Commit Graph

1203 Commits (jgrpp)

Author SHA1 Message Date
Jonathan G Rennison 02e19521bc Merge branch 'master' into jgrpp
# Conflicts:
#	src/build_vehicle_gui.cpp
#	src/cheat_gui.cpp
#	src/company_gui.cpp
#	src/error_gui.cpp
#	src/fios_gui.cpp
#	src/gfx_func.h
#	src/graph_gui.cpp
#	src/group_gui.cpp
#	src/misc_gui.cpp
#	src/newgrf_debug_gui.cpp
#	src/order_gui.cpp
#	src/road_gui.cpp
#	src/roadveh_gui.cpp
#	src/settings_gui.cpp
#	src/ship_gui.cpp
#	src/station_gui.cpp
#	src/statusbar_gui.cpp
#	src/subsidy_gui.cpp
#	src/timetable_gui.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/vehicle_gui.cpp
#	src/widget.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
2 years ago
Jonathan G Rennison 1f36c3f3e4 Merge branch 'master' into jgrpp
# Conflicts:
#	src/ai/ai_gui.cpp
#	src/build_vehicle_gui.cpp
#	src/genworld_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/newgrf_sound.cpp
#	src/roadveh.h
#	src/sound.cpp
#	src/station_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehicle_gui.cpp
2 years ago
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2 years ago
Peter Nelson b6ed595176 Codechange: Prefer suggested widget padding. 2 years ago
Peter Nelson 3ff05321dc Change: Use standard padding for AI Debug window. 2 years ago
Peter Nelson 6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Artin Alavi 5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor (#10152) 2 years ago
Artin Alavi cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2 years ago
Jonathan G Rennison 3b7352132b Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/console_cmds.cpp
#	src/linkgraph/linkgraph_gui.cpp
#	src/screenshot.cpp
#	src/settings_gui.cp
2 years ago
Didac Perez Parera 019dcb7b7b
Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895) 2 years ago
Jonathan G Rennison 6459e62fff Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/english.txt
#	src/map_type.h
#	src/network/network_command.cpp
#	src/object_cmd.cpp
#	src/rail_cmd.cpp
#	src/road_cmd.cpp
#	src/road_func.h
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/settings_gui.cpp
#	src/string.cpp
#	src/table/road_land.h
#	src/table/settings/game_settings.ini
#	src/table/settings/world_settings.ini
#	src/tbtr_template_gui_main.h
#	src/train_cmd.cpp
2 years ago
Rubidium d5aafaee15 Codechange: rename and move some strings to make them more consistent with the rest of the strings 2 years ago
Jonathan G Rennison 3e0475b920 Fix crash if GS is removed when GS settings window is open 2 years ago
Jonathan G Rennison 0a9c44d1a2 Merge branch 'master' into jgrpp
# Conflicts:
#	src/airport_gui.cpp
#	src/blitter/32bpp_anim_sse4.cpp
#	src/console_cmds.cpp
#	src/linkgraph/linkgraph_gui.cpp
#	src/newgrf_object.h
#	src/road_gui.cpp
#	src/widgets/road_widget.h
#	src/window.cpp
2 years ago
Peter Nelson edbf99ed17 Change: Use standard sizing for AI competitor limit buttons. 2 years ago
Charles Pigott 9059215b3b Fix #10073: Stop truncating output of list_ai and friends commands 2 years ago
Michael Lutz 3e85e833a7 Codechange: Add support for additional command result values. 2 years ago
Michael Lutz 8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 2 years ago
Michael Lutz 13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2 years ago
Michael Lutz 4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2 years ago
Michael Lutz eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 2 years ago
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2 years ago
Michael Lutz 4fc055d6e9 Codechange: Align parameter order of command callbacks to command handlers. 2 years ago
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2 years ago
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2 years ago
Jonathan G Rennison 9e946d4c5d Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/command.cpp
#	src/console_cmds.cpp
#	src/group_gui.cpp
#	src/lang/catalan.txt
#	src/lang/czech.txt
#	src/lang/danish.txt
#	src/lang/greek.txt
#	src/lang/hungarian.txt
#	src/lang/irish.txt
#	src/lang/japanese.txt
#	src/lang/luxembourgish.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/romanian.txt
#	src/lang/russian.txt
#	src/lang/serbian.txt
#	src/lang/simplified_chinese.txt
#	src/lang/slovak.txt
#	src/lang/spanish_MX.txt
#	src/lang/swedish.txt
#	src/lang/tamil.txt
#	src/lang/traditional_chinese.txt
#	src/lang/turkish.txt
#	src/lang/ukrainian.txt
#	src/lang/vietnamese.txt
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_func.h
#	src/network/network_internal.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/saveload/afterload.cpp
#	src/saveload/newgrf_sl.cpp
#	src/saveload/saveload.h
#	src/script/script_instance.cpp
#	src/toolbar_gui.cpp
#	src/toolbar_gui.h
#	src/vehicle_gui.cpp
#	src/widgets/rail_widget.h
#	src/widgets/vehicle_widget.h
#	src/window.cpp
3 years ago
