Commit Graph

196 Commits (15242b17844cff61e870933b7759d729516a33ea)

Author SHA1 Message Date
rubidium dde68e922a (svn r12779) -Codechange: remove a few constants from openttd.h. 17 years ago
rubidium 1b2773445d (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 17 years ago
rubidium b1d1a4ac66 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 17 years ago
rubidium 02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 17 years ago
smatz 059e94e355 (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used 17 years ago
smatz 9488db56d4 (svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile() 17 years ago
rubidium 4f0bfa91ab (svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems. 17 years ago
rubidium e8ee93b593 (svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles. 17 years ago
rubidium ba0a5814c2 (svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type. 17 years ago
rubidium 5992dad01f (svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
17 years ago
rubidium d74c6ffb62 (svn r12617) -Codechange: add type safety to the Order's load and unload types. 17 years ago
rubidium fb1c4eccd8 (svn r12593) -Codechange: hide Order's flags in most of the code. 17 years ago
rubidium d6623cf654 (svn r12588) -Codechange: do not access the destination of an order directly. 17 years ago
rubidium e68b2088ce (svn r12586) -Codechange: do not access an order's refit variables directly. 17 years ago
rubidium 5b47f81b0f (svn r12584) -Codechange: do not access the order type directly. 17 years ago
smatz c745ca21a3 (svn r12556) -Fix (r6001): remove fences with fields when loading old savegames, looks better 17 years ago
smatz ff7e8fb2dd (svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened 17 years ago
rubidium a0895d57fa (svn r12501) -Codechange: split signs.h. 17 years ago
rubidium 7c759731dc (svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore. 17 years ago
rubidium 6f15d34fe5 (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 17 years ago
rubidium ef2be7d0fc (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 17 years ago
rubidium 2edd403656 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 17 years ago
rubidium eeabab4555 (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 17 years ago
skidd13 a887b79f90 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 17 years ago
frosch 08f0179916 (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. 17 years ago
peter1138 3907ac518b (svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned... 17 years ago
peter1138 e90cf8509a (svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen. 17 years ago
smatz e95a85315c (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them 17 years ago
smatz 509b3a3247 (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability 17 years ago
frosch 43c0f7ea8e (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 17 years ago
smatz a0ddc43e92 (svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
17 years ago
smatz 507728f46b (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick) 17 years ago
smatz e075cf5500 (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles 17 years ago
smatz ad933e1ddb (svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders 17 years ago
smatz d9af979d6a (svn r12096) -Fix: remove leftover property when loading older savegames 17 years ago
smatz 8195e57fd4 (svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders 17 years ago
frosch e95e887772 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 17 years ago
peter1138 1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
17 years ago
frosch da754951f1 (svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames. 17 years ago
smatz 0b888ccc00 (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 17 years ago
peter1138 9ca929c812 (svn r11934) -Codechange: add persistent random data for river and canal tiles. 17 years ago
smatz 8d077b16d8 (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
17 years ago
smatz 822242f411 (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame 17 years ago
rubidium 6891bc2011 (svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
17 years ago
glx 8c13852373 (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs 17 years ago
rubidium 392d59f6a9 (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 17 years ago
rubidium 5c4150d304 (svn r11832) -Codechange: get rid of (quite) some VARDEFs. 17 years ago
rubidium 079abbd04b (svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral. 17 years ago
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
peter1138 ab8382c0db (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago