(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 19 years ago
parent d6933998e4
commit b3a2f09ae9

@ -762,8 +762,13 @@ void SwitchMode(int new_mode)
_local_player = 0;
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
if (_network_server)
if (_network_server) {
/* If we have loaded a game we need to correctly update the company-count */
const Player *p;
_network_game_info.companies_on = 0;
FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;}
snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
}
#endif /* ENABLE_NETWORK */
}
break;

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