Merge branch 'master' into jgrpp

# Conflicts:
#	cmake/CompileFlags.cmake
#	src/crashlog.cpp
#	src/crashlog.h
#	src/date_type.h
#	src/depot_type.h
#	src/landscape.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/macosx/crashlog_osx.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/pathfinder/npf/npf.cpp
#	src/road_cmd.cpp
#	src/script/api/script_infrastructure.cpp
#	src/stdafx.h
#	src/table/settings/gui_settings.ini
#	src/table/settings/pathfinding_settings.ini
#	src/tests/CMakeLists.txt
pull/603/merge
Jonathan G Rennison 6 months ago
commit fc1c47cbd2

@ -307,6 +307,14 @@ endif()
if(MSVC) if(MSVC)
# Add DPI manifest to project; other WIN32 targets get this via ottdres.rc # Add DPI manifest to project; other WIN32 targets get this via ottdres.rc
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest") target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
# If target -static is used, switch our project to static (/MT) too.
# If the target ends on -static-md, it will remain dynamic (/MD).
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
set_property(TARGET openttd_lib PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set_property(TARGET openttd PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set_property(TARGET openttd_test PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif() endif()
add_subdirectory(${CMAKE_SOURCE_DIR}/bin) add_subdirectory(${CMAKE_SOURCE_DIR}/bin)

@ -180,7 +180,7 @@ switch (a) {
case 1: case 1:
DoSomething(); DoSomething();
/* FALL THROUGH */ FALLTHROUGH;
case 2: case 2:
DoMore(); DoMore();
@ -191,7 +191,7 @@ switch (a) {
int r = 2; int r = 2;
DoEvenMore(a); DoEvenMore(a);
/* FALL THROUGH */ FALLTHROUGH;
} }
case 4: { case 4: {

@ -4,25 +4,6 @@
# #
macro(compile_flags) macro(compile_flags)
if(MSVC) if(MSVC)
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
# Switch to MT (static) instead of MD (dynamic) binary
# For MSVC two generators are available
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
# configuration of the build tree
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
# specify all configurations that will be available in the generated solution
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
# Set usage of static runtime for all configurations
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
string(TOUPPER "CMAKE_C_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
endforeach()
endif()
# "If /Zc:rvalueCast is specified, the compiler follows section 5.4 of the # "If /Zc:rvalueCast is specified, the compiler follows section 5.4 of the
# C++11 standard". We need C++11 for the way we use threads. # C++11 standard". We need C++11 for the way we use threads.
add_compile_options(/Zc:rvalueCast) add_compile_options(/Zc:rvalueCast)
@ -61,8 +42,8 @@ macro(compile_flags)
if(MSVC) if(MSVC)
add_compile_options(/W3) add_compile_options(/W3)
if(MSVC_VERSION GREATER 1929 AND CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") if(MSVC_VERSION GREATER 1929 AND MSVC_VERSION LESS 1937 AND CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
# Starting with version 19.30, there is an optimisation bug, see #9966 for details # Starting with version 19.30 (fixed in version 19.37), there is an optimisation bug, see #9966 for details
# This flag disables the broken optimisation to work around the bug # This flag disables the broken optimisation to work around the bug
add_compile_options(/d2ssa-rse-) add_compile_options(/d2ssa-rse-)
endif() endif()

@ -19,14 +19,14 @@ your operating system:
- Windows: - Windows:
- `C:\My Documents\OpenTTD` (95, 98, ME) - `C:\My Documents\OpenTTD` (95, 98, ME)
- `C:\Documents and Settings\<username>\My Documents\OpenTTD` (2000, XP) - `C:\Documents and Settings\<username>\My Documents\OpenTTD` (2000, XP)
- `C:\Users\<username>\Documents\OpenTTD` (Vista, 7, 8.1, 10) - `C:\Users\<username>\Documents\OpenTTD` (Vista, 7, 8.1, 10, 11)
- macOS: `~/Documents/OpenTTD` - macOS: `~/Documents/OpenTTD`
- Linux: `$XDG_DATA_HOME/openttd` which is usually `~/.local/share/openttd` - Linux: `$XDG_DATA_HOME/openttd` which is usually `~/.local/share/openttd`
when built with XDG base directory support, otherwise `~/.openttd` when built with XDG base directory support, otherwise `~/.openttd`
3. The shared directory 3. The shared directory
- Windows: - Windows:
- `C:\Documents and Settings\All Users\Shared Documents\OpenTTD` (2000, XP) - `C:\Documents and Settings\All Users\Shared Documents\OpenTTD` (2000, XP)
- `C:\Users\Public\Documents\OpenTTD` (Vista, 7, 8.1, 10) - `C:\Users\Public\Documents\OpenTTD` (Vista, 7, 8.1, 10, 11)
- macOS: `/Library/Application Support/OpenTTD` - macOS: `/Library/Application Support/OpenTTD`
- Linux: not available - Linux: not available
4. The binary directory (where the OpenTTD executable is) 4. The binary directory (where the OpenTTD executable is)

@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*- .\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage. .\" Please adjust this date whenever revising the manpage.
.Dd October 13, 2014 .Dd August 12, 2023
.Dt OPENTTD 6 .Dt OPENTTD 6
.Os .Os
.Sh NAME .Sh NAME
@ -8,7 +8,7 @@
.Nd open source clone of the Microprose game \(lqTransport Tycoon Deluxe\(rq .Nd open source clone of the Microprose game \(lqTransport Tycoon Deluxe\(rq
.Sh SYNOPSIS .Sh SYNOPSIS
.Nm .Nm
.Op Fl efhx .Op Fl efhQxX
.Op Fl b Ar blitter .Op Fl b Ar blitter
.Op Fl c Ar config_file .Op Fl c Ar config_file
.Op Fl d Op Ar level | Ar cat Ns = Ns Ar lvl Ns Op , Ns Ar ... .Op Fl d Op Ar level | Ar cat Ns = Ns Ar lvl Ns Op , Ns Ar ...
@ -19,7 +19,7 @@
.Op Fl l Ar host Ns Op : Ns Ar port .Op Fl l Ar host Ns Op : Ns Ar port
.Op Fl m Ar driver .Op Fl m Ar driver
.Op Fl M Ar musicset .Op Fl M Ar musicset
.Op Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar player .Op Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar company
.Op Fl p Ar password .Op Fl p Ar password
.Op Fl P Ar password .Op Fl P Ar password
.Op Fl q Ar savegame .Op Fl q Ar savegame
@ -29,7 +29,7 @@
.Op Fl t Ar year .Op Fl t Ar year
.Op Fl v Ar driver .Op Fl v Ar driver
.Sh OPTIONS .Sh OPTIONS
.Bl -tag -width "-n host[:port][#player]" .Bl -tag -width "-n host[:port][#company]"
.It Fl b Ar blitter .It Fl b Ar blitter
Select the blitter Select the blitter
.Ar blitter ; .Ar blitter ;
@ -83,10 +83,8 @@ see
.Fl h .Fl h
for a full list. for a full list.
.It Fl l Ar host Ns Op : Ns Ar port .It Fl l Ar host Ns Op : Ns Ar port
Redirect Redirect debug output; see
.Fn DEBUG .Fl d .
output; see
.Fl D .
.It Fl m Ar driver .It Fl m Ar driver
Select the music driver Select the music driver
.Ar driver ; .Ar driver ;
@ -99,8 +97,8 @@ Select the music set
see see
.Fl h .Fl h
for a full list. for a full list.
.It Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar player .It Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar company
Join a network game, optionally specifying a port to connect to and player to Join a network game, optionally specifying a port to connect to and company to
play as. play as.
.It Fl p Ar password .It Fl p Ar password
Password used to join server. Password used to join server.
@ -112,6 +110,14 @@ Only useful with
.Fl n . .Fl n .
.It Fl q Ar savegame .It Fl q Ar savegame
Write some information about the specified savegame and exit. Write some information about the specified savegame and exit.
.It Fl Q
Don't scan for/load NewGRF files on startup.
.Pp
Passing
.Fl Q
twice (so,
.Fl QQ
) will disable NewGRF scanning/loading entirely.
.It Fl r Ar width Ns x Ns Ar height .It Fl r Ar width Ns x Ns Ar height
Set the resolution to Set the resolution to
.Ar width .Ar width
@ -141,6 +147,8 @@ see
for a full list. for a full list.
.It Fl x .It Fl x
Do not automatically save to config file on exit. Do not automatically save to config file on exit.
.It Fl X
Do not use global folders to search for files.
.El .El
.Sh SEE ALSO .Sh SEE ALSO
.Lk https://wiki.openttd.org "Wiki" .Lk https://wiki.openttd.org "Wiki"

@ -442,7 +442,6 @@ add_files(
story_base.h story_base.h
story_gui.cpp story_gui.cpp
story_type.h story_type.h
strgen/strgen.h
string.cpp string.cpp
string_base.h string_base.h
string_extra.cpp string_extra.cpp

@ -239,9 +239,9 @@ static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListIt
*/ */
static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{ {
const int va = Engine::Get(a.engine_id)->intro_date; const auto va = Engine::Get(a.engine_id)->intro_date;
const int vb = Engine::Get(b.engine_id)->intro_date; const auto vb = Engine::Get(b.engine_id)->intro_date;
const int r = va - vb; const auto r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */ /* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b); if (r == 0) return EngineNumberSorter(a, b);
@ -1176,7 +1176,7 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number,
if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) { if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
/* Design date - Life length */ /* Design date - Life length */
SetDParam(0, ymd.year); SetDParam(0, ymd.year);
SetDParam(1, e->GetLifeLengthInDays() / DAYS_IN_LEAP_YEAR); SetDParam(1, DateToYear(e->GetLifeLengthInDays()));
DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE); DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
y += FONT_HEIGHT_NORMAL; y += FONT_HEIGHT_NORMAL;

@ -134,12 +134,6 @@ char *CrashLog::LogCompiler(char *buffer, const char *last) const
return buffer; return buffer;
} }
/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
{
/* Stub implementation; not all OSes support this. */
return buffer;
}
#ifdef USE_SCOPE_INFO #ifdef USE_SCOPE_INFO
/* virtual */ char *CrashLog::LogScopeInfo(char *buffer, const char *last) const /* virtual */ char *CrashLog::LogScopeInfo(char *buffer, const char *last) const
{ {
@ -616,9 +610,6 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last)
buffer = this->TryCrashLogFaultSection(buffer, last, "libraries", [](CrashLog *self, char *buffer, const char *last) -> char * { buffer = this->TryCrashLogFaultSection(buffer, last, "libraries", [](CrashLog *self, char *buffer, const char *last) -> char * {
return self->LogLibraries(buffer, last); return self->LogLibraries(buffer, last);
}); });
buffer = this->TryCrashLogFaultSection(buffer, last, "modules", [](CrashLog *self, char *buffer, const char *last) -> char * {
return self->LogModules(buffer, last);
});
buffer = this->TryCrashLogFaultSection(buffer, last, "gamelog", [](CrashLog *self, char *buffer, const char *last) -> char * { buffer = this->TryCrashLogFaultSection(buffer, last, "gamelog", [](CrashLog *self, char *buffer, const char *last) -> char * {
return self->LogGamelog(buffer, last); return self->LogGamelog(buffer, last);
}); });
@ -954,12 +945,11 @@ void CrashLog::SendSurvey() const
* Makes the crash log, writes it to a file and then subsequently tries * Makes the crash log, writes it to a file and then subsequently tries
* to make a crash dump and crash savegame. It uses DEBUG to write * to make a crash dump and crash savegame. It uses DEBUG to write
* information like paths to the console. * information like paths to the console.
* @return true when everything is made successfully.
*/ */
bool CrashLog::MakeCrashLog(char *buffer, const char *last) void CrashLog::MakeCrashLog(char *buffer, const char *last)
{ {
/* Don't keep looping logging crashes. */ /* Don't keep looping logging crashes. */
if (CrashLog::HaveAlreadyCrashed()) return false; if (CrashLog::HaveAlreadyCrashed()) return;
CrashLog::RegisterCrashed(); CrashLog::RegisterCrashed();
char *name_buffer_date = this->name_buffer + seprintf(this->name_buffer, lastof(this->name_buffer), "crash-"); char *name_buffer_date = this->name_buffer + seprintf(this->name_buffer, lastof(this->name_buffer), "crash-");
@ -986,18 +976,15 @@ bool CrashLog::MakeCrashLog(char *buffer, const char *last)
printf("Failed to acquire gamelock before filling crash log\n\n"); printf("Failed to acquire gamelock before filling crash log\n\n");
} }
char filename[MAX_PATH];
bool ret = true;
printf("Crash encountered, generating crash log...\n"); printf("Crash encountered, generating crash log...\n");
printf("Writing crash log to disk...\n"); printf("Writing crash log to disk...\n");
bool bret = this->WriteCrashLog("", filename, lastof(filename), this->name_buffer, &(this->crash_file)); bool bret = this->WriteCrashLog("", this->crashlog_filename, lastof(this->crashlog_filename), this->name_buffer, &(this->crash_file));
if (bret) { if (bret) {
printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename); printf("Crash log written to %s. Please add this file to any bug reports.\n\n", this->crashlog_filename);
} else { } else {
printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n"); printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
ret = false; seprintf(this->crashlog_filename, lastof(this->crashlog_filename), "(failed to write crash log)");
} }
this->crash_buffer_write = buffer; this->crash_buffer_write = buffer;
@ -1007,12 +994,12 @@ bool CrashLog::MakeCrashLog(char *buffer, const char *last)
/* Don't mention writing crash dumps because not all platforms support it. */ /* Don't mention writing crash dumps because not all platforms support it. */
int dret = this->WriteCrashDump(filename, lastof(filename)); int dret = this->WriteCrashDump(this->crashdump_filename, lastof(this->crashdump_filename));
if (dret < 0) { if (dret < 0) {
printf("Writing crash dump failed.\n\n"); printf("Writing crash dump failed.\n\n");
ret = false;
} else if (dret > 0) { } else if (dret > 0) {
printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename); printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", this->crashdump_filename);
seprintf(this->crashdump_filename, lastof(this->crashdump_filename), "(failed to write crash dump)");
} }
SetScreenshotAuxiliaryText("Crash Log", buffer); SetScreenshotAuxiliaryText("Crash Log", buffer);
@ -1023,16 +1010,13 @@ bool CrashLog::MakeCrashLog(char *buffer, const char *last)
printf("Failed to acquire gamelock before writing crash savegame and screenshot, proceeding without lock as current owner is probably stuck\n\n"); printf("Failed to acquire gamelock before writing crash savegame and screenshot, proceeding without lock as current owner is probably stuck\n\n");
} }
bret = CrashLog::MakeCrashSavegameAndScreenshot(); CrashLog::MakeCrashSavegameAndScreenshot();
if (!bret) ret = false;
return ret;
} }
bool CrashLog::MakeCrashLogWithStackBuffer() void CrashLog::MakeCrashLogWithStackBuffer()
{ {
char buffer[65536 * 4]; char buffer[65536 * 4];
return this->MakeCrashLog(buffer, lastof(buffer)); this->MakeCrashLog(buffer, lastof(buffer));
} }
/** /**
@ -1041,7 +1025,7 @@ bool CrashLog::MakeCrashLogWithStackBuffer()
* information like paths to the console. * information like paths to the console.
* @return true when everything is made successfully. * @return true when everything is made successfully.
*/ */
bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const void CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const
{ {
char filename[MAX_PATH]; char filename[MAX_PATH];
@ -1052,8 +1036,6 @@ bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_ou
}); });
const char * const last = buffer + length - 1; const char * const last = buffer + length - 1;
bool ret = true;
const char *mode = _network_server ? "server" : "client"; const char *mode = _network_server ? "server" : "client";
char name_buffer[64]; char name_buffer[64];
@ -1075,17 +1057,13 @@ bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_ou
printf("Desync log written to %s. Please add this file to any bug reports.\n\n", filename); printf("Desync log written to %s. Please add this file to any bug reports.\n\n", filename);
} else { } else {
printf("Writing desync log failed.\n\n"); printf("Writing desync log failed.\n\n");
ret = false;
} }
if (info.defer_savegame_write != nullptr) { if (info.defer_savegame_write != nullptr) {
info.defer_savegame_write->name_buffer = name_buffer; info.defer_savegame_write->name_buffer = name_buffer;
} else { } else {
bret = this->WriteDesyncSavegame(buffer, name_buffer); this->WriteDesyncSavegame(buffer, name_buffer);
if (!bret) ret = false;
} }
return ret;
} }
/* static */ bool CrashLog::WriteDesyncSavegame(const char *log_data, const char *name_buffer) /* static */ bool CrashLog::WriteDesyncSavegame(const char *log_data, const char *name_buffer)
@ -1112,7 +1090,7 @@ bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_ou
* information like paths to the console. * information like paths to the console.
* @return true when everything is made successfully. * @return true when everything is made successfully.
*/ */
bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const void CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const
{ {
char filename[MAX_PATH]; char filename[MAX_PATH];
@ -1123,8 +1101,6 @@ bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const
}); });
const char * const last = buffer + length - 1; const char * const last = buffer + length - 1;
bool ret = true;
char name_buffer[64]; char name_buffer[64];
char *name_buffer_date = name_buffer + seprintf(name_buffer, lastof(name_buffer), "inconsistency-"); char *name_buffer_date = name_buffer + seprintf(name_buffer, lastof(name_buffer), "inconsistency-");
UTCTime::Format(name_buffer_date, lastof(this->name_buffer), "%Y%m%dT%H%M%SZ"); UTCTime::Format(name_buffer_date, lastof(this->name_buffer), "%Y%m%dT%H%M%SZ");
@ -1137,7 +1113,6 @@ bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const
printf("Inconsistency log written to %s. Please add this file to any bug reports.\n\n", filename); printf("Inconsistency log written to %s. Please add this file to any bug reports.\n\n", filename);
} else { } else {
printf("Writing inconsistency log failed.\n\n"); printf("Writing inconsistency log failed.\n\n");
ret = false;
} }
_savegame_DBGL_data = buffer; _savegame_DBGL_data = buffer;
@ -1146,13 +1121,10 @@ bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const
if (bret) { if (bret) {
printf("info savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename); printf("info savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
} else { } else {
ret = false;
printf("Writing inconsistency savegame failed. Please attach the last (auto)save to any bug reports.\n\n"); printf("Writing inconsistency savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
} }
_savegame_DBGL_data = nullptr; _savegame_DBGL_data = nullptr;
_save_DBGC_data = false; _save_DBGC_data = false;
return ret;
} }
/** /**
@ -1160,12 +1132,11 @@ bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const
* information like paths to the console. * information like paths to the console.
* @return true when everything is made successfully. * @return true when everything is made successfully.
*/ */
bool CrashLog::MakeVersionInfoLog() const void CrashLog::MakeVersionInfoLog() const
{ {
char buffer[65536]; char buffer[65536];
this->FillVersionInfoLog(buffer, lastof(buffer)); this->FillVersionInfoLog(buffer, lastof(buffer));
printf("%s\n", buffer); printf("%s\n", buffer);
return true;
} }
/** /**
@ -1173,32 +1144,27 @@ bool CrashLog::MakeVersionInfoLog() const
* information like paths to the console. * information like paths to the console.
* @return true when everything is made successfully. * @return true when everything is made successfully.
*/ */
bool CrashLog::MakeCrashSavegameAndScreenshot() const void CrashLog::MakeCrashSavegameAndScreenshot()
{ {
char filename[MAX_PATH];
bool ret = true;
printf("Writing crash savegame...\n"); printf("Writing crash savegame...\n");
bool bret = this->WriteSavegame(filename, lastof(filename), this->name_buffer); bool bret = this->WriteSavegame(this->savegame_filename, lastof(this->savegame_filename), this->name_buffer);
if (bret) { if (bret) {
printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename); printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", this->savegame_filename);
} else { } else {
ret = false;
printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n"); printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
seprintf(this->savegame_filename, lastof(this->savegame_filename), "(failed to write crash savegame)");
} }
printf("Writing crash screenshot...\n"); printf("Writing crash screenshot...\n");
bret = this->WriteScreenshot(filename, lastof(filename), this->name_buffer); bret = this->WriteScreenshot(this->screenshot_filename, lastof(this->screenshot_filename), this->name_buffer);
if (bret) { if (bret) {
printf("Crash screenshot written to %s. Please add this file to any bug reports.\n\n", filename); printf("Crash screenshot written to %s. Please add this file to any bug reports.\n\n", this->screenshot_filename);
} else { } else {
ret = false;
printf("Writing crash screenshot failed.\n\n"); printf("Writing crash screenshot failed.\n\n");
seprintf(this->screenshot_filename, lastof(this->screenshot_filename), "(failed to write crash screenshot)");
} }
this->SendSurvey(); this->SendSurvey();
return ret;
} }
/** /**

