Merge branch 'save_ext' into enhanced_viewport_overlay

# Conflicts:
#	src/industry_cmd.cpp
#	src/vehicle.cpp
pull/59/head
Jonathan G Rennison 6 years ago
commit 864d94d2c5

1
.gitignore vendored

@ -29,6 +29,7 @@ docs/source/*
media/openttd.desktop
media/openttd.desktop.install
objs/*
projects/.vs
projects/Debug
projects/Release
projects/*.ncb

@ -22,6 +22,7 @@ Makefile.bundle
media/openttd.desktop
media/openttd.desktop.install
objs/*
projects/.vs
projects/*.ncb
projects/*.suo
projects/*.sdf

Binary file not shown.

@ -77,7 +77,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f
ORIG_EXTRA.GRF = 67bcfac5911667309d86b7749ea8d08c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

@ -75,7 +75,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f
ORIG_EXTRA.GRF = 67bcfac5911667309d86b7749ea8d08c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

Binary file not shown.

@ -76,7 +76,7 @@ TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f
ORIG_EXTRA.GRF = 67bcfac5911667309d86b7749ea8d08c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

@ -1,3 +1,94 @@
1.7.2 (2017-12-24)
------------------------------------------------------------------------
(None)
1.7.2-RC1 (2017-12-11)
------------------------------------------------------------------------
- Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end (r27937)
- Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936)
- Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935)
- Fix: Forest, candyfloss forest and battery farm skipped the first animation frame [FS#6639] (r27932)
- Fix: Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf [FS#6620] (r27915)
- Fix: 'unban' console command was not handling IPv6 adresses properly (r27914, r27913)
- Fix: Keep the 'link' between industry chain and smallmap windows whenever possible [FS#6585] (r27905)
- Fix: When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window [FS#6593] (r27904)
- Fix: Tooltip of 'increase service interval' said 'decrease' [FS#6606] (r27895)
- Fix: Console command parser passed invalid strings to the debug output, if command lines had many parameters [FS#6576] (r27884, r27883)
1.7.1 (2017-06-13)
------------------------------------------------------------------------
(None)
1.7.1-RC1 (2017-05-04)
------------------------------------------------------------------------
- Fix: Add missing game script event for ships arriving at a station [FS#6560] (r27859, r27858)
- Fix: StringID truncation to 16 bits broke string remapping test [FS#6555] (r27851)
- Fix: Infinite loop in pathfinder when checking safe waiting position from a waypoint [FS#5926] (r27846)
- Fix: [YAPF] Consider depot as destination before reversing path and applying penalty (r27843)
- Fix: Don't consider locks or ship depots as clear water when placing industries (r27841)
- Fix: Small news window's fake caption was not sized to fit its text (r27838)
- Fix: Black remap did nothing in 8bpp-simple blitter (r27837)
- Fix: Misaligned resize icon due to widget bounds being inclusive (r27831)
- Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819)
- Fix: Vehicle viewport is not user scrollable so flag window as such (r27823)
- Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820)
- Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal [FS#6545] (r27796)
- Fix: Chat text background overflowed due to missing padding [FS#6526] (r27794)
- Fix: Failed to load lzo compressed savegames sometimes [FS#6450] (r27793)
- Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input [FS#6366] (r27791, r27790)
- Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger [FS#6536] (r27788)
- Fix: AI configuration changed incorrect parameter when some parameters are hidden [FS#6479] (r27787, r27786)
- Fix: Buoys not always drawn after being placed depending on zoom level [FS#6508] (r27785)
- Fix: Allow rail conversion even if ship is on tile [FS#6505] (r27784)
1.7.0 (2017-04-01)
------------------------------------------------------------------------
(None)
1.7.0-RC1 (2017-03-11)
------------------------------------------------------------------------
- Feature: [NewGRF] Extend the DCxx range to D800-DFFF (r27769)
- Feature: [NewGRF, script] Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k (r27758)
- Feature: [NewGRF] CB 37 results 0x0401 and 0x0800-0BFF for improved control of display of input cargos in the industry GUI (r27751)
- Feature: Sprites missing in outdated basesets are now provided by openttd.grf (r27732, r27731, r27730)
- Feature: [NewGRF] String command 9A 1E to print the name of a cargo type (r27707, r27706)
- Feature: [Debug] Assign descriptive names to threads [FS#6471] (r27674, r27673, r27670)
- Feature: [NewGRF] Allow composing vehicles from multiple sprites (r27668)
- Change: Enable realistic train and road vehicle acceleration by default (r27760)
- Change: Hide the drive-in stops from the tram station picker (r27734)
- Change: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game (r27729)
- Change: Limit waypoint area by maximum station spread during dragging (r27710)
- Change: [Build] Re-enable Wnarrowing for gcc 4.9+ [FS#6532] (r27709, r27703)
- Change: List railtype of rail tiles explicitly in the tile info window (r27686)
- Change: Re-arrange the autoreplace GUI for trains, and do not filter it by railtype by default (r27683)
- Change: Various performance improvements to CargoDist and LinkGraphs (r27682, r27681, r27614, r27613, r27612, r27611)
- Change: Improve randomisation of rough land appearance (r27657)
- Change: [Build] Enable C++11 for clang 3.3 (r27654)
- Fix: Insufficient thread synchronisation when switching blitters lead to crashes [FS#6510] (r27775)
- Fix: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows [FS#5889] (r27774)
- Fix: Intro games other than the traditional nightly one would cause townname NewGRFs to not get activated in the game options [FS#5819] (r27772)
- Fix: Some variables were not reset between loading old savegames, which made loading them fail [FS#6540] (r27770)
- Fix: Removing secondary roadtypes from bridges was factor 2 too cheap [FS#6538] (r27746)
- Fix: Extra viewports did not center on the selected tile [FS#6537] (r27743)
- Fix: [Build] Building on newer OSX versions with newer SDKs [FS#6295, FS#6502] (r27727, r27675)
- Fix: Improve error message when trying to build rail track over a depot (r27726)
- Fix: Rescanning NewGRF in-game could break the loaded NewGRF, if very many NewGRF were in use (r27721)
- Fix: Text could overflow various GUI elements [FS#6527] (r27713)
- Fix: Memory leak when reloading NewGRF (r27690, r27688, r27687)
- Fix: When removing objects of bankrupt companies the tiles may revert to canal. In that case also check the ownership of the canal [FS#6511] (r27656)
- Fix: Make the console file commands operate independent of the save/load GUI (r27645)
- Fix: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle (r27632)
- Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle (r27629)
- Fix: [Build] Change the GCC version detection so that it works with two-digit and truncated versions [FS#6487] (r27623, r27616)
- Fix: Do not hide filtered and highlighted industries by overlapping tiles in the zoomed-out smallmap (r27622, r27621, r27620)
- Fix: [Script] Kill scripts, when a non-suspendable valuator call takes way too long [FS#6473] (r27594)
1.6.1 (2016-07-01)
------------------------------------------------------------------------
- Fix: Compilation and optimisation issues with GCC6 (r27606, r27605, r27595)

@ -23,3 +23,16 @@
-1 sprites/airports.png 8bpp 82 88 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 162 88 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 242 88 64 31 -31 0 normal
-1 * 0 0C "Climate specific sprites by PaulC"
-1 * 0 07 83 01 \7! 01 03
-1 * 0 05 90 02 0D
-1 sprites/airports.png 8bpp 320 88 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 400 88 64 31 -31 0 normal
-1 * 0 07 83 01 \7! 02 03
-1 * 0 05 90 02 0D
-1 sprites/airports.png 8bpp 480 88 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 560 88 64 31 -31 0 normal
-1 * 0 07 83 01 \7! 03 03
-1 * 0 05 90 02 0D
-1 sprites/airports.png 8bpp 640 88 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 720 88 64 31 -31 0 normal

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@ -0,0 +1,12 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Climate specific airport sprite by PaulC"
-1 * 0 07 83 01 \7! 03 02
-1 * 0 0A 01 01 2F 08
-1 sprites/airports.png 8bpp 20 170 42 39 -19 -21 normal

@ -8,245 +8,7 @@
//
-1 * 0 0C "Font characters by PaulC, Bilbo and Jasper Vries"
// Replace original characters
-1 * 5 0A 01 02 41 00
-1 sprites/chars.png 8bpp 10 10 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 10 4 12 0 -1 normal
-1 * 5 0A 01 02 86 00
-1 sprites/chars.png 8bpp 50 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 10 9 12 0 -1 normal
-1 * 5 0A 01 01 8A 00
-1 sprites/chars.png 8bpp 120 10 6 12 0 -1 normal
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-1 sprites/chars.png 8bpp 230 10 10 12 0 -1 normal
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-1 sprites/chars.png 8bpp 260 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 290 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 350 10 8 12 0 -1 normal
-1 * 5 0A 01 06 A7 00
-1 sprites/chars.png 8bpp 410 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 440 10 12 12 0 -1 normal
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-1 sprites/chars.png 8bpp 480 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 500 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 520 10 7 12 0 -1 normal
-1 * 5 0A 01 03 AE 00
-1 sprites/chars.png 8bpp 560 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 570 10 4 12 0 -1 normal
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-1 * 5 0A 01 05 B3 00
-1 sprites/chars.png 8bpp 620 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 640 10 9 12 0 -1 normal
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-1 sprites/chars.png 8bpp 700 10 9 12 0 -1 normal
-1 * 5 0A 01 03 BB 00
-1 sprites/chars.png 8bpp 770 10 8 12 0 -1 normal
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-1 sprites/chars.png 8bpp 30 70 8 12 0 -1 normal
-1 * 5 0A 01 01 BF 00
-1 sprites/chars.png 8bpp 70 70 9 12 0 -1 normal
-1 * 5 0A 01 05 C1 00
-1 sprites/chars.png 8bpp 450 70 8 12 0 -1 normal
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-1 * 5 0A 01 01 C7 00
-1 sprites/chars.png 8bpp 160 70 6 12 0 -1 normal
-1 * 5 0A 01 03 CA 00
-1 sprites/chars.png 8bpp 200 70 6 12 0 -1 normal
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-1 * 5 0A 01 04 CE 00
-1 sprites/chars.png 8bpp 230 70 4 12 0 -1 normal
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-1 * 5 0A 01 05 D3 00
-1 sprites/chars.png 8bpp 290 70 6 12 0 -1 normal
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-1 * 5 0A 01 03 DB 00
-1 sprites/chars.png 8bpp 390 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 400 70 6 12 0 -1 normal
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-1 * 5 0A 01 02 DF 00
-1 sprites/chars.png 8bpp 420 70 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 430 70 6 12 0 -1 normal
-1 * 5 0A 01 01 22 01
-1 sprites/chars.png 8bpp 20 30 2 7 0 0 normal
-1 * 5 0A 01 01 7D 01
-1 sprites/chars.png 8bpp 220 30 4 7 0 0 normal
-1 * 5 0A 01 02 80 01
-1 sprites/chars.png 8bpp 230 30 9 7 0 0 normal
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-1 * 5 0A 01 01 89 01
-1 sprites/chars.png 8bpp 470 30 3 7 0 0 normal
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-1 sprites/chars.png 8bpp 70 90 3 7 0 0 normal
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-1 sprites/chars.png 8bpp 190 90 3 7 0 0 normal
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-1 sprites/chars.png 8bpp 420 90 3 7 0 0 normal
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-1 * 5 0A 01 01 02 02
-1 sprites/chars.png 8bpp 20 40 4 21 0 -2 normal
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-1 sprites/chars.png 8bpp 30 40 14 21 0 -2 normal
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-1 sprites/chars.png 8bpp 50 40 10 21 0 -2 normal
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-1 sprites/chars.png 8bpp 120 40 7 21 0 -2 normal
-1 sprites/chars.png 8bpp 130 40 16 21 0 -2 normal
-1 * 5 0A 01 01 50 02
-1 sprites/chars.png 8bpp 150 40 16 21 0 -2 normal
-1 * 5 0A 01 04 52 02
-1 sprites/chars.png 8bpp 170 40 8 21 0 -2 normal
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-1 sprites/chars.png 8bpp 190 40 6 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 40 6 21 0 -2 normal
-1 * 5 0A 01 01 5C 02
-1 sprites/chars.png 8bpp 210 40 7 21 0 -2 normal
-1 * 5 0A 01 01 60 02
-1 sprites/chars.png 8bpp 230 40 16 21 0 -2 normal
-1 * 5 0A 01 07 62 02
-1 sprites/chars.png 8bpp 260 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 320 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 350 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 380 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 410 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 440 40 24 21 0 -2 normal
-1 * 5 0A 01 18 6A 02
-1 sprites/chars.png 8bpp 480 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 500 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 520 40 14 21 0 -2 normal
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-1 sprites/chars.png 8bpp 620 40 18 21 0 -2 normal
-1 sprites/chars.png 8bpp 640 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 660 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 680 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 700 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 720 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 740 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 750 40 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 770 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 10 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 450 100 14 21 0 -2 normal
-1 * 5 0A 01 01 85 02
-1 sprites/chars.png 8bpp 140 100 12 21 0 -2 normal
-1 * 5 0A 01 01 88 02
-1 sprites/chars.png 8bpp 170 100 19 21 0 -2 normal
-1 * 5 0A 01 02 92 02
-1 sprites/chars.png 8bpp 270 100 11 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 100 15 21 0 -2 normal
-1 * 5 0A 01 01 97 02
-1 sprites/chars.png 8bpp 340 100 11 21 0 -2 normal
-1 * 5 0A 01 02 99 02
-1 sprites/chars.png 8bpp 360 100 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 370 100 11 21 0 -2 normal
-1 * 5 0A 01 01 A0 02
-1 sprites/chars.png 8bpp 430 100 14 21 0 -2 normal
// New characters, all fonts except monospaced
// U+007B: Left Curly Bracket
// U+007C: Vertical Line
// U+007D: Right Curly Bracket
// U+007E: Tilde
-1 * 14 12 03 00 04 7B 00 01 04 7B 00 02 04 7B 00
-1 sprites/chars.png 8bpp 10 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 50 130 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 20 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 30 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 50 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 10 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 20 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 160 10 21 0 -2 normal
// U+007F: No-Break Space
-1 * 14 12 03 00 01 7F 00 01 01 7F 00 02 01 7F 00
-1 sprites/chars.png 8bpp 70 130 2 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 70 160 5 21 0 -2 normal
// U+00AA: Feminine Ordinal Indicator
-1 * 14 12 03 00 01 AA 00 01 01 AA 00 02 01 AA 00
-1 sprites/chars.png 8bpp 80 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 80 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 80 160 7 21 0 -2 normal
// U+00AC: Not Sign
// U+00AD: Soft Hyphen
-1 * 14 12 03 00 02 AC 00 01 02 AC 00 02 02 AC 00
-1 sprites/chars.png 8bpp 90 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 90 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 110 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 90 160 12 21 0 -2 normal
-1 sprites/chars.png 8bpp 110 160 9 21 0 -2 normal
// U+00AF: Macron
-1 * 14 12 03 00 01 AF 00 01 01 AF 00 02 01 AF 00
-1 sprites/chars.png 8bpp 130 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 130 160 12 21 0 -2 normal
// U+00B4: Acute Accent
// U+00B5: Micro Sign
// U+00B6: Pilcrow Sign
// U+00B7: Middle Dot
// U+00B8: Cedilla
// U+00B9: Superscript One
-1 * 14 12 03 00 06 B4 00 01 06 B4 00 02 06 B4 00
-1 sprites/chars.png 8bpp 150 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 160 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 180 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 200 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 150 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 160 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 180 150 6 7 0 0 normal
-1 sprites/chars.png 8bpp 200 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 210 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 220 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 150 160 4 21 0 -2 normal
-1 sprites/chars.png 8bpp 160 160 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 160 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 210 160 5 21 0 -2 normal
-1 sprites/chars.png 8bpp 220 160 6 21 0 -2 normal
// U+00BC: Vulgar Fraction One Quarter
// U+00BD: Vulgar Fraction One Half
-1 * 14 12 03 00 02 BC 00 01 02 BC 00 02 02 BC 00
-1 sprites/chars.png 8bpp 230 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 230 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 230 160 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 250 160 16 21 0 -2 normal
// Note: Characters in range U+0020..U+00FF may only be defined in chars_orig_extra.nfo.
// New characters, all fonts

