Fix disaster vehicles having uninitialised sprite bounds

pull/59/head
Jonathan G Rennison 6 years ago
parent 4cdc253c38
commit 8337fcb271

@ -113,6 +113,7 @@ void DisasterVehicle::UpdateImage()
SpriteID img = this->image_override;
if (img == 0) img = _disaster_images[this->subtype][this->direction];
this->sprite_seq.Set(img);
this->UpdateSpriteSeqBound();
}
/**

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