(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)

-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
   This will make less vehicle type specific code and easier to read resizing based on sprite sizes
pull/155/head
bjarni 18 years ago
parent ced80aadaa
commit 89b362a622

@ -45,5 +45,6 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type);
void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
void HandleAircraftEnterHangar(Vehicle *v);
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
#endif /* AIRCRAFT_H */

@ -26,6 +26,7 @@
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "date.h"
#include "spritecache.h"
// this maps the terminal to its corresponding state and block flag
// currently set for 10 terms, 4 helipads
@ -165,6 +166,31 @@ void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal)
}
}
/** Get the size of the sprite of an aircraft sprite heading west (used for lists)
* @param engine The engine to get the sprite from
* @param &width The width of the sprite
* @param &height The height of the sprite
*/
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height)
{
const AircraftVehicleInfo* avi = AircraftVehInfo(engine);
int spritenum = avi->image_index;
SpriteID sprite = (6 + _aircraft_sprite[spritenum]);
if (is_custom_sprite(spritenum)) {
sprite = GetCustomVehicleIcon(engine, DIR_W);
if (sprite == 0) {
spritenum = orig_aircraft_vehicle_info[engine - AIRCRAFT_ENGINES_INDEX].image_index;
sprite = (6 + _aircraft_sprite[spritenum]);
}
}
const Sprite *spr = GetSprite(sprite);
width = spr->width ;
height = spr->height;
}
static int32 EstimateAircraftCost(const AircraftVehicleInfo *avi)
{
return avi->base_cost * (_price.aircraft_base >> 3) >> 5;