@ -117,15 +117,6 @@ protected:
*/ */
virtual char *LogRegisters(char *buffer, const char *last) const; virtual char *LogRegisters(char *buffer, const char *last) const;
/**
* Writes the dynamically linked libraries/modules to the buffer, if there
* is information about it available.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogModules(char *buffer, const char *last) const;
#ifdef USE_SCOPE_INFO #ifdef USE_SCOPE_INFO
/** /**
* Writes the scope info log to the buffer. * Writes the scope info log to the buffer.
@ -157,6 +148,15 @@ public:
FILE *crash_file = nullptr; FILE *crash_file = nullptr;
const char *crash_buffer_write = nullptr; const char *crash_buffer_write = nullptr;
/** Buffer for the filename of the crash log */
char crashlog_filename[MAX_PATH];
/** Buffer for the filename of the crash dump */
char crashdump_filename[MAX_PATH];
/** Buffer for the filename of the crash savegame */
char savegame_filename[MAX_PATH];
/** Buffer for the filename of the crash screenshot */
char screenshot_filename[MAX_PATH];
/** Stub destructor to silence some compilers. */ /** Stub destructor to silence some compilers. */
virtual ~CrashLog() = default; virtual ~CrashLog() = default;
@ -183,13 +183,13 @@ public:
static bool WriteDiagnosticSavegame(char *filename, const char *filename_last, const char *name); static bool WriteDiagnosticSavegame(char *filename, const char *filename_last, const char *name);
static bool WriteScreenshot(char *filename, const char *filename_last, const char *name = "crash"); static bool WriteScreenshot(char *filename, const char *filename_last, const char *name = "crash");
bool MakeCrashLog(char *buffer, const char *last); void MakeCrashLog(char *buffer, const char *last);
bool MakeCrashLogWithStackBuffer(); void MakeCrashLogWithStackBuffer();
bool MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const; void MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const;
static bool WriteDesyncSavegame(const char *log_data, const char *name_buffer); static bool WriteDesyncSavegame(const char *log_data, const char *name_buffer);
bool MakeInconsistencyLog(const InconsistencyExtraInfo &info) const; void MakeInconsistencyLog(const InconsistencyExtraInfo &info) const;
bool MakeVersionInfoLog() const; void MakeVersionInfoLog() const;
bool MakeCrashSavegameAndScreenshot() const; void MakeCrashSavegameAndScreenshot();
void SendSurvey() const; void SendSurvey() const;

@ -83,4 +83,28 @@ static inline std::pair<Date, uint16> ScaledDateTicksToDateAndFullSubTicks(DateT
return std::make_pair<Date, uint16>(ticks / full_date, ticks % full_date); return std::make_pair<Date, uint16>(ticks / full_date, ticks % full_date);
} }
/**
* Calculate the year of a given date.
* @param date The date to consider.
* @return the year.
*/
static constexpr Year DateToYear(Date date)
{
return date / DAYS_IN_LEAP_YEAR;
}
/**
* Calculate the date of the first day of a given year.
* @param year the year to get the first day of.
* @return the date.
*/
static constexpr Date DateAtStartOfYear(Year year)
{
int32 year_as_int = year;
uint number_of_leap_years = (year == 0) ? 0 : ((year_as_int - 1) / 4 - (year_as_int - 1) / 100 + (year_as_int - 1) / 400 + 1);
/* Hardcode the number of days in a year because we can't access CalendarTime from here. */
return (365 * year_as_int) + number_of_leap_years;
}
#endif /* DATE_FUNC_H */ #endif /* DATE_FUNC_H */

@ -21,14 +21,7 @@ std::unique_ptr<FILE, FileDeleter> _log_fd; ///< File to reroute output of a for
#include "safeguards.h" #include "safeguards.h"
#if defined(SUNOS) && !defined(_LP64) && !defined(_I32LPx) #define PRINTF_PID_T "%d"
/* Solaris has, in certain situation, pid_t defined as long, while in other
* cases it has it defined as int... this handles all cases nicely.
*/
# define PRINTF_PID_T "%ld"
#else
# define PRINTF_PID_T "%d"
#endif
void DedicatedFork() void DedicatedFork()
{ {

@ -10,12 +10,10 @@
#ifndef DEPOT_TYPE_H #ifndef DEPOT_TYPE_H
#define DEPOT_TYPE_H #define DEPOT_TYPE_H
#include "station_type.h"
typedef uint16 DepotID; ///< Type for the unique identifier of depots. typedef uint16 DepotID; ///< Type for the unique identifier of depots.
struct Depot; struct Depot;
static const DepotID INVALID_DEPOT = (DepotID)INVALID_STATION; static const DepotID INVALID_DEPOT = UINT16_MAX;
static const uint MAX_LENGTH_DEPOT_NAME_CHARS = 128; ///< The maximum length of a depot name in characters including '\0' static const uint MAX_LENGTH_DEPOT_NAME_CHARS = 128; ///< The maximum length of a depot name in characters including '\0'

@ -486,8 +486,7 @@ uint Engine::GetDisplayMaxTractiveEffort() const
*/ */
Date Engine::GetLifeLengthInDays() const Date Engine::GetLifeLengthInDays() const
{ {
/* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */ return DateAtStartOfYear(this->info.lifelength + _settings_game.vehicle.extend_vehicle_life);
return (this->info.lifelength + _settings_game.vehicle.extend_vehicle_life) * DAYS_IN_LEAP_YEAR;
} }
/** /**
@ -726,7 +725,7 @@ void SetYearEngineAgingStops()
/* Base year ending date on half the model life */ /* Base year ending date on half the model life */
YearMonthDay ymd; YearMonthDay ymd;
ConvertDateToYMD(ei->base_intro + (ei->lifelength * DAYS_IN_LEAP_YEAR) / 2, &ymd); ConvertDateToYMD(ei->base_intro + DateAtStartOfYear(ei->lifelength) / 2, &ymd);
_year_engine_aging_stops = std::max(_year_engine_aging_stops, ymd.year); _year_engine_aging_stops = std::max(_year_engine_aging_stops, ymd.year);
} }

@ -1499,9 +1499,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Af
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Maak venster toe met regter-klik: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Maak venster toe met regter-klik: {STRING}
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Outostoor: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tyd tussen outomatiese spelstore
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gebruik die {STRING} datum formaat vir gestoorde spel name. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gebruik die {STRING} datum formaat vir gestoorde spel name.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formaat van datum van spaar-speletjie naam STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formaat van datum van spaar-speletjie naam
###length 3 ###length 3
@ -2376,7 +2373,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skakel d
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Wissel deursigtigheid vir brûe. Ctrl+klik om te sluit STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Wissel deursigtigheid vir brûe. Ctrl+klik om te sluit
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Wissel deursigtigheid vir strukture soos vuurtorings en seintorings. Ctrl+klik om te sluit STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Wissel deursigtigheid vir strukture soos vuurtorings en seintorings. Ctrl+klik om te sluit
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Wissel deursigtigheid van kraglyne. Ctrl+klik om te sluit. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Wissel deursigtigheid van kraglyne. Ctrl+klik om te sluit.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Wissel deursigtigheid vir laai aanwysers. Ctrl+klik om te sluit
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Stel voorwerpe onsigbaar inplaas van deursigtig STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Stel voorwerpe onsigbaar inplaas van deursigtig
# Linkgraph legend window # Linkgraph legend window

@ -1408,9 +1408,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :عدم استخ
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :تغلق النافذة عن طريق الطغط على الزر الأيمن في الماوس داخل النافذة. يعطل الملحوظة عند الطغط على الزر الأيمن في الماوس! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :تغلق النافذة عن طريق الطغط على الزر الأيمن في الماوس داخل النافذة. يعطل الملحوظة عند الطغط على الزر الأيمن في الماوس!
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :حفظ تلقائي : {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :اختر الوقت بين كل عملية حفظ اتوماتيكية
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :استخدم {STRING} نمط التاريخ لاسم اللعبة المحفوظة STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :استخدم {STRING} نمط التاريخ لاسم اللعبة المحفوظة
###length 3 ###length 3
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :طويل - 31 ديسمبر 2008 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :طويل - 31 ديسمبر 2008
@ -2189,7 +2186,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}بدل
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK} بدل الشفافية للجسور. مفتاح كنترول للاغلاق. STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK} بدل الشفافية للجسور. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}بدل بين الشفافية للعلامات مثل المنارات الضوئية و هواائيات الارسال. مفتاح كنترول لالغلاق. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}بدل بين الشفافية للعلامات مثل المنارات الضوئية و هواائيات الارسال. مفتاح كنترول لالغلاق.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK} غير شفافية سكك الحديد. مفتاح كنترول للاغلاق. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK} غير شفافية سكك الحديد. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}غير الشفافية لنسبة التحميل. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}اخفاء الاجرام تماما بدلا من الشفافية STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}اخفاء الاجرام تماما بدلا من الشفافية
# Linkgraph legend window # Linkgraph legend window

@ -1442,9 +1442,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Itzalita
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Auto-gordea: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Partida gordetze automatikoaren bitartea aukeratu
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gordetako jokoen izenetan {STRING} data fomatua erabili STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gordetako jokoen izenetan {STRING} data fomatua erabili
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Gordetako fitxeroen dataren formatoa STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Gordetako fitxeroen dataren formatoa
###length 3 ###length 3
@ -2258,7 +2255,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Geltoki,
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Zubien gardentasuna aldatu. Ktrl+Klik blokeatzeko STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Zubien gardentasuna aldatu. Ktrl+Klik blokeatzeko
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Itsasargi eta antenen gardentasuna aldatu. Ktrl+Klik blokeatzeko STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Itsasargi eta antenen gardentasuna aldatu. Ktrl+Klik blokeatzeko
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}katenariaren gardentasuna aldatu. Ktrl+Klik blokeatzeko STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}katenariaren gardentasuna aldatu. Ktrl+Klik blokeatzeko
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Zama adierazleen gardentasuna aldatu. Ktrl+Klik blokeatzeko
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Objektuak ikusezinak egin, gardenak izan ordez STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Objektuak ikusezinak egin, gardenak izan ordez
# Linkgraph legend window # Linkgraph legend window

@ -1818,9 +1818,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Зачыняц
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Зачыняць акно пстрычкай правай кнопкай мышы ў яго межах. Пры гэтым адключаецца з'яўленне падказак па правай кнопцы. STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Зачыняць акно пстрычкай правай кнопкай мышы ў яго межах. Пры гэтым адключаецца з'яўленне падказак па правай кнопцы.
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Аўтазахаваньні: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Азначце інтэрвал паміж аўтаматычнымі захаваньнямі
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Выкарыстоўваць {STRING} фармат даты для імёнаў захаваньняў STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Выкарыстоўваць {STRING} фармат даты для імёнаў захаваньняў
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Фармат даты ў назвах захаваных гульняў. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Фармат даты ў назвах захаваных гульняў.
###length 3 ###length 3
@ -2723,7 +2720,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Пера
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Пераключыць празрыстасьць для мастоў. Ctrl+клік — заблякаваць. STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Пераключыць празрыстасьць для мастоў. Ctrl+клік — заблякаваць.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Пераключыць празрыстасьць для пабудоў кшталту маякоў і антэнаў. Ctrl+клік — заблякаваць. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Пераключыць празрыстасьць для пабудоў кшталту маякоў і антэнаў. Ctrl+клік — заблякаваць.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Пераключыць празрыстасьць для кантактнай сеткі. Ctrl+клік — заблякаваць. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Пераключыць празрыстасьць для кантактнай сеткі. Ctrl+клік — заблякаваць.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Пераключыць празрыстасьць для індыкатараў загрузкі. Ctrl+клік — заблякаваць.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Зрабіць аб'екты не празрыстымі, а цалкам нябачнымі STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Зрабіць аб'екты не празрыстымі, а цалкам нябачнымі
# Linkgraph legend window # Linkgraph legend window

@ -1384,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Novas ordens s
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo para em todas as estações por qual passa. Ativando essa configuração fará com que o veículo pule todas as estações até chegar no seu destino final. Note que isso se aplica para novas ordens padrão. É possível alterar esse comportamento individualmente para cada ordem STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo para em todas as estações por qual passa. Ativando essa configuração fará com que o veículo pule todas as estações até chegar no seu destino final. Note que isso se aplica para novas ordens padrão. É possível alterar esse comportamento individualmente para cada ordem
STR_CONFIG_SETTING_STOP_LOCATION :Novas ordens de trem param no {STRING} da plataforma STR_CONFIG_SETTING_STOP_LOCATION :Novas ordens de trem param no {STRING} da plataforma
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Define onde um trem irá parar na plataforma por padrão. 'Fim' significa parar próximo da saída da estação. 'Meio' significa no meio da plataforma e 'Início' significa próximo à entrada da estação. Isso apenas afeta as novas ordens padrão. Esse comportamento pode ser definido individualmente para cada ordem STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local onde um trem irá parar na plataforma. 'Início' significa próximo à entrada da estação, 'Meio' significa no meio da plataforma e 'Fim' significa parar próximo da saída da estação. Isso define um padrão que afeta apenas as novas ordens. Ordens individuais podem ter o local de parada definido clicando no texto da ordem
###length 3 ###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :início STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :início
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :meio STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :meio
@ -1647,9 +1647,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Não
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Sim STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Sim
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Sim, exceto coladas STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Sim, exceto coladas
STR_CONFIG_SETTING_AUTOSAVE :Auto-salvar: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecione intervalo entre jogos salvos automaticamente
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use o formato de data {STRING} para criar arquivos de salvamento STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use o formato de data {STRING} para criar arquivos de salvamento
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formato da data nos nomes dos jogos salvos STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formato da data nos nomes dos jogos salvos
###length 3 ###length 3
@ -1900,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite cidades
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Permitir cidades construirem cruzamentos de nível: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Permitir cidades construirem cruzamentos de nível: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Se ativado, permite as cidades construírem ruas que atravessam ferrovias STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Se ativado, permite as cidades construírem ruas que atravessam ferrovias
STR_CONFIG_SETTING_NOISE_LEVEL :Permitir controle de ruído de aeronaves pelas cidades: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Limitar a localização do aeroporto em função do nível de ruído: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Se desativado, podem haver 2 aeroportos por cidade. Se ativado, o número de aeroportos é limitado pelo controle de ruído da cidade, que depende da população, tamanho e distância do aeroporto STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Permitir que as localidades bloqueiem a construção de aeroportos em função da aceitação do nível de ruído, que é baseado no total de habitantes da localidade e no tamanho e distância do aeroporto. Se esta definição estiver desativada, as localidades permitirão apenas dois aeroportos, a menos que a atitude da autoridade local esteja definida como "Permissiva"
STR_CONFIG_SETTING_TOWN_FOUNDING :Fundação de cidades no jogo: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Fundação de cidades no jogo: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Se ativado, permite jogadores construírem novas cidades STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Se ativado, permite jogadores construírem novas cidades
@ -2654,7 +2651,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Alternar
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Alternar transparência para pontes. Ctrl+Clique para travar STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Alternar transparência para pontes. Ctrl+Clique para travar
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Alternar transparência para estruturas como faróis e antenas. Ctrl+Clique para travar STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Alternar transparência para estruturas como faróis e antenas. Ctrl+Clique para travar
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Alternar transparência para catenária. Ctrl+Clique para travar STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Alternar transparência para catenária. Ctrl+Clique para travar
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Altera transparência para os indicadores de carga. Ctrl+Clique para travar STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Alternar transparência do texto de carregamento e custo/receita. Ctrl+Clique para travar.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir objetivos como invisíveis ao invés de transparentes. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir objetivos como invisíveis ao invés de transparentes.
# Linkgraph legend window # Linkgraph legend window

@ -1465,9 +1465,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Изключе
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Автоматично запазване: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Изберете интервал между автоматично запаметяване на играта
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Използвай {STRING} формат на датата за имена на записаните игри. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Използвай {STRING} формат на датата за имена на записаните игри.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Формат на датата във файловете за запис на играта STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Формат на датата във файловете за запис на играта
###length 3 ###length 3
@ -2303,7 +2300,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Изпо
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Използвай прозрачност за мостове. Ctrl+Click за заключване STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Използвай прозрачност за мостове. Ctrl+Click за заключване
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Използвай прозрачност за сгради като фарове и антени, може би в бъдеще за украси STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Използвай прозрачност за сгради като фарове и антени, може би в бъдеще за украси
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Активирай прозрачност за висящите. CTRL+клик за фиксиране. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Активирай прозрачност за висящите. CTRL+клик за фиксиране.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Вклучи прозрачност за товарещи указатели. Ctrl+Click за заключване
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Направи обектите невидими вместо прозрачни STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Направи обектите невидими вместо прозрачни
# Linkgraph legend window # Linkgraph legend window

