diff --git a/CMakeLists.txt b/CMakeLists.txt index 3d17be9eb0..1af157c840 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -307,6 +307,14 @@ endif() if(MSVC) # Add DPI manifest to project; other WIN32 targets get this via ottdres.rc target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest") + + # If target -static is used, switch our project to static (/MT) too. + # If the target ends on -static-md, it will remain dynamic (/MD). + if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md") + set_property(TARGET openttd_lib PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") + set_property(TARGET openttd PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") + set_property(TARGET openttd_test PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") + endif() endif() add_subdirectory(${CMAKE_SOURCE_DIR}/bin) diff --git a/CODINGSTYLE.md b/CODINGSTYLE.md index 9c6bfe6e67..b9baf7ba2d 100644 --- a/CODINGSTYLE.md +++ b/CODINGSTYLE.md @@ -180,7 +180,7 @@ switch (a) { case 1: DoSomething(); - /* FALL THROUGH */ + FALLTHROUGH; case 2: DoMore(); @@ -191,7 +191,7 @@ switch (a) { int r = 2; DoEvenMore(a); - /* FALL THROUGH */ + FALLTHROUGH; } case 4: { diff --git a/cmake/CompileFlags.cmake b/cmake/CompileFlags.cmake index 3eaeee10db..2aefff06e4 100644 --- a/cmake/CompileFlags.cmake +++ b/cmake/CompileFlags.cmake @@ -4,25 +4,6 @@ # macro(compile_flags) if(MSVC) - if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md") - # Switch to MT (static) instead of MD (dynamic) binary - - # For MSVC two generators are available - # - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the - # configuration of the build tree - # - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to - # specify all configurations that will be available in the generated solution - list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}") - - # Set usage of static runtime for all configurations - foreach(MSVC_CONFIG ${MSVC_CONFIGS}) - string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS) - string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}") - string(TOUPPER "CMAKE_C_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS) - string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}") - endforeach() - endif() - # "If /Zc:rvalueCast is specified, the compiler follows section 5.4 of the # C++11 standard". We need C++11 for the way we use threads. add_compile_options(/Zc:rvalueCast) @@ -61,8 +42,8 @@ macro(compile_flags) if(MSVC) add_compile_options(/W3) - if(MSVC_VERSION GREATER 1929 AND CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") - # Starting with version 19.30, there is an optimisation bug, see #9966 for details + if(MSVC_VERSION GREATER 1929 AND MSVC_VERSION LESS 1937 AND CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") + # Starting with version 19.30 (fixed in version 19.37), there is an optimisation bug, see #9966 for details # This flag disables the broken optimisation to work around the bug add_compile_options(/d2ssa-rse-) endif() diff --git a/docs/directory_structure.md b/docs/directory_structure.md index 51ad1c5a3e..c8b5c6a9d4 100644 --- a/docs/directory_structure.md +++ b/docs/directory_structure.md @@ -19,14 +19,14 @@ your operating system: - Windows: - `C:\My Documents\OpenTTD` (95, 98, ME) - `C:\Documents and Settings\\My Documents\OpenTTD` (2000, XP) - - `C:\Users\\Documents\OpenTTD` (Vista, 7, 8.1, 10) + - `C:\Users\\Documents\OpenTTD` (Vista, 7, 8.1, 10, 11) - macOS: `~/Documents/OpenTTD` - Linux: `$XDG_DATA_HOME/openttd` which is usually `~/.local/share/openttd` when built with XDG base directory support, otherwise `~/.openttd` 3. The shared directory - Windows: - `C:\Documents and Settings\All Users\Shared Documents\OpenTTD` (2000, XP) - - `C:\Users\Public\Documents\OpenTTD` (Vista, 7, 8.1, 10) + - `C:\Users\Public\Documents\OpenTTD` (Vista, 7, 8.1, 10, 11) - macOS: `/Library/Application Support/OpenTTD` - Linux: not available 4. The binary directory (where the OpenTTD executable is) diff --git a/docs/openttd.6 b/docs/openttd.6 index 4e04be32c1..f45021503b 100644 --- a/docs/openttd.6 +++ b/docs/openttd.6 @@ -1,6 +1,6 @@ .\" Hey, EMACS: -*- nroff -*- .\" Please adjust this date whenever revising the manpage. -.Dd October 13, 2014 +.Dd August 12, 2023 .Dt OPENTTD 6 .Os .Sh NAME @@ -8,7 +8,7 @@ .Nd open source clone of the Microprose game \(lqTransport Tycoon Deluxe\(rq .Sh SYNOPSIS .Nm -.Op Fl efhx +.Op Fl efhQxX .Op Fl b Ar blitter .Op Fl c Ar config_file .Op Fl d Op Ar level | Ar cat Ns = Ns Ar lvl Ns Op , Ns Ar ... @@ -19,7 +19,7 @@ .Op Fl l Ar host Ns Op : Ns Ar port .Op Fl m Ar driver .Op Fl M Ar musicset -.Op Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar player +.Op Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar company .Op Fl p Ar password .Op Fl P Ar password .Op Fl q Ar savegame @@ -29,7 +29,7 @@ .Op Fl t Ar year .Op Fl v Ar driver .Sh OPTIONS -.Bl -tag -width "-n host[:port][#player]" +.Bl -tag -width "-n host[:port][#company]" .It Fl b Ar blitter Select the blitter .Ar blitter ; @@ -83,10 +83,8 @@ see .Fl h for a full list. .It Fl l Ar host Ns Op : Ns Ar port -Redirect -.Fn DEBUG -output; see -.Fl D . +Redirect debug output; see +.Fl d . .It Fl m Ar driver Select the music driver .Ar driver ; @@ -99,8 +97,8 @@ Select the music set see .Fl h for a full list. -.It Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar player -Join a network game, optionally specifying a port to connect to and player to +.It Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar company +Join a network game, optionally specifying a port to connect to and company to play as. .It Fl p Ar password Password used to join server. @@ -112,6 +110,14 @@ Only useful with .Fl n . .It Fl q Ar savegame Write some information about the specified savegame and exit. +.It Fl Q +Don't scan for/load NewGRF files on startup. +.Pp +Passing +.Fl Q +twice (so, +.Fl QQ +) will disable NewGRF scanning/loading entirely. .It Fl r Ar width Ns x Ns Ar height Set the resolution to .Ar width @@ -141,6 +147,8 @@ see for a full list. .It Fl x Do not automatically save to config file on exit. +.It Fl X +Do not use global folders to search for files. .El .Sh SEE ALSO .Lk https://wiki.openttd.org "Wiki" diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 8c645672a6..a1ea87b31e 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -442,7 +442,6 @@ add_files( story_base.h story_gui.cpp story_type.h - strgen/strgen.h string.cpp string_base.h string_extra.cpp diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 603eeb3d2b..8b6f602ac8 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -239,9 +239,9 @@ static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListIt */ static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { - const int va = Engine::Get(a.engine_id)->intro_date; - const int vb = Engine::Get(b.engine_id)->intro_date; - const int r = va - vb; + const auto va = Engine::Get(a.engine_id)->intro_date; + const auto vb = Engine::Get(b.engine_id)->intro_date; + const auto r = va - vb; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); @@ -1176,7 +1176,7 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) { /* Design date - Life length */ SetDParam(0, ymd.year); - SetDParam(1, e->GetLifeLengthInDays() / DAYS_IN_LEAP_YEAR); + SetDParam(1, DateToYear(e->GetLifeLengthInDays())); DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE); y += FONT_HEIGHT_NORMAL; diff --git a/src/crashlog.cpp b/src/crashlog.cpp index 993a30546c..c383cf919b 100644 --- a/src/crashlog.cpp +++ b/src/crashlog.cpp @@ -134,12 +134,6 @@ char *CrashLog::LogCompiler(char *buffer, const char *last) const return buffer; } -/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const -{ - /* Stub implementation; not all OSes support this. */ - return buffer; -} - #ifdef USE_SCOPE_INFO /* virtual */ char *CrashLog::LogScopeInfo(char *buffer, const char *last) const { @@ -616,9 +610,6 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last) buffer = this->TryCrashLogFaultSection(buffer, last, "libraries", [](CrashLog *self, char *buffer, const char *last) -> char * { return self->LogLibraries(buffer, last); }); - buffer = this->TryCrashLogFaultSection(buffer, last, "modules", [](CrashLog *self, char *buffer, const char *last) -> char * { - return self->LogModules(buffer, last); - }); buffer = this->TryCrashLogFaultSection(buffer, last, "gamelog", [](CrashLog *self, char *buffer, const char *last) -> char * { return self->LogGamelog(buffer, last); }); @@ -954,12 +945,11 @@ void CrashLog::SendSurvey() const * Makes the crash log, writes it to a file and then subsequently tries * to make a crash dump and crash savegame. It uses DEBUG to write * information like paths to the console. - * @return true when everything is made successfully. */ -bool CrashLog::MakeCrashLog(char *buffer, const char *last) +void CrashLog::MakeCrashLog(char *buffer, const char *last) { /* Don't keep looping logging crashes. */ - if (CrashLog::HaveAlreadyCrashed()) return false; + if (CrashLog::HaveAlreadyCrashed()) return; CrashLog::RegisterCrashed(); char *name_buffer_date = this->name_buffer + seprintf(this->name_buffer, lastof(this->name_buffer), "crash-"); @@ -986,18 +976,15 @@ bool CrashLog::MakeCrashLog(char *buffer, const char *last) printf("Failed to acquire gamelock before filling crash log\n\n"); } - char filename[MAX_PATH]; - bool ret = true; - printf("Crash encountered, generating crash log...\n"); printf("Writing crash log to disk...\n"); - bool bret = this->WriteCrashLog("", filename, lastof(filename), this->name_buffer, &(this->crash_file)); + bool bret = this->WriteCrashLog("", this->crashlog_filename, lastof(this->crashlog_filename), this->name_buffer, &(this->crash_file)); if (bret) { - printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename); + printf("Crash log written to %s. Please add this file to any bug reports.\n\n", this->crashlog_filename); } else { printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n"); - ret = false; + seprintf(this->crashlog_filename, lastof(this->crashlog_filename), "(failed to write crash log)"); } this->crash_buffer_write = buffer; @@ -1007,12 +994,12 @@ bool CrashLog::MakeCrashLog(char *buffer, const char *last) /* Don't mention writing crash dumps because not all platforms support it. */ - int dret = this->WriteCrashDump(filename, lastof(filename)); + int dret = this->WriteCrashDump(this->crashdump_filename, lastof(this->crashdump_filename)); if (dret < 0) { printf("Writing crash dump failed.\n\n"); - ret = false; } else if (dret > 0) { - printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename); + printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", this->crashdump_filename); + seprintf(this->crashdump_filename, lastof(this->crashdump_filename), "(failed to write crash dump)"); } SetScreenshotAuxiliaryText("Crash Log", buffer); @@ -1023,16 +1010,13 @@ bool CrashLog::MakeCrashLog(char *buffer, const char *last) printf("Failed to acquire gamelock before writing crash savegame and screenshot, proceeding without lock as current owner is probably stuck\n\n"); } - bret = CrashLog::MakeCrashSavegameAndScreenshot(); - if (!bret) ret = false; - - return ret; + CrashLog::MakeCrashSavegameAndScreenshot(); } -bool CrashLog::MakeCrashLogWithStackBuffer() +void CrashLog::MakeCrashLogWithStackBuffer() { char buffer[65536 * 4]; - return this->MakeCrashLog(buffer, lastof(buffer)); + this->MakeCrashLog(buffer, lastof(buffer)); } /** @@ -1041,7 +1025,7 @@ bool CrashLog::MakeCrashLogWithStackBuffer() * information like paths to the console. * @return true when everything is made successfully. */ -bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const +void CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const { char filename[MAX_PATH]; @@ -1052,8 +1036,6 @@ bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_ou }); const char * const last = buffer + length - 1; - bool ret = true; - const char *mode = _network_server ? "server" : "client"; char name_buffer[64]; @@ -1075,17 +1057,13 @@ bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_ou printf("Desync log written to %s. Please add this file to any bug reports.\n\n", filename); } else { printf("Writing desync log failed.\n\n"); - ret = false; } if (info.defer_savegame_write != nullptr) { info.defer_savegame_write->name_buffer = name_buffer; } else { - bret = this->WriteDesyncSavegame(buffer, name_buffer); - if (!bret) ret = false; + this->WriteDesyncSavegame(buffer, name_buffer); } - - return ret; } /* static */ bool CrashLog::WriteDesyncSavegame(const char *log_data, const char *name_buffer) @@ -1112,7 +1090,7 @@ bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_ou * information like paths to the console. * @return true when everything is made successfully. */ -bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const +void CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const { char filename[MAX_PATH]; @@ -1123,8 +1101,6 @@ bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const }); const char * const last = buffer + length - 1; - bool ret = true; - char name_buffer[64]; char *name_buffer_date = name_buffer + seprintf(name_buffer, lastof(name_buffer), "inconsistency-"); UTCTime::Format(name_buffer_date, lastof(this->name_buffer), "%Y%m%dT%H%M%SZ"); @@ -1137,7 +1113,6 @@ bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const printf("Inconsistency log written to %s. Please add this file to any bug reports.\n\n", filename); } else { printf("Writing inconsistency log failed.\n\n"); - ret = false; } _savegame_DBGL_data = buffer; @@ -1146,13 +1121,10 @@ bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const if (bret) { printf("info savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename); } else { - ret = false; printf("Writing inconsistency savegame failed. Please attach the last (auto)save to any bug reports.\n\n"); } _savegame_DBGL_data = nullptr; _save_DBGC_data = false; - - return ret; } /** @@ -1160,12 +1132,11 @@ bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const * information like paths to the console. * @return true when everything is made successfully. */ -bool CrashLog::MakeVersionInfoLog() const +void CrashLog::MakeVersionInfoLog() const { char buffer[65536]; this->FillVersionInfoLog(buffer, lastof(buffer)); printf("%s\n", buffer); - return true; } /** @@ -1173,32 +1144,27 @@ bool CrashLog::MakeVersionInfoLog() const * information like paths to the console. * @return true when everything is made successfully. */ -bool CrashLog::MakeCrashSavegameAndScreenshot() const +void CrashLog::MakeCrashSavegameAndScreenshot() { - char filename[MAX_PATH]; - bool ret = true; - printf("Writing crash savegame...\n"); - bool bret = this->WriteSavegame(filename, lastof(filename), this->name_buffer); + bool bret = this->WriteSavegame(this->savegame_filename, lastof(this->savegame_filename), this->name_buffer); if (bret) { - printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename); + printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", this->savegame_filename); } else { - ret = false; printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n"); + seprintf(this->savegame_filename, lastof(this->savegame_filename), "(failed to write crash savegame)"); } printf("Writing crash screenshot...\n"); - bret = this->WriteScreenshot(filename, lastof(filename), this->name_buffer); + bret = this->WriteScreenshot(this->screenshot_filename, lastof(this->screenshot_filename), this->name_buffer); if (bret) { - printf("Crash screenshot written to %s. Please add this file to any bug reports.\n\n", filename); + printf("Crash screenshot written to %s. Please add this file to any bug reports.\n\n", this->screenshot_filename); } else { - ret = false; printf("Writing crash screenshot failed.\n\n"); + seprintf(this->screenshot_filename, lastof(this->screenshot_filename), "(failed to write crash screenshot)"); } this->SendSurvey(); - - return ret; } /** diff --git a/src/crashlog.h b/src/crashlog.h index 7013ce0e11..3afc7b8fa3 100644 --- a/src/crashlog.h +++ b/src/crashlog.h @@ -117,15 +117,6 @@ protected: */ virtual char *LogRegisters(char *buffer, const char *last) const; - /** - * Writes the dynamically linked libraries/modules to the buffer, if there - * is information about it available. - * @param buffer The begin where to write at. - * @param last The last position in the buffer to write to. - * @return the position of the \c '\0' character after the buffer. - */ - virtual char *LogModules(char *buffer, const char *last) const; - #ifdef USE_SCOPE_INFO /** * Writes the scope info log to the buffer. @@ -157,6 +148,15 @@ public: FILE *crash_file = nullptr; const char *crash_buffer_write = nullptr; + /** Buffer for the filename of the crash log */ + char crashlog_filename[MAX_PATH]; + /** Buffer for the filename of the crash dump */ + char crashdump_filename[MAX_PATH]; + /** Buffer for the filename of the crash savegame */ + char savegame_filename[MAX_PATH]; + /** Buffer for the filename of the crash screenshot */ + char screenshot_filename[MAX_PATH]; + /** Stub destructor to silence some compilers. */ virtual ~CrashLog() = default; @@ -183,13 +183,13 @@ public: static bool WriteDiagnosticSavegame(char *filename, const char *filename_last, const char *name); static bool WriteScreenshot(char *filename, const char *filename_last, const char *name = "crash"); - bool MakeCrashLog(char *buffer, const char *last); - bool MakeCrashLogWithStackBuffer(); - bool MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const; + void MakeCrashLog(char *buffer, const char *last); + void MakeCrashLogWithStackBuffer(); + void MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const; static bool WriteDesyncSavegame(const char *log_data, const char *name_buffer); - bool MakeInconsistencyLog(const InconsistencyExtraInfo &info) const; - bool MakeVersionInfoLog() const; - bool MakeCrashSavegameAndScreenshot() const; + void MakeInconsistencyLog(const InconsistencyExtraInfo &info) const; + void MakeVersionInfoLog() const; + void MakeCrashSavegameAndScreenshot(); void SendSurvey() const; diff --git a/src/date_func.h b/src/date_func.h index 3b9b673558..874ba672f3 100644 --- a/src/date_func.h +++ b/src/date_func.h @@ -83,4 +83,28 @@ static inline std::pair ScaledDateTicksToDateAndFullSubTicks(DateT return std::make_pair(ticks / full_date, ticks % full_date); } +/** + * Calculate the year of a given date. + * @param date The date to consider. + * @return the year. + */ +static constexpr Year DateToYear(Date date) +{ + return date / DAYS_IN_LEAP_YEAR; +} + +/** + * Calculate the date of the first day of a given year. + * @param year the year to get the first day of. + * @return the date. + */ +static constexpr Date DateAtStartOfYear(Year year) +{ + int32 year_as_int = year; + uint number_of_leap_years = (year == 0) ? 0 : ((year_as_int - 1) / 4 - (year_as_int - 1) / 100 + (year_as_int - 1) / 400 + 1); + + /* Hardcode the number of days in a year because we can't access CalendarTime from here. */ + return (365 * year_as_int) + number_of_leap_years; +} + #endif /* DATE_FUNC_H */ diff --git a/src/dedicated.cpp b/src/dedicated.cpp index 85ab41b363..dbf0fa16e8 100644 --- a/src/dedicated.cpp +++ b/src/dedicated.cpp @@ -21,14 +21,7 @@ std::unique_ptr _log_fd; ///< File to reroute output of a for #include "safeguards.h" -#if defined(SUNOS) && !defined(_LP64) && !defined(_I32LPx) -/* Solaris has, in certain situation, pid_t defined as long, while in other - * cases it has it defined as int... this handles all cases nicely. - */ -# define PRINTF_PID_T "%ld" -#else -# define PRINTF_PID_T "%d" -#endif +#define PRINTF_PID_T "%d" void DedicatedFork() { diff --git a/src/depot_type.h b/src/depot_type.h index b8db34df92..69b0ef166f 100644 --- a/src/depot_type.h +++ b/src/depot_type.h @@ -10,12 +10,10 @@ #ifndef DEPOT_TYPE_H #define DEPOT_TYPE_H -#include "station_type.h" - typedef uint16 DepotID; ///< Type for the unique identifier of depots. struct Depot; -static const DepotID INVALID_DEPOT = (DepotID)INVALID_STATION; +static const DepotID INVALID_DEPOT = UINT16_MAX; static const uint MAX_LENGTH_DEPOT_NAME_CHARS = 128; ///< The maximum length of a depot name in characters including '\0' diff --git a/src/engine.cpp b/src/engine.cpp index 97a66258a5..ecacc9a5c3 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -486,8 +486,7 @@ uint Engine::GetDisplayMaxTractiveEffort() const */ Date Engine::GetLifeLengthInDays() const { - /* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */ - return (this->info.lifelength + _settings_game.vehicle.extend_vehicle_life) * DAYS_IN_LEAP_YEAR; + return DateAtStartOfYear(this->info.lifelength + _settings_game.vehicle.extend_vehicle_life); } /** @@ -726,7 +725,7 @@ void SetYearEngineAgingStops() /* Base year ending date on half the model life */ YearMonthDay ymd; - ConvertDateToYMD(ei->base_intro + (ei->lifelength * DAYS_IN_LEAP_YEAR) / 2, &ymd); + ConvertDateToYMD(ei->base_intro + DateAtStartOfYear(ei->lifelength) / 2, &ymd); _year_engine_aging_stops = std::max(_year_engine_aging_stops, ymd.year); } diff --git a/src/lang/afrikaans.txt b/src/lang/afrikaans.txt index 6735d782b2..9e8347e53c 100644 --- a/src/lang/afrikaans.txt +++ b/src/lang/afrikaans.txt @@ -1499,9 +1499,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Af STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Maak venster toe met regter-klik: {STRING} ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Outostoor: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tyd tussen outomatiese spelstore - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gebruik die {STRING} datum formaat vir gestoorde spel name. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formaat van datum van spaar-speletjie naam ###length 3 @@ -2376,7 +2373,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skakel d STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Wissel deursigtigheid vir brûe. Ctrl+klik om te sluit STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Wissel deursigtigheid vir strukture soos vuurtorings en seintorings. Ctrl+klik om te sluit STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Wissel deursigtigheid van kraglyne. Ctrl+klik om te sluit. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Wissel deursigtigheid vir laai aanwysers. Ctrl+klik om te sluit STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Stel voorwerpe onsigbaar inplaas van deursigtig # Linkgraph legend window diff --git a/src/lang/arabic_egypt.txt b/src/lang/arabic_egypt.txt index a97cb4d428..6bf4abe1cb 100644 --- a/src/lang/arabic_egypt.txt +++ b/src/lang/arabic_egypt.txt @@ -1408,9 +1408,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :عدم استخ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :تغلق النافذة عن طريق الطغط على الزر الأيمن في الماوس داخل النافذة. يعطل الملحوظة عند الطغط على الزر الأيمن في الماوس! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :حفظ تلقائي : {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :اختر الوقت بين كل عملية حفظ اتوماتيكية - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :استخدم {STRING} نمط التاريخ لاسم اللعبة المحفوظة ###length 3 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :طويل - 31 ديسمبر 2008 @@ -2189,7 +2186,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}بدل STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK} بدل الشفافية للجسور. مفتاح كنترول للاغلاق. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}بدل بين الشفافية للعلامات مثل المنارات الضوئية و هواائيات الارسال. مفتاح كنترول لالغلاق. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK} غير شفافية سكك الحديد. مفتاح كنترول للاغلاق. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}غير الشفافية لنسبة التحميل. مفتاح كنترول للاغلاق. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}اخفاء الاجرام تماما بدلا من الشفافية # Linkgraph legend window diff --git a/src/lang/basque.txt b/src/lang/basque.txt index abd61da36c..a1d2cfd6fc 100644 --- a/src/lang/basque.txt +++ b/src/lang/basque.txt @@ -1442,9 +1442,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Itzalita ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Auto-gordea: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Partida gordetze automatikoaren bitartea aukeratu - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gordetako jokoen izenetan {STRING} data fomatua erabili STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Gordetako fitxeroen dataren formatoa ###length 3 @@ -2258,7 +2255,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Geltoki, STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Zubien gardentasuna aldatu. Ktrl+Klik blokeatzeko STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Itsasargi eta antenen gardentasuna aldatu. Ktrl+Klik blokeatzeko STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}katenariaren gardentasuna aldatu. Ktrl+Klik blokeatzeko -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Zama adierazleen gardentasuna aldatu. Ktrl+Klik blokeatzeko STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Objektuak ikusezinak egin, gardenak izan ordez # Linkgraph legend window diff --git a/src/lang/belarusian.txt b/src/lang/belarusian.txt index e3eca9696a..6ba80ca5f0 100644 --- a/src/lang/belarusian.txt +++ b/src/lang/belarusian.txt @@ -1818,9 +1818,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Зачыняц STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Зачыняць акно пстрычкай правай кнопкай мышы ў яго межах. Пры гэтым адключаецца з'яўленне падказак па правай кнопцы. ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Аўтазахаваньні: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Азначце інтэрвал паміж аўтаматычнымі захаваньнямі - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Выкарыстоўваць {STRING} фармат даты для імёнаў захаваньняў STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Фармат даты ў назвах захаваных гульняў. ###length 3 @@ -2723,7 +2720,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Пера STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Пераключыць празрыстасьць для мастоў. Ctrl+клік — заблякаваць. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Пераключыць празрыстасьць для пабудоў кшталту маякоў і антэнаў. Ctrl+клік — заблякаваць. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Пераключыць празрыстасьць для кантактнай сеткі. Ctrl+клік — заблякаваць. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Пераключыць празрыстасьць для індыкатараў загрузкі. Ctrl+клік — заблякаваць. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Зрабіць аб'екты не празрыстымі, а цалкам нябачнымі # Linkgraph legend window diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index 7baf2584f9..7c9df473b4 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -1384,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Novas ordens s STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo para em todas as estações por qual passa. Ativando essa configuração fará com que o veículo pule todas as estações até chegar no seu destino final. Note que isso se aplica para novas ordens padrão. É possível alterar esse comportamento individualmente para cada ordem STR_CONFIG_SETTING_STOP_LOCATION :Novas ordens de trem param no {STRING} da plataforma -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Define onde um trem irá parar na plataforma por padrão. 'Fim' significa parar próximo da saída da estação. 'Meio' significa no meio da plataforma e 'Início' significa próximo à entrada da estação. Isso apenas afeta as novas ordens padrão. Esse comportamento pode ser definido individualmente para cada ordem +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local onde um trem irá parar na plataforma. 'Início' significa próximo à entrada da estação, 'Meio' significa no meio da plataforma e 'Fim' significa parar próximo da saída da estação. Isso define um padrão que afeta apenas as novas ordens. Ordens individuais podem ter o local de parada definido clicando no texto da ordem ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :início STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :meio @@ -1647,9 +1647,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Não STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Sim STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Sim, exceto coladas -STR_CONFIG_SETTING_AUTOSAVE :Auto-salvar: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecione intervalo entre jogos salvos automaticamente - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use o formato de data {STRING} para criar arquivos de salvamento STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formato da data nos nomes dos jogos salvos ###length 3 @@ -1900,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite cidades STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Permitir cidades construirem cruzamentos de nível: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Se ativado, permite as cidades construírem ruas que atravessam ferrovias -STR_CONFIG_SETTING_NOISE_LEVEL :Permitir controle de ruído de aeronaves pelas cidades: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Se desativado, podem haver 2 aeroportos por cidade. Se ativado, o número de aeroportos é limitado pelo controle de ruído da cidade, que depende da população, tamanho e distância do aeroporto +STR_CONFIG_SETTING_NOISE_LEVEL :Limitar a localização do aeroporto em função do nível de ruído: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Permitir que as localidades bloqueiem a construção de aeroportos em função da aceitação do nível de ruído, que é baseado no total de habitantes da localidade e no tamanho e distância do aeroporto. Se esta definição estiver desativada, as localidades permitirão apenas dois aeroportos, a menos que a atitude da autoridade local esteja definida como "Permissiva" STR_CONFIG_SETTING_TOWN_FOUNDING :Fundação de cidades no jogo: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Se ativado, permite jogadores construírem novas cidades @@ -2654,7 +2651,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Alternar STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Alternar transparência para pontes. Ctrl+Clique para travar STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Alternar transparência para estruturas como faróis e antenas. Ctrl+Clique para travar STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Alternar transparência para catenária. Ctrl+Clique para travar -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Altera transparência para os indicadores de carga. Ctrl+Clique para travar +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Alternar transparência do texto de carregamento e custo/receita. Ctrl+Clique para travar. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir objetivos como invisíveis ao invés de transparentes. # Linkgraph legend window diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt index f134208b2b..fd075afa52 100644 --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -1465,9 +1465,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Изключе ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Автоматично запазване: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Изберете интервал между автоматично запаметяване на играта - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Използвай {STRING} формат на датата за имена на записаните игри. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Формат на датата във файловете за запис на играта ###length 3 @@ -2303,7 +2300,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Изпо STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Използвай прозрачност за мостове. Ctrl+Click за заключване STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Използвай прозрачност за сгради като фарове и антени, може би в бъдеще за украси STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Активирай прозрачност за висящите. CTRL+клик за фиксиране. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Вклучи прозрачност за товарещи указатели. Ctrl+Click за заключване STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Направи обектите невидими вместо прозрачни # Linkgraph legend window diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index f55b036593..e2de39349c 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -192,6 +192,23 @@ STR_COLOUR_WHITE :{G=Masculin}Bla STR_COLOUR_RANDOM :Aleatori ###length 17 +STR_COLOUR_SECONDARY_DARK_BLUE :Blau marí +STR_COLOUR_SECONDARY_PALE_GREEN :Verd clar +STR_COLOUR_SECONDARY_SECONDARY_PINK :Rosa +STR_COLOUR_SECONDARY_YELLOW :Groc +STR_COLOUR_SECONDARY_RED :Roig +STR_COLOUR_SECONDARY_LIGHT_BLUE :Blau cel +STR_COLOUR_SECONDARY_GREEN :Verd +STR_COLOUR_SECONDARY_DARK_GREEN :Verd fosc +STR_COLOUR_SECONDARY_BLUE :Blau +STR_COLOUR_SECONDARY_CREAM :Crema +STR_COLOUR_SECONDARY_MAUVE :Malva +STR_COLOUR_SECONDARY_PURPLE :Porpra +STR_COLOUR_SECONDARY_ORANGE :Taronja +STR_COLOUR_SECONDARY_BROWN :Marró +STR_COLOUR_SECONDARY_GREY :Gris +STR_COLOUR_SECONDARY_WHITE :Blanc +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :El mateix que el primari # Units used in OpenTTD @@ -1367,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :«Sense parada STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalment, un vehicle para a cada estació per la que passa. Activant aquest paràmetre, no pararà a cap estació fins arribar al seu destí. Nota: aquest paràmetre només defineix el valor predeterminat per a les noves ordres. Un cop creada una ordre, aquesta es pot establir manualment al comportament desitjat. STR_CONFIG_SETTING_STOP_LOCATION :Noves ordres de trens: parar per defecte {STRING} de la plataforma -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Estableix en quin lloc de la plataforma els trens pararan per defecte. «Extrem més proper» significa a prop del punt d'entrada, «Al mig» significa al mig de la plataforma, i «Extrem més llunyà» significa lluny del punt d'entrada. Nota: aquest paràmetre només defineix el valor predeterminat per les noves ordres. Un cop creada una ordre, es pot modificar el comportament de forma manual. +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Estableix en quin lloc de la plataforma els trens pararan per defecte. «Extrem més proper» significa a prop del punt d'entrada, «Al mig» significa al mig de la plataforma, i «Extrem més llunyà» significa lluny del punt d'entrada. Nota: aquest paràmetre només defineix el valor predeterminat per les noves ordres. Un cop creada una ordre, es pot modificar el lloc de parada a la plataforma si es fa clic al text de l'ordre. ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :A l'extrem més proper STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :Al mig @@ -1410,8 +1427,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Cap* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduït STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permet situar parades en carreteres que són propietat de la població: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permet la construcció de passos a nivell en els carrers propietat de les poblacions +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permet situar parades en carreteres que són propietat de les poblacions: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permet la construcció de passos a nivell als carrers propietat de les poblacions STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permet circular a través de les parades en carreteres propietat de competidors: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permet la construcció de passos a nivell en els carrers propietat d'altres companyies STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}No es pot canviar aquest ajustament quan hi ha vehicles @@ -1422,6 +1439,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Quan està acti STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Color inicial de la companyia: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolliu el color inicial de la vostra companyia. +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Color secundari inicial de la companyia: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Escolliu un color secundari inicial per a la companyia, per si feu servir un NewGRF que l'habiliti. STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Els aeroports mai caduquen: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activant aquesta opció fa que cada tipus d'aeroport estigui disponible per sempre després de la seva introducció @@ -1624,9 +1643,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Desactivat STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Tanca la finestra amb un clic dret del ratolí: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Tanca una finestra fent-hi un clic amb el botó dret del ratolí. Aquesta opció desactiva els indicadors de funció amb el mateix botó. ###length 3 - -STR_CONFIG_SETTING_AUTOSAVE :Desada automàtica: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona l'interval entre desades automàtiques de les partides. +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :No +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Sí +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Sí, excepte les finestres enganxades STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utilitza el format de data {STRING} per a guardar partides STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la data en els noms dels arxius de les partides que es guardin @@ -1878,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les po STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Les poblacions poden construir passos a nivell: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activant aquesta opció, les poblacions podran construir passos a nivell. -STR_CONFIG_SETTING_NOISE_LEVEL :Permet a la ciutat controlar el nivell de soroll dels aeroports: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Amb aquesta opció desactivada, no podran haver-hi més de dos aeroports en una mateixa població. Amb aquesta opció activada, el nombre d'aeroports en cada població està limitat pel límit d'acceptació de soroll de la població, que depèn de la mida de l'aeroport i de la distància +STR_CONFIG_SETTING_NOISE_LEVEL :Limita la construcció d'aeroports segons el nivell de soroll: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Permet que les poblacions puguin impedir la construcció d'aeroports a la seva zona en funció del nivell de soroll tolerat, que es basa amb el nombre d'habitants de la població i de la distància i característiques de l'aeroport. Si es desactiva, les poblacions només permetran que es construeixin dos aeroports a la seva zona, excepte si s'estableix l'actitud de l'autoritat local a "Permissiva". STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar poblacions durant la partida: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activant aquesta opció permets els jugadors fundar noves poblacions durant la partida @@ -2632,7 +2651,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Commuta STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Commuta la transparència dels ponts. Ctrl+Clic per bloquejar STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Commuta la transparència de les estructures com ara fars i antenes. Ctrl+Clic per bloquejar STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Commuta la transparència de la catenària. CTRL+clic per bloquejar -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Commuta la transparència dels indicadors de càrrega. Ctrl+Clic per bloquejar STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Alternar entre transparència i invisibilitat dels objectes # Linkgraph legend window @@ -2944,8 +2962,8 @@ STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Treu tot STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Esteu segur que voleu treure totes les indústries? # Industry cargoes window -STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadena industrial ‒ {STRING} -STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Cadena de càrrega ‒ {STRING} +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadena industrial - {STRING} +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Cadena de càrrega - {STRING} STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Indústries productores STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Indústries acceptades STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Cases @@ -4870,7 +4888,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Masses e STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Massa prop d'un altre moll STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Massa prop d'un altre aeroport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No es pot canviar el nom de l'estació... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aquesta carretera és propietat de la població +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aquesta carretera és propietat d'una població. STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... sentit de la carretera en la direcció incorrecta STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les estacions d'autobús de pas no poden tenir cantonades STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les estacions d'autobús de pas no poden tenir interseccions diff --git a/src/lang/chuvash.txt b/src/lang/chuvash.txt index 7cc254cb9e..a6ab0e1511 100644 --- a/src/lang/chuvash.txt +++ b/src/lang/chuvash.txt @@ -720,7 +720,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Сӳнтер ###length 3 - ###length 3 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :вӑрӑм (2008 раш 31меш) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :кӗске (2008-12-31) diff --git a/src/lang/croatian.txt b/src/lang/croatian.txt index ec2a18262a..79b31977ab 100644 --- a/src/lang/croatian.txt +++ b/src/lang/croatian.txt @@ -1610,9 +1610,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zatvori prozor STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zatvara prozor nakon desnog klika unutar prozora. S desnim klikom zatvaraju se i upute alata! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Automatsko snimanje: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Odaberite interval između automatskog snimanja igre - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Koristi {STRING} format datuma za ime snimljene pozicije STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format datuma u imenima datoteka sa snimljenom igrom ###length 3 @@ -2519,7 +2516,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Namjesti STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Namjesti prozirnost za mostove. Ctrl+klik za zaključavanje STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Namjesti prozirnost za strukture poput svjetionika i antena. Ctrl+klik za zaključavanje. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Aktiviraj prozirnost za viseće žice. Ctrl+klik za zaključavanje -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Namjesti prozirnost za indikatore učitavanja. Ctrl+klik za zaključavanje STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini objekte nevidljivima umjesto prozirnima # Linkgraph legend window diff --git a/src/lang/czech.txt b/src/lang/czech.txt index 2dda0ff829..81e9f02e7d 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -1692,9 +1692,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zavírat okno k STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zavírat okno kliknutím pravým tlačítkem na něj. Znemožňuje využívat nápovědu zobrazující se při stisknutí pravého tlačítka myši! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Automaticky ukládat: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Zvol frekvenci automatického ukládání - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Pro jméno uložené hry použít {STRING} formát STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formát data v názvu uložené hry ###length 3 @@ -2689,7 +2686,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Změna p STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Změna průhlednosti mostů. Nastavení se zamkne Ctrl+kliknutím STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Změna průhlednosti staveb jako majáků a vysílačů. Nastavení se zamkne Ctrl+kliknutím STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Změna průhlednosti elektrifikace. Nastavení se zamkne Ctrl+kliknutím -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Přepnout zobrazení ukazatelů naložení. Nastavení se zamkne Ctrl+kliknutím STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Objekty budou neviditelné, ne průhledné # Linkgraph legend window diff --git a/src/lang/danish.txt b/src/lang/danish.txt index b07aa8b10b..f2c1c66c5a 100644 --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nye ordrer er ' STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalt vil et køretøj stoppe ved hver station den passerer. Ved at aktivere denne indstilling, vil det passere alle stationer på vej til sin endelige destination uden at stoppe. Bemærk, at denne indstilling kun definerer en standardværdi for nye ordrer. Individuelle ordrer kan indstilles udtrykkeligt til en specific adfærd alligevel STR_CONFIG_SETTING_STOP_LOCATION :Nye togordrer stopper som standard ved {STRING} af perronen -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Stedet hvor et tog vil standse ved perronen som standard. Den "nærmeste ende" forstås tæt på indgangen, 'midten' betyder i midten af platformen, og "fjerneste ende" forstås længest væk fra indgang. Bemærk, at denne indstilling kun definerer en standardværdi for nye ordrer. Individuelle ordrer kan indstilles udtrykkeligt til anden adfærd alligevel +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Der hvor et tog vil standse ved perronen som standard. Den "nærmeste ende" forstås tæt på indgangen, 'midten' betyder i midten af platformen, og "fjerneste ende" forstås længest væk fra indgang. Bemærk, at denne indstilling kun definerer en standardværdi for nye ordrer. Individuelle ordrer kan indstilles udtrykkeligt til anden adfærd alligevel ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :den nærmeste ende STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :midten @@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Nej STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ja STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ja, undtagen klistret -STR_CONFIG_SETTING_AUTOSAVE :Auto gem: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vælg interval mellem automatisk gemte spil - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Brug {STRING} datoformat til navne på gemte spil. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formatet af datoen i gemte spil filnavne ###length 3 @@ -2653,7 +2650,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skift ge STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Skift gennemsigtighed for broer. CTRL+Klik for at låse værdi. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Skift gennemsigtighed for strukturer som fyrtårne og antenner. CTRL+Klik for at låse værdi. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Slå transparens til/fra for køreledninger. CTRL+klik for at låse. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Slå gennemsigtighed til/fra for laste-indikatorer. CTRL+Klik for at låse værdi. +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Skift gennemsigtighed for indlæsning og pris/indtægtstekst. Ctrl+klik for at låse STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gør objekter usynlige i stedet for gennemsigtige # Linkgraph legend window diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index ec32cfd1b6..80f03de4a3 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -1254,7 +1254,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Links STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Midden STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts -STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}second{P 0 "" n} +STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}seconde{P 0 "" n} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginlening: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaal bedrag dat een bedrijf kan lenen (zonder rekening te houden met de inflatie) @@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nieuwe orders z STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaal gesproken stopt een voertuig op elk station dat wordt gepasseerd. Wanneer je deze instelling inschakelt, passeert het alle stations op weg naar de eindbestemming zonder te stoppen. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Individuele opdrachten kunnen expliciet worden ingesteld op elk gewenst gedrag. STR_CONFIG_SETTING_STOP_LOCATION :Nieuwe treinorders stoppen de trein standaard {STRING} van het perron -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaats waar een trein standaard stopt aan het perron. 'Aan het begin' betekent in de buurt van de ingang, 'In het midden' betekent in het midden van het perron, en 'Aan het einde' betekent ver weg van de ingang. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Je kunt opdrachten expliciet instellen op elk gewenst gedrag. +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaats waar een trein standaard stopt aan het perron. 'Aan het begin' betekent in de buurt van de ingang, 'In het midden' betekent in het midden van het perron, en 'Aan het einde' betekent ver weg van de ingang. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Je kunt individuele stoplocaties per opdracht instellen door op de opdrachttekst te klikken ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :aan het begin STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :in het midden @@ -1426,7 +1426,7 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Geen* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Verminderd STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normaal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Haltes plaatsen op door stad beheerde wegen toestaan: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Doorrijhaltes op stedelijke wegen toestaan: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Bouwen van doorrijhaltes op stedelijke wegen toestaan STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Haltes op wegen van tegenstanders toestaan: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Bouwen van doorrijhaltes op wegen van andere bedrijven toestaan @@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Nee STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ja STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ja, behalve gepind -STR_CONFIG_SETTING_AUTOSAVE :Automatisch opslaan: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tijdsduur kiezen voor automatische spelopslag - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Datumindeling {STRING} gebruiken voor naamgeving van opgeslagen spellen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datumindeling in bestandsnamen van opgeslagen spellen ###length 3 @@ -1899,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Steden toestaan STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Steden mogen gelijkvloerse kruisingen bouwen: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Door deze optie in te schakelen kunnen steden gelijkvloerse kruisingen bouwen -STR_CONFIG_SETTING_NOISE_LEVEL :Geluidsniveaucontrole door steden voor vliegvelden toestaan: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Als je deze instelling uitschakelt, mogen er twee luchthavens per stad zijn. Als je deze instelling ingeschakelt, wordt het aantal luchthavens in een stad beperkt door de lawaaitolerantie van de stad; deze is afhankelijk van de bevolking en de grootte en afstand van de luchthaven. +STR_CONFIG_SETTING_NOISE_LEVEL :Plaatsing van vliegvelden beperken op basis van het lawaainiveau: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Hiermee wordt het aantal luchthavens in een stad beperkt door de lawaaitolerantie van de stad; deze is afhankelijk van de bevolking en de grootte en afstand van de luchthaven. Als deze instelling is uitgeschakeld, staat de stad slechts twee luchthavens toe, tenzij de houding van het gemeentebestuur is ingesteld op 'Toegeeflijk'. STR_CONFIG_SETTING_TOWN_FOUNDING :Steden stichten in spel: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wanneer deze instelling is ingeschakeld kunnen spelers nieuwe steden stichten tijdens het spel @@ -2653,7 +2650,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Transpar STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparantie voor bruggen aan-uit. Ctrl+klik om vast te zetten. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparantie voor gebouwen zoals vuurtorens en zendmasten aan-uit. Ctrl+klik om vast te zetten. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparantie voor bovenleiding aan-uit. Ctrl+klik om vast te zetten. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparantie voor laadpercentages aan-uit. Ctrl+klik om vast te zetten. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Maak objecten onzichtbaar in plaats van transparant # Linkgraph legend window @@ -4891,7 +4887,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te veel STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te dicht bij een andere haven STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te dicht bij een ander vliegveld STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan stationsnaam niet veranderen... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... deze weg is eigendom van een plaats +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... weg in eigendom van een stad STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... weg is in de verkeerde richting STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... doorrij haltes kunnen geen bochten hebben STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... doorrij haltes kunnen geen kruisingen hebben diff --git a/src/lang/english.txt b/src/lang/english.txt index aa50e7e239..caec9c7aa6 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all station on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING2} of the platform -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can have their stop location set by clicking on the order text ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle @@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :No STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Yes STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Yes, except sticky -STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING2} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING2} date format for savegame names STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames ###length 3 @@ -1899,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING2} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings -STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING2} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance +STR_CONFIG_SETTING_NOISE_LEVEL :Limit airport placement based on noise level: {STRING2} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Allow towns to block airport construction based on their noise acceptance level, which is based on the town's population and airport size and distance. If this setting is disabled, towns allow only two airports unless the local authority attitude is set to "Permissive" STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING2} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game @@ -2653,7 +2650,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle t STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Toggle transparency for loading and cost/income text. Ctrl+Click to lock STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent # Linkgraph legend window diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt index 8dcd23cc15..0b8328cef6 100644 --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all stations on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING} of the platform -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can have their stop location set by clicking on the order text ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle @@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :No STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Yes STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Yes, except sticky -STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING} date format for savegame names STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames ###length 3 @@ -1899,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings -STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance +STR_CONFIG_SETTING_NOISE_LEVEL :Limit airport placement based on noise level: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Allow towns to block airport construction based on their noise acceptance level, which is based on the town's population and airport size and distance. If this setting is disabled, towns allow only two airports unless the local authority attitude is set to "Permissive" STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game @@ -2653,7 +2650,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle t STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Toggle transparency for loading and cost/income text. Ctrl+Click to lock STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent # Linkgraph legend window diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index a1d4ff0091..ca1a68438f 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all stations on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behavior nevertheless STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING} of the platform -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behavior nevertheless +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can have their stop location set by clicking on the order text ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle @@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :No STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Yes STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Yes, except sticky -STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING} date format for savegame names STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames ###length 3 @@ -1899,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build grade crossings: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build grade crossings -STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance +STR_CONFIG_SETTING_NOISE_LEVEL :Limit airport placement based on noise level: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Allow towns to block airport construction based on their noise acceptance level, which is based on the town's population and airport size and distance. If this setting is disabled, towns allow only two airports unless the local authority attitude is set to "Permissive" STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game @@ -2653,7 +2650,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle t STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent # Linkgraph legend window diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt index e7a9f720fc..29d6dc06b9 100644 --- a/src/lang/esperanto.txt +++ b/src/lang/esperanto.txt @@ -1672,9 +1672,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fermu fenestron STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Fermas fenestron per dekstra klako ene de ĝi. Malebligas ŝpruchelpilon je dekstra klako! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Aŭtomata konservado: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Elektu intervalon inter aŭtomataj konservadoj de la ludo - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Uzu la {STRING.n} datformon por nomoj de konservludoj. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Dataranĝo en dosiernomoj de konservitaj ludoj ###length 3 @@ -2642,7 +2639,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Baskulig STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Baskuligi travideblecon de pontoj. Ctrl+Klaku por ŝlosi STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Baskuligi travideblecon de aĵoj kiel lumturoj kaj antenoj. Ctrl+Klaku por ŝlosi STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Baskuligi travideblecon de katenarion. Ctrl+Klaku por ŝlosi -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Baskuligi travideblecon de ŝarĝindikiloj. Ctrl+Klaku por ŝlosi STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Igu objektojn nevideblaj anstataŭ travideblaj # Linkgraph legend window diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt index b7439b4b51..bd31b8ea35 100644 --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -1651,9 +1651,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Aken suletakse STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Sulgeb akna, kui selles paremklõps teha. Lülitab välja paremklõpsuga vihjed! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Salvestusväłp: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vali välpsalvestuste vaheline ajavahemik - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Salvestatud mängu nimes kasutatakse {STRING} kuupäevavormingut STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Kuupäeva vorming salvestatud mängu nimes ###length 3 @@ -2644,7 +2641,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Vaheta l STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Vaheta sildade läbipaistvust. Ctrl+klõps lukustab STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Vaheta läbipaistvust rajatistel, nagu majakad ja antennid. Ctrl+klõps lukustab STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Õhuliinide läbipaistvuse vahetamine. Ctrl+klõps lukustab -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Vaheta laadimisnäidikute läbipaistvust. Ctrl+klõps lukustab STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Muuda esemed nähtamatuks, mitte läbipaistvaks # Linkgraph legend window diff --git a/src/lang/extra/afrikaans.txt b/src/lang/extra/afrikaans.txt index 101aa5cbfc..d8a9938af9 100644 --- a/src/lang/extra/afrikaans.txt +++ b/src/lang/extra/afrikaans.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Padvoertuie STR_VEHICLE_TYPE_SHIPS :Skepe STR_VEHICLE_TYPE_AIRCRAFT :Vliegtuie +STR_CONFIG_SETTING_AUTOSAVE :Outostoor: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tyd tussen outomatiese spelstore + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Wissel deursigtigheid vir laai aanwysers. Ctrl+klik om te sluit + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/arabic_egypt.txt b/src/lang/extra/arabic_egypt.txt index caf0edd821..9415c17958 100644 --- a/src/lang/extra/arabic_egypt.txt +++ b/src/lang/extra/arabic_egypt.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :عربات STR_VEHICLE_TYPE_SHIPS :سفن STR_VEHICLE_TYPE_AIRCRAFT :طائرات +STR_CONFIG_SETTING_AUTOSAVE :حفظ تلقائي : {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :اختر الوقت بين كل عملية حفظ اتوماتيكية + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}غير الشفافية لنسبة التحميل. مفتاح كنترول للاغلاق. + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/basque.txt b/src/lang/extra/basque.txt index f9427578f7..79c9ca7573 100644 --- a/src/lang/extra/basque.txt +++ b/src/lang/extra/basque.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Errepide ibilga STR_VEHICLE_TYPE_SHIPS :Itsasontziak STR_VEHICLE_TYPE_AIRCRAFT :Hegazkinak +STR_CONFIG_SETTING_AUTOSAVE :Auto-gordea: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Partida gordetze automatikoaren bitartea aukeratu + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Zama adierazleen gardentasuna aldatu. Ktrl+Klik blokeatzeko + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/belarusian.txt b/src/lang/extra/belarusian.txt index d7bb50b51b..f60095c41b 100644 --- a/src/lang/extra/belarusian.txt +++ b/src/lang/extra/belarusian.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Аўтатра STR_VEHICLE_TYPE_SHIPS :Караблі STR_VEHICLE_TYPE_AIRCRAFT :Авіятранспарт +STR_CONFIG_SETTING_AUTOSAVE :Аўтазахаваньні: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Азначце інтэрвал паміж аўтаматычнымі захаваньнямі + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Пераключыць празрыстасьць для індыкатараў загрузкі. Ctrl+клік — заблякаваць. + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/brazilian_portuguese.txt b/src/lang/extra/brazilian_portuguese.txt index 825528b69c..b7b9ebe932 100644 --- a/src/lang/extra/brazilian_portuguese.txt +++ b/src/lang/extra/brazilian_portuguese.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Automóveis STR_VEHICLE_TYPE_SHIPS :Embarcações STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves +STR_CONFIG_SETTING_AUTOSAVE :Auto-salvar: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecione intervalo entre jogos salvos automaticamente + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Altera transparência para os indicadores de carga. Ctrl+Clique para travar + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/bulgarian.txt b/src/lang/extra/bulgarian.txt index ecce1c9cc9..d998fcb276 100644 --- a/src/lang/extra/bulgarian.txt +++ b/src/lang/extra/bulgarian.txt @@ -5,6 +5,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Камиони/ STR_VEHICLE_TYPE_SHIPS :Кораби STR_VEHICLE_TYPE_AIRCRAFT :Самолети +STR_CONFIG_SETTING_AUTOSAVE :Автоматично запазване: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Изберете интервал между автоматично запаметяване на играта + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Вклучи прозрачност за товарещи указатели. Ctrl+Click за заключване + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/catalan.txt b/src/lang/extra/catalan.txt index 72623a151a..7722d71934 100644 --- a/src/lang/extra/catalan.txt +++ b/src/lang/extra/catalan.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Automòbils STR_VEHICLE_TYPE_SHIPS :Vaixells STR_VEHICLE_TYPE_AIRCRAFT :Avions +STR_CONFIG_SETTING_AUTOSAVE :Desada automàtica: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona l'interval entre desades automàtiques de les partides. + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Commuta la transparència dels indicadors de càrrega. Ctrl+Clic per bloquejar + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Temps de viatge mitjà: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacitat: {CARGO_LONG} diff --git a/src/lang/extra/croatian.txt b/src/lang/extra/croatian.txt index 696d3ad865..57e409c18e 100644 --- a/src/lang/extra/croatian.txt +++ b/src/lang/extra/croatian.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Cestovna vozila STR_VEHICLE_TYPE_SHIPS :Brodovi STR_VEHICLE_TYPE_AIRCRAFT :Zrakoplov +STR_CONFIG_SETTING_AUTOSAVE :Automatsko snimanje: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Odaberite interval između automatskog snimanja igre + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Namjesti prozirnost za indikatore učitavanja. Ctrl+klik za zaključavanje + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/czech.txt b/src/lang/extra/czech.txt index 21c1cb9f6b..b74882b5fb 100644 --- a/src/lang/extra/czech.txt +++ b/src/lang/extra/czech.txt @@ -37,6 +37,8 @@ STR_ABOUT_MENU_SHOW_PICKER_TOOL :Nástroj výbě STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Okno modifikačních kláves +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Každých {COMMA} minut skutečného času + STR_UNIT_NAME_VELOCITY_IMPERIAL :mph STR_UNIT_NAME_VELOCITY_METRIC :km/h STR_UNIT_NAME_VELOCITY_SI :m/s @@ -90,7 +92,6 @@ STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} nezvládl zastavit v {STRING} kvůli nepřiměřené rychlosti STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Vlastní interval (minuty skutečného času) -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Každých {COMMA} minut skutečného času STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Interval automatického ukládání v minutách skutečného času STR_RIVERS_VERY_MANY :{RED}Velice mnoho @@ -383,6 +384,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_HELPTEXT :Upravuje způso STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :přerušovaná čára široká {COMMA} pixel{P "" y ů} STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :plné čáry +STR_CONFIG_SETTING_AUTOSAVE :Automaticky ukládat: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Zvol frekvenci automatického ukládání + STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Automaticky uložit hru při ztrátě spojení: {STRING} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :Pokud je zapnuto, hra se při ztrátě síťového spojení k serveru automaticky uloží @@ -701,6 +705,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} po STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Poslal(a) jsi {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY}) +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Přepnout zobrazení ukazatelů naložení. Nastavení se zamkne Ctrl+kliknutím STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Změna průhlednosti vozidel v tunelech. Nastavení se zamkne Ctrl+kliknutím STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Průměrný cestovní čas: {STRING} diff --git a/src/lang/extra/danish.txt b/src/lang/extra/danish.txt index 00503da698..5ab94ec7ad 100644 --- a/src/lang/extra/danish.txt +++ b/src/lang/extra/danish.txt @@ -11,6 +11,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Vejkøretøjer STR_VEHICLE_TYPE_SHIPS :Skibe STR_VEHICLE_TYPE_AIRCRAFT :Fly +STR_CONFIG_SETTING_AUTOSAVE :Auto gem: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vælg interval mellem automatisk gemte spil + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Slå gennemsigtighed til/fra for laste-indikatorer. CTRL+Klik for at låse værdi. + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/dutch.txt b/src/lang/extra/dutch.txt index 6d6b7f73f1..c5a6667e87 100644 --- a/src/lang/extra/dutch.txt +++ b/src/lang/extra/dutch.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Wegvoertuigen STR_VEHICLE_TYPE_SHIPS :Schepen STR_VEHICLE_TYPE_AIRCRAFT :Vliegtuigen +STR_CONFIG_SETTING_AUTOSAVE :Automatisch opslaan: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tijdsduur kiezen voor automatische spelopslag + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparantie voor laadpercentages aan-uit. Ctrl+klik om vast te zetten. + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Gemiddelde reistijd: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capaciteit: {CARGO_LONG} diff --git a/src/lang/extra/english.txt b/src/lang/extra/english.txt index cf2b0b1432..7e6cb1161d 100644 --- a/src/lang/extra/english.txt +++ b/src/lang/extra/english.txt @@ -437,6 +437,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_HELPTEXT :How to draw the STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :dashed lines of {COMMA} pixel{P "" s} STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :plain lines +STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING2} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves + STR_CONFIG_SETTING_AUTOSAVE_REALTIME :Autosave interval uses real-time: {STRING2} STR_CONFIG_SETTING_AUTOSAVE_REALTIME_HELPTEXT :When enabled, autosave intervals uses real elapsed wall-clock time, (when paused autosaving will stop until you make any change to the game).{}When disabled, autosave intervals use elapsed game simulation time. @@ -766,6 +769,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {RAW_STRING STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{RAW_STRING} ({COMPANY}) +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Toggle transparency for vehicles in tunnels. Ctrl+Click to lock. STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Average travel time: {STRING1} diff --git a/src/lang/extra/english_AU.txt b/src/lang/extra/english_AU.txt index 0783571566..35a2952a0b 100644 --- a/src/lang/extra/english_AU.txt +++ b/src/lang/extra/english_AU.txt @@ -11,6 +11,9 @@ STR_VEHICLE_TYPE_AIRCRAFT :Aircraft STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements +STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves + STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING} STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values. STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING} @@ -34,6 +37,8 @@ STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT :Multiplier for STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING} STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations. +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Average travel time: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacity: {CARGO_LONG} diff --git a/src/lang/extra/english_US.txt b/src/lang/extra/english_US.txt index 2577fe2bdf..c94af0230c 100644 --- a/src/lang/extra/english_US.txt +++ b/src/lang/extra/english_US.txt @@ -13,6 +13,9 @@ STR_VEHICLE_TYPE_AIRCRAFT :Aircraft STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT :Rainforest line height: {STRING} STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements +STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves + STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING} STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values. STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING} @@ -36,6 +39,8 @@ STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT :Multiplier for STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING} STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations. +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Average travel time: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacity: {CARGO_LONG} diff --git a/src/lang/extra/esperanto.txt b/src/lang/extra/esperanto.txt index 2db128f0e7..a381651fb5 100644 --- a/src/lang/extra/esperanto.txt +++ b/src/lang/extra/esperanto.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Stratveturiloj STR_VEHICLE_TYPE_SHIPS :Ŝipoj STR_VEHICLE_TYPE_AIRCRAFT :Aviadiloj +STR_CONFIG_SETTING_AUTOSAVE :Aŭtomata konservado: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Elektu intervalon inter aŭtomataj konservadoj de la ludo + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Baskuligi travideblecon de ŝarĝindikiloj. Ctrl+Klaku por ŝlosi + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/estonian.txt b/src/lang/extra/estonian.txt index 7f37b7c21f..e0a38f4147 100644 --- a/src/lang/extra/estonian.txt +++ b/src/lang/extra/estonian.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Mootorsõidukid STR_VEHICLE_TYPE_SHIPS :Laevad STR_VEHICLE_TYPE_AIRCRAFT :Õhusõidukid +STR_CONFIG_SETTING_AUTOSAVE :Salvestusväłp: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vali välpsalvestuste vaheline ajavahemik + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Vaheta laadimisnäidikute läbipaistvust. Ctrl+klõps lukustab + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/faroese.txt b/src/lang/extra/faroese.txt index 0d92bd2668..d026c48ad5 100644 --- a/src/lang/extra/faroese.txt +++ b/src/lang/extra/faroese.txt @@ -9,6 +9,8 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Akfør STR_VEHICLE_TYPE_SHIPS :Skip STR_VEHICLE_TYPE_AIRCRAFT :Flogfør +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri lessingar vísarar. Ctrl+trýst fyri at læsa + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/finnish.txt b/src/lang/extra/finnish.txt index 4cdedbd6d7..c87e79dc8e 100644 --- a/src/lang/extra/finnish.txt +++ b/src/lang/extra/finnish.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Ajoneuvot STR_VEHICLE_TYPE_SHIPS :Laivat STR_VEHICLE_TYPE_AIRCRAFT :Ilma-alukset +STR_CONFIG_SETTING_AUTOSAVE :Automaattitallennus: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Valitse aikaväli automaattisille pelitallennuksille + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Muuta lastausilmaisimien läpinäkyvyyttä. Ctrl+napsautus lukitsee. + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/french.txt b/src/lang/extra/french.txt index cc5fa0f471..4897f23ff7 100644 --- a/src/lang/extra/french.txt +++ b/src/lang/extra/french.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Véhicules rout STR_VEHICLE_TYPE_SHIPS :Navires STR_VEHICLE_TYPE_AIRCRAFT :Aéronefs +STR_CONFIG_SETTING_AUTOSAVE :Sauvegarde automatique{NBSP}: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Sélectionner l'intervalle de temps entre les sauvegardes automatiques + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparence des indicateurs de chargement.{}Ctrl-clic pour verrouiller. + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Temps de trajet moyen{NBSP}: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacité{NBSP}: {CARGO_LONG} diff --git a/src/lang/extra/frisian.txt b/src/lang/extra/frisian.txt index 4f4b6db3a9..8f1fae05c0 100644 --- a/src/lang/extra/frisian.txt +++ b/src/lang/extra/frisian.txt @@ -9,6 +9,9 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Auto's STR_VEHICLE_TYPE_SHIPS :Skippen STR_VEHICLE_TYPE_AIRCRAFT :Fleantugen +STR_CONFIG_SETTING_AUTOSAVE :Automatysk bewarje: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selektearje de tiid tusken automatysk bewarje fan it spul + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/gaelic.txt b/src/lang/extra/gaelic.txt index f4677b941d..478df6b23b 100644 --- a/src/lang/extra/gaelic.txt +++ b/src/lang/extra/gaelic.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Carbadan-rathai STR_VEHICLE_TYPE_SHIPS :Longan STR_VEHICLE_TYPE_AIRCRAFT :Carbadan-adhair +STR_CONFIG_SETTING_AUTOSAVE :Fèin-sàbhaladh: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tagh dè cho tric ’s a thèid geamannan a shàbhaladh gu fèin-obrachail + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toglaich trìd-shoillearachd nan comharraidhean luchdaidh. Ctrl+Briogadh airson glasadh + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/galician.txt b/src/lang/extra/galician.txt index 0081554c18..8e622ad005 100644 --- a/src/lang/extra/galician.txt +++ b/src/lang/extra/galician.txt @@ -37,6 +37,8 @@ STR_ABOUT_MENU_SHOW_PICKER_TOOL :Ferramenta de s STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Fiestra da tecla modificadora +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Cada {COMMA} minutos reais + STR_COMMA_SEPARATOR :,{SP} STR_UNIT_NAME_VELOCITY_IMPERIAL :mph @@ -92,7 +94,6 @@ STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} non puido parar en {STRING} polo exceso de velocidade STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Intervalo personalizado (minutos reais) -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Cada {COMMA} minutos reais STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Intervalo de autogardado en minutos reais STR_RIVERS_VERY_MANY :{RED}Moitísimos @@ -392,6 +393,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_HELPTEXT :Como debuxar as STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :liñas discontinuas de {COMMA} pixel{P "" es} STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :liñas planas +STR_CONFIG_SETTING_AUTOSAVE :Autogravado: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona o intervalo entre gravados automáticos das partidas + STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Autogardado coas desconexións da rede: {STRING} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :Cando está habilitado, os clientes multixogadores automáticamente gardan a partida cando se desconectan do servidor @@ -713,6 +717,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} de STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Diches {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY}) +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Activar transparencia para os indicadores de carga. CTRL+Click para bloquear STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Alterna a transparencia dos vehículos nos túneis. Ctrl+Click para bloqueala. STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tempo de viaxe promedio: {STRING} diff --git a/src/lang/extra/german.txt b/src/lang/extra/german.txt index f932451eb8..67516defd1 100644 --- a/src/lang/extra/german.txt +++ b/src/lang/extra/german.txt @@ -33,6 +33,8 @@ STR_CONFIG_SETTING_TOWN_GROWTH_VERY_SLOW :Sehr langsam STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Hilfstasten-Fenster +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Alle {COMMA} Echtzeitminuten + STR_UNIT_NAME_VELOCITY_IMPERIAL :mph STR_UNIT_NAME_VELOCITY_METRIC :km/h STR_UNIT_NAME_VELOCITY_SI :m/s @@ -78,7 +80,6 @@ STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} konnte wegen zu hoher Geschwindigkeit nicht bei {STRING} anhalten STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Eigener Zeitraum (Echtzeitminuten) -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Alle {COMMA} Echtzeitminuten STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Autosicherungsintervali in Echtzeitminuten STR_RIVERS_VERY_MANY :{RED}Sehr viele @@ -331,6 +332,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH :Zeichenstil der STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :gestrichelte Linie von {COMMA} Pixel{P "" n} Länge STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :durchgezogene Linie +STR_CONFIG_SETTING_AUTOSAVE :Autosicherung: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Intervall zwischen automatischen Speicherungen wählen + STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Autosichern bei Verbindungsabbruch: {STRING} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :Falls aktiviert, sichern Multiplayer-Clients automatisch das Spiel, wenn die Verbindung zum Server abbricht @@ -613,6 +617,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} ga STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Die eigene Firma übergab {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY}) +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparenz für Ladestandsanzeige einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Transparenz für Fahrzeuge innerhalb von Tunneln einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben. STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Durchschnittliche Reisezeit: {STRING} diff --git a/src/lang/extra/greek.txt b/src/lang/extra/greek.txt index 458b97054e..6978eb13e4 100644 --- a/src/lang/extra/greek.txt +++ b/src/lang/extra/greek.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Οχήματα STR_VEHICLE_TYPE_SHIPS :Πλοία STR_VEHICLE_TYPE_AIRCRAFT :Αεροσκάφη +STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Επιλέξτε το διάστημα ανάμεσα σε δυο διαδοχικά σωσίματα του παιχνιδιου + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις ενδείξεις φόρτωσης. Ctrl+Κλικ για να την κλειδώσετε + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/hebrew.txt b/src/lang/extra/hebrew.txt index 476a22e271..d0c64b6aa1 100644 --- a/src/lang/extra/hebrew.txt +++ b/src/lang/extra/hebrew.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :כלי רכב STR_VEHICLE_TYPE_SHIPS :כלי שייט STR_VEHICLE_TYPE_AIRCRAFT :כלי טייס +STR_CONFIG_SETTING_AUTOSAVE :שמירה אוטומטית: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :בחר פרק זמן בין שמירות אוטומטיות + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}שנה שקיפות עבור מצביעי הטענה. Ctrl+לחיצה לנעילה + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/hungarian.txt b/src/lang/extra/hungarian.txt index be547df4fc..53a5d7bac9 100644 --- a/src/lang/extra/hungarian.txt +++ b/src/lang/extra/hungarian.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Közúti Járm STR_VEHICLE_TYPE_SHIPS :Hajó STR_VEHICLE_TYPE_AIRCRAFT :Repülőgép +STR_CONFIG_SETTING_AUTOSAVE :Automatikus mentés: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Az automatikus mentések között eltelő idő + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Átlátszó rakodásjelző bekapcsolása. Ctrl+kattintással zárolható + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Átlagos utazási idő: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Kapacitás: {CARGO_LONG} diff --git a/src/lang/extra/icelandic.txt b/src/lang/extra/icelandic.txt index 26dc59a385..f5e120452e 100644 --- a/src/lang/extra/icelandic.txt +++ b/src/lang/extra/icelandic.txt @@ -9,6 +9,8 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Bifreiðir STR_VEHICLE_TYPE_SHIPS :Skip STR_VEHICLE_TYPE_AIRCRAFT :Flugvélar +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Virkja/afvirkja gegnsæji hleðslumæla. Ctrl+smella til að læsa + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/indonesian.txt b/src/lang/extra/indonesian.txt index 358909aacd..2ddd7530c1 100644 --- a/src/lang/extra/indonesian.txt +++ b/src/lang/extra/indonesian.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Kendaraan Jalan STR_VEHICLE_TYPE_SHIPS :Kapal STR_VEHICLE_TYPE_AIRCRAFT :Pesawat +STR_CONFIG_SETTING_AUTOSAVE :Simpan otomatis: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Memilih jarak waktu antara menyimpan data game + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Hidup/matikan indikator proses pemuatan kargo. CTRL+klik untuk mengunci + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/irish.txt b/src/lang/extra/irish.txt index 378075d7e2..1ab0d2f7b2 100644 --- a/src/lang/extra/irish.txt +++ b/src/lang/extra/irish.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Feithiclí Bói STR_VEHICLE_TYPE_SHIPS :Longa STR_VEHICLE_TYPE_AIRCRAFT :Aerárthaigh +STR_CONFIG_SETTING_AUTOSAVE :Uathshábháil: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Roghnaigh an t-eatramh idir uathshábhálacha cluichí + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Scoránaigh trédhearcacht do tháscairí lódála. Ctrl+Cliceáil le glasáil. + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/italian.txt b/src/lang/extra/italian.txt index 25b831de96..9134465b8e 100644 --- a/src/lang/extra/italian.txt +++ b/src/lang/extra/italian.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Automezzi STR_VEHICLE_TYPE_SHIPS :Navi STR_VEHICLE_TYPE_AIRCRAFT :Aeromobili +STR_CONFIG_SETTING_AUTOSAVE :Salvataggi automatici: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Seleziona l'intervallo fra i salvataggi automatici della partita + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Attiva/disattiva la trasparenza degli indicatori di caricamento. CTRL+clic per bloccare + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}tempo medio di percorrenza: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacità: {CARGO_LONG} diff --git a/src/lang/extra/japanese.txt b/src/lang/extra/japanese.txt index 75bb986a36..041de563ac 100644 --- a/src/lang/extra/japanese.txt +++ b/src/lang/extra/japanese.txt @@ -11,11 +11,16 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :自動車 STR_VEHICLE_TYPE_SHIPS :船舶 STR_VEHICLE_TYPE_AIRCRAFT :航空機 +STR_CONFIG_SETTING_AUTOSAVE :オートセーブ: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :オートセーブの間隔を設定します + STR_CONFIG_SETTING_INTERFACE_DEPARTUREBOARDS :{ORANGE}発車標 STR_CONFIG_SETTING_INTERFACE_WALLCLOCK :{ORANGE}時刻 STR_CONFIG_SETTING_INTERFACE_TIMETABLE :{ORANGE}ダイヤ STR_CONFIG_SETTING_INTERFACE_ADV_SIGNALS :{ORANGE}信号 +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}積み降ろしインジケーターの透過表示を切り替えます。{}Ctrl+クリックでロックします + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/korean.txt b/src/lang/extra/korean.txt index 75c9682f1a..e8ee8d5ba3 100644 --- a/src/lang/extra/korean.txt +++ b/src/lang/extra/korean.txt @@ -37,6 +37,8 @@ STR_ABOUT_MENU_SHOW_PICKER_TOOL :선택 도구 STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :보조 키 창 +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :현실에서 매 {COMMA}분마다 + STR_COMMA_SEPARATOR :,{SP} STR_UNIT_NAME_VELOCITY_IMPERIAL :mph @@ -92,7 +94,6 @@ STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} : 속력이 너무 빨라서 {STRING}에 멈추지 못했습니다 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :사용자 설정 (현실 분) -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :현실에서 매 {COMMA}분마다 STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}자동 저장 간격 (단위: 현실 분) STR_RIVERS_VERY_MANY :{RED}매우 많이 @@ -395,6 +396,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_HELPTEXT :차량 경로 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :{COMMA} 픽셀 간격의 점선 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :실선 +STR_CONFIG_SETTING_AUTOSAVE :자동 저장: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :게임을 자동으로 저장할 간격을 선택하세요 + STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :네트워크 연결이 끊어지면 자동 저장: {STRING} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :이 설정을 켜면 서버와의 연결이 끊어졌을 때 게임을 자동으로 저장합니다. @@ -719,6 +723,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {1:STRING} 님에게 {2:CURRENCY_LONG}만큼의 돈을 보냈습니다 STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY}) +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}적재율을 보여줄 지 선택합니다. 