@ -0,0 +1,249 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Font characters by PaulC, Bilbo and Jasper Vries"
// Replace original characters
-1 * 5 0A 01 02 41 00
-1 sprites/chars.png 8bpp 10 10 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 10 4 12 0 -1 normal
-1 * 5 0A 01 02 86 00
-1 sprites/chars.png 8bpp 50 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 10 9 12 0 -1 normal
-1 * 5 0A 01 01 8A 00
-1 sprites/chars.png 8bpp 120 10 6 12 0 -1 normal
-1 * 5 0A 01 01 A0 00
-1 sprites/chars.png 8bpp 230 10 10 12 0 -1 normal
-1 * 5 0A 01 04 A2 00
-1 sprites/chars.png 8bpp 260 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 290 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 350 10 8 12 0 -1 normal
-1 * 5 0A 01 06 A7 00
-1 sprites/chars.png 8bpp 410 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 440 10 12 12 0 -1 normal
-1 sprites/chars.png 8bpp 470 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 480 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 500 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 520 10 7 12 0 -1 normal
-1 * 5 0A 01 03 AE 00
-1 sprites/chars.png 8bpp 560 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 570 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 580 10 5 12 0 -1 normal
-1 * 5 0A 01 05 B3 00
-1 sprites/chars.png 8bpp 620 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 640 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 660 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 680 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 700 10 9 12 0 -1 normal
-1 * 5 0A 01 03 BB 00
-1 sprites/chars.png 8bpp 770 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 70 8 12 0 -1 normal
-1 * 5 0A 01 01 BF 00
-1 sprites/chars.png 8bpp 70 70 9 12 0 -1 normal
-1 * 5 0A 01 05 C1 00
-1 sprites/chars.png 8bpp 450 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 120 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 140 70 6 12 0 -1 normal
-1 * 5 0A 01 01 C7 00
-1 sprites/chars.png 8bpp 160 70 6 12 0 -1 normal
-1 * 5 0A 01 03 CA 00
-1 sprites/chars.png 8bpp 200 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 70 6 12 0 -1 normal
-1 * 5 0A 01 04 CE 00
-1 sprites/chars.png 8bpp 230 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 240 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 70 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 260 70 5 12 0 -1 normal
-1 * 5 0A 01 05 D3 00
-1 sprites/chars.png 8bpp 290 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 310 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 330 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 340 70 6 12 0 -1 normal
-1 * 5 0A 01 03 DB 00
-1 sprites/chars.png 8bpp 390 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 400 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 410 70 6 12 0 -1 normal
-1 * 5 0A 01 02 DF 00
-1 sprites/chars.png 8bpp 420 70 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 430 70 6 12 0 -1 normal
-1 * 5 0A 01 01 22 01
-1 sprites/chars.png 8bpp 20 30 2 7 0 0 normal
-1 * 5 0A 01 01 7D 01
-1 sprites/chars.png 8bpp 220 30 4 7 0 0 normal
-1 * 5 0A 01 02 80 01
-1 sprites/chars.png 8bpp 230 30 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 30 3 7 0 0 normal
-1 * 5 0A 01 01 89 01
-1 sprites/chars.png 8bpp 470 30 3 7 0 0 normal
-1 * 5 0A 01 01 9F 01
-1 sprites/chars.png 8bpp 70 90 3 7 0 0 normal
-1 * 5 0A 01 01 A9 01
-1 sprites/chars.png 8bpp 190 90 3 7 0 0 normal
-1 * 5 0A 01 02 BF 01
-1 sprites/chars.png 8bpp 420 90 3 7 0 0 normal
-1 sprites/chars.png 8bpp 430 90 3 7 0 0 normal
-1 * 5 0A 01 01 02 02
-1 sprites/chars.png 8bpp 20 40 4 21 0 -2 normal
-1 * 5 0A 01 01 41 02
-1 sprites/chars.png 8bpp 30 40 14 21 0 -2 normal
-1 * 5 0A 01 06 46 02
-1 sprites/chars.png 8bpp 50 40 10 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 40 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 100 40 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 120 40 7 21 0 -2 normal
-1 sprites/chars.png 8bpp 130 40 16 21 0 -2 normal
-1 * 5 0A 01 01 50 02
-1 sprites/chars.png 8bpp 150 40 16 21 0 -2 normal
-1 * 5 0A 01 04 52 02
-1 sprites/chars.png 8bpp 170 40 8 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 190 40 6 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 40 6 21 0 -2 normal
-1 * 5 0A 01 01 5C 02
-1 sprites/chars.png 8bpp 210 40 7 21 0 -2 normal
-1 * 5 0A 01 01 60 02
-1 sprites/chars.png 8bpp 230 40 16 21 0 -2 normal
-1 * 5 0A 01 07 62 02
-1 sprites/chars.png 8bpp 260 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 320 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 350 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 380 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 410 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 440 40 24 21 0 -2 normal
-1 * 5 0A 01 18 6A 02
-1 sprites/chars.png 8bpp 480 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 500 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 520 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 540 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 560 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 570 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 580 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 590 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 600 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 620 40 18 21 0 -2 normal
-1 sprites/chars.png 8bpp 640 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 660 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 680 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 700 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 720 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 740 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 750 40 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 770 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 10 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 450 100 14 21 0 -2 normal
-1 * 5 0A 01 01 85 02
-1 sprites/chars.png 8bpp 140 100 12 21 0 -2 normal
-1 * 5 0A 01 01 88 02
-1 sprites/chars.png 8bpp 170 100 19 21 0 -2 normal
-1 * 5 0A 01 02 92 02
-1 sprites/chars.png 8bpp 270 100 11 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 100 15 21 0 -2 normal
-1 * 5 0A 01 01 97 02
-1 sprites/chars.png 8bpp 340 100 11 21 0 -2 normal
-1 * 5 0A 01 02 99 02
-1 sprites/chars.png 8bpp 360 100 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 370 100 11 21 0 -2 normal
-1 * 5 0A 01 01 A0 02
-1 sprites/chars.png 8bpp 430 100 14 21 0 -2 normal
// New characters, all fonts except monospaced
// U+007B: Left Curly Bracket
// U+007C: Vertical Line
// U+007D: Right Curly Bracket
// U+007E: Tilde
-1 * 14 12 03 00 04 7B 00 01 04 7B 00 02 04 7B 00
-1 sprites/chars.png 8bpp 10 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 50 130 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 20 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 30 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 50 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 10 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 20 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 160 10 21 0 -2 normal
// U+007F: No-Break Space
-1 * 14 12 03 00 01 7F 00 01 01 7F 00 02 01 7F 00
-1 sprites/chars.png 8bpp 70 130 2 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 70 160 5 21 0 -2 normal
// U+00AA: Feminine Ordinal Indicator
-1 * 14 12 03 00 01 AA 00 01 01 AA 00 02 01 AA 00
-1 sprites/chars.png 8bpp 80 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 80 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 80 160 7 21 0 -2 normal
// U+00AC: Not Sign
// U+00AD: Soft Hyphen
-1 * 14 12 03 00 02 AC 00 01 02 AC 00 02 02 AC 00
-1 sprites/chars.png 8bpp 90 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 90 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 110 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 90 160 12 21 0 -2 normal
-1 sprites/chars.png 8bpp 110 160 9 21 0 -2 normal
// U+00AF: Macron
-1 * 14 12 03 00 01 AF 00 01 01 AF 00 02 01 AF 00
-1 sprites/chars.png 8bpp 130 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 130 160 12 21 0 -2 normal
// U+00B4: Acute Accent
// U+00B5: Micro Sign
// U+00B6: Pilcrow Sign
// U+00B7: Middle Dot
// U+00B8: Cedilla
// U+00B9: Superscript One
-1 * 14 12 03 00 06 B4 00 01 06 B4 00 02 06 B4 00
-1 sprites/chars.png 8bpp 150 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 160 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 180 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 200 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 150 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 160 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 180 150 6 7 0 0 normal
-1 sprites/chars.png 8bpp 200 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 210 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 220 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 150 160 4 21 0 -2 normal
-1 sprites/chars.png 8bpp 160 160 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 160 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 210 160 5 21 0 -2 normal
-1 sprites/chars.png 8bpp 220 160 6 21 0 -2 normal
// U+00BC: Vulgar Fraction One Quarter
// U+00BD: Vulgar Fraction One Half
-1 * 14 12 03 00 02 BC 00 01 02 BC 00 02 02 BC 00
-1 sprites/chars.png 8bpp 230 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 230 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 230 160 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 250 160 16 21 0 -2 normal

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@ -75,8 +75,10 @@
//
// The real data of the GRF is acquired from several subfiles.
//
#include "chars_orig_extra.nfo"
#include "shore.nfo"
#include "fix_graphics.nfo"
#include "airports_orig_extra.nfo"
#include "canals_extra.nfo"
#include "rivers/rapids.nfo"
#include "rivers/temperate.nfo"

@ -1,3 +1,39 @@
openttd (1.7.2-0) unstable; urgency=low
* New upstream release 1.7.2
-- OpenTTD <info@openttd.org> Sun, 24 Dec 2017 14:00:00 +0100
openttd (1.7.2~RC1-0) unstable; urgency=low
* New upstream release 1.7.2-RC1
-- OpenTTD <info@openttd.org> Mon, 11 Dec 2017 21:30:00 +0100
openttd (1.7.1-0) unstable; urgency=low
* New upstream release 1.7.1
-- OpenTTD <info@openttd.org> Tue, 13 Jun 2017 21:00:00 +0200
openttd (1.7.1~RC1-0) unstable; urgency=low
* New upstream release 1.7.1-RC1
-- OpenTTD <info@openttd.org> Thu, 04 Mai 2017 21:00:00 +0200
openttd (1.7.0-0) unstable; urgency=low
* New upstream release 1.7.0
-- OpenTTD <info@openttd.org> Sat, 01 Apr 2017 19:00:00 +0200
openttd (1.7.0~RC1-0) unstable; urgency=low
* New upstream release 1.7.0-RC1
-- OpenTTD <info@openttd.org> Sat, 11 Mar 2017 22:30:00 +0100
openttd (1.6.1-0) unstable; urgency=low
* New upstream release 1.6.1

@ -5,7 +5,7 @@ Source: http://www.openttd.org
Files: *
Copyright: © 2004-2017 Ludvig Strigeous and others.
Copyright: © 2004-2018 Ludvig Strigeous and others.
License: GPL-2.0
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2.0 as

@ -2,7 +2,7 @@
# spec file for package openttd
#
# Copyright (c) 2012 SUSE LINUX Products GmbH, Nuernberg, Germany.
# Copyright (c) 2007-2017 The OpenTTD developers
# Copyright (c) 2007-2018 The OpenTTD developers
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed

@ -22,6 +22,15 @@ then
exit 1
fi
# openttd_vs141.sln is for MSVC 2017
# openttd_vs141.vcxproj is for MSVC 2017
# openttd_vs141.vcxproj.filters is for MSVC 2017
# langs_vs141.vcxproj is for MSVC 2017
# strgen_vs141.vcxproj is for MSVC 2017
# strgen_vs141.vcxproj.filters is for MSVC 2017
# generate_vs141.vcxproj is for MSVC 2017
# version_vs141.vcxproj is for MSVC 2017
# openttd_vs140.sln is for MSVC 2015
# openttd_vs140.vcxproj is for MSVC 2015
# openttd_vs140.vcxproj.filters is for MSVC 2015
@ -317,15 +326,21 @@ generate "$openttdvcxproj" "openttd_vs100.vcxproj"
generate "$openttdfiles" "openttd_vs100.vcxproj.filters" "$openttdfilters"
generate "$openttdvcxproj" "openttd_vs140.vcxproj"
generate "$openttdfiles" "openttd_vs140.vcxproj.filters" "$openttdfilters"
generate "$openttdvcxproj" "openttd_vs141.vcxproj"
generate "$openttdfiles" "openttd_vs141.vcxproj.filters" "$openttdfilters"
generate "$lang" "langs_vs80.vcproj"
generate "$lang" "langs_vs90.vcproj"
generate "$langvcxproj" "langs_vs100.vcxproj"
generate "$langfiles" "langs_vs100.vcxproj.filters"
generate "$langvcxproj" "langs_vs140.vcxproj"
generate "$langfiles" "langs_vs140.vcxproj.filters"
generate "$langvcxproj" "langs_vs141.vcxproj"
generate "$langfiles" "langs_vs141.vcxproj.filters"
generate "$settings" "settings_vs80.vcproj" "$settingscommand"
generate "$settings" "settings_vs90.vcproj" "$settingscommand"
generate "$settingsvcxproj" "settings_vs100.vcxproj" "$settingscommand"
generate "$settingsfiles" "settings_vs100.vcxproj.filters"
generate "$settingsvcxproj" "settings_vs140.vcxproj" "$settingscommand"
generate "$settingsfiles" "settings_vs140.vcxproj.filters"
generate "$settingsvcxproj" "settings_vs141.vcxproj" "$settingscommand"
generate "$settingsfiles" "settings_vs141.vcxproj.filters"

@ -10,6 +10,15 @@ Option Explicit
Dim FSO
Set FSO = CreateObject("Scripting.FileSystemObject")
' openttd_vs141.sln is for MSVC 2017
' openttd_vs141.vcxproj is for MSVC 2017
' openttd_vs141.vcxproj.filters is for MSVC 2017
' langs_vs141.vcxproj is for MSVC 2017
' strgen_vs141.vcxproj is for MSVC 2017
' strgen_vs141.vcxproj.filters is for MSVC 2017
' generate_vs141.vcxproj is for MSVC 2017
' version_vs141.vcxproj is for MSVC 2017
' openttd_vs140.sln is for MSVC 2015
' openttd_vs140.vcxproj is for MSVC 2015
' openttd_vs140.vcxproj.filters is for MSVC 2015
@ -380,6 +389,8 @@ generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs100.vcxproj", Null
generate openttdfiles, ROOT_DIR & "/projects/openttd_vs100.vcxproj.filters", openttdfilters
generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs140.vcxproj", Null
generate openttdfiles, ROOT_DIR & "/projects/openttd_vs140.vcxproj.filters", openttdfilters
generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs141.vcxproj", Null
generate openttdfiles, ROOT_DIR & "/projects/openttd_vs141.vcxproj.filters", openttdfilters
Dim lang, langvcxproj, langfiles
lang = load_lang_data(ROOT_DIR & "/src/lang", langvcxproj, langfiles)
@ -389,6 +400,8 @@ generate langvcxproj, ROOT_DIR & "/projects/langs_vs100.vcxproj", Null
generate langfiles, ROOT_DIR & "/projects/langs_vs100.vcxproj.filters", Null
generate langvcxproj, ROOT_DIR & "/projects/langs_vs140.vcxproj", Null
generate langfiles, ROOT_DIR & "/projects/langs_vs140.vcxproj.filters", Null
generate langvcxproj, ROOT_DIR & "/projects/langs_vs141.vcxproj", Null
generate langfiles, ROOT_DIR & "/projects/langs_vs141.vcxproj.filters", Null
Dim settings, settingsvcxproj, settingscommand, settingsfiles
settings = load_settings_data(ROOT_DIR & "/src/table", settingsvcxproj, settingscommand, settingsfiles)
@ -398,3 +411,5 @@ generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs100.vcxproj", setting
generate settingsfiles, ROOT_DIR & "/projects/settings_vs100.vcxproj.filters", Null
generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs140.vcxproj", settingscommand
generate settingsfiles, ROOT_DIR & "/projects/settings_vs140.vcxproj.filters", Null
generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs141.vcxproj", settingscommand
generate settingsfiles, ROOT_DIR & "/projects/settings_vs141.vcxproj.filters", Null