@ -192,6 +192,23 @@ STR_COLOUR_WHITE :{G=Masculin}Bla
STR_COLOUR_RANDOM :Aleatori STR_COLOUR_RANDOM :Aleatori
###length 17 ###length 17
STR_COLOUR_SECONDARY_DARK_BLUE :Blau marí
STR_COLOUR_SECONDARY_PALE_GREEN :Verd clar
STR_COLOUR_SECONDARY_SECONDARY_PINK :Rosa
STR_COLOUR_SECONDARY_YELLOW :Groc
STR_COLOUR_SECONDARY_RED :Roig
STR_COLOUR_SECONDARY_LIGHT_BLUE :Blau cel
STR_COLOUR_SECONDARY_GREEN :Verd
STR_COLOUR_SECONDARY_DARK_GREEN :Verd fosc
STR_COLOUR_SECONDARY_BLUE :Blau
STR_COLOUR_SECONDARY_CREAM :Crema
STR_COLOUR_SECONDARY_MAUVE :Malva
STR_COLOUR_SECONDARY_PURPLE :Porpra
STR_COLOUR_SECONDARY_ORANGE :Taronja
STR_COLOUR_SECONDARY_BROWN :Marró
STR_COLOUR_SECONDARY_GREY :Gris
STR_COLOUR_SECONDARY_WHITE :Blanc
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :El mateix que el primari
# Units used in OpenTTD # Units used in OpenTTD
@ -1367,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :«Sense parada
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalment, un vehicle para a cada estació per la que passa. Activant aquest paràmetre, no pararà a cap estació fins arribar al seu destí. Nota: aquest paràmetre només defineix el valor predeterminat per a les noves ordres. Un cop creada una ordre, aquesta es pot establir manualment al comportament desitjat. STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalment, un vehicle para a cada estació per la que passa. Activant aquest paràmetre, no pararà a cap estació fins arribar al seu destí. Nota: aquest paràmetre només defineix el valor predeterminat per a les noves ordres. Un cop creada una ordre, aquesta es pot establir manualment al comportament desitjat.
STR_CONFIG_SETTING_STOP_LOCATION :Noves ordres de trens: parar per defecte {STRING} de la plataforma STR_CONFIG_SETTING_STOP_LOCATION :Noves ordres de trens: parar per defecte {STRING} de la plataforma
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Estableix en quin lloc de la plataforma els trens pararan per defecte. «Extrem més proper» significa a prop del punt d'entrada, «Al mig» significa al mig de la plataforma, i «Extrem més llunyà» significa lluny del punt d'entrada. Nota: aquest paràmetre només defineix el valor predeterminat per les noves ordres. Un cop creada una ordre, es pot modificar el comportament de forma manual. STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Estableix en quin lloc de la plataforma els trens pararan per defecte. «Extrem més proper» significa a prop del punt d'entrada, «Al mig» significa al mig de la plataforma, i «Extrem més llunyà» significa lluny del punt d'entrada. Nota: aquest paràmetre només defineix el valor predeterminat per les noves ordres. Un cop creada una ordre, es pot modificar el lloc de parada a la plataforma si es fa clic al text de l'ordre.
###length 3 ###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :A l'extrem més proper STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :A l'extrem més proper
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :Al mig STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :Al mig
@ -1410,8 +1427,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Cap*
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduït STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduït
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permet situar parades en carreteres que són propietat de la població: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permet situar parades en carreteres que són propietat de les poblacions: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permet la construcció de passos a nivell en els carrers propietat de les poblacions STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permet la construcció de passos a nivell als carrers propietat de les poblacions
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permet circular a través de les parades en carreteres propietat de competidors: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permet circular a través de les parades en carreteres propietat de competidors: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permet la construcció de passos a nivell en els carrers propietat d'altres companyies STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permet la construcció de passos a nivell en els carrers propietat d'altres companyies
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}No es pot canviar aquest ajustament quan hi ha vehicles STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}No es pot canviar aquest ajustament quan hi ha vehicles
@ -1422,6 +1439,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Quan està acti
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Color inicial de la companyia: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Color inicial de la companyia: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolliu el color inicial de la vostra companyia. STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolliu el color inicial de la vostra companyia.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Color secundari inicial de la companyia: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Escolliu un color secundari inicial per a la companyia, per si feu servir un NewGRF que l'habiliti.
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Els aeroports mai caduquen: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Els aeroports mai caduquen: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activant aquesta opció fa que cada tipus d'aeroport estigui disponible per sempre després de la seva introducció STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activant aquesta opció fa que cada tipus d'aeroport estigui disponible per sempre després de la seva introducció
@ -1624,9 +1643,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Desactivat
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Tanca la finestra amb un clic dret del ratolí: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Tanca la finestra amb un clic dret del ratolí: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Tanca una finestra fent-hi un clic amb el botó dret del ratolí. Aquesta opció desactiva els indicadors de funció amb el mateix botó. STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Tanca una finestra fent-hi un clic amb el botó dret del ratolí. Aquesta opció desactiva els indicadors de funció amb el mateix botó.
###length 3 ###length 3
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :No
STR_CONFIG_SETTING_AUTOSAVE :Desada automàtica: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Sí
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona l'interval entre desades automàtiques de les partides. STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Sí, excepte les finestres enganxades
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utilitza el format de data {STRING} per a guardar partides STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utilitza el format de data {STRING} per a guardar partides
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la data en els noms dels arxius de les partides que es guardin STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la data en els noms dels arxius de les partides que es guardin
@ -1878,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les po
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Les poblacions poden construir passos a nivell: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Les poblacions poden construir passos a nivell: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activant aquesta opció, les poblacions podran construir passos a nivell. STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activant aquesta opció, les poblacions podran construir passos a nivell.
STR_CONFIG_SETTING_NOISE_LEVEL :Permet a la ciutat controlar el nivell de soroll dels aeroports: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Limita la construcció d'aeroports segons el nivell de soroll: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Amb aquesta opció desactivada, no podran haver-hi més de dos aeroports en una mateixa població. Amb aquesta opció activada, el nombre d'aeroports en cada població està limitat pel límit d'acceptació de soroll de la població, que depèn de la mida de l'aeroport i de la distància STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Permet que les poblacions puguin impedir la construcció d'aeroports a la seva zona en funció del nivell de soroll tolerat, que es basa amb el nombre d'habitants de la població i de la distància i característiques de l'aeroport. Si es desactiva, les poblacions només permetran que es construeixin dos aeroports a la seva zona, excepte si s'estableix l'actitud de l'autoritat local a "Permissiva".
STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar poblacions durant la partida: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar poblacions durant la partida: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activant aquesta opció permets els jugadors fundar noves poblacions durant la partida STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activant aquesta opció permets els jugadors fundar noves poblacions durant la partida
@ -2632,7 +2651,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Commuta
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Commuta la transparència dels ponts. Ctrl+Clic per bloquejar STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Commuta la transparència dels ponts. Ctrl+Clic per bloquejar
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Commuta la transparència de les estructures com ara fars i antenes. Ctrl+Clic per bloquejar STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Commuta la transparència de les estructures com ara fars i antenes. Ctrl+Clic per bloquejar
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Commuta la transparència de la catenària. CTRL+clic per bloquejar STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Commuta la transparència de la catenària. CTRL+clic per bloquejar
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Commuta la transparència dels indicadors de càrrega. Ctrl+Clic per bloquejar
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Alternar entre transparència i invisibilitat dels objectes STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Alternar entre transparència i invisibilitat dels objectes
# Linkgraph legend window # Linkgraph legend window
@ -2944,8 +2962,8 @@ STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Treu tot
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Esteu segur que voleu treure totes les indústries? STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Esteu segur que voleu treure totes les indústries?
# Industry cargoes window # Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadena industrial {STRING} STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadena industrial - {STRING}
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Cadena de càrrega {STRING} STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Cadena de càrrega - {STRING}
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Indústries productores STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Indústries productores
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Indústries acceptades STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Indústries acceptades
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Cases STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Cases
@ -4870,7 +4888,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Masses e
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Massa prop d'un altre moll STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Massa prop d'un altre moll
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Massa prop d'un altre aeroport STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Massa prop d'un altre aeroport
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No es pot canviar el nom de l'estació... STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No es pot canviar el nom de l'estació...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aquesta carretera és propietat de la població STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aquesta carretera és propietat d'una població.
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... sentit de la carretera en la direcció incorrecta STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... sentit de la carretera en la direcció incorrecta
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les estacions d'autobús de pas no poden tenir cantonades STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les estacions d'autobús de pas no poden tenir cantonades
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les estacions d'autobús de pas no poden tenir interseccions STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les estacions d'autobús de pas no poden tenir interseccions

@ -720,7 +720,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Сӳнтер
###length 3 ###length 3
###length 3 ###length 3
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :вӑрӑм (2008 раш 31меш) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :вӑрӑм (2008 раш 31меш)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :кӗске (2008-12-31) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :кӗске (2008-12-31)

@ -1610,9 +1610,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zatvori prozor
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zatvara prozor nakon desnog klika unutar prozora. S desnim klikom zatvaraju se i upute alata! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zatvara prozor nakon desnog klika unutar prozora. S desnim klikom zatvaraju se i upute alata!
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Automatsko snimanje: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Odaberite interval između automatskog snimanja igre
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Koristi {STRING} format datuma za ime snimljene pozicije STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Koristi {STRING} format datuma za ime snimljene pozicije
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format datuma u imenima datoteka sa snimljenom igrom STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format datuma u imenima datoteka sa snimljenom igrom
###length 3 ###length 3
@ -2519,7 +2516,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Namjesti
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Namjesti prozirnost za mostove. Ctrl+klik za zaključavanje STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Namjesti prozirnost za mostove. Ctrl+klik za zaključavanje
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Namjesti prozirnost za strukture poput svjetionika i antena. Ctrl+klik za zaključavanje. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Namjesti prozirnost za strukture poput svjetionika i antena. Ctrl+klik za zaključavanje.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Aktiviraj prozirnost za viseće žice. Ctrl+klik za zaključavanje STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Aktiviraj prozirnost za viseće žice. Ctrl+klik za zaključavanje
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Namjesti prozirnost za indikatore učitavanja. Ctrl+klik za zaključavanje
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini objekte nevidljivima umjesto prozirnima STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini objekte nevidljivima umjesto prozirnima
# Linkgraph legend window # Linkgraph legend window

@ -1692,9 +1692,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zavírat okno k
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zavírat okno kliknutím pravým tlačítkem na něj. Znemožňuje využívat nápovědu zobrazující se při stisknutí pravého tlačítka myši! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zavírat okno kliknutím pravým tlačítkem na něj. Znemožňuje využívat nápovědu zobrazující se při stisknutí pravého tlačítka myši!
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Automaticky ukládat: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Zvol frekvenci automatického ukládání
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Pro jméno uložené hry použít {STRING} formát STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Pro jméno uložené hry použít {STRING} formát
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formát data v názvu uložené hry STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formát data v názvu uložené hry
###length 3 ###length 3
@ -2689,7 +2686,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Změna p
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Změna průhlednosti mostů. Nastavení se zamkne Ctrl+kliknutím STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Změna průhlednosti mostů. Nastavení se zamkne Ctrl+kliknutím
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Změna průhlednosti staveb jako majáků a vysílačů. Nastavení se zamkne Ctrl+kliknutím STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Změna průhlednosti staveb jako majáků a vysílačů. Nastavení se zamkne Ctrl+kliknutím
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Změna průhlednosti elektrifikace. Nastavení se zamkne Ctrl+kliknutím STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Změna průhlednosti elektrifikace. Nastavení se zamkne Ctrl+kliknutím
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Přepnout zobrazení ukazatelů naložení. Nastavení se zamkne Ctrl+kliknutím
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Objekty budou neviditelné, ne průhledné STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Objekty budou neviditelné, ne průhledné
# Linkgraph legend window # Linkgraph legend window

@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nye ordrer er '
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalt vil et køretøj stoppe ved hver station den passerer. Ved at aktivere denne indstilling, vil det passere alle stationer på vej til sin endelige destination uden at stoppe. Bemærk, at denne indstilling kun definerer en standardværdi for nye ordrer. Individuelle ordrer kan indstilles udtrykkeligt til en specific adfærd alligevel STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalt vil et køretøj stoppe ved hver station den passerer. Ved at aktivere denne indstilling, vil det passere alle stationer på vej til sin endelige destination uden at stoppe. Bemærk, at denne indstilling kun definerer en standardværdi for nye ordrer. Individuelle ordrer kan indstilles udtrykkeligt til en specific adfærd alligevel
STR_CONFIG_SETTING_STOP_LOCATION :Nye togordrer stopper som standard ved {STRING} af perronen STR_CONFIG_SETTING_STOP_LOCATION :Nye togordrer stopper som standard ved {STRING} af perronen
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Stedet hvor et tog vil standse ved perronen som standard. Den "nærmeste ende" forstås tæt på indgangen, 'midten' betyder i midten af platformen, og "fjerneste ende" forstås længest væk fra indgang. Bemærk, at denne indstilling kun definerer en standardværdi for nye ordrer. Individuelle ordrer kan indstilles udtrykkeligt til anden adfærd alligevel STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Der hvor et tog vil standse ved perronen som standard. Den "nærmeste ende" forstås tæt på indgangen, 'midten' betyder i midten af platformen, og "fjerneste ende" forstås længest væk fra indgang. Bemærk, at denne indstilling kun definerer en standardværdi for nye ordrer. Individuelle ordrer kan indstilles udtrykkeligt til anden adfærd alligevel
###length 3 ###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :den nærmeste ende STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :den nærmeste ende
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :midten STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :midten
@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Nej
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ja STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ja
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ja, undtagen klistret STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ja, undtagen klistret
STR_CONFIG_SETTING_AUTOSAVE :Auto gem: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vælg interval mellem automatisk gemte spil
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Brug {STRING} datoformat til navne på gemte spil. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Brug {STRING} datoformat til navne på gemte spil.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formatet af datoen i gemte spil filnavne STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formatet af datoen i gemte spil filnavne
###length 3 ###length 3
@ -2653,7 +2650,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skift ge
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Skift gennemsigtighed for broer. CTRL+Klik for at låse værdi. STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Skift gennemsigtighed for broer. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Skift gennemsigtighed for strukturer som fyrtårne og antenner. CTRL+Klik for at låse værdi. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Skift gennemsigtighed for strukturer som fyrtårne og antenner. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Slå transparens til/fra for køreledninger. CTRL+klik for at låse. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Slå transparens til/fra for køreledninger. CTRL+klik for at låse.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Slå gennemsigtighed til/fra for laste-indikatorer. CTRL+Klik for at låse værdi. STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Skift gennemsigtighed for indlæsning og pris/indtægtstekst. Ctrl+klik for at låse
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gør objekter usynlige i stedet for gennemsigtige STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gør objekter usynlige i stedet for gennemsigtige
# Linkgraph legend window # Linkgraph legend window

@ -1254,7 +1254,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Links
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Midden STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Midden
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts
STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}second{P 0 "" n} STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}seconde{P 0 "" n}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginlening: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginlening: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaal bedrag dat een bedrijf kan lenen (zonder rekening te houden met de inflatie) STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaal bedrag dat een bedrijf kan lenen (zonder rekening te houden met de inflatie)
@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nieuwe orders z
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaal gesproken stopt een voertuig op elk station dat wordt gepasseerd. Wanneer je deze instelling inschakelt, passeert het alle stations op weg naar de eindbestemming zonder te stoppen. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Individuele opdrachten kunnen expliciet worden ingesteld op elk gewenst gedrag. STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaal gesproken stopt een voertuig op elk station dat wordt gepasseerd. Wanneer je deze instelling inschakelt, passeert het alle stations op weg naar de eindbestemming zonder te stoppen. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Individuele opdrachten kunnen expliciet worden ingesteld op elk gewenst gedrag.
STR_CONFIG_SETTING_STOP_LOCATION :Nieuwe treinorders stoppen de trein standaard {STRING} van het perron STR_CONFIG_SETTING_STOP_LOCATION :Nieuwe treinorders stoppen de trein standaard {STRING} van het perron
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaats waar een trein standaard stopt aan het perron. 'Aan het begin' betekent in de buurt van de ingang, 'In het midden' betekent in het midden van het perron, en 'Aan het einde' betekent ver weg van de ingang. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Je kunt opdrachten expliciet instellen op elk gewenst gedrag. STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaats waar een trein standaard stopt aan het perron. 'Aan het begin' betekent in de buurt van de ingang, 'In het midden' betekent in het midden van het perron, en 'Aan het einde' betekent ver weg van de ingang. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Je kunt individuele stoplocaties per opdracht instellen door op de opdrachttekst te klikken
###length 3 ###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :aan het begin STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :aan het begin
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :in het midden STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :in het midden
@ -1426,7 +1426,7 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Geen*
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Verminderd STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Verminderd
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normaal STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normaal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Haltes plaatsen op door stad beheerde wegen toestaan: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Doorrijhaltes op stedelijke wegen toestaan: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Bouwen van doorrijhaltes op stedelijke wegen toestaan STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Bouwen van doorrijhaltes op stedelijke wegen toestaan
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Haltes op wegen van tegenstanders toestaan: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Haltes op wegen van tegenstanders toestaan: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Bouwen van doorrijhaltes op wegen van andere bedrijven toestaan STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Bouwen van doorrijhaltes op wegen van andere bedrijven toestaan
@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Nee
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ja STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ja
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ja, behalve gepind STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ja, behalve gepind
STR_CONFIG_SETTING_AUTOSAVE :Automatisch opslaan: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tijdsduur kiezen voor automatische spelopslag
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Datumindeling {STRING} gebruiken voor naamgeving van opgeslagen spellen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Datumindeling {STRING} gebruiken voor naamgeving van opgeslagen spellen
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datumindeling in bestandsnamen van opgeslagen spellen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datumindeling in bestandsnamen van opgeslagen spellen
###length 3 ###length 3
@ -1899,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Steden toestaan
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Steden mogen gelijkvloerse kruisingen bouwen: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Steden mogen gelijkvloerse kruisingen bouwen: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Door deze optie in te schakelen kunnen steden gelijkvloerse kruisingen bouwen STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Door deze optie in te schakelen kunnen steden gelijkvloerse kruisingen bouwen
STR_CONFIG_SETTING_NOISE_LEVEL :Geluidsniveaucontrole door steden voor vliegvelden toestaan: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Plaatsing van vliegvelden beperken op basis van het lawaainiveau: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Als je deze instelling uitschakelt, mogen er twee luchthavens per stad zijn. Als je deze instelling ingeschakelt, wordt het aantal luchthavens in een stad beperkt door de lawaaitolerantie van de stad; deze is afhankelijk van de bevolking en de grootte en afstand van de luchthaven. STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Hiermee wordt het aantal luchthavens in een stad beperkt door de lawaaitolerantie van de stad; deze is afhankelijk van de bevolking en de grootte en afstand van de luchthaven. Als deze instelling is uitgeschakeld, staat de stad slechts twee luchthavens toe, tenzij de houding van het gemeentebestuur is ingesteld op 'Toegeeflijk'.
STR_CONFIG_SETTING_TOWN_FOUNDING :Steden stichten in spel: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Steden stichten in spel: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wanneer deze instelling is ingeschakeld kunnen spelers nieuwe steden stichten tijdens het spel STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wanneer deze instelling is ingeschakeld kunnen spelers nieuwe steden stichten tijdens het spel
@ -2653,7 +2650,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Transpar
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparantie voor bruggen aan-uit. Ctrl+klik om vast te zetten. STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparantie voor bruggen aan-uit. Ctrl+klik om vast te zetten.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparantie voor gebouwen zoals vuurtorens en zendmasten aan-uit. Ctrl+klik om vast te zetten. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparantie voor gebouwen zoals vuurtorens en zendmasten aan-uit. Ctrl+klik om vast te zetten.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparantie voor bovenleiding aan-uit. Ctrl+klik om vast te zetten. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparantie voor bovenleiding aan-uit. Ctrl+klik om vast te zetten.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparantie voor laadpercentages aan-uit. Ctrl+klik om vast te zetten.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Maak objecten onzichtbaar in plaats van transparant STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Maak objecten onzichtbaar in plaats van transparant
# Linkgraph legend window # Linkgraph legend window
@ -4891,7 +4887,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te veel
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te dicht bij een andere haven STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te dicht bij een andere haven
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te dicht bij een ander vliegveld STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te dicht bij een ander vliegveld
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan stationsnaam niet veranderen... STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan stationsnaam niet veranderen...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... deze weg is eigendom van een plaats STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... weg in eigendom van een stad
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... weg is in de verkeerde richting STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... weg is in de verkeerde richting
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... doorrij haltes kunnen geen bochten hebben STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... doorrij haltes kunnen geen bochten hebben
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... doorrij haltes kunnen geen kruisingen hebben STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... doorrij haltes kunnen geen kruisingen hebben

