Commit Graph

57 Commits (3a0e647c0eacf9619ad61e8e0c8f59a588886d27)

Author SHA1 Message Date
bjarni 495bc4ecf4 (svn r10823) -Fix r8610 [FS#1097]: the autoreplace window vehicle count didn't always update correctly) (Matthias) 17 years ago
rubidium b21f29c38f (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
17 years ago
rubidium a67957866a (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 17 years ago
rubidium df009178d4 (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 17 years ago
rubidium ec137f60ed (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 17 years ago
rubidium c0e341ee05 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 17 years ago
peter1138 85fb4eb94b (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf) 17 years ago
maedhros 9fce70ac21 (svn r10335) -Fix (r10331): Increment the current order index *after* using it in UpdateVehicleTimetable. 17 years ago
rubidium fc201d4ad8 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 17 years ago
maedhros 7fb6e8f11d (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 17 years ago
rubidium 23727da96f (svn r10208) -Codechange: replace int32 with Money where appropriate. 17 years ago
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 17 years ago
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 17 years ago
rubidium 5eda486f93 (svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water. 17 years ago
rubidium 821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 17 years ago
rubidium fcb5e74fbb (svn r9833) -Fix: also 'leave' the station when leaving for automatic servicing. 17 years ago
peter1138 e16ea9b758 (svn r9828) -Codechange: [NewGRF] Add support for changing cargo capacity with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains. 17 years ago
peter1138 4cfef9b7f5 (svn r9809) -Codechange: [NewGRF] Add callback 36 properties to purchase lists and add running cost changing for ships. 17 years ago
rubidium a84ca16dc4 (svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions. 17 years ago
rubidium 2813b4440b (svn r9807) -Codechange: unify playing of sound when vehicle has been loaded and leaves the station. 17 years ago
peter1138 ebe81b98ce (svn r9806) -Codechange: [NewGRF] Add callback 36 support for purchase cost, for all vehicle types. 17 years ago
rubidium 9a893ebe20 (svn r9794) -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle. 17 years ago
rubidium cc9d811f53 (svn r9770) -Codechange: perform the payment of cargo when loading/unloading, but when arriving at the station. 17 years ago
rubidium 5a46c763f0 (svn r9760) -Codechange: remove the need for saving some vehicle variables. 17 years ago
rubidium df59f5cd15 (svn r9755) -Codechange: refactor some more of the begin loading stuff. 17 years ago
rubidium 0def47a3b0 (svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches. 17 years ago
rubidium dba21ab802 (svn r9752) -Codechange: remove some duplication related to BeginLoading. 17 years ago
maedhros 8acc58b731 (svn r9742) -Fix (r9689) [FS#739]: Fix cloning with refit costs again, hopefully for good this time. 17 years ago
maedhros aaa917d56d (svn r9685) -Fix (r9683): Call v->LeaveStation() when a vehicle in a station is sent to a depot. 17 years ago
rubidium 7577954ced (svn r9672) -Cleanup: lots of coding style fixes around operands. 17 years ago
peter1138 0d32783f87 (svn r9671) -Codechange: Implement NewGRF callback 36, which allows changing of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable. 17 years ago
maedhros 3d81de8d7e (svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist. 17 years ago
belugas 6a86e75870 (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near 17 years ago
maedhros 00d828e738 (svn r9543) -Fix [FS#691]: Split up STR_ENGINE_NOT_BUILDABLE into four strings so it can be
translated properly and remove "buildable", since it isn't actually a word.
17 years ago
belugas 691f8578fd (svn r9400) -Codechange: Use some more representative enum names for landscape types. 18 years ago
peter1138 70e32d663a (svn r9259) -Codechange: NUM_CARGO isn't a valid cargo type... 18 years ago
bjarni 0ad237611e (svn r9072) -Codechange: [Orders] added methods to orders to free them and check if they are in use 18 years ago
rubidium 36cea84b11 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 18 years ago
rubidium 979ccd45ba (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
rubidium 4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
maedhros 78c3edcbb1 (svn r8946) -Feature: [NewGRF] Add support for vehicle variables 0xFE and 0xFF bit 10,
which is set when a vehicle was built during the exclusive testing phase.
18 years ago
maedhros 2f557f7dc0 (svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status. 18 years ago
tron 05c6e8f883 (svn r8897) -Fix
Change the signature of GetNewVehiclePos():
-void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
+GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
18 years ago
tron 270e366772 (svn r8896) -Fix
Most (i.e. 13 of 15) callers of GetNewVehiclePos() do not care for the return and the others can figure it out by inspecting the information returned in struct GetNewVehiclePosResult.
Therefore remove the return value.
18 years ago
rubidium 4d0f8bac27 (svn r8703) -Codechange/cleanup: some magic numbers -> enums and other small coding style changes to the ShipController and TrainController. 18 years ago
rubidium 0ba18a677c (svn r8701) -Codechange: replace magic numbers with enums for u.rail.track. 18 years ago
rubidium eb5648f382 (svn r8698) -Codechange: enumify the returns of VehicleEnterTile 18 years ago
bjarni 89b362a622 (svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
   This will make less vehicle type specific code and easier to read resizing based on sprite sizes
18 years ago
bjarni f626458af7 (svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
-The user will notice the following changes:
      All vehicle types behaves in the same way
      Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
      All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
      Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list

   -The code changes:
      Instead of looping all engines all the time, each list generates a list like the build windows
        This ensures consistent list generation since only one function can loop all engines
      Unified code for all vehicle types
      It now use the lists to call the drawing code in the build vehicle window
      Works on selected EngineIDs instead of selected index in the list
18 years ago
tron cf5514ce8d (svn r8550) -Fix
Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
18 years ago