고정하려면 CTRL+클릭하세요 STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}터널 안의 차량의 투명도 전환. 고정하려면 CTRL+클릭하세요. STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}평균 운행 시간: {STRING} diff --git a/src/lang/extra/latin.txt b/src/lang/extra/latin.txt index 92154d649f..db878336ad 100644 --- a/src/lang/extra/latin.txt +++ b/src/lang/extra/latin.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Vehicula Viaria STR_VEHICLE_TYPE_SHIPS :Naves STR_VEHICLE_TYPE_AIRCRAFT :Aeroplana +STR_CONFIG_SETTING_AUTOSAVE :Servare automatice: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Eligere crebritatem automatice ludum servandi + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Mutare perluciditatem signorum onerandi. Ctrl+Preme ut figatur (non mutabitur globulo perluciditatem mutandi presso) + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/latvian.txt b/src/lang/extra/latvian.txt index ef3189dad9..b4d9676a4c 100644 --- a/src/lang/extra/latvian.txt +++ b/src/lang/extra/latvian.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Autotransporta STR_VEHICLE_TYPE_SHIPS :Kuģi STR_VEHICLE_TYPE_AIRCRAFT :Lidaparāti +STR_CONFIG_SETTING_AUTOSAVE :Automātiskā saglabāšana: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izvēlēties spēles automātiskās saglabāšanas starplaikus + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Pārslēgt piekraušanas rādītāju caurspīdību. Ctrl+klikšķis, lai slēgtu + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/lithuanian.txt b/src/lang/extra/lithuanian.txt index 7e796f7523..7b7b00f1e9 100644 --- a/src/lang/extra/lithuanian.txt +++ b/src/lang/extra/lithuanian.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Automobiliai STR_VEHICLE_TYPE_SHIPS :Laivai STR_VEHICLE_TYPE_AIRCRAFT :Lėktuvai +STR_CONFIG_SETTING_AUTOSAVE :Automatinis saugojimas: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Laiko tarpsnis tarp automatinių žaidimo išsaugojimų + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti krovos indikatorių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/luxembourgish.txt b/src/lang/extra/luxembourgish.txt index cc13b4133f..e7f4c7d894 100644 --- a/src/lang/extra/luxembourgish.txt +++ b/src/lang/extra/luxembourgish.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Stroossegefiere STR_VEHICLE_TYPE_SHIPS :Schëffer STR_VEHICLE_TYPE_AIRCRAFT :Fligeren +STR_CONFIG_SETTING_AUTOSAVE :Autospäicheren: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Setz den Interval tëschend automateschen Späicherstänn + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Luedungsindikatoren. Ctrl+Klick fir festzesetzen + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/malay.txt b/src/lang/extra/malay.txt index b52a48827c..cc317f94ff 100644 --- a/src/lang/extra/malay.txt +++ b/src/lang/extra/malay.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Kenderaan Jalan STR_VEHICLE_TYPE_SHIPS :Kapal STR_VEHICLE_TYPE_AIRCRAFT :Pesawat +STR_CONFIG_SETTING_AUTOSAVE :Simpanan automatik:{STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Pilih jarak waktu antara menyimpankan permainan automatik + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Teluskan penunjuk muatan atau tidak. Ctrl+Klik untuk mengunci + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/norwegian_bokmal.txt b/src/lang/extra/norwegian_bokmal.txt index 8443c160b0..1558362694 100644 --- a/src/lang/extra/norwegian_bokmal.txt +++ b/src/lang/extra/norwegian_bokmal.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Kjøretøy STR_VEHICLE_TYPE_SHIPS :Skip STR_VEHICLE_TYPE_AIRCRAFT :Luftfartøy +STR_CONFIG_SETTING_AUTOSAVE :Autolagring: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Velg intervall mellom automatiske lagringer av spillet + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Gjennomsiktige lastingsindikatorer. Ctrl+klikk for å låse + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/norwegian_nynorsk.txt b/src/lang/extra/norwegian_nynorsk.txt index 065d907a00..65c3dfa942 100644 --- a/src/lang/extra/norwegian_nynorsk.txt +++ b/src/lang/extra/norwegian_nynorsk.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Køyretøy STR_VEHICLE_TYPE_SHIPS :Skip STR_VEHICLE_TYPE_AIRCRAFT :Luftfartøy +STR_CONFIG_SETTING_AUTOSAVE :Autolaging: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vel intervall for automatisk lagring av spel + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Byt gjennomsyn for lasteindikatorar. Ctrl+klikk for å låsa. + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/persian.txt b/src/lang/extra/persian.txt index 13f7e489e0..02b70b171b 100644 --- a/src/lang/extra/persian.txt +++ b/src/lang/extra/persian.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :ماشین ها STR_VEHICLE_TYPE_SHIPS :کشتی ها STR_VEHICLE_TYPE_AIRCRAFT :هواپیما +STR_CONFIG_SETTING_AUTOSAVE :ذخیره خودکار: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :انتخاب فاصله زمانی بین ذخیره کردن های خودکار + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}فعال/غیر فعال کردن شفافیت برای نشانه پر و خالی شدن بار. کنترل+کلیک برای قفل کردن + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/polish.txt b/src/lang/extra/polish.txt index 3626833e42..15af9bac4a 100644 --- a/src/lang/extra/polish.txt +++ b/src/lang/extra/polish.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Samochody i tra STR_VEHICLE_TYPE_SHIPS :Statki STR_VEHICLE_TYPE_AIRCRAFT :Samoloty +STR_CONFIG_SETTING_AUTOSAVE :Autozapis: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Częstotliwość automatycznego zapisu stanu gry + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Przełącz przeźroczystość dla wskaźników załadunku. Ctrl+klik, aby zablokować + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Średni czas podróży: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Ładowność: {CARGO_LONG} diff --git a/src/lang/extra/portuguese.txt b/src/lang/extra/portuguese.txt index cfe2716d87..cbd9414211 100644 --- a/src/lang/extra/portuguese.txt +++ b/src/lang/extra/portuguese.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Veículos Rodov STR_VEHICLE_TYPE_SHIPS :Navios STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves +STR_CONFIG_SETTING_AUTOSAVE :Guardar automaticamente: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Seleccione o intervalo entre gravações automáticas + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Alterar transparência para indicadores de carga. Ctrl+Clique para bloquear. + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tempo médio de viagem: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacidade: {CARGO_LONG} diff --git a/src/lang/extra/romanian.txt b/src/lang/extra/romanian.txt index 4ff94c7bf8..c9e503d16e 100644 --- a/src/lang/extra/romanian.txt +++ b/src/lang/extra/romanian.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Autovehicule STR_VEHICLE_TYPE_SHIPS :Nave STR_VEHICLE_TYPE_AIRCRAFT :Aeronave +STR_CONFIG_SETTING_AUTOSAVE :Autosalvare: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Alege intervalul de timp dintre salvările automate + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Comută transparenţa pentru indicatorii de încarcare. Ctrl+Click pentru blocare + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/russian.txt b/src/lang/extra/russian.txt index 9dd0300b91..a70692e6e5 100644 --- a/src/lang/extra/russian.txt +++ b/src/lang/extra/russian.txt @@ -12,6 +12,9 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Автотра STR_VEHICLE_TYPE_SHIPS :Водный транспорт STR_VEHICLE_TYPE_AIRCRAFT :Авиатранспорт +STR_CONFIG_SETTING_AUTOSAVE :Автосохранение: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Укажите интервал между автоматическими сохранениями + STR_CONFIG_SETTING_SIMULATE_SIGNALS :Симуляция светофоров в туннелях и на мостах каждые: {STRING} STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE :{COMMA} клет{P ку ки ок} @@ -21,6 +24,8 @@ STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE_HELPTEXT :Если вкл STR_CONFIG_SETTING_REPAIR_COST :Стоимость ремонта: 1/{STRING} полной стоимости тс STR_CONFIG_SETTING_REPAIR_COST_HELPTEXT :Стоимость ремонта одной поломки транспортного средства +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Переключение прозрачности индикаторов загрузки. Ctrl+щелчок - заблокировать. + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Среднее время в пути: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Ёмкость: {CARGO_LONG} diff --git a/src/lang/extra/serbian.txt b/src/lang/extra/serbian.txt index 9dd0e2df7b..4a6351ba48 100644 --- a/src/lang/extra/serbian.txt +++ b/src/lang/extra/serbian.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Drumska vozila STR_VEHICLE_TYPE_SHIPS :Brodovi STR_VEHICLE_TYPE_AIRCRAFT :Letelice +STR_CONFIG_SETTING_AUTOSAVE :Autočuvanje: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Odabir vremenskog intervala između dve automatski sačuvane igre + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Promena prozirnosti pokazatelja utovara. Sa Ctrl+klik se zaključava + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/simplified_chinese.txt b/src/lang/extra/simplified_chinese.txt index 3038921be4..66e4a17d8e 100644 --- a/src/lang/extra/simplified_chinese.txt +++ b/src/lang/extra/simplified_chinese.txt @@ -37,6 +37,8 @@ STR_ABOUT_MENU_SHOW_PICKER_TOOL :选择器 STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :修饰键 +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :每{COMMA}现实分钟 + STR_COMMA_SEPARATOR :,{SP} STR_UNIT_NAME_VELOCITY_IMPERIAL :英里/小时 @@ -92,7 +94,6 @@ STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE}由于超速无法停在{STRING} STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :自定义间隔 (按现实分钟) -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :每{COMMA}现实分钟 STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}自动保存间隔 (按现实分钟) STR_RIVERS_VERY_MANY :{RED}很多 @@ -395,6 +396,9 @@ STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_HELPTEXT :控制每个指 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :{COMMA}像素虚线 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :实心直线 +STR_CONFIG_SETTING_AUTOSAVE :自动保存: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :选择自动存档时间间隔 + STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :在掉线时自动保存: {STRING} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :当启用后,当从服务器断连之后多玩家客户端将自动保存游戏 @@ -719,6 +723,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** 你给了 {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY}) +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}调整装载进度显示是否为透明{}CTRL+点击 锁定 STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}调整隧道内载具是否为透明{}Ctrl+点击 锁定 STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}平均行驶时间: {STRING} diff --git a/src/lang/extra/slovak.txt b/src/lang/extra/slovak.txt index 4362eca8a1..c0ea591d97 100644 --- a/src/lang/extra/slovak.txt +++ b/src/lang/extra/slovak.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Cestné vozidl STR_VEHICLE_TYPE_SHIPS :Lode STR_VEHICLE_TYPE_AIRCRAFT :Lietadlá +STR_CONFIG_SETTING_AUTOSAVE :Automatické ukladanie: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vyberte interval pre automatické ukladanie hry + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Prepnúť priehľadnosť ukazateľov nakladania. Ctrl+klik uzamkne nastavenie + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Priemerný čas cesty: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Kapacita: {CARGO_LONG} diff --git a/src/lang/extra/slovenian.txt b/src/lang/extra/slovenian.txt index 4e8a378286..9bbdd85813 100644 --- a/src/lang/extra/slovenian.txt +++ b/src/lang/extra/slovenian.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Cestna vozila STR_VEHICLE_TYPE_SHIPS :Ladje STR_VEHICLE_TYPE_AIRCRAFT :Letala +STR_CONFIG_SETTING_AUTOSAVE :Samodejno shrani: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izberi časovni interval samodejnega shranjevanja igre + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Preklop na prosojnost za prikaz polnenja. Ctrl+Klik za zaklepanje + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/spanish.txt b/src/lang/extra/spanish.txt index a4d4b90b4e..901d460388 100644 --- a/src/lang/extra/spanish.txt +++ b/src/lang/extra/spanish.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Vehículos de c STR_VEHICLE_TYPE_SHIPS :Barcos STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves +STR_CONFIG_SETTING_AUTOSAVE :Autoguardado: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona el intervalo entre guardados automáticos del juego + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Ajustar transparencia para los indicadores de carga. Ctrl+clic para bloquear + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tiempo de viaje promedio: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacidad: {CARGO_LONG} diff --git a/src/lang/extra/spanish_MX.txt b/src/lang/extra/spanish_MX.txt index 6bd4c15401..b1cbc5c200 100644 --- a/src/lang/extra/spanish_MX.txt +++ b/src/lang/extra/spanish_MX.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Vehículos de c STR_VEHICLE_TYPE_SHIPS :Barcos STR_VEHICLE_TYPE_AIRCRAFT :Aeronaves +STR_CONFIG_SETTING_AUTOSAVE :Guardado automático: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Intervalo entre guardados automáticos de la partida + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparencia de indicadores de embarque. Ctrl+Clic para bloquear + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Tiempo promedio de viaje: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacidad: {CARGO_LONG} diff --git a/src/lang/extra/swedish.txt b/src/lang/extra/swedish.txt index 8841d97497..3bc987565c 100644 --- a/src/lang/extra/swedish.txt +++ b/src/lang/extra/swedish.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Vägfordon STR_VEHICLE_TYPE_SHIPS :Skepp STR_VEHICLE_TYPE_AIRCRAFT :Flygplan +STR_CONFIG_SETTING_AUTOSAVE :Autospara: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Välj intervall mellan automatisk sparande + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Växla genomskinlighet för lastningsindikatorer. Ctrl+klick för att låsa + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/tamil.txt b/src/lang/extra/tamil.txt index c17c545e47..aeb03ca426 100644 --- a/src/lang/extra/tamil.txt +++ b/src/lang/extra/tamil.txt @@ -7,6 +7,9 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :சாலை STR_VEHICLE_TYPE_SHIPS :கப்பல்கள் STR_VEHICLE_TYPE_AIRCRAFT :விமானங்கள் +STR_CONFIG_SETTING_AUTOSAVE :தானியங்கிபதிவு: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :தானியங்கி விளையாட்டு சேமிப்புகளுக்கு இடையில் இடைவெளியைத் தேர்ந்தெடுக்கவும் + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/thai.txt b/src/lang/extra/thai.txt index fcbff1ad85..8479096e72 100644 --- a/src/lang/extra/thai.txt +++ b/src/lang/extra/thai.txt @@ -9,6 +9,8 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :รถยนต STR_VEHICLE_TYPE_SHIPS :เรือ STR_VEHICLE_TYPE_AIRCRAFT :อากาศยาน +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของตัวบอกการบรรทุกของ. กด Ctrl+Click สำหรับการล็อก + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/traditional_chinese.txt b/src/lang/extra/traditional_chinese.txt index e97e5fe55d..44623f7d62 100644 --- a/src/lang/extra/traditional_chinese.txt +++ b/src/lang/extra/traditional_chinese.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :公車/貨車 STR_VEHICLE_TYPE_SHIPS :船舶 STR_VEHICLE_TYPE_AIRCRAFT :飛機 +STR_CONFIG_SETTING_AUTOSAVE :自動儲存:{STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :選擇自動存檔的週期。 + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}切換裝載進度指示是否透明。按住 CTRL 點選可鎖定 + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/turkish.txt b/src/lang/extra/turkish.txt index ceefea12db..f2943e1c86 100644 --- a/src/lang/extra/turkish.txt +++ b/src/lang/extra/turkish.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Karayolu Taşı STR_VEHICLE_TYPE_SHIPS :Gemiler STR_VEHICLE_TYPE_AIRCRAFT :Uçaklar +STR_CONFIG_SETTING_AUTOSAVE :Otomatik kaydet: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Otomatik oyun kaydetme sıklığını seçin + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparan yükleme göstergesi. Kilitlemek için Ctrl ile tıklayın + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Ortalama seyahat süresi: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Kapasite: {CARGO_LONG} diff --git a/src/lang/extra/ukrainian.txt b/src/lang/extra/ukrainian.txt index 8649754fb0..32598a9fb1 100644 --- a/src/lang/extra/ukrainian.txt +++ b/src/lang/extra/ukrainian.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Авто STR_VEHICLE_TYPE_SHIPS :Кораблі STR_VEHICLE_TYPE_AIRCRAFT :Авіація +STR_CONFIG_SETTING_AUTOSAVE :Автозбереження: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Оберіть проміжок між автоматичними збереженнями гри + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Змінити прозорість індикаторів завантаження. Утримуйте Ctrl, щоб заблокувати + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/urdu.txt b/src/lang/extra/urdu.txt index aa13f461c4..41b690d4f2 100644 --- a/src/lang/extra/urdu.txt +++ b/src/lang/extra/urdu.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :سڑک کی گ STR_VEHICLE_TYPE_SHIPS :کشتیاں STR_VEHICLE_TYPE_AIRCRAFT :ہوایی جہاز +STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :گیم بچانے کا وقفا چنیں + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}لوڈ کرنے کے نشانوں کی شفافیت کی تدویم کریں۔ محدوظ کرنے کے لئے Ctrl+Click دبائیں + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/extra/vietnamese.txt b/src/lang/extra/vietnamese.txt index 804afa9c32..64fdce4ba3 100644 --- a/src/lang/extra/vietnamese.txt +++ b/src/lang/extra/vietnamese.txt @@ -10,6 +10,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Xe cộ STR_VEHICLE_TYPE_SHIPS :Tàu thủy STR_VEHICLE_TYPE_AIRCRAFT :Máy bay +STR_CONFIG_SETTING_AUTOSAVE :Tự động save: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Chọn chu kỳ giữa mỗi lần tự động save + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Bật hiệu ứng trong suốt cho bảng báo hiệu nạp. Ctrl+Click để khoá. + STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Thời gian đi lại trung bình: {STRING} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Sức chứa: {CARGO_LONG} diff --git a/src/lang/extra/welsh.txt b/src/lang/extra/welsh.txt index d295594bb5..ca31c1b2c3 100644 --- a/src/lang/extra/welsh.txt +++ b/src/lang/extra/welsh.txt @@ -9,6 +9,11 @@ STR_VEHICLE_TYPE_ROAD_VEHICLES :Cerbydau Ffordd STR_VEHICLE_TYPE_SHIPS :Llongau STR_VEHICLE_TYPE_AIRCRAFT :Awyrennau +STR_CONFIG_SETTING_AUTOSAVE :Awtogadw: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Dewis pa mor aml y dylid awtogadw gemau + +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toglu tryloywder ar gyfer dangosyddion llwytho. Ctrl+Clic i gloi + # Tracerestrict GUI # Programmable Pre-Signals diff --git a/src/lang/faroese.txt b/src/lang/faroese.txt index 5ad32e3d46..996ae6b458 100644 --- a/src/lang/faroese.txt +++ b/src/lang/faroese.txt @@ -1414,7 +1414,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Sløkt ###length 3 - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Nýt {STRING} dato sniði til nøvnini á goymdum spølum STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Sniði fyri dato í fíla navninum á goymdum spølum ###length 3 @@ -2169,7 +2168,6 @@ STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Tendra/s STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri brúgvar. Ctrl+trýst fyri at læsa STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri konstruktiónir sum vitar og antennur. Ctrl+trýst fyri at læsa STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri ketulinju. Ctrl+trýst fyri at læsa -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Tendra/sløkk gjøgnumskygni fyri lessingar vísarar. Ctrl+trýst fyri at læsa STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Ger lutir ósjónligar heldur enn gjøgnumskygdar # Linkgraph legend window diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt index db666dc25d..28550f6220 100644 --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -1383,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Uudet käskyt o STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaalisti kulkuneuvo pysähtyy jokaisella läpikulkemallaan asemalla. Mikäli tämä asetus on käytössä kulkuneuvot eivät pysähdy ajaessaan asemien läpi. Huomioi, että tämä asetus määrittää oletusarvoisen toiminnon uusille kulkuneuvoille. Asetusta voidaan muuttaa erikseen kunkin kulkuneuvon kohdalla STR_CONFIG_SETTING_STOP_LOCATION :Uudet junien käskyt pysäyttävät junan aseman {STRING} -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Paikka, johon juna pysähtyy oletuksena asemalla. ”Alkuun” tarkoittaa, että junan viimeinen vaunu pysähtyy laiturin alkuun; ”keskelle” tarkoittaa junan pysähtymistä keskelle laituria; ja ”loppuun” tarkoittaa, että veturi pysähtyy laiturin päähän. Huomaa, että tämä asetus määrittää vain oletusarvon uusille käskyille. Yksittäisten käskyjen kohdalla käyttäytymistä voi muuttaa tästä asetuksesta huolimatta +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Paikka, johon juna pysähtyy oletuksena asemalla. ”Alkuun” tarkoittaa, että juna pysähtyy laiturin alkuun; ”keskelle” tarkoittaa junan pysähtymistä keskelle laituria; ja ”loppuun” tarkoittaa, että juna pysähtyy laiturin päähän. Huomaa, että tämä asetus määrittää vain oletusarvon uusille käskyille – yksittäisen käskyn osalta pysähtymispaikkaa voi muuttaa napsauttamalla käskyn tekstiä ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :alkuun STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :keskelle @@ -1646,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Ei STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Kyllä STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Vain ei-säilyvät -STR_CONFIG_SETTING_AUTOSAVE :Automaattitallennus: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Valitse aikaväli automaattisille pelitallennuksille - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Käytä {STRING} päivämäärämuotoa tallennettujen pelien niminä STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Pelitallenteiden tiedostonimissä käytettävä päivämäärän muoto ###length 3 @@ -1899,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Salli kuntien r STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Kunnat saavat rakentaa tasoristeyksiä: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Mikäli käytössä, kunnat voivat rakentaa tasoristeyksiä -STR_CONFIG_SETTING_NOISE_LEVEL :Käytä kuntien hallitsemaa melutasoa lentokentille: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Mikäli pois käytöstä, kunnassa voi olla kaksi lentokentää. Mikäli käytössä, lentokenttien määrä kunnassa rajoittuu kunnan melurajan mukaan. Meluraja riippuu asukasluvusta ja lentokentän koosta sekä etäisyydestä +STR_CONFIG_SETTING_NOISE_LEVEL :Rajoita lentokenttien sijoittamista melutason perusteella: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Salli kuntien estää lentokenttien rakentaminen asukaslukuun sekä kentän kokoon ja etäisyyteen perustuvan melunsietotason perusteella. Mikäli ei käytössä, kunnat sallivat vain kaksi lentokenttää, paitsi jos paikallisviranomaisten asenteeksi on asetettu ”salliva” STR_CONFIG_SETTING_TOWN_FOUNDING :Kuntien perustaminen pelissä: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Mikäli käytössä, pelaajat voivat perustaa uusia kuntia @@ -2653,7 +2650,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Muuta as STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Muuta siltojen läpinäkyvyyttä. Ctrl+napsautus lukitsee. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Muuta majakoiden ja lähetysmastojen tapaisten rakennelmien läpinäkyvyyttä. Ctrl+napsautus lukitsee. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Muuta sähköratarakenteiden läpinäkyvyyttä. Ctrl+napsautus lukitsee. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Muuta lastausilmaisimien läpinäkyvyyttä. Ctrl+napsautus lukitsee. +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Muuta lastausilmaisinten sekä kustannus- ja tulotekstien läpinäkyvyyttä. Ctrl+napsautus lukitsee. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Tee kohteista läpinäkyvyyden sijaan näkymättömiä # Linkgraph legend window diff --git a/src/lang/french.txt b/src/lang/french.txt index 98ac23e371..bf905ef2f1 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -178,7 +178,7 @@ STR_COLOUR_PALE_GREEN :Vert pâle STR_COLOUR_PINK :Rose STR_COLOUR_YELLOW :Jaune STR_COLOUR_RED :Rouge -STR_COLOUR_LIGHT_BLUE :Bleu pâle +STR_COLOUR_LIGHT_BLUE :Bleu clair STR_COLOUR_GREEN :Vert STR_COLOUR_DARK_GREEN :Vert foncé STR_COLOUR_BLUE :Bleu @@ -192,6 +192,23 @@ STR_COLOUR_WHITE :Blanc STR_COLOUR_RANDOM :Aléatoire ###length 17 +STR_COLOUR_SECONDARY_DARK_BLUE :Bleu foncé +STR_COLOUR_SECONDARY_PALE_GREEN :Vert pâle +STR_COLOUR_SECONDARY_SECONDARY_PINK :Rose +STR_COLOUR_SECONDARY_YELLOW :Jaune +STR_COLOUR_SECONDARY_RED :Rouge +STR_COLOUR_SECONDARY_LIGHT_BLUE :Bleu clair +STR_COLOUR_SECONDARY_GREEN :Vert +STR_COLOUR_SECONDARY_DARK_GREEN :Vert foncé +STR_COLOUR_SECONDARY_BLUE :Bleu +STR_COLOUR_SECONDARY_CREAM :Beige +STR_COLOUR_SECONDARY_MAUVE :Mauve +STR_COLOUR_SECONDARY_PURPLE :Violet +STR_COLOUR_SECONDARY_ORANGE :Orange +STR_COLOUR_SECONDARY_BROWN :Marron +STR_COLOUR_SECONDARY_GREY :Gris +STR_COLOUR_SECONDARY_WHITE :Blanc +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Identique à la primaire # Units used in OpenTTD @@ -1297,7 +1314,7 @@ STR_CONFIG_SETTING_CATCHMENT :Autoriser des z STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Les zones de desserte ont des tailles différentes selon les types de stations et d'aéroports STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Les stations des compagnies peuvent desservir les industries avec une station intégrée{NBSP}: {STRING} -STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Si activé, les industries avec une station intégrée (comme les plateformes pétrolières) peuvent aussi être desservies par les stations des compagnies construites à proximité. Si désactivé, ces industries peuvent uniquement être desservies par leur station intégrée. Aucune station de compagnie ne pourra desservir cette industrie, et la station intégrée ne desservira que cette industrie. +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Si activé, les industries avec une station intégrée (comme les plateformes pétrolières) peuvent aussi être desservies par les stations des compagnies construites à proximité. Si désactivé, ces industries peuvent uniquement être desservies par leur station intégrée. Aucune station de compagnie ne pourra desservir cette industrie, et la station intégrée ne desservira que cette industrie STR_CONFIG_SETTING_EXTRADYNAMITE :Permettre le retrait de plus d'éléments possédés par une ville{NBSP}: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Simplifier le retrait d'éléments possédés par une ville @@ -1367,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Les nouveaux or STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalement, un véhicule s'arrête dans chaque station qu'il traverse. En activant ce paramètre, il traversera toutes les stations sur le chemin de sa destination finale sans s'arrêter. Noter que ce paramètre définit uniquement une valeur par défaut pour les nouveaux ordres. Les ordres peuvent par après être réglés individuellement avec un autre comportement STR_CONFIG_SETTING_STOP_LOCATION :Les nouveaux ordres arrêtent les trains {G 0 au au "à la"} {STRING} du quai par défaut -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Endroit du quai où un train s'arrête par défaut. "queue" signifie proche du point d'entrée. "milieu" signifie au milieu du quai. "tête" signifie à l'opposé du point d'entrée. Noter que ce paramètre défini uniquement une valeur par défaut pour les nouveaux ordres. Les ordres peuvent par ailleurs être réglés individuellement avec un autre comportement +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Endroit du quai où un train s'arrête par défaut. "queue" signifie proche du point d'entrée. "milieu" signifie au milieu du quai. "tête" signifie à l'opposé du point d'entrée. Noter que ce paramètre défini uniquement une valeur par défaut pour les nouveaux ordres. Les ordres peuvent avoir leur emplacement d'arrêt défini individuellement en cliquant sur le texte de l'ordre ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :{G=f}queue STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :{G=m}milieu @@ -1410,8 +1427,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Aucun* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Réduit STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Autoriser les arrêts de bus sur les routes des municipalités{NBSP}: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Autoriser la construction des arrêts de bus sur les routes des municipalités +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Autoriser les arrêts de bus sur les routes appartenant aux municipalités{NBSP}: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Autoriser la construction des arrêts de bus sur les routes appartenant aux municipalités STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Autoriser les arrêts de bus sur les routes des concurrents{NBSP}: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Autoriser la construction des arrêts de bus sur les routes d'autres compagnies STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Il n'est pas possible de modifier ce paramètre quand il y a des véhicules @@ -1422,6 +1439,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Si activé, les STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Couleur de la compagnie au démarrage{NBSP}: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choisir la couleur de démarrage pour la compagnie +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Seconde couleur de la compagnie au démarrage{NBSP}: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choisir une seconde couleur pour le démarrage de la compagnie, si un NewGRF l'utilise. STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Les aéroports n'expirent jamais{NBSP}: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activer ce paramètre fait que chaque type d'aéroports reste toujours disponible après son introduction @@ -1628,9 +1647,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Non STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Oui STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Oui, sauf les fenêtres punaisées -STR_CONFIG_SETTING_AUTOSAVE :Sauvegarde automatique{NBSP}: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Sélectionner l'intervalle de temps entre les sauvegardes automatiques - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utiliser le format de date {STRING} pour le nom des sauvegardes STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la date dans les noms des fichiers de sauvegarde ###length 3 @@ -1881,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Autoriser les v STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Autoriser la construction des passages à niveau par les villes{NBSP}: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activer ce paramètre pour autoriser les villes à construire des passages à niveau -STR_CONFIG_SETTING_NOISE_LEVEL :Permettre plus d'aéroports par ville, selon les nuisances sonores{NBSP}: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Avec ce paramètre désactivé, il peut y avoir deux aéroports dans chaque ville. Avec ce paramètre activé, le nombre d'aéroports dans une ville est limité par le bruit qu'elle accepte, celui-ci dépend de la population, de la taille de l'aéroport et de la distance +STR_CONFIG_SETTING_NOISE_LEVEL :Limiter les placements des aéroports en fonction du niveau sonore{NBSP}: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Permettre aux villes de bloquer la construction d'aéroports si le niveau sonore est trop élevé pour celle-ci, ce paramètre est basé sur la population de la ville, la taille de l'aéroport et la distance à laquelle il sera construit. Si ce paramètre est désactivé, chaque ville ne tolérera que deux aéroports sauf si la tolérance des municipalités est définie sur "permissive" STR_CONFIG_SETTING_TOWN_FOUNDING :Fonder des villes en cours de jeu{NBSP}: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activer ce paramètre permet aux joueurs de fonder de nouvelles villes dans la partie @@ -2635,7 +2651,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Transpar STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparence des ponts.{}Ctrl-clic pour verrouiller. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparence des structures telles que phares et antennes.{}Ctrl-clic pour verrouiller. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparence des caténaires.{}Ctrl-clic pour verrouiller. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparence des indicateurs de chargement.{}Ctrl-clic pour verrouiller. +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Transparence des indicateurs de chargement et des coûts/revenus des véhicules.{}Ctrl-clic pour verrouiller. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Alterner entre transparence et invisibilité des objets # Linkgraph legend window @@ -4873,7 +4889,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Trop d'a STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Trop près d'un autre port STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Trop près d'un autre aéroport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Impossible de renommer la gare... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... cette route appartient à une ville +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... route appartenant à une ville STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... mauvaise orientation de la route STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les arrêts ne peuvent pas avoir de virages STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les arrêts ne peuvent pas avoir de jonctions diff --git a/src/lang/frisian.txt b/src/lang/frisian.txt index 82f06454f8..26489ea1c9 100644 --- a/src/lang/frisian.txt +++ b/src/lang/frisian.txt @@ -1489,9 +1489,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Ut ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Automatysk bewarje: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selektearje de tiid tusken automatysk bewarje fan it spul - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Brûk it {STRING} datumformaat yn de nammen fan bewarre spullen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datumformaat foar de bestânsnammen fan bewarre spullen ###length 3 diff --git a/src/lang/gaelic.txt b/src/lang/gaelic.txt index a4c1d937c2..fe7dd8ddd8 100644 --- a/src/lang/gaelic.txt +++ b/src/lang/gaelic.txt @@ -1680,9 +1680,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Dùin an uinnea STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Dùinidh seo uinneag le briogadh deas ’na broinn. Cuiridh e à comas an gliocas-sgrìn le briogadh deas! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Fèin-sàbhaladh: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tagh dè cho tric ’s a thèid geamannan a shàbhaladh gu fèin-obrachail - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Fòrmat cinn-latha {STRING} airson ainmean nan geamannan air an sàbhaladh STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Fòrmat a' chinn-latha ann an ainmean faidhle nan geamannan air an sàbhaladh ###length 3 @@ -2546,7 +2543,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toglaich STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan drochaidean. Ctrl+Briogadh airson glasadh STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan structaran a leithid thaighean-solais is tùir chraobh-sgaoilidh. Ctrl+Briogadh airson glasadh STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan càballan-rèile. Ctrl+Briogadh airson glasadh -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toglaich trìd-shoillearachd nan comharraidhean luchdaidh. Ctrl+Briogadh airson glasadh STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Falaich nithean an àite an dèanamh trìd-shoilleir # Linkgraph legend window diff --git a/src/lang/galician.txt b/src/lang/galician.txt index a329a31bd7..bf259dd793 100644 --- a/src/lang/galician.txt +++ b/src/lang/galician.txt @@ -1623,9 +1623,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Pechar a fiestr STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Pecha a fiestra facendo botón dereito dentro de ela. Deshabilita a axuda contextual facendo click-dereito! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Autogravado: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona o intervalo entre gravados automáticos das partidas - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Empregar o formato de data {STRING} para os nomes das partidas gravadas STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formato da data nos nomes das partidas gravadas ###length 3 @@ -2629,7 +2626,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Habilita STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Habilitar transparencia para as pontes. CTRL+Click para bloquear STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Habilitar transparencia para estruturas coma faros e antenas. CTRL+Click para bloquear STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Activar a transparencia para a catenaria. CTRL+Click para bloquear -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Activar transparencia para os indicadores de carga. CTRL+Click para bloquear STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Facer os obxectos invisibles en lugar de transparentes # Linkgraph legend window diff --git a/src/lang/german.txt b/src/lang/german.txt index 30e170a28e..1b17160338 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -192,6 +192,23 @@ STR_COLOUR_WHITE :Weiß STR_COLOUR_RANDOM :Zufällig ###length 17 +STR_COLOUR_SECONDARY_DARK_BLUE :Dunkelblau +STR_COLOUR_SECONDARY_PALE_GREEN :Hellgrün +STR_COLOUR_SECONDARY_SECONDARY_PINK :Rosa +STR_COLOUR_SECONDARY_YELLOW :Gelb +STR_COLOUR_SECONDARY_RED :Rot +STR_COLOUR_SECONDARY_LIGHT_BLUE :Hellblau +STR_COLOUR_SECONDARY_GREEN :Grün +STR_COLOUR_SECONDARY_DARK_GREEN :Dunkelgrün +STR_COLOUR_SECONDARY_BLUE :Blau +STR_COLOUR_SECONDARY_CREAM :Beige +STR_COLOUR_SECONDARY_MAUVE :Helllila +STR_COLOUR_SECONDARY_PURPLE :Lila +STR_COLOUR_SECONDARY_ORANGE :Orange +STR_COLOUR_SECONDARY_BROWN :Braun +STR_COLOUR_SECONDARY_GREY :Grau +STR_COLOUR_SECONDARY_WHITE :Weiß +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Wie primär # Units used in OpenTTD @@ -608,7 +625,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Betriebs STR_GRAPH_INCOME_CAPTION :{WHITE}Einkommen STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Beförderte Frachteinheiten STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Bewertung der Firmenleistung (Höchstwert: 1000) -STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmenwert +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmenwertdiagramm STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Frachtbeförderungspreise STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Tage unterwegs @@ -1238,6 +1255,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Links STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Mitte STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts +STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}Sekunde{P 0 "" n} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Kreditlimit bei Spielbeginn: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaler Kredit für eine Firma (ohne Berücksichtigung der Inflation) @@ -1366,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Aufträge stand STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalerweise hält ein Fahrzeug an jeder Station, die es passiert. Wird diese Einstellung aktiviert, hält das Fahrzeug nur an den Stationen, die explizit in den Aufträgen angeführt sind. Bedenke, dass dieses nur das Standard-Verhalten für neue Aufträge beschreibt. Einzelne Aufträge können explizit auf jedes gewünschte Verhalten geändert werden STR_CONFIG_SETTING_STOP_LOCATION :Neue Aufträge: Zug hält standardmäßig {STRING} des Bahnsteigs -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Die Position, an der Züge standardmäßig am Bahnsteig anhalten. Bei „am Anfang“ hält der Zug an, sobald er mit allen Waggons in den Bahnhof eingefahren ist. Bei „in der Mitte“ hält er zentral in der Mitte des Bahnsteigs und bei „am Ende“ durchfährt der Zug den Bahnhof soweit wie möglich. Die hier gewählte Einstellung wird bei allen neu erstellten Aufträgen verwendet. Bei bestehenden Aufträgen kann der Haltepunkt jederzeit im Auftragsfenster verändert werden. +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Die Position, an der Züge standardmäßig am Bahnsteig anhalten. Bei „am Anfang“ hält der Zug an, sobald er mit allen Waggons in den Bahnhof eingefahren ist. Bei „in der Mitte“ hält er zentral in der Mitte des Bahnsteigs und bei „am Ende“ durchfährt der Zug den Bahnhof soweit wie möglich. Diese Einstellung definiert nur den Standardwert für neue Aufträge. Bei einzelnen Aufträgen kann ihr Halteort gesetzt werden, in dem man auf den Auftragstext klickt ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :am Anfang STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :in der Mitte @@ -1409,8 +1427,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Keine STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Verringert STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Bus- und Lkw-Haltestellen auf städtischen Straßen erlauben: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Erlaubt die Errichtung von Bus- und Lkw-Haltestellen auf städtischen Straßen +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Bus- und Lkw-Haltestellen auf Straßen im Stadteigentum erlauben: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Erlaubt die Errichtung von Bus- und Lkw-Haltestellen auf Straßen im Stadteigentum STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Bus- und Lkw-Haltestellen auf Straßen von Mitbewerbern erlauben: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Erlaube die Errichtung von Bus- und Lkw-Haltestellen auf Straßen, die Mitbewerbern gehören STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Diese Einstellung kann nicht geändert werden, solange Fahrzeuge im Spiel sind @@ -1421,6 +1439,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Unterhaltskoste STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Firmenfarbe zu Spielbeginn: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Wähle die Firmenfarbe zu Spielbeginn +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Sekundärfirmenfarbe zu Spielbeginn: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Initiale Sekundärfarbe für das Unternehmen wählen, falls ein NewGRF verwendet wird, welches sie verwendet. STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flughäfen veralten nie: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wird diese Option aktiviert, können Flughäfen, die einmal eingeführt wurden, das ganze Spiel über gebaut werden und veralten nie @@ -1623,9 +1643,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Aus STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fenster mit Rechtsklick schließen: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Schließt ein Fenster mittels Rechtsklick. Schaltet Tooltip mit Rechtsklick ab! ###length 3 - -STR_CONFIG_SETTING_AUTOSAVE :Autosicherung: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Intervall zwischen automatischen Speicherungen wählen +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Nein +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ja +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ja, außer angeheftete STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Datumsformat für Spielstandsnamen: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Das Datumsformat für Spielstandsdateien festlegen @@ -1877,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Erlaube Städte STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Städte dürfen Bahnübergänge bauen: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Erlaube Städten, Bahnübergänge zu bauen -STR_CONFIG_SETTING_NOISE_LEVEL :Stadt kontrolliert Lärmbelastung durch Flughäfen: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Wird diese Option deaktiviert, erlaubt jede Stadt den Bau von maximal zwei Flughäfen (nicht pro Spieler, sondern insgesamt). Wenn aktiviert, ist der Bau von Flughäfen durch die Lärmbelastung begrenzt. Die maximal zumutbare Lärmbelastung hängt von der Stadtgröße, der Flughafengröße und dem Abstand des Flughafens von der Stadtmitte ab +STR_CONFIG_SETTING_NOISE_LEVEL :Flughafenplatzierung anhand des Lärmpegels begrenzen: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Erlaubt Städten, den Bau von Flughäfen aufgrund von Lärmbelastung zu blockieren. Dies basiert auf der Bevölkerungsgröße, der Flughafengröße und dem Abstand des Flughafens von der Stadt. Ist diese Einstellung deaktiviert, werden Städte nur zwei Flughäfen erlauben, es sei denn, die Toleranz der Stadtverwaltung ist auf „Hoch“ gesetzt. STR_CONFIG_SETTING_TOWN_FOUNDING :Städte im Spiel gründen: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Erlaube Spielern die Gründung neuer Städte während des Spiels @@ -1910,7 +1930,7 @@ STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Abstand zwische STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} Pixel ###setting-zero-is-special STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :deaktiviert -STR_CONFIG_SETTING_SOFT_LIMIT :Maximale Fensteranzahl (nicht angepinnte): {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT :Maximale Fensteranzahl (nicht angehefteter): {STRING} STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Anzahl nicht angehefteter, offener Fenster, bevor alte Fenster automatisch geschlossen werden, um Platz für neue Fenster zu schaffen STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} ###setting-zero-is-special @@ -1952,9 +1972,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Keine STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Großstädten bei Spielbeginn: {STRING}× STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn -STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Verteilungsgraphen jede {STRING}{NBSP}Sekund{P 0:2 "" en} aktualisieren +STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Verteilungsgraphen alle {STRING} aktualisieren STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Zeit zwischen anfolgenden Neuberechnungen der Warenverteilung. Jede Neuberechnung berechnet die Pläne für eine Komponente des Graphen. Das bedeutet, dass ein Wert X für diese Einstellung nicht bedeutet, dass der gesamte Graph alle X Sekunden aktualisiert wird. Nur ein Teil wird es. Je kürzer du die Zeit festlegst, desto mehr CPU-Zeit wird nötig sein, um ihn zu berechnen. Je länger du die Zeit festlegst, desto länger wird es dauern, bis die Frachtverteilung auf neuen Strecken beginnt. -STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :{STRING}{NBSP}Sekund{P 0:2 "" en} für Neuberechnung des Verteilungsgraphen nehmen +STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :{STRING} für Neuberechnung des Verteilungsgraphen nehmen STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Zeit für jede Neuberechnung einer Warenverteilungskomponente. Wenn eine Neuberechnung gestartet wird, wird ein Thread gestartet, der für diese Anzahl von Sekunden laufen darf. Je kürzer du ihn festlegst, desto wahrscheinlicher ist es, dass der Thread nicht beendet ist, wenn er aber sein sollte. Dann wird das Spiel beendet, sobald dies der Fall ist („Lag“). Je länger du es festlegst, desto länger dauert es, bis die Verteilung aktualisiert wird, wenn sich Routen ändern. STR_CONFIG_SETTING_DISTRIBUTION_PAX :Verteilungsschema für Passagiere: {STRING} @@ -2631,7 +2651,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Transpar STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparenz für Brücken einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparenz für Bauten wie Leuchttürme und Sendemasten einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparenz für Oberleitungen einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparenz für Ladestandsanzeige einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Objekte unsichtbar statt transparent machen # Linkgraph legend window @@ -2927,7 +2946,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3×3-Mus STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Zufall # Fund new industry window -STR_FUND_INDUSTRY_CAPTION :{WHITE}Neue Industrie finanzieren +STR_FUND_INDUSTRY_CAPTION :{WHITE}Industriefinanzierung STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Gewünschte Industrie aus der Liste auswählen STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Zufallsindustrien erzeugen STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Das Spielfeld mit zufällig platzierten Industrien füllen @@ -2943,8 +2962,8 @@ STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Alle Ind STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Sind Sie sich sicher, dass Sie alle Industrien entfernen wollen? # Industry cargoes window -STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Produktionskette für {STRING} -STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Produktionskette für {STRING} +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Produktionskette – {STRING} +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Produktionskette – {STRING} STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Zulieferer STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Abnehmer STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Häuser @@ -3545,8 +3564,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{Y STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Die örtlichen Straßenreparaturen finanzieren.