@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all station on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all station on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING2} of the platform STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING2} of the platform
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can have their stop location set by clicking on the order text
###length 3 ###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :No
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Yes STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Yes
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Yes, except sticky STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Yes, except sticky
STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING2} date format for savegame names STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING2} date format for savegame names
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames
###length 3 ###length 3
@ -1899,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING2} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING2}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings
STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING2} STR_CONFIG_SETTING_NOISE_LEVEL :Limit airport placement based on noise level: {STRING2}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Allow towns to block airport construction based on their noise acceptance level, which is based on the town's population and airport size and distance. If this setting is disabled, towns allow only two airports unless the local authority attitude is set to "Permissive"
STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING2} STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING2}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
@ -2653,7 +2650,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle t
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Toggle transparency for loading and cost/income text. Ctrl+Click to lock
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent
# Linkgraph legend window # Linkgraph legend window

@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all stations on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all stations on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING} of the platform STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING} of the platform
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can have their stop location set by clicking on the order text
###length 3 ###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :No
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Yes STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Yes
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Yes, except sticky STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Yes, except sticky
STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING} date format for savegame names STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING} date format for savegame names
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames
###length 3 ###length 3
@ -1899,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings
STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Limit airport placement based on noise level: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Allow towns to block airport construction based on their noise acceptance level, which is based on the town's population and airport size and distance. If this setting is disabled, towns allow only two airports unless the local authority attitude is set to "Permissive"
STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
@ -2653,7 +2650,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle t
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Toggle transparency for loading and cost/income text. Ctrl+Click to lock
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent
# Linkgraph legend window # Linkgraph legend window

@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all stations on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behavior nevertheless STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all stations on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behavior nevertheless
STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING} of the platform STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING} of the platform
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behavior nevertheless STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can have their stop location set by clicking on the order text
###length 3 ###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :No
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Yes STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Yes
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Yes, except sticky STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Yes, except sticky
STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING} date format for savegame names STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING} date format for savegame names
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames
###length 3 ###length 3
@ -1899,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build grade crossings: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build grade crossings: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build grade crossings STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build grade crossings
STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Limit airport placement based on noise level: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Allow towns to block airport construction based on their noise acceptance level, which is based on the town's population and airport size and distance. If this setting is disabled, towns allow only two airports unless the local authority attitude is set to "Permissive"
STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
@ -2653,7 +2650,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle t
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent
# Linkgraph legend window # Linkgraph legend window

@ -1672,9 +1672,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fermu fenestron
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Fermas fenestron per dekstra klako ene de ĝi. Malebligas ŝpruchelpilon je dekstra klako! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Fermas fenestron per dekstra klako ene de ĝi. Malebligas ŝpruchelpilon je dekstra klako!
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Aŭtomata konservado: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Elektu intervalon inter aŭtomataj konservadoj de la ludo
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Uzu la {STRING.n} datformon por nomoj de konservludoj. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Uzu la {STRING.n} datformon por nomoj de konservludoj.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Dataranĝo en dosiernomoj de konservitaj ludoj STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Dataranĝo en dosiernomoj de konservitaj ludoj
###length 3 ###length 3
@ -2642,7 +2639,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Baskulig
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Baskuligi travideblecon de pontoj. Ctrl+Klaku por ŝlosi STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Baskuligi travideblecon de pontoj. Ctrl+Klaku por ŝlosi
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Baskuligi travideblecon de aĵoj kiel lumturoj kaj antenoj. Ctrl+Klaku por ŝlosi STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Baskuligi travideblecon de aĵoj kiel lumturoj kaj antenoj. Ctrl+Klaku por ŝlosi
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Baskuligi travideblecon de katenarion. Ctrl+Klaku por ŝlosi STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Baskuligi travideblecon de katenarion. Ctrl+Klaku por ŝlosi
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Baskuligi travideblecon de ŝarĝindikiloj. Ctrl+Klaku por ŝlosi
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Igu objektojn nevideblaj anstataŭ travideblaj STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Igu objektojn nevideblaj anstataŭ travideblaj
# Linkgraph legend window # Linkgraph legend window

@ -1651,9 +1651,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Aken suletakse
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Sulgeb akna, kui selles paremklõps teha. Lülitab välja paremklõpsuga vihjed! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Sulgeb akna, kui selles paremklõps teha. Lülitab välja paremklõpsuga vihjed!
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Salvestusväłp: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vali välpsalvestuste vaheline ajavahemik
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Salvestatud mängu nimes kasutatakse {STRING} kuupäevavormingut STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Salvestatud mängu nimes kasutatakse {STRING} kuupäevavormingut
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Kuupäeva vorming salvestatud mängu nimes STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Kuupäeva vorming salvestatud mängu nimes
###length 3 ###length 3
@ -2644,7 +2641,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Vaheta l
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Vaheta sildade läbipaistvust. Ctrl+klõps lukustab STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Vaheta sildade läbipaistvust. Ctrl+klõps lukustab
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Vaheta läbipaistvust rajatistel, nagu majakad ja antennid. Ctrl+klõps lukustab STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Vaheta läbipaistvust rajatistel, nagu majakad ja antennid. Ctrl+klõps lukustab
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Õhuliinide läbipaistvuse vahetamine. Ctrl+klõps lukustab STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Õhuliinide läbipaistvuse vahetamine. Ctrl+klõps lukustab
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Vaheta laadimisnäidikute läbipaistvust. Ctrl+klõps lukustab
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Muuda esemed nähtamatuks, mitte läbipaistvaks STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Muuda esemed nähtamatuks, mitte läbipaistvaks
# Linkgraph legend window # Linkgraph legend window

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Padvoertuie
STR_VEHICLE_TYPE_SHIPS :Skepe STR_VEHICLE_TYPE_SHIPS :Skepe
STR_VEHICLE_TYPE_AIRCRAFT :Vliegtuie STR_VEHICLE_TYPE_AIRCRAFT :Vliegtuie
STR_CONFIG_SETTING_AUTOSAVE :Outostoor: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tyd tussen outomatiese spelstore
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Wissel deursigtigheid vir laai aanwysers. Ctrl+klik om te sluit
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :عربات
STR_VEHICLE_TYPE_SHIPS :سفن STR_VEHICLE_TYPE_SHIPS :سفن
STR_VEHICLE_TYPE_AIRCRAFT :طائرات STR_VEHICLE_TYPE_AIRCRAFT :طائرات
STR_CONFIG_SETTING_AUTOSAVE :حفظ تلقائي : {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :اختر الوقت بين كل عملية حفظ اتوماتيكية
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}غير الشفافية لنسبة التحميل. مفتاح كنترول للاغلاق.
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Errepide ibilga
STR_VEHICLE_TYPE_SHIPS :Itsasontziak STR_VEHICLE_TYPE_SHIPS :Itsasontziak
STR_VEHICLE_TYPE_AIRCRAFT :Hegazkinak STR_VEHICLE_TYPE_AIRCRAFT :Hegazkinak
STR_CONFIG_SETTING_AUTOSAVE :Auto-gordea: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Partida gordetze automatikoaren bitartea aukeratu
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Zama adierazleen gardentasuna aldatu. Ktrl+Klik blokeatzeko
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Аўтатра
STR_VEHICLE_TYPE_SHIPS :Караблі STR_VEHICLE_TYPE_SHIPS :Караблі
STR_VEHICLE_TYPE_AIRCRAFT :Авіятранспарт STR_VEHICLE_TYPE_AIRCRAFT :Авіятранспарт
STR_CONFIG_SETTING_AUTOSAVE :Аўтазахаваньні: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Азначце інтэрвал паміж аўтаматычнымі захаваньнямі
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Пераключыць празрыстасьць для індыкатараў загрузкі. Ctrl+клік — заблякаваць.
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Automóveis
STR_VEHICLE_TYPE_SHIPS :Embarcações STR_VEHICLE_TYPE_SHIPS :Embarcações
STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves
STR_CONFIG_SETTING_AUTOSAVE :Auto-salvar: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecione intervalo entre jogos salvos automaticamente
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Altera transparência para os indicadores de carga. Ctrl+Clique para travar
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -5,6 +5,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Камиони/
STR_VEHICLE_TYPE_SHIPS :Кораби STR_VEHICLE_TYPE_SHIPS :Кораби
STR_VEHICLE_TYPE_AIRCRAFT :Самолети STR_VEHICLE_TYPE_AIRCRAFT :Самолети
STR_CONFIG_SETTING_AUTOSAVE :Автоматично запазване: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Изберете интервал между автоматично запаметяване на играта
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Вклучи прозрачност за товарещи указатели. Ctrl+Click за заключване
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Automòbils
STR_VEHICLE_TYPE_SHIPS :Vaixells STR_VEHICLE_TYPE_SHIPS :Vaixells
STR_VEHICLE_TYPE_AIRCRAFT :Avions STR_VEHICLE_TYPE_AIRCRAFT :Avions
STR_CONFIG_SETTING_AUTOSAVE :Desada automàtica: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona l'interval entre desades automàtiques de les partides.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Commuta la transparència dels indicadors de càrrega. Ctrl+Clic per bloquejar
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Temps de viatge mitjà: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Temps de viatge mitjà: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacitat: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacitat: {CARGO_LONG}

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Cestovna vozila
STR_VEHICLE_TYPE_SHIPS :Brodovi STR_VEHICLE_TYPE_SHIPS :Brodovi
STR_VEHICLE_TYPE_AIRCRAFT :Zrakoplov STR_VEHICLE_TYPE_AIRCRAFT :Zrakoplov
STR_CONFIG_SETTING_AUTOSAVE :Automatsko snimanje: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Odaberite interval između automatskog snimanja igre
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Namjesti prozirnost za indikatore učitavanja. Ctrl+klik za zaključavanje
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -37,6 +37,8 @@ STR_ABOUT_MENU_SHOW_PICKER_TOOL :Nástroj výbě
STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Okno modifikačních kláves STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Okno modifikačních kláves
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Každých {COMMA} minut skutečného času
STR_UNIT_NAME_VELOCITY_IMPERIAL :mph STR_UNIT_NAME_VELOCITY_IMPERIAL :mph
STR_UNIT_NAME_VELOCITY_METRIC :km/h STR_UNIT_NAME_VELOCITY_METRIC :km/h
STR_UNIT_NAME_VELOCITY_SI :m/s STR_UNIT_NAME_VELOCITY_SI :m/s
@ -90,7 +92,6 @@ STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE
STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} nezvládl zastavit v {STRING} kvůli nepřiměřené rychlosti STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} nezvládl zastavit v {STRING} kvůli nepřiměřené rychlosti
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Vlastní interval (minuty skutečného času) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Vlastní interval (minuty skutečného času)
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Každých {COMMA} minut skutečného času
STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Interval automatického ukládání v minutách skutečného času STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Interval automatického ukládání v minutách skutečného času
STR_RIVERS_VERY_MANY :{RED}Velice mnoho STR_RIVERS_VERY_MANY :{RED}Velice mnoho
@ -383,6 +384,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_HELPTEXT :Upravuje způso
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :přerušovaná čára široká {COMMA} pixel{P "" y ů} STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :přerušovaná čára široká {COMMA} pixel{P "" y ů}
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :plné čáry STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :plné čáry
STR_CONFIG_SETTING_AUTOSAVE :Automaticky ukládat: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Zvol frekvenci automatického ukládání
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Automaticky uložit hru při ztrátě spojení: {STRING} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Automaticky uložit hru při ztrátě spojení: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :Pokud je zapnuto, hra se při ztrátě síťového spojení k serveru automaticky uloží STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :Pokud je zapnuto, hra se při ztrátě síťového spojení k serveru automaticky uloží
@ -701,6 +705,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} po
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Poslal(a) jsi {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Poslal(a) jsi {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY}) STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY})
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Přepnout zobrazení ukazatelů naložení. Nastavení se zamkne Ctrl+kliknutím
STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Změna průhlednosti vozidel v tunelech. Nastavení se zamkne Ctrl+kliknutím STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Změna průhlednosti vozidel v tunelech. Nastavení se zamkne Ctrl+kliknutím
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Průměrný cestovní čas: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Průměrný cestovní čas: {STRING}

@ -11,6 +11,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Vejkøretøjer
STR_VEHICLE_TYPE_SHIPS :Skibe STR_VEHICLE_TYPE_SHIPS :Skibe
STR_VEHICLE_TYPE_AIRCRAFT :Fly STR_VEHICLE_TYPE_AIRCRAFT :Fly
STR_CONFIG_SETTING_AUTOSAVE :Auto gem: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vælg interval mellem automatisk gemte spil
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Slå gennemsigtighed til/fra for laste-indikatorer. CTRL+Klik for at låse værdi.
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Wegvoertuigen
STR_VEHICLE_TYPE_SHIPS :Schepen STR_VEHICLE_TYPE_SHIPS :Schepen
STR_VEHICLE_TYPE_AIRCRAFT :Vliegtuigen STR_VEHICLE_TYPE_AIRCRAFT :Vliegtuigen
STR_CONFIG_SETTING_AUTOSAVE :Automatisch opslaan: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tijdsduur kiezen voor automatische spelopslag
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparantie voor laadpercentages aan-uit. Ctrl+klik om vast te zetten.
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Gemiddelde reistijd: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Gemiddelde reistijd: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capaciteit: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capaciteit: {CARGO_LONG}

@ -437,6 +437,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_HELPTEXT :How to draw the
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :dashed lines of {COMMA} pixel{P "" s} STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :dashed lines of {COMMA} pixel{P "" s}
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :plain lines STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :plain lines
STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves
STR_CONFIG_SETTING_AUTOSAVE_REALTIME :Autosave interval uses real-time: {STRING2} STR_CONFIG_SETTING_AUTOSAVE_REALTIME :Autosave interval uses real-time: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_REALTIME_HELPTEXT :When enabled, autosave intervals uses real elapsed wall-clock time, (when paused autosaving will stop until you make any change to the game).{}When disabled, autosave intervals use elapsed game simulation time. STR_CONFIG_SETTING_AUTOSAVE_REALTIME_HELPTEXT :When enabled, autosave intervals uses real elapsed wall-clock time, (when paused autosaving will stop until you make any change to the game).{}When disabled, autosave intervals use elapsed game simulation time.
@ -766,6 +769,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {RAW_STRING
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{RAW_STRING} ({COMPANY}) STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{RAW_STRING} ({COMPANY})
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Toggle transparency for vehicles in tunnels. Ctrl+Click to lock. STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Toggle transparency for vehicles in tunnels. Ctrl+Click to lock.
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Average travel time: {STRING1} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Average travel time: {STRING1}

@ -11,6 +11,9 @@ STR_VEHICLE_TYPE_AIRCRAFT :Aircraft
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements
STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves
STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING} STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING}
STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values. STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING} STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING}
@ -34,6 +37,8 @@ STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT :Multiplier for
STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING} STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING}
STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations. STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Average travel time: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Average travel time: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacity: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacity: {CARGO_LONG}

@ -13,6 +13,9 @@ STR_VEHICLE_TYPE_AIRCRAFT :Aircraft
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT :Rainforest line height: {STRING} STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT :Rainforest line height: {STRING}
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements
STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves
STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING} STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING}
STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values. STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING} STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING}
@ -36,6 +39,8 @@ STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT :Multiplier for
STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING} STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING}
STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations. STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Average travel time: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Average travel time: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacity: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacity: {CARGO_LONG}

