(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13)

pull/155/head
truelight 17 years ago
parent 74ee13aba8
commit f1df43ec21

@ -69,7 +69,7 @@ Money CalculateCompanyValue(const Player* p)
uint num = 0;
FOR_ALL_STATIONS(st) {
if (st->owner == owner) num += COUNTBITS(st->facilities);
if (st->owner == owner) num += CountBits(st->facilities);
}
value += num * _price.station_value * 25;
@ -141,7 +141,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
const Station* st;
FOR_ALL_STATIONS(st) {
if (st->owner == owner) num += COUNTBITS(st->facilities);
if (st->owner == owner) num += CountBits(st->facilities);
}
_score_part[owner][SCORE_STATIONS] = num;
}
@ -186,7 +186,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
/* Generate score for variety of cargo */
{
uint num = COUNTBITS(p->cargo_types);
uint num = CountBits(p->cargo_types);
_score_part[owner][SCORE_CARGO] = num;
if (update) p->cargo_types = 0;
}

@ -432,7 +432,7 @@ static inline uint KillFirstBit2x64(uint value)
* @param value the value to count the number of bits in.
* @return the number of bits.
*/
template<typename T> static inline uint COUNTBITS(T value)
template<typename T> static inline uint CountBits(T value)
{
register uint num;

@ -42,7 +42,7 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
/* Accept only connective tiles */
connective = (neighbor_rb & mirrored_rb) || // Neighbor has got the fitting RoadBit
COUNTBITS(neighbor_rb) == 1; // Neighbor has got only one Roadbit
CountBits(neighbor_rb) == 1; // Neighbor has got only one Roadbit
} break;

@ -220,7 +220,7 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
MarkTileDirtyByTile(tile);
}
}
return CommandCost(COUNTBITS(c) * _price.remove_road);
return CommandCost(CountBits(c) * _price.remove_road);
}
case ROAD_TILE_CROSSING: {
@ -352,7 +352,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existi
/* Single bits on slopes.
* We check for the roads that need at least 2 bits */
if (_patches.build_on_slopes && !_is_old_ai_player &&
existing == ROAD_NONE && COUNTBITS(*pieces) == 1 &&
existing == ROAD_NONE && CountBits(*pieces) == 1 &&
(_valid_tileh_slopes_road[2][tileh] & *pieces) == ROAD_NONE) {
return CommandCost(_price.terraform);
}
@ -531,7 +531,7 @@ do_clear:;
pieces &= ComplementRoadBits(existing);
}
cost.AddCost(COUNTBITS(pieces) * _price.build_road);
cost.AddCost(CountBits(pieces) * _price.build_road);
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
/* Pay for *every* tile of the bridge or tunnel */
cost.MultiplyCost(DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile));
@ -838,7 +838,7 @@ static CommandCost ClearTile_Road(TileIndex tile, byte flags)
/* Clear the road if only one piece is on the tile OR the AI tries
* to clear town road OR we are not using the DC_AUTO flag */
if ((COUNTBITS(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) ||
if ((CountBits(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) ||
((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) ||
!(flags & DC_AUTO)
) {
@ -906,7 +906,7 @@ Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
* created directly, but the state itself is still perfectly drawable.
* However, as we do not want this to be build directly, we need to check
* for that situation in here. */
return (tileh != 0 && COUNTBITS(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
return (tileh != 0 && CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
}
if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return FOUNDATION_LEVELED;
}
@ -1241,7 +1241,7 @@ static void TileLoop_Road(TileIndex tile)
/* Show an animation to indicate road work */
if (t->road_build_months != 0 &&
(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
GetRoadTileType(tile) == ROAD_TILE_NORMAL && COUNTBITS(GetAllRoadBits(tile)) > 1 ) {
GetRoadTileType(tile) == ROAD_TILE_NORMAL && CountBits(GetAllRoadBits(tile)) > 1 ) {
if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && CHANCE16(1, 40)) {
StartRoadWorks(tile);

@ -1100,7 +1100,7 @@ static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
static int PickRandomBit(uint bits)
{
uint i;
uint num = RandomRange(COUNTBITS(bits));
uint num = RandomRange(CountBits(bits));
for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
return i;

@ -485,7 +485,7 @@ uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine)
char *b = _userstring;
/* Draw nothing if the engine is not refittable */
if (COUNTBITS(cmask) <= 1) return 0;
if (CountBits(cmask) <= 1) return 0;
b = InlineString(b, STR_PURCHASE_INFO_REFITTABLE_TO);
@ -495,7 +495,7 @@ uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine)
} else {
/* Check if we are able to refit to more cargo types and unable to. If
* so, invert the cargo types to list those that we can't refit to. */
if (COUNTBITS(cmask ^ lmask) < COUNTBITS(cmask)) {
if (CountBits(cmask ^ lmask) < CountBits(cmask)) {
cmask ^= lmask;
b = InlineString(b, STR_PURCHASE_INFO_ALL_BUT);
}

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