Jonathan G Rennison faf32200cf Merge tag '12.0-beta1' into jgrpp-beta
# Conflicts:
#	CMakeLists.txt
#	bin/ai/CMakeLists.txt
#	bin/game/CMakeLists.txt
#	src/build_vehicle_gui.cpp
#	src/console_cmds.cpp
#	src/core/overflowsafe_type.hpp
#	src/fios.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/lang/polish.txt
#	src/network/core/game_info.cpp
#	src/network/core/game_info.h
#	src/network/core/tcp_game.cpp
#	src/network/core/tcp_game.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_coordinator.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf_engine.cpp
#	src/openttd.cpp
#	src/rev.cpp.in
#	src/settings_type.h
#	src/train.h
#	src/train_cmd.cpp
3 years ago
Jonathan G Rennison 62afd94b47 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/company_cmd.cpp
#	src/economy.cpp
#	src/lang/swedish.txt
#	src/network/network_command.cpp
#	src/news_gui.cpp
#	src/saveload/saveload.h
#	src/script/api/script_list.cpp
#	src/video/cocoa/cocoa_v.mm
#	src/video/sdl2_v.cpp
3 years ago
Patric Stout 394c749b6b
Change: Heading for 13 now (#9573) 3 years ago
Patric Stout eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
3 years ago
Rubidium 3237e97b35 Cleanup: [Script] Use nullptr instead of 0 or NULL 3 years ago
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 3 years ago
glx22 994bf19aef Fix f6d5c01: Delay deletion when closing windows 3 years ago
Jonathan G Rennison 253772e9af Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	COMPILING.md
#	src/console.cpp
#	src/console_cmds.cpp
#	src/console_internal.h
#	src/rev.cpp.in
3 years ago
Jonathan G Rennison ba418f9d0d Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/simplified_chinese.txt
#	src/network/core/tcp_content.cpp
#	src/network/core/udp.cpp
#	src/network/network_server.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/table/gameopt_settings.ini
3 years ago
Peter Nelson 2a0365b3d9 Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
3 years ago
PeterN 195cf31cb9
Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. (#9044) 3 years ago
Jonathan G Rennison 5e14b54a0c Merge branch 'master' into jgrpp 3 years ago
Patric Stout 9bfa7198fd
Change: Heading for 1.12 now (#8862) 3 years ago
Tyler Trahan de891238d6
Change: Recolour graph windows to brown (#8700) 3 years ago
Jonathan G Rennison 650d5e014e Merge branch 'master' into jgrpp
# Conflicts:
#	src/ai/ai_gui.cpp
#	src/company_cmd.cpp
#	src/lang/estonian.txt
#	src/lang/german.txt
#	src/lang/hungarian.txt
#	src/lang/korean.txt
#	src/lang/slovak.txt
#	src/main_gui.cpp
#	src/video/sdl2_v.cpp
3 years ago
Jonathan G Rennison b7ddd486cf Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/cargopacket.cpp
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/core/pool_func.hpp
#	src/date.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/ground_vehicle.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/mcf.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_station.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/station_kdtree.h
#	src/string_func.h
#	src/table/settings.ini
#	src/tgp.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/viewport_sprite_sorter_sse4.cpp
#	src/window.cpp
3 years ago
Jonathan G Rennison 6c3e5642f8 Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/crashlog.cpp
#	src/fileio.cpp
#	src/fileio_func.h
#	src/fios_gui.cpp
#	src/ini_load.cpp
#	src/ini_type.h
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/network_client.cpp
#	src/order_base.h
#	src/order_cmd.cpp
#	src/os/windows/win32.cpp
#	src/road_cmd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/settings.ini
#	src/tree_cmd.cpp
#	src/tree_gui.cpp
#	src/vehicle_base.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/cocoa/event.mm
#	src/video/cocoa/wnd_quartz.mm
#	src/viewport.cpp
#	src/widgets/tree_widget.h
3 years ago
Jonathan G Rennison 39df1c49a1 Merge branch 'master' into jgrpp
# Conflicts:
#	src/fileio.cpp
#	src/group_gui.cpp
#	src/industry.h
#	src/lang/korean.txt
#	src/linkgraph/linkgraphjob.cpp
#	src/linkgraph/linkgraphjob.h
#	src/linkgraph/linkgraphschedule.cpp
#	src/linkgraph/linkgraphschedule.h
#	src/openttd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/town_cmd.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
3 years ago
glx22 07385c3662 Fix: Use the same safety checks as 'stop_ai' for 'reload_ai' 3 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 3 years ago
Jonathan G Rennison 833fa42c3f GS: Enable the reload button in debug window for AI/GS developers 3 years ago
SamuXarick dc5b8020cc
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Also enables the Reset button while in-game for AI configs.