{}Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Bewirkt eine permanente Steigerung der Stationsbewertung in diesem Ort.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Bau von neuen Gebäuden im Ort finanzieren.{}Bewirkt eine temporäre Steigerung des Ortswachstums in diesem Ort.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma. Ein erfolgreicher Bestechungsversuch eines Wettbewerbers wird diesen Vertrag widerrufen.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern und die exklusiven Transportrechte eines Wettbewerbers zu widerrufen. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}{POP_COLOUR}Kosten: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziele @@ -4618,8 +4637,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eine der STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Debugfenster für KI oder Skripte ist nur auf dem Server verfügbar # AI configuration window -STR_AI_CONFIG_CAPTION_AI :{WHITE}KI Konfiguration -STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spielskriptkonfiguration +STR_AI_CONFIG_CAPTION_AI :{WHITE}KI-Einstellungen +STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spielskripteinstellungen STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Das Skript, das im nächsten Spiel geladen wird STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Die KIs, die im nächsten Spiel geladen werden STR_AI_CONFIG_HUMAN_PLAYER :Menschlicher Spieler @@ -4869,7 +4888,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Zu viele STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Zu dicht an einem anderen Hafen STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Zu dicht an einem anderen Flughafen STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Station kann nicht umbenannt werden ... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... diese Straße ist in kommunaler Trägerschaft +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... Staße im Stadteigentum STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... Straße verläuft in die falsche Richtung STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... Bus- und Lkw-Haltestellen können nicht um die Kurve gehen STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... Bus- und Lkw-Haltestellen können keine Abzweigung haben diff --git a/src/lang/greek.txt b/src/lang/greek.txt index 70daff56d4..9d2593360e 100644 --- a/src/lang/greek.txt +++ b/src/lang/greek.txt @@ -1699,9 +1699,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Κλείσιμ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Κλείνει το παράθυρο με δεξί πάτημα μέσα του. Απενεργοποιεί την ανάδυση επεξηγήσεων με το δεξί κουμπί! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Επιλέξτε το διάστημα ανάμεσα σε δυο διαδοχικά σωσίματα του παιχνιδιου - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών ###length 3 @@ -2691,7 +2688,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Εναλ STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για γέφυρες. Ctrl+Κλικ για να την κλειδώσετε STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για κτίρια όπως φάρους και κεραίες. Ctrl+Κλικ για να την κλειδώσετε STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις συνδέσεις. Ctrl+Κλικ για να την κλειδώσετε -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις ενδείξεις φόρτωσης. Ctrl+Κλικ για να την κλειδώσετε STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Επιλέξτε τα αντικείμενα που θα είναι αόρατα αντί για διάφανα # Linkgraph legend window diff --git a/src/lang/hebrew.txt b/src/lang/hebrew.txt index 8842ea997a..1d2559b2c8 100644 --- a/src/lang/hebrew.txt +++ b/src/lang/hebrew.txt @@ -1518,9 +1518,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :סגירת חל STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :סוגר חלון על-ידי לחיצה ימנית בתוכו. מבטל הצגת מידע בלחיצה ימנית! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :שמירה אוטומטית: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :בחר פרק זמן בין שמירות אוטומטיות - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :השתמש במבנה התאריך {STRING} בשביל שמות קבצי השמירה. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :פורמט התאריך בשמות קבצים של משחקים שמורים ###length 3 @@ -2428,7 +2425,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}שנה STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}שנה שקיפות עבור גשרים. Ctrl+לחיצה לנעילה STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}שנה שקיפות עבור מבנים כגון מיגדלור ואנטנה. Ctrl+לחיצה לנעילה STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}שנה שקיפות עבור עמודי חשמל. Ctrl+לחיצה לנעילה -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}שנה שקיפות עבור מצביעי הטענה. Ctrl+לחיצה לנעילה STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}הסתר במקום הפוך לשקוף # Linkgraph legend window diff --git a/src/lang/hindi.txt b/src/lang/hindi.txt index a59c436c7a..ff6ff00782 100644 --- a/src/lang/hindi.txt +++ b/src/lang/hindi.txt @@ -485,7 +485,6 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :अक्षम ###length 3 - ###length 3 diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index ee1070d18b..5c682de726 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -1679,9 +1679,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Ablakok bezár STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :A jobb gombbal való kattintás az ablak területén bezárja az ablakot. Ez a beállítás kikapcsolja a segédletek jobb gombbal való megjelenítését! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Automatikus mentés: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Az automatikus mentések között eltelő idő - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Játékmentés dátumformátuma: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :A játékmentésekben használt dátum formátuma ###length 3 @@ -2677,7 +2674,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Építhe STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Hidak átlátszóságának bekapcsolása. Ctrl+kattintással zárolható STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Tereptárgyak (adótornyok, világítótornyok stb.) átlátszóságának bekapcsolása. Ctrl+kattintással zárolható STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Felsővezetékek átlátszóságának bekapcsolása. Ctrl+kattintással zárolható -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Átlátszó rakodásjelző bekapcsolása. Ctrl+kattintással zárolható STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Az objektum ne átlátszó legyen, hanem láthatatlan # Linkgraph legend window diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt index e076030dbd..99ccc532a9 100644 --- a/src/lang/icelandic.txt +++ b/src/lang/icelandic.txt @@ -1413,7 +1413,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Af ###length 3 - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Nota dagsetningar á {STRING} formi fyrir vistaða leiki. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Snið á dagsetningu í nöfnum á vistuðum leikjum ###length 3 @@ -2208,7 +2207,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Virkja/a STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Virkja/afvirkja gegnsæji brúa. Ctrl+smella til að læsa STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Virkja/afvirkja gegnsæji bygginga á borð við vita og möstur. Ctrl+smella til að læsa STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Virkja/afvirkja gegnsæji raflína. CTRL+smella til að læsa. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Virkja/afvirkja gegnsæji hleðslumæla. Ctrl+smella til að læsa STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gera hluti ósýnilega en ekki gagnsæja # Linkgraph legend window diff --git a/src/lang/ido.txt b/src/lang/ido.txt index 6d3e289895..298e58717f 100644 --- a/src/lang/ido.txt +++ b/src/lang/ido.txt @@ -688,7 +688,6 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violkolora ###length 3 - ###length 3 diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt index fd5c685721..ce85731162 100644 --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -1619,9 +1619,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Tutup jendela d STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Menutup jendela dengan mengklik kanan di dalamnya. Menonaktifkan keterangan alat saat klik kanan! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Simpan otomatis: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Memilih jarak waktu antara menyimpan data game - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gunakan format tanggal {STRING} untuk berkas simpanan STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format tanggal di nama berkas permainan tersimpan ###length 3 @@ -2619,7 +2616,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Hidup/ma STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Hidup/matikan transparansi jembatan. CTRL+klik untuk mengunci STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Hidup/matikan transparansi struktur bangunan semacam mercusuar dan antena. CTRL+klik untuk mengunci STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Hidup/matikan transparansi katenari CTRL+klik untuk mengunci -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Hidup/matikan indikator proses pemuatan kargo. CTRL+klik untuk mengunci STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Atur obyek menjadi sama sekali tidak nampak daripada transparan. # Linkgraph legend window diff --git a/src/lang/irish.txt b/src/lang/irish.txt index b0eb29af72..df23eb316d 100644 --- a/src/lang/irish.txt +++ b/src/lang/irish.txt @@ -1559,9 +1559,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Dún an fhuinne STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Dúntar fuinneog trí dheas-chliceáil laistigh de. Díchumasaítear leis seo na leideanna uirlise deas-cliceála! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Uathshábháil: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Roghnaigh an t-eatramh idir uathshábhálacha cluichí - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Úsáid an formáid dáta {STRING} d'ainmneacha na gcluichí sábháilte STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formáid an dáta i gcomhadainmneacha na gcluichí sábháilte ###length 3 @@ -2542,7 +2539,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Scorána STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Scoránaigh trédhearcacht do dhroichid. Ctrl+Cliceáil le glasáil. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Scoránaigh trédhearcacht do struchtúir cosúil le tithe solais agus aeróga. Ctrl+Cliceáil le glasáil. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Scoránaigh trédhearcacht do chuair. Ctrl+Cliceáil le glasáil. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Scoránaigh trédhearcacht do tháscairí lódála. Ctrl+Cliceáil le glasáil. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Socraigh go bhfuil nithe dofheicthe seachas trédhearcach # Linkgraph legend window diff --git a/src/lang/italian.txt b/src/lang/italian.txt index f7f43d3fc9..a22164fd36 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -193,6 +193,23 @@ STR_COLOUR_WHITE :Bianco STR_COLOUR_RANDOM :Casuale ###length 17 +STR_COLOUR_SECONDARY_DARK_BLUE :Blu scuro +STR_COLOUR_SECONDARY_PALE_GREEN :Verde chiaro +STR_COLOUR_SECONDARY_SECONDARY_PINK :Rosa +STR_COLOUR_SECONDARY_YELLOW :Giallo +STR_COLOUR_SECONDARY_RED :Rosso +STR_COLOUR_SECONDARY_LIGHT_BLUE :Azzurro +STR_COLOUR_SECONDARY_GREEN :Verde +STR_COLOUR_SECONDARY_DARK_GREEN :Verde scuro +STR_COLOUR_SECONDARY_BLUE :Blu +STR_COLOUR_SECONDARY_CREAM :Crema +STR_COLOUR_SECONDARY_MAUVE :Malva +STR_COLOUR_SECONDARY_PURPLE :Viola +STR_COLOUR_SECONDARY_ORANGE :Arancione +STR_COLOUR_SECONDARY_BROWN :Marrone +STR_COLOUR_SECONDARY_GREY :Grigio +STR_COLOUR_SECONDARY_WHITE :Bianco +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Come il primario # Units used in OpenTTD @@ -436,7 +453,7 @@ STR_FILE_MENU_EXIT :Esci ###length 4 STR_MAP_MENU_MAP_OF_WORLD :Mappa del mondo STR_MAP_MENU_EXTRA_VIEWPORT :Mini visuale extra -STR_MAP_MENU_LINGRAPH_LEGEND :Legenda rotte commerciali +STR_MAP_MENU_LINGRAPH_LEGEND :Legenda del flusso di merci STR_MAP_MENU_SIGN_LIST :Elenco cartelli # Town menu @@ -609,7 +626,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Grafico STR_GRAPH_INCOME_CAPTION :{WHITE}Grafico ricavi STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unità di carico consegnate STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Valutazione prestazioni compagnie (massima valutazione=1000) -STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Valore delle compagnie +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Grafico del valore aziendale STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Tariffe di pagamento carichi STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Giorni di viaggio @@ -641,7 +658,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :Presidente STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Magnate # Performance detail window -STR_PERFORMANCE_DETAIL :{WHITE}Valutazione dettagliata prestazioni +STR_PERFORMANCE_DETAIL :{WHITE}Valutazione dettagliata delle prestazioni STR_PERFORMANCE_DETAIL_KEY :{BLACK}Dettagli STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) @@ -1272,6 +1289,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Sinistra STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centro STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Destra +STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}second{P 0 "o" i} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Prestito massimo iniziale: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Ammontare massimo di denaro che una compagnia può chiedere in prestito (senza tenere conto dell'inflazione). @@ -1330,7 +1348,7 @@ STR_CONFIG_SETTING_CATCHMENT :Consenti aree d STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Usa aree di copertura di dimensioni differenti a seconda del tipo di stazione o aeroporto. STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Le stazioni delle compagnie possono servire le industrie con stazioni neutrali: {STRING} -STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Se abilitata, le industrie con una stazione incorporata (come le piattaforme petrolifere) possono essere servite anche dalle stazioni di proprietà delle compagnie costruite nelle vicinanze. Se disabilitata, queste industrie possono essere servite dalla loro stazione incorporata. Nessuna stazione vicina potrà servirle, né la stazione incorporata potrà servire altro che la sua industria. +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Se attivata, le industrie con stazioni annesse (come le piattaforme petrolifere) possono essere servite anche da stazioni di proprietà dell'azienda costruite nelle vicinanze. Quando è disattivato, queste industrie possono essere servite solo dalle stazioni annesse. Tutte le stazioni aziendali vicine non saranno in grado di servirle e la stazione annessa servirà esclusivamente l'industria a cui è annessa. STR_CONFIG_SETTING_EXTRADYNAMITE :Consenti la rimozione di strade, ponti, etc. delle città: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Rende più facile la rimozione di infrastrutture ed edifici di proprietà delle città. @@ -1443,8 +1461,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nessuno* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Ridotto STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normale -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Consenti fermate passanti sulle strade delle città: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Consente la costruzione di fermate stradali passanti sulle strade di proprietà della città. +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Consenti fermate passanti sulle strade di proprietà delle città: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permettere la costruzione di fermate stradali passanti sulle strade di proprietà delle città. STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Consenti fermate passanti sulle strade di proprietà degli avversari: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Consente la costruzione di fermate stradali passanti sulle strade di proprietà delle altre compagnie. STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Non è possibile modificare questa impostazione quando esistono veicoli @@ -1455,6 +1473,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Se abilitata, l STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Colore iniziale compagnia: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Imposta il colore predefinito della compagnia, che volendo potrà essere modificato successivamente, anche durante la partità. +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Colore secondario della compagnia di partenza: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Scegliere il colore secondario iniziale per l'azienda, se si utilizza un NewGRF che lo consente. STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Non rendere mai obsoleti i tipi di aeroporto: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Se abilitata, dopo la loro introduzione, tutti i tipi di aeroporto rimarranno sempre disponibili. @@ -1657,9 +1677,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Nessuna STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Chiudi finestra con clic destro: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Consente di chiudere una finestra facendo clic col pulsante destro al suo interno. Disabilita i suggerimenti attivati al clic col pulsante destro! ###length 3 - -STR_CONFIG_SETTING_AUTOSAVE :Salvataggi automatici: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Seleziona l'intervallo fra i salvataggi automatici della partita +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :No +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Sì +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Sì, ma non appiccicoso STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Formato data nei nomi dei salvataggi: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formato della data nei nomi dei file delle partite salvate @@ -1911,8 +1931,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Consente alle c STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Consenti alle città di costruire passaggi a livello: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Abilitando questa impostazione si consente alle città di costruire passaggi a livello -STR_CONFIG_SETTING_NOISE_LEVEL :Consenti controllo rumore aeroporti da parte delle città: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Se disabilitata, ci possono essere al massimo due aeroporti in ogni città. Se abilitata, il numero di aeroporti in città è limitato dal rumore tollerato dalla città, dipendendo così dalla popolazione, dalla distanza e dalla dimensione degli aeroporti +STR_CONFIG_SETTING_NOISE_LEVEL :Limitare il posizionamento dell'aeroporto in base al livello di rumore: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Consente alle città di bloccare la costruzione di aeroporti in base al loro livello di accettazione del rumore, che si basa sulla popolazione della città e sulle dimensioni e la distanza dell'aeroporto. Se questa impostazione è disattivata, le città consentono solo due aeroporti, a meno che l'atteggiamento delle autorità locali non sia impostato su "Permissivo". STR_CONFIG_SETTING_TOWN_FOUNDING :Fondazione città durante la partita: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Abilitando questa impostazione si consente ai giocatori di fondare nuove città durante una partita @@ -1986,9 +2006,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Nessuna STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Moltiplicatore iniziale dimensioni metropoli: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Dimensione media delle metropoli in rapporto alle normali città all'inizio della partita. -STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Aggiornare il grafico di distribuzione ogni {STRING}{NBSP}{P 0:2 "secondo" secondi} +STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Aggiornare il grafico di distribuzione ogni {STRING} STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tempo tra i successivi ricalcoli del grafico dei collegamenti. Ogni ricalcolo calcola i piani per un componente del grafico. Ciò significa che un valore X per questa impostazione non significa che l'intero grafico verrà aggiornato ogni X secondi. Solo alcuni componenti lo saranno. Quanto più breve è l'impostazione, tanto più tempo di CPU sarà necessario per il calcolo. Più lungo è il valore impostato, più tempo ci vorrà prima che la distribuzione del carico inizi su nuove rotte. -STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Prendere {STRING}{NBSP}{P 0:2 "secondo" secondi} per il ricalcolo del grafico di distribuzione +STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Prendere {STRING} per il ricalcolo del grafico di distribuzione STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tempo necessario per ogni ricalcolo di un componente del grafo dei collegamenti. Quando viene avviato un ricalcolo, viene generato un thread che può essere eseguito per questo numero di secondi. Quanto più breve è il tempo impostato, tanto più è probabile che il thread non finisca quando dovrebbe. In questo caso il gioco si ferma finché non viene terminato ("lag"). Più lungo è il valore impostato, più tempo ci vuole per aggiornare la distribuzione quando i percorsi cambiano. STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modalità di distribuzione dei passeggeri: {STRING} @@ -2665,7 +2685,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Attiva/d STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Attiva/disattiva la trasparenza dei ponti. CTRL+clic per bloccare STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Attiva/disattiva la trasparenza di strutture come fari e antenne. CTRL+clic per bloccare STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Attiva/disattiva la trasparenza delle catenarie. CTRL+clic per bloccare -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Attiva/disattiva la trasparenza degli indicatori di caricamento. CTRL+clic per bloccare STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Rendi gli oggetti invisibili invece che trasparenti # Linkgraph legend window @@ -2967,7 +2986,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}Griglia STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Casuale # Fund new industry window -STR_FUND_INDUSTRY_CAPTION :{WHITE}Finanzia nuova industria +STR_FUND_INDUSTRY_CAPTION :{WHITE}Finanziamento dell'industria STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Selezionare l'industria appropriata dalla lista STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Crea industrie casuali STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Copre la mappa con industrie posizionate casualmente @@ -2983,14 +3002,14 @@ STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Rimuovi STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Si è sicuri di voler rimuovere tutte le industrie? # Industry cargoes window -STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Catena di distribuzione di {G un un' una} {STRING} -STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Catena di distribuzione dei carichi di {STRING} +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Filiera industriale di {G un un' una} {STRING} +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Catena di carico {STRING} STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Produttori STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Consumatori STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Case STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Fare clic sull'industria per visualizzarne fornitori e clienti STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Fare clic sul carico per visualizzarne fornitori e clienti -STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Catena distributiva +STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Catena di distribuzione STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Mostra la catena di industrie fornitrici e clienti STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Collega alla minimappa STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Seleziona le industrie visualizzate anche sulla minimappa @@ -3585,8 +3604,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{Y STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Finanziare la ricostruzione della rete stradale urbana.{}Provoca notevoli disagi al traffico stradale per un periodo fino a 6 mesi.{}{POP_COLOUR}Costo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Costruite una statua in onore della vostra compagnia.{}Fornisce un aumento permanente della valutazione della stazione in questa città..{}{POP_COLOUR}Costo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Finanziare la costruzione di nuovi edifici in città.{}Fornisce un incremento temporaneo alla crescita di questa città.{}{POP_COLOUR}Costo: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Acquistate 1 anno di diritti esclusivi di trasporto in città..{}Le autorità cittadine non permetteranno a passeggeri e merci di utilizzare le stazioni dei vostri concorrenti..{}{POP_COLOUR}Costo: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Corrompere l'autorità locale per aumentare la valutazione, con il rischio di una severa sanzione se si viene scoperti.{}{POP_COLOUR}Costo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Acquistate 1 anno di diritti esclusivi di trasporto in città..{}Le autorità cittadine non permetteranno a passeggeri e merci di utilizzare le stazioni dei vostri concorrenti. Un concorrente che riuscisse a corrompere le autorità cittadine per acquisire i diritti esclusivi di trasporto causerà l'annullamento di questo contratto.{}{POP_COLOUR}Costo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Corrompere l'autorità locale per aumentare il proprio rating e interrompere i diritti di trasporto esclusivi di un concorrente, con il rischio di una severa sanzione se si viene scoperti.{}{POP_COLOUR}Costo: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}Obiettivi della {COMPANY} @@ -3896,7 +3915,7 @@ STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Aeromobili disp STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Gestione veicoli STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Invia istruzioni a tutti i veicoli di questo elenco STR_VEHICLE_LIST_REPLACE_VEHICLES :Rimpiazza veicoli -STR_VEHICLE_LIST_SEND_FOR_SERVICING :Manutenzione +STR_VEHICLE_LIST_SEND_FOR_SERVICING :Inviare alla manutenzione STR_VEHICLE_LIST_CREATE_GROUP :Crea gruppo STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profitto quest'anno: {CURRENCY_LONG} (anno scorso: {CURRENCY_LONG}) STR_VEHICLE_LIST_CARGO :[{CARGO_LIST}] @@ -4658,8 +4677,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno degl STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra di debug IA/Script è disponibile soltanto per il server # AI configuration window -STR_AI_CONFIG_CAPTION_AI :{WHITE}Configurazione IA -STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Configurazione script di gioco +STR_AI_CONFIG_CAPTION_AI :{WHITE}Impostazioni IA +STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Impostazioni dello script di gioco STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Lista degli Script che saranno caricati nella prossima partita STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Lista delle IA che saranno caricate nella prossima partita STR_AI_CONFIG_HUMAN_PLAYER :Giocatore umano @@ -4909,7 +4928,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Troppe a STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Troppo vicino ad un altro molo STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Troppo vicino ad un altro aeroporto STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Impossibile rinominare la stazione... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... questa è una strada di proprietà della città +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... strada di proprietà della città STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... strada rivolta nella direzione sbagliata STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... le fermate passanti non possono trovarsi in curva STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... le fermate passanti non possono avere raccordi diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt index 5aa396a927..227fae7bed 100644 --- a/src/lang/japanese.txt +++ b/src/lang/japanese.txt @@ -1614,9 +1614,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :右クリック STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :ウィンドウ内で右クリックしてウィンドウを閉じられます。右クリックでツールチップも無効にできます。 ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :オートセーブ: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :オートセーブの間隔を設定します - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :セーブ時の日付フォーマット: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :セーブデータ名にデフォルトで付けられる日付の表記法を指定します。注: 日本の場合、「短」と「ISO標準」に違いはありません ###length 3 @@ -2614,7 +2611,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}社有 STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}橋の透過表示を切り替えます。{}Ctrl+クリックでロックします STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}灯台、電波塔などの透過表示を切り替えます。{}Ctrl+クリックでロックします STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}架線の透過表示を切り替えます。{}Ctrl+クリックでロックします -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}積み降ろしインジケーターの透過表示を切り替えます。{}Ctrl+クリックでロックします STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}透過表示でなく表示オフにする # Linkgraph legend window diff --git a/src/lang/korean.txt b/src/lang/korean.txt index 0f15ce4dc9..4181f2a55e 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -192,6 +192,23 @@ STR_COLOUR_WHITE :흰색 STR_COLOUR_RANDOM :무작위 ###length 17 +STR_COLOUR_SECONDARY_DARK_BLUE :어두운 파랑 +STR_COLOUR_SECONDARY_PALE_GREEN :연한 녹색 +STR_COLOUR_SECONDARY_SECONDARY_PINK :분홍 +STR_COLOUR_SECONDARY_YELLOW :노랑 +STR_COLOUR_SECONDARY_RED :빨강 +STR_COLOUR_SECONDARY_LIGHT_BLUE :밝은 파랑 +STR_COLOUR_SECONDARY_GREEN :녹색 +STR_COLOUR_SECONDARY_DARK_GREEN :어두운 녹색 +STR_COLOUR_SECONDARY_BLUE :파랑 +STR_COLOUR_SECONDARY_CREAM :연한 분홍 +STR_COLOUR_SECONDARY_MAUVE :연한 보라 +STR_COLOUR_SECONDARY_PURPLE :보라 +STR_COLOUR_SECONDARY_ORANGE :주황 +STR_COLOUR_SECONDARY_BROWN :갈색 +STR_COLOUR_SECONDARY_GREY :회색 +STR_COLOUR_SECONDARY_WHITE :흰색 +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :주 색상과 같게 # Units used in OpenTTD @@ -1173,7 +1190,7 @@ STR_TERRAIN_TYPE_CUSTOM_VALUE :사용자 지 STR_CITY_APPROVAL_LENIENT :관대함 STR_CITY_APPROVAL_TOLERANT :신경 씀 STR_CITY_APPROVAL_HOSTILE :싫어함 -STR_CITY_APPROVAL_PERMISSIVE :신경 안씀 (회사 행동에 영향 없음) +STR_CITY_APPROVAL_PERMISSIVE :신경 안 씀 (회사 행동에 영향 없음) STR_WARNING_NO_SUITABLE_AI :{WHITE}사용할 수 있는 인공지능이 없습니다...{}'온라인 콘텐츠' 시스템을 통해 인공지능을 다운로드받을 수 있습니다. @@ -1367,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :새로 지정 STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :일반적으로 차량은 경로 상에 있는 모든 역에 정차하게 되어있습니다. 이 설정을 켜면, 차량이 마지막 목적지까지 정차없이 모든 역을 통과할 것입니다. 이 설정은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 하지만 각 차량의 경로는 두 가지 방법 중에 원하는 대로 다시 설정할 수 있습니다. STR_CONFIG_SETTING_STOP_LOCATION :새로 지정하는 역 정차 경로는 기본적으로 역의 {STRING}에 정지하도록 설정 -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :열차가 기본적으로 정거장의 어느 위치에 정차할 것인지를 설정합니다. '가까운 쪽'은 역에 진입하는 곳과 가까운 곳에, '중간'은 역 중앙에, '먼쪽'은 진입하는 곳과 먼 곳에 정차합니다. 이 설정은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 하지만 각 차량의 경로는 두 가지 방법 중에 원하는 대로 다시 설정할 수 있습니다. +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :열차가 기본적으로 정거장의 어느 위치에 정차할 것인지를 설정합니다. '가까운 쪽'은 역에 진입하는 곳과 가까운 곳에, '중간'은 역 중앙에, '먼쪽'은 진입하는 곳과 먼 곳에 정차합니다. 이 설정은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 개별 경로의 정차 위치는 그 경로를 클릭해서 변경할 수 있습니다. ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :가까운쪽 STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :중간 @@ -1422,6 +1439,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :이 설정을 STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :시작시 회사 색상: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :새 회사에서 사용할 색상을 선택합니다 +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :시작시 회사 부 색상: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :부 색상을 지원하는 NewGRF를 사용할 경우, 새 회사에서 사용할 부 색상을 선택합니다. STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :옛날 공항을 사라지지 않고 계속 만들 수 있게 함: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :이 설정을 켜면, 소형 공항을 포함한 모든 공항 종류를 도입 이후에 계속 사용할 수 있게 됩니다. @@ -1628,9 +1647,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :아니요 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :예 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :예 (고정한 창 제외) -STR_CONFIG_SETTING_AUTOSAVE :자동 저장: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :게임을 자동으로 저장할 간격을 선택하세요 - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :저장 파일 이름으로 {STRING} 날짜 형식을 사용 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :게임 저장 파일 이름에 사용할 날짜 형식을 선택합니다 ###length 3 @@ -1881,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :도시가 성 STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :도시가 회사 소유의 선로에 건널목을 만드는 것을 허용: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :도시가 회사 소유의 선로에 건널목을 건설할 수 있도록 허용합니다 -STR_CONFIG_SETTING_NOISE_LEVEL :도시가 공항에서 나오는 소음을 제한하도록 함: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :이 설정을 끄면, 한 도시에는 공항을 2개까지 지을 수 있습니다. 이 설정을 켜면, 한 도시에 지을 수 있는 공항의 수는 도시가 허용 가능한 소음 기준에 따라 달라집니다. 소음 기준은 도시 인구, 공항의 크기와 거리에 따라 다릅니다. +STR_CONFIG_SETTING_NOISE_LEVEL :소음 수준에 따라 공항 설치를 제한: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :도시의 인구와 공항 크기 및 거리에 따라 달라지는 도시의 소음 허용 수준에 따라, 도시가 공항 건설을 막을 수 있게 만듭니다. 이 설정을 끄면, 지역 당국의 태도 설정을 "신경 안 씀"으로 설정하지 않은 경우 한 도시에는 공항을 2개까지만 지을 수 있습니다. STR_CONFIG_SETTING_TOWN_FOUNDING :게임 도중에 도시 건설: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :플레이어가 게임 중에 새로운 도시를 설립하는 것을 허용합니다. @@ -2635,7 +2651,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}정거 STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}다리를 보여줄 지 선택합니다. 고정하려면 CTRL+클릭하세요 STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}등대나 안테나 같은 구조물을 보여줄 지 선택합니다. 고정하려면 CTRL+클릭하세요 STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}전차선을 보여줄 지 선택합니다. 고정하려면 CTRL+클릭하세요 -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}적재율을 보여줄 지 선택합니다. 고정하려면 CTRL+클릭하세요 STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}반투명 대신 아예 안 보이게 할 항목을 선택하세요 # Linkgraph legend window @@ -4873,7 +4888,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}트럭 STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}다른 항구와 너무 가깝습니다 STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}다른 공항과 너무 가깝습니다 STR_ERROR_CAN_T_RENAME_STATION :{WHITE}역 이름을 바꿀 수 없습니다... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... 여기는 도시 소유의 도로 입니다 +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... 도시 소유의 도로입니다 STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... 도로의 방향과 일치하지 않습니다 STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... 통과식 도로 정류장은 굽은 도로에 건설할 수 없습니다 STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... 통과식 도로 정류장은 교차로에 건설할 수 없습니다 diff --git a/src/lang/latin.txt b/src/lang/latin.txt index e75f025656..2098840297 100644 --- a/src/lang/latin.txt +++ b/src/lang/latin.txt @@ -1678,9 +1678,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Claudere fenest STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Facit ut globulus muris dexter fenestras claudat. Cave: hac electa, non apparent nuntia adiuvantia globulo dextro. ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Servare automatice: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Eligere crebritatem automatice ludum servandi - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Forma {STRING} diei adhibenda in nominibus ludorum servatorum STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Forma diei in nominibus ludorum servatorum ###length 3 @@ -2558,7 +2555,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Mutare p STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Mutare perluciditatem pontium. Ctrl+Preme ut figatur (non mutabitur globulo perluciditatem mutandi presso) STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Mutare perluciditatem ornamentorum sicut phari et emissoria. Ctrl+Preme ut figatur (non mutabitur globulo perluciditatem mutandi presso) STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Mutare perluciditatem catenariae. Ctrl+Preme ut figatur (non mutabitur globulo perluciditatem mutandi presso) -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Mutare perluciditatem signorum onerandi. Ctrl+Preme ut figatur (non mutabitur globulo perluciditatem mutandi presso) STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Facere ut res invisibles sint, non tantum perlucidae # Linkgraph legend window diff --git a/src/lang/latvian.txt b/src/lang/latvian.txt index b632cc9870..c6147b4e24 100644 --- a/src/lang/latvian.txt +++ b/src/lang/latvian.txt @@ -1597,9 +1597,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Aizvērt logu a STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Labais klikšķis logā aizver logu. Izslēdz paskaidres parādīšanu ar labo klikšķi! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Automātiskā saglabāšana: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izvēlēties spēles automātiskās saglabāšanas starplaikus - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Lietot {STRING} datuma formātu saglabāto spēļu nosaukumos STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datuma formāts spēļu saglabājuma failu nosaukumos ###length 3 @@ -2591,7 +2588,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Pārslē STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Pārslēgt tiltu caurspīdību. Ctrl+klikšķis, lai slēgtu STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Pārslēgt caurspīdību tādām celtnēm kā bākas un antenas. Ctrl+klikšķis, lai slēgtu STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Pārslēgt piekartroses caurspīdību. Ctrl+klikšķis, lai slēgtu -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Pārslēgt piekraušanas rādītāju caurspīdību. Ctrl+klikšķis, lai slēgtu STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Caurspīdības vietā objektus padarīt neredzamus # Linkgraph legend window diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt index 2c7a5bc9d0..e22539d671 100644 --- a/src/lang/lithuanian.txt +++ b/src/lang/lithuanian.txt @@ -1782,9 +1782,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Užverti langą STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Užveria langą dešiniuoju pelės klavišu spustelėjus ant jo. Išjungia patarimą dešiniuoju pelės klavišu spustelėjimu! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Automatinis saugojimas: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Laiko tarpsnis tarp automatinių žaidimo išsaugojimų - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Išsaugant žaidimą, pavadinimuose naudoti {STRING} datos formatą STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datos formatas išsaugoto žaidimo failo pavadinime ###length 3 @@ -2758,7 +2755,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Perjungt STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Perjungti tiltų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Perjungti švyturių, siųstuvų ir panašių statinių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Perjungti laidų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti krovos indikatorių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Pasirinkti tarp skaidrių ir nematomų objektų # Linkgraph legend window diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index 976ca43daf..0386f7498f 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -1595,9 +1595,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fënster mat ri STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Mécht eng Fenster mat engem Rietsklick zou, wann een an d'Fënster klickt. Schalt Tooltips aus déi per Rietsklick gemet ginn! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Autospäicheren: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Setz den Interval tëschend automateschen Späicherstänn - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Datumsformat fir Späichernimm: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format vum Datum am Numm vum Späicherstand ###length 3 @@ -2587,7 +2584,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Wiesselt STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Brécken. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Gebaier wéi d'Liichttierm oder Antennen. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Catenaire. Ctrl+Klick fir festzesetzen -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Luedungsindikatoren. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Setzt d'Objeten op onsichtbar amplaz transparent # Linkgraph legend window diff --git a/src/lang/macedonian.txt b/src/lang/macedonian.txt index 77bded768e..878123f739 100644 --- a/src/lang/macedonian.txt +++ b/src/lang/macedonian.txt @@ -992,7 +992,6 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Дебелин ###length 3 - ###length 3 diff --git a/src/lang/malay.txt b/src/lang/malay.txt index 27853ca27d..a7df785386 100644 --- a/src/lang/malay.txt +++ b/src/lang/malay.txt @@ -1385,9 +1385,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Matikan ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Simpanan automatik:{STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Pilih jarak waktu antara menyimpankan permainan automatik - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gunakan format tarikh {STRING} untuk simpanan permainan. ###length 3 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :panjang (31hb Dis 2008) @@ -2103,7 +2100,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Teluskan STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Teluskan jambatan atau tidak. Ctrl+Klik untuk mengunci STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Teluskan objek seperti rumah api atau menara pemancar. Ctrl+Klik untuk mengunci STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Teluskan sistem aliran elektrik atau tidak. Ctrl+Klik untuk mengunci -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Teluskan penunjuk muatan atau tidak. Ctrl+Klik untuk mengunci STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Ghaibkan objek dan bukan telus # Linkgraph legend window diff --git a/src/lang/maltese.txt b/src/lang/maltese.txt index 4bc6925768..f7e98114d0 100644 --- a/src/lang/maltese.txt +++ b/src/lang/maltese.txt @@ -615,7 +615,6 @@ STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Avza jekk jinti ###length 3 - ###length 3 diff --git a/src/lang/marathi.txt b/src/lang/marathi.txt index 78ddb8cb4b..47be4d8a24 100644 --- a/src/lang/marathi.txt +++ b/src/lang/marathi.txt @@ -925,7 +925,6 @@ STR_CONFIG_SETTING_WARN_LOST_VEHICLE : वाहन ###length 3 - ###length 3 diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt index 4eabfc74a7..9755ceadff 100644 --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -1568,9 +1568,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Lukk vinduet me STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Lukker et vindu ved å høyreklikke i det. Deaktiverer verktøytipset med høyreklikk! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Autolagring: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Velg intervall mellom automatiske lagringer av spillet - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Bruk {STRING} datoformat i navn på lagrede spill. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datoformat i lagrede spills filnavn ###length 3 @@ -2559,7 +2556,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Gjennoms STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Gjennomsiktige broer. Ctrl+klikk for å låse STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Gjennomsiktige bygg som fyrtårn og antenner. Ctrl+klikk for å låse STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Gjennomsiktige kontaktledninger. Ctrl+klikk for å låse -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Gjennomsiktige lastingsindikatorer. Ctrl+klikk for å låse STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gjør objekter usynlige i stedet for gjennomsiktige # Linkgraph legend window diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt index 40c8ae7f1d..578b9d1b10 100644 --- a/src/lang/norwegian_nynorsk.txt +++ b/src/lang/norwegian_nynorsk.txt @@ -1439,9 +1439,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Av ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Autolaging: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vel intervall for automatisk lagring av spel - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Bruk {STRING} datoformat for namning av lagra spel STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datoformat i namning av lagra spel ###length 3 @@ -2265,7 +2262,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Byt gjen STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Byt gjennomsyn for bruer. Ctrl+klikk for å låsa. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Byt gjennomsyn for bygningar, som fyrtårn og antenner. Ctrl+klikk for å låsa. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Byt gjennomsyn for kjeder. Ctrl+klikk for å låsa. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Byt gjennomsyn for lasteindikatorar. Ctrl+klikk for å låsa. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gjer objekter usynlege istanden for gjennomsiktige # Linkgraph legend window diff --git a/src/lang/persian.txt b/src/lang/persian.txt index 4a1d72bb22..feaf8a2d2e 100644 --- a/src/lang/persian.txt +++ b/src/lang/persian.txt @@ -1358,9 +1358,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :خاموش ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :ذخیره خودکار: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :انتخاب فاصله زمانی بین ذخیره کردن های خودکار - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :از این {STRING} برای نام فایل‌های ذخیره استفاده کن ###length 3 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :طولانی (31st Dec 2008) @@ -2068,7 +2065,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}فعال STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}فعال/غیر فعال کردن شفافیت برای پل ها. کنترل+کلیک برای قفل کردن STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}فعال/غیر فعال کردن شفافیت برای دستگاه ها نظیر فانوس دریایی و آنتن ها.کنترل+کلیک برای قفل کردن STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}فعال/غیر فعال کردن شفافیت برای جاده ها و ریل ها.کنترل+کلیک برای قفل کردن -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}فعال/غیر فعال کردن شفافیت برای نشانه پر و خالی شدن بار. کنترل+کلیک برای قفل کردن STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}اشیاء به جای شفاف، نامرئی شوند # Linkgraph legend window diff --git a/src/lang/polish.txt b/src/lang/polish.txt index d425ed608a..be0867cfdb 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -570,6 +570,23 @@ STR_COLOUR_WHITE :Biały STR_COLOUR_RANDOM :Losowy ###length 17 +STR_COLOUR_SECONDARY_DARK_BLUE :Ciemnoniebieski +STR_COLOUR_SECONDARY_PALE_GREEN :Bladozielony +STR_COLOUR_SECONDARY_SECONDARY_PINK :Różowy +STR_COLOUR_SECONDARY_YELLOW :Żółty +STR_COLOUR_SECONDARY_RED :Czerwony +STR_COLOUR_SECONDARY_LIGHT_BLUE :Jasnoniebieski +STR_COLOUR_SECONDARY_GREEN :Zielony +STR_COLOUR_SECONDARY_DARK_GREEN :Ciemnozielony +STR_COLOUR_SECONDARY_BLUE :Niebieski +STR_COLOUR_SECONDARY_CREAM :Kremowy +STR_COLOUR_SECONDARY_MAUVE :Fiołkoworóżowy +STR_COLOUR_SECONDARY_PURPLE :Purpurowy +STR_COLOUR_SECONDARY_ORANGE :Pomarańczowy +STR_COLOUR_SECONDARY_BROWN :Brązowy +STR_COLOUR_SECONDARY_GREY :Szary +STR_COLOUR_SECONDARY_WHITE :Biały +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Taki jak podstawowy # Units used in OpenTTD @@ -1746,7 +1763,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nowe polecenia STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalnie pojazd zatrzyma się na każdej stacji, przez którą przejeżdża. Po włączeniu tej opcji, pojazd przejedzie do swojego celu bez zatrzymywania się. Zwróć uwagę na to, że to ustawienie ma wpływ tylko na nowe polecenia. Pojedyncze polecenia mogą być ustalane bez względu na wartość tej opcji STR_CONFIG_SETTING_STOP_LOCATION :Nowe rozkazy pociągu kończą się domyślnie na {STRING} peronu -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Miejsce, w którym pociąg domyślnie zatrzyma się na peronie. 'Początek' oznacza blisko kierunku przyjazdu, 'środek' oznacza środkową część peronu, a 'koniec' oznacza daleko od kierunku przyjazdu. Zapamiętaj, że to ustawienie określa tylko domyślną wartość dla nowych poleceń. Wszystkie rozkazy mogą być zmienione, bez względu na wartość ustawienia +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Miejsce, w którym pociąg domyślnie zatrzyma się na peronie. „Początek” oznacza blisko wjazdu, „środek” oznacza środkową część peronu, a „koniec” oznacza daleko od wjazdu. Pamiętaj, że to ustawienie określa tylko domyślną wartość dla nowych poleceń. Miejsce zatrzymania poszczególnych poleceń można ustawić, klikając na tekst danego polecenia ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :początku STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :środku @@ -1801,6 +1818,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Kiedy włączon STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Początkowy kolor firmy: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Wybierz początkowy kolor dla firmy +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Początkowy kolor dodatkowy firmy: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Wybierz początkowy kolor dodatkowy dla firmy, jeśli używany jest NewGRF, który go wykorzystuje. STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Pozwól budować stare lotniska: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Włączona opcja sprawia, że każdy typ lotniska będzie dostępny na zawsze od chwili wprowadzenia @@ -2007,9 +2026,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Nie STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Tak STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Tak, z wyjątkiem przypiętych -STR_CONFIG_SETTING_AUTOSAVE :Autozapis: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Częstotliwość automatycznego zapisu stanu gry - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Użyj {STRING} formatu daty dla nazw zapisów gry STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format daty w nazwach plików zapisu gry ###length 3 @@ -2260,8 +2276,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Pozwalaj miasto STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Miasta, które mogą budować przejazdy kolejowe: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Aktywacja tej opcji pozwala miastom budować przejazdy kolejowe -STR_CONFIG_SETTING_NOISE_LEVEL :Pozwól miastom kontrolować poziom hałasu dla lotnisk: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kiedy ta opcja jest wyłączona, w miastach można zbudować 2 lotniska. Kiedy ta opcja jest włączona, liczba lotnisk jest ograniczona przez tolerancję hałasu tego miasta, która zależna jest od populacji oraz rozmiaru lotniska i jego odległości +STR_CONFIG_SETTING_NOISE_LEVEL :Ograniczenie umieszczania lotnisk zależne od poziomu hałasu: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Umożliwia miastom zablokowanie budowy lotnisk ze względu na poziom akceptacji hałasu, który zależy od liczby mieszkańców miasta oraz wielkości i odległości lotniska. Jeśli to ustawienie jest wyłączone, miasta zezwalają tylko na dwa lotniska, chyba że nastawienie władz lokalnych jest ustawione na „Przyjazne” STR_CONFIG_SETTING_TOWN_FOUNDING :Zakładanie miast w grze: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Aktywacja tej opcji umożliwia graczom zakładanie nowych miast w grze @@ -2551,7 +2567,7 @@ STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Pokaż s STR_LIVERY_SHIP_TOOLTIP :{BLACK}Pokaż schematy koloru statków STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Pokaż schematy koloru samolotów STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Wybierz główny kolor dla wybranego schematu. Ctrl+klik ustawi ten kolor dla wszystkich schematów -STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Wybierz drugi kolor dla wybranego schematu. Ctrl+klik ustawi ten kolor dla wszystkich schematów +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Wybierz dodatkowy kolor dla wybranego schematu. Ctrl+klik ustawi ten kolor dla wszystkich schematów STR_LIVERY_PANEL_TOOLTIP :{BLACK}Wybierz schemat kolorów do zmiany, albo wiele schematów z CTRL+klik. Kliknij na okienku aby wł./wył. używanie schematu. ###length 23 @@ -3010,11 +3026,11 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Przełą STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Przełącz przeźroczystość dla drzew. Ctrl+klik, aby zablokować STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Przełącz przeźroczystość dla budynków miejskich. Ctrl+klik, aby zablokować STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Przełącz przeźroczystość dla przedsiębiorstw. Ctrl+klik, aby zablokować -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Przełącz przeźroczystość dla infrastruktury takiej jak stacje, zajezdnie i posterunki. Ctrl+klik, aby zablokować +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Przełącz przeźroczystość dla infrastruktury, takiej jak stacje, zajezdnie i posterunki. Ctrl+klik, aby zablokować STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Przełącz przeźroczystość dla mostów. Ctrl+klik, aby zablokować STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Przełącz przeźroczystość dla obiektów takich jak latarnie morskie i anteny. Ctrl+klik, aby zablokować STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Przełącz przeźroczystość dla trakcji (linii nośnych). Ctrl+klik, aby zablokować -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Przełącz przeźroczystość dla wskaźników załadunku. Ctrl+klik, aby zablokować +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Przełącz przeźroczystość dla informacji o ładowaniu oraz kosztach/przychodach. Ctrl+klik, aby zablokować STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Ustaw obiekty jako niewidoczne zamiast przeźroczyste # Linkgraph legend window @@ -3106,7 +3122,7 @@ STR_STATION_CLASS_WAYP_WAYPOINT :Standardowy pos # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Wybór sygnałów -STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Przełącznik pokazujący zaawansowane typy sygnałów +STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Przełącz wyświetlanie zaawansowanych typów sygnałów STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Sygnalizator bloku (semafor){}Najprostszy typ sygnału pozwalający na przebywanie w jednym bloku wyłącznie jednemu pociągowi naraz STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Sygnalizator wejściowy (semafor){}Zielony, póki choć jeden sygnalizator wyjściowy dla kolejnego odcinka trasy jest zielony. W przeciwnym wypadku czerwony. STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Sygnalizator wyjściowy (semafor){}Zachowuje się jak sygnalizator blokowy, lecz jest niezbędny do zmiany na poprawny kolor w presygnalizatorach wejściowych i złożonych @@ -5258,7 +5274,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Zbyt wie STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Zbyt blisko innego portu STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Zbyt blisko innego lotniska STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nie można zmienić nazwy stacji... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ta droga należy do miasta +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... droga należąca do miasta STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... droga jest zorientowana w złym kierunku STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... przystanki przelotowe nie mogą mieć zakrętów STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... przystanki przelotowe nie mogą mieć skrzyżowań diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index 55bed8aee8..854ca90d92 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -1384,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Novas ordens s STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo para em cada estação por onde passa. Ao ativar esta configuração, um veículo irá passar por todas as estações no seu percurso, parando apenas no destino final. Esta opção só tem efeito para novas rotas, mas as rotas existentes podem ser alteradas para funcionarem de forma igual. STR_CONFIG_SETTING_STOP_LOCATION :Ordens novas do comboio param {STRING} da plataforma -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local de paragem do comboio nas plataformas por omissão. A opção 'extremo mais próximo' significa perto do ponto de entrada, 'meio' significa no meio da plataforma e 'extremo mais distante' significa o mais distante possível do ponto de entrada. Esta opção apenas afeta o valor por omissão para novas ordens. Ordens individuais podem utilizar qualquer uma das opções independentemente desta +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local de paragem do comboio nas plataformas por omissão. A opção 'extremo mais próximo' significa perto do ponto de entrada, 'meio' significa no meio da plataforma e 'extremo mais distante' significa o mais distante possível do ponto de entrada. Esta opção apenas afeta o valor por omissão para novas ordens. Ordens individuais podem ter o local de paragem definido clicando no texto da ordem ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :no extremo perto STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :no meio @@ -1647,9 +1647,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Não STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Sim STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Sim, exceto coladas -STR_CONFIG_SETTING_AUTOSAVE :Guardar automaticamente: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Seleccione o intervalo entre gravações automáticas - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Usar formato de data {STRING} para jogos gravados. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formato da data nos ficheiros de jogos gravados ###length 3 @@ -1769,14 +1766,14 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Utilização m STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Definir o volume máximo de memória que pode ser utilizada por um script antes de este ser terminado. Para mapas maiores é possível que este parâmetro tenha de ser aumentado. STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB -STR_CONFIG_SETTING_SERVINT_ISPERCENT :Os intervalos de serviço são em percentagem: {STRING} +STR_CONFIG_SETTING_SERVINT_ISPERCENT :Os intervalos de manutenção são em percentagem: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Quando ativado, os veículos procuram fazer a manutenção quando sua fiabilidade reduz para uma determinada percentagem da fiabilidade máxima.{}{}Por exemplo, se a fiabilidade máxima de um veículo for 90% e o intervalo de manutenção for 20%, o veículo tentará fazer a manutenção quando atinge 72% de fiabilidade. STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalo de serviço para comboios por omissão: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Definir o intervalo de manutenção por omissão para novos veículos sobre carris, se não for configurado um intervalo de manutenção explícito para o veículo STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Intervalo de serviço para veículos de estrada por omissão: {STRING} STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Definir o intervalo de manutenção por omissão para novos veículos de estrada, se não for configurado um intervalo de manutenção explícito para o veículo -STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Intervalo de serviço para aeronaves padrão: {STRING} +STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Intervalo de manutenção para aeronaves por omissão: {STRING} STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Definir o intervalo de manutenção por omissão para novas aeronaves, se não for configurado um intervalo de manutenção explícito para o veículo STR_CONFIG_SETTING_SERVINT_SHIPS :Intervalo de serviço para navios por omissão: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Definir o intervalo de manutenção por omissão para novos navios, se não for configurado um intervalo de manutenção explícito para o veículo @@ -1900,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite às loc STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Localidades podem construir passagens de nível: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Ativar esta preferência permite às localidades construir cruzamentos nivelados -STR_CONFIG_SETTING_NOISE_LEVEL :Permitir que a localidade controle o nível de ruído dos aeroportos: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Com esta preferência desativada, podem haver dois aeroportos em cada localidade. Com esta preferência ativa, o número de aeroportos numa localidade é limitado pela aceitação do ruído na mesma, que depende da população, do tamanho do aeroporto e da sua distância +STR_CONFIG_SETTING_NOISE_LEVEL :Limitar a localização do aeroporto em função do nível de ruído: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Permitir que as localidades bloqueiem a construção de aeroportos em função da aceitação do nível de ruído, que é baseado no total de habitantes da localidade e no tamanho e distância do aeroporto. Se esta definição estiver desativada, as localidades permitirão apenas dois aeroportos, a menos que a atitude da autoridade local esteja definida como "Permissiva" STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar localidades no jogo: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Ativar esta preferência permite aos jogadores fundar novas localidades no jogo @@ -2654,7 +2651,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Comutar STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Comutar transparência para pontes. Ctrl+Clique para bloquear. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Comutar transparência para estruturas como faróis-terrestres e antenas. Ctrl+Clique parabloquear. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Comutar transparência para catenária. Ctrl+Clique para bloquear. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Alterar transparência para indicadores de carga. Ctrl+Clique para bloquear. +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Comutar transparência do texto de carregamento e custo/receita. Ctrl+Clique para bloquear. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir objectos como invisíveis em vez de transparentes # Linkgraph legend window @@ -2700,14 +2697,14 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construção de STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Construir monocarril STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Construir Maglev -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construir linha férrea. Ctrl alterna a construção/remoção de linha férrea. Shift alterna contruir/mostrar custo estimado -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construir caminhos-de-ferro usando o modo automático. Ctrl alterna a construção/remoção de caminhos-de-ferro. Shift alterna contruir/mostrar custo estimado -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Construir depósito ferroviário (para compra e manutenção de comboios). Shift alterna contruir/mostrar custo estimado +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construir linha férrea. Ctrl alterna a construção/remoção de linha férrea. Shift alterna construir/mostrar custo estimado +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construir caminhos-de-ferro usando o modo automático. Ctrl alterna a construção/remoção de caminhos-de-ferro. Shift alterna construir/mostrar custo estimado +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Construir depósito ferroviário (para compra e manutenção de comboios). Shift alterna construir/mostrar custo estimado STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Converter linha em ponto de controlo. Ctrl permite juntar pontos de controlo. Shift alterna construir/mostrar custo estimado -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Construir estação ferroviária. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Construir estação ferroviária. Ctrl permite juntar estações. Shift alterna construir/mostrar custo estimado STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Construir sinais ferroviários. Ctrl alterna entre semáforos/sinais elétricos{}Arrastar constrói sinais ao longo de uma linha reta de carris. Ctrl constrói sinais até a próxima junção ou sinal{}Ctrl+Clique alterna entre abrir a janela de seleção de sinais. Shift alterna construir/mostrar custo estimado -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Construir ponte ferroviária. Shift alterna contruir/mostrar custo estimado -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construir túnel ferroviário. Shift alterna contruir/mostrar custo estimado +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Construir ponte ferroviária. Shift alterna construir/mostrar custo estimado +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construir túnel ferroviário. Shift alterna construir/mostrar custo estimado STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alternar entre construir/remover linha férrea, sinais, pontos de passagem e estações. Fixar o Ctrl também remove a linha férrea de pontos de passagem e estações STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Converter/Atualizar tipo de linha. Shift alterna construir/mostrar custo estimado @@ -2717,8 +2714,8 @@ STR_RAIL_NAME_MONORAIL :Monocarril STR_RAIL_NAME_MAGLEV :Maglev # Rail depot construction window -STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientação do depósito -STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Seleccionar a orientação do depósito +STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientação do Depósito Ferroviário +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Selecionar a orientação do depósito ferroviário # Rail waypoint construction window STR_WAYPOINT_CAPTION :{WHITE}Ponto de controlo @@ -2786,20 +2783,20 @@ STR_BRIDGE_TUBULAR_SILICON :Tubular, Silíc STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Construção de estradas STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Construção de eléctricos STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Construir estradas. Ctrl alterna a construção/remoção de estradas -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Construir secção de carris para eléctricos. Ctrl alterna a construção/remoção de carris para eléctricos. Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Construir estradas usando o modo automático. Ctrl alterna a construção/remoção de estradas. Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Construir carris para eléctricos usando o modo automático. Ctrl alterna a construção/remoção de carris para eléctricos. Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Construir depósito de veículos rodoviários (para compra e manutenção de veículos rodoviários). Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Construir depósito de eléctricos (para compra e manutenção). Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Construir estação de autocarros. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Construir paragem de eléctricos para passageiros. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Construir área de carregamento de camiões. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Construir paragem de eléctricos para carga. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Construir secção de carris para elétricos. Ctrl alterna a construção/remoção de carris para elétricos. Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Construir estradas usando o modo automático. Ctrl alterna a construção/remoção de estradas. Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Construir carris para elétricos usando o modo automático. Ctrl alterna a construção/remoção de carris para elétricos. Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Construir garagem rodoviária (para compra e manutenção de veículos rodoviários). Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Construir garagem para elétricos (para compra e manutenção). Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Construir estação de autocarros. Ctrl permite juntar estações. Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Construir paragem de elétricos para passageiros. Ctrl permite juntar estações. Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Construir área de carregamento de camiões. Ctrl permite juntar estações. Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Construir paragem de elétricos para carga. Ctrl permite juntar estações. Shift alterna construir/mostrar custo estimado STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Ativar/Desativar estradas de sentido único -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Construir ponte de estrada. Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Construir ponte para eléctricos. Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Construir túnel de estrada. Shift alterna contruir/mostrar custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Construir túnel para eléctricos. Shift alterna contruir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Construir ponte rodoviária. Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Construir ponte para elétricos. Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Construir túnel rodoviário. Shift alterna construir/mostrar custo estimado +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Construir túnel para elétricos. Shift alterna construir/mostrar custo estimado STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Alternar entre construir/remover estradas STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Alternar construir/remover linhas de eléctricos e sinais STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Converter/Atualizar tipo de estrada. Shift alterna construir/mostrar custo estimado @@ -2809,10 +2806,10 @@ STR_ROAD_NAME_ROAD :Estrada STR_ROAD_NAME_TRAM :Carris para elétricos # Road depot construction window -STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Orientação do depósito -STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Seleccionar a orientação do depósito -STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Orientação do depósito para eléctricos -STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Escolher a orientação do depósito de eléctricos +STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Orientação da Garagem +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selecionar a orientação da garagem +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Orientação da Garagem de Elétricos +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selecionar a orientação da garagem de elétricos # Road vehicle station construction window STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Orientação da estação de autocarros @@ -2828,24 +2825,24 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Seleccio STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Construção de hidrovia STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Canais STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Construir canais. Shift alterna construção/estimativa de custos -STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Construir diques. Shift alterna contruir/mostrar custo estimado -STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Construir depósito naval (para compra e manutenção de navio). Shift alterna contruir/mostrar custo estimado -STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construir doca naval. Ctrl permite juntar estações. Shift alterna contruir/mostar custo estimado +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Construir eclusas. Shift alterna construir/mostrar custo estimado +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Construir estaleiro naval (para compra e manutenção de navios). Shift alterna construir/mostrar custo estimado +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construir doca naval. Ctrl permite juntar estações. Shift alterna construir/mostar custo estimado STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Esta bóia de posição pode ser usada para marcar pontos de rota adicionais. Shift alterna construção/mostra de custos estimados -STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Construir aqueduto. Shift alterna contruir/mostrar custo estimado +STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Construir aqueduto. Shift alterna construir/mostrar custo estimado STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definir área de água.{}Construir um canal, a não ser que a tecla Ctrl esteja pressionada a nível do mar, nesse caso inundará as zonas circundantes STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar rios. Tecla "Ctrl" seleciona a área diagonalmente # Ship depot construction window -STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Orientação do Depósito -STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Seleccione a orientação do depósito naval +STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Orientação do Estaleiro Naval +STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Selecionar a orientação do estaleiro naval # Dock construction window STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Doca # Airport toolbar STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Aeroportos -STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Construir aeroporto. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado +STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Construir aeroporto. Ctrl permite juntar estações. Shift alterna construir/mostrar custo estimado # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Selecção de Aeroporto @@ -3043,12 +3040,12 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Linha de caminh STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Linha de caminhos-de-ferro com sinais combinados e de rota STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais combinados e de sentido único STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais de rota e de sentido único -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de comboios de caminhos-de-ferro +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito ferroviário para comboios STR_LAI_ROAD_DESCRIPTION_ROAD :Estrada STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Estrada com iluminação STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Estrada com árvores -STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Depósito de veículos rodoviários +STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Garagem para veículos rodoviários STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Passagem de nível STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Linha de eléctrico @@ -3073,7 +3070,7 @@ STR_LAI_WATER_DESCRIPTION_CANAL :Canal STR_LAI_WATER_DESCRIPTION_LOCK :Dique STR_LAI_WATER_DESCRIPTION_RIVER :Rio STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Costa ou margem -STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Depósito naval +STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Estaleiro naval # Industries come directly from their industry names @@ -3885,9 +3882,9 @@ STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLA STR_VEHICLE_LIST_CARGO :[{CARGO_LIST}] STR_VEHICLE_LIST_NAME_AND_CARGO :{STRING} {STRING} -STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Enviar para depósito -STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Enviar para depósito -STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Enviar para depósito +STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Mandar para o depósito +STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Mandar para a garagem +STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Mandar para o estaleiro STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Enviar para hangar STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todos os veículos na lista @@ -4058,33 +4055,33 @@ STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} ve STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) ###length VEHICLE_TYPES -STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Comboios - arraste o veículo com o botão esquerdo do rato para adicionar/remover do comboio, clique com o botão direito do rato para informações. Fixe o Ctrl para fazer com que as duas funções se apliquem à seguinte cadeia -STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Veículos - faça clique direito num veículo para informações -STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Navios - faça clique direito num navio para informações -STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aeronave - faça clique direito na aeronave para informações +STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Comboios - arraste o veículo com o botão esquerdo do rato para acrescentar/retirar do comboio; clique com o botão direito para informações. Pressionando a tecla Ctrl aplica ambas as funções à cadeia seguinte +STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Veículos - clique com o botão direito num veículo para informações +STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Navios - clique com o botão direito num navio para informações +STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aeronave - Clique com o botão direito na aeronave para informações ###length VEHICLE_TYPES -STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Arraste o veículo ferroviário para aqui para o vender -STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Arraste o veículo rodoviário para aqui para o vender -STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Arraste o navio para aqui para o vender -STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Arraste a aeronave para aqui para a vender +STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Arraste para aqui o veículo ferroviário para vendê-lo +STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Arraste para aqui o veículo rodoviário para vendê-lo +STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Arraste para aqui o navio para vendê-lo +STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Arraste para aqui a aeronave para vendê-la ###length VEHICLE_TYPES STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Vender todos os comboios no depósito -STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Vender todos os veículos no depósito -STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Vender todos os navios no depósito +STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Vender todos os veículos na garagem +STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Vender todos os navios no estaleiro naval STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Vender todas as aeronaves no hangar ###length VEHICLE_TYPES -STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autosubstituir todos os comboios no depósito -STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autosubstituir todos os veículos rodoviários no depósito -STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autosubstituir todos os navios no depósito -STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autosubstituir todas as aeronaves no hangar +STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Auto-substituir todos os comboios no depósito +STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Auto-substituir todos os veículos rodoviários na garagem +STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Auto-substituir todos os navios no estaleiro naval +STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Auto-substituir todas as aeronaves no hangar ###length VEHICLE_TYPES STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Novos Veículos STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Novos Veículos -STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Novos navios +STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Novos Navios STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nova Aeronave ###length VEHICLE_TYPES @@ -4100,37 +4097,37 @@ STR_DEPOT_CLONE_SHIP :{BLACK}Clonar n STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar Aeronave ###length VEHICLE_TYPES -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Esta acção comprará uma cópia de um comboio, incluindo todas as carruagens. Clique neste botão e, de seguida, num comboio que se encontre dentro ou fora do depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar -STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esta ação comprará uma cópia de um veículo rodoviário. Clique neste botão e de seguida, num veículo que se encontre dentro ou fora de um depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar -STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Esta ação comprará uma cópia de um navio. Clique neste botão e de seguida, num navio que se encontre dentro ou fora do depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar -STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esta ação comprará uma cópia de uma aeronave. Clique neste botão e de seguida, numa aeronave que se encontre dentro ou fora do hangar. Ctrl+Clique ira partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Esta ação irá comprar uma cópia de um comboio, incluindo todas as carruagens. Clique neste botão e, de seguida, num comboio que se encontre dentro ou fora do depósito ferroviário. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra a estimativa de custo, sem comprar +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esta ação irá comprar uma cópia de um veículo rodoviário. Clique neste botão e de seguida, num veículo rodoviário que se encontre dentro ou fora da garagem. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra a estimativa de custo, sem comprar +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Esta ação irá comprar uma cópia de um navio. Clique neste botão e de seguida, num navio que se encontre dentro ou fora do estaleiro naval. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra a estimativa de custo, sem comprar +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esta ação irá comprar uma cópia de uma aeronave. Clique neste botão e de seguida, numa aeronave que se encontre dentro ou fora do hangar. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra a estimativa de custo, sem comprar ###length VEHICLE_TYPES -STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização de um depósito ferroviário. Ctrl+Clique abre um novo visualizador na localização do depósito ferroviário -STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do depósito de veículos rodoviários. Ctrl+Clique abre um novo visualizador na localização do depósito de veículos -STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do depósito naval. Ctrl+Clique abre um novo visualizador na localização do depósito naval +STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do depósito ferroviário. Ctrl+Clique abre um novo visualizador na localização do depósito ferroviário +STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização da garagem de veículos rodoviários. Ctrl+Clique abre um novo visualizador na localização da garagem +STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do estaleiro naval. Ctrl+Clique abre um novo visualizador na localização do estaleiro naval STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do hangar. Ctrl+Clique abre um novo visualizador na localização do hangar ###length VEHICLE_TYPES -STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Obter uma lista de todos os comboios em cujas ordens conste este depósito -STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Obter uma lista de todos os veículos em cujas ordens conste este depósito -STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Obter uma lista de todos os navios em cujas ordens conste este depósito -STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Obter uma lista de todas as aeronaves em cujas ordens conste um hangar deste aeroporto +STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Obter a lista de todos os comboios com este depósito nas suas ordens +STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Obter a lista de todos os veículos rodoviários com esta garagem nas suas ordens +STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Obter a lista de todos os navios com este estaleiro naval nas suas ordens +STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Obter a lista de todas as aeronaves com qualquer hangar deste aeroporto nas suas ordens ###length VEHICLE_TYPES -STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Pressione o botão esquerdo do rato para imobilizar todos os comboios no depósito -STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Pressione o botão esquerdo do rato para imobilizar todos os veículos no depósito -STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Pressione o botão esquerdo do rato para imobilizar todos os navios no depósito -STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todas as aeronaves no hangar +STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Clique para parar todos os comboios dentro do depósito +STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Clique para parar todos os veículos rodoviários dentro da garagem +STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Clique para parar todos os navios dentro do estaleiro naval +STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Clique para parar todas as aeronaves dentro do hangar ###length VEHICLE_TYPES -STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Pressione botão esquerdo do rato para iniciar todos os comboios no depósito -STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Pressione botão esquerdo do rato para iniciar todos os veículos rodoviários no depósito -STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Pressione o botão esquerdo do rato para iniciar todos os navios no depósito -STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Pressione botão esquerdo do rato para iniciar todas as aeronaves no hangar +STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Clique para saírem todos os comboios deste depósito +STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Clique para saírem todos os veículos rodoviários desta garagem +STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Clique para saírem todos os navios deste estaleiro naval +STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Clique para saírem todas as aeronaves deste hangar -STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Arrastar locomotiva para aqui para vender todo o comboio -STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Está prestes a vender todos os veículos no depósito. Tem a certeza? +STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Arraste para aqui a locomotiva para vender todo o comboio +STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Está prestes a vender todos os veículos imobilizados aqui. Tem a certeza? # Engine preview window STR_ENGINE_PREVIEW_CAPTION :{WHITE}Mensagem de um fabricante de veículos @@ -4216,10 +4213,10 @@ STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centrar STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK} Centralize a vista principal na localização da aeronave. Um clique duplo seguirá a aeronave na visualização principal. Ctrl + Clique abre uma nova janela de visualização na localização da aeronave ###length VEHICLE_TYPES -STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar comboio para o depósito -STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar veículo para o depósito -STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar navio para o depósito -STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar aeronave para o hangar +STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar comboio para o depósito. Ctrl+Clique fará apenas manutenção +STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar veículo para a garagem. Ctrl+Clique fará apenas manutenção +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar navio para o estaleiro. Ctrl+Clique fará apenas manutenção +STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar aeronave para o hangar. Ctrl+Clique fará apenas manutenção ###length VEHICLE_TYPES STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Esta ação comprará uma cópia do comboio, incluindo as carruagens. Ctrl+Clique irá partilhar as ordens. Shift + Clique mostra estimativa de custo, sem comprar @@ -4271,7 +4268,7 @@ STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Dirige- STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Sem ordens, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Dirige-se a {WAYPOINT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Dirige-se para {DEPOT}, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Efetuar manutenção em {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Manutenção em {DEPOT}, {VELOCITY} STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Não é possível chegar a {STATION}, {VELOCITY} STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Não é possível chegar a {WAYPOINT}, {VELOCITY} @@ -4426,9 +4423,9 @@ STR_ORDER_DROP_REFIT_AUTO :Mercadoria fixa STR_ORDER_DROP_REFIT_AUTO_ANY :Mercadoria disponível STR_ORDER_SERVICE :{BLACK}Manutenção -STR_ORDER_DROP_GO_ALWAYS_DEPOT :Vai sempre -STR_ORDER_DROP_SERVICE_DEPOT :Serviço caso necessário -STR_ORDER_DROP_HALT_DEPOT :Pare +STR_ORDER_DROP_GO_ALWAYS_DEPOT :Ir sempre +STR_ORDER_DROP_SERVICE_DEPOT :Manutenção, se necessária +STR_ORDER_DROP_HALT_DEPOT :Parar STR_ORDER_SERVICE_TOOLTIP :{BLACK}Saltar esta ordem a menos que seja necessário manutenção STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Dados de veículo para ida à base @@ -4483,12 +4480,12 @@ STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Ir sem parar po STR_ORDER_SERVICE_AT :Serviço em STR_ORDER_SERVICE_NON_STOP_AT :Serviço sem parar em -STR_ORDER_NEAREST_DEPOT :o mais próximo +STR_ORDER_NEAREST_DEPOT :o mais perto STR_ORDER_NEAREST_HANGAR :o hangar mais próximo ###length 3 -STR_ORDER_TRAIN_DEPOT :Depósito ferroviário -STR_ORDER_ROAD_VEHICLE_DEPOT :Depósito de veículos rodoviários -STR_ORDER_SHIP_DEPOT :Depósito naval +STR_ORDER_TRAIN_DEPOT :Depósito Ferroviário +STR_ORDER_ROAD_VEHICLE_DEPOT :Garagem Rodoviária +STR_ORDER_SHIP_DEPOT :Estaleiro Naval ###next-name-looks-similar STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} @@ -4807,7 +4804,7 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Não per # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}A autoridade local de {TOWN} não autorizou -STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} a autoridade local recusa permitir que outro aeroporto seja construído nesta localidade +STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} a autoridade local recusa-se a permitir a construção de outro aeroporto nesta localidade STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} a autoridade local não permite a construção do aeroporto devido à poluição sonora STR_ERROR_BRIBE_FAILED :{WHITE}A sua tentativa de suborno foi descoberta por um investigador regional @@ -4929,19 +4926,19 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... bói STR_ERROR_BUOY_IS_IN_USE :{WHITE}... bóia está em uso por outra empresa! # Depot related errors -STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Não é possível construir depósito aqui... -STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Não é possível construir depósito de veículos rodoviários aqui... -STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Não é possível construir depósito para eléctricos neste local... -STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Não é possível construir depósito naval aqui... +STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Não é possível construir um depósito ferroviário aqui... +STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Não é possível construir uma garagem aqui... +STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Não é possível construir uma garagem para elétricos aqui... +STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Não é possível construir um estaleiro naval aqui... STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Não é possível alterar o nome do depósito... -STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... tem que estar parado dentro do depósito -STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... deve estar parado num depósito de veículos rodoviários -STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... tem que estar parado no depósito +STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... tem que estar parado dentro do depósito ferroviário +STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... tem que estar parado dentro da garagem +STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... tem que estar parado dentro do estaleiro naval STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... tem que estar parado no hangar -STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Os comboios só podem ser alterados quando parados num depósito +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Os comboios só podem ser modificados quando parados num depósito ferroviário STR_ERROR_TRAIN_TOO_LONG :{WHITE}Comboio muito longo STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Impossível inverter a direcção do veículo... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... compostos por unidades múltiplas @@ -4995,7 +4992,7 @@ STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Linha de # Waterway construction errors STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Não é possível construir canais aqui... -STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Não é possível construir diques aqui... +STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Não é possível construir eclusas aqui... STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Não se pode pôr rio aqui... STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... deverá ser construído na água STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... não é possível construir na água @@ -5083,9 +5080,9 @@ STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Não é STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Não é possível iniciar/parar aeronave... ###length VEHICLE_TYPES -STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Não é possível mandar o comboio para o depósito... -STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Não é possível mandar o veículo para o depósito... -STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Não é possível mandar navio para o depósito... +STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Não é possível mandar o comboio para o depósito ferroviário... +STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Não é possível mandar o veículo para a garagem... +STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Não é possível mandar navio para o estaleiro naval... STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Não é possível mandar aeronave para o hangar... ###length VEHICLE_TYPES @@ -5597,12 +5594,12 @@ STR_FORMAT_WAYPOINT_NAME :Ponto de contro STR_FORMAT_WAYPOINT_NAME_SERIAL :Ponto de controlo {TOWN}#{COMMA} ###length 6 -STR_FORMAT_DEPOT_NAME_TRAIN :Depósito de Comboios de {TOWN} -STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Depósito de Comboios de {TOWN} #{COMMA} -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Depósito de Veículos Rodoviários de {TOWN} -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Depósito de Veículos Rodoviários de {TOWN} #{COMMA} -STR_FORMAT_DEPOT_NAME_SHIP :Depósito naval de {TOWN} -STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Depósito naval de {TOWN} #{COMMA} +STR_FORMAT_DEPOT_NAME_TRAIN :Depósito Ferroviário de {TOWN} +STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Depósito Ferroviário de {TOWN} #{COMMA} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Garagem Rodoviária de {TOWN} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Garagem Rodoviária de {TOWN} #{COMMA} +STR_FORMAT_DEPOT_NAME_SHIP :Estaleiro Naval de {TOWN} +STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Estaleiro Naval de {TOWN} #{COMMA} ###next-name-looks-similar STR_FORMAT_DEPOT_NAME_AIRCRAFT :Hangar de {STATION} diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index 2444fcede8..0a06468da4 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -183,7 +183,7 @@ STR_COLOUR_DARK_GREEN :Verde închis STR_COLOUR_BLUE :Albastru STR_COLOUR_CREAM :Crem STR_COLOUR_MAUVE :Mov -STR_COLOUR_PURPLE :Purpuriu +STR_COLOUR_PURPLE :Violet STR_COLOUR_ORANGE :Portocaliu STR_COLOUR_BROWN :Maro STR_COLOUR_GREY :Gri @@ -191,6 +191,23 @@ STR_COLOUR_WHITE :Alb STR_COLOUR_RANDOM :Aleator ###length 17 +STR_COLOUR_SECONDARY_DARK_BLUE :Albastru închis +STR_COLOUR_SECONDARY_PALE_GREEN :Verde pal +STR_COLOUR_SECONDARY_SECONDARY_PINK :Roz +STR_COLOUR_SECONDARY_YELLOW :Galben +STR_COLOUR_SECONDARY_RED :Roșu +STR_COLOUR_SECONDARY_LIGHT_BLUE :Albastru deschis +STR_COLOUR_SECONDARY_GREEN :Verde +STR_COLOUR_SECONDARY_DARK_GREEN :Verde închis +STR_COLOUR_SECONDARY_BLUE :Albastru +STR_COLOUR_SECONDARY_CREAM :Crem +STR_COLOUR_SECONDARY_MAUVE :Mov +STR_COLOUR_SECONDARY_PURPLE :Violet +STR_COLOUR_SECONDARY_ORANGE :Portocaliu +STR_COLOUR_SECONDARY_BROWN :Maro +STR_COLOUR_SECONDARY_GREY :Gri +STR_COLOUR_SECONDARY_WHITE :Alb +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :La fel ca opțiunea primară # Units used in OpenTTD @@ -607,7 +624,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Graficul STR_GRAPH_INCOME_CAPTION :{WHITE}Graficul veniturilor STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unităţi de marfă livrate STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Evaluarea performanţelor companiilor (maxim=1000) -STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Valorile companiilor +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Graficul valorii companiilor STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Prețurile transportului de mărfuri STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Zile în tranzit @@ -954,6 +971,7 @@ STR_GAME_OPTIONS_VOLUME_100 :100% STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Unitate monetară STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Alege unitatea monetară +STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) ###length 42 STR_GAME_OPTIONS_CURRENCY_GBP :Liră sterlină @@ -1061,12 +1079,12 @@ STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Ratele de împrospătare de peste 60Hz ar putea afecta performanța. STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafic de bază -STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selectează setul grafic de bază utilizat în joc +STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selectați setul de grafică de bază pe care să îl utilizați (nu poate fi schimbat în joc, doar din meniul principal) STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P fișier fișiere "de fișiere"} lipsă/corupt{P "" e e} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Informaţii adiţionale despre setul grafic de bază STR_GAME_OPTIONS_BASE_SFX :{BLACK}Set sunete de bază -STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Selectează un set de sunete pentru a fi folosit în joc +STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Selectați sunetele de bază setate pentru a fi utilizate (nu pot fi modificate în joc, doar din meniul principal) STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Informaţii adiţionale despre setul de sunete de bază STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Setul de muzică de bază @@ -1294,7 +1312,7 @@ STR_CONFIG_SETTING_CATCHMENT :Permite arii de STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Permite zone diferite de captare pentru tipuri diferite de staţii şi aeroporturi STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Stațiile companiei pot deservi industrii cu stații neutre atașate: {STRING} -STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Dacă este activată, industriile cu stații atașate (cum ar fi Platforma petrolieră) pot fi deservite și de stațiile alăturate ale companiilor. Dacă e dezactivată, aceste industrii nu vor putea fi servite decât prin intermediul stațiilor atașate. Nicio stație din preajmă a unei companii nu le va putea deservi, iar stația atașată nu va putea deservi decât industria sa. +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Când este activată, industriile cu stații atașate (cum ar fi platformele petroliere) pot fi deservite și de stații deținute de companie construite în apropiere. Când sunt dezactivate, aceste industrii pot fi deservite numai de stațiile atașate. Orice stație a companiei din apropiere nu le va putea deservi și nici stația atașată nu va deservi altceva decât industria STR_CONFIG_SETTING_EXTRADYNAMITE :Permite demolarea unui nr. mai mare de drumuri, poduri și tunele deținute de oraș: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitează eliminarea de clădiri şi infrastructură deţinute de oraş @@ -1364,7 +1382,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Comenzile noi s STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :În mod normal, un vehicul va opri în fiecare stație prin care trece. Prin activarea acestei setări, va trece fără oprire prin toate stațiile în drumul către destinația finală. Notă: această setare are efect doar asupra valorii implicite pentru comenzile noi. Comenzile individuale pot fi configurate explicit cu oricare din variante STR_CONFIG_SETTING_STOP_LOCATION :La comenzile noi ale trenurilor, oprirea implicită la platformă se face la {STRING} -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Locul în care oprește trenul pe platformă. La „capătul apropiat” înseamnă că trenul va opri aproape de locul de intrare, „mijloc” înseamnă mijlocul platformei, iar „capătul îndepărtat” înseamnă departe de punctul de intrare. Notă: această setare are efect doar pentru comenzile noi. Comenzile individuale pot fi configurate explicit cu oricare din variante +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Locul în care un tren se va opri la peron în mod implicit. „Capătul apropiat” înseamnă aproape de punctul de intrare, „mijloc” înseamnă în mijlocul platformei, iar „capătul îndepărtat” înseamnă departe de punctul de intrare. Rețineți că această setare definește doar o valoare implicită pentru comenzile noi. Pentru comenzile individuale se pot stabili locația opririi făcând clic pe textul comenzii ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :capătul apropiat al STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :mijlocul @@ -1407,8 +1425,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :niciunul STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :redus STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permite construirea stațiilor pe drumurile din proprietatea orașului: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construcția stațiilor pe drumurile construite de un oraș +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permite construirea stațiilor pe drumurile deținute de orașe: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construirea de stații pe drumurile aflate în proprietatea orașelor STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permite construirea staţiilor pe drumurile competitorilor: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permite construcția stațiilor pe drumurile construite de altă companie STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Schimbarea acestei setări nu este permisă când există vehicule în joc @@ -1419,6 +1437,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Cand este activ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Culoarea de început a companiei: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Alege culoarea de început pentru companie +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Culoarea secundară a companiei de pornire: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Alege culoarea secundară de pornire pentru companie, dacă utilizați un NewGRF care o activează. STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroporturile nu expiră niciodată: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activarea acestei opțiuni determina ca fiecare tip de aeroport sa fie disponibil permanent, după ce a fost introdus. @@ -1621,9 +1641,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Oprit STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Închidere fereastră la clic-dreapta: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Închide o fereastră prin clic-dreapta înăuntrul ei. Dezactivează sfatul oferit la clic-dreapta! ###length 3 - -STR_CONFIG_SETTING_AUTOSAVE :Autosalvare: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Alege intervalul de timp dintre salvările automate +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Nu +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Da +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Da, mai puțin cele lipite STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Foloseşte formatul datei {STRING} pentru numele salvărilor STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formatul datei in numele salvărilor @@ -1950,7 +1970,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :deloc STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicator iniţial dimensiune oraş: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Dimensiunea medie a orașelor mari față de orașele normale, la începutul jocului +STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Actualizează graficul de distribuție la fiecare {STRING} STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Durată de timp între recalculările grafului de legături. Fiecare recalculare calculează planurile pentru o componentă a grafului. Asta înseamnă că o valoare X pentru această setare nu va actualiza graful la fiecare X secunde, ci doar o componentă va fi actualizată. O durată scurtă înseamnă mai mult timp pentru procesare, iar o durată lungă înseamnă că începutul distribuției mărfii pe noile rute va lua mai mult timp. +STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Ia {STRING} pentru recalcularea graficului de distribuție STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Durată de timp pentru fiecare recalculare unei componente a grafului de legături. Când începe recalcularea, un fir de execuție va putea rula acest număr de secunde. Cu un interval scurt, e mai probabil ca firul de execuția să nu termine la timp. Asta pauzează jocul până la terminarea execuției ("lag"). Cu un interval lung, actualizarea distribuției la schimbarea rutelor va lua mai mult timp. STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modalitatea de distribuire a pasagerilor: {STRING} @@ -2627,7 +2649,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Comută STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Comută transparenţa pentru poduri. Ctrl+Click pentru blocare STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Comută transparenţa pentru structuri de tip faruri şi antene. Ctrl+Click pentru blocare STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Comută transparenţa pentru catenar. Ctrl+Click pentru blocare -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Comută transparenţa pentru indicatorii de încarcare. Ctrl+Click pentru blocare STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Setează obiectele ca invizibile în loc de transparente # Linkgraph legend window @@ -2923,7 +2944,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}Grilă 3 STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleator # Fund new industry window -STR_FUND_INDUSTRY_CAPTION :{WHITE}Construieşte un nou obiectiv industrial +STR_FUND_INDUSTRY_CAPTION :{WHITE}Finanțare industrie STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Alege industria potrivită din acestă listă STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Creează multe industrii aleatoare STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Umple harta cu industrii generate aleator @@ -2939,14 +2960,14 @@ STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Elimină STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Sigur vrei să elimini toate industriile? # Industry cargoes window -STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Lanţ industrial pentru industria {STRING} -STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Lanţ industrial pentru cargo {STRING} +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Lanț industrial - {STRING} +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Lant de marfă - {STRING} STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Industrii producătoare STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Industrii acceptante STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Case STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click pe industrie pentru a vedea furnizorii şi clienţii săi STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click pe cargo pentru a vedea furnizorii şi clienţii săi -STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Afişează lanţ +STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Lanţ industrial STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Afișează industriile care furnizează și acceptă marfă STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link către harta mică STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Selectează industriile afişate şi pe harta mică @@ -3502,7 +3523,7 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Orașul STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Orașul {RED}nu{BLACK} crește STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limita zgomotului în oraş: {ORANGE}{COMMA}{BLACK} maxim: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrează imaginea pe locaţia oraşului. Ctrl+Click deshide o fereastra cu locaţia oraşului -STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autorit. locală +STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autoritate locală STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Afişează informaţii referitoare la autoritatea locală STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Schimbă numele oraşului @@ -3541,8 +3562,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{Y STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Finanțați reconstrucția rețelei de drumuri urbane.{}Provoacă perturbări considerabile ale traficului rutier timp de până la 6 luni.{}{POP_COLOUR}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Construiește o statuie în onoarea companiei tale.{}Oferă un spor permanent pentru cotele stațiilor tale din acest oraș.{}{POP_COLOUR}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Finanțează construcția de noi clădiri în oraș.{}Oferă un spor temporar dezvoltării în acest oraș.{}{POP_COLOUR}Cost: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Cumpără drepturi exclusive de transport în acest oraș, timp de un an.{}Autoritățile locale nu vor permite călătorilor și mărfurilor să folosească stațiile competitorilor.{}{POP_COLOUR}Cost: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Mituiți autoritatea locală pentru a vă crește ratingul, cu riscul unei sancțiuni severe dacă eşti prins.{}{POP_COLOUR}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Cumpărați drepturi exclusive de transport pentru un an în oraș.{}Autoritatea orașului nu va permite pasagerilor și mărfurilor să folosească stațiile concurenților dvs. O mită reușită de la un concurent va anula acest contract.{}{POP_COLOUR}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Mituiți autoritatea locală pentru a vă crește ratingul și pentru a anula drepturile exclusive de transport ale unui concurent, cu riscul unei penalități severe dacă ești prins.{}{POP_COLOUR}Cost: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Scopuri @@ -3853,6 +3874,7 @@ STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Gestione STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Trimite instrucțiuni tuturor vehiculelor din această listă STR_VEHICLE_LIST_REPLACE_VEHICLES :Înlocuiește vehiculele STR_VEHICLE_LIST_SEND_FOR_SERVICING :Trimite in service +STR_VEHICLE_LIST_CREATE_GROUP :Crează grup STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit anul acesta: {CURRENCY_LONG} (anul trecut: {CURRENCY_LONG}) STR_VEHICLE_LIST_CARGO :[{CARGO_LIST}] STR_VEHICLE_LIST_NAME_AND_CARGO :{STRING} {STRING} @@ -4575,6 +4597,8 @@ STR_TIMETABLE_EXPECTED :{BLACK}Estimat STR_TIMETABLE_SCHEDULED :{BLACK}Planificat STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Comută între estimare şi orar +STR_TIMETABLE_ARRIVAL :S: {COLOUR}{DATE_TINY} +STR_TIMETABLE_DEPARTURE :P: {COLOUR}{DATE_TINY} # Date window (for timetable) @@ -4611,8 +4635,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}O Inteli STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Fereastra pentru depanare IA / Script Joc este disponibilă doar serverului # AI configuration window -STR_AI_CONFIG_CAPTION_AI :{WHITE}Configurație AI -STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Configurarea scriptului de joc +STR_AI_CONFIG_CAPTION_AI :{WHITE}Setări AI +STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Setări Script de joc STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Scriptul care va fi încărcat în jocul următor STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Modulul de IA care va fi încărcat în jocul următor STR_AI_CONFIG_HUMAN_PLAYER :Jucator uman @@ -4862,7 +4886,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Prea mul STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Prea aproape de alt port STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Prea aproape de un alt aeroport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nu se poate redenumi staţia... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... drum în proprietatea oraşului +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... drum deținut de un oraș STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... drum orientat în direcţia greşită STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... haltele nu pot avea colţuri STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... haltele nu pot avea intersecţii @@ -5629,6 +5653,8 @@ STR_JUST_DATE_SHORT :{DATE_SHORT} STR_JUST_DATE_LONG :{DATE_LONG} STR_JUST_DATE_ISO :{DATE_ISO} STR_JUST_STRING :{STRING} +STR_JUST_STRING1 :{STRING} +STR_JUST_STRING2 :{STRING} STR_JUST_STRING_STRING :{STRING}{STRING} STR_JUST_RAW_STRING :{STRING} STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING} diff --git a/src/lang/russian.txt b/src/lang/russian.txt index 3feb01ea7e..7a15b4c237 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -1534,7 +1534,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Создава STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Обычно транспортное средство останавливается на каждой станции, через которое проезжает. Если в задании стоит метка «без остановок», то ТС не останавливается на пути к станции назначения. Эта настройка влияет только на вновь создаваемые задания; после создания маршрута каждое задание можно настроить индивидуально. STR_CONFIG_SETTING_STOP_LOCATION :По умолчанию поезда останавливаются {STRING} станции -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Укажите, в какой части станции должны останавливаться поезда. «Начало станции» обозначает тот край платформы, куда поезд прибывает; «середина станции» - середину платформы; «конец станции» - край платформы, противоположный тому, откуда прибыл поезд. Учтите, что это значения по умолчанию; в каждом задании можно указать своё место остановки. +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Укажите, в какой части станции должны останавливаться поезда. «Начало станции» обозначает тот край платформы, куда поезд прибывает; «середина станции» - середину платформы; «конец станции» - край платформы, противоположный тому, откуда прибыл поезд. Учтите, что это значения по умолчанию; для каждого задания можно указать место остановки щелчком по тексту задания. ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :в начале STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :в середине @@ -1797,9 +1797,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :нет STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :да STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :да, кроме закреплённых -STR_CONFIG_SETTING_AUTOSAVE :Автосохранение: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Укажите интервал между автоматическими сохранениями - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Использовать {STRING} формат даты для имён сохранений STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Формат даты, использующийся в названиях сохранённых игр ###length 3 @@ -2050,8 +2047,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Разреши STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Города могут создавать ж/д переезды: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Разрешить городам строить дороги через железнодорожные пути -STR_CONFIG_SETTING_NOISE_LEVEL :Разрешить городам контролировать уровень шума аэропортов: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :При выключенной настройке количество аэропортов ограничено двумя на каждый город. При включенной - администрация города ограничивает только уровень допустимого шума (он зависит от количества жителей). Уровень шума, производимого аэропортом, зависит от его типа и расстояния от центра города. +STR_CONFIG_SETTING_NOISE_LEVEL :Ограничить строительство аэропортов в соответствии с уровнем шума: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Разрешить городам регулировать строительство аэропортов в соответствии с допустимым уровнем шума, который зависит от населения города, а также от размера аэропорта и расстояния до него. При отключенной настройке количество аэропортов ограничено двумя на каждый город, если только отношение администрации к компаниям не настроено как "дозволяющее". STR_CONFIG_SETTING_TOWN_FOUNDING :Строительство городов в игре: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Включение данной настройки позволяет игрокам основывать новые города @@ -2816,7 +2813,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Пере STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Переключение прозрачности мостов. Ctrl+щелчок - заблокировать. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Переключение прозрачности таких сооружений, как маяки и антенны. Ctrl+щелчок - заблокировать. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Переключение прозрачности контактной сети. Ctrl+щелчок - заблокировать. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Переключение прозрачности индикаторов загрузки. Ctrl+щелчок - заблокировать. +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Переключение прозрачности индикаторов погрузки, доходов и расходов. Ctrl+щелчок - заблокировать. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Сделать объекты не прозрачными, а полностью невидимыми # Linkgraph legend window diff --git a/src/lang/serbian.txt b/src/lang/serbian.txt index af2355cf59..db010ee6d2 100644 --- a/src/lang/serbian.txt +++ b/src/lang/serbian.txt @@ -1788,9 +1788,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zatvori prozor STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zatvara prozor tako što klikne desnim klikom unutar nje. Onemogućava dodir sa desnim tasterom miša! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Autočuvanje: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Odabir vremenskog intervala između dve automatski sačuvane igre - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Koristiti {STRING} oblik datuma u nazivima sačuvanih igara STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format datuma u imenima fajlova sačuvanih igara ###length 3 @@ -2780,7 +2777,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Promena STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Promena prozirnosti mostova. Sa Ctrl+klik se zaključava STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Promena prozirnosti građevina poput svetionika i repetitora. Sa Ctrl+klik se zaključava STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Promena prozirnosti kontaktnih mreža. Sa Ctrl+klik se zaključava -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Promena prozirnosti pokazatelja utovara. Sa Ctrl+klik se zaključava STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Čini objekte nevidljivim umesto prozirnim # Linkgraph legend window diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index 0c3fe3dfb4..3ab1d4a9df 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -1595,9 +1595,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :右键关闭窗 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :使用在窗口内按右键关闭该窗口,本功能与右键工具提示不能共存! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :自动保存: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :选择自动存档时间间隔 - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :使用 {STRING} 形式的文件名存档 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :游戏存档文件名中日期的格式 ###length 3 @@ -2588,7 +2585,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}调整 STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}调整桥梁是否为透明{}CTRL+点击 锁定 STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}调整灯塔及信号发射塔是否为透明{}CTRL+点击 锁定 STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}调整电气铁路电线是否为透明{}CTRL+点击 锁定 -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}调整装载进度显示是否为透明{}CTRL+点击 锁定 STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}选择设置为:不显示或透明 # Linkgraph legend window diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index 0eba3335a2..30a0de0918 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -255,6 +255,22 @@ STR_COLOUR_WHITE :Biela STR_COLOUR_RANDOM :Náhodná ###length 17 +STR_COLOUR_SECONDARY_DARK_BLUE :Tmavomodrá +STR_COLOUR_SECONDARY_PALE_GREEN :Svetlozelená +STR_COLOUR_SECONDARY_SECONDARY_PINK :Ružová +STR_COLOUR_SECONDARY_YELLOW :Žltá +STR_COLOUR_SECONDARY_RED :Červená +STR_COLOUR_SECONDARY_LIGHT_BLUE :Svetlomodrá +STR_COLOUR_SECONDARY_GREEN :Zelená +STR_COLOUR_SECONDARY_DARK_GREEN :Tmavozelená +STR_COLOUR_SECONDARY_BLUE :Modrá +STR_COLOUR_SECONDARY_CREAM :Krémová +STR_COLOUR_SECONDARY_MAUVE :Svetlofialová +STR_COLOUR_SECONDARY_PURPLE :Fialová +STR_COLOUR_SECONDARY_ORANGE :Oranžová +STR_COLOUR_SECONDARY_BROWN :Hnedá +STR_COLOUR_SECONDARY_GREY :Šedá +STR_COLOUR_SECONDARY_WHITE :Biela # Units used in OpenTTD @@ -917,7 +933,7 @@ STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLAC STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} bola zavretá veriteľmi a celý majetok bol rozpredaný! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Založená nová dopravná spoločnosť! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}Príchod nového konkurenta {STRING} pri meste {TOWN}! -STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} bola kúpená spoločnosťou {STRING}! +STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} bola kúpená spoločnosťou {STRING} za nezverejnenú sumu! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Prezident) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponzoroval výstavbu nového mesta {TOWN}! @@ -1002,12 +1018,24 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Nastavi # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Možnosti hry +STR_GAME_OPTIONS_TAB_GENERAL :Všeobecné +STR_GAME_OPTIONS_TAB_GRAPHICS :Grafika +STR_GAME_OPTIONS_TAB_SOUND :Zvuk +STR_GAME_OPTIONS_VOLUME :Hlasitosť +STR_GAME_OPTIONS_SFX_VOLUME :Zvukové efekty +STR_GAME_OPTIONS_MUSIC_VOLUME :Hudba +STR_GAME_OPTIONS_VOLUME_0 :0 % +STR_GAME_OPTIONS_VOLUME_25 :25 % +STR_GAME_OPTIONS_VOLUME_50 :50 % +STR_GAME_OPTIONS_VOLUME_75 :75 % +STR_GAME_OPTIONS_VOLUME_100 :100 % STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Mena STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Výber menovej jednotky +STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) ###length 42 STR_GAME_OPTIONS_CURRENCY_GBP :Libra šterlingov @@ -1059,6 +1087,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Výber i # Autosave dropdown ###length 5 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Vypnuté +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_10_MINUTES :Každých 10 minút +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_30_MINUTES :Každých 30 minút +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_60_MINUTES :Každých 60 minút +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Každých 120 minút STR_GAME_OPTIONS_LANGUAGE :{BLACK}Jazyk STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Výber jazyka rozhrania @@ -1095,6 +1127,8 @@ STR_GAME_OPTIONS_GUI_SCALE_3X :3x STR_GAME_OPTIONS_GUI_SCALE_4X :4x STR_GAME_OPTIONS_GUI_SCALE_5X :5x +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Automatizovaný prieskum +STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Zúčastniť sa automatizovaného prieskumu STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika @@ -1104,12 +1138,12 @@ STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Obnovovacia frekvencia vyššia ako 60Hz môže znížiť výkon. STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základná sada grafiky -STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Výber sady grafiky, ktorá má byť použitá +STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Výber sady grafiky, ktorá má byť použitá (nie je možné zmeniť v hre, iba z hlavného menu) STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chýbajúci/poškodený súbor{P "" "y" "ov"} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Dodatočné informácie o základnej sade grafiky STR_GAME_OPTIONS_BASE_SFX :{BLACK}Základná sada zvukov -STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Výber sady zvukov, ktorá má byť použitá +STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Výber sady zvukov, ktorá má byť použitá (nie je možné zmeniť v hre, iba z hlavného menu) STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Dodatočné informácie o základnej sade zvukov STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Základná sada hudby @@ -1225,6 +1259,7 @@ STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Rozbali STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Zabaliť všetko STR_CONFIG_SETTING_RESET_ALL :Resetovať všetky hodnoty STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(nie je dostupné vysvetlenie) +STR_CONFIG_SETTING_VALUE :{PUSH_COLOUR}{ORANGE}{STRING}{POP_COLOUR} STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Predvolená hodnota: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE :{LTBLUE}Nastavenie typu: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE_CLIENT :Nastavenie klienta (neukladané v uložených hrách; ovplyvní všetky hry) @@ -1278,6 +1313,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :vľavo STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :v strede STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :vpravo +STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}sek{P 0 "unda" "undy" "únd"} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximálny počiatočný úver: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximálna množstvo peňazí ktoré si môže spoločnosť požičať (bez inflácie) @@ -1406,7 +1442,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nové príkazy STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normálne, vlak vždy zastaví v každej stanici cez ktorú prechádza. Povolením tohoto nastavenia, vlak bude pokračovať cez všetky stanice ktoré má v ceste až do svojej cieľovej stanice. Uvedomte si to, že toto nastavenie definuje "pôvodné" nastavenie LEN pre nové trasy. Samostatne zadávané cesty môžu byť nastavené aj inak. STR_CONFIG_SETTING_STOP_LOCATION :Vlaky zastavujú štandardne {STRING} stanice. -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Zvoľte kde zastaví vlak po príjazde do stanice. "Blízky koniec" znamená že vlak zastaví najbližšie ku vstupnému bodu, "Stred" že zastaví v strede stanice a "daleký koniec" že zastaví čo najďalej od vstupného bodu. +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Zvoľte kde zastaví vlak po príjazde do stanice. "Blízky koniec" znamená že vlak zastaví najbližšie ku vstupnému bodu, "Stred" že zastaví v strede stanice a "daleký koniec" že zastaví čo najďalej od vstupného bodu. Uvedomte si to, že toto nastavenie definuje "pôvodné" nastavenie len pre nové trasy. Samostatne zadávané cesty môžu mať nastavené ich pozíciu zastavenia v stanici kliknutím na text príkazu ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :na začiatku STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :v strede @@ -1450,7 +1486,7 @@ STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Obmedzené STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normálny STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Povoliť prejazdné zastávky na mestských cestách: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Povoliť budovanie "prejazdných" nakládok a zastávok na cestách vlastnených mestom. +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Povoliť budovanie "prejazdných" nakládok a zastávok na cestách vlastnených mestom STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Výstavba zastávok na cestách vlastnených konkurenciou: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Povoliť budovanie "prejazdných" nakládok a zastávok na cestách vlastnených iným hráčom. STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Zmena nastavenia nie je možná, pokiaľ sa tu nachádzajú vozidlá @@ -1664,9 +1700,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zatvoriť okno STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zatvorí okno kliknutím pravým tlačidlom do vnútra. Prestane ukazovať nápovedu pri kliknutí pravým tlačidlom! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Automatické ukladanie: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vyberte interval pre automatické ukladanie hry - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Použiť {STRING} formát dátumu v názve uloženej hry STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formát dátumu v názvoch uložených hier ###length 3 @@ -2454,6 +2487,8 @@ STR_NETWORK_ASK_RELAY_NO :{BLACK}Nie STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Áno, tentokrát STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Áno, znova sa nepýtať +STR_NETWORK_ASK_SURVEY_NO :Nie +STR_NETWORK_ASK_SURVEY_YES :Áno STR_NETWORK_SPECTATORS :Pozorovatelia @@ -2660,7 +2695,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Prepnú STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Prepnúť priehľadnosť mostov. Ctrl+klik uzamkne nastavenie STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Prepnúť priehľadnosť objektov ako sú majáky a vysielače. Ctrl+klik uzamkne nastavenie STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Prepnúť priehľadnosť trakčného vedenia. Ctrl+klik uzamkne nastavenie -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Prepnúť priehľadnosť ukazateľov nakladania. Ctrl+klik uzamkne nastavenie STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Nastaviť objekty neviditeľné namiesto priehľadných # Linkgraph legend window @@ -2744,7 +2778,8 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Automati STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Vyberte druh stanice pre zobrazenie STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vyberte typ stanice pre vystavbu -STR_STATION_CLASS_DFLT :Pôvodná stanica +STR_STATION_CLASS_DFLT :Pôvodná +STR_STATION_CLASS_DFLT_STATION :Predvolená stanica STR_STATION_CLASS_WAYP :Smerové body # Signal window @@ -2953,7 +2988,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 mrie STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Náhodný # Fund new industry window -STR_FUND_INDUSTRY_CAPTION :{WHITE}Financovať nový priemysel +STR_FUND_INDUSTRY_CAPTION :{WHITE}Financovanie priemyslu STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Vyberte vhodný typ priemyslu zo zoznamu STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Vytvoriť náhodný priemysel STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Pokryť mapu náhodne umiestneným priemyslom @@ -2969,14 +3004,14 @@ STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Odstrán STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Ste si istý, že chcete odstrániť všetok priemysel? # Industry cargoes window -STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Reťazec pre priemysel: {STRING} -STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Reťazec pre náklad: {STRING} +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Reťazec pre priemysel - {STRING} +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Reťazec pre náklad - {STRING} STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Produkujúci priemysel STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Podporovaný priemysel STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Domy STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Klikni na priemysel pre zobrazenie dodávateľov a zákazníkov STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Klikni na náklad pre zobrazenie dodávateľov a zákazníkov -STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Zobraziť reťazec +STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Priemyselné reťaze STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Zobraziť náklad dodávaného a prijímaného priemyslu STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Odkaz na malú mapu STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Vybrať zobrazený priemysel taktiež v malej mape @@ -3571,8 +3606,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{Y STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Financovať rekonštrukciu mestskej cestnej siete.{}Spôsobí dopravný chaos a zápchy trvajúce ďalších 6 mesiacov.{}{POP_COLOUR}Cena: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Postaviť sochu na počesť vašej spoločnosti.{}Zabezpečí trvalé zvýšenie hodnotenia staníc v tomto meste.{}{POP_COLOUR}Cena: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Financovať výstavbu nových budov v meste.{}Zabezpečí dočasné zrýchlenie rastu tohto mesta.{}{POP_COLOUR}Cena: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Zakúpiť exkluzívne dopravné práva v meste na 1 rok.{}Miestna správa nedovolí cestujúcim a nákladu používať stanice konkurentov.{}{POP_COLOUR}Cena: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Podplatiť miestnu správu pre zvýšenie hodnotenia vašej spoločnosti, s rizikom ťažkého postihu pri odhalení.{}{POP_COLOUR}Cena: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Zakúpiť exkluzívne dopravné práva v meste na 1 rok.{}Miestna správa nedovolí cestujúcim a nákladu používať stanice konkurentov. Úspešný úplatok od konkurenta túto zmluvu zruší.{}{POP_COLOUR}Cena: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Podplatiť miestnu správu pre zvýšenie hodnotenia vašej spoločnosti a zrušiť exkluzívne prepravné práva konkurenta, s rizikom prísneho trestu pri odhalení.{}{POP_COLOUR}Cena: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciele @@ -3880,7 +3915,10 @@ STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Možnost STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Zadať príkazy všetkým vozidlám v zozname STR_VEHICLE_LIST_REPLACE_VEHICLES :Vymeniť vozidlá STR_VEHICLE_LIST_SEND_FOR_SERVICING :Vykonať servis +STR_VEHICLE_LIST_CREATE_GROUP :Vytvoriť skupinu STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Zisk tento rok: {CURRENCY_LONG} (minulý rok: {CURRENCY_LONG}) +STR_VEHICLE_LIST_CARGO :[{CARGO_LIST}] +STR_VEHICLE_LIST_NAME_AND_CARGO :{STRING} {STRING} STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Poslať do depa STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Poslať do garáže @@ -4600,6 +4638,8 @@ STR_TIMETABLE_EXPECTED :{BLACK}Očakáv STR_TIMETABLE_SCHEDULED :{BLACK}Plánované STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Prepnúť medzi očakávaným a plánovaným +STR_TIMETABLE_ARRIVAL :P: {COLOUR}{DATE_TINY} +STR_TIMETABLE_DEPARTURE :O: {COLOUR}{DATE_TINY} # Date window (for timetable) @@ -4636,8 +4676,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jeden z STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Okno ladenia AI/skriptu je dostupné len pre server # AI configuration window -STR_AI_CONFIG_CAPTION_AI :{WHITE}Konfigurácia AI -STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Konfigurácia skriptu +STR_AI_CONFIG_CAPTION_AI :{WHITE}Nastavenia AI +STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Nastavenia skriptu STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skript, ktorý bude načítaný v ďalšej hre STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI, ktoré budú načítané v ďalšiej hre STR_AI_CONFIG_HUMAN_PLAYER :Človek @@ -5639,17 +5679,21 @@ STR_VEHICLE_NAME :{VEHICLE} STR_WAYPOINT_NAME :{WAYPOINT} STR_JUST_CARGO :{CARGO_LONG} +STR_JUST_RIGHT_ARROW :{RIGHT_ARROW} STR_JUST_CHECKMARK :{CHECKMARK} STR_JUST_COMMA :{COMMA} STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT} STR_JUST_CURRENCY_LONG :{CURRENCY_LONG} STR_JUST_CARGO_LIST :{CARGO_LIST} +STR_JUST_DECIMAL :{DECIMAL} STR_JUST_INT :{NUM} STR_JUST_DATE_TINY :{DATE_TINY} STR_JUST_DATE_SHORT :{DATE_SHORT} STR_JUST_DATE_LONG :{DATE_LONG} STR_JUST_DATE_ISO :{DATE_ISO} STR_JUST_STRING :{STRING} +STR_JUST_STRING1 :{STRING} +STR_JUST_STRING2 :{STRING} STR_JUST_STRING_STRING :{STRING}{STRING} STR_JUST_RAW_STRING :{STRING} STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING} diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt index dee0d98b39..d9100f8f66 100644 --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -1629,9 +1629,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Izklop STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zapri okno z desnim klikom: {STRING} ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Samodejno shrani: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izberi časovni interval samodejnega shranjevanja igre - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Uporabi {STRING} format datuma za imena shranjevanja igre STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format datuma v imenih shranjenih iger ###length 3 @@ -2503,7 +2500,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Prozoren STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Prozoren ali navaden pogled mostov. Ctrl+Klik za zaklepanje STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Prozoren ali navaden pogled struktur kot so antene, svetilniki... Ctrl+Klik za zaklepanje STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Preklop prosojnosti za pogone. Ctrl+Klik za zaklepanje -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Preklop na prosojnost za prikaz polnenja. Ctrl+Klik za zaklepanje STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Nastavi predmete nevidne namesto prosojne # Linkgraph legend window diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index 1deefedeee..5cde0e9f2c 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -1596,9 +1596,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Cerrar ventana STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Cierra una ventana al hacer clic derecho dentro. ¡Desactiva la descripción emergente al hacer clic derecho! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Autoguardado: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona el intervalo entre guardados automáticos del juego - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Usar formato de fecha {STRING} para los nombres de partidas guardadas STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formato de la fecha en el nombre de partidas guardadas ###length 3 @@ -2588,7 +2585,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Ajustar STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Ajustar transparencia para puentes. Ctrl+clic para bloquear STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Ajustar transparencia para estructuras como faros o antenas. Ctrl+clic para bloquear STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Ajustar transparencia para catenaria. Ctrl+clic para bloquear -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Ajustar transparencia para los indicadores de carga. Ctrl+clic para bloquear STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Establece los objetos como invisibles en vez de transparentes # Linkgraph legend window diff --git a/src/lang/spanish_MX.txt b/src/lang/spanish_MX.txt index b17c102c9b..e06a453645 100644 --- a/src/lang/spanish_MX.txt +++ b/src/lang/spanish_MX.txt @@ -1596,9 +1596,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Cerrar ventana STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Cerrar la ventana haciendo clic derecho sobre ella. ¡Desactiva los mensajes de ayuda con clic derecho! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Guardado automático: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Intervalo entre guardados automáticos de la partida - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Usar formato de fecha {STRING} para los nombres de partidas guardadas STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Asignar un formato de fecha como nombre al guardar una partida ###length 3 @@ -2588,7 +2585,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Transpar STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparencia de puentes. Ctrl+Clic para bloquear STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparencia de estructuras como faros o antenas. Ctrl+Clic para bloquear STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparencia de catenaria. Ctrl+Clic para bloquear -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparencia de indicadores de embarque. Ctrl+Clic para bloquear STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Ocultar objetos totalmente # Linkgraph legend window diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt index 35f4f8bdb1..a8516f2e3a 100644 --- a/src/lang/swedish.txt +++ b/src/lang/swedish.txt @@ -191,6 +191,23 @@ STR_COLOUR_WHITE :Vit STR_COLOUR_RANDOM :Slumpmässig ###length 17 +STR_COLOUR_SECONDARY_DARK_BLUE :Mörkblå +STR_COLOUR_SECONDARY_PALE_GREEN :Blekgrön +STR_COLOUR_SECONDARY_SECONDARY_PINK :Rosa +STR_COLOUR_SECONDARY_YELLOW :Gul +STR_COLOUR_SECONDARY_RED :Röd +STR_COLOUR_SECONDARY_LIGHT_BLUE :Ljusblå +STR_COLOUR_SECONDARY_GREEN :Grön +STR_COLOUR_SECONDARY_DARK_GREEN :Mörkgrön +STR_COLOUR_SECONDARY_BLUE :Blå +STR_COLOUR_SECONDARY_CREAM :Gräddvit +STR_COLOUR_SECONDARY_MAUVE :Lila +STR_COLOUR_SECONDARY_PURPLE :Purpur +STR_COLOUR_SECONDARY_ORANGE :Orange +STR_COLOUR_SECONDARY_BROWN :Brun +STR_COLOUR_SECONDARY_GREY :Grå +STR_COLOUR_SECONDARY_WHITE :Vit +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Samma som huvudfärgen # Units used in OpenTTD @@ -357,9 +374,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Visa fin STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Visa allmän företagsinformation STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Visa berättelsebok STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Visa lista över mål -STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Visa grafer +STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Visa företagsgrafer och fraktförtjänster STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Visa topplista över företag -STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Bekosta konstruktion av en ny industri eller lista alla industrier +STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Inspektera industrier eller finansiera anläggning av en ny industri STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Visa lista över företagets tåg. Ctrl+klick döljer listan över grupper STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Visa lista över företagets vägfordon. Ctrl+klick döljer listan över grupper STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Visa lista över företagets skepp. Ctrl+klick döljer listan över grupper @@ -607,7 +624,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Graf öv STR_GRAPH_INCOME_CAPTION :{WHITE}Graf över inkomster STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Enheter levererat gods STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Företagets prestationsvärderingar (maxvärdering=1000) -STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Företagsvärde +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Företagsvärdesgraf STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Fraktförtjänster STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dagar under transport @@ -1052,6 +1069,7 @@ STR_GAME_OPTIONS_PARTICIPATE_SURVEY_TOOLTIP :{BLACK}Om aktiv STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK :{BLACK}Om undersökning och integritet STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK_TOOLTIP :{BLACK}Detta öppnar en länk i webbläsaren med mer information om den automatiska undersökningen. STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW :{BLACK}Förhandsgranska enkätresultat +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW_TOOLTIP :{BLACK}Visa enkätresultatet från det nu pågående spelet STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik @@ -1061,12 +1079,12 @@ STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}uppdateringsfrekvenser högre än 60Hz kan påverka prestandan. STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikpaket som standard -STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Välj vilket grafikpaket som ska användas som standard +STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Välj vilket grafikpaket som ska användas som standard (kan ej ändras under spel, utan endast från huvudmenyn) STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} saknad{P "" e}/trasig{P "" a} fil{P "" er} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Ytterligare information om basgrafik-settet STR_GAME_OPTIONS_BASE_SFX :{BLACK}Grundljudspaket -STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Välj vilket grundljudspaket som ska användas (kan inte ändras under spel, utom endast från huvudmenyn) +STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Välj vilket grundljudspaket som ska användas (kan inte ändras under spel, utan endast från huvudmenyn) STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Ytterligare information om grundljudpaketet STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Musikpaket valt @@ -1236,6 +1254,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Vänster STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centrerad STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Höger +STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}sekund{P 0 "" er} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximalt startlån: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalt belopp ett företag kan låna (där inflationen inte tas med i beräkningen) @@ -1294,7 +1313,7 @@ STR_CONFIG_SETTING_CATCHMENT :Tillåt mer rea STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Ha olika stora uppsamlingsområden för olika typer av stationer och flygplatser STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Företagsstationerna kan betjäna industrier med tillhörande neutrala stationer: {STRING} -STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :När aktiverat, kan industrier med tillhörande stationer (t.ex. oljeplattformar) också betjänas av företagsägda stationer som är byggda i närheten. När inaktiverat kan dessa industrier endast betjänas av deras tillhörande stationer. Några närliggande företagsstationer kommer inte att kunna tjäna dem, inte heller kommer den tillhörande stationen att tjäna något annat än industrin +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :När det är aktiverat kan industrier med anslutna stationer (t.ex. oljeplattformar) också betjänas av företagsägda stationer som är byggda i närheten. När det är inaktiverat kan dessa industrier endast betjänas av deras anslutna stationer. Inga närliggande företagsstationer kommer att kunna betjäna dem och inte heller kommer den anslutna stationen att betjäna något annat än sin industri STR_CONFIG_SETTING_EXTRADYNAMITE :Tillåt borttagning av fler stadsägda vägar, broar och tunnlar: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Underlätta borttagning av stadsägd infrastruktur och byggnader @@ -1364,7 +1383,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nya order är ' STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :I normala fall stannar ett fordon vid varje station det passerar. Aktiveras den här inställningen kommer det istället att köra igenom alla stationer på väg till dess slutdestination utan att stanna. Tänk på att den här inställningen bara definierar ett förinställt värde för nya order. Individuella order kan uttryckligen definiera båda typerna av beteende oavsett inställning STR_CONFIG_SETTING_STOP_LOCATION :Nya tåg-order stannar som standard vid {STRING} av platformen -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Grundinställning för var tåg stannar utmed plattformar. 'början' betyder i början av plattformen sett från var tåget kommer ifrån. 'mitten' betyder i mitten av plattformen och 'slutet' betyder så långt bort som möjligt. Notera att denna inställning endast anger grundvärdet för nya ordrar. Individuella instruktioner kan ges per orderrad explicit till valfritt värde oberoende av denna inställning. +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Grundinställning för var tåg stannar utmed plattformar. 'början' betyder i början av plattformen sett från var tåget kommer ifrån. 'mitten' betyder i mitten av plattformen och 'slutet' betyder så långt bort som möjligt. Notera att denna inställning endast anger grundvärdet för nya order. Stoppläge kan ställas in för individuella order genom att klicka på deras orderrad ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :början STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :mitten @@ -1407,8 +1426,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Inga* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reducerad STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Tillåt genomfartshållplatser på stadsägda vägar: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Tillåt konstruktion av genomfartshållplatser på stadsägda vägar +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Tillåt genomfartshållplatser på vägar som ägs av städer: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Tillåt konstruktion av genomfartshållplatser på vägar som ägs av städer STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Tillåt dina fordon att köra genom motståndarens hållplatser: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Tillåt konstruktion av genomfartshållplatser på vägar som ägs av andra företag STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Det är inte möjligt att ändra denna inställning när det finns fordon @@ -1419,6 +1438,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Om det är akti STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Företagets startfärg: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Välj startfärg för företaget +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Företagets andravalsstartfärg: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Välj andravalsfärg för företaget att starta med, om du använder en NewGRF som stöder det. STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flygplatser blir aldrig gamla: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Aktivering av denna inställning gör så att alla flygplatstyper finns kvar i obegränsad tid efter att de blivit tillgängliga @@ -1621,9 +1642,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Av STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Stäng fönster med högerklick: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Stänger fönster när man högerklickar inuti dem. Denna inställning inaktiverar tooltips vid högerklick! ###length 3 - -STR_CONFIG_SETTING_AUTOSAVE :Autospara: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Välj intervall mellan automatisk sparande +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Nej +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ja +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ja, förutom klistrade STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Använd {STRING} som datumformat för sparfilsnamn STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format för datum i filnamnen för sparade spel @@ -1745,7 +1766,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Hur mycket minn STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB STR_CONFIG_SETTING_SERVINT_ISPERCENT :Visa serviceintervall i procent: {STRING} -STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Välj om fordonsservice ska triggas av hur lång tid som har gått sedan senaste service eller av att tillförlitligheten faller med en viss procentsats av den maximala tillförlitligheten +STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :När det är aktiverat försöker fordon bli servade när deras tillförlitlighet har fallit med en viss procentsats av den maximala tillförlitligheten.{}{}Till exempel, om ett fordons maximala tillförlitlighet är 90% och serviceintervallet är 20% kommer fordonet söka service när tillförlitligheten är 72%.Välj om fordonsservice ska triggas av hur lång tid som har gått sedan senaste service eller av att tillförlitligheten faller med STR_CONFIG_SETTING_SERVINT_TRAINS :Normalt serviceintervall för tåg: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Välj vilket serviceintervall som normalt sett ska användas för nya tåg, om inget annat serviceintervall uttryckligen anges @@ -1875,8 +1896,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Tillåt städer STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Städer tillåts bygga plankorsningar: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Om denna inställning aktiveras så blir det tillåtet för städer att bygga plankorsningar -STR_CONFIG_SETTING_NOISE_LEVEL :Tillåt stadskontrollerade bullernivåer för flygplatser: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Med denna inställning avstängd kan det finnas max två flygplatser i varje stad. Med inställningen påslagen begränsas antalet flygplatser i en stad istället av vilken bullernivå staden accepterar, vilket styrs av populationen, flygplatsens storlek och avstånd till staden +STR_CONFIG_SETTING_NOISE_LEVEL :Begränsa var flygplatser kan placeras baserat på ljudnivå: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Tillåt städer att stoppa flygplatsbyggen med hänvisning till den bullernivå staden accepterar, vilket styrs av populationen, flygplatsens storlek och avstånd till staden. Om denna inställning inaktiveras tillåter städer endast två flygplatser, såvida de lokala myndigheternas inställning inte är satt till "Tillåtande" STR_CONFIG_SETTING_TOWN_FOUNDING :Grunda städer i spelet: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Om denna inställning aktiveras blir det möjligt för spelare att grunda nya städer i spelet @@ -1950,7 +1971,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Inga STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial stadsstorleks-multiplikator: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Storstäders genomsnittliga storlek i relation till vanliga städers vid spelets början -STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Uppdatera distributionsdiagram var {STRING}sekund{P 0:2 "" s} +STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Uppdatera distributionsdiagram var {STRING} STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tid mellan efterföljande omräkningar av länkgrafen. Varje omräkning beräknar planerna för en komponent i grafen. Det betyder att ett värde X för den här inställningen inte betyder att hela grafen kommer att uppdateras var X:e sekund. Bara viss komponent kommer att göra det. Ju kortare du ställer in den desto mer CPU-tid kommer att behövas för att beräkna den. Ju längre du ställer in den desto längre tid tar det tills lastdistributionen startar på nya rutter. STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Ta {STRING} för omräkning av distributionsdiagrammet STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tid som det tar för varje omräkning av en länkdiagramkomponent. När en omräkning startas skapas en tråd som tillåts köra i detta antal sekunder. Ju kortare du ställer in detta desto mer sannolikt är det att tråden inte är färdig när den ska. Sedan stannar spelet tills det är ("lag"). Ju längre du ställer in den desto längre tid tar det för distributionen att uppdateras när rutter ändras. @@ -2328,7 +2349,7 @@ STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP :{BLACK}Huruvida STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" er} STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Max antal tillåtna klienter: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Välj max antal tillåtna klienter. Alla platser måste inte fyllas. -STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} företag{P y ies} +STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} företag STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max antal företag: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Begränsa antalet företag på servern @@ -2629,7 +2650,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Växla g STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Växla genomskinlighet för broar. Ctrl+klick för att låsa STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Växla genomskinlighet för byggnader såsom fyrar och antenner. Ctrl+klick för att låsa STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Växla genomskinlighet för kontaktledning. Ctrl+klick för att låsa -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Växla genomskinlighet för lastningsindikatorer. Ctrl+klick för att låsa STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gör object osynliga istället för genomskinliga # Linkgraph legend window @@ -2925,7 +2945,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 rutn STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Slumpa # Fund new industry window -STR_FUND_INDUSTRY_CAPTION :{WHITE}Bekosta ny industri +STR_FUND_INDUSTRY_CAPTION :{WHITE}Industrifinansiering STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Välj lämplig industri från denna lista STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Skapa slumpmässiga industrier STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Täck kartan med slumpmässigt placerade industrier @@ -3443,7 +3463,7 @@ STR_NEWGRF_BROKEN :{WHITE}'Beteend STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Power wagon-tillstånd för '{1:ENGINE}' ändrades utanför en depå STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Fordonslängd för '{1:ENGINE}' ändrades utanför en depå STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Kapaciteten ändrades för '{1:ENGINE}' utan att vara i depå eller anpassning -STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tåg '{VEHICLE}' som tillhör '{COMPANY}' har ogiltig längd. Detta orsakas förmodligen av problem med en NewGRF. Spelet kan desynkroniseras eller krascha +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tåget '{VEHICLE}' som tillhör '{COMPANY}' har ogiltig längd. Detta orsakas förmodligen av problem med en NewGRF. Spelet kan desynkroniseras eller krascha STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' ger felaktig information STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Last-/återställningsinformationen för '{1:ENGINE}' skiljer sig från köplistan efter konstruktion. Detta kan leda till att automatisk förnyelse/uppgradering misslyckas med att anpassa fordonen/vagnarna korrekt @@ -3543,8 +3563,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{Y STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Bekosta ombyggnad av stadens vägnätverk.{}Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Bygg en staty till ditt företags ära.{}Ger en permanent boost till stationers betyg i staden.{}{POP_COLOUR}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Bekosta konstruktion av nya byggnader i staden.{}Ger en temporär boost till stadens tillväxt.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Köp 1 års exklusiva transporträttigheter i staden.{}De lokala myndigheterna kommer inte tillåta passagerare och gods att använda dina motståndares stationer.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW} Muta de lokala myndigheterna för att öka din värdering, med risk för att få höga böter om du blir upptäckt.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Köp 1 års exklusiva transporträttigheter i staden.{}De lokala myndigheterna kommer inte tillåta passagerare och gods att använda dina motståndares stationer. En framgångsrik muta från en motståndare gör att kontraktet bryts.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW} Muta de lokala myndigheterna för att öka din värdering och återkalla en motståndares exklusiva transporträttigheter, med risk för att få höga böter om du blir upptäckt.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål @@ -3783,7 +3803,7 @@ STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Namn på VD STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Ange hur mycket pengar du vill ge STR_BUY_COMPANY_MESSAGE :{WHITE}Vi letar efter någon som vill köpa och ta över vårt företag{}{}Vill du köpa {COMPANY} för {CURRENCY_LONG}? -STR_BUY_COMPANY_HOSTILE_TAKEOVER :{WHITE} vid ett fientligt övertagande av {COMPANY} kommer du att köpa alla tillgångar, betala av alla lån och betala två års vinst.{}{}Den totala summan uppskattas till {CURRENCY_LONG}.{}{}Vill du fortsätta denna fientliga övertagningen? +STR_BUY_COMPANY_HOSTILE_TAKEOVER :{WHITE} vid ett fientligt övertagande av {COMPANY} kommer du att köpa alla tillgångar, betala av alla lån och betala två års vinst.{}{}Den totala summan uppskattas till {CURRENCY_LONG}.{}{}Vill du fortsätta detta fientliga övertagande? # Company infrastructure window STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastruktur för {COMPANY} @@ -4433,7 +4453,7 @@ STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :falskt STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Värde att jämföra fordonsdata mot STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Skriv in värde att jämföra mot -STR_ORDERS_SKIP_BUTTON :{BLACK}Skippa +STR_ORDERS_SKIP_BUTTON :{BLACK}Hoppa över STR_ORDERS_SKIP_TOOLTIP :{BLACK}Hoppa över nuvarande order och starta nästa. Ctrl+klick hoppar över till vald order STR_ORDERS_DELETE_BUTTON :{BLACK}Ta bort @@ -4578,6 +4598,7 @@ STR_TIMETABLE_EXPECTED :{BLACK}Förvän STR_TIMETABLE_SCHEDULED :{BLACK}Schemalagt STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Ändra mellan förväntat och schemalagt +STR_TIMETABLE_ARRIVAL :A: {COLOUR}{DATE_TINY} STR_TIMETABLE_DEPARTURE :D: {COLOUR}{DATE_TINY} @@ -4624,7 +4645,7 @@ STR_AI_CONFIG_RANDOM_AI :Slumpa datorspe STR_AI_CONFIG_NONE :(inget) STR_AI_CONFIG_NAME_VERSION :{STRING} {YELLOW}v{NUM} STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}Max antal motståndare: {ORANGE}{COMMA} -STR_AI_CONFIG_COMPETITORS_INTERVAL :{LTBLUE}Intervall mellan start av tävlande: {ORANGE}{COMMA} minut{P "" s} +STR_AI_CONFIG_COMPETITORS_INTERVAL :{LTBLUE}Intervall mellan start av motståndare: {ORANGE}{COMMA} minut{P "" er} STR_AI_CONFIG_MOVE_UP :{BLACK}Flytta upp STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Flytta upp vald datorspelare i listan @@ -4866,7 +4887,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}För må STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}För nära en annan hamn STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}För nära en annan flygplats STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan inte byta namn på station... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... detta är en stadsägd väg +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... detta är en väg som ägs av en stad STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... vägen pekar i fel riktning STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... genomfartshållplatser kan inte ha gatuhörn STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... genomfartshållplatser kan inte ha korsningar diff --git a/src/lang/tamil.txt b/src/lang/tamil.txt index ebff33b635..ded256d64f 100644 --- a/src/lang/tamil.txt +++ b/src/lang/tamil.txt @@ -1454,9 +1454,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :அணை ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :தானியங்கிபதிவு: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :தானியங்கி விளையாட்டு சேமிப்புகளுக்கு இடையில் இடைவெளியைத் தேர்ந்தெடுக்கவும் - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{STRING} தேதி வகையினை பதிவுஆட்டங்கள் பெயர்களுக்கு பயன்படுத்தவும் STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :பதிவு ஆட்டங்கள் கோப்புப் பெயர்களில் உள்ள தேதி வகையினை அமை ###length 3 diff --git a/src/lang/thai.txt b/src/lang/thai.txt index d5f6046834..d865b51cbb 100644 --- a/src/lang/thai.txt +++ b/src/lang/thai.txt @@ -1487,7 +1487,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :ปิดหน STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :สามารถปิดแถบหน้าต่างด้วยการ คลิ๊กขวา โดยลากเมาส์ไปที่แถบที่ต้องการจะปิดก็พอ ###length 3 - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :ใช้รูปแบบวันที่ {STRING} เป็นชื่อเซฟของเกม STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :เพิ่มวันที่ในเกมลงไปในชื่อเซฟเกม เมื่อมีการเซฟเกมจะแนบวันที่ในเกมลงไปในชื่อเซฟเกมด้วยโดยอัตโนมัติ แต่หากผู้เล่นต้องการเปลี่ยนแปลงชื่อเซฟเกมก็สามารถกระทำได้ตามสะดวก ###length 3 @@ -2397,7 +2396,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}เป STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของสะพาน. กด Ctrl+Click สำหรับการล็อก STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของสิ่งปลูกสร้างอย่างเช่น ประภาคารและเสาส่งสัญญาณวิทยุ. กด Ctrl+Click สำหรับการล็อก STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของสายจ่ายไฟรถไฟฟ้า. กด Ctrl+Click สำหรับการล็อก -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของตัวบอกการบรรทุกของ. กด Ctrl+Click สำหรับการล็อก STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}ตั้งให้วัตถุมองไม่เห็นแทนการโปร่งใส # Linkgraph legend window diff --git a/src/lang/traditional_chinese.txt b/src/lang/traditional_chinese.txt index f235194c5a..e051a6c260 100644 --- a/src/lang/traditional_chinese.txt +++ b/src/lang/traditional_chinese.txt @@ -1595,9 +1595,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :右鍵關閉視 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :在視窗內以右鍵點擊可關閉視窗。可用右鍵關閉工具提示。 ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :自動儲存:{STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :選擇自動存檔的週期。 - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :使用 {STRING} 時間格式作為存檔檔名 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :在存檔的檔名中使用的日期格式。 ###length 3 @@ -2589,7 +2586,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}切換 STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}切換橋樑是否透明。按住 CTRL 點選可鎖定 STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}切換公用設施是否透明,如燈塔、天線塔等。按住 CTRL 點選可鎖定 STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}切換供電線是否透明。按住 CTRL 點選可鎖定 -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}切換裝載進度指示是否透明。