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Stratveturiloj
STR_VEHICLE_TYPE_SHIPS :Ŝipoj STR_VEHICLE_TYPE_SHIPS :Ŝipoj
STR_VEHICLE_TYPE_AIRCRAFT :Aviadiloj STR_VEHICLE_TYPE_AIRCRAFT :Aviadiloj
STR_CONFIG_SETTING_AUTOSAVE :Aŭtomata konservado: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Elektu intervalon inter aŭtomataj konservadoj de la ludo
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Baskuligi travideblecon de ŝarĝindikiloj. Ctrl+Klaku por ŝlosi
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Mootorsõidukid
STR_VEHICLE_TYPE_SHIPS :Laevad STR_VEHICLE_TYPE_SHIPS :Laevad
STR_VEHICLE_TYPE_AIRCRAFT :Õhusõidukid STR_VEHICLE_TYPE_AIRCRAFT :Õhusõidukid
STR_CONFIG_SETTING_AUTOSAVE :Salvestusväłp: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vali välpsalvestuste vaheline ajavahemik
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Vaheta laadimisnäidikute läbipaistvust. Ctrl+klõps lukustab
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,8 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Akfør
STR_VEHICLE_TYPE_SHIPS :Skip STR_VEHICLE_TYPE_SHIPS :Skip
STR_VEHICLE_TYPE_AIRCRAFT :Flogfør STR_VEHICLE_TYPE_AIRCRAFT :Flogfør
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri lessingar vísarar. Ctrl+trýst fyri at læsa
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Ajoneuvot
STR_VEHICLE_TYPE_SHIPS :Laivat STR_VEHICLE_TYPE_SHIPS :Laivat
STR_VEHICLE_TYPE_AIRCRAFT :Ilma-alukset STR_VEHICLE_TYPE_AIRCRAFT :Ilma-alukset
STR_CONFIG_SETTING_AUTOSAVE :Automaattitallennus: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Valitse aikaväli automaattisille pelitallennuksille
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Muuta lastausilmaisimien läpinäkyvyyttä. Ctrl+napsautus lukitsee.
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Véhicules rout
STR_VEHICLE_TYPE_SHIPS :Navires STR_VEHICLE_TYPE_SHIPS :Navires
STR_VEHICLE_TYPE_AIRCRAFT :Aéronefs STR_VEHICLE_TYPE_AIRCRAFT :Aéronefs
STR_CONFIG_SETTING_AUTOSAVE :Sauvegarde automatique{NBSP}: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Sélectionner l'intervalle de temps entre les sauvegardes automatiques
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparence des indicateurs de chargement.{}Ctrl-clic pour verrouiller.
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Temps de trajet moyen{NBSP}: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Temps de trajet moyen{NBSP}: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacité{NBSP}: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacité{NBSP}: {CARGO_LONG}

@ -9,6 +9,9 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Auto's
STR_VEHICLE_TYPE_SHIPS :Skippen STR_VEHICLE_TYPE_SHIPS :Skippen
STR_VEHICLE_TYPE_AIRCRAFT :Fleantugen STR_VEHICLE_TYPE_AIRCRAFT :Fleantugen
STR_CONFIG_SETTING_AUTOSAVE :Automatysk bewarje: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selektearje de tiid tusken automatysk bewarje fan it spul
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Carbadan-rathai
STR_VEHICLE_TYPE_SHIPS :Longan STR_VEHICLE_TYPE_SHIPS :Longan
STR_VEHICLE_TYPE_AIRCRAFT :Carbadan-adhair STR_VEHICLE_TYPE_AIRCRAFT :Carbadan-adhair
STR_CONFIG_SETTING_AUTOSAVE :Fèin-sàbhaladh: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tagh dè cho tric s a thèid geamannan a shàbhaladh gu fèin-obrachail
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toglaich trìd-shoillearachd nan comharraidhean luchdaidh. Ctrl+Briogadh airson glasadh
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -37,6 +37,8 @@ STR_ABOUT_MENU_SHOW_PICKER_TOOL :Ferramenta de s
STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Fiestra da tecla modificadora STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Fiestra da tecla modificadora
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Cada {COMMA} minutos reais
STR_COMMA_SEPARATOR :,{SP} STR_COMMA_SEPARATOR :,{SP}
STR_UNIT_NAME_VELOCITY_IMPERIAL :mph STR_UNIT_NAME_VELOCITY_IMPERIAL :mph
@ -92,7 +94,6 @@ STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE
STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} non puido parar en {STRING} polo exceso de velocidade STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} non puido parar en {STRING} polo exceso de velocidade
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Intervalo personalizado (minutos reais) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Intervalo personalizado (minutos reais)
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Cada {COMMA} minutos reais
STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Intervalo de autogardado en minutos reais STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Intervalo de autogardado en minutos reais
STR_RIVERS_VERY_MANY :{RED}Moitísimos STR_RIVERS_VERY_MANY :{RED}Moitísimos
@ -392,6 +393,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_HELPTEXT :Como debuxar as
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :liñas discontinuas de {COMMA} pixel{P "" es} STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :liñas discontinuas de {COMMA} pixel{P "" es}
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :liñas planas STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :liñas planas
STR_CONFIG_SETTING_AUTOSAVE :Autogravado: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona o intervalo entre gravados automáticos das partidas
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Autogardado coas desconexións da rede: {STRING} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Autogardado coas desconexións da rede: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :Cando está habilitado, os clientes multixogadores automáticamente gardan a partida cando se desconectan do servidor STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :Cando está habilitado, os clientes multixogadores automáticamente gardan a partida cando se desconectan do servidor
@ -713,6 +717,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} de
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Diches {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Diches {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY}) STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY})
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Activar transparencia para os indicadores de carga. CTRL+Click para bloquear
STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Alterna a transparencia dos vehículos nos túneis. Ctrl+Click para bloqueala. STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Alterna a transparencia dos vehículos nos túneis. Ctrl+Click para bloqueala.
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tempo de viaxe promedio: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tempo de viaxe promedio: {STRING}

@ -33,6 +33,8 @@ STR_CONFIG_SETTING_TOWN_GROWTH_VERY_SLOW :Sehr langsam
STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Hilfstasten-Fenster STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Hilfstasten-Fenster
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Alle {COMMA} Echtzeitminuten
STR_UNIT_NAME_VELOCITY_IMPERIAL :mph STR_UNIT_NAME_VELOCITY_IMPERIAL :mph
STR_UNIT_NAME_VELOCITY_METRIC :km/h STR_UNIT_NAME_VELOCITY_METRIC :km/h
STR_UNIT_NAME_VELOCITY_SI :m/s STR_UNIT_NAME_VELOCITY_SI :m/s
@ -78,7 +80,6 @@ STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE
STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} konnte wegen zu hoher Geschwindigkeit nicht bei {STRING} anhalten STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} konnte wegen zu hoher Geschwindigkeit nicht bei {STRING} anhalten
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Eigener Zeitraum (Echtzeitminuten) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Eigener Zeitraum (Echtzeitminuten)
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Alle {COMMA} Echtzeitminuten
STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Autosicherungsintervali in Echtzeitminuten STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Autosicherungsintervali in Echtzeitminuten
STR_RIVERS_VERY_MANY :{RED}Sehr viele STR_RIVERS_VERY_MANY :{RED}Sehr viele
@ -331,6 +332,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH :Zeichenstil der
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :gestrichelte Linie von {COMMA} Pixel{P "" n} Länge STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :gestrichelte Linie von {COMMA} Pixel{P "" n} Länge
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :durchgezogene Linie STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :durchgezogene Linie
STR_CONFIG_SETTING_AUTOSAVE :Autosicherung: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Intervall zwischen automatischen Speicherungen wählen
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Autosichern bei Verbindungsabbruch: {STRING} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Autosichern bei Verbindungsabbruch: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :Falls aktiviert, sichern Multiplayer-Clients automatisch das Spiel, wenn die Verbindung zum Server abbricht STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :Falls aktiviert, sichern Multiplayer-Clients automatisch das Spiel, wenn die Verbindung zum Server abbricht
@ -613,6 +617,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} ga
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Die eigene Firma übergab {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Die eigene Firma übergab {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY}) STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY})
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparenz für Ladestandsanzeige einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben
STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Transparenz für Fahrzeuge innerhalb von Tunneln einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben. STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Transparenz für Fahrzeuge innerhalb von Tunneln einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben.
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Durchschnittliche Reisezeit: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Durchschnittliche Reisezeit: {STRING}

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Οχήματα
STR_VEHICLE_TYPE_SHIPS :Πλοία STR_VEHICLE_TYPE_SHIPS :Πλοία
STR_VEHICLE_TYPE_AIRCRAFT :Αεροσκάφη STR_VEHICLE_TYPE_AIRCRAFT :Αεροσκάφη
STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Επιλέξτε το διάστημα ανάμεσα σε δυο διαδοχικά σωσίματα του παιχνιδιου
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις ενδείξεις φόρτωσης. Ctrl+Κλικ για να την κλειδώσετε
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :כלי רכב
STR_VEHICLE_TYPE_SHIPS :כלי שייט STR_VEHICLE_TYPE_SHIPS :כלי שייט
STR_VEHICLE_TYPE_AIRCRAFT :כלי טייס STR_VEHICLE_TYPE_AIRCRAFT :כלי טייס
STR_CONFIG_SETTING_AUTOSAVE :שמירה אוטומטית: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :בחר פרק זמן בין שמירות אוטומטיות
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}שנה שקיפות עבור מצביעי הטענה. Ctrl+לחיצה לנעילה
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Közúti Járm
STR_VEHICLE_TYPE_SHIPS :Hajó STR_VEHICLE_TYPE_SHIPS :Hajó
STR_VEHICLE_TYPE_AIRCRAFT :Repülőgép STR_VEHICLE_TYPE_AIRCRAFT :Repülőgép
STR_CONFIG_SETTING_AUTOSAVE :Automatikus mentés: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Az automatikus mentések között eltelő idő
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Átlátszó rakodásjelző bekapcsolása. Ctrl+kattintással zárolható
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Átlagos utazási idő: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Átlagos utazási idő: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Kapacitás: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Kapacitás: {CARGO_LONG}

@ -9,6 +9,8 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Bifreiðir
STR_VEHICLE_TYPE_SHIPS :Skip STR_VEHICLE_TYPE_SHIPS :Skip
STR_VEHICLE_TYPE_AIRCRAFT :Flugvélar STR_VEHICLE_TYPE_AIRCRAFT :Flugvélar
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Virkja/afvirkja gegnsæji hleðslumæla. Ctrl+smella til að læsa
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Kendaraan Jalan
STR_VEHICLE_TYPE_SHIPS :Kapal STR_VEHICLE_TYPE_SHIPS :Kapal
STR_VEHICLE_TYPE_AIRCRAFT :Pesawat STR_VEHICLE_TYPE_AIRCRAFT :Pesawat
STR_CONFIG_SETTING_AUTOSAVE :Simpan otomatis: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Memilih jarak waktu antara menyimpan data game
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Hidup/matikan indikator proses pemuatan kargo. CTRL+klik untuk mengunci
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Feithiclí Bói
STR_VEHICLE_TYPE_SHIPS :Longa STR_VEHICLE_TYPE_SHIPS :Longa
STR_VEHICLE_TYPE_AIRCRAFT :Aerárthaigh STR_VEHICLE_TYPE_AIRCRAFT :Aerárthaigh
STR_CONFIG_SETTING_AUTOSAVE :Uathshábháil: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Roghnaigh an t-eatramh idir uathshábhálacha cluichí
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Scoránaigh trédhearcacht do tháscairí lódála. Ctrl+Cliceáil le glasáil.
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Automezzi
STR_VEHICLE_TYPE_SHIPS :Navi STR_VEHICLE_TYPE_SHIPS :Navi
STR_VEHICLE_TYPE_AIRCRAFT :Aeromobili STR_VEHICLE_TYPE_AIRCRAFT :Aeromobili
STR_CONFIG_SETTING_AUTOSAVE :Salvataggi automatici: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Seleziona l'intervallo fra i salvataggi automatici della partita
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Attiva/disattiva la trasparenza degli indicatori di caricamento. CTRL+clic per bloccare
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}tempo medio di percorrenza: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}tempo medio di percorrenza: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacità: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacità: {CARGO_LONG}

@ -11,11 +11,16 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :自動車
STR_VEHICLE_TYPE_SHIPS :船舶 STR_VEHICLE_TYPE_SHIPS :船舶
STR_VEHICLE_TYPE_AIRCRAFT :航空機 STR_VEHICLE_TYPE_AIRCRAFT :航空機
STR_CONFIG_SETTING_AUTOSAVE :オートセーブ: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :オートセーブの間隔を設定します
STR_CONFIG_SETTING_INTERFACE_DEPARTUREBOARDS :{ORANGE}発車標 STR_CONFIG_SETTING_INTERFACE_DEPARTUREBOARDS :{ORANGE}発車標
STR_CONFIG_SETTING_INTERFACE_WALLCLOCK :{ORANGE}時刻 STR_CONFIG_SETTING_INTERFACE_WALLCLOCK :{ORANGE}時刻
STR_CONFIG_SETTING_INTERFACE_TIMETABLE :{ORANGE}ダイヤ STR_CONFIG_SETTING_INTERFACE_TIMETABLE :{ORANGE}ダイヤ
STR_CONFIG_SETTING_INTERFACE_ADV_SIGNALS :{ORANGE}信号 STR_CONFIG_SETTING_INTERFACE_ADV_SIGNALS :{ORANGE}信号
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}積み降ろしインジケーターの透過表示を切り替えます。{}Ctrl+クリックでロックします
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -37,6 +37,8 @@ STR_ABOUT_MENU_SHOW_PICKER_TOOL :선택 도구
STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :보조 키 창 STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :보조 키 창
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :현실에서 매 {COMMA}분마다
STR_COMMA_SEPARATOR :,{SP} STR_COMMA_SEPARATOR :,{SP}
STR_UNIT_NAME_VELOCITY_IMPERIAL :mph STR_UNIT_NAME_VELOCITY_IMPERIAL :mph
@ -92,7 +94,6 @@ STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE
STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} : 속력이 너무 빨라서 {STRING}에 멈추지 못했습니다 STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} : 속력이 너무 빨라서 {STRING}에 멈추지 못했습니다
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :사용자 설정 (현실 분) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :사용자 설정 (현실 분)
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :현실에서 매 {COMMA}분마다
STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}자동 저장 간격 (단위: 현실 분) STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}자동 저장 간격 (단위: 현실 분)
STR_RIVERS_VERY_MANY :{RED}매우 많이 STR_RIVERS_VERY_MANY :{RED}매우 많이
@ -395,6 +396,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_HELPTEXT :차량 경로
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :{COMMA} 픽셀 간격의 점선 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :{COMMA} 픽셀 간격의 점선
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :실선 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :실선
STR_CONFIG_SETTING_AUTOSAVE :자동 저장: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :게임을 자동으로 저장할 간격을 선택하세요
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :네트워크 연결이 끊어지면 자동 저장: {STRING} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :네트워크 연결이 끊어지면 자동 저장: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :이 설정을 켜면 서버와의 연결이 끊어졌을 때 게임을 자동으로 저장합니다. STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :이 설정을 켜면 서버와의 연결이 끊어졌을 때 게임을 자동으로 저장합니다.
@ -719,6 +723,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING}
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {1:STRING} 님에게 {2:CURRENCY_LONG}만큼의 돈을 보냈습니다 STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {1:STRING} 님에게 {2:CURRENCY_LONG}만큼의 돈을 보냈습니다
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY}) STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY})
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}적재율을 보여줄 지 선택합니다. 고정하려면 CTRL+클릭하세요
STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}터널 안의 차량의 투명도 전환. 고정하려면 CTRL+클릭하세요. STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}터널 안의 차량의 투명도 전환. 고정하려면 CTRL+클릭하세요.
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}평균 운행 시간: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}평균 운행 시간: {STRING}

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Vehicula Viaria
STR_VEHICLE_TYPE_SHIPS :Naves STR_VEHICLE_TYPE_SHIPS :Naves
STR_VEHICLE_TYPE_AIRCRAFT :Aeroplana STR_VEHICLE_TYPE_AIRCRAFT :Aeroplana
STR_CONFIG_SETTING_AUTOSAVE :Servare automatice: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Eligere crebritatem automatice ludum servandi
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Mutare perluciditatem signorum onerandi. Ctrl+Preme ut figatur (non mutabitur globulo perluciditatem mutandi presso)
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Autotransporta
STR_VEHICLE_TYPE_SHIPS :Kuģi STR_VEHICLE_TYPE_SHIPS :Kuģi
STR_VEHICLE_TYPE_AIRCRAFT :Lidaparāti STR_VEHICLE_TYPE_AIRCRAFT :Lidaparāti
STR_CONFIG_SETTING_AUTOSAVE :Automātiskā saglabāšana: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izvēlēties spēles automātiskās saglabāšanas starplaikus
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Pārslēgt piekraušanas rādītāju caurspīdību. Ctrl+klikšķis, lai slēgtu
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Automobiliai
STR_VEHICLE_TYPE_SHIPS :Laivai STR_VEHICLE_TYPE_SHIPS :Laivai
STR_VEHICLE_TYPE_AIRCRAFT :Lėktuvai STR_VEHICLE_TYPE_AIRCRAFT :Lėktuvai
STR_CONFIG_SETTING_AUTOSAVE :Automatinis saugojimas: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Laiko tarpsnis tarp automatinių žaidimo išsaugojimų
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti krovos indikatorių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Stroossegefiere
STR_VEHICLE_TYPE_SHIPS :Schëffer STR_VEHICLE_TYPE_SHIPS :Schëffer
STR_VEHICLE_TYPE_AIRCRAFT :Fligeren STR_VEHICLE_TYPE_AIRCRAFT :Fligeren
STR_CONFIG_SETTING_AUTOSAVE :Autospäicheren: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Setz den Interval tëschend automateschen Späicherstänn
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Luedungsindikatoren. Ctrl+Klick fir festzesetzen
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Kenderaan Jalan
STR_VEHICLE_TYPE_SHIPS :Kapal STR_VEHICLE_TYPE_SHIPS :Kapal
STR_VEHICLE_TYPE_AIRCRAFT :Pesawat STR_VEHICLE_TYPE_AIRCRAFT :Pesawat
STR_CONFIG_SETTING_AUTOSAVE :Simpanan automatik:{STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Pilih jarak waktu antara menyimpankan permainan automatik
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Teluskan penunjuk muatan atau tidak. Ctrl+Klik untuk mengunci
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Kjøretøy
STR_VEHICLE_TYPE_SHIPS :Skip STR_VEHICLE_TYPE_SHIPS :Skip
STR_VEHICLE_TYPE_AIRCRAFT :Luftfartøy STR_VEHICLE_TYPE_AIRCRAFT :Luftfartøy
STR_CONFIG_SETTING_AUTOSAVE :Autolagring: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Velg intervall mellom automatiske lagringer av spillet
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Gjennomsiktige lastingsindikatorer. Ctrl+klikk for å låse
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Køyretøy
STR_VEHICLE_TYPE_SHIPS :Skip STR_VEHICLE_TYPE_SHIPS :Skip
STR_VEHICLE_TYPE_AIRCRAFT :Luftfartøy STR_VEHICLE_TYPE_AIRCRAFT :Luftfartøy
STR_CONFIG_SETTING_AUTOSAVE :Autolaging: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vel intervall for automatisk lagring av spel
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Byt gjennomsyn for lasteindikatorar. Ctrl+klikk for å låsa.
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :ماشین ها
STR_VEHICLE_TYPE_SHIPS :کشتی ها STR_VEHICLE_TYPE_SHIPS :کشتی ها
STR_VEHICLE_TYPE_AIRCRAFT :هواپیما STR_VEHICLE_TYPE_AIRCRAFT :هواپیما
STR_CONFIG_SETTING_AUTOSAVE :ذخیره خودکار: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :انتخاب فاصله زمانی بین ذخیره کردن های خودکار
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}فعال/غیر فعال کردن شفافیت برای نشانه پر و خالی شدن بار. کنترل+کلیک برای قفل کردن
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Samochody i tra
STR_VEHICLE_TYPE_SHIPS :Statki STR_VEHICLE_TYPE_SHIPS :Statki
STR_VEHICLE_TYPE_AIRCRAFT :Samoloty STR_VEHICLE_TYPE_AIRCRAFT :Samoloty
STR_CONFIG_SETTING_AUTOSAVE :Autozapis: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Częstotliwość automatycznego zapisu stanu gry
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Przełącz przeźroczystość dla wskaźników załadunku. Ctrl+klik, aby zablokować
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Średni czas podróży: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Średni czas podróży: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Ładowność: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Ładowność: {CARGO_LONG}