3 years ago
Michael Lutz b408fe77f7 Codechange: Use std::string in file scanners. 3 years ago
Patric Stout 8fa2a67f6b Fix f66baa44: for-loop is no longer increasing "i"
During conversion it was overlooked that the for-loop used to do
this. Oops.
3 years ago
Patric Stout e6e91a345c
Fix f66baa44: index was off by one (#8433)
i++ in the 3rd part of a for() is post, not pre. Oops.
3 years ago
Patric Stout f66baa444f
Codechange: use C++11 constructs for for-each loops (#8432) 3 years ago
Patric Stout 4319d31036 Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
3 years ago
Jonathan G Rennison bbbda0739b Add third DoCommand parameter p3 4 years ago
Jonathan G Rennison b90a297837 Script: Allow AI/GS developers to change game script in-game 4 years ago
Jonathan G Rennison 5b78090a61 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	src/saveload/town_sl.cpp
#	src/screenshot.h
#	src/script/api/ai/ai_date.hpp.sq
#	src/script/api/ai/ai_marine.hpp.sq
#	src/script/api/ai/ai_station.hpp.sq
#	src/script/api/game/game_date.hpp.sq
#	src/script/api/game/game_marine.hpp.sq
#	src/script/api/game/game_station.hpp.sq
#	src/script/api/game/game_window.hpp.sq
#	src/script/api/script_window.hpp
#	src/script/api/template/template_window.hpp.sq
#	src/signal.cpp
#	src/statusbar_gui.cpp
#	src/toolbar_gui.cpp
#	src/viewport.cpp
#	src/viewport_func.h
4 years ago
glx 4079c47b6c Change: rewrote squirrel_export in CMake 4 years ago
TechGeekNZ cf8ea74733 Update: Merge branch 'jgrpp_master_cmake' into jgrpp_cmake 4 years ago
Patric Stout 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Jonathan G Rennison 677940cfc6 Merge branch 'master' into jgrpp 4 years ago
Michael Lutz 1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 4 years ago
Jonathan G Rennison b96e7f78fb Merge branch 'master' into jgrpp 4 years ago
Quipyowert2 4552b17691 Codechange: Avoid copying function parameters by using const references 4 years ago
glx 47790b09a4 Codechange: Simplify CheckAPIVersion() 4 years ago
Jonathan G Rennison babe98cdb1 Merge branch 'master' into jgrpp
# Conflicts:
#	src/network/network_server.h
#	src/pathfinder/yapf/yapf_road.cpp
#	src/viewport.cpp
4 years ago
glx 2f264f2c92 Change: Heading for 1.11 now 4 years ago
Samu 3089c625e4 Fix #7088: close AI/GS textfile window when their data are invalid 4 years ago
Jonathan G Rennison 7960db35f2 Merge branch 'master' into jgrpp
# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
4 years ago
glx 3a14cea068 Codechange: Replace FOR_ALL_COMPANIES with range-based for loops 5 years ago
Jonathan G Rennison cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Jonathan G Rennison ca3c72438e Merge branch 'master' into jgrpp
# Conflicts:
#	Makefile.bundle.in
#	src/os/macosx/string_osx.cpp
#	src/station_cmd.cpp
5 years ago
glx 12e43c697d Add: [Script] ScriptEventVehicleAutoReplaced. 5 years ago
Jonathan G Rennison 158f063a38 Avoid redundant re-scans for AI and game script files 5 years ago
Jonathan G Rennison 1f535915d1 Merge branch 'master' into jgrpp-nrt
# Conflicts:
#	config.lib
#	src/core/bitmath_func.hpp
#	src/lang/korean.txt
#	src/main_gui.cpp
#	src/order_gui.cpp
#	src/script/api/script_object.cpp
#	src/station_cmd.cpp
#	src/video/cocoa/wnd_quartz.mm
5 years ago
