Commit Graph

180 Commits (33203c67c110b166a91d1d1ad43a6680ca78952e)

Author SHA1 Message Date
smatz b389425dda (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) 17 years ago
frosch a13899ee8e (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID 17 years ago
frosch ae996a270b (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID 17 years ago
frosch 514df81e27 (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 17 years ago
smatz e081e0712f (svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it 17 years ago
smatz 17d9c9bf2b (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings 17 years ago
smatz 98e81e95a5 (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road. 17 years ago
smatz d00bf03012 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 17 years ago
smatz db50a6d231 (svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD 17 years ago
frosch d4dc5e0775 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 17 years ago
smatz 74af65e556 (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead 17 years ago
smatz 8be486c27e (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 17 years ago
smatz d89c5e945f (svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation 17 years ago
smatz 8dbf03e322 (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
17 years ago
smatz b20d1eee6c (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame 17 years ago
belugas 88206b8808 (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones 17 years ago
rubidium 90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
rubidium 2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
glx 8ee8d1b964 (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. 17 years ago
rubidium 0365c1f33b (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
rubidium 64d691bacc (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 17 years ago
rubidium 444e77d8bc (svn r11774) -Change: do not include variables.h in a header when it is not needed. 17 years ago
smatz f02cf9281b (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
17 years ago
glx bf57e3d868 (svn r11750) -Revert (r11749): commited too much 17 years ago
glx e9a35fd75d (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color 17 years ago
rubidium 445a733eb6 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 17 years ago
rubidium 722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
rubidium f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 1f6043458c (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 17 years ago
rubidium 3074bca136 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 17 years ago
rubidium 766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 8427b8bad2 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
rubidium 8bfbfd0031 (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. 17 years ago
rubidium efc18e8ab3 (svn r11663) -Codechange: moving of the road related types and functions. 17 years ago
smatz 531651293e (svn r11657) -Fix: show better error message when trying to convert rail
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
17 years ago
smatz d56a690ba4 (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 17 years ago
smatz 926fe5c9e9 (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 17 years ago
smatz 60f9bbd17e (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks 17 years ago
smatz 76391f4498 (svn r11636) -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it 17 years ago
smatz 911273948b (svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic 17 years ago
skidd13 e36dba227b (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
skidd13 815b8d8df1 (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 17 years ago
skidd13 c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
truelight 58e5282e38 (svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ) 17 years ago
belugas f26a591e6c (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
truelight f1df43ec21 (svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13) 17 years ago
truelight 19d13f90b3 (svn r11369) -Codechange [FS#1390]: changes some int to int8 in macros.h, as they describe a bit-position, which fits perfectly in an int8 (max 64) (skidd13)
-Codechange [FS#1390]: added consts in macros.h functions, so compilers can optimise better (skidd13)
-Codechange [FS#1390]: remove HAS_SINGLE_BIT, as COUNTBITS does the same (skidd13)
17 years ago
rubidium eadd6765e1 (svn r11312) -Codechange: implement a overflow safe integer and use that for money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo. 17 years ago
rubidium 8342c18fb5 (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. 17 years ago
maedhros ee4823857f (svn r11265) -Feature: Make more advanced rail types more expensive to build. 17 years ago
rubidium ea433ffc64 (svn r11206) -Fix [FS#1299]: half tram bits could be removed in some cases. Based on patches by frosch and skidd13. 17 years ago
rubidium f54a823129 (svn r11201) -Fix [FS#1283]: minor issue with building one way roads one tile long. Patch by SmatZ. 17 years ago
rubidium 80a3590bf5 (svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. 17 years ago