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>generate</ProjectName>
<ProjectGuid>{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}</ProjectGuid>
<RootNamespace>generate</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="..\source.list">
<FileType>Document</FileType>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Running %27generate.vbs%27 ...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cscript "$(ProjectDir)generate.vbs"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)openttd_vs80.vcproj;$(SolutionDir)openttd_vs90.vcproj;$(SolutionDir)openttd_vs100.vcxproj;$(SolutionDir)openttd_vs100.vcxproj.filters;$(SolutionDir)langs_vs80.vcproj;$(SolutionDir)langs_vs90.vcproj;$(SolutionDir)langs_vs100.vcxproj;%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

@ -379,7 +379,7 @@
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="strgen_vs100.vcxproj">
<ProjectReference Include="strgen_vs140.vcxproj">
<Project>{a133a442-bd0a-4ade-b117-ad7545e4bdd1}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>

@ -50,7 +50,7 @@
!!FILES!!
</ItemGroup>
<ItemGroup>
<ProjectReference Include="strgen_vs100.vcxproj">
<ProjectReference Include="strgen_vs140.vcxproj">
<Project>{a133a442-bd0a-4ade-b117-ad7545e4bdd1}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>

@ -0,0 +1,390 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>langs</ProjectName>
<ProjectGuid>{0F066B23-18DF-4284-8265-F4A5E7E3B966}</ProjectGuid>
<RootNamespace>langs</RootNamespace>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\langs\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Message>Generating strings.h</Message>
<Command>..\objs\strgen\strgen.exe -s ..\src\lang -d ..\objs\langs\table</Command>
</PreBuildEvent>
<Midl>
<TypeLibraryName>./langs.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="..\src\lang\english.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\english.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\afrikaans.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating afrikaans language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\afrikaans.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\arabic_egypt.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating arabic_egypt language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\basque.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating basque language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\belarusian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating belarusian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\brazilian_portuguese.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating brazilian_portuguese language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\bulgarian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating bulgarian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\catalan.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating catalan language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\croatian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating croatian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\czech.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating czech language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\danish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating danish language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\dutch.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating dutch language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\english_AU.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english_AU language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\english_US.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english_US language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\esperanto.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating esperanto language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\estonian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating estonian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\faroese.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating faroese language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\faroese.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\finnish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating finnish language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\french.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating french language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\french.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\gaelic.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating gaelic language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\gaelic.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\galician.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating galician language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\german.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating german language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\german.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\greek.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating greek language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\greek.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\hebrew.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating hebrew language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\hungarian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating hungarian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\icelandic.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating icelandic language file</Message>
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<CustomBuild Include="..\src\lang\indonesian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating indonesian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\irish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating irish language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\italian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating italian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\japanese.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating japanese language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\korean.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating korean language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\latin.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating latin language file</Message>
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<CustomBuild Include="..\src\lang\latvian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating latvian language file</Message>
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<CustomBuild Include="..\src\lang\lithuanian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating lithuanian language file</Message>
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<CustomBuild Include="..\src\lang\luxembourgish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating luxembourgish language file</Message>
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<CustomBuild Include="..\src\lang\malay.txt">
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<CustomBuild Include="..\src\lang\norwegian_bokmal.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating norwegian_bokmal language file</Message>
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<CustomBuild Include="..\src\lang\norwegian_nynorsk.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating norwegian_nynorsk language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\serbian.txt">
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<CustomBuild Include="..\src\lang\simplified_chinese.txt">
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@ -680,6 +680,7 @@ http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip
X.X) Credits
---- -------
The OpenTTD team (in alphabetical order):
Grzegorz Duczyński (adf88) - General coding (since 1.7.2)
Albert Hofkamp (Alberth) - GUI expert (since 0.7)
Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)

@ -78,7 +78,7 @@ static const CompanyManagerFaceBitsInfo _cmf_info[] = {
/* CMFV_MOUSTACHE */ { 13, 2, { 3, 0, 3, 0 }, { 0x367, 0, 0x397, 0 } }, ///< Depends on CMFV_HAS_MOUSTACHE
/* CMFV_LIPS */ { 13, 4, { 12, 10, 9, 9 }, { 0x35B, 0x351, 0x3A5, 0x3C8 } }, ///< Depends on !CMFV_HAS_MOUSTACHE
/* CMFV_NOSE */ { 17, 3, { 8, 4, 4, 5 }, { 0x349, 0x34C, 0x393, 0x3B3 } }, ///< Depends on !CMFV_HAS_MOUSTACHE
/* CMFV_HAIR */ { 20, 4, { 9, 5, 5, 4 }, { 0x382, 0x38B, 0x3D4, 0x3D9 } },
/* CMFV_HAIR */ { 20, 4, { 9, 5, 5, 5 }, { 0x382, 0x38B, 0x3D4, 0x3D9 } },
/* CMFV_JACKET */ { 24, 2, { 3, 3, 3, 3 }, { 0x36B, 0x378, 0x36B, 0x378 } },
/* CMFV_COLLAR */ { 26, 2, { 4, 4, 4, 4 }, { 0x36E, 0x37B, 0x36E, 0x37B } },
/* CMFV_TIE_EARRING */ { 28, 3, { 6, 3, 6, 3 }, { 0x372, 0x37F, 0x372, 0x3D1 } }, ///< Depends on CMFV_HAS_TIE_EARRING

@ -553,29 +553,36 @@ DEF_CONSOLE_CMD(ConBan)
DEF_CONSOLE_CMD(ConUnBan)
{
if (argc == 0) {
IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | banlist-index>'");
IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
return true;
}
if (argc != 2) return false;
uint index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
index--;
uint i = 0;
/* Try by IP. */
uint index;
for (index = 0; index < _network_ban_list.Length(); index++) {
if (strcmp(_network_ban_list[index], argv[1]) == 0) break;
}
for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
free(_network_ban_list[i]);
_network_ban_list.Erase(iter);
IConsolePrint(CC_DEFAULT, "IP unbanned.");
return true;
}
/* Try by index. */
if (index >= _network_ban_list.Length()) {
index = atoi(argv[1]) - 1U; // let it wrap
}
if (index < _network_ban_list.Length()) {
char msg[64];
seprintf(msg, lastof(msg), "Unbanned %s", _network_ban_list[index]);
IConsolePrint(CC_DEFAULT, msg);
free(_network_ban_list[index]);
_network_ban_list.Erase(_network_ban_list.Get(index));
} else {
IConsolePrint(CC_DEFAULT, "Invalid list index or IP not in ban-list.");
IConsolePrint(CC_DEFAULT, "For a list of banned IP's, see the command 'banlist'");
}
IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
return true;
}

@ -318,6 +318,18 @@ static inline uint CeilDiv(uint a, uint b)
return (a + b - 1) / b;
}
/**
* Computes ceil(a / b) for non-negative a and b (templated).
* @param a Numerator
* @param b Denominator
* @return Quotient, rounded up
*/
template <typename T>
static inline T CeilDivT(T a, T b)
{
return (a + b - 1) / b;
}
/**
* Computes ceil(a / b) * b for non-negative a and b.
* @param a Numerator
@ -329,6 +341,18 @@ static inline uint Ceil(uint a, uint b)
return CeilDiv(a, b) * b;
}
/**
* Computes ceil(a / b) * b for non-negative a and b (templated).
* @param a Numerator
* @param b Denominator
* @return a rounded up to the nearest multiple of b.
*/
template <typename T>
static inline T CeilT(T a, T b)
{
return CeilDivT<T>(a, b) * b;
}
/**
* Computes round(a / b) for signed a and unsigned b.
* @param a Numerator

@ -383,12 +383,13 @@ struct DepotWindow : Window {
int col = _colour_gradient[wid->colour][4];
int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
int first_line = w + (-this->hscroll->GetPosition()) % w;
if (rtl) {
for (int x = image_right - w; x > image_left; x -= w) {
for (int x = image_right - first_line; x >= image_left; x -= w) {
GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
}
} else {
for (int x = image_left + w; x < image_right; x += w) {
for (int x = image_left + first_line; x <= image_right; x += w) {
GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
}
}
@ -734,7 +735,8 @@ struct DepotWindow : Window {
}
/* Always have 1 empty row, so people can change the setting of the train */
this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
this->hscroll->SetCount(max_width);
/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
} else {
this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
}

@ -654,12 +654,16 @@ static void CompanyCheckBankrupt(Company *c)
*/
static void CompaniesGenStatistics()
{
Station *st;
/* Check for bankruptcy each month */
Company *c;
FOR_ALL_COMPANIES(c) {
CompanyCheckBankrupt(c);
}
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
Company *c;
if (!_settings_game.economy.infrastructure_maintenance) {
Station *st;
FOR_ALL_STATIONS(st) {
cur_company.Change(st->owner);
CommandCost cost(EXPENSES_PROPERTY, _price[PR_STATION_VALUE] >> 1);
@ -688,11 +692,6 @@ static void CompaniesGenStatistics()
}
cur_company.Restore();
/* Check for bankruptcy each month */
FOR_ALL_COMPANIES(c) {
CompanyCheckBankrupt(c);
}
/* Only run the economic statics and update company stats every 3rd month (1st of quarter). */
if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month)) return;

@ -584,32 +584,6 @@ bool AppendPathSeparator(char *buf, const char *last)
return true;
}
/**
* Allocates and files a variable with the full path
* based on the given directory.
* @param dir the directory to base the path on
* @return the malloced full path
*/
char *BuildWithFullPath(const char *dir)
{
char *dest = MallocT<char>(MAX_PATH);
char *last = dest + MAX_PATH - 1;
strecpy(dest, dir, last);
/* Check if absolute or relative path */
const char *s = strchr(dest, PATHSEPCHAR);
/* Add absolute path */
if (s == NULL || dest != s) {
if (getcwd(dest, MAX_PATH) == NULL) *dest = '\0';
AppendPathSeparator(dest, last);
strecat(dest, dir, last);
}
AppendPathSeparator(dest, last);
return dest;
}
/**
* Find the first directory in a tar archive.
* @param tarname the name of the tar archive to look in.

@ -66,7 +66,6 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
Date last_cargo_accepted_at; ///< Last day cargo was accepted by this industry
byte selected_layout; ///< Which tile layout was used when creating the industry
byte random_triggers; ///< Triggers for the random
uint16 random; ///< Random value used for randomisation of all kinds of things
PersistentStorage *psa; ///< Persistent storage for NewGRF industries.

@ -491,7 +491,12 @@ static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
}
static void TransportIndustryGoods(TileIndex tile)
/**
* Move produced cargo from industry to nearby stations.
* @param tile Industry tile
* @return true if any cargo was moved.
*/
static bool TransportIndustryGoods(TileIndex tile)
{
Industry *i = Industry::GetByTile(tile);
const IndustrySpec *indspec = GetIndustrySpec(i->type);
@ -516,16 +521,7 @@ static void TransportIndustryGoods(TileIndex tile)
}
}
if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
if (newgfx != INDUSTRYTILE_NOANIM) {
ResetIndustryConstructionStage(tile);
SetIndustryCompleted(tile);
SetIndustryGfx(tile, newgfx);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
}
}
return moved_cargo;
}
@ -810,7 +806,17 @@ static void TileLoop_Industry(TileIndex tile)
if (_game_mode == GM_EDITOR) return;
TransportIndustryGoods(tile);
if (TransportIndustryGoods(tile) && !StartStopIndustryTileAnimation(Industry::GetByTile(tile), IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
if (newgfx != INDUSTRYTILE_NOANIM) {
ResetIndustryConstructionStage(tile);
SetIndustryCompleted(tile);
SetIndustryGfx(tile, newgfx);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
return;
}
}
if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;

@ -777,37 +777,30 @@ public:
y += FONT_HEIGHT_NORMAL;
first = false;
}
SetDParam(0, CargoSpec::Get(i->accepts_cargo[j])->name);
SetDParam(1, i->accepts_cargo[j]);
SetDParam(2, i->incoming_cargo_waiting[j]);
SetDParamStr(3, "");
StringID str = STR_NULL;
switch (cargo_suffix[j].display) {
case CSD_CARGO_AMOUNT:
if (stockpiling) {
SetDParam(0, i->accepts_cargo[j]);
SetDParam(1, i->incoming_cargo_waiting[j]);
DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT);
break;
}
case CSD_CARGO_AMOUNT_TEXT:
SetDParamStr(3, cargo_suffix[j].text);
FALLTHROUGH;
case CSD_CARGO:
SetDParam(0, CargoSpec::Get(i->accepts_cargo[j])->name);
DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO);
case CSD_CARGO_AMOUNT:
str = stockpiling ? STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT : STR_INDUSTRY_VIEW_ACCEPT_CARGO;
break;
case CSD_CARGO_TEXT:
SetDParam(0, CargoSpec::Get(i->accepts_cargo[j])->name);
SetDParamStr(1, cargo_suffix[j].text);
DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT);
break;
case CSD_CARGO_AMOUNT_TEXT:
SetDParam(0, i->accepts_cargo[j]);
SetDParam(1, i->incoming_cargo_waiting[j]);
SetDParamStr(2, cargo_suffix[j].text);
DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT);
SetDParamStr(3, cargo_suffix[j].text);
FALLTHROUGH;
case CSD_CARGO:
str = STR_INDUSTRY_VIEW_ACCEPT_CARGO;
break;
default:
NOT_REACHED();
}
DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, str);
y += FONT_HEIGHT_NORMAL;
}

@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besi
STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Die OpenTTD span
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Die OpenTTD span
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel

@ -2320,7 +2320,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :ارض مملو
STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة
STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2017 فريق النسخة المفتوحة
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2018 فريق النسخة المفتوحة
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة

@ -2592,7 +2592,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Konpainia jabe
STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ri buruz
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gordetako jokoa

@ -3020,7 +3020,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на
STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя.
STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 20022017 Каманда распрацоўнікаў OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 20022018 Каманда распрацоўнікаў OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню

@ -1286,8 +1286,8 @@ STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Aguardar {COMMA
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Botão direito
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Exibir população da cidade na janela da cidade: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Exibe a população das cidades nos nomes, no mapa
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grossura da linha nos gráficos. Linhas finas são mais precisas, enquanto linhas grossas são mais fáceis de distinguir.
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Espessura das linhas nos gráficos: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Espessura da linha nos gráficos. Linhas finas são mais precisas, enquanto linhas grossas são mais fáceis de distinguir.
STR_CONFIG_SETTING_LANDSCAPE :Terreno: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :O terreno define a jogabilidade básica com diferentes cargas e requerimentos para o crescimento das cidades. NewGRF's e Scripts de Jogo permitem um controle mais fino
@ -1373,6 +1373,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Desligado
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Mover a tela com o botão esquerdo: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ativa rolamento do mapa por clique e arraste com o botão esquerdo. Especialmente útil ao usar um touchscreen para o rolamento
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fechar janela com botão direito do mouse: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Fecha uma janela ao clicar com o botão direito do mouse nela. Desativa o tooltip com o botão direito!
STR_CONFIG_SETTING_AUTOSAVE :Auto-salvar: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecione intervalo entre jogos salvos automaticamente
@ -1536,12 +1538,12 @@ STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Exibe uma janel
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Tipo de sinal a ser construído: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Tipo padrão de sinal a se utilizar
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normal
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Avançado
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Avançado de mão única
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :De trajeto
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :De trajeto de mão única
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Tipo de sinal a ser exibido: {STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Seleciona quais tipos de sinal a exibir, quando Ctrl+Clicar em Construir Sinais com a ferramenta Sinal
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Normal apenas
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Avançados apenas
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :De trajeto apenas
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Todos
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposição de ruas para novas cidades: {STRING}
@ -1762,6 +1764,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar p
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair do 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Faltam {NUM} "sprite{P "" s}" no conjunto de gráficos base selecionado. Por favor verifique se há atualizações para ele.
STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} string{P "" s} nessa tradução. Por favor faça o OpenTTD melhor se inscrevendo como tradutor. Leia Readme.txt para mais detalhes.
# Quit window
@ -2358,14 +2361,14 @@ STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Sinais p
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (semáforo){}Verde enquanto haja um ou mais sinais de saída verdes na atual seção dos trilhos. Do contrário, mostra vermelho
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Sinal de saída (semáforo){}Funciona como um sinal normal, porém é necessário para o funcionamento correto do sistema de pré-sinais combo ou de entrada
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Sinal combo (semáforo){}O sinal combo funciona tanto como um sinal de entrada quanto de saída. Permite construir várias ramificações
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Sinal avançado(Semáforo){}Um sinal avançado permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal avançado já permite a passada do próximo
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Sinal avançado de mão única(Semáforo){}Um sinal avançado permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal avançado já permite a passada do próximo, porém não permite a passagem na via contrária
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Sinal de trajeto(Semáforo){}Um sinal de trajeto permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal de trajeto já permite a passada do próximo
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Sinal de trajeto de mão única(Semáforo){}Um sinal de trajeto permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal de trajeto já permite a passada do próximo, porém não permite a passagem na via contrária
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Sinal Padrão (elétrico){}Sinais são necessários para impedir que trens batam em redes de ferrovias com mais de uma máquina
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (elétrico){}Verde enquanto haja um ou mais sinais de saída verdes na atual seção dos trilhos. Do contrário, mostra vermelho
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Sinal de saída(elétrico){}Funciona como um sinal normal, porém é necessário para o funcionamento correto do sistema de pré-sinais combo ou de entrada
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Sinal Combo (elétrico){}O sinal combo funciona tanto como um sinal de entrada quanto de saída. Permite construir várias ramificações de pré-sinais
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sinal de trajeto(Elétrico){}Um sinal de trajeto permite mais de um trem entrar em um bloco de sinal ao mesmo tempo, se o trem puder reservar um trajeto para um ponto seguro de parada. Sinais de trajeto padrões podem ser passados pelo lado de trás
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Sinal avançado de mão única(Elétrico){}Um sinal avançado permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal avançado já permite a passada do próximo, porém não permite a passagem na via contrária
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sinal de trajeto (Elétrico){}Um sinal de trajeto permite mais de um trem entrar em um bloco de sinal ao mesmo tempo, se o trem puder reservar um trajeto para um ponto seguro de parada. Sinais de trajeto padrões podem ser passados pelo lado de trás
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Sinal avançado de mão única(Elétrico){}Um sinal de trajeto permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal de trajeto já permite a passada do próximo, porém não permite a passagem na via contrária
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Converter sinal{}Quando selecionado, clicar num sinal existente converte-o para o tipo selecionado e suas variantes. Ctrl+Clique muda a variante atual. Shift+Clique mostra o preço estimado da conversão
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densidade dos sinais ao clicar e arrastar
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Diminuir a densidade dos sinais
@ -2590,6 +2593,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome da
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceita: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipo de ferrovia: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Velocidade limite do trilho: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite de velocidade da rua: {LTBLUE}{VELOCITY}
@ -2602,29 +2606,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Campos
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Neve
STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserto
STR_LAI_RAIL_DESCRIPTION_TRACK :Trilho de Ferrovia
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Trilho de Ferrovia com sinais normais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Trilho de Ferrovia com pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Trilho de Ferrovia com sinais de saída
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Trilho de Ferrovia com sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Trilho de Ferrovia com sinais avançados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Trilhos de Ferrovia com sinais avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Trilho de Ferrovia com sinais normais e pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Trilho de Ferrovia com sinais normais e pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Trilho de Ferrovia com sinais normais e sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Trilho de Ferrovia com sinais normais e avançados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Trilho de Ferrovia com sinais normais e avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Trilho de Ferrovia com pré-sinais e de saída
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Trilho de Ferrovia com pré-sinais e sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Trilho de Ferrovia com pré-sinais e sinais avançados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Trilho de Ferrovia com pré-sinais e avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Trilho de Ferrovia com sinais de saída e sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Trilho de Ferrovia com sinais de saída e avançados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Trilho de Ferrovia com sinais de saída e avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Trilho de Ferrovia com sinais-combo e avançados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Trilho de Ferrovia com sinais-combo e avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Trilho de Ferrovia com sinais avançados e avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de Ferrovia
STR_LAI_RAIL_DESCRIPTION_TRACK :Trilho de ferrovia
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Trilho de ferrovia com sinais normais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Trilho de ferrovia com pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Trilho de ferrovia com sinais de saída
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Trilho de ferrovia com sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Trilho de ferrovia com sinais de trajeto
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Trilhos de Ferrovia com sinais de trajeto de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Trilho de ferrovia com sinais normais e pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Trilho de ferrovia com sinais normais e pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Trilho de ferrovia com sinais normais e sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Trilho de ferrovia com sinais normais e de trajeto
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Trilho de ferrovia com sinais normais e de trajeto de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Trilho de ferrovia com pré-sinais e de saída
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Trilho de ferrovia com pré-sinais e sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Trilho de ferrovia com pré-sinais e sinais de trajeto
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Trilho de ferrovia com pré-sinais de trajeto e de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Trilho de ferrovia com sinais de saída e sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Trilho de ferrovia com sinais de saída e de trajeto
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Trilho de ferrovia com sinais de saída de trajeto e de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Trilho de ferrovia com sinais-combo e de trajeto
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Trilho de ferrovia com sinais-combo de trajeto e de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Trilho de ferrovia com sinais de trajeto normais e de mão única
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de ferrovia
STR_LAI_ROAD_DESCRIPTION_ROAD :Rodovia
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Rodovia iluminada
@ -2688,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 A equipe do OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 A equipe do OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
@ -3293,6 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requer:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requer: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} aguardando{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}
@ -3361,6 +3368,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Remover todos o
STR_GROUP_RENAME_CAPTION :{BLACK}Renomear um grupo
STR_GROUP_PROFIT_THIS_YEAR :Lucros deste ano:
STR_GROUP_PROFIT_LAST_YEAR :Lucros do ano passado:
STR_GROUP_OCCUPANCY :Uso atual:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Novos Veículos Ferroviários
@ -3393,6 +3404,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Todos as cargas
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Tração máx : {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de trens - clique num trem para informações. Cltr+Clique para alterar a visibilidade do tipo de trem
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de automóveis - clique num automóvel para informações. Cltr+Clique para alterar a visibilidade do tipo de automóvel
@ -3527,6 +3539,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotiva magl
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Preço: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potência: {POWER}{}Custo de manutenção: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Preço: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Vel.: {VELOCITY} Potência: {POWER} Tração Máx: {6:FORCE}{}Custo de manutenção: {4:CURRENCY_LONG}/yr{}Capacidade: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Vel. Max.: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de manuteção: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel Máx.: {VELOCITY}{}Tipo de aeronave: {STRING}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de oper.: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel Máx.: {VELOCITY}{}Tipo de aeronave: {STRING}{}Capacidade: {CARGO_LONG}{}Custo de oper.: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máx.: {VELOCITY}{}Tipo de aeronave: {STRING} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de oper.: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máx.: {VELOCITY}{}Tipo de aeronave: {STRING} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de oper.: {CURRENCY_LONG}/ano
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING} - {STRING}
@ -3556,6 +3572,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pression
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Troca entre substituir máquinas e substituir vagões
STR_REPLACE_ENGINES :Motores
STR_REPLACE_WAGONS :Vagões
STR_REPLACE_ALL_RAILTYPE :Todos os veículos ferroviários
STR_REPLACE_HELP_RAILTYPE :{BLACK}Escolha o tipo de ferrovia para o qual deseja efetuar a substituição dos motores
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Exibe o tipo de motor que substituirá o que está selecionado à esquerda, se algum
@ -3648,6 +3665,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} ano{P "
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidade Max: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Vel. Máx.: {LTBLUE}{VELOCITY} {BLACK}Tipo de aeronave: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Vel. Máx.: {LTBLUE}{VELOCITY} {BLACK}Tipo de aeronave: {LTBLUE}{STRING} {BLACK}Alcance: {LTBLUE}{COMMA} quadrados
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Força: {LTBLUE}{POWER}{BLACK} Velocidade Max: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Força: {LTBLUE}{POWER}{BLACK} Velocidade Max: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
@ -3778,7 +3797,7 @@ STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Percentual carr
STR_ORDER_CONDITIONAL_RELIABILITY :Confiabilidade
STR_ORDER_CONDITIONAL_MAX_SPEED :Velocidade máxima
STR_ORDER_CONDITIONAL_AGE :Idade (anos)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necessia de manutenção
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necessita de manutenção
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Sempre
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Tempo de vida restante (anos)

@ -2626,7 +2626,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земя, пр
STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта

@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propiet
STR_ABOUT_OPENTTD :{WHITE}Quant a l'OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer. Tots els drets reservats.
STR_ABOUT_VERSION :{BLACK}Versió {REV} de l'OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 L'equip de l'OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 L'equip de l'OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida
@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necessit
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Necessita: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}esperant
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperant{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}