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Veículos Rodov
STR_VEHICLE_TYPE_SHIPS :Navios STR_VEHICLE_TYPE_SHIPS :Navios
STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves
STR_CONFIG_SETTING_AUTOSAVE :Guardar automaticamente: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Seleccione o intervalo entre gravações automáticas
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Alterar transparência para indicadores de carga. Ctrl+Clique para bloquear.
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tempo médio de viagem: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tempo médio de viagem: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacidade: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacidade: {CARGO_LONG}

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Autovehicule
STR_VEHICLE_TYPE_SHIPS :Nave STR_VEHICLE_TYPE_SHIPS :Nave
STR_VEHICLE_TYPE_AIRCRAFT :Aeronave STR_VEHICLE_TYPE_AIRCRAFT :Aeronave
STR_CONFIG_SETTING_AUTOSAVE :Autosalvare: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Alege intervalul de timp dintre salvările automate
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Comută transparenţa pentru indicatorii de încarcare. Ctrl+Click pentru blocare
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -12,6 +12,9 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Автотра
STR_VEHICLE_TYPE_SHIPS :Водный транспорт STR_VEHICLE_TYPE_SHIPS :Водный транспорт
STR_VEHICLE_TYPE_AIRCRAFT :Авиатранспорт STR_VEHICLE_TYPE_AIRCRAFT :Авиатранспорт
STR_CONFIG_SETTING_AUTOSAVE :Автосохранение: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Укажите интервал между автоматическими сохранениями
STR_CONFIG_SETTING_SIMULATE_SIGNALS :Симуляция светофоров в туннелях и на мостах каждые: {STRING} STR_CONFIG_SETTING_SIMULATE_SIGNALS :Симуляция светофоров в туннелях и на мостах каждые: {STRING}
STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE :{COMMA} клет{P ку ки ок} STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE :{COMMA} клет{P ку ки ок}
@ -21,6 +24,8 @@ STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE_HELPTEXT :Если вкл
STR_CONFIG_SETTING_REPAIR_COST :Стоимость ремонта: 1/{STRING} полной стоимости тс STR_CONFIG_SETTING_REPAIR_COST :Стоимость ремонта: 1/{STRING} полной стоимости тс
STR_CONFIG_SETTING_REPAIR_COST_HELPTEXT :Стоимость ремонта одной поломки транспортного средства STR_CONFIG_SETTING_REPAIR_COST_HELPTEXT :Стоимость ремонта одной поломки транспортного средства
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Переключение прозрачности индикаторов загрузки. Ctrl+щелчок - заблокировать.
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Среднее время в пути: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Среднее время в пути: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Ёмкость: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Ёмкость: {CARGO_LONG}

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Drumska vozila
STR_VEHICLE_TYPE_SHIPS :Brodovi STR_VEHICLE_TYPE_SHIPS :Brodovi
STR_VEHICLE_TYPE_AIRCRAFT :Letelice STR_VEHICLE_TYPE_AIRCRAFT :Letelice
STR_CONFIG_SETTING_AUTOSAVE :Autočuvanje: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Odabir vremenskog intervala između dve automatski sačuvane igre
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Promena prozirnosti pokazatelja utovara. Sa Ctrl+klik se zaključava
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -37,6 +37,8 @@ STR_ABOUT_MENU_SHOW_PICKER_TOOL :选择器
STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :修饰键 STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :修饰键
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :每{COMMA}现实分钟
STR_COMMA_SEPARATOR :,{SP} STR_COMMA_SEPARATOR :,{SP}
STR_UNIT_NAME_VELOCITY_IMPERIAL :英里/小时 STR_UNIT_NAME_VELOCITY_IMPERIAL :英里/小时
@ -92,7 +94,6 @@ STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE
STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE}由于超速无法停在{STRING} STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE}由于超速无法停在{STRING}
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :自定义间隔 (按现实分钟) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :自定义间隔 (按现实分钟)
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :每{COMMA}现实分钟
STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}自动保存间隔 (按现实分钟) STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}自动保存间隔 (按现实分钟)
STR_RIVERS_VERY_MANY :{RED}很多 STR_RIVERS_VERY_MANY :{RED}很多
@ -395,6 +396,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_HELPTEXT :控制每个指
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :{COMMA}像素虚线 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :{COMMA}像素虚线
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :实心直线 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :实心直线
STR_CONFIG_SETTING_AUTOSAVE :自动保存: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :选择自动存档时间间隔
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :在掉线时自动保存: {STRING} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :在掉线时自动保存: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :当启用后,当从服务器断连之后多玩家客户端将自动保存游戏 STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :当启用后,当从服务器断连之后多玩家客户端将自动保存游戏
@ -719,6 +723,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING}
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** 你给了 {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** 你给了 {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY}) STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY})
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}调整装载进度显示是否为透明{}CTRL+点击 锁定
STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}调整隧道内载具是否为透明{}Ctrl+点击 锁定 STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}调整隧道内载具是否为透明{}Ctrl+点击 锁定
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}平均行驶时间: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}平均行驶时间: {STRING}

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Cestné vozidl
STR_VEHICLE_TYPE_SHIPS :Lode STR_VEHICLE_TYPE_SHIPS :Lode
STR_VEHICLE_TYPE_AIRCRAFT :Lietadlá STR_VEHICLE_TYPE_AIRCRAFT :Lietadlá
STR_CONFIG_SETTING_AUTOSAVE :Automatické ukladanie: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vyberte interval pre automatické ukladanie hry
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Prepnúť priehľadnosť ukazateľov nakladania. Ctrl+klik uzamkne nastavenie
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Priemerný čas cesty: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Priemerný čas cesty: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Kapacita: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Kapacita: {CARGO_LONG}

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Cestna vozila
STR_VEHICLE_TYPE_SHIPS :Ladje STR_VEHICLE_TYPE_SHIPS :Ladje
STR_VEHICLE_TYPE_AIRCRAFT :Letala STR_VEHICLE_TYPE_AIRCRAFT :Letala
STR_CONFIG_SETTING_AUTOSAVE :Samodejno shrani: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izberi časovni interval samodejnega shranjevanja igre
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Preklop na prosojnost za prikaz polnenja. Ctrl+Klik za zaklepanje
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Vehículos de c
STR_VEHICLE_TYPE_SHIPS :Barcos STR_VEHICLE_TYPE_SHIPS :Barcos
STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves
STR_CONFIG_SETTING_AUTOSAVE :Autoguardado: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona el intervalo entre guardados automáticos del juego
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Ajustar transparencia para los indicadores de carga. Ctrl+clic para bloquear
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tiempo de viaje promedio: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tiempo de viaje promedio: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacidad: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacidad: {CARGO_LONG}

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Vehículos de c
STR_VEHICLE_TYPE_SHIPS :Barcos STR_VEHICLE_TYPE_SHIPS :Barcos
STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves
STR_CONFIG_SETTING_AUTOSAVE :Guardado automático: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Intervalo entre guardados automáticos de la partida
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparencia de indicadores de embarque. Ctrl+Clic para bloquear
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tiempo promedio de viaje: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tiempo promedio de viaje: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacidad: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacidad: {CARGO_LONG}

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Vägfordon
STR_VEHICLE_TYPE_SHIPS :Skepp STR_VEHICLE_TYPE_SHIPS :Skepp
STR_VEHICLE_TYPE_AIRCRAFT :Flygplan STR_VEHICLE_TYPE_AIRCRAFT :Flygplan
STR_CONFIG_SETTING_AUTOSAVE :Autospara: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Välj intervall mellan automatisk sparande
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Växla genomskinlighet för lastningsindikatorer. Ctrl+klick för att låsa
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -7,6 +7,9 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :சாலை
STR_VEHICLE_TYPE_SHIPS :கப்பல்கள் STR_VEHICLE_TYPE_SHIPS :கப்பல்கள்
STR_VEHICLE_TYPE_AIRCRAFT :விமானங்கள் STR_VEHICLE_TYPE_AIRCRAFT :விமானங்கள்
STR_CONFIG_SETTING_AUTOSAVE :தானியங்கிபதிவு: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :தானியங்கி விளையாட்டு சேமிப்புகளுக்கு இடையில் இடைவெளியைத் தேர்ந்தெடுக்கவும்
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,8 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :รถยนต
STR_VEHICLE_TYPE_SHIPS :เรือ STR_VEHICLE_TYPE_SHIPS :เรือ
STR_VEHICLE_TYPE_AIRCRAFT :อากาศยาน STR_VEHICLE_TYPE_AIRCRAFT :อากาศยาน
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของตัวบอกการบรรทุกของ. กด Ctrl+Click สำหรับการล็อก
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :公車/貨車
STR_VEHICLE_TYPE_SHIPS :船舶 STR_VEHICLE_TYPE_SHIPS :船舶
STR_VEHICLE_TYPE_AIRCRAFT :飛機 STR_VEHICLE_TYPE_AIRCRAFT :飛機
STR_CONFIG_SETTING_AUTOSAVE :自動儲存:{STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :選擇自動存檔的週期。
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}切換裝載進度指示是否透明。按住 CTRL 點選可鎖定
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Karayolu Taşı
STR_VEHICLE_TYPE_SHIPS :Gemiler STR_VEHICLE_TYPE_SHIPS :Gemiler
STR_VEHICLE_TYPE_AIRCRAFT :Uçaklar STR_VEHICLE_TYPE_AIRCRAFT :Uçaklar
STR_CONFIG_SETTING_AUTOSAVE :Otomatik kaydet: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Otomatik oyun kaydetme sıklığını seçin
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparan yükleme göstergesi. Kilitlemek için Ctrl ile tıklayın
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Ortalama seyahat süresi: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Ortalama seyahat süresi: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Kapasite: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Kapasite: {CARGO_LONG}

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Авто
STR_VEHICLE_TYPE_SHIPS :Кораблі STR_VEHICLE_TYPE_SHIPS :Кораблі
STR_VEHICLE_TYPE_AIRCRAFT :Авіація STR_VEHICLE_TYPE_AIRCRAFT :Авіація
STR_CONFIG_SETTING_AUTOSAVE :Автозбереження: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Оберіть проміжок між автоматичними збереженнями гри
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Змінити прозорість індикаторів завантаження. Утримуйте Ctrl, щоб заблокувати
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :سڑک کی گ
STR_VEHICLE_TYPE_SHIPS :کشتیاں STR_VEHICLE_TYPE_SHIPS :کشتیاں
STR_VEHICLE_TYPE_AIRCRAFT :ہوایی جہاز STR_VEHICLE_TYPE_AIRCRAFT :ہوایی جہاز
STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :گیم بچانے کا وقفا چنیں
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}لوڈ کرنے کے نشانوں کی شفافیت کی تدویم کریں۔ محدوظ کرنے کے لئے Ctrl+Click دبائیں
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Xe cộ
STR_VEHICLE_TYPE_SHIPS :Tàu thủy STR_VEHICLE_TYPE_SHIPS :Tàu thủy
STR_VEHICLE_TYPE_AIRCRAFT :Máy bay STR_VEHICLE_TYPE_AIRCRAFT :Máy bay
STR_CONFIG_SETTING_AUTOSAVE :Tự động save: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Chọn chu kỳ giữa mỗi lần tự động save
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Bật hiệu ứng trong suốt cho bảng báo hiệu nạp. Ctrl+Click để khoá.
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Thời gian đi lại trung bình: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Thời gian đi lại trung bình: {STRING}
STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Sức chứa: {CARGO_LONG} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Sức chứa: {CARGO_LONG}

@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Cerbydau Ffordd
STR_VEHICLE_TYPE_SHIPS :Llongau STR_VEHICLE_TYPE_SHIPS :Llongau
STR_VEHICLE_TYPE_AIRCRAFT :Awyrennau STR_VEHICLE_TYPE_AIRCRAFT :Awyrennau
STR_CONFIG_SETTING_AUTOSAVE :Awtogadw: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Dewis pa mor aml y dylid awtogadw gemau
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toglu tryloywder ar gyfer dangosyddion llwytho. Ctrl+Clic i gloi
# Tracerestrict GUI # Tracerestrict GUI
# Programmable Pre-Signals # Programmable Pre-Signals

@ -1414,7 +1414,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Sløkt
###length 3 ###length 3
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Nýt {STRING} dato sniði til nøvnini á goymdum spølum STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Nýt {STRING} dato sniði til nøvnini á goymdum spølum
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Sniði fyri dato í fíla navninum á goymdum spølum STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Sniði fyri dato í fíla navninum á goymdum spølum
###length 3 ###length 3
@ -2169,7 +2168,6 @@ STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Tendra/s
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri brúgvar. Ctrl+trýst fyri at læsa STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri brúgvar. Ctrl+trýst fyri at læsa
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri konstruktiónir sum vitar og antennur. Ctrl+trýst fyri at læsa STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri konstruktiónir sum vitar og antennur. Ctrl+trýst fyri at læsa
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri ketulinju. Ctrl+trýst fyri at læsa STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri ketulinju. Ctrl+trýst fyri at læsa
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri lessingar vísarar. Ctrl+trýst fyri at læsa
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Ger lutir ósjónligar heldur enn gjøgnumskygdar STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Ger lutir ósjónligar heldur enn gjøgnumskygdar
# Linkgraph legend window # Linkgraph legend window

@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Uudet käskyt o
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaalisti kulkuneuvo pysähtyy jokaisella läpikulkemallaan asemalla. Mikäli tämä asetus on käytössä kulkuneuvot eivät pysähdy ajaessaan asemien läpi. Huomioi, että tämä asetus määrittää oletusarvoisen toiminnon uusille kulkuneuvoille. Asetusta voidaan muuttaa erikseen kunkin kulkuneuvon kohdalla STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaalisti kulkuneuvo pysähtyy jokaisella läpikulkemallaan asemalla. Mikäli tämä asetus on käytössä kulkuneuvot eivät pysähdy ajaessaan asemien läpi. Huomioi, että tämä asetus määrittää oletusarvoisen toiminnon uusille kulkuneuvoille. Asetusta voidaan muuttaa erikseen kunkin kulkuneuvon kohdalla
STR_CONFIG_SETTING_STOP_LOCATION :Uudet junien käskyt pysäyttävät junan aseman {STRING} STR_CONFIG_SETTING_STOP_LOCATION :Uudet junien käskyt pysäyttävät junan aseman {STRING}
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Paikka, johon juna pysähtyy oletuksena asemalla. ”Alkuun” tarkoittaa, että junan viimeinen vaunu pysähtyy laiturin alkuun; ”keskelle” tarkoittaa junan pysähtymistä keskelle laituria; ja ”loppuun” tarkoittaa, että veturi pysähtyy laiturin päähän. Huomaa, että tämä asetus määrittää vain oletusarvon uusille käskyille. Yksittäisten käskyjen kohdalla käyttäytymistä voi muuttaa tästä asetuksesta huolimatta STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Paikka, johon juna pysähtyy oletuksena asemalla. ”Alkuun” tarkoittaa, että juna pysähtyy laiturin alkuun; ”keskelle” tarkoittaa junan pysähtymistä keskelle laituria; ja ”loppuun” tarkoittaa, että juna pysähtyy laiturin päähän. Huomaa, että tämä asetus määrittää vain oletusarvon uusille käskyille yksittäisen käskyn osalta pysähtymispaikkaa voi muuttaa napsauttamalla käskyn tekstiä
###length 3 ###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :alkuun STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :alkuun
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :keskelle STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :keskelle
@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Ei
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Kyllä STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Kyllä
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Vain ei-säilyvät STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Vain ei-säilyvät
STR_CONFIG_SETTING_AUTOSAVE :Automaattitallennus: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Valitse aikaväli automaattisille pelitallennuksille
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Käytä {STRING} päivämäärämuotoa tallennettujen pelien niminä STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Käytä {STRING} päivämäärämuotoa tallennettujen pelien niminä
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Pelitallenteiden tiedostonimissä käytettävä päivämäärän muoto STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Pelitallenteiden tiedostonimissä käytettävä päivämäärän muoto
###length 3 ###length 3
@ -1899,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Salli kuntien r
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Kunnat saavat rakentaa tasoristeyksiä: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Kunnat saavat rakentaa tasoristeyksiä: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Mikäli käytössä, kunnat voivat rakentaa tasoristeyksiä STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Mikäli käytössä, kunnat voivat rakentaa tasoristeyksiä
STR_CONFIG_SETTING_NOISE_LEVEL :Käytä kuntien hallitsemaa melutasoa lentokentille: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Rajoita lentokenttien sijoittamista melutason perusteella: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Mikäli pois käytöstä, kunnassa voi olla kaksi lentokentää. Mikäli käytössä, lentokenttien määrä kunnassa rajoittuu kunnan melurajan mukaan. Meluraja riippuu asukasluvusta ja lentokentän koosta sekä etäisyydestä STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Salli kuntien estää lentokenttien rakentaminen asukaslukuun sekä kentän kokoon ja etäisyyteen perustuvan melunsietotason perusteella. Mikäli ei käytössä, kunnat sallivat vain kaksi lentokenttää, paitsi jos paikallisviranomaisten asenteeksi on asetettu ”salliva”
STR_CONFIG_SETTING_TOWN_FOUNDING :Kuntien perustaminen pelissä: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Kuntien perustaminen pelissä: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Mikäli käytössä, pelaajat voivat perustaa uusia kuntia STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Mikäli käytössä, pelaajat voivat perustaa uusia kuntia
@ -2653,7 +2650,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Muuta as
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Muuta siltojen läpinäkyvyyttä. Ctrl+napsautus lukitsee. STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Muuta siltojen läpinäkyvyyttä. Ctrl+napsautus lukitsee.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Muuta majakoiden ja lähetysmastojen tapaisten rakennelmien läpinäkyvyyttä. Ctrl+napsautus lukitsee. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Muuta majakoiden ja lähetysmastojen tapaisten rakennelmien läpinäkyvyyttä. Ctrl+napsautus lukitsee.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Muuta sähköratarakenteiden läpinäkyvyyttä. Ctrl+napsautus lukitsee. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Muuta sähköratarakenteiden läpinäkyvyyttä. Ctrl+napsautus lukitsee.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Muuta lastausilmaisimien läpinäkyvyyttä. Ctrl+napsautus lukitsee. STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Muuta lastausilmaisinten sekä kustannus- ja tulotekstien läpinäkyvyyttä. Ctrl+napsautus lukitsee.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Tee kohteista läpinäkyvyyden sijaan näkymättömiä STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Tee kohteista läpinäkyvyyden sijaan näkymättömiä
# Linkgraph legend window # Linkgraph legend window