rubidium 5c9553d48b (svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch. 17 years ago
rubidium 3055d42fc4 (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. 17 years ago
rubidium c97804461e (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 17 years ago
rubidium 88133a97b5 (svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ. 17 years ago
rubidium 6f76bc2449 (svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas. 17 years ago
rubidium f4482907da (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
17 years ago
rubidium 235ad4ab6b (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 17 years ago
rubidium 71dec585f3 (svn r10890) -Fix [FS#1125]: removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was. 17 years ago
rubidium 36da8a2a38 (svn r10833) -Fix [FS#1115]: assertion (different cost between test and execution) of overbuilding road tunnels with tram tracks (and vice versa) when the dragged area contains both ends of the tunnel. 17 years ago
rubidium c60988a1d5 (svn r10758) -Codechange: make the depot struct use the pool item class as super class. 17 years ago
rubidium 2800a49f03 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 17 years ago
rubidium 8cc340681d (svn r10718) -Fix (r10698): when having a road corner on a slope removing the road bit perpendicular on the slope made the foundation disappear. 17 years ago
rubidium 903a0a08c2 (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 17 years ago
rubidium a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 17 years ago
rubidium e97c2bf621 (svn r10695) -Fix [FS#1079]: building single pieces of road over tramtrack or vice versa on slopes did not work as expected. 17 years ago
rubidium df009178d4 (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 17 years ago
rubidium fd93cd0411 (svn r10502) -Fix [FS#1017]: trying to get the town from a tile that can never be associated with a town. 17 years ago
rubidium bf0be8f0bc (svn r10224) -Fix [FS#891]: the town road belongs to didn't get set properly when a town builds road over tram bits. 17 years ago
rubidium 911f37ee94 (svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases. 17 years ago
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 17 years ago
rubidium 82e79b847e (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). 17 years ago
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 17 years ago
maedhros c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
17 years ago
rubidium 740eb9d89a (svn r10053) -Fix: could not clear a level-crossing tile with tram tracks. 17 years ago
rubidium 4a62006c39 (svn r10004) -Fix: trams can always intersect/have junctions on one way roads (because they only work for busses and lorries). 17 years ago
rubidium 294a154bf7 (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 17 years ago
rubidium a4750af656 (svn r9996) -Fix: be more strict when building/upgrading roads and/or road stops. 17 years ago
rubidium 1e371a99d2 (svn r9991) -Fix: one could build road when trams were driving on the tile and vice versa. 17 years ago
rubidium 0bdd409765 (svn r9986) -Fix (r9934): flooding towns could not remove tram tracks (boekabart). 17 years ago
rubidium 4f9a0f750a (svn r9964) -Fix: removing of road should not be free of charge. 17 years ago
maedhros 4f6ffd4e12 (svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less mysterious. 17 years ago
glx 39463156df (svn r9951) -Fix: slope check was incomplete when building road over tram track (and vice-versa)
-Fix: you could build a drive-through station over a sloped road/tram track
17 years ago
rubidium fe9bf75436 (svn r9949) -Fix: (road) depots got deowned on bankrupts. 17 years ago
rubidium 9e8f500f7f (svn r9948) -Fix (r9947): building illegal roads on slopes. Why do 'fixes' always have the tendancy to backfire? 17 years ago
rubidium 5bdf6833b3 (svn r9947) -Fix [FS#807]: don't check whether roadbits may be built when they are already built for another type. 17 years ago
rubidium ff0bf9fb1f (svn r9946) -Fix: more places that weren't correctly marked dirty... 17 years ago
rubidium 567035ebb5 (svn r9945) -Fix: bridges were not properly marked dirty when adding/removing roadtypes. 17 years ago
rubidium 336c9a5cc4 (svn r9943) -Fix [FS#806]: building roads/trams did take notice of the foundation of the opposite roadtype. 17 years ago
rubidium b741bd1b1e (svn r9942) -Fix [FS#804]: crash when upgrading both ends of a bridge. 17 years ago
rubidium 7e6f19ac1c (svn r9934) -Fix (r9923): towns could remove 'half' tram tracks. 17 years ago
rubidium 01709037c0 (svn r9931) -Fix: some glitches with catenary and bridges. 17 years ago
rubidium 1360c8c116 (svn r9929) -Fix [FS#803]: fix several drawing issues. 17 years ago
rubidium a8d9b4e040 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 17 years ago
rubidium 9fc73931f1 (svn r9921) -Fix (r9892): ownership wasn't properly propagated on owner changes. 17 years ago
rubidium 821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 17 years ago
rubidium 75f0cb28cd (svn r9910) -Codechange: prepare road building/removing commands for more road types. 17 years ago