@ -572,7 +572,7 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zumirano do kra
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standardno zumiranje slike zaslona
STR_ABOUT_MENU_GIANT_SCREENSHOT :Slika zaslona cijele karte
STR_ABOUT_MENU_ABOUT_OPENTTD :O 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Poravnjanje sprite-a
STR_ABOUT_MENU_SPRITE_ALIGNER :Poravnanje spritea
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Odaberi granične okvire
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Mijenjaj boju blatnih blokova
############ range ends here
@ -778,7 +778,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klikni n
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klikni na glazbenu traku kako bi ju uklonio iz trenutnog programa (samo Proizvoljno 1 ili Proizvoljno 2)
# Highscore window
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Najbolje tvrtke koje su dosigle razinu {NUM}
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Najbolje tvrtke do {NUM}. godine
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Tablica tvrtki u {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Privrednik
@ -962,13 +962,13 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} od sada prihvaća {STRING.aku}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} od sada prihvaća {STRING.aku} i {STRING.aku}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Istekla je ponuda subvencije:{}{}prijevoz {STRING.gen} od {STRING} do {STRING} više neće biti subvencioniran
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Istekla je ponuda za poticaje:{}{}prijevoz {STRING.gen} od {STRING} do {STRING} više neće biti potican
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvencija je povučena:{}{}prijevoz {STRING.gen} od {STRING} do {STRING} više nije subvencioniran
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Ponuđena je subvencija:{}{}Prvi koji preveze {STRING.aku} od {STRING} do {STRING} primat će jednogodišnju subvenciju od lokalne samouprave!
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Ponuđen je poticaj:{}{}Prvi koji preveze {STRING.aku} od {STRING} do {STRING} primat će jednogodišnji poticaj lokalne samouprave!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se 50% više sljedećih godinu dana!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se dvostruko sljedećih godinu dana!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se trostruko sljedećih godinu dana!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se četverostruko sljedećih godinu dana!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Poticaj je dodijeljen tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se trostruko sljedećih godinu dana!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Poticaj je dodijeljen tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se četverostruko sljedećih godinu dana!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Grad {TOWN} zahvatio je prometni kaos!{}{}Program rekonstrukcije cesta koji financira tvrtka {STRING} sljedećih će 6 mjeseci zadavati glavobolje motoriziranima!
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopol transporta!
@ -1245,7 +1245,7 @@ STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Brzina gradnje:
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limitiraj količinu građevinskih akcija za UI-je
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Kvarovi vozila: {STRING}
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Kontroliraj kako često se mogu pokvariti loše servisirana vozila
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Množitelj za subvencije: {STRING}
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Množitelj za poticaje: {STRING}
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Postavi koliko se plaća za subvencionirane veze
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Građevinski troškovi: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Postavi razinu građevinskih troškova i troškova kupnje
@ -1385,9 +1385,9 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Debljina linija
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Debljina linije u grafikonima. Tanja linija je preciznija za čitanje, deblja linija je lakša za vidjeti i boje su lakše za razabrati
STR_CONFIG_SETTING_LANDSCAPE :Krajolik: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Tereni definiraju osnovne scenarije za igru sa različitim teretima i preduvjetima za rast gradova. NewGRF-ovi i Skripte Igre dozvoljavaju detaljnije kontrole i postavke.
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Tereni određuju osnovne scenarije za igru s različitim teretima i preduvjetima za rast gradova. NewGRF-ovi i Skripte Igre omogućavaju detaljnije kontrole i postavke.
STR_CONFIG_SETTING_LAND_GENERATOR :Generator zemlje: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originalni generator ovisi o baznom grafičkom setu i stvara fiksne oblike u terenu. TerraGenesis je generator baziran na Perlinu sa detaljnijim kontrolama i postavkama.
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Izvorni generator ovisi o osnovnom grafičkom setu i stvara fiksne oblike terena. TerraGenesis je generator temeljen na Perlinovom šumu s detaljnijim kontrolama i postavkama.
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Izvorni
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Vrsta terena: {STRING}
@ -1580,17 +1580,17 @@ STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Uključivanjem
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Dolazak prvog vozila na postaju igrača: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Prikaži novine kada prvo vozilo dođe na stanicu novog igrača
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Dolazak prvog vozila na postaju suparnika: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Prikaži novine kada prvo vozilo dođe na suparnikovu stanicu
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Prikaži novosti kada prvo vozilo dođe na protivničku postaju
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Nesreće / katastrofe: {STRING}
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Prikaži novine kod nesreća ili katastrofa
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Podaci vezani za tvrtku: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikaži novine kada se pojavi nova tvrtka ili kada tvrtke riskiraju bankrot
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikaži novosti kada se pojavi nova tvrtka ili kada tvrtke riskiraju bankrot
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Otvaranje industrije: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Prikaži novine kada se nove industrije otvaraju
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Zatvaranje industrije: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Prikaži novine kada se industrije zatvaraju
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Promjene u gospodarstvu: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novine vezano za globalne promjene u ekonomiji
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Prikaži novosti kada se industrije zatvaraju
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Gospodarske promjene: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novosti vezane za globalne gospodarske promjene
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Promjene u proizvodnji industrija koje opslužuje tvrtka: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka opslužuje
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Promjene u proizvodnji industrija koje opslužuju suparnici: {STRING}
@ -1602,11 +1602,11 @@ STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Prikaži poruke
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nova vozila: {STRING}
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Prikaži novine kada neki novi tip vozila postane dostupan
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Promjene u prihvaćanju tereta: {STRING}
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Prikaži poruke o stanicama koje mijenjaju prihvaćanje nekih tereta
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Prikaži poruke o postajama koje mijenjaju prihvaćanje nekih tereta
STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subvencije: {STRING}
STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Prikaži novine vezano za događaje o subvencijama
STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Prikaži novosti vezane za poticaje
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Opće informacije: {STRING}
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Prikaži novine vezano za opće događaje kao za kupnju ekskluzivnih prava ili financiranje rekonstrukcije cesta
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Prikaži novosti vezane za opće događaje kao što su kupnja ekskluzivnih prava ili financiranje rekonstrukcije cesta
STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Isključeno
STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Sažetak
@ -1615,7 +1615,7 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Sve
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Vijesti u boji pojavljuju se: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Godina u kojoj će se novine početi izdavati u boji. Prije ove godine, koriste se crno/bijele novine
STR_CONFIG_SETTING_STARTING_YEAR :Početna godina: {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi tečnu ekonomiju (više manjih izazova): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi stabilno gospodarstvo (više manjih izazova): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kada je uključeno, promjene u industrijskoj proizvodnji su češće ali u manjim rasponima. Ova postavka obično nema efekta ukoliko su industrije postavljene iz nekog NewGRF-a
STR_CONFIG_SETTING_ALLOW_SHARES :Dopusti kupovanje udjela u drugim tvrtkama: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dopušta se kupnja i prodaja dionica tvrtki. Dionice će postati dostupne samo za tvrtke određene starosti
@ -1651,11 +1651,11 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Nasumično
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Gradovi mogu graditi ceste: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dopusti gradovima građenje cesta u svrhu rasta. Isključi za sprečavanje gradskih vlasti u samostalnoj gradnji cesta
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dozvoljava se gradovima da grade cestovno-pružne prijelaze
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dopušta gradovima izgradnju cestovno-pružnih prijelaza
STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dvije zračne luke u svakom gradu. Kada je ova postavka uključena, broj zračnih luka u nekom gradu je ograničen količinom dopuštene buke u gradu, koja ovisi o broju stanovnika i udaljenosti i veličini zračne luke
STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dozvoljava igračima osnivanje novih gradova tijekom igre
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dopušta igračima osnivanje novih gradova tijekom igre
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Dopušteno
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Dopušteno, proizvoljan raspored grada
@ -1882,8 +1882,8 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Napusti igru
STR_ABANDON_GAME_QUERY :{YELLOW}Jesi li siguran da želiš napustiti ovu igru?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Jesi li siguran da želiš napustiti ovaj scenarij?
STR_ABANDON_GAME_QUERY :{YELLOW}Doista želiš napustiti ovu igru?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Doista želiš napustiti ovaj scenarij?
# Cheat window
STR_CHEATS :{WHITE}Varanje
@ -2377,7 +2377,7 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Namjesti
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini objekte nevidljivima umjesto prozirnima
# Linkgraph legend window
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda protoka tereta
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Kazalo protoka tereta
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ništa
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi tvrtke koje će se prikazati
@ -2452,13 +2452,13 @@ STR_STATION_CLASS_WAYP :Čvorišta
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Izbornik signala
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Standardni signal (semafor){}Ovo je najosnovnija vrsta signala, dozvoljava istovremeno samo jedan vlak u bloku
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Standardni signal (semafor){}Ovo je najosnovnija vrsta signala, dopušta istovremeno samo jedan vlak u bloku
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Ulazni signal (semafor){}Zeleno sve dok je jedan ili više zelenih izlaznih signala na sljedećem dijelu pruge. U protivnom pokazuje crveno
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Izlazni signal (semafor){}Ponaša se na isti način kao i normalni signali, ali je nužno pogoditi točnu boju na ulaznim i kombo pred-signalima
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Kombo signal (semafor){}Kombo signal jednostavno radi kao ulazni i izlazni signal. Ovo omogućava izgradnju velike "mreže" pred-signala.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Putni signal (semafor){}Putni signal omogućava da više od jednog vlaka uđe istovremeno u signalni blok, ako vlak može rezervirati putanju do sigurnog zaustavnog mjesta. Standardne putne signale moguće je proći iz suprotnog smjera.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Jednosmjerni putni signal (semafor){}Putni signal omogućava da više od jednog vlaka uđe istovremeno u signalni blok, ako vlak može rezervirati putanju do sigurnog zaustavnog mjesta. Jednosmjerne putne signale nije moguće proći iz suprotnog smjera
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standardni signal (električni){}Ovo je najosnovnija vrsta signala, dozvoljava istovremeno samo jedan vlak u bloku
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standardni signal (električni){}Ovo je najosnovnija vrsta signala, istovremeno dopušta samo jedan vlak u bloku
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Ulazni signal (električni){}Zeleno sve dok je jedan ili više zelenih izlaznih signala na sljedećem dijelu pruge. U protivnom pokazuje crveno
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Izlazni signal (električni){}Ponaša se na isti način kao i normalni signali, ali je nužno pogoditi točnu boju na ulaznim i kombo pred-signalima.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombo signal (električni){}Kombo signal jednostavno radi kao ulazni i izlazni signal. Ovo omogućava izgradnju velike "mreže" pred-signala.
@ -2572,7 +2572,7 @@ STR_STATION_BUILD_NOISE :{BLACK}Proizved
STR_LANDSCAPING_TOOLBAR :{WHITE}Uređivanje krajolika
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Snizi jedan kut zemlje. Povlačenje snižava prvi odabrani kut i poravnava selektirano područje na novu visinu prvog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Podigni jedan kut zemlje. Povlačenje podiže prvi odabrani kut i poravnava selektirano područje na novu visinu prvog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Poravnaj područje zemlje na visinu prvog odabranog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Izravnaj zemlju na visinu prvog odabranog kuta. Ctrl odabire područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kupi zemlju za buduću uporabu. Shift mijenja prikaz građenje/procjena troškova.
# Object construction window
@ -2787,7 +2787,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemlja u posjed
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD tim
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD tim
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru
@ -3392,11 +3392,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Treba: {
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Treba: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Treba
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}čeka
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Treba:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} čeka{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}

@ -2784,7 +2784,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Půda vlastněn
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena
STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Tým OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Tým OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru
@ -3389,11 +3389,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vyžaduj
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vyžaduje: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING}, {STRING.acc}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}ček{P á ají á}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ček{P á ají á}{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}

@ -1372,6 +1372,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Fra
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Venstreklik-scrolling: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Aktiver rulle kortet ved at trække den med venstre museknap. Dette er især nyttigt, når du bruger en touch-screen til at rulle
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Luk vindue ved højre-klik: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Lukker vinduet ved at højreklikke inde i det. Deaktiverer værktøjstip ved at højreklikke!
STR_CONFIG_SETTING_AUTOSAVE :Auto gem: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vælg interval mellem automatisk gemte spil
@ -1761,6 +1763,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tjek for
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vis computerspiller/spilscript indstillinger
STR_INTRO_TOOLTIP_QUIT :{BLACK}Afslut 'OpenTTD'
STR_INTRO_BASESET :{BLACK} Det aktuelt valgte base grafiksæt mangler {NUM} sprite {P "" s}. Se venligst efter opdateringer til basesættet.
STR_INTRO_TRANSLATION :{BLACK}Denne oversættelse mangler {NUM} streng{P "" e}. Hjælp venligst med at gøre OpenTTD bedre ved at tilmelde dig som oversætter. Se readme.txt for detaljer.
# Quit window
@ -2589,6 +2592,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lufthavn
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Accepteret last: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tog type: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Togspors hastighedsgrænse: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Vej hastighedsbegrænsning: {LTBLUE}{VELOCITY}
@ -2604,13 +2608,13 @@ STR_LAI_CLEAR_DESCRIPTION_DESERT :Ørken
STR_LAI_RAIL_DESCRIPTION_TRACK :Jernbane spor
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Jernbane spor med bloksignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Jernbane spor med with pre-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Jernbane spor med udgangssignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Jernbane spor med udgangs-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Jernbane spor med kombinerede signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Jernbane spor med rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Jernbane spor med en-vejs-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Jernbane spor med blok- og pre-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Jernbane spor med blok- og udgangs-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Jernbane spor med blok og kombinerede signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Jernbane spor med blok- og kombinerede signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Jernbane spor med blok- og rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Jernbane spor med blok og en-vejs rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Jernbane spor med pre- og udgangs-signaler
@ -2621,7 +2625,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Jernbane spor m
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Jernbane spor med udgangs- og rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Jernbane spor med udgangs- og en-vejs rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Jernbane spor med kombinerede og rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Jernbane spor med kombinerede og en-vejs rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Jernbane spor med kombinationede- og en-vejs rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Jernbane spor med rute- og en-vejs rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Jernbane togdepot
@ -2687,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land ejet af se
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD teamet
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD teamet
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil
@ -3292,6 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Kræver:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Kræver:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} venter{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING}
@ -3360,6 +3367,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Fjern alle kør
STR_GROUP_RENAME_CAPTION :{BLACK}Omdøb en gruppe
STR_GROUP_PROFIT_THIS_YEAR :Afkast i år:
STR_GROUP_PROFIT_LAST_YEAR :Afkast sidste år:
STR_GROUP_OCCUPANCY :Nuværende brug:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nye jernbanekøretøjer
@ -3392,6 +3403,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Alle lasttyper
STR_PURCHASE_INFO_ALL_BUT :Alle undtagen {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. trækkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rækkevidde: {GOLD}{COMMA} felter
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Fly type: {GOLD}{STRING}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Togvalgsliste - klik på et køretøj for mere information
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over køretøjstyper - klik på køretøj for information
@ -3526,6 +3538,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnetskinnelok
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Styrke: {POWER}{}Driftsomkostninger: {CURRENCY_LONG}/år{}Kapacitet: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Hestekræfter: {POWER} Maks. Trækkraft: {6:FORCE}{}Driftsomkostning: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hast.: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Driftsomkostninger: {CURRENCY_LONG}/år
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. Hastighed: {VELOCITY}{}Aircraft type: {STRING}{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Omkostninger: {CURRENCY_LONG}/år
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. Hastighed: {VELOCITY}{}Fly type: {STRING}{}Kapacitet: {CARGO_LONG}{}Omkostninger: {CURRENCY_LONG}/år
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. Hastighed: {VELOCITY}{}Fly type: {STRING} Rækkevidde: {COMMA} felter{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Omkostninger: {CURRENCY_LONG}/år
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. Hastighed{VELOCITY}{}Fly type: {STRING} Rækkevidde: {COMMA} felter{}Kapacitet: {CARGO_LONG}{}Omkostninger: {CURRENCY_LONG}/år
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Udskift {STRING} - {STRING}
@ -3555,6 +3571,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryk for
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vognudskiftningsvindue
STR_REPLACE_ENGINES :Lokomotiver
STR_REPLACE_WAGONS :Vogne
STR_REPLACE_ALL_RAILTYPE :Alle jernbanevogne
STR_REPLACE_HELP_RAILTYPE :{BLACK}Vælg den skinne type, du ønsker at udskifte lokomotiver til
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Viser hvilket køretøj det valgte køretøj til venstre bliver udskiftet med, hvis det udskiftes
@ -3647,6 +3664,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} år ({C
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} år ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. hast.: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Max. hastighed: {LTBLUE}{VELOCITY} {BLACK}Fly type: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Max. hastighed: {LTBLUE}{VELOCITY} {BLACK}Fly type: {LTBLUE}{STRING} {BLACK}Rækkevidde: {LTBLUE}{COMMA} felter
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vægt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Effekt: {LTBLUE}{POWER}{BLACK} Maks. hast.: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vægt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Effekt: {LTBLUE}{POWER}{BLACK} Maks. hast.: {LTBLUE}{VELOCITY} {BLACK}Maks. trækkraft: {LTBLUE}{FORCE}

@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrein in bedr
STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden
STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Het OpenTTD-team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Het OpenTTD-team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan
@ -3296,11 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vereist:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereist: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vereist
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}wachtend
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vereist:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} wachtend{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produceert: {YELLOW}{STRING}{STRING}

@ -2723,7 +2723,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
@ -3336,11 +3336,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING}, {STRING}{RAW_STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}waiting
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{RAW_STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{RAW_STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:RAW_STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{RAW_STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING}

@ -2662,7 +2662,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game

@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
@ -3296,11 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}waiting
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}

@ -2265,7 +2265,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanie poseda
STR_ABOUT_OPENTTD :{WHITE}Pri OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 La teamo de OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 La teamo de OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Konservu Ludon

@ -2745,7 +2745,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ettevõtte maa
STR_ABOUT_OPENTTD :{WHITE}OpenTTD lisainfo
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Algne autorikaitse {COPYRIGHT} 1995 Chris Sawyer, kõik õigused kaitstud
STR_ABOUT_VERSION :{BLACK}OpenTTD osa {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD meeskond
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD meeskond
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Mängu salvestamine

@ -2427,7 +2427,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ogn hjá fyrit
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upprunalig upphavsrættindi {COPYRIGHT} 1995 Chris Sawyer, Øll rættindi umbiðin
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáva {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD toymi
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD toymi
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Goym spæl

@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Yhtiön omistam
STR_ABOUT_OPENTTD :{WHITE}Tietoja OpenTTD:stä
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Tallenna peli
@ -3296,9 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Tarvitse
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Tarvitsee: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Tarvitsee
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}odottamassa
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Tarvitsee:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} odottamassa{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Tuottaa: {YELLOW}{STRING}{STRING}

@ -1373,6 +1373,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Désactivé
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Défilement par clic gauche{NBSP}: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Active le défilement de la carte en la glissant avec le bouton gauche de la souris. C'est surtout utile pour les écrans tactiles
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fermer une fenêtre en cliquant droit{NBSP}: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Fermer une fenêtre en cliquant droit à lintérieur de celle-ci. Désactive l'infobulle sur clic droit{NBSP}!
STR_CONFIG_SETTING_AUTOSAVE :Sauvegarde automatique{NBSP}: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Sélectionner l'intervalle de temps entre les sauvegardes automatiques
@ -2690,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrain apparte
STR_ABOUT_OPENTTD :{WHITE}À propos de OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 L'équipe OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 L'équipe OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sauvegarder la partie
@ -3295,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Nécessi
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Nécessite{NBSP}: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Nécessite
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}en attente
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Nécessite{NBSP}:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}{NBSP}: {CARGO_SHORT} en attente{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produit{NBSP}: {YELLOW}{STRING}{STRING}
@ -3368,6 +3368,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Retirer tous le
STR_GROUP_RENAME_CAPTION :{BLACK}Renommer un groupe
STR_GROUP_PROFIT_THIS_YEAR :Profit cette année{NBSP}:
STR_GROUP_PROFIT_LAST_YEAR :Profit l'année précédente{NBSP}:
STR_GROUP_OCCUPANCY :Utilisation actuelle{NBSP}:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nouveaux véhicules ferroviaires