@ -18,6 +18,7 @@
#include "vehicle_gui.h"
#include "station_map.h"
#include "newgrf_engine.h"
#include "spritecache.h"
/*
* Since all depot window sizes aren't the same, we need to modify sizes a little.
@ -56,38 +57,44 @@ enum DepotWindowWidgets {
* NOTE: the train only widgets are moved/resized in ShowDepotWindow() so they follow certain other widgets if they are moved to ensure that they stick together.
* Changing the size of those here will not have an effect at all. It should be done in ShowDepotWindow()
*/
/*
* Some of the widgets are placed outside the window (negative coordinates).
* The reason is that they are placed relatively to the matrix and the matrix is just one pixel (in 0, 14).
* The matrix and the rest of the window will be resized when the size of the boxes is set and then all the widgets will be inside the window.
*/
static const Widget _depot_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DEPOT_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 292, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DEPOT_WIDGET_CAPTION
{ WWT_STICKYBOX, RESIZE_LR, 14, 293, 304, 0, 13, 0x0, STR_STICKY_BUTTON}, // DEPOT_WIDGET_STICKY
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 23, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DEPOT_WIDGET_CAPTION
{ WWT_STICKYBOX, RESIZE_LR, 14, 24, 35, 0, 13, 0x0, STR_STICKY_BUTTON}, // DEPOT_WIDGET_STICKY
/* Widgets are set up run-time */
{ WWT_IMGBTN, RESIZE_LRB, 14, 270, 292, 14, 37, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL
{ WWT_IMGBTN, RESIZE_LRTB, 14, 270, 292, 14, 37, SPR_SELL_CHAIN_TRAIN,STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 292, 38, 60, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL_ALL
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 292, 61, 83, 0x0, STR_NULL}, // DEPOT_WIDGET_AUTOREPLACE
{ WWT_IMGBTN, RESIZE_LRB, 14, 1, 23, 14, -32, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL
{ WWT_IMGBTN, RESIZE_LRTB, 14, 1, 23, -55, -32, SPR_SELL_CHAIN_TRAIN,STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 1, 23, -31, -9, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL_ALL
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 1, 23, -8, 14, 0x0, STR_NULL}, // DEPOT_WIDGET_AUTOREPLACE
{ WWT_MATRIX, RESIZE_RB, 14, 0, 269, 14, 83, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 293, 304, 14, 83, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL
{ WWT_MATRIX, RESIZE_RB, 14, 0, 0, 14, 14, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 24, 35, 14, 14, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL
{ WWT_HSCROLLBAR, RESIZE_RTB, 14, 0, 269, 72, 83, 0x0, STR_HSCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_H_SCROLL, trains only
{ WWT_HSCROLLBAR, RESIZE_RTB, 14, 0, 0, 3, 14, 0x0, STR_HSCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_H_SCROLL, trains only
/* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size
* This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0 */
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 85, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_BUILD
{ WWT_TEXTBTN, RESIZE_TB, 14, 86, 170, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_CLONE
{ WWT_PUSHTXTBTN, RESIZE_RTB, 14, 171, 257, 84, 95, STR_00E4_LOCATION, STR_NULL}, // DEPOT_WIDGET_LOCATION
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 258, 269, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_VEHICLE_LIST
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 280, 84, 95, SPR_FLAG_VEH_STOPPED,STR_NULL}, // DEPOT_WIDGET_STOP_ALL
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 281, 292, 84, 95, SPR_FLAG_VEH_RUNNING,STR_NULL}, // DEPOT_WIDGET_START_ALL
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 293, 304, 84, 95, 0x0, STR_RESIZE_BUTTON}, // DEPOT_WIDGET_RESIZE
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 0, 15, 26, 0x0, STR_NULL}, // DEPOT_WIDGET_BUILD
{ WWT_TEXTBTN, RESIZE_TB, 14, 0, 0, 15, 26, 0x0, STR_NULL}, // DEPOT_WIDGET_CLONE
{ WWT_PUSHTXTBTN, RESIZE_RTB, 14, 0, -12, 15, 26, STR_00E4_LOCATION, STR_NULL}, // DEPOT_WIDGET_LOCATION
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, -11, 0, 15, 26, 0x0, STR_NULL}, // DEPOT_WIDGET_VEHICLE_LIST
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 1, 11, 15, 26, SPR_FLAG_VEH_STOPPED,STR_NULL}, // DEPOT_WIDGET_STOP_ALL
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 12, 23, 15, 26, SPR_FLAG_VEH_RUNNING,STR_NULL}, // DEPOT_WIDGET_START_ALL
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 24, 35, 15, 26, 0x0, STR_RESIZE_BUTTON}, // DEPOT_WIDGET_RESIZE
{ WIDGETS_END},
};
static void DepotWndProc(Window *w, WindowEvent *e);
static const WindowDesc _train_depot_desc = {
WDP_AUTO, WDP_AUTO, 305, 96,
WDP_AUTO, WDP_AUTO, 36, 27,
WC_VEHICLE_DEPOT, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_depot_widgets,
@ -95,7 +102,7 @@ static const WindowDesc _train_depot_desc = {
};
static const WindowDesc _road_depot_desc = {
WDP_AUTO, WDP_AUTO, 305, 96,
WDP_AUTO, WDP_AUTO, 36, 27,
WC_VEHICLE_DEPOT, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_depot_widgets,
@ -103,7 +110,7 @@ static const WindowDesc _road_depot_desc = {
};
static const WindowDesc _ship_depot_desc = {
WDP_AUTO, WDP_AUTO, 305, 96,
WDP_AUTO, WDP_AUTO, 36, 27,
WC_VEHICLE_DEPOT, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_depot_widgets,
@ -111,7 +118,7 @@ static const WindowDesc _ship_depot_desc = {
