Commit Graph

46726 Commits (016f0bdfaf1e551b60c1656df00bfc6ccd5bebc5)
 

Author SHA1 Message Date
Patric Stout 97c0594ced
Add: run Clang 3.8 and commit-checker during CI (#6694) 7 years ago
Charles Pigott 19076c24c1 Fix #6690: Compilation with ICU 61 7 years ago
TrueBrain 11c592ef0f Add: Jenkinsfile for CI validation
Currently runs two CIs, but this can be extended in the future
7 years ago
translators f84ad5f7c0 (svn r28004) -Update from Eints:
belarusian: 42 changes by KorneySan
7 years ago
translators 81f25d4736 (svn r28003) -Update from Eints:
indonesian: 4 changes by fanioz
7 years ago
Jonathan G Rennison 9be65dc96d Fix use of wrong veh tile for station animation/trigger in through load 7 years ago
Jonathan G Rennison 6ec78ff4b0 Add UI setting to disable mass action buttons for top-level vehicle lists 7 years ago
Jonathan G Rennison 53dd010f3b Add way to mass cancel vehicle go to depot/service 7 years ago
Jonathan G Rennison 2821599f6b Better handle out of track and depot through load cases
Add advice messages for when loading is aborted due to out of track/depot
Handle non-aligned use of platform
Fix full-load behaviour
Fix speed limiting whilst advancing
7 years ago
Jonathan G Rennison 7aab49e282 Add setting to enable through loading in UI 7 years ago
translators de961e14fb (svn r28000) -Update from Eints:
welsh: 7 changes by kazzie
7 years ago
translators 41b28d7194 (svn r27999) -Update from Eints:
bulgarian: 18 changes by kokobongo
7 years ago
Jonathan G Rennison 8337fcb271 Fix disaster vehicles having uninitialised sprite bounds 7 years ago
Jonathan G Rennison 4cdc253c38 Add dev console command to trigger disaster 7 years ago
Jonathan G Rennison 7c620edb52 Avoid auto-refitting to cargo which is marked no-load in per-cargo type order 7 years ago
Jonathan G Rennison c779915ccb Fix train through load always advancing last section to far end of platform 7 years ago
Jonathan G Rennison f012d45491 Merge branch 'signal_tunnels_bridges' into jgrpp 7 years ago
Jonathan G Rennison df72bc6e09 Fix signal on tun/bridge gradual decel end tile detection 7 years ago
Jonathan G Rennison 78838ee2a2 Add freight train load/unload mode: through load 7 years ago
Jonathan G Rennison 52edafab5e Add savegame support for 32 bit Train::flags field 7 years ago
Jonathan G Rennison 09ca051ff8 Merge branch 'signal_tunnels_bridges' into jgrpp
# Conflicts:
#	src/saveload/extended_ver_sl.cpp
#	src/train.h
7 years ago
Jonathan G Rennison def3a3933b Move dual-use of load_unload_ticks for bridge/tun signals to new field 7 years ago
Jonathan G Rennison 10db379202 Merge branch 'signal_tunnels_bridges' into jgrpp
# Conflicts:
#	src/train_cmd.cpp
7 years ago
Jonathan G Rennison 38cb80872b Gradually slow down for red signals on bridges/tunnels
Instead of coming to a sudden halt immediately before the signal
7 years ago
Jonathan G Rennison 70b6500d73 Merge branch 'save_ext' into jgrpp 7 years ago
Jonathan G Rennison c2ab4cb2ae Fix commit fb946f6a, which broke new game/map creation 7 years ago
translators 080f7b3cba (svn r27998) -Update from Eints:
welsh: 9 changes by kazzie
7 years ago
Jonathan G Rennison 22724e13bc Merge branch 'save_ext' into jgrpp 7 years ago
Jonathan G Rennison fb946f6a2b Don't reset savegame feature versions at end of DoLoad, so that -q works 7 years ago
translators 328a4ff00d (svn r27994) -Update from Eints:
welsh: 2 changes by kazzie
7 years ago
frosch 09d4735679 (svn r27993) -Change: Heading for 1.9 now 7 years ago
translators 080d57d97a (svn r27991) -Update from Eints:
spanish (mexican): 1 change by Absay
7 years ago
frosch 8c458c153d (svn r27990) -Update: Docs 7 years ago
Jonathan G Rennison 80c0655c06 Relax validation for conditional order travel time in old savegame load 7 years ago
Jonathan G Rennison ab390253b1 Fix typo in changelog: trunk SVN rev number for jgrpp-0.23.0
See #32
7 years ago
Jonathan G Rennison 385a2552e9 Merge branch 'enhanced_viewport_overlay' into jgrpp 7 years ago
Jonathan G Rennison 864d94d2c5 Merge branch 'save_ext' into enhanced_viewport_overlay
# Conflicts:
#	src/industry_cmd.cpp
#	src/vehicle.cpp
7 years ago
Jonathan G Rennison 16c67ea484 Merge branch 'master' into enhanced_viewport_overlay
# Conflicts:
#	src/industry_cmd.cpp
#	src/saveload/saveload.cpp
#	src/stdafx.h
#	src/vehicle.cpp
7 years ago
Jonathan G Rennison cb2077edd5 Zoning: Fix unserved building/industry highlight not being removed when tile cleared 7 years ago
frosch 55a503e6f2 (svn r27989) -Fix (r27985): VA2 optimisation failed in various special cases:
- nvar=0 is meant to return the calculated result.
  - Missing references resolve to NULL and got identified with the default result.
  - Missing 'break' broke overlapping cases.
  - Splitting into non-overlapping cases could result in more than 256 cases.
7 years ago
frosch a537fd5d0e (svn r27989) -Fix (r27985): VA2 optimisation failed in various special cases:
- nvar=0 is meant to return the calculated result.
  - Missing references resolve to NULL and got identified with the default result.
  - Missing 'break' broke overlapping cases.
  - Splitting into non-overlapping cases could result in more than 256 cases.
7 years ago
frosch c6eb633d18 (svn r27988) -Codechange: Extent hg- and gitignore for .vs 7 years ago
frosch 23b21b15eb (svn r27988) -Codechange: Extent hg- and gitignore for .vs 7 years ago
frosch 043274afd6 (svn r27987) -Change: Increase maximum allowed vehicle sprite size to reduce clipping of ships. 7 years ago
frosch 25a2b98b4c (svn r27987) -Change: Increase maximum allowed vehicle sprite size to reduce clipping of ships. 7 years ago
frosch 5558899621 (svn r27986) -Codechange: Name magic constants in the vehicle position hash functions. 7 years ago
frosch 6b088d37bf (svn r27986) -Codechange: Name magic constants in the vehicle position hash functions. 7 years ago
frosch 07d841d0ef (svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent. 7 years ago
frosch 30f73d907a (svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent. 7 years ago
frosch d9d669dcf8 (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 7 years ago