@ -2932,7 +2932,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tìr a' chompan
STR_ABOUT_OPENTTD :{WHITE}Mu dheidhinn OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Còir-lethbhreac tùsail {COPYRIGHT} 1995 Chris Sawyer, a h-uile còir glèidhte
STR_ABOUT_VERSION :{BLACK}OpenTTD tionndadh {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 An sgioba OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 An sgioba OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sàbhail an geama
@ -3537,11 +3537,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Feum air
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Feum air: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Feum air
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}a' feitheamh
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Feum air:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} a' feitheamh{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Toradh: {YELLOW}{STRING}{STRING}

@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreo propieda
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 O equipo de OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 O equipo de OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gravar partida
@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Require:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Require: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Require
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}agardando
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Require:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} agardando{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}

@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firmeneigenes G
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Transport Tycoon-Urheberrecht {COPYRIGHT} 1995 Chris Sawyer, alle Rechte vorbehalten
STR_ABOUT_VERSION :{BLACK}OpenTTD-Version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-Team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-Team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spiel speichern
@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Benötig
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Benötigt: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}benötigt
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}wartend
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}benötigt:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} wartend{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produziert: {YELLOW}{STRING}{STRING}

@ -1479,6 +1479,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Απενεργ
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Μετάβαση με αριστερό κλικ: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ενεργοποίηση της κύλισης του χάρτη σύροντας τον με το αριστερό κουμπί του ποντικιού. Αυτό είναι ιδιαίτερα χρήσιμο για την κύλιση όταν χρησιμοποιείται οθόνη αφής
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Κλείσιμο παραθύρου με δεξί-κλικ: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Κλείνει το παράθυρο με δεξί πάτημα μέσα του. Απενεργοποιεί την ανάδυση επεξηγήσεων με το δεξί κουμπί!
STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING}
@ -2797,7 +2798,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ιδιοκτη
STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται
STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Η ομάδα του OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Η ομάδα του OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Αποθήκευση Παιχνιδιού
@ -3402,9 +3403,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Απαι
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}σε αναμονή
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} σε αναμονή{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Παράγει: {YELLOW}{STRING}{STRING}

@ -1387,6 +1387,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :כבוי
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :גלילה בלחיצה שמאלית: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :אפשר גלילת המפה באמצעות גרירתה עם כפתור העכבר השמאלי. אפשרות זו שימושית במיוחד בעת שימוש במסך מגע לצורך גלילה
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :סגירת חלון בכפתור ימני: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :סוגר חלון על-ידי לחיצה ימנית בתוכו. מבטל הצגת מידע בלחיצה ימנית!
STR_CONFIG_SETTING_AUTOSAVE :שמירה אוטומטית: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :בחר פרק זמן בין שמירות אוטומטיות
@ -1754,7 +1755,7 @@ STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}הגדר
STR_INTRO_NEWGRF_SETTINGS :{BLACK}(NewGRF)הגדרות שדרוג גראפי
STR_INTRO_ONLINE_CONTENT :{BLACK} בדוק תוכן מקוון
STR_INTRO_SCRIPT_SETTINGS :{BLACK}הגדרות סקריפטים של משחק/שחקני מחשב
STR_INTRO_QUIT :{BLACK}צא
STR_INTRO_QUIT :{BLACK}יציאה
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}התחל משחק חדש. Ctrl+לחיצה מדלג על תצורת מפה
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}טען משחק שמור
@ -1776,6 +1777,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} חפש
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK} הצג הגדרות סקריפטים של משחק/שחקני מחשב
STR_INTRO_TOOLTIP_QUIT :{BLACK}צא מ-'OpenTTD'
STR_INTRO_BASESET :{BLACK}חסרים {NUM} ספרייט עבור גרפיקות הבסיס שנבחרו. אנא בדוק עדכונים לערכה זו.
STR_INTRO_TRANSLATION :{BLACK}בתרגום זה חסרים {P 0 "מחרוזת " ""}{NUM}{P "" " מחרוזות"}. אנא עזור לשפר את OpenTTD ע"י הצטרפות כמתרגם. קרא בקובץ readme.txt לפרטים.
# Quit window
@ -2617,29 +2619,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :שדות
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :אדמה מכוסה בשלג
STR_LAI_CLEAR_DESCRIPTION_DESERT :מדבר
STR_LAI_RAIL_DESCRIPTION_TRACK :מסילת ברזל מסילה
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים
STR_LAI_RAIL_DESCRIPTION_TRACK :מסילת ברזל
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :מסילת ברזל עם רמזורים חוסמים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :מסילת ברזל עם רמזורים מקדימים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורים משולבים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :מסילת ברזל מסילה עם רמזורי נתיב
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :מסילת ברזל עם רמזורים משולבים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :מסילת ברזל עם רמזורי נתיב
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :מסילת ברזל עם רמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ומקדימים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורי יציאה
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורים משולבים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורי נתיב
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורי יציאה
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורים משולבים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :מסילת ברזל עם רמזורים חוסמים ורמזורי יציאה
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :מסילת ברזל עם רמזורים חוסמים ורמזורים משולבים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :מסילת ברזל עם רמזורים חוסמים ורמזורי נתיב
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :מסילת ברזל עם רמזורים חוסמים ורמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :מסילת ברזל עם רמזורים מקדימים ורמזורי יציאה
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :מסילת ברזל עם רמזורים מקדימים ורמזורים משולבים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורי נתיב
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה ורמזורים משולבים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה ורמזורי נתיב
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה ורמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :מסילת ברזל מסילה עם רמזורים משולבים ורמזורי נתיב
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורים משולבים ורמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורי נתיב ורמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :מסילת ברזל מוסך רכבות
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :מסילת ברזל עם רמזורים מקדימים ורמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :מסילת ברזל עם רמזורי יציאה ורמזורים משולבים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :מסילת ברזל עם רמזורי יציאה ורמזורי נתיב
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :מסילת ברזל עם רמזורי יציאה ורמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :מסילת ברזל עם רמזורים משולבים ורמזורי נתיב
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :מסילת ברזל עם רמזורים משולבים ורמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :מסילת ברזל עם רמזורי נתיב ורמזורי נתיב חד-סטריים
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :מוסך רכבות
STR_LAI_ROAD_DESCRIPTION_ROAD :כביש
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :כביש עם תאורת רחוב
@ -2701,9 +2703,9 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :שטח בבעל
# About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}OpenTTD אודות
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - {NBSP}זכויות יוצרים מקוריות
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - זכויות יוצרים מקוריות
STR_ABOUT_VERSION :{BLACK}{REV} גירסה , OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}שמור משחק
@ -3308,6 +3310,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{YELLOW}{3:STRI
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{YELLOW}{5:STRING}{4:STRING},{3:STRING}{2:STRING},{1:STRING}{0:STRING}{BLACK} :דורש
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}דורש:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ממתין{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{YELLOW}{1:STRING}{0:STRING}{BLACK} :מייצר
@ -3376,7 +3381,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :הסר את כ
STR_GROUP_RENAME_CAPTION :{BLACK}שנה שם קבוצה
STR_GROUP_PROFIT_THIS_YEAR :רווח בשנה זו:
STR_GROUP_PROFIT_LAST_YEAR :רווח שנה שעברה:
STR_GROUP_OCCUPANCY :שימוש נוכחי:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :רכבות חדשות
@ -3544,6 +3552,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :קטר פס מ
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}{1:WEIGHT_SHORT} :משקל {NBSP}{0:CURRENCY_LONG} :מחיר{} {NBSP}{3:POWER} :עצמת מנוע {NBSP}{2:VELOCITY} :מהירות {NBSP}{}{5:CARGO_LONG} : קיבולת {NBSP} לשנה {NBSP}{4:CURRENCY_LONG} :עלות תפעולית
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}עלות: {CURRENCY_LONG} משקל: {WEIGHT_SHORT}{}מהירות: {VELOCITY} הספק: {POWER} מקסימלי T.E.: {6:FORCE}{}עלות תפעולית: {4:CURRENCY_LONG}/לשנה{}קיבולת: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}קיבולת: {CARGO_LONG}{}הוצאה שוטפת: {CURRENCY_LONG}/לשנה
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}סוג כלי טיס: {STRING}{}קיבולת: {CARGO_LONG}, {CARGO_LONG}{}עלות תפעולית: {CURRENCY_LONG}/שנה
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}סוג כלי טיס: {STRING}{}קיבולת: {CARGO_LONG}{}עלות תפעולית: {CURRENCY_LONG}/שנה
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}סוג כלי טיס: {STRING} טווח: {COMMA} משבצות{}קיבולת: {CARGO_LONG}, {CARGO_LONG}{}עלות תפעולית: {CURRENCY_LONG}/שנה
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}סוג כלי טיס: {STRING} טווח: {COMMA} משבצות{}קיבולת: {CARGO_LONG}{}עלות תפעולית: {CURRENCY_LONG}/שנה
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}החלף {STRING} - {STRING}
@ -3573,6 +3585,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}לחץ
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}החלף בין חלונות החלפת קרון וקטר
STR_REPLACE_ENGINES :מנועים/קטרים
STR_REPLACE_WAGONS :קרונות
STR_REPLACE_ALL_RAILTYPE :כלל הרכבות
STR_REPLACE_HELP_RAILTYPE :{BLACK}בחר את סוג המסילה עבורה ברצונך להחליף קטרים
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK} מציג אילו קטרים מוחלפים זה בזה
@ -3665,6 +3678,8 @@ STR_VEHICLE_INFO_AGE :({1:COMMA}) ש
STR_VEHICLE_INFO_AGE_RED :{RED}({1:COMMA}) שנים {NBSP}{0:COMMA}
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}מהירות מקסימלית: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}מהירות מקס.: {LTBLUE}{VELOCITY} {BLACK}סוג כלי טיס: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}מהירות מקסימלית: {LTBLUE}{VELOCITY} {BLACK}סוג כלי טיס: {LTBLUE}{STRING} {BLACK}טווח: {LTBLUE}{COMMA} משבצות
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}משקל: {LTBLUE}{WEIGHT_SHORT} {BLACK}הספק: {LTBLUE}{POWER}{BLACK} מהירות מקסימלית: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}משקל: {LTBLUE}{WEIGHT_SHORT} {BLACK}הספק: {LTBLUE}{POWER}{BLACK} מהירות מקסימלית: {LTBLUE}{VELOCITY} {BLACK}T.E. מקסימלי: {LTBLUE}{FORCE}

@ -2755,7 +2755,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Vállalat álta
STR_ABOUT_OPENTTD :{WHITE}Az OpenTTD-ről
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Eredeti copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva
STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} verzió
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 Az OpenTTD csapat
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Az OpenTTD csapat
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Játék mentése
@ -3361,10 +3361,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Felhaszn
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Elfogad:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}várakozik
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} várakozik{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Gyárt: {YELLOW}{STRING}{STRING}

@ -2536,7 +2536,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land í eigu fy
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáfa {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD hópurinn
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD hópurinn
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Vista leik

@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah milik Per
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hak Cipta asli {COPYRIGHT} 1995 Chris Sawyer, Hak Cipta dilindungi
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Tim OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Tim OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpan Permainan

@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Talamh faoi úi
STR_ABOUT_OPENTTD :{WHITE}Maidir le OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Cóipcheart bunaidh {COPYRIGHT} 1995 Chris Sawyer, Gach ceart ar cosaint
STR_ABOUT_VERSION :{BLACK}OpenTTD leagan {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 An fhoireann OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 An fhoireann OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sábháil an Cluiche

@ -2721,7 +2721,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno possedu
STR_ABOUT_OPENTTD :{WHITE}Informazioni su OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright originale {COPYRIGHT} 1995 Chris Sawyer, Tutti i diritti riservati
STR_ABOUT_VERSION :{BLACK}OpenTTD versione {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Il team OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Il team OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salva partita
@ -3326,11 +3326,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Richiede
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Richiede: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Richiede
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}in attesa
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Richiede:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} in attesa{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}

@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :社有地
STR_ABOUT_OPENTTD :{WHITE}OpenTTDについて
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}オリジナル版権{COPYRIGHT} 1995 Chris Sawyer All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD バージョン {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ゲームを保存
@ -3293,8 +3293,7 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}必要
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}必要資源: {YELLOW}{STRING}{STRING}、{STRING}{STRING}、{STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES : {BLACK}必要物資
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT : {YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES : {BLACK}必要物資:
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}生産品: {YELLOW}{STRING}{STRING}

@ -2385,7 +2385,7 @@ STR_BRIDGE_NAME_GIRDER_STEEL :강철 거더
STR_BRIDGE_NAME_CANTILEVER_STEEL :강철 캔틸레버교
STR_BRIDGE_NAME_SUSPENSION_CONCRETE :콘크리트 현수교
STR_BRIDGE_NAME_WOODEN :나무 다리
STR_BRIDGE_NAME_CONCRETE :콘리트교
STR_BRIDGE_NAME_CONCRETE :콘리트교
STR_BRIDGE_NAME_TUBULAR_STEEL :강철 원통형 다리
STR_BRIDGE_TUBULAR_SILICON :실리콘 원통형 다리
@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :회사 소유
STR_ABOUT_OPENTTD :{WHITE}OpenTTD에 대해서
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD 버전 {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD 개발팀
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 개발팀
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}게임 저장
@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}필요
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}필요함: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}받는 화물
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}대기중
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}받는 화물:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 대기중{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}생산: {YELLOW}{STRING}{STRING}

@ -3498,11 +3498,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Postulat
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING}, {STRING.acc}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}manet
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING.acc}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} manet{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Efficit: {YELLOW}{STRING.acc}{STRING}

@ -2628,7 +2628,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Uzņēmumam pie
STR_ABOUT_OPENTTD :{WHITE}Par OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oriģināla autortiesības {COPYRIGHT} 1995 Kriss Sojers. Visas tiesības paturētas
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD darba grupa
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD darba grupa
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Saglabāt spēli

@ -2906,7 +2906,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanijos žem
STR_ABOUT_OPENTTD :{WHITE}Apie OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pradinės versijos teisės priklauso {COPYRIGHT} 1995 Chris Sawyer, Visos teisės saugomos
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD komanda
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD komanda
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Išsaugoti žaidimą

@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land am Firmenb
STR_ABOUT_OPENTTD :{WHITE}Iwwert OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original Copyright {COPYRIGHT} 1995 Chris Sawyer, All Rechter virbehalen
STR_ABOUT_VERSION :{BLACK}OpenTTD Versioun {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 D'OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 D'OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spill späicheren
@ -3296,11 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Brauch:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Brauch: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}um waarden
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} um waarden{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING}