@ -178,7 +178,7 @@ STR_COLOUR_PALE_GREEN :Vert pâle
STR_COLOUR_PINK :Rose STR_COLOUR_PINK :Rose
STR_COLOUR_YELLOW :Jaune STR_COLOUR_YELLOW :Jaune
STR_COLOUR_RED :Rouge STR_COLOUR_RED :Rouge
STR_COLOUR_LIGHT_BLUE :Bleu pâle STR_COLOUR_LIGHT_BLUE :Bleu clair
STR_COLOUR_GREEN :Vert STR_COLOUR_GREEN :Vert
STR_COLOUR_DARK_GREEN :Vert foncé STR_COLOUR_DARK_GREEN :Vert foncé
STR_COLOUR_BLUE :Bleu STR_COLOUR_BLUE :Bleu
@ -192,6 +192,23 @@ STR_COLOUR_WHITE :Blanc
STR_COLOUR_RANDOM :Aléatoire STR_COLOUR_RANDOM :Aléatoire
###length 17 ###length 17
STR_COLOUR_SECONDARY_DARK_BLUE :Bleu foncé
STR_COLOUR_SECONDARY_PALE_GREEN :Vert pâle
STR_COLOUR_SECONDARY_SECONDARY_PINK :Rose
STR_COLOUR_SECONDARY_YELLOW :Jaune
STR_COLOUR_SECONDARY_RED :Rouge
STR_COLOUR_SECONDARY_LIGHT_BLUE :Bleu clair
STR_COLOUR_SECONDARY_GREEN :Vert
STR_COLOUR_SECONDARY_DARK_GREEN :Vert foncé
STR_COLOUR_SECONDARY_BLUE :Bleu
STR_COLOUR_SECONDARY_CREAM :Beige
STR_COLOUR_SECONDARY_MAUVE :Mauve
STR_COLOUR_SECONDARY_PURPLE :Violet
STR_COLOUR_SECONDARY_ORANGE :Orange
STR_COLOUR_SECONDARY_BROWN :Marron
STR_COLOUR_SECONDARY_GREY :Gris
STR_COLOUR_SECONDARY_WHITE :Blanc
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Identique à la primaire
# Units used in OpenTTD # Units used in OpenTTD
@ -1297,7 +1314,7 @@ STR_CONFIG_SETTING_CATCHMENT :Autoriser des z
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Les zones de desserte ont des tailles différentes selon les types de stations et d'aéroports STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Les zones de desserte ont des tailles différentes selon les types de stations et d'aéroports
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Les stations des compagnies peuvent desservir les industries avec une station intégrée{NBSP}: {STRING} STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Les stations des compagnies peuvent desservir les industries avec une station intégrée{NBSP}: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Si activé, les industries avec une station intégrée (comme les plateformes pétrolières) peuvent aussi être desservies par les stations des compagnies construites à proximité. Si désactivé, ces industries peuvent uniquement être desservies par leur station intégrée. Aucune station de compagnie ne pourra desservir cette industrie, et la station intégrée ne desservira que cette industrie. STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Si activé, les industries avec une station intégrée (comme les plateformes pétrolières) peuvent aussi être desservies par les stations des compagnies construites à proximité. Si désactivé, ces industries peuvent uniquement être desservies par leur station intégrée. Aucune station de compagnie ne pourra desservir cette industrie, et la station intégrée ne desservira que cette industrie
STR_CONFIG_SETTING_EXTRADYNAMITE :Permettre le retrait de plus d'éléments possédés par une ville{NBSP}: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :Permettre le retrait de plus d'éléments possédés par une ville{NBSP}: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Simplifier le retrait d'éléments possédés par une ville STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Simplifier le retrait d'éléments possédés par une ville
@ -1367,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Les nouveaux or
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalement, un véhicule s'arrête dans chaque station qu'il traverse. En activant ce paramètre, il traversera toutes les stations sur le chemin de sa destination finale sans s'arrêter. Noter que ce paramètre définit uniquement une valeur par défaut pour les nouveaux ordres. Les ordres peuvent par après être réglés individuellement avec un autre comportement STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalement, un véhicule s'arrête dans chaque station qu'il traverse. En activant ce paramètre, il traversera toutes les stations sur le chemin de sa destination finale sans s'arrêter. Noter que ce paramètre définit uniquement une valeur par défaut pour les nouveaux ordres. Les ordres peuvent par après être réglés individuellement avec un autre comportement
STR_CONFIG_SETTING_STOP_LOCATION :Les nouveaux ordres arrêtent les trains {G 0 au au "à la"} {STRING} du quai par défaut STR_CONFIG_SETTING_STOP_LOCATION :Les nouveaux ordres arrêtent les trains {G 0 au au "à la"} {STRING} du quai par défaut
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Endroit du quai où un train s'arrête par défaut. "queue" signifie proche du point d'entrée. "milieu" signifie au milieu du quai. "tête" signifie à l'opposé du point d'entrée. Noter que ce paramètre défini uniquement une valeur par défaut pour les nouveaux ordres. Les ordres peuvent par ailleurs être réglés individuellement avec un autre comportement STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Endroit du quai où un train s'arrête par défaut. "queue" signifie proche du point d'entrée. "milieu" signifie au milieu du quai. "tête" signifie à l'opposé du point d'entrée. Noter que ce paramètre défini uniquement une valeur par défaut pour les nouveaux ordres. Les ordres peuvent avoir leur emplacement d'arrêt défini individuellement en cliquant sur le texte de l'ordre
###length 3 ###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :{G=f}queue STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :{G=f}queue
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :{G=m}milieu STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :{G=m}milieu
@ -1410,8 +1427,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Aucun*
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Réduit STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Réduit
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Autoriser les arrêts de bus sur les routes des municipalités{NBSP}: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Autoriser les arrêts de bus sur les routes appartenant aux municipalités{NBSP}: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Autoriser la construction des arrêts de bus sur les routes des municipalités STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Autoriser la construction des arrêts de bus sur les routes appartenant aux municipalités
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Autoriser les arrêts de bus sur les routes des concurrents{NBSP}: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Autoriser les arrêts de bus sur les routes des concurrents{NBSP}: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Autoriser la construction des arrêts de bus sur les routes d'autres compagnies STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Autoriser la construction des arrêts de bus sur les routes d'autres compagnies
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Il n'est pas possible de modifier ce paramètre quand il y a des véhicules STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Il n'est pas possible de modifier ce paramètre quand il y a des véhicules
@ -1422,6 +1439,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Si activé, les
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Couleur de la compagnie au démarrage{NBSP}: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Couleur de la compagnie au démarrage{NBSP}: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choisir la couleur de démarrage pour la compagnie STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choisir la couleur de démarrage pour la compagnie
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Seconde couleur de la compagnie au démarrage{NBSP}: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choisir une seconde couleur pour le démarrage de la compagnie, si un NewGRF l'utilise.
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Les aéroports n'expirent jamais{NBSP}: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Les aéroports n'expirent jamais{NBSP}: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activer ce paramètre fait que chaque type d'aéroports reste toujours disponible après son introduction STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activer ce paramètre fait que chaque type d'aéroports reste toujours disponible après son introduction
@ -1628,9 +1647,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Non
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Oui STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Oui
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Oui, sauf les fenêtres punaisées STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Oui, sauf les fenêtres punaisées
STR_CONFIG_SETTING_AUTOSAVE :Sauvegarde automatique{NBSP}: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Sélectionner l'intervalle de temps entre les sauvegardes automatiques
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utiliser le format de date {STRING} pour le nom des sauvegardes STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utiliser le format de date {STRING} pour le nom des sauvegardes
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la date dans les noms des fichiers de sauvegarde STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la date dans les noms des fichiers de sauvegarde
###length 3 ###length 3
@ -1881,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Autoriser les v
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Autoriser la construction des passages à niveau par les villes{NBSP}: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Autoriser la construction des passages à niveau par les villes{NBSP}: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activer ce paramètre pour autoriser les villes à construire des passages à niveau STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activer ce paramètre pour autoriser les villes à construire des passages à niveau
STR_CONFIG_SETTING_NOISE_LEVEL :Permettre plus d'aéroports par ville, selon les nuisances sonores{NBSP}: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Limiter les placements des aéroports en fonction du niveau sonore{NBSP}: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Avec ce paramètre désactivé, il peut y avoir deux aéroports dans chaque ville. Avec ce paramètre activé, le nombre d'aéroports dans une ville est limité par le bruit qu'elle accepte, celui-ci dépend de la population, de la taille de l'aéroport et de la distance STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Permettre aux villes de bloquer la construction d'aéroports si le niveau sonore est trop élevé pour celle-ci, ce paramètre est basé sur la population de la ville, la taille de l'aéroport et la distance à laquelle il sera construit. Si ce paramètre est désactivé, chaque ville ne tolérera que deux aéroports sauf si la tolérance des municipalités est définie sur "permissive"
STR_CONFIG_SETTING_TOWN_FOUNDING :Fonder des villes en cours de jeu{NBSP}: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Fonder des villes en cours de jeu{NBSP}: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activer ce paramètre permet aux joueurs de fonder de nouvelles villes dans la partie STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activer ce paramètre permet aux joueurs de fonder de nouvelles villes dans la partie
@ -2635,7 +2651,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Transpar
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparence des ponts.{}Ctrl-clic pour verrouiller. STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparence des ponts.{}Ctrl-clic pour verrouiller.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparence des structures telles que phares et antennes.{}Ctrl-clic pour verrouiller. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparence des structures telles que phares et antennes.{}Ctrl-clic pour verrouiller.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparence des caténaires.{}Ctrl-clic pour verrouiller. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparence des caténaires.{}Ctrl-clic pour verrouiller.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparence des indicateurs de chargement.{}Ctrl-clic pour verrouiller. STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Transparence des indicateurs de chargement et des coûts/revenus des véhicules.{}Ctrl-clic pour verrouiller.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Alterner entre transparence et invisibilité des objets STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Alterner entre transparence et invisibilité des objets
# Linkgraph legend window # Linkgraph legend window
@ -4873,7 +4889,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Trop d'a
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Trop près d'un autre port STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Trop près d'un autre port
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Trop près d'un autre aéroport STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Trop près d'un autre aéroport
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Impossible de renommer la gare... STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Impossible de renommer la gare...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... cette route appartient à une ville STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... route appartenant à une ville
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... mauvaise orientation de la route STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... mauvaise orientation de la route
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les arrêts ne peuvent pas avoir de virages STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les arrêts ne peuvent pas avoir de virages
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les arrêts ne peuvent pas avoir de jonctions STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les arrêts ne peuvent pas avoir de jonctions

@ -1489,9 +1489,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Ut
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Automatysk bewarje: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selektearje de tiid tusken automatysk bewarje fan it spul
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Brûk it {STRING} datumformaat yn de nammen fan bewarre spullen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Brûk it {STRING} datumformaat yn de nammen fan bewarre spullen
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datumformaat foar de bestânsnammen fan bewarre spullen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datumformaat foar de bestânsnammen fan bewarre spullen
###length 3 ###length 3

@ -1680,9 +1680,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Dùin an uinnea
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Dùinidh seo uinneag le briogadh deas na broinn. Cuiridh e à comas an gliocas-sgrìn le briogadh deas! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Dùinidh seo uinneag le briogadh deas na broinn. Cuiridh e à comas an gliocas-sgrìn le briogadh deas!
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Fèin-sàbhaladh: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tagh dè cho tric s a thèid geamannan a shàbhaladh gu fèin-obrachail
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Fòrmat cinn-latha {STRING} airson ainmean nan geamannan air an sàbhaladh STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Fòrmat cinn-latha {STRING} airson ainmean nan geamannan air an sàbhaladh
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Fòrmat a' chinn-latha ann an ainmean faidhle nan geamannan air an sàbhaladh STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Fòrmat a' chinn-latha ann an ainmean faidhle nan geamannan air an sàbhaladh
###length 3 ###length 3
@ -2546,7 +2543,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toglaich
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan drochaidean. Ctrl+Briogadh airson glasadh STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan drochaidean. Ctrl+Briogadh airson glasadh
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan structaran a leithid thaighean-solais is tùir chraobh-sgaoilidh. Ctrl+Briogadh airson glasadh STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan structaran a leithid thaighean-solais is tùir chraobh-sgaoilidh. Ctrl+Briogadh airson glasadh
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan càballan-rèile. Ctrl+Briogadh airson glasadh STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan càballan-rèile. Ctrl+Briogadh airson glasadh
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toglaich trìd-shoillearachd nan comharraidhean luchdaidh. Ctrl+Briogadh airson glasadh
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Falaich nithean an àite an dèanamh trìd-shoilleir STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Falaich nithean an àite an dèanamh trìd-shoilleir
# Linkgraph legend window # Linkgraph legend window

@ -1623,9 +1623,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Pechar a fiestr
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Pecha a fiestra facendo botón dereito dentro de ela. Deshabilita a axuda contextual facendo click-dereito! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Pecha a fiestra facendo botón dereito dentro de ela. Deshabilita a axuda contextual facendo click-dereito!
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Autogravado: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona o intervalo entre gravados automáticos das partidas
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Empregar o formato de data {STRING} para os nomes das partidas gravadas STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Empregar o formato de data {STRING} para os nomes das partidas gravadas
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formato da data nos nomes das partidas gravadas STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formato da data nos nomes das partidas gravadas
###length 3 ###length 3
@ -2629,7 +2626,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Habilita
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Habilitar transparencia para as pontes. CTRL+Click para bloquear STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Habilitar transparencia para as pontes. CTRL+Click para bloquear
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Habilitar transparencia para estruturas coma faros e antenas. CTRL+Click para bloquear STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Habilitar transparencia para estruturas coma faros e antenas. CTRL+Click para bloquear
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Activar a transparencia para a catenaria. CTRL+Click para bloquear STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Activar a transparencia para a catenaria. CTRL+Click para bloquear
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Activar transparencia para os indicadores de carga. CTRL+Click para bloquear
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Facer os obxectos invisibles en lugar de transparentes STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Facer os obxectos invisibles en lugar de transparentes
# Linkgraph legend window # Linkgraph legend window