glx22 b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 5 years ago
Jonathan G Rennison dbc5f1baed Merge branch 'master' into jgrpp-nrt
# Conflicts:
#	src/fontcache.cpp
#	src/game/game_text.cpp
#	src/lang/korean.txt
#	src/os/macosx/crashlog_osx.cpp
#	src/os/windows/crashlog_win.cpp
#	src/station_cmd.cpp
#	src/viewport.cpp
5 years ago
Jonathan G Rennison ba8ed880c1 Merge branch 'master' into jgrpp-nrt
Merge NRT feature

# Conflicts:
#	docs/landscape.html
#	docs/landscape_grid.html
#	src/bridge_map.h
#	src/build_vehicle_gui.cpp
#	src/company_base.h
#	src/company_cmd.cpp
#	src/misc_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_engine.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/npf/npf.cpp
#	src/road_cmd.cpp
#	src/road_func.h
#	src/road_gui.cpp
#	src/road_map.h
#	src/road_type.h
#	src/roadveh_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/script/api/script_bridge.cpp
#	src/table/newgrf_debug_data.h
#	src/tile_cmd.h
#	src/town_cmd.cpp
#	src/tunnel_map.h
#	src/tunnelbridge_cmd.cpp
5 years ago
Jonathan G Rennison 36eb4165b8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/bridge_map.h
#	src/crashlog.cpp
#	src/industry.h
#	src/linkgraph/linkgraph_type.h
#	src/order_type.h
#	src/saveload/afterload.cpp
#	src/settings.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/spritecache.cpp
#	src/stdafx.h
#	src/table/settings.h.preamble
#	src/train.h
#	src/vehicle.cpp
#	src/viewport.cpp
#	src/viewport_func.h
#	src/widgets/station_widget.h
#	src/zoom_func.h
#	src/zoom_type.h
5 years ago
Niels Martin Hansen 140a96b3a0 Change: Limit memory allocations for each Squirrel instance
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
5 years ago
Jonathan G Rennison d734e6a9f1 Add scope info logging to AI::GameLoop() 5 years ago
peter1138 3293f08e0b Add: New RoadType API functions. 5 years ago
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Michael Lutz c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
5 years ago
glx22 a1e492d0d8
Fix #7439: don't overwrite CompanyRemoveReason with ClientID (#7465) 5 years ago
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 5 years ago
peter1138 317f69c152 Codechange: Use override specifier in Window-derived classes. 5 years ago
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
5 years ago
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
5 years ago
frosch a67ee02529
Change: Heading for 1.10 now (#7319) 5 years ago
Niels Martin Hansen 7e1e2756d4 Add: Show performance of AI and GS in framerate window 5 years ago
Samu 66d23e3e86 Fix #7090: Close Query String window after rebuilding AI/GS settings 5 years ago
Samu 19fa960d83 Fix #7091: Close dropdown menu windows after rebuilding AI/GS settings 5 years ago
PeterN aa737715dd
Fix #7151: AI start date deviation was still applied when not set to a random AI. (#7223) 5 years ago
glx 8e7fe3973f Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions 5 years ago
Samu 011257dc88 Change: Allow AI companies to start immediately.
Allow multiple AIs to possibly start in the same tick.
start_date = 0 becomes a special case, where random deviation does not occur.
If start_date was not already 0, then a minimum value of 1 must apply.