@ -202,6 +202,7 @@ STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tan{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tan
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
@ -1218,6 +1219,7 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS :Beri amaran jik
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Kenderaan tidak akan tamat tempohnya: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gunakan pembaharuan automatik apabila kenderaan usang : {STRING}
STR_CONFIG_SETTING_AUTORENEW_MONEY :Wang minimum yang diperlukan untuk pembaharuan automatik: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :Jangkamasa mesej ralat: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Tunjukkan jumlah penduduk dalam label nama bandar: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Ketebalan garisan di dalam graf: {STRING}
@ -1325,6 +1327,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Sederhana
STR_CONFIG_SETTING_AI_PROFILE_HARD :Sukar
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Benarkan Kepintaran Tiruan dalam permainan pemain berbilang: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Benarkan AI komputer menyertai permainan berbilang pemain
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes sebelum skrip adalah digantung: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Tempoh waktu servis dalam peratusan: {STRING}
@ -2003,6 +2006,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Ghaibkan
# Linkgraph legend window
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}tepu
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Serlahan kawasan liputan
@ -2402,7 +2406,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah dimiliki
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hakcipta Asal {COPYRIGHT} 1995 Chris Sawyer, Hakcipta terpelihara
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpankan Permainan
@ -2802,6 +2806,7 @@ STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Menerima
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Penarafan
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Tunjukkan penarafan stesen
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Bekalan bulanan dan penarafan tempatan:
@ -2952,7 +2957,7 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Memerluk
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Memerlukan: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Diperlukan
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Diperlukan:
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Mengeluarkan: {YELLOW}{STRING}{STRING}

@ -2695,7 +2695,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firma-eid lando
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opprinnelig opphavsbeskyttet {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheter reservert
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-teamet
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spill
@ -3281,8 +3281,8 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industrier
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ingen -
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}{NBSP}% transportert)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}{NBSP}%/{COMMA}{NBSP}% transportert)
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transportert)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transportert)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industrinavn - klikk på navn for å gå til industri. Ctrl+klikk åpner et nytt tilleggsvindu over industrien
@ -3300,11 +3300,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Trenger:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Trenger: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Krever
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}venter
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Krever:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} venter{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produserer: {YELLOW}{STRING}{STRING}

@ -2608,7 +2608,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Feltet eigast a
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opphaveleg opphavsbeskytta av {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheiter reservert
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}. Oversett til nynorsk av Thor Morten Skogrand med fleire.
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-teamet
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spel

@ -702,7 +702,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Wyświet
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Wyświetl listę stacji firmy
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Wyświetl informacje finansowe firmy
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Wyświetl informacje ogólne firmy
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Pokaż okno opowieści
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Pokaż dziennik
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Pokaż listę celów
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Wyświetl wykresy
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Wyświetl ranking firm
@ -757,7 +757,7 @@ STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ustawienia NewG
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcje przeźroczystości
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Wyświetlanie nazw miast
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Wyświetlanie nazw stacji
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Wyświetlanie nazw pkt. orientacyjnych
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Wyświetlanie nazw posterunków
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Wyświetlanie napisów
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Znaki konkurentów i nazwy są wyświetlane
STR_SETTINGS_MENU_FULL_ANIMATION :Pełna animacja
@ -790,7 +790,7 @@ STR_SUBSIDIES_MENU_SUBSIDIES :Subsydia
############ range ends here
############ range for graph menu starts
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Wykres obrotu
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Wykres dochodów
STR_GRAPH_MENU_INCOME_GRAPH :Wykres przychodów
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Wykres przewożonego ładunku
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Ocena działalności firmy
@ -1009,7 +1009,7 @@ STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Ilość
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Ilość zarobionych pieniędzy w kwartale z największym zyskiem z ostatnich 12 kwartałów
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Ilość ładunku przewiezionego w poprzednich 4 kwartałach
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Ilość różnych typów ładunku przewiezionych w ostatnim kwartale
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Ilość pieniędzy w ręku
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Ilość dostępnych środków pieniężnych
STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Wielkość pożyczki wziętej przez firmę
STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Suma przyznanych punktów
@ -1520,7 +1520,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :wyśrodkowany
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :z prawej strony
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksymalna wysokość początkowej pożyczki: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksymalna wysokość pożyczki jaką firma może zaciągnąć (nie uwzględnia inflacji)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksymalna wysokość pożyczki, jaką firma może zaciągnąć (bez uwzględnienia inflacji)
STR_CONFIG_SETTING_INTEREST_RATE :Oprocentowanie: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Oprocentowanie pożyczki; kontroluje też inflację, jeśli jest włączona
STR_CONFIG_SETTING_RUNNING_COSTS :Koszty amortyzacji: {STRING}
@ -1858,8 +1858,8 @@ STR_CONFIG_SETTING_NOSERVICE :Wyłącz serwis
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Kiedy włączone, pojazdy nie są serwisowane, jeśli nie mogą się popsuć
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Włącz limity prędkości wagonów: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Kiedy włączone, użyj także ograniczenia prędkości dla wagonów do obliczenia maksymalnej prędkości pociągu
STR_CONFIG_SETTING_DISABLE_ELRAILS :Zabroń korzystania z kolei elektrycznych: {STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Włączając to ustawienie, nie jest już wymagane elektryfikowanie torów, aby elektrowozy mogły po nich jeździć
STR_CONFIG_SETTING_DISABLE_ELRAILS :Tylko jeden rodzaj torów: {STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Przy włączonym ustawieniu nie jest już wymagane elektryfikowanie torów, aby elektrowozy mogły po nich jeździć
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Przybycie pierwszego pojazdu do stacji gracza: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Wyświetl wiadomość w gazecie kiedy pierwszy pojazd dojedzie do stacji gracza
@ -1903,8 +1903,8 @@ STR_CONFIG_SETTING_SMOOTH_ECONOMY :Pozwól na łag
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kiedy włączone, produkcja zakładów zmienia się częściej, ale mniejszymi krokami. To ustawienie zazwyczaj nie daje żadnego efektu, jeśli typy zakładów są pobierane z NewGRFów
STR_CONFIG_SETTING_ALLOW_SHARES :Pozwól kupować udziały w innych firmach: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kiedy włączone, pozwala na kupowanie i sprzedawanie udziałów w firmie. Udziały będą dostępne tylko dla firm z odpowiednim stażem
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Udział w zyskach w przypadku częściowego transportu (przeładunku): {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Udział procentowy dochodu pośrednika otrzymywany za transfer towaru. Umożliwia kontrolę nad całościowym dochodem za dowóz towarów w łańcuchu dowozowym
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Podział przychodów w przypadku przeładunków: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Manipulowanie zrównoważeniem podziałów w łańcuchu dowozowym: przy 0% przychód zostanie zaksięgowany na konto wyłącznie ostatniego pojazdu w łańcuchu, wyższa wartość zwiększa zrównoważenie podziału
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Podczas przeciągania ustaw semafor co: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Ustaw dystans, na jakim semafory będą budowane przy torach aż do następnej przeszkody (semafor, zwrotnica), przy przeciąganiu
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} p{P ole ola ól}
@ -2004,7 +2004,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymetrycznie"
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Dokładność dystrybucji: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Im wyżej ustawisz, tym wiecej czasu zajmie procesorowi obliczenie wykresu. Jeśli zajmuje zbyt dużo czasu, może pojawić sie lag. Natomiast zbyt mała ilość powoduje niedokładną dystrybucję, co można zauważyć gdy towar nie jest wysyłany do miejsc do których się spodziewasz aby dotarł.
STR_CONFIG_SETTING_DEMAND_DISTANCE :Wpływ odległości na dystrybucję: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Jeśli ustawisz tę wartość na więcej niż 0, to dystans pomiędzy stacją początkową A jakiegoś towaru a prawdopodobną stacją docelową B będzie miało wpływ na ilość towaru wysłanego z A do B. Im dalej z A do B, tym mniej towaru zostanie wysłane. Im wększa wartość, tym mniej towaru będzie wysłane do dalekich stacji, a więcej towaru będzie wysłane do bliższych stacji.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Jeśli ładunki z jednej stacji trafiają na kilka różnych stacji, na ich dystrybucję wpływ ma odległość. Im wyższą wartość ustawisz, tym bliższe stacje będą preferowane. Zerowa wartość ustawienia sprawi, że odległość nie będzie wpływała na podział dystrybucji.
STR_CONFIG_SETTING_DEMAND_SIZE :Ilość powracającego ładunku dla trybu symetrycznego: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ustawiając to na mniej niż 100% powoduje, że symetryczna dystrybucja zachowuje się podobnie do asymetrycznej. Mniej towaru będzie zwróconego jeśli pewna ilość zostanie wysłana do stacji. Jeśli ustawisz to na 0%, to symetryczna dystrybucja zachowuje się jak asymetryczna.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Zapełnienie krótkich tras przed wybraniem tras o dużej przepustowości: {STRING}
@ -2413,7 +2413,7 @@ STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Nazwa f
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguracja: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Wartość firmy: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Bieżący bilans: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Przychód w ostatnim roku: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Dochód w ostatnim roku: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Wydajność: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Pojazdy: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
@ -2424,7 +2424,7 @@ STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nowa fir
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Rozpoczęcie działalności nowej firmy
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Obserwuj grę
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Oglądaj grę jako widz
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Połącz z firmą
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Dołącz do firmy
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Pomóż zarządzać tą firmą
# Network connecting window
@ -2684,8 +2684,8 @@ STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Zasoby:
STR_JOIN_STATION_CAPTION :{WHITE}Połącz stację
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Zbuduj oddzielną stację
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Połącz pkt. orientacyjne
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Zbuduj oddzielny pkt. orientacyjny
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Połącz posterunki
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Zbuduj oddzielny posterunek
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Konstrukcja linii kolejowej
@ -2696,12 +2696,12 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Konstrukcja lin
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Budowa torów kolejowych. Ctrl przełącza buduj/usuń dla konstrukcji kolejowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Zbuduj tory kolejowe za pomocą trybu Autotory. Ctrl przełącza buduj/usuń dla konstrukcji kolejowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Budowa warsztatów (do kupowania i serwisowania pociągów). Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Zamiana torów na pkt. orientacyjny. Ctrl umożliwia łączenie pkt. orientacyjnych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Zamiana torów na posterunek. Ctrl umożliwia łączenie posterunków. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Zbuduj stację kolejową. Ctrl umożliwia łączenie stacji. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Zbuduj sygnały kolejowe. Ctrl przełącza semafory/sygnały świetlne{}Przeciągnięcie pozwala na budowę sygnałów wzdłuż prostej linii torów. Ctrl pozwala na budowę sygnałów do następnego skrzyżowania{}Ctrl+klik przełącza do okna wyboru sygnałów. Shift przełącza pomiędzy budowaniem a szacowaniem kosztów
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Zbuduj most kolejowy. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Zbuduj tunel kolejowy. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Przełącz buduj/usuń dla torów kolejowych, sygnałów, pkt. orientacyjnych i stacji. Przetrzymanie Ctrl usuwa także tory kolejowe z pkt. orientacyjnych i stacji
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Przełącz buduj/usuń dla torów kolejowych, sygnałów, posterunków i stacji. Przetrzymanie Ctrl usuwa także tory kolejowe z posterunków i stacji
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Zamiana typu torów. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_RAIL_NAME_RAILROAD :Kolej
@ -2714,8 +2714,8 @@ STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Ukierunk
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Wybierz ukierunkowanie warsztatów
# Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Pkt. orientacyjny
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Wybierz typ pkt. orientacyjnego
STR_WAYPOINT_CAPTION :{WHITE}Posterunek
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Wybierz typ posterunku
# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Wybór stacji
@ -2732,7 +2732,7 @@ STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Wybierz
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Wybierz typ stacji do zbudowania
STR_STATION_CLASS_DFLT :Typowa stacja
STR_STATION_CLASS_WAYP :Pkt. orientacyjne
STR_STATION_CLASS_WAYP :Posterunki
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Wybór sygnałów
@ -3030,7 +3030,7 @@ STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Stacja załadun
STR_LAI_STATION_DESCRIPTION_BUS_STATION :Przystanek
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Port
STR_LAI_STATION_DESCRIPTION_BUOY :Boja
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Pkt. orientacyjny
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Posterunek
STR_LAI_WATER_DESCRIPTION_WATER :Woda
STR_LAI_WATER_DESCRIPTION_CANAL :Kanał
@ -3071,7 +3071,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren w posiada
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prawa Autorskie {COPYRIGHT} 1995 Chris Sawyer, Wszelkie prawa zastrzeżone
STR_ABOUT_VERSION :{BLACK}OpenTTD wersja {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 Zespół OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Zespół OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Zapisz grę
@ -3416,7 +3416,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kup roc
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Daj łapówkę lokalnym władzom, powiększ swoją ocenę, ryzykując poważne kary w razie złapania.{}Koszt: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cele
STR_GOALS_CAPTION :{WHITE}Cele firmy {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Cele globalne
STR_GOALS_GLOBAL_TITLE :{BLACK}Cele globalne:
STR_GOALS_TEXT :{ORANGE}{STRING}
@ -3464,8 +3464,8 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik na usłudze żeby wyśrodkować widok na fabrykę/miasto. Ctrl+klik otwiera nowy podgląd na pozycji fabryki/miasta
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}Album Historii Firmy {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalne okno opowieści
STR_STORY_BOOK_CAPTION :{WHITE}Dziennik Historii Firmy {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Ogólny przewodnik
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Strona {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Skocz na właściwą stronę wybierając ją z listy.
@ -3553,8 +3553,8 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Nie zezw
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centruj główny widok na pkt. orientacyjnym. Ctrl+klik otwiera nowy podgląd na lokacji pkt. orientacyjnego
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Zmień nazwę pkt. orientacyjnego
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centruj główny widok na posterunku. Ctrl+klik otwiera nowy podgląd na lokacji posterunku
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Zmień nazwę posterunku
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centruj główny widok na pozycji boi. Ctrl+klik otwiera nowy podgląd na lokacji boi
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Zmień nazwę boji
@ -3676,11 +3676,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Wymaga:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Wymaga: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Potrzebuje
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}oczekuje
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Potrzebuje:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} oczekuje{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}
@ -4145,9 +4143,9 @@ STR_ORDERS_END_OF_SHARED_ORDERS :- - Koniec wsp
# Order bottom buttons
STR_ORDER_NON_STOP :{BLACK}Non-stop
STR_ORDER_GO_TO :Idź do
STR_ORDER_GO_NON_STOP_TO :Idź bez przerwy do
STR_ORDER_GO_NON_STOP_TO :Idź bezpośrednio do
STR_ORDER_GO_VIA :Idź przez
STR_ORDER_GO_NON_STOP_VIA :Idź bez przerwy przez
STR_ORDER_GO_NON_STOP_VIA :Idź bezpośrednio poprzez
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Zmień sposób przejazdu w podświetlonym poleceniu
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Pełny załadunek któregoś z towarów
@ -4158,9 +4156,9 @@ STR_ORDER_DROP_NO_LOADING :Nie ładować
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Zmień sposób załadunku w podświetlonym poleceniu
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Rozładuj i załaduj
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Wyładuj jeśli akceptowane
STR_ORDER_DROP_UNLOAD :Rozładuj i załaduj
STR_ORDER_DROP_TRANSFER :Przeładunek
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Rozładuj jeśli akceptowane
STR_ORDER_DROP_UNLOAD :Rozładuj wszystko
STR_ORDER_DROP_TRANSFER :Pozostaw do przeładunku
STR_ORDER_DROP_NO_UNLOADING :Nie rozładowuj
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Zmień sposób wyładunku w podświetlonym poleceniu
@ -4196,7 +4194,7 @@ STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :mniejszy lub r
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :większy niż
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :większy lub równy
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :prawda
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :fałsz
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :nie prawda
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Wartość do porównania z danymi pojazdu
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Podaj wartość do porównania
@ -4221,15 +4219,15 @@ STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaż w
# String parts to build the order string
STR_ORDER_GO_TO_WAYPOINT :Idź przez {WAYPOINT}
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Idź bez zatrzymywania przez {WAYPOINT}
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Idź bezpośrednio poprzez {WAYPOINT}
STR_ORDER_SERVICE_AT :Serwisuj w
STR_ORDER_SERVICE_NON_STOP_AT :Serwisuj non-stop w
STR_ORDER_NEAREST_DEPOT :najbliższych
STR_ORDER_NEAREST_HANGAR :najbliższy hangar
STR_ORDER_TRAIN_DEPOT :Warsztatów
STR_ORDER_ROAD_VEHICLE_DEPOT :Zajezdni samochodowej
STR_ORDER_NEAREST_DEPOT :najbliższego
STR_ORDER_NEAREST_HANGAR :najbliższego hangaru
STR_ORDER_TRAIN_DEPOT :serwisu w warsztatach
STR_ORDER_ROAD_VEHICLE_DEPOT :serwisu w zajezdni
STR_ORDER_SHIP_DEPOT :Doku
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
@ -4240,7 +4238,7 @@ STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Sugerujący)
STR_ORDER_IMPLICIT :(sugerowany)
STR_ORDER_FULL_LOAD :(Pełny załadunek)
STR_ORDER_FULL_LOAD_ANY :(Pełny załadunek dowolnego towaru)
@ -4281,7 +4279,7 @@ STR_ORDER_OUT_OF_RANGE :{RED} (Kolejny
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Skocz do rozkazu {COMMA}
STR_ORDER_CONDITIONAL_NUM :Skocz do rozkazu {COMMA} kiedy {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Skocz do rozkazu {COMMA} kiedy {STRING} {STRING}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Skocz do rozkazu {0:COMMA} kiedy {2:STRING} że {1:STRING}
STR_INVALID_ORDER :{RED} (Błędne polecenie)
@ -4640,15 +4638,15 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Należy
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Należy najpierw usunąć lotnisko
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Przylega do więcej niż jednego istniejącego pkt. orientacyjnego
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Zbyt blisko innego pkt. orientacyjnego
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Przylega do więcej niż jednego istniejącego posterunku
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Zbyt blisko innego posterunku
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Nie można budować tutaj punktu orientacyjnego...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Nie można tutaj ustawić boi...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Nie można zmienić nazwy pkt. orientacyjnego...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Nie można zmienić nazwy posterunku...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Nie można usunąć stąd kolejowego punktu orientacyjnego...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Musisz usunąć najpierw punkt nawigacyjny
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Nie można usunąć stąd posterunku kolejowego...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Musisz usunąć najpierw posterunek kolejowy
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boja na drodze
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boja w użyciu przez inna firmę!
@ -5302,8 +5300,8 @@ STR_FORMAT_WAYPOINT_NAME_SERIAL :Post. {TOWN} #{
STR_FORMAT_DEPOT_NAME_TRAIN :Warsztaty {TOWN}
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Warsztaty {TOWN} #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Zajezdnia samochodowa {TOWN}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Zajezdnia samochodowa {TOWN} #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Zajezdnia {TOWN}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Zajezdnia {TOWN} #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :Stocznia {TOWN}
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Stocznia {TOWN} #{COMMA}
STR_FORMAT_DEPOT_NAME_AIRCRAFT :Hangar {STATION}

