Patric Stout
97c0594ced
Add: run Clang 3.8 and commit-checker during CI ( #6694 )
7 years ago
Charles Pigott
19076c24c1
Fix #6690 : Compilation with ICU 61
7 years ago
TrueBrain
11c592ef0f
Add: Jenkinsfile for CI validation
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Currently runs two CIs, but this can be extended in the future
7 years ago
translators
f84ad5f7c0
(svn r28004) -Update from Eints:
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belarusian: 42 changes by KorneySan
7 years ago
translators
81f25d4736
(svn r28003) -Update from Eints:
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indonesian: 4 changes by fanioz
7 years ago
Jonathan G Rennison
9be65dc96d
Fix use of wrong veh tile for station animation/trigger in through load
7 years ago
Jonathan G Rennison
6ec78ff4b0
Add UI setting to disable mass action buttons for top-level vehicle lists
7 years ago
Jonathan G Rennison
53dd010f3b
Add way to mass cancel vehicle go to depot/service
7 years ago
Jonathan G Rennison
2821599f6b
Better handle out of track and depot through load cases
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Add advice messages for when loading is aborted due to out of track/depot
Handle non-aligned use of platform
Fix full-load behaviour
Fix speed limiting whilst advancing
7 years ago
Jonathan G Rennison
7aab49e282
Add setting to enable through loading in UI
7 years ago
translators
de961e14fb
(svn r28000) -Update from Eints:
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welsh: 7 changes by kazzie
7 years ago
translators
41b28d7194
(svn r27999) -Update from Eints:
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bulgarian: 18 changes by kokobongo
7 years ago
Jonathan G Rennison
8337fcb271
Fix disaster vehicles having uninitialised sprite bounds
7 years ago
Jonathan G Rennison
4cdc253c38
Add dev console command to trigger disaster
7 years ago
Jonathan G Rennison
7c620edb52
Avoid auto-refitting to cargo which is marked no-load in per-cargo type order
7 years ago
Jonathan G Rennison
c779915ccb
Fix train through load always advancing last section to far end of platform
7 years ago
Jonathan G Rennison
f012d45491
Merge branch 'signal_tunnels_bridges' into jgrpp
7 years ago
Jonathan G Rennison
df72bc6e09
Fix signal on tun/bridge gradual decel end tile detection
7 years ago
Jonathan G Rennison
78838ee2a2
Add freight train load/unload mode: through load
7 years ago
Jonathan G Rennison
52edafab5e
Add savegame support for 32 bit Train::flags field
7 years ago
Jonathan G Rennison
09ca051ff8
Merge branch 'signal_tunnels_bridges' into jgrpp
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# Conflicts:
# src/saveload/extended_ver_sl.cpp
# src/train.h
7 years ago
Jonathan G Rennison
def3a3933b
Move dual-use of load_unload_ticks for bridge/tun signals to new field
7 years ago
Jonathan G Rennison
10db379202
Merge branch 'signal_tunnels_bridges' into jgrpp
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# Conflicts:
# src/train_cmd.cpp
7 years ago
Jonathan G Rennison
38cb80872b
Gradually slow down for red signals on bridges/tunnels
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Instead of coming to a sudden halt immediately before the signal
7 years ago
Jonathan G Rennison
70b6500d73
Merge branch 'save_ext' into jgrpp
7 years ago
Jonathan G Rennison
c2ab4cb2ae
Fix commit fb946f6a
, which broke new game/map creation
7 years ago
translators
080f7b3cba
(svn r27998) -Update from Eints:
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welsh: 9 changes by kazzie
7 years ago
Jonathan G Rennison
22724e13bc
Merge branch 'save_ext' into jgrpp
7 years ago
Jonathan G Rennison
fb946f6a2b
Don't reset savegame feature versions at end of DoLoad, so that -q works
7 years ago
translators
328a4ff00d
(svn r27994) -Update from Eints:
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welsh: 2 changes by kazzie
7 years ago
frosch
09d4735679
(svn r27993) -Change: Heading for 1.9 now
7 years ago
translators
080d57d97a
(svn r27991) -Update from Eints:
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spanish (mexican): 1 change by Absay
7 years ago
frosch
8c458c153d
(svn r27990) -Update: Docs
7 years ago
Jonathan G Rennison
80c0655c06
Relax validation for conditional order travel time in old savegame load
7 years ago
Jonathan G Rennison
ab390253b1
Fix typo in changelog: trunk SVN rev number for jgrpp-0.23.0
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See #32
7 years ago
Jonathan G Rennison
385a2552e9
Merge branch 'enhanced_viewport_overlay' into jgrpp
7 years ago
Jonathan G Rennison
864d94d2c5
Merge branch 'save_ext' into enhanced_viewport_overlay
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# Conflicts:
# src/industry_cmd.cpp
# src/vehicle.cpp
7 years ago
Jonathan G Rennison
16c67ea484
Merge branch 'master' into enhanced_viewport_overlay
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# Conflicts:
# src/industry_cmd.cpp
# src/saveload/saveload.cpp
# src/stdafx.h
# src/vehicle.cpp
7 years ago
Jonathan G Rennison
cb2077edd5
Zoning: Fix unserved building/industry highlight not being removed when tile cleared
7 years ago
frosch
55a503e6f2
(svn r27989) -Fix (r27985): VA2 optimisation failed in various special cases:
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- nvar=0 is meant to return the calculated result.
- Missing references resolve to NULL and got identified with the default result.
- Missing 'break' broke overlapping cases.
- Splitting into non-overlapping cases could result in more than 256 cases.
7 years ago
frosch
a537fd5d0e
(svn r27989) -Fix (r27985): VA2 optimisation failed in various special cases:
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- nvar=0 is meant to return the calculated result.
- Missing references resolve to NULL and got identified with the default result.
- Missing 'break' broke overlapping cases.
- Splitting into non-overlapping cases could result in more than 256 cases.
7 years ago
frosch
c6eb633d18
(svn r27988) -Codechange: Extent hg- and gitignore for .vs
7 years ago
frosch
23b21b15eb
(svn r27988) -Codechange: Extent hg- and gitignore for .vs
7 years ago
frosch
043274afd6
(svn r27987) -Change: Increase maximum allowed vehicle sprite size to reduce clipping of ships.
7 years ago
frosch
25a2b98b4c
(svn r27987) -Change: Increase maximum allowed vehicle sprite size to reduce clipping of ships.
7 years ago
frosch
5558899621
(svn r27986) -Codechange: Name magic constants in the vehicle position hash functions.
7 years ago
frosch
6b088d37bf
(svn r27986) -Codechange: Name magic constants in the vehicle position hash functions.
7 years ago
frosch
07d841d0ef
(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent.
7 years ago
frosch
30f73d907a
(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent.
7 years ago
frosch
d9d669dcf8
(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
7 years ago