5 years ago
Peter Nelson 0355f887d9 Fix #6438: Properly invalidate AI Settings window when max no competitor setting is changed. 5 years ago
glx b22fbfbe3d Add: allow opening of one TextfileWindow per type 5 years ago
glx22 654b635f6f Fix #7122: OnClick() and DrawWidget() editability was inconsistent in AISettingsWindow (#7123) 5 years ago
PeterN 5ff0c24993 Fix #6780: Some windows didn't get updated from OnTick() (#7048) 5 years ago
glx c540d72445 Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32 6 years ago
frosch 09d4735679 (svn r27993) -Change: Heading for 1.9 now 6 years ago
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 7 years ago
peter1138 86eae807be (svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list. 7 years ago
peter1138 c55f586df8 (svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden. 7 years ago
frosch afcef7faa6 (svn r27780) -Update: Numbers 7 years ago
frosch d8b465f556 (svn r27581) -Fix [FS#6461]: Button size computation in script configuration window. (adf88) 8 years ago
frosch 0c7c0ada78 (svn r27518) -Update: Numbers 8 years ago
zuu aabc46712a (svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window. 9 years ago
frosch 8fc86bc5f5 (svn r27193) -Fix (r27192): Incomplete copy/paste. 9 years ago
frosch 6477356dd2 (svn r27192) -Change: heading for 1.6 now 9 years ago
frosch bed0370ad1 (svn r27187) -Fix: Code style. 9 years ago
peter1138 d4a9b3aced (svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings windows. 10 years ago
fonsinchen 2128f1e929 (svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via 10 years ago
rubidium 33ab505567 (svn r26774) -Cleanup [Squirrel]: remove _SC macro 10 years ago
rubidium 6e99a55928 (svn r26583) -Fix [FS#5974]: Game script could be changed in game by double clicking 10 years ago
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 10 years ago
rubidium a5274117bd (svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names 10 years ago
rubidium 5b82822c12 (svn r26486) -Codechange: replace a number of snprintfs with seprintf 10 years ago
frosch ef4c2ce031 (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat. 10 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
frosch db96a109ff (svn r26406) -Change: heading for 1.5 now 10 years ago
rubidium 83eeba28b7 (svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns 11 years ago
rubidium 81ce9ad189 (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game 11 years ago
frosch 43ec0bf0c1 (svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size. 11 years ago
frosch e184b9799c (svn r25533) -Codechange: Use SetCapacityFromWidget more often. 11 years ago
frosch 5f8f71edf0 (svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window. 11 years ago
frosch 98fdd20f84 (svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets. 11 years ago
frosch fef30983e6 (svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList. 11 years ago
frosch ee4e68bd5e (svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible. 11 years ago
frosch 5cb174c6b8 (svn r25412) -Codechange: Make use of Window::OnHotkey 11 years ago
frosch 1b8b1f3f6c (svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member. 11 years ago
frosch d9e9710cb3 (svn r25408) -Codechange: Simplify hotkeys by removing unused stuff. 11 years ago
frosch bb308c5e30 (svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file. 11 years ago
frosch 4e4e635916 (svn r25294) -Feature: Add another button to window title bars to resize the window to its default size. 11 years ago
frosch 8157a8afd8 (svn r25290) -Add: Assign string names to notable windows. 11 years ago
frosch 56e4a8c4d6 (svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction. 11 years ago
rubidium 001fdc3682 (svn r25236) -Fix [FS#5547]: crash when AI is executing a command as it is bankrupted (removed from the game)
The command is placed in a queue for processing before it is bankrupted, after that the command
is executed. This command yields a failure because the company does not exist, but then it still
needs to call the callback. This callback tries to access the AI's virtual machine without any
checks, so it starts to read a just freed pointer and segfaults.
11 years ago
zuu c6187b5d97 (svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window. 11 years ago
frosch 9b06e79765 (svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData. 11 years ago
rubidium 7ff6598cd2 (svn r25001) -Change: heading for 1.4 now 11 years ago
frosch a00320c61d (svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts. 12 years ago
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
frosch 812ae4140a (svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs. 12 years ago
frosch e43bf5dabd (svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom. 12 years ago
frosch a499435351 (svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables. 12 years ago
frosch 545b6de900 (svn r24747) -Fix: Some editboxes had a different colour than the rest of the window. 12 years ago
frosch f5d8ba5d7f (svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead. 12 years ago