@ -1199,9 +1199,9 @@ STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Altura máxima
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Tamanho máximo de túneis: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Tamanho máximo para construção de túneis
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Método de financiamento de indústrias primárias: {STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Método de financiar uma indústria pirmária. 'nenhum' significa que não é possível financiar nenhuma, 'prospecção' significa que é possível financiar, mas a construção é feita num local arbitrário no mapa e até pode falhar, 'como outras indústrias' significa que as indústrias de matérias primas podem ser construídas por companhias como indústrias de processamento em qualquer sítio que elas escolham
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Método de financiar uma indústria primária. 'nenhum' significa que não é possível financiar nenhuma, 'prospecção' significa que é possível financiar, mas a construção é feita num local arbitrário no mapa e até pode falhar, 'como as outras' significa que as indústrias de matérias primas podem ser construídas em qualquer sítio pelas empresas, como se fossem indústrias de processamento
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Nenhum
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Mesmo método
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Como as outras
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecção
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Área plana à volta das industrias: {STRING}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantidade de terreno plano á volta de uma industria. Isto garante que terreno vazio esteja disponível para construir linhas, etc
@ -1373,6 +1373,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Desligado
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Deslocar com botão esquerdo: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Activar deslocamento do mapa através de arrastamento com o botão esquerdo do rato. Esta opção é particularmente útil quando é usado um ecran de toque para deslocamento
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fechar janelas ao fazer clique direito: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Fecha uma janela ao fazer clique direito dentro dela. Desactiva os textos de ajuda ao fazer clique direito!
STR_CONFIG_SETTING_AUTOSAVE :Guardar automaticamente: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Seleccione o intervalo entre gravações automáticas
@ -1402,7 +1404,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostrar horári
STR_CONFIG_SETTING_QUICKGOTO :Criação rápida de ordens de veículos: {STRING}
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pré-seleccionar o 'cursor Ir Para' ao abrir a janela de ordens
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipo padrão de ferrovia (ao criar ou abrir jogo): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipo de carrir seleccionado após o início ou carregamento de um jogo. 'primeiro disponível' selecciona o tipo mais antigo de carril, 'último disponível' selecciona o tipo mais recente de carril e 'mais utilizado' selecciona o tipo mais utilizado actualmente
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipo de carril seleccionado após o início ou carregamento de um jogo. 'primeiro disponível' selecciona o tipo mais antigo de carril, 'último disponível' selecciona o tipo mais recente de carril e 'mais utilizado' selecciona o tipo mais utilizado actualmente
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Primeiro disponível
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Último disponível
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Mais utilizado
@ -1762,6 +1764,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Verifica
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar definições de IA e de script de jogo
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair de 'OpenTTD'
STR_INTRO_BASESET :{BLACK}O conjunto de gráficos base seleccionado tem {NUM} sprite{P "" s} em falta. Por favor verifique se existem atualizações para o conjunto.
STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} string{P "" s} nesta tradução. Ajude o OpenTTD em inscrever-se como tradutor. Leia readme.txt para mais detalhes.
# Quit window
@ -2590,6 +2593,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome do
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceite: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipo de carril: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limite de velocidade da linha: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite de velocidade da estrada: {LTBLUE}{VELOCITY}
@ -2602,29 +2606,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Campos
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Neve
STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserto
STR_LAI_RAIL_DESCRIPTION_TRACK :Caminhos-de-ferro linha
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Caminhos-de-ferro linha com sinais de bloqueio
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Caminhos-de-ferro linha com pre-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Caminhos-de-ferro linha com sinais de saída
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Caminhos-de-ferro linha com sinais combinados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Caminhos-de-ferro linha com sinais de caminho
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais de sentido único
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Caminhos-de-ferro linha com bloqueio e pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais de saida
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais combinados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais de rota
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais de sentido único
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais de saida
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais combinados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais de rota
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais de sentido único
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Caminhos-de-ferro linha com sinais de saida e sinais combinados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Caminhos-de-ferro linha com sinais de saida e sinais de rota
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais de saida e de sentido único
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Caminhos-de-ferro linha com sinais combinados e sinais de rota
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais combinados e sentido unico
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais de rota e de sentido unico
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Caminhos-de-ferro depósito de comboios
STR_LAI_RAIL_DESCRIPTION_TRACK :Linha de caminhos-de-ferro
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Linha de caminhos-de-ferro com pre-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Linha de caminhos-de-ferro com sinais de saída
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Linha de caminhos-de-ferro com sinais combinados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Linha de caminhos-de-ferro com sinais de rota
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais de sentido único
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio e pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio e de saida
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio e combinados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio e de rota
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio e de sentido único
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Linha de caminhos-de-ferro com pré-sinais e sinais de saida
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Linha de caminhos-de-ferro com pré-sinais e sinais combinados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Linha de caminhos-de-ferro com pré-sinais e sinais de rota
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Linha de caminhos-de-ferro com pré-sinais e sinais de sentido único
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Linha de caminhos-de-ferro com sinais de saida e combinados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Linha de caminhos-de-ferro com sinais de saida e de rota
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais de saida e de sentido único
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Linha de caminhos-de-ferro com sinais combinados e de rota
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais combinados e de sentido único
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais de rota e de sentido único
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de comboios de caminhos-de-ferro
STR_LAI_ROAD_DESCRIPTION_ROAD :Estrada
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Estrada com iluminação
@ -2688,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno proprie
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Direitos de autor originais {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 A equipa do OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 A equipa do OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Jogo
@ -3293,6 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necessá
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Necessário: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requer:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} a aguardar{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}
@ -3361,6 +3368,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Remover todos o
STR_GROUP_RENAME_CAPTION :{BLACK}Renomear um grupo
STR_GROUP_PROFIT_THIS_YEAR :Lucro deste ano:
STR_GROUP_PROFIT_LAST_YEAR :Lucro no último ano:
STR_GROUP_OCCUPANCY :Utilização actual:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Novos Veículos Ferroviários
@ -3393,6 +3404,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Todos os tipos
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. Força de Tracção: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de veículos ferroviários - clique num veículo para informações
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de veículos rodoviários - clique num veículo para informações
@ -3524,9 +3536,13 @@ STR_ENGINE_PREVIEW_SHIP :barco
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :locomotiva monocarril
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotiva maglev
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potência: {POWER}{}Custo de circulação: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potência: {POWER} Máx. F.T.: {6:FORCE}{}Custo de circulação: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Máx. Velocidade: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de circulação: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade Máx.: {VELOCITY} Potência: {POWER}{}Custo de Circulação: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade Máx.: {VELOCITY} Potência: {POWER} F.T. Máx.: {6:FORCE}{}Custo de Circulação: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade Máx.: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de Circulação: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade Máx.: {VELOCITY}{}Tipo de Aeronave: {STRING}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de Circulação: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade Máx.: {VELOCITY}{}Tipo de Aeronave: {STRING}{}Capacidade: {CARGO_LONG}{}Custo de Circulação: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade Máx.: {VELOCITY}{}Tipo de Aeronave: {STRING} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de Circulação: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade Máx.: {VELOCITY}{}Tipo de Aeronave: {STRING} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de Circulação: {CURRENCY_LONG}/ano
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING} - {STRING}
@ -3556,6 +3572,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pression
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Alternar entre a janela de substituição de locomotivas e a janela de substituição de vagões
STR_REPLACE_ENGINES :Locomotivas
STR_REPLACE_WAGONS :Vagões
STR_REPLACE_ALL_RAILTYPE :Todos os veículos ferroviários
STR_REPLACE_HELP_RAILTYPE :{BLACK}Seleccione o tipo de carril para o qual deseja efectuar a substituição dos motores
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Exibe o tipo de motor que substituirá o que está seleccionado à esquerda, se algum
@ -3648,6 +3665,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} ano{P "
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Máx. velocidade: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Vel. máxima: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Velocidade Máx.: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING} {BLACK}Alcance: {LTBLUE}{COMMA} quadrados
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Max. velocidade: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Máx. velocidade: {LTBLUE}{VELOCITY} {BLACK}Máx. E.T.: {LTBLUE}{FORCE}
@ -4018,7 +4037,7 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de Jogo
STR_AI_SETTINGS_CLOSE :{BLACK}Fechar
STR_AI_SETTINGS_RESET :{BLACK}Repor
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_START_DELAY :Número de dias para iniciar esta IA depois da anterior (tomar ou lorgar): {ORANGE}{STRING}
STR_AI_SETTINGS_START_DELAY :Número de dias para iniciar esta IA depois da anterior (aproximadamente): {ORANGE}{STRING}
# Textfile window

@ -2652,7 +2652,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren în propr
STR_ABOUT_OPENTTD :{WHITE}Despre OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Toate drepturile rezervate
STR_ABOUT_VERSION :{BLACK}OpenTTD versiunea {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Echipa OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Echipa OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvează joc

@ -2871,7 +2871,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земля в
STR_ABOUT_OPENTTD :{WHITE}Об OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинальные авторские права {COPYRIGHT} 1995 Chris Sawyer. Все права защищены.
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Команда разработчиков OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Команда разработчиков OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Сохранить игру
@ -3477,10 +3477,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Треб
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Требуется:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}ожидает
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ожидает{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Производит: {YELLOW}{STRING}{STRING}

@ -2882,7 +2882,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemljište u po
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originalni kopirajt {COPYRIGHT} 1995 Chris Sawyer, Sva prava zadržana
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD tim
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD tim
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sačuvaj poziciju

@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司属地
STR_ABOUT_OPENTTD :{WHITE}关于 OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD 团队
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 团队
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}保存游戏
@ -3293,8 +3293,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}需要
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}等待中
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 等待中{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}产出: {YELLOW}{STRING}{STRING}
@ -3363,6 +3363,7 @@ STR_GROUP_REMOVE_ALL_VEHICLES :移除所有车
STR_GROUP_RENAME_CAPTION :{BLACK}重命名分组
STR_GROUP_PROFIT_THIS_YEAR :今年利润:
STR_GROUP_PROFIT_LAST_YEAR :去年利润
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
@ -3562,6 +3563,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}点击
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}可以切换 机车/挂车 替换项目
STR_REPLACE_ENGINES :机车
STR_REPLACE_WAGONS :挂车
STR_REPLACE_ALL_RAILTYPE :所有铁路车辆
STR_REPLACE_HELP_RAILTYPE :{BLACK}选择要更新的车辆对应的铁路类型
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}显示用来替换左侧被选定车辆的新车辆

@ -2755,7 +2755,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Spoločnosťou
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pôvodný copyright: {COPYRIGHT} 1995 Chris Sawyer, všetky práva vyhradené
STR_ABOUT_VERSION :{BLACK}OpenTTD verzia {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 team OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 team OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložiť hru

@ -1525,6 +1525,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Izklop
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Premik slike z levim klikom: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Omogoči pomik pogleda z levim klikom miške in vlečenjem. Primerno za dotične zaslone.
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zapri okno z desnim klikom: {STRING}
STR_CONFIG_SETTING_AUTOSAVE :Samodejno shrani: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izberi časovni interval samodejnega shranjevanja igre
@ -2840,7 +2841,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ozemlje v lasti
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prvotne avtorske pravice {COPYRIGHT} 1995 Chris Sawyer, vse pravice pridržane
STR_ABOUT_VERSION :{BLACK}OpenTTD različica {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 ekipa OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 ekipa OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Shrani igro
@ -3679,6 +3680,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnetna lokomo
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY_LONG} Teža: {WEIGHT_SHORT}{}Hitrost: {VELOCITY} Moč: {POWER}{}Cena delovanja: {CURRENCY_LONG}/leto{}Zmogljivost: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Teža: {WEIGHT_SHORT}{}Hitrost: {VELOCITY} Moč: {POWER} Max. T.E.: {6:FORCE}{}Stroški: {4:CURRENCY_LONG}/yr{}Zmogljivost: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. hitrost: {VELOCITY}{}Zmogljivost: {CARGO_LONG}{}Cena delovanja: {CURRENCY_LONG}/leto
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. hitrost: {VELOCITY}{}Vrsta letala: {STRING}{}Zmogljivost: {CARGO_LONG}{}Stroški obratovanja: {CURRENCY_LONG}/leto
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Zamenjaj {STRING} - {STRING}

@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propied
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright Original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 El equipo OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 El equipo OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Juego
@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necesita
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necesita
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}esperando
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necesita:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperando{STRING}
############ range for produces starts
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}

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