(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466^2
frosch 6 years ago
parent 29dca1be3b
commit 30f73d907a

@ -12,6 +12,7 @@
#include "stdafx.h"
#include <stdarg.h>
#include <algorithm>
#include "debug.h"
#include "fileio_func.h"
@ -4687,16 +4688,60 @@ static void NewSpriteGroup(ByteReader *buf)
group->adjusts = MallocT<DeterministicSpriteGroupAdjust>(group->num_adjusts);
MemCpyT(group->adjusts, adjusts.Begin(), group->num_adjusts);
group->num_ranges = buf->ReadByte();
if (group->num_ranges > 0) group->ranges = CallocT<DeterministicSpriteGroupRange>(group->num_ranges);
for (uint i = 0; i < group->num_ranges; i++) {
group->ranges[i].group = GetGroupFromGroupID(setid, type, buf->ReadWord());
group->ranges[i].low = buf->ReadVarSize(varsize);
group->ranges[i].high = buf->ReadVarSize(varsize);
std::vector<DeterministicSpriteGroupRange> ranges;
ranges.resize(buf->ReadByte());
for (uint i = 0; i < ranges.size(); i++) {
ranges[i].group = GetGroupFromGroupID(setid, type, buf->ReadWord());
ranges[i].low = buf->ReadVarSize(varsize);
ranges[i].high = buf->ReadVarSize(varsize);
}
group->default_group = GetGroupFromGroupID(setid, type, buf->ReadWord());
group->error_group = ranges.size() > 0 ? ranges[0].group : group->default_group;
/* Sort ranges ascending. When ranges overlap, this may required clamping or splitting them */
std::vector<uint32> bounds;
for (uint i = 0; i < ranges.size(); i++) {
bounds.push_back(ranges[i].low);
if (ranges[i].high != UINT32_MAX) bounds.push_back(ranges[i].high + 1);
}
std::sort(bounds.begin(), bounds.end());
bounds.erase(std::unique(bounds.begin(), bounds.end()), bounds.end());
std::vector<const SpriteGroup *> target;
for (uint j = 0; j < bounds.size(); ++j) {
uint32 v = bounds[j];
const SpriteGroup *t = NULL;
for (uint i = 0; i < ranges.size(); i++) {
if (ranges[i].low <= v && v <= ranges[i].high) {
t = ranges[i].group;
}
}
target.push_back(t);
}
assert(target.size() == bounds.size());
std::vector<DeterministicSpriteGroupRange> optimised;
for (uint j = 0; j < bounds.size(); ) {
if (target[j]) {
DeterministicSpriteGroupRange r;
r.group = target[j];
r.low = bounds[j];
while (j < bounds.size() && target[j] == r.group) {
j++;
}
r.high = j < bounds.size() ? bounds[j] - 1 : UINT32_MAX;
optimised.push_back(r);
} else {
j++;
}
}
group->num_ranges = optimised.size();
if (group->num_ranges > 0) {
group->ranges = MallocT<DeterministicSpriteGroupRange>(group->num_ranges);
MemCpyT(group->ranges, &optimised.front(), group->num_ranges);
}
break;
}

@ -10,6 +10,7 @@
/** @file newgrf_spritegroup.cpp Handling of primarily NewGRF action 2. */
#include "stdafx.h"
#include <algorithm>
#include "debug.h"
#include "newgrf_spritegroup.h"
#include "core/pool_func.hpp"
@ -201,6 +202,11 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver
}
static bool RangeHighComparator(const DeterministicSpriteGroupRange& range, uint32 value)
{
return range.high < value;
}
const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) const
{
uint32 last_value = 0;
@ -232,7 +238,7 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
if (!available) {
/* Unsupported variable: skip further processing and return either
* the group from the first range or the default group. */
return SpriteGroup::Resolve(this->num_ranges > 0 ? this->ranges[0].group : this->default_group, object, false);
return SpriteGroup::Resolve(this->error_group, object, false);
}
switch (this->size) {
@ -254,9 +260,17 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
return &nvarzero;
}
for (i = 0; i < this->num_ranges; i++) {
if (this->ranges[i].low <= value && value <= this->ranges[i].high) {
return SpriteGroup::Resolve(this->ranges[i].group, object, false);
if (this->num_ranges > 4) {
DeterministicSpriteGroupRange *lower = std::lower_bound(this->ranges + 0, this->ranges + this->num_ranges, value, RangeHighComparator);
if (lower != this->ranges + this->num_ranges && lower->low <= value) {
assert(lower->low <= value && value <= lower->high);
return SpriteGroup::Resolve(lower->group, object, false);
}
} else {
for (i = 0; i < this->num_ranges; i++) {
if (this->ranges[i].low <= value && value <= this->ranges[i].high) {
return SpriteGroup::Resolve(this->ranges[i].group, object, false);
}
}
}

@ -181,6 +181,8 @@ struct DeterministicSpriteGroup : SpriteGroup {
/* Dynamically allocated, this is the sole owner */
const SpriteGroup *default_group;
const SpriteGroup *error_group; // was first range, before sorting ranges
protected:
const SpriteGroup *Resolve(ResolverObject &object) const;
};

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