};
static const WindowDesc _aircraft_depot_desc = {
WDP_AUTO, WDP_AUTO, 305, 96,
WDP_AUTO, WDP_AUTO, 36, 27,
WC_VEHICLE_DEPOT, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_depot_widgets,
@ -151,6 +158,8 @@ static void DepotSellAllConfirmationCallback(Window *w, bool confirmed)
}
}
const Sprite *GetAircraftSprite(EngineID engine);
/** Draw a vehicle in the depot window in the box with the top left corner at x,y
* @param *w Window to draw in
* @param *v Vehicle to draw
@ -161,18 +170,24 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
{
byte diff_x = 0, diff_y = 0;
int sprite_y = y + w->resize.step_height - GetVehicleListHeight(v->type);
switch (v->type) {
case VEH_Train:
DrawTrainImage(v, x + 21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel);
DrawTrainImage(v, x + 21, sprite_y, w->widget[DEPOT_WIDGET_MATRIX].right - 32, w->hscroll.pos, WP(w,depot_d).sel);
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
break;
case VEH_Road: DrawRoadVehImage( v, x + 24, y, WP(w, depot_d).sel); break;
case VEH_Ship: DrawShipImage( v, x + 19, y, WP(w, depot_d).sel); break;
case VEH_Aircraft: DrawAircraftImage(v, x + 12, y, WP(w, depot_d).sel); break;
case VEH_Road: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel); break;
case VEH_Ship: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break;
case VEH_Aircraft: {
const Sprite *spr = GetSprite(GetAircraftImage(v, DIR_W));
int diff_y = spr->y_offs + spr->height - 12;
DrawAircraftImage(v, x + 12, y + diff_y, WP(w, depot_d).sel);
} break;
default: NOT_REACHED();
}
@ -612,47 +627,104 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
}
}
/* Array to hold the block sizes
* First part is the vehicle type, while the last is 0 = x, 1 = y */
uint _block_sizes[4][2];
/* Array to hold the default resize capacities
* First part is the vehicle type, while the last is 0 = x, 1 = y */
const uint _resize_cap[][2] = {
/* VEH_Train */ {6, 10 * 29 + 36}, // flags, unitnumber and unit count uses a total of 36 pixels and we set default to 10 units
/* VEH_Road */ {5, 5},
/* VEH_Ship */ {3, 3},
/* VEH_Aircraft */ {3, 4},
};
static void ResizeDefaultWindowSizeForTrains()
{
_block_sizes[VEH_Train][0] = 1;
_block_sizes[VEH_Train][1] = GetVehicleListHeight(VEH_Train);
}
static void ResizeDefaultWindowSizeForRoadVehicles()
{
_block_sizes[VEH_Road][0] = 56;
_block_sizes[VEH_Road][1] = GetVehicleListHeight(VEH_Road);
}
static void ResizeDefaultWindowSize(byte type)
{
EngineID engine;
uint max_width = 0;
uint max_height = 0;
FOR_ALL_ENGINEIDS_OF_TYPE(engine, type) {
uint x, y;
switch (type) {
default: NOT_REACHED();
case VEH_Ship: GetShipSpriteSize( engine, x, y); break;
case VEH_Aircraft: GetAircraftSpriteSize(engine, x, y); break;
}
if (x > max_width) max_width = x;
if (y > max_height) max_height = y;
}
switch (type) {
default: NOT_REACHED();
case VEH_Ship:
_block_sizes[VEH_Ship][0] = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
break;
case VEH_Aircraft:
_block_sizes[VEH_Aircraft][0] = max(74U, max_width);
break;
}
_block_sizes[type][1] = max(GetVehicleListHeight(type), max_height);
}
/* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game
* We will only need to call this once for each game */
void InitDepotWindowBlockSizes()
{
ResizeDefaultWindowSizeForTrains();
ResizeDefaultWindowSizeForRoadVehicles();
ResizeDefaultWindowSize(VEH_Ship);
ResizeDefaultWindowSize(VEH_Aircraft);
}
static void CreateDepotListWindow(Window *w, byte type)
{
WP(w, depot_d).type = type;
_backup_orders_tile = 0;
assert(IsPlayerBuildableVehicleType(type)); // ensure that we make the call with a valid type
/* Resize the window according to the vehicle type */
switch (type) {
default: NOT_REACHED();
case VEH_Train:
w->vscroll.cap = 6;
w->hscroll.cap = 10 * 29;
w->resize.step_width = 1;
ResizeWindow(w, 56, 26);
break;
case VEH_Road:
w->vscroll.cap = 5;
w->hscroll.cap = 5;
w->resize.step_width = 56;
ResizeWindow(w, 10, 0);
break;
/* Set the number of blocks in each direction */
w->vscroll.cap = _resize_cap[type][0];
w->hscroll.cap = _resize_cap[type][1];
case VEH_Ship:
w->vscroll.cap = 3;
w->hscroll.cap = 3;
w->resize.step_width = 90;
ResizeWindow(w, 0, 2);
break;
/* Set the block size */
w->resize.step_width = _block_sizes[type][0];
w->resize.step_height = _block_sizes[type][1];
case VEH_Aircraft:
w->vscroll.cap = 3;
w->hscroll.cap = 4;
w->resize.step_width = 74;
ResizeWindow(w, 26, 2);
break;
/* Enlarge the window to fit with the selected number of blocks of the selected size */
ResizeWindow(w,
_block_sizes[type][0] * w->hscroll.cap,
_block_sizes[type][1] * w->vscroll.cap);
if (type == VEH_Train) {
/* The train depot has a horizontal scroller so we should make room for it */
ResizeWindow(w, 0, 12);
/* substract the newly added space from the matrix since it was meant for the scrollbar */
w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12;
}
/* Set the minimum window size to the current window size */
w->resize.width = w->width;
w->resize.width = w->width;
w->resize.height = w->height;
w->resize.step_height = GetVehicleListHeight(type);
SetupStringsForDepotWindow(w, type);
@ -666,8 +738,6 @@ static void CreateDepotListWindow(Window *w, byte type)
DEPOT_WIDGET_SELL_CHAIN,
WIDGET_LIST_END);
/* The train depot has a horizontal scroller, make the matrix that much shorter to fit */
if (type == VEH_Train) w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12;
ResizeDepotButtons(w);
}