@ -192,6 +192,23 @@ STR_COLOUR_WHITE :Weiß
STR_COLOUR_RANDOM :Zufällig STR_COLOUR_RANDOM :Zufällig
###length 17 ###length 17
STR_COLOUR_SECONDARY_DARK_BLUE :Dunkelblau
STR_COLOUR_SECONDARY_PALE_GREEN :Hellgrün
STR_COLOUR_SECONDARY_SECONDARY_PINK :Rosa
STR_COLOUR_SECONDARY_YELLOW :Gelb
STR_COLOUR_SECONDARY_RED :Rot
STR_COLOUR_SECONDARY_LIGHT_BLUE :Hellblau
STR_COLOUR_SECONDARY_GREEN :Grün
STR_COLOUR_SECONDARY_DARK_GREEN :Dunkelgrün
STR_COLOUR_SECONDARY_BLUE :Blau
STR_COLOUR_SECONDARY_CREAM :Beige
STR_COLOUR_SECONDARY_MAUVE :Helllila
STR_COLOUR_SECONDARY_PURPLE :Lila
STR_COLOUR_SECONDARY_ORANGE :Orange
STR_COLOUR_SECONDARY_BROWN :Braun
STR_COLOUR_SECONDARY_GREY :Grau
STR_COLOUR_SECONDARY_WHITE :Weiß
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Wie primär
# Units used in OpenTTD # Units used in OpenTTD
@ -608,7 +625,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Betriebs
STR_GRAPH_INCOME_CAPTION :{WHITE}Einkommen STR_GRAPH_INCOME_CAPTION :{WHITE}Einkommen
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Beförderte Frachteinheiten STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Beförderte Frachteinheiten
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Bewertung der Firmenleistung (Höchstwert: 1000) STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Bewertung der Firmenleistung (Höchstwert: 1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmenwert STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmenwertdiagramm
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Frachtbeförderungspreise STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Frachtbeförderungspreise
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Tage unterwegs STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Tage unterwegs
@ -1238,6 +1255,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Links
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Mitte STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Mitte
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts
STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}Sekunde{P 0 "" n}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Kreditlimit bei Spielbeginn: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Kreditlimit bei Spielbeginn: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaler Kredit für eine Firma (ohne Berücksichtigung der Inflation) STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaler Kredit für eine Firma (ohne Berücksichtigung der Inflation)
@ -1366,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Aufträge stand
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalerweise hält ein Fahrzeug an jeder Station, die es passiert. Wird diese Einstellung aktiviert, hält das Fahrzeug nur an den Stationen, die explizit in den Aufträgen angeführt sind. Bedenke, dass dieses nur das Standard-Verhalten für neue Aufträge beschreibt. Einzelne Aufträge können explizit auf jedes gewünschte Verhalten geändert werden STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalerweise hält ein Fahrzeug an jeder Station, die es passiert. Wird diese Einstellung aktiviert, hält das Fahrzeug nur an den Stationen, die explizit in den Aufträgen angeführt sind. Bedenke, dass dieses nur das Standard-Verhalten für neue Aufträge beschreibt. Einzelne Aufträge können explizit auf jedes gewünschte Verhalten geändert werden
STR_CONFIG_SETTING_STOP_LOCATION :Neue Aufträge: Zug hält standardmäßig {STRING} des Bahnsteigs STR_CONFIG_SETTING_STOP_LOCATION :Neue Aufträge: Zug hält standardmäßig {STRING} des Bahnsteigs
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Die Position, an der Züge standardmäßig am Bahnsteig anhalten. Bei „am Anfang“ hält der Zug an, sobald er mit allen Waggons in den Bahnhof eingefahren ist. Bei „in der Mitte“ hält er zentral in der Mitte des Bahnsteigs und bei „am Ende“ durchfährt der Zug den Bahnhof soweit wie möglich. Die hier gewählte Einstellung wird bei allen neu erstellten Aufträgen verwendet. Bei bestehenden Aufträgen kann der Haltepunkt jederzeit im Auftragsfenster verändert werden. STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Die Position, an der Züge standardmäßig am Bahnsteig anhalten. Bei „am Anfang“ hält der Zug an, sobald er mit allen Waggons in den Bahnhof eingefahren ist. Bei „in der Mitte“ hält er zentral in der Mitte des Bahnsteigs und bei „am Ende“ durchfährt der Zug den Bahnhof soweit wie möglich. Diese Einstellung definiert nur den Standardwert für neue Aufträge. Bei einzelnen Aufträgen kann ihr Halteort gesetzt werden, in dem man auf den Auftragstext klickt
###length 3 ###length 3
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :am Anfang STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :am Anfang
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :in der Mitte STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :in der Mitte
@ -1409,8 +1427,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Keine
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Verringert STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Verringert
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Bus- und Lkw-Haltestellen auf städtischen Straßen erlauben: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Bus- und Lkw-Haltestellen auf Straßen im Stadteigentum erlauben: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Erlaubt die Errichtung von Bus- und Lkw-Haltestellen auf städtischen Straßen STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Erlaubt die Errichtung von Bus- und Lkw-Haltestellen auf Straßen im Stadteigentum
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Bus- und Lkw-Haltestellen auf Straßen von Mitbewerbern erlauben: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Bus- und Lkw-Haltestellen auf Straßen von Mitbewerbern erlauben: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Erlaube die Errichtung von Bus- und Lkw-Haltestellen auf Straßen, die Mitbewerbern gehören STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Erlaube die Errichtung von Bus- und Lkw-Haltestellen auf Straßen, die Mitbewerbern gehören
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Diese Einstellung kann nicht geändert werden, solange Fahrzeuge im Spiel sind STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Diese Einstellung kann nicht geändert werden, solange Fahrzeuge im Spiel sind
@ -1421,6 +1439,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Unterhaltskoste
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Firmenfarbe zu Spielbeginn: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Firmenfarbe zu Spielbeginn: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Wähle die Firmenfarbe zu Spielbeginn STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Wähle die Firmenfarbe zu Spielbeginn
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Sekundärfirmenfarbe zu Spielbeginn: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Initiale Sekundärfarbe für das Unternehmen wählen, falls ein NewGRF verwendet wird, welches sie verwendet.
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flughäfen veralten nie: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flughäfen veralten nie: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wird diese Option aktiviert, können Flughäfen, die einmal eingeführt wurden, das ganze Spiel über gebaut werden und veralten nie STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wird diese Option aktiviert, können Flughäfen, die einmal eingeführt wurden, das ganze Spiel über gebaut werden und veralten nie
@ -1623,9 +1643,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Aus
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fenster mit Rechtsklick schließen: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fenster mit Rechtsklick schließen: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Schließt ein Fenster mittels Rechtsklick. Schaltet Tooltip mit Rechtsklick ab! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Schließt ein Fenster mittels Rechtsklick. Schaltet Tooltip mit Rechtsklick ab!
###length 3 ###length 3
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Nein
STR_CONFIG_SETTING_AUTOSAVE :Autosicherung: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ja
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Intervall zwischen automatischen Speicherungen wählen STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ja, außer angeheftete
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Datumsformat für Spielstandsnamen: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Datumsformat für Spielstandsnamen: {STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Das Datumsformat für Spielstandsdateien festlegen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Das Datumsformat für Spielstandsdateien festlegen
@ -1877,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Erlaube Städte
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Städte dürfen Bahnübergänge bauen: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Städte dürfen Bahnübergänge bauen: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Erlaube Städten, Bahnübergänge zu bauen STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Erlaube Städten, Bahnübergänge zu bauen
STR_CONFIG_SETTING_NOISE_LEVEL :Stadt kontrolliert Lärmbelastung durch Flughäfen: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Flughafenplatzierung anhand des Lärmpegels begrenzen: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Wird diese Option deaktiviert, erlaubt jede Stadt den Bau von maximal zwei Flughäfen (nicht pro Spieler, sondern insgesamt). Wenn aktiviert, ist der Bau von Flughäfen durch die Lärmbelastung begrenzt. Die maximal zumutbare Lärmbelastung hängt von der Stadtgröße, der Flughafengröße und dem Abstand des Flughafens von der Stadtmitte ab STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Erlaubt Städten, den Bau von Flughäfen aufgrund von Lärmbelastung zu blockieren. Dies basiert auf der Bevölkerungsgröße, der Flughafengröße und dem Abstand des Flughafens von der Stadt. Ist diese Einstellung deaktiviert, werden Städte nur zwei Flughäfen erlauben, es sei denn, die Toleranz der Stadtverwaltung ist auf „Hoch“ gesetzt.
STR_CONFIG_SETTING_TOWN_FOUNDING :Städte im Spiel gründen: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Städte im Spiel gründen: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Erlaube Spielern die Gründung neuer Städte während des Spiels STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Erlaube Spielern die Gründung neuer Städte während des Spiels
@ -1910,7 +1930,7 @@ STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Abstand zwische
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} Pixel STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} Pixel
###setting-zero-is-special ###setting-zero-is-special
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :deaktiviert STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :deaktiviert
STR_CONFIG_SETTING_SOFT_LIMIT :Maximale Fensteranzahl (nicht angepinnte): {STRING} STR_CONFIG_SETTING_SOFT_LIMIT :Maximale Fensteranzahl (nicht angehefteter): {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Anzahl nicht angehefteter, offener Fenster, bevor alte Fenster automatisch geschlossen werden, um Platz für neue Fenster zu schaffen STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Anzahl nicht angehefteter, offener Fenster, bevor alte Fenster automatisch geschlossen werden, um Platz für neue Fenster zu schaffen
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
###setting-zero-is-special ###setting-zero-is-special
@ -1952,9 +1972,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Keine
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Großstädten bei Spielbeginn: {STRING}× STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Großstädten bei Spielbeginn: {STRING}×
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Verteilungsgraphen jede {STRING}{NBSP}Sekund{P 0:2 "" en} aktualisieren STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Verteilungsgraphen alle {STRING} aktualisieren
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Zeit zwischen anfolgenden Neuberechnungen der Warenverteilung. Jede Neuberechnung berechnet die Pläne für eine Komponente des Graphen. Das bedeutet, dass ein Wert X für diese Einstellung nicht bedeutet, dass der gesamte Graph alle X Sekunden aktualisiert wird. Nur ein Teil wird es. Je kürzer du die Zeit festlegst, desto mehr CPU-Zeit wird nötig sein, um ihn zu berechnen. Je länger du die Zeit festlegst, desto länger wird es dauern, bis die Frachtverteilung auf neuen Strecken beginnt. STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Zeit zwischen anfolgenden Neuberechnungen der Warenverteilung. Jede Neuberechnung berechnet die Pläne für eine Komponente des Graphen. Das bedeutet, dass ein Wert X für diese Einstellung nicht bedeutet, dass der gesamte Graph alle X Sekunden aktualisiert wird. Nur ein Teil wird es. Je kürzer du die Zeit festlegst, desto mehr CPU-Zeit wird nötig sein, um ihn zu berechnen. Je länger du die Zeit festlegst, desto länger wird es dauern, bis die Frachtverteilung auf neuen Strecken beginnt.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :{STRING}{NBSP}Sekund{P 0:2 "" en} für Neuberechnung des Verteilungsgraphen nehmen STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :{STRING} für Neuberechnung des Verteilungsgraphen nehmen
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Zeit für jede Neuberechnung einer Warenverteilungskomponente. Wenn eine Neuberechnung gestartet wird, wird ein Thread gestartet, der für diese Anzahl von Sekunden laufen darf. Je kürzer du ihn festlegst, desto wahrscheinlicher ist es, dass der Thread nicht beendet ist, wenn er aber sein sollte. Dann wird das Spiel beendet, sobald dies der Fall ist („Lag“). Je länger du es festlegst, desto länger dauert es, bis die Verteilung aktualisiert wird, wenn sich Routen ändern. STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Zeit für jede Neuberechnung einer Warenverteilungskomponente. Wenn eine Neuberechnung gestartet wird, wird ein Thread gestartet, der für diese Anzahl von Sekunden laufen darf. Je kürzer du ihn festlegst, desto wahrscheinlicher ist es, dass der Thread nicht beendet ist, wenn er aber sein sollte. Dann wird das Spiel beendet, sobald dies der Fall ist („Lag“). Je länger du es festlegst, desto länger dauert es, bis die Verteilung aktualisiert wird, wenn sich Routen ändern.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Verteilungsschema für Passagiere: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_PAX :Verteilungsschema für Passagiere: {STRING}
@ -2631,7 +2651,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Transpar
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparenz für Brücken einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparenz für Brücken einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparenz für Bauten wie Leuchttürme und Sendemasten einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparenz für Bauten wie Leuchttürme und Sendemasten einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparenz für Oberleitungen einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparenz für Oberleitungen einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparenz für Ladestandsanzeige einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Objekte unsichtbar statt transparent machen STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Objekte unsichtbar statt transparent machen
# Linkgraph legend window # Linkgraph legend window
@ -2927,7 +2946,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3×3-Mus
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Zufall STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Zufall
# Fund new industry window # Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Neue Industrie finanzieren STR_FUND_INDUSTRY_CAPTION :{WHITE}Industriefinanzierung
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Gewünschte Industrie aus der Liste auswählen STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Gewünschte Industrie aus der Liste auswählen
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Zufallsindustrien erzeugen STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Zufallsindustrien erzeugen
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Das Spielfeld mit zufällig platzierten Industrien füllen STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Das Spielfeld mit zufällig platzierten Industrien füllen
@ -2943,8 +2962,8 @@ STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Alle Ind
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Sind Sie sich sicher, dass Sie alle Industrien entfernen wollen? STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Sind Sie sich sicher, dass Sie alle Industrien entfernen wollen?
# Industry cargoes window # Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Produktionskette für {STRING} STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Produktionskette {STRING}
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Produktionskette für {STRING} STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Produktionskette {STRING}
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Zulieferer STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Zulieferer
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Abnehmer STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Abnehmer
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Häuser STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Häuser
@ -3545,8 +3564,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{Y
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Die örtlichen Straßenreparaturen finanzieren.{}Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Die örtlichen Straßenreparaturen finanzieren.{}Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Bewirkt eine permanente Steigerung der Stationsbewertung in diesem Ort.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Bewirkt eine permanente Steigerung der Stationsbewertung in diesem Ort.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Bau von neuen Gebäuden im Ort finanzieren.{}Bewirkt eine temporäre Steigerung des Ortswachstums in diesem Ort.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Bau von neuen Gebäuden im Ort finanzieren.{}Bewirkt eine temporäre Steigerung des Ortswachstums in diesem Ort.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma. Ein erfolgreicher Bestechungsversuch eines Wettbewerbers wird diesen Vertrag widerrufen.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern und die exklusiven Transportrechte eines Wettbewerbers zu widerrufen. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziele STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziele
@ -4618,8 +4637,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eine der
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Debugfenster für KI oder Skripte ist nur auf dem Server verfügbar STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Debugfenster für KI oder Skripte ist nur auf dem Server verfügbar
# AI configuration window # AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}KI Konfiguration STR_AI_CONFIG_CAPTION_AI :{WHITE}KI-Einstellungen
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spielskriptkonfiguration STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spielskripteinstellungen
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Das Skript, das im nächsten Spiel geladen wird STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Das Skript, das im nächsten Spiel geladen wird
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Die KIs, die im nächsten Spiel geladen werden STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Die KIs, die im nächsten Spiel geladen werden
STR_AI_CONFIG_HUMAN_PLAYER :Menschlicher Spieler STR_AI_CONFIG_HUMAN_PLAYER :Menschlicher Spieler
@ -4869,7 +4888,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Zu viele
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Zu dicht an einem anderen Hafen STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Zu dicht an einem anderen Hafen
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Zu dicht an einem anderen Flughafen STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Zu dicht an einem anderen Flughafen
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Station kann nicht umbenannt werden ... STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Station kann nicht umbenannt werden ...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... diese Straße ist in kommunaler Trägerschaft STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... Staße im Stadteigentum
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... Straße verläuft in die falsche Richtung STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... Straße verläuft in die falsche Richtung
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... Bus- und Lkw-Haltestellen können nicht um die Kurve gehen STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... Bus- und Lkw-Haltestellen können nicht um die Kurve gehen
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... Bus- und Lkw-Haltestellen können keine Abzweigung haben STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... Bus- und Lkw-Haltestellen können keine Abzweigung haben

@ -1699,9 +1699,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Κλείσιμ
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Κλείνει το παράθυρο με δεξί πάτημα μέσα του. Απενεργοποιεί την ανάδυση επεξηγήσεων με το δεξί κουμπί! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Κλείνει το παράθυρο με δεξί πάτημα μέσα του. Απενεργοποιεί την ανάδυση επεξηγήσεων με το δεξί κουμπί!
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Επιλέξτε το διάστημα ανάμεσα σε δυο διαδοχικά σωσίματα του παιχνιδιου
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών
###length 3 ###length 3
@ -2691,7 +2688,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Εναλ
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για γέφυρες. Ctrl+Κλικ για να την κλειδώσετε STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για γέφυρες. Ctrl+Κλικ για να την κλειδώσετε
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για κτίρια όπως φάρους και κεραίες. Ctrl+Κλικ για να την κλειδώσετε STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για κτίρια όπως φάρους και κεραίες. Ctrl+Κλικ για να την κλειδώσετε
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις συνδέσεις. Ctrl+Κλικ για να την κλειδώσετε STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις συνδέσεις. Ctrl+Κλικ για να την κλειδώσετε
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις ενδείξεις φόρτωσης. Ctrl+Κλικ για να την κλειδώσετε
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Επιλέξτε τα αντικείμενα που θα είναι αόρατα αντί για διάφανα STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Επιλέξτε τα αντικείμενα που θα είναι αόρατα αντί για διάφανα
# Linkgraph legend window # Linkgraph legend window

@ -1518,9 +1518,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :סגירת חל
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :סוגר חלון על-ידי לחיצה ימנית בתוכו. מבטל הצגת מידע בלחיצה ימנית! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :סוגר חלון על-ידי לחיצה ימנית בתוכו. מבטל הצגת מידע בלחיצה ימנית!
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :שמירה אוטומטית: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :בחר פרק זמן בין שמירות אוטומטיות
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :השתמש במבנה התאריך {STRING} בשביל שמות קבצי השמירה. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :השתמש במבנה התאריך {STRING} בשביל שמות קבצי השמירה.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :פורמט התאריך בשמות קבצים של משחקים שמורים STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :פורמט התאריך בשמות קבצים של משחקים שמורים
###length 3 ###length 3
@ -2428,7 +2425,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}שנה
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}שנה שקיפות עבור גשרים. Ctrl+לחיצה לנעילה STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}שנה שקיפות עבור גשרים. Ctrl+לחיצה לנעילה
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}שנה שקיפות עבור מבנים כגון מיגדלור ואנטנה. Ctrl+לחיצה לנעילה STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}שנה שקיפות עבור מבנים כגון מיגדלור ואנטנה. Ctrl+לחיצה לנעילה
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}שנה שקיפות עבור עמודי חשמל. Ctrl+לחיצה לנעילה STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}שנה שקיפות עבור עמודי חשמל. Ctrl+לחיצה לנעילה
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}שנה שקיפות עבור מצביעי הטענה. Ctrl+לחיצה לנעילה
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}הסתר במקום הפוך לשקוף STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}הסתר במקום הפוך לשקוף
# Linkgraph legend window # Linkgraph legend window

@ -485,7 +485,6 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :अक्षम
###length 3 ###length 3
###length 3 ###length 3

@ -1679,9 +1679,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Ablakok bezár
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :A jobb gombbal való kattintás az ablak területén bezárja az ablakot. Ez a beállítás kikapcsolja a segédletek jobb gombbal való megjelenítését! STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :A jobb gombbal való kattintás az ablak területén bezárja az ablakot. Ez a beállítás kikapcsolja a segédletek jobb gombbal való megjelenítését!
###length 3 ###length 3
STR_CONFIG_SETTING_AUTOSAVE :Automatikus mentés: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Az automatikus mentések között eltelő idő
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Játékmentés dátumformátuma: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Játékmentés dátumformátuma: {STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :A játékmentésekben használt dátum formátuma STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :A játékmentésekben használt dátum formátuma
###length 3 ###length 3
@ -2677,7 +2674,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Építhe
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Hidak átlátszóságának bekapcsolása. Ctrl+kattintással zárolható STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Hidak átlátszóságának bekapcsolása. Ctrl+kattintással zárolható
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Tereptárgyak (adótornyok, világítótornyok stb.) átlátszóságának bekapcsolása. Ctrl+kattintással zárolható STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Tereptárgyak (adótornyok, világítótornyok stb.) átlátszóságának bekapcsolása. Ctrl+kattintással zárolható
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Felsővezetékek átlátszóságának bekapcsolása. Ctrl+kattintással zárolható STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Felsővezetékek átlátszóságának bekapcsolása. Ctrl+kattintással zárolható
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Átlátszó rakodásjelző bekapcsolása. Ctrl+kattintással zárolható
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Az objektum ne átlátszó legyen, hanem láthatatlan STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Az objektum ne átlátszó legyen, hanem láthatatlan
# Linkgraph legend window # Linkgraph legend window

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