@ -3787,6 +3787,7 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
}
}
void InitDepotWindowBlockSizes(void);
void LoadNewGRF(uint load_index, uint file_index)
{
@ -3822,6 +3823,9 @@ void LoadNewGRF(uint load_index, uint file_index)
// Pre-calculate all refit masks after loading GRF files
CalculateRefitMasks();
/* Set the block size in the depot windows based on vehicle sprite sizes */
InitDepotWindowBlockSizes();
}

@ -8,6 +8,7 @@
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
static inline bool IsShipInDepot(const Vehicle* v)
{

@ -27,6 +27,7 @@
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "date.h"
#include "spritecache.h"
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
@ -59,6 +60,32 @@ void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
DrawSprite(6 + _ship_sprites[spritenum], pal, x, y);
}
/** Get the size of the sprite of a ship sprite heading west (used for lists)
* @param engine The engine to get the sprite from
* @param &width The width of the sprite
* @param &height The height of the sprite
*/
void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
{
SpriteID spritenum = ShipVehInfo(engine)->image_index;
SpriteID custom_sprite = 0;
if (is_custom_sprite(spritenum)) {
custom_sprite = GetCustomVehicleIcon(engine, DIR_W);
spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
}
if (custom_sprite == 0) {
spritenum = 6 + _ship_sprites[spritenum];
} else {
spritenum = custom_sprite;
}
const Sprite *spr = GetSprite(spritenum);
width = spr->width;
height = spr->height;
}
int GetShipImage(const Vehicle* v, Direction direction)
{
int spritenum = v->spritenum;

@ -64,7 +64,7 @@ static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, i
}
}
static inline byte GetVehicleListHeight(byte type)
static inline uint GetVehicleListHeight(byte type)
{
return (type == VEH_Train || type == VEH_Road) ? 14 : 24;
}

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