按住 CTRL 點選可鎖定 STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}讓物件完全隱藏,而非透明顯示 # Linkgraph legend window diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt index c8cbeb8552..0ac18bb857 100644 --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -192,6 +192,23 @@ STR_COLOUR_WHITE :Beyaz STR_COLOUR_RANDOM :Rastgele ###length 17 +STR_COLOUR_SECONDARY_DARK_BLUE :Koyu Mavi +STR_COLOUR_SECONDARY_PALE_GREEN :Soluk Yeşil +STR_COLOUR_SECONDARY_SECONDARY_PINK :Pembe +STR_COLOUR_SECONDARY_YELLOW :Sarı +STR_COLOUR_SECONDARY_RED :Kırmızı +STR_COLOUR_SECONDARY_LIGHT_BLUE :Açık Mavi +STR_COLOUR_SECONDARY_GREEN :Yeşil +STR_COLOUR_SECONDARY_DARK_GREEN :Koyu Yeşil +STR_COLOUR_SECONDARY_BLUE :Mavi +STR_COLOUR_SECONDARY_CREAM :Krem +STR_COLOUR_SECONDARY_MAUVE :Leylak +STR_COLOUR_SECONDARY_PURPLE :Mor +STR_COLOUR_SECONDARY_ORANGE :Turuncu +STR_COLOUR_SECONDARY_BROWN :Kahverengi +STR_COLOUR_SECONDARY_GREY :Gri +STR_COLOUR_SECONDARY_WHITE :Beyaz +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Birincil Ile Aynı # Units used in OpenTTD @@ -1063,7 +1080,7 @@ STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}60Hz'den yüksek tazeleme oranları performansı etkileyebilir. STR_GAME_OPTIONS_BASE_GRF :{BLACK}Temel grafik kümesi -STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kullanılacak temel grafik kümesini seçin +STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kullanılacak temel grafik kümesini seçin (oyun içinde değiştirlemez sadece ana menüde değiştirebilinir) STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} kayıp/bozuk dosya STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Temel grafik setiyle ilgili ilave bilgiler @@ -1297,7 +1314,7 @@ STR_CONFIG_SETTING_CATCHMENT :İstasyon kapsa STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Farklı istasyon ve hava limanları için farklı büyüklükte alanlar gerekir STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Şirket istasyonları, bağlı nötr istasyonları olan endüstrilere hizmet edebilir: {STRING} -STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Etkinleştirildiğinde, bağlı istasyonları olan endüstrilere (Petrol Kuleleri gibi) yakınlarda kurulan şirkete ait istasyonlar da hizmet verebilir. Devre dışı bırakıldığında, bu sektörlere yalnızca bağlı istasyonları tarafından hizmet verilebilir. Yakındaki herhangi bir şirket istasyonu onlara hizmet veremeyecek ve ekli istasyon sektör dışında başka bir şeye hizmet etmeyecek +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Etkinleştirildiğinde, bağlı istasyonlara (Petrol Kuleleri gibi) sahip endüstrilere, yakınlarda inşa edilen şirkete ait istasyonlar tarafından da hizmet verilebilir. Devre dışı bırakıldığında, bu sektörlere yalnızca bağlı oldukları istasyonlar tarafından hizmet verilebilir. Yakındaki herhangi bir şirket istasyonu onlara hizmet veremeyecektir ve bağlı istasyon endüstri dışında başka bir şeye hizmet etmeyecektir. STR_CONFIG_SETTING_EXTRADYNAMITE :Şehirlere ait köprülerin, yolların ve tünellerin yıkılmasına izin vermeleri için, şehir yetkililerinin toleransını arttır: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Belediyelerin sahip olduğu altyapı ve binaların yıkımını kolaylaştır @@ -1367,7 +1384,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Yeni talimatlar STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalde bir araç geçtiği tüm istasyonlarda durur. Bu ayarın etkinleştirilmesi ile araçlar son duraklarına kadarki istasyonlardan durmaksızın geçerler. Not: bu ayarlama yalnızca yeni talimatlar için önceden belirlenmiş bir değeri tarif eder. Tek başına verilen talimatlar yine ayrıca belirlenebilir STR_CONFIG_SETTING_STOP_LOCATION :Yeni tren talimatları için varsayılan durma yeri platformun {STRING} kısmıdır -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Bir trenin platformun neresinde duracağını ayarlayın. ‘Yakın uç’ giriş noktasına yakın demektir, ‘orta’ platformun ortasını ifade eder, ‘uzak uç’ giriş noktasından uzak olan ucu ifade eder. Not: bu ayarlama yalnızca yeni talimatlar için önceden belirlenmiş bir değeri tarif eder. Tek başına verilen talimatlar yine ayrıca belirlenebilir +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Bir trenin varsayılan olarak platformda duracağı yer. 'Yakın uç', giriş noktasına yakın, 'orta', platformun ortasında ve 'uzak uç', giriş noktasından uzakta anlamına gelir. Bu ayarın yalnızca yeni siparişler için bir varsayılan değer tanımladığını unutmayın. Bireysel siparişler, sipariş metnine tıklayarak durma konumlarını ayarlayabilir ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :yakın uç STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :orta @@ -1410,8 +1427,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Hiç STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Azaltılmış STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Şehiriçi yollara durak yapmak izinli: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Kasabanın sahip olduğu yollarda yol üstü durakların inşasına izin verir +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Kasabaların sahip olduğu yollarda arabalı yol duraklarına izin ver: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Kasabaların sahip olduğu yollarda arabalı yol duraklarının inşasına izin ver STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Rakiplerin yolu üzerinde durak yapmaya izin ver: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Başka şirketlerin sahip olduğu yollarda yol üstü durakların inşasına izin verir STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Araçlar varken bu ayarı değiştirmezsiniz @@ -1422,6 +1439,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Etkinleştirild STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Şirket başlangıç rengi: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Şirketin başlangıç rengini seç +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Başlangıç şirketin ikinci rengi: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Bunu etkinleştiren bir NewGRF kullanıyorsanız, şirket için başlangıç ikincil rengini seçin. STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Havalimanlarının süresi asla dolmasın: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Bu ayarı etkinleştirmek her havaalanı türünün, tanıtımından sonra sürekli olarak kullanılabilir kalmasını sağlar. @@ -1624,9 +1643,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Kapalı STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Sağ tıklama ile pencereyi kapat: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :İçerisinde sağ tıklandığında pencereyi kapatır. Sağ tıklandığında ipuçları gösterimini devre dışı bırakır! ###length 3 - -STR_CONFIG_SETTING_AUTOSAVE :Otomatik kaydet: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Otomatik oyun kaydetme sıklığını seçin +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Hayır +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Evet +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Evet, yapışkan hariç STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Kaydedilen oyun isimlerinde {STRING} tarih biçimini kullan STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Kaydedilen oyun isimlerinde kullanılan tarih biçimi @@ -1878,8 +1897,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Şehirlerin bü STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Şehirlerde hemzemin geçit yapmaya izin ver: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Etkinleştirildiğinde şehirlerin demiryolu ile karayolunun kesiştiği kavşaklar yapmasına izin verilir -STR_CONFIG_SETTING_NOISE_LEVEL :Kasabalar tarafından kontrol edilen havaalanı gürültü seviyesine izin ver: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Etkisiz hale getirildiğinde, her şehirde iki havaalanı olabilir. Etkinleştirildiğinde ise, bir şehirdeki havaalanı sayısı o şehrin ne kadar gürültüye tahammül edebildiğiyle sınırlıdır; bu da nüfus miktarına, havaalanının büyüklüğüne ve uzaklığına bağlıdır +STR_CONFIG_SETTING_NOISE_LEVEL :Gürültü seviyesine göre havaalanı yerleşimini sınırlayın: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kasabaların, şehrin nüfusuna ve havalimanı büyüklüğüne ve mesafesine bağlı kabul ettiği gürültü seviyelerine göre havalimanı inşaatını engellemesine izin verin. Bu ayar devre dışı bırakılırsa,kasabaların tutumu "Hoşgörülü" olmadığı sürece kasabalar yalnızca iki havalimanına izin verir. STR_CONFIG_SETTING_TOWN_FOUNDING :Oyunda yeni şehirler kurma: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Bu seçeneği etkinleştirmek, oyuncuların yeni şehirler kurmasına izin verir @@ -2632,7 +2651,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}İstasyo STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Köprüler için şeffaflık. Kilitlemek için Ctrl ile tıklayın STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Antenler ve deniz fenerleri için şeffaflık. Kilitlemek için Ctrl ile tıklayın STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Tren elektrik hatları için şeffaflığı aç/kapat. Kilitlemek için Ctrl ile tıklayın -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparan yükleme göstergesi. Kilitlemek için Ctrl ile tıklayın +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Yükleme ve maliyet/gelir metni için şeffaflığı değiştirin. Kitlemek için Ctrl+Tıkla STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Nesneleri şeffaf değil görünmez yap # Linkgraph legend window @@ -3088,7 +3107,7 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} OpenTTD ekibi # Framerate display window -STR_FRAMERATE_CAPTION :{WHITE}Kare oranı +STR_FRAMERATE_CAPTION :{WHITE}Kare Oranı STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simülasyon oranı: {STRING} STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Saniyede simüle edilen oyun zaman birim sayısı. @@ -3547,7 +3566,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{Y STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Şirket sahibinin heykelini dik.{}Şehirdeki istasyon derecelendirmesinde kalıcı bir yükseltme sağlar.{}{POP_COLOUR}Fiyatı: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Şehirde ticari binaların yapımı için bağış yap.{}Bu kasabanın büyümesine geçici bir yükseltme sağlar.{}{POP_COLOUR}Fiyatı: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW} Bir yıllık ayrıcalıklı nakliyat haklarını satın al.{} Belediye, rakip istasyonların yolcu ve kargo taşımasına izin vermez. Bir rakipten alınan başarılı bir rüşvet, bu sözleşmeyi iptal edecektir.{}{POP_COLOUR} Fiyat: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Yakalanırsan şiddetli bir ceza alma riskini göze alarak yerel yönetime bölge derecelendirmesini arttırmak için rüşvet ver.{}{POP_COLOUR}Fiyat: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Puanınızı yükseltmek için yerel makamlara rüşvet verin ve bir rakibin özel taşıma haklarını iptal edin, yakalanırsa ciddi bir ceza alma riskini göze alın.{}{POP_COLOUR}Maliyet: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Hedefler @@ -3865,8 +3884,8 @@ STR_VEHICLE_LIST_NAME_AND_CARGO :{STRING} {STRIN STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Garaja Gönder STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Garaja Gönder -STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Tersaneye Gönder -STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Hangara Gönder +STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Tersaneye gönder +STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Hangara gönder STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Listedeki tüm araçları durdurmak için bas STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Listedeki tüm araçları başlatmak için bas @@ -4620,7 +4639,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}YZ Hata # AI configuration window STR_AI_CONFIG_CAPTION_AI :{WHITE}YZ Ayarları -STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Oyun Betiği Yapılandırması +STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Oyun Betiği Ayarları STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Bir sonraki oyunda yüklenecek Oyun Betiği STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Bir sonraki oyunda yüklenecek YZ'ler STR_AI_CONFIG_HUMAN_PLAYER :İnsan oyuncu @@ -4870,7 +4889,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Çok faz STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Başka bir limana çok yakın STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Başka bir havalimanına çok yakın STR_ERROR_CAN_T_RENAME_STATION :{WHITE}İsim değiştirilemiyor... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... bu yol belediyeye ait +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... yol kasabaya ait STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... yol yanlış yönde STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... yol üstü duraklar köşe üzerine inşa edilemez STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... yol üstü duraklar kavşak üzerine inşa edilemez diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt index da08b3043e..43eb39c60d 100644 --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -1743,9 +1743,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Закрити STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Закривати вікно кліком правої кнопки миші по ньому. При цьому віключається поява підказок за правою кнопкою. ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Автозбереження: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Оберіть проміжок між автоматичними збереженнями гри - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Формат дати в іменах файлів збереження: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Формат дати в іменах файлів збереження ###length 3 @@ -2741,7 +2738,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Пере STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Переключити прозорість для мостів. Утримуйте Ctrl, щоб заблокувати STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Переключити прозорість для споруд, таких як маяки та антени. Утримуйте Ctrl, щоб заблокувати STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Переключити прозорість для ЛЕП. Утримуйте Ctrl, щоб заблокувати -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Змінити прозорість індикаторів завантаження. Утримуйте Ctrl, щоб заблокувати STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Зробити об'єкти невидимими, а не прозорими # Linkgraph legend window diff --git a/src/lang/urdu.txt b/src/lang/urdu.txt index f47f8e10ce..edf2f30855 100644 --- a/src/lang/urdu.txt +++ b/src/lang/urdu.txt @@ -1283,9 +1283,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :آف ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :گیم بچانے کا وقفا چنیں - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :کھیل کو محفوظ کرنے کے لئے تاریخ کا {STRING} طریقہ استعمال کریں ###length 3 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008) @@ -1958,7 +1955,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}تعمی STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}پلوں کی شفافیت کی تدویم کریں۔ محدوظ کرنے کے لئے Ctrl+Click دبائیں STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}بنیادی ڈھانچوں کی شفافیت کی تدویم کریں۔ محدوظ کرنے کے لئے Ctrl+Click دبائیں STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}catenary کی شفافیت کی تدویم کریں۔ محدوظ کرنے کے لئے Ctrl+Click دبائیں -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}لوڈ کرنے کے نشانوں کی شفافیت کی تدویم کریں۔ محدوظ کرنے کے لئے Ctrl+Click دبائیں STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}چیزوں کو شفاف کی بجائے غائب کر دیں # Linkgraph legend window diff --git a/src/lang/vietnamese.txt b/src/lang/vietnamese.txt index 2a3370f8a6..df19d6e25f 100644 --- a/src/lang/vietnamese.txt +++ b/src/lang/vietnamese.txt @@ -194,9 +194,13 @@ STR_COLOUR_RANDOM :Ngẫu nhiên STR_COLOUR_SECONDARY_DARK_BLUE :Xanh da trời đậm STR_COLOUR_SECONDARY_PALE_GREEN :Xanh lá cây nhạt STR_COLOUR_SECONDARY_SECONDARY_PINK :Hồng +STR_COLOUR_SECONDARY_YELLOW :Vàng +STR_COLOUR_SECONDARY_RED :Đỏ STR_COLOUR_SECONDARY_LIGHT_BLUE :Xanh da trời nhạt +STR_COLOUR_SECONDARY_GREEN :Xanh lá cây STR_COLOUR_SECONDARY_DARK_GREEN :Xanh lá cây đậm STR_COLOUR_SECONDARY_BLUE :Xanh da trời +STR_COLOUR_SECONDARY_CREAM :Kem STR_COLOUR_SECONDARY_MAUVE :Tím nhạt STR_COLOUR_SECONDARY_PURPLE :Tím STR_COLOUR_SECONDARY_ORANGE :Cam @@ -1422,8 +1426,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :không* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :giảm bớt STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :bình thường -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Cho phép xây điểm dừng xe buýt trên đường của thị trấn: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Cho phép xây dựng điểm dừng xe buýt trên đường sở hữu bởi địa phương +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Cho phép xây điểm dừng xe buýt trên đường sở hữu bởi thị trấn: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Cho phép xây dựng điểm dừng xe buýt trên đường thuộc sở hữu của địa phương STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Cho phép xây điểm dừng xe buýt trên đường của đối thủ: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Cho phép xây dựng điểm dừng xe buýt trên đường sở hữu bởi công ty khác STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Không thể đổi thiết đặt này khi vẫn còn các phương tiện giao thông. @@ -1431,9 +1435,10 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Không t STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Phí bảo trì cơ sở hạ tầng: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Khi mở, thì hạ tầng công ty sẽ sinh ra chi phí bảo trì. Chi phí sẽ tăng theo mạng lưới giao thông bạn xây dựng, và sẽ tiêu tốn của công ty lớn nhiều hơn công ty nhỏ -STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Màu bắt đầu của công ty: {STRING} -STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Thay đổi màu sắc mặc định khi bắt đầu công ty +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Màu chủ đạo của công ty: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Thay đổi màu sắc chủ đạo của công ty +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Màu phụ của công ty: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Thay đổi màu sắc phụ khi bắt đầu công ty, nếu sử dụng NewGRF bật tính năng này STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Sân bay không bao giờ hết hạn sử dụng: {STRING} @@ -1641,9 +1646,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Không STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Có STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Có, trừ cửa sổ đang neo -STR_CONFIG_SETTING_AUTOSAVE :Tự động save: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Chọn chu kỳ giữa mỗi lần tự động save - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Sử dụng định dạng ngày {STRING} cho tên file lưu ván chơi. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Định dạng ngày trong tên file lưu ###length 3 @@ -2648,7 +2650,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Bật hi STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Bật hiệu ứng trong suốt cho cầu. Ctrl+Click để khoá. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Bật hiệu ứng trong suốt cho đèn biển, ăn-ten... Ctrl+Click để khoá. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Bật hiệu ứng trong suốt cho các mắt xích. Ctrl+Click để khoá. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Bật hiệu ứng trong suốt cho bảng báo hiệu nạp. Ctrl+Click để khoá. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Đặt các đối ẩn đi thay vì trong suốt # Linkgraph legend window @@ -4886,7 +4887,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Quá nhi STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Quá sát với hải cảng khác STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Quá sát với sân bay khác STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Không thể đổi tên ga, bến,cảng... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... đây là đường của địa phương +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... đây là đường sở hữu bởi địa phương STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... đường quay mặt sai hướng STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... đi qua điểm dừng không thể đi qua góc STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... đi qua điểm dừng không thể có ngã rẽ diff --git a/src/lang/welsh.txt b/src/lang/welsh.txt index 819f6a5ea5..95035f7fbf 100644 --- a/src/lang/welsh.txt +++ b/src/lang/welsh.txt @@ -1522,9 +1522,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Cau ffenest wrt STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Cau ffenest wrth dde-glicio tu fewn iddo. Mae hyn yn analluogi dangos gwybodaeth ar dde-clicio! ###length 3 -STR_CONFIG_SETTING_AUTOSAVE :Awtogadw: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Dewis pa mor aml y dylid awtogadw gemau - STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Defnyddio'r fformat dyddiad {STRING} ar gyfer enwau gemau wedi'u cadw STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Fformat y dyddiad mewn enwau ffeiliau cadw ###length 3 @@ -2421,7 +2418,6 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toglu tr STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toglu tryloywder ar gyfer pontydd. Ctrl+Clic i gloi STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toglu tryloywder ar gyfer adeiledau fel goleudai ac antenau. Ctrl+Clic i gloi STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toglu tryloywder ar gyfer gwifrau. Ctrl+Clic i gloi -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toglu tryloywder ar gyfer dangosyddion llwytho. Ctrl+Clic i gloi STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gosod gwrthrychau'n anweledig yn hytrach nac yn dryloyw # Linkgraph legend window diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 881b6dcf54..3c2ac9b114 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -342,14 +342,14 @@ protected: /** Sort servers by current date */ static bool NGameDateSorter(NetworkGameList * const &a, NetworkGameList * const &b) { - int r = a->info.game_date - b->info.game_date; + auto r = a->info.game_date - b->info.game_date; return (r != 0) ? r < 0 : NGameClientSorter(a, b); } /** Sort servers by the number of days the game is running */ static bool NGameYearsSorter(NetworkGameList * const &a, NetworkGameList * const &b) { - int r = a->info.game_date - a->info.start_date - b->info.game_date + b->info.start_date; + auto r = a->info.game_date - a->info.start_date - b->info.game_date + b->info.start_date; return (r != 0) ? r < 0: NGameDateSorter(a, b); } diff --git a/src/openttd.cpp b/src/openttd.cpp index 85604f20c7..7c4e91811e 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -267,11 +267,11 @@ static void ShowHelp() " -e = Start Editor\n" " -g [savegame] = Start new/save game immediately\n" " -G seed = Set random seed\n" - " -n [ip:port#company]= Join network game\n" + " -n host[:port][#company]= Join network game\n" " -p password = Password to join server\n" " -P password = Password to join company\n" - " -D [ip][:port] = Start dedicated server\n" - " -l ip[:port] = Redirect DEBUG()\n" + " -D [host][:port] = Start dedicated server\n" + " -l host[:port] = Redirect DEBUG()\n" #if !defined(_WIN32) " -f = Fork into the background (dedicated only)\n" #endif @@ -696,7 +696,7 @@ static const OptionData _options[] = { GETOPT_SHORT_VALUE('v'), GETOPT_SHORT_VALUE('b'), GETOPT_SHORT_OPTVAL('D'), - GETOPT_SHORT_OPTVAL('n'), + GETOPT_SHORT_VALUE('n'), GETOPT_SHORT_VALUE('l'), GETOPT_SHORT_VALUE('p'), GETOPT_SHORT_VALUE('P'), @@ -777,7 +777,7 @@ int openttd_main(int argc, char *argv[]) break; case 'f': _dedicated_forks = true; break; case 'n': - scanner->connection_string = mgo.opt; // optional IP:port#company parameter + scanner->connection_string = mgo.opt; // host:port#company parameter break; case 'l': debuglog_conn = mgo.opt; diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index 5853a1dff8..1f6082d5fc 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -3107,7 +3107,7 @@ VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v, Pro case OCV_RELIABILITY: skip_order = OrderConditionCompare(occ, ToPercent16(v->reliability), value); break; case OCV_MAX_RELIABILITY: skip_order = OrderConditionCompare(occ, ToPercent16(v->GetEngine()->reliability), value); break; case OCV_MAX_SPEED: skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed() * 10 / 16, value); break; - case OCV_AGE: skip_order = OrderConditionCompare(occ, v->age / DAYS_IN_LEAP_YEAR, value); break; + case OCV_AGE: skip_order = OrderConditionCompare(occ, DateToYear(v->age), value); break; case OCV_REQUIRES_SERVICE: skip_order = OrderConditionCompare(occ, v->NeedsServicing(), value); break; case OCV_UNCONDITIONALLY: skip_order = true; break; case OCV_CARGO_WAITING: { @@ -3197,7 +3197,7 @@ VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v, Pro skip_order = ord->UpdateJumpCounter((byte)value, mode == PCO_DRY_RUN); break; } - case OCV_REMAINING_LIFETIME: skip_order = OrderConditionCompare(occ, std::max(v->max_age - v->age + DAYS_IN_LEAP_YEAR - 1, 0) / DAYS_IN_LEAP_YEAR, value); break; + case OCV_REMAINING_LIFETIME: skip_order = OrderConditionCompare(occ, std::max(DateToYear(v->max_age - v->age + DAYS_IN_LEAP_YEAR - 1), 0), value); break; case OCV_COUNTER_VALUE: { const TraceRestrictCounter* ctr = TraceRestrictCounter::GetIfValid(GB(order->GetXData(), 16, 16)); if (ctr != nullptr) { diff --git a/src/order_gui.cpp b/src/order_gui.cpp index e0f709a92b..589bc5305e 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -916,7 +916,12 @@ void DrawOrderString(const Vehicle *v, const Order *order, int order_index, int SetDParam(4, order->IsAutoRefit() ? STR_ORDER_AUTO_REFIT_ANY : CargoSpec::Get(order->GetRefitCargo())->name); } if (v->type == VEH_TRAIN && (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) == 0) { - SetDParam(7, order->GetStopLocation() + STR_ORDER_STOP_LOCATION_NEAR_END); + /* Only show the stopping location if other than the default chosen by the player. */ + if (order->GetStopLocation() != (OrderStopLocation)(_settings_client.gui.stop_location)) { + SetDParam(7, order->GetStopLocation() + STR_ORDER_STOP_LOCATION_NEAR_END); + } else { + SetDParam(7, STR_EMPTY); + } } if (v->type == VEH_ROAD && order->GetRoadVehTravelDirection() != INVALID_DIAGDIR && _settings_game.pf.pathfinder_for_roadvehs == VPF_YAPF) { SetDParam(7, order->GetRoadVehTravelDirection() + STR_ORDER_RV_DIR_NE); diff --git a/src/os/macosx/crashlog_osx.cpp b/src/os/macosx/crashlog_osx.cpp index 71509f1ac5..c09cc6230e 100644 --- a/src/os/macosx/crashlog_osx.cpp +++ b/src/os/macosx/crashlog_osx.cpp @@ -26,6 +26,7 @@ #include #include #include +#include #ifdef WITH_UCONTEXT #include #endif @@ -186,77 +187,16 @@ class CrashLogOSX : public CrashLog { char *LogStacktrace(char *buffer, const char *last) const override { - /* As backtrace() is only implemented in 10.5 or later, - * we're rolling our own here. Mostly based on - * http://stackoverflow.com/questions/289820/getting-the-current-stack-trace-on-mac-os-x - * and some details looked up in the Darwin sources. */ buffer += seprintf(buffer, last, "\nStacktrace:\n"); - void **frame; - int i = 0; + void *trace[64]; + int trace_size = backtrace(trace, lengthof(trace)); - auto print_frame = [&](void *ip) { - /* Print running index. */ - buffer += seprintf(buffer, last, " [%02d]", i); - - Dl_info dli; - bool dl_valid = dladdr(ip, &dli) != 0; - - const char *fname = "???"; - if (dl_valid && dli.dli_fname) { - /* Valid image name? Extract filename from the complete path. */ - const char *s = strrchr(dli.dli_fname, '/'); - if (s != nullptr) { - fname = s + 1; - } else { - fname = dli.dli_fname; - } - } - /* Print image name and IP. */ - buffer += seprintf(buffer, last, " %-20s " PRINTF_PTR, fname, (uintptr_t)ip); - - /* Print function offset if information is available. */ - if (dl_valid && dli.dli_sname != nullptr && dli.dli_saddr != nullptr) { - /* Try to demangle a possible C++ symbol. */ - int status = -1; - char *func_name = abi::__cxa_demangle(dli.dli_sname, nullptr, 0, &status); - - long int offset = (intptr_t)ip - (intptr_t)dli.dli_saddr; - buffer += seprintf(buffer, last, " (%s + %ld)", func_name != nullptr ? func_name : dli.dli_sname, offset); - - free(func_name); - } - buffer += seprintf(buffer, last, "\n"); - }; - -#if defined(__ppc__) || defined(__ppc64__) - /* Apple says __builtin_frame_address can be broken on PPC. */ - __asm__ volatile("mr %0, r1" : "=r" (frame)); -#else - frame = (void **)__builtin_frame_address(0); -#endif - - for (; frame != nullptr && i < MAX_STACK_FRAMES; i++) { - auto guard = scope_guard([&]() { - this->CrashLogFaultSectionCheckpoint(buffer); - }); - - /* Get IP for current stack frame. */ -#if defined(__ppc__) || defined(__ppc64__) - void *ip = frame[2]; -#else - void *ip = frame[1]; -#endif - if (ip == nullptr) break; - - print_frame(ip); - - /* Get address of next stack frame. */ - void **next = (void **)frame[0]; - /* Frame address not increasing or not aligned? Broken stack, exit! */ - if (next <= frame || !IS_ALIGNED(next)) break; - frame = next; + char **messages = backtrace_symbols(trace, trace_size); + for (int i = 0; i < trace_size; i++) { + buffer += seprintf(buffer, last, "%s\n", messages[i]); } + free(messages); return buffer + seprintf(buffer, last, "\n"); } diff --git a/src/os/unix/crashlog_unix.cpp b/src/os/unix/crashlog_unix.cpp index 17f9f5dabf..beae6c52ff 100644 --- a/src/os/unix/crashlog_unix.cpp +++ b/src/os/unix/crashlog_unix.cpp @@ -48,10 +48,7 @@ #if defined(WITH_BFD) # include #endif -#elif defined(SUNOS) -# include -# include -#endif +#endif /* __GLIBC__ */ #if defined(__NetBSD__) #include @@ -363,39 +360,6 @@ class CrashLogUnix : public CrashLog { return buffer; } -#if defined(SUNOS) - /** Data needed while walking up the stack */ - struct StackWalkerParams { - char **bufptr; ///< Buffer - const char *last; ///< End of buffer - int counter; ///< We are at counter-th stack level - }; - - /** - * Callback used while walking up the stack. - * @param pc program counter - * @param sig 'active' signal (unused) - * @param params parameters - * @return always 0, continue walking up the stack - */ - static int SunOSStackWalker(uintptr_t pc, int sig, void *params) - { - StackWalkerParams *wp = (StackWalkerParams *)params; - - /* Resolve program counter to file and nearest symbol (if possible) */ - Dl_info dli; - if (dladdr((void *)pc, &dli) != 0) { - *wp->bufptr += seprintf(*wp->bufptr, wp->last, " [%02i] %s(%s+0x%x) [0x%x]\n", - wp->counter, dli.dli_fname, dli.dli_sname, (int)((byte *)pc - (byte *)dli.dli_saddr), (uint)pc); - } else { - *wp->bufptr += seprintf(*wp->bufptr, wp->last, " [%02i] [0x%x]\n", wp->counter, (uint)pc); - } - wp->counter++; - - return 0; - } -#endif - /** * Log GDB information if available */ @@ -663,17 +627,6 @@ class CrashLogUnix : public CrashLog { free(messages); /* end of __GLIBC__ */ -#elif defined(SUNOS) - ucontext_t uc; - if (getcontext(&uc) != 0) { - buffer += seprintf(buffer, last, " getcontext() failed\n\n"); - return buffer; - } - - StackWalkerParams wp = { &buffer, last, 0 }; - walkcontext(&uc, &CrashLogUnix::SunOSStackWalker, &wp); - -/* end of SUNOS */ #else buffer += seprintf(buffer, last, " Not supported.\n"); #endif diff --git a/src/os/windows/crashlog_win.cpp b/src/os/windows/crashlog_win.cpp index 781138a59b..e5626f6630 100644 --- a/src/os/windows/crashlog_win.cpp +++ b/src/os/windows/crashlog_win.cpp @@ -71,9 +71,10 @@ class CrashLogWindows : public CrashLog { char *LogOSVersion(char *buffer, const char *last) const override; char *LogError(char *buffer, const char *last, const char *message) const override; +#if defined(_MSC_VER) || defined(WITH_DBGHELP) char *LogStacktrace(char *buffer, const char *last) const override; +#endif /* _MSC_VER || WITH_DBGHELP */ char *LogRegisters(char *buffer, const char *last) const override; - char *LogModules(char *buffer, const char *last) const override; protected: char *TryCrashLogFaultSection(char *buffer, const char *last, const char *section_name, CrashLogSectionWriter writer) override; @@ -83,19 +84,9 @@ public: #if defined(_MSC_VER) int WriteCrashDump(char *filename, const char *filename_last) const override; #endif /* _MSC_VER */ -#if defined(_MSC_VER) || defined(WITH_DBGHELP) - char *AppendDecodedStacktrace(char *buffer, const char *last) const; -#endif /* _MSC_VER || WITH_DBGHELP */ - /** Buffer for the generated crash log */ char crashlog[65536 * 4]; - /** Buffer for the filename of the crash log */ - char crashlog_filename[MAX_PATH]; - /** Buffer for the filename of the crash dump */ - char crashdump_filename[MAX_PATH]; - /** Buffer for the filename of the crash screenshot */ - char screenshot_filename[MAX_PATH]; /** * A crash log is always generated when it's generated. @@ -220,114 +211,6 @@ static const char *GetAccessViolationTypeString(uint type) return buffer; } -struct DebugFileInfo { - uint32 size; - uint32 crc32; - SYSTEMTIME file_time; -}; - -static uint32 *_crc_table; - -static void MakeCRCTable(uint32 *table) -{ - uint32 crc, poly = 0xEDB88320L; - int i; - int j; - - _crc_table = table; - - for (i = 0; i != 256; i++) { - crc = i; - for (j = 8; j != 0; j--) { - crc = (crc & 1 ? (crc >> 1) ^ poly : crc >> 1); - } - table[i] = crc; - } -} - -static uint32 CalcCRC(byte *data, uint size, uint32 crc) -{ - for (; size > 0; size--) { - crc = ((crc >> 8) & 0x00FFFFFF) ^ _crc_table[(crc ^ *data++) & 0xFF]; - } - return crc; -} - -static void GetFileInfo(DebugFileInfo *dfi, const wchar_t *filename) -{ - HANDLE file; - memset(dfi, 0, sizeof(*dfi)); - - file = CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, 0, 0); - if (file != INVALID_HANDLE_VALUE) { - byte buffer[1024]; - DWORD numread; - uint32 filesize = 0; - FILETIME write_time; - uint32 crc = (uint32)-1; - - for (;;) { - if (ReadFile(file, buffer, sizeof(buffer), &numread, nullptr) == 0 || numread == 0) { - break; - } - filesize += numread; - crc = CalcCRC(buffer, numread, crc); - } - dfi->size = filesize; - dfi->crc32 = crc ^ (uint32)-1; - - if (GetFileTime(file, nullptr, nullptr, &write_time)) { - FileTimeToSystemTime(&write_time, &dfi->file_time); - } - CloseHandle(file); - } -} - - -static char *PrintModuleInfo(char *output, const char *last, HMODULE mod) -{ - wchar_t buffer[MAX_PATH]; - DebugFileInfo dfi; - - GetModuleFileName(mod, buffer, MAX_PATH); - GetFileInfo(&dfi, buffer); - output += seprintf(output, last, " %-20s handle: %p size: %d crc: %.8X date: %d-%.2d-%.2d %.2d:%.2d:%.2d\n", - FS2OTTD(buffer).c_str(), - mod, - dfi.size, - dfi.crc32, - dfi.file_time.wYear, - dfi.file_time.wMonth, - dfi.file_time.wDay, - dfi.file_time.wHour, - dfi.file_time.wMinute, - dfi.file_time.wSecond - ); - return output; -} - -/* virtual */ char *CrashLogWindows::LogModules(char *output, const char *last) const -{ - MakeCRCTable(AllocaM(uint32, 256)); - output += seprintf(output, last, "Module information:\n"); - - HANDLE proc = OpenProcess(PROCESS_ALL_ACCESS, FALSE, GetCurrentProcessId()); - if (proc != nullptr) { - HMODULE modules[100]; - DWORD needed; - BOOL res = EnumProcessModules(proc, modules, sizeof(modules), &needed); - CloseHandle(proc); - if (res) { - size_t count = std::min(needed / sizeof(HMODULE), lengthof(modules)); - - for (size_t i = 0; i != count; i++) output = PrintModuleInfo(output, last, modules[i]); - return output + seprintf(output, last, "\n"); - } - } - output = PrintModuleInfo(output, last, nullptr); - return output + seprintf(output, last, "\n"); -} - /* virtual */ char *CrashLogWindows::LogRegisters(char *buffer, const char *last) const { buffer += seprintf(buffer, last, "Registers:\n"); @@ -438,40 +321,6 @@ static char *PrintModuleInfo(char *output, const char *last, HMODULE mod) return buffer + seprintf(buffer, last, "\n\n"); } -/* virtual */ char *CrashLogWindows::LogStacktrace(char *buffer, const char *last) const -{ -#if defined(_MSC_VER) || defined(WITH_DBGHELP) - char *stacktrace_end = this->AppendDecodedStacktrace(buffer, last); - if (stacktrace_end - buffer >= 32) { - /* If AppendDecodedStacktrace managed to write out anything more than just the section title, - * consider that a success and don't bother writing out the raw stack trace values as well. - * The raw values are useless in almost all cases. */ - return stacktrace_end; - } -#endif - - buffer += seprintf(buffer, last, "Stack trace:\n"); -#ifdef _M_AMD64 - uint32 *b = (uint32*)ep->ContextRecord->Rsp; -#elif defined(_M_IX86) - uint32 *b = (uint32*)ep->ContextRecord->Esp; -#elif defined(_M_ARM64) - uint32 *b = (uint32*)ep->ContextRecord->Sp; -#endif - for (int j = 0; j != 24; j++) { - for (int i = 0; i != 8; i++) { - if (IsBadReadPtr(b, sizeof(uint32))) { - buffer += seprintf(buffer, last, " ????????"); // OCR: WAS - , 0); - } else { - buffer += seprintf(buffer, last, " %.8X", *b); - } - b++; - } - buffer += seprintf(buffer, last, "\n"); - } - return buffer + seprintf(buffer, last, "\n"); -} - #if defined(_MSC_VER) || defined(WITH_DBGHELP) static const uint MAX_SYMBOL_LEN = 512; static const uint MAX_FRAMES = 64; @@ -483,7 +332,7 @@ static const uint MAX_FRAMES = 64; #pragma warning(default:4091) #endif -char *CrashLogWindows::AppendDecodedStacktrace(char *buffer, const char *last) const +/* virtual */ char *CrashLogWindows::LogStacktrace(char *buffer, const char *last) const { #define M(x) x "\0" static const char dbg_import[] = @@ -796,8 +645,6 @@ thread_local void *_safe_esp = nullptr; static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep) { - CrashLog::RegisterCrashed(); - /* Restore system timer resolution. */ timeEndPeriod(1); @@ -818,22 +665,9 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep) ImmediateExitProcess(3); } - VideoDriver::EmergencyAcquireGameLock(1000, 5); - CrashLogWindows *log = new CrashLogWindows(ep); CrashLogWindows::current = log; - char *name_buffer_date = log->name_buffer + seprintf(log->name_buffer, lastof(log->name_buffer), "crash-"); - UTCTime::Format(name_buffer_date, lastof(log->name_buffer), "%Y%m%dT%H%M%SZ"); - - log->WriteCrashLog("", log->crashlog_filename, lastof(log->crashlog_filename), log->name_buffer, &(log->crash_file)); - log->crash_buffer_write = log->crashlog; - log->FillCrashLog(log->crashlog, lastof(log->crashlog)); - log->CloseCrashLogFile(); - - log->WriteCrashDump(log->crashdump_filename, lastof(log->crashdump_filename)); - SetScreenshotAuxiliaryText("Crash Log", log->crashlog); - log->WriteScreenshot(log->screenshot_filename, lastof(log->screenshot_filename), log->name_buffer); - log->SendSurvey(); + log->MakeCrashLog(log->crashlog, lastof(log->crashlog)); /* Close any possible log files */ CloseConsoleLogIfActive(); @@ -973,13 +807,7 @@ static const TCHAR _crash_desc[] = L"Please send the crash information (log files and crash saves, if any) to the patchpack developer.\n" L"This will greatly help debugging. The correct place to do this is https://www.tt-forums.net/viewtopic.php?f=33&t=73469" L" or https://github.com/JGRennison/OpenTTD-patches\n" - L"The information contained in the report is displayed below.\n" - L"Press \"Emergency save\" to attempt saving the game. Generated file(s):\n"; - -static const wchar_t _save_succeeded[] = - L"Emergency save succeeded.\nIts location is '%s'.\n" - L"Be aware that critical parts of the internal game state may have become " - L"corrupted. The saved game is not guaranteed to work."; + L"The information contained in the report is displayed below.\n"; static const wchar_t * const _expand_texts[] = {L"S&how report >>", L"&Hide report <<" }; @@ -1041,7 +869,7 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA } *p = '\0'; - /* Add path to crash.log and crash.dmp (if any) to the crash window text */ + /* Add path to all files to the crash window text */ const wchar_t * const crash_desc_buf_last = crash_desc_buf + crash_desc_buf_length - 1; wcsncpy_s(crash_desc_buf, crash_desc_buf_length, _crash_desc, _TRUNCATE); wchar_t *desc = crash_desc_buf + wcslen(crash_desc_buf); @@ -1063,6 +891,10 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA append_newline(); append_str(CrashLogWindows::current->crashdump_filename); } + if (CrashLogWindows::current->savegame_filename[0] != 0) { + append_newline(); + append_str(CrashLogWindows::current->savegame_filename); + } if (CrashLogWindows::current->screenshot_filename[0] != 0) { append_newline(); append_str(CrashLogWindows::current->screenshot_filename); @@ -1078,23 +910,6 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA case 12: // Close CrashLog::AfterCrashLogCleanup(); ImmediateExitProcess(2); - case 13: // Emergency save - _savegame_DBGL_data = CrashLogWindows::current->crashlog; - _save_DBGC_data = true; - wchar_t filenamebuf[MAX_PATH * 2]; - char filename[MAX_PATH]; - if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename), CrashLogWindows::current->name_buffer)) { - convert_to_fs(filename, filenamebuf, lengthof(filenamebuf)); - size_t len = lengthof(_save_succeeded) + wcslen(filenamebuf) + 1; - wchar_t *text = AllocaM(wchar_t, len); - _snwprintf(text, len, _save_succeeded, filenamebuf); - MessageBox(wnd, text, L"Save successful", MB_ICONINFORMATION); - } else { - MessageBox(wnd, L"Save failed", L"Save failed", MB_ICONINFORMATION); - } - _savegame_DBGL_data = nullptr; - _save_DBGC_data = false; - break; case 15: // Expand window to show crash-message _expanded = !_expanded; SetWndSize(wnd, _expanded); diff --git a/src/os/windows/ottdres.rc.in b/src/os/windows/ottdres.rc.in index 279389a04c..e09d181ed7 100644 --- a/src/os/windows/ottdres.rc.in +++ b/src/os/windows/ottdres.rc.in @@ -50,7 +50,6 @@ CAPTION "Fatal Application Failure" FONT 8, "MS Sans Serif" BEGIN PUSHBUTTON "&Close",12,7,82,60,14 - PUSHBUTTON "&Emergency save",13,158,82,60,14 PUSHBUTTON "",15,238,82,60,14 EDITTEXT 11,7,103,291,118,ES_MULTILINE | ES_READONLY | WS_VSCROLL | WS_HSCROLL | NOT WS_TABSTOP diff --git a/src/pathfinder/npf/queue.cpp b/src/pathfinder/npf/queue.cpp index e096d2d6f7..a2ff13c289 100644 --- a/src/pathfinder/npf/queue.cpp +++ b/src/pathfinder/npf/queue.cpp @@ -346,9 +346,9 @@ void Hash::Clear(bool free_values) * bucket, or nullptr if it is empty. prev can also be nullptr, in which case it is * not used for output. */ -HashNode *Hash::FindNode(uint key1, uint key2, HashNode** prev_out) const +HashNode *Hash::FindNode(TileIndex tile, Trackdir dir, HashNode** prev_out) const { - uint hash = this->hash(key1, key2); + uint hash = this->hash(tile, dir); HashNode *result = nullptr; /* Check if the bucket is empty */ @@ -356,7 +356,7 @@ HashNode *Hash::FindNode(uint key1, uint key2, HashNode** prev_out) const if (prev_out != nullptr) *prev_out = nullptr; result = nullptr; /* Check the first node specially */ - } else if (this->buckets[hash].key1 == key1 && this->buckets[hash].key2 == key2) { + } else if (this->buckets[hash].tile == tile && this->buckets[hash].dir == dir) { /* Save the value */ result = this->buckets + hash; if (prev_out != nullptr) *prev_out = nullptr; @@ -366,7 +366,7 @@ HashNode *Hash::FindNode(uint key1, uint key2, HashNode** prev_out) const HashNode *node; for (node = prev->next; node != nullptr; node = node->next) { - if (node->key1 == key1 && node->key2 == key2) { + if (node->tile == tile && node->dir == dir) { /* Found it */ result = node; break; @@ -383,11 +383,11 @@ HashNode *Hash::FindNode(uint key1, uint key2, HashNode** prev_out) const * that value. Returns nullptr when the value was not present. The value returned * is _not_ free()'d! */ -void *Hash::DeleteValue(uint key1, uint key2) +void *Hash::DeleteValue(TileIndex tile, Trackdir dir) { void *result; HashNode *prev; // Used as output var for below function call - HashNode *node = this->FindNode(key1, key2, &prev); + HashNode *node = this->FindNode(tile, dir, &prev); if (node == nullptr) { /* not found */ @@ -406,7 +406,7 @@ void *Hash::DeleteValue(uint key1, uint key2) } else { /* This was the last in this bucket * Mark it as empty */ - uint hash = this->hash(key1, key2); + uint hash = this->hash(tile, dir); this->buckets_in_use[hash] = false; } } else { @@ -426,10 +426,10 @@ void *Hash::DeleteValue(uint key1, uint key2) * Sets the value associated with the given key pair to the given value. * Returns the old value if the value was replaced, nullptr when it was not yet present. */ -void *Hash::Set(uint key1, uint key2, void *value) +void *Hash::Set(TileIndex tile, Trackdir dir, void *value) { HashNode *prev; - HashNode *node = this->FindNode(key1, key2, &prev); + HashNode *node = this->FindNode(tile, dir, &prev); if (node != nullptr) { /* Found it */ @@ -441,7 +441,7 @@ void *Hash::Set(uint key1, uint key2, void *value) /* It is not yet present, let's add it */ if (prev == nullptr) { /* The bucket is still empty */ - uint hash = this->hash(key1, key2); + uint hash = this->hash(tile, dir); this->buckets_in_use[hash] = true; node = this->buckets + hash; } else { @@ -450,8 +450,8 @@ void *Hash::Set(uint key1, uint key2, void *value) prev->next = node; } node->next = nullptr; - node->key1 = key1; - node->key2 = key2; + node->tile = tile; + node->dir = dir; node->value = value; this->size++; return nullptr; @@ -461,9 +461,9 @@ void *Hash::Set(uint key1, uint key2, void *value) * Gets the value associated with the given key pair, or nullptr when it is not * present. */ -void *Hash::Get(uint key1, uint key2) const +void *Hash::Get(TileIndex tile, Trackdir dir) const { - HashNode *node = this->FindNode(key1, key2, nullptr); + HashNode *node = this->FindNode(tile, dir, nullptr); return (node != nullptr) ? node->value : nullptr; } diff --git a/src/pathfinder/npf/queue.h b/src/pathfinder/npf/queue.h index f46e513ba4..99ec7244f6 100644 --- a/src/pathfinder/npf/queue.h +++ b/src/pathfinder/npf/queue.h @@ -10,6 +10,9 @@ #ifndef QUEUE_H #define QUEUE_H +#include "../../tile_type.h" +#include "../../track_type.h" + //#define HASH_STATS @@ -58,8 +61,8 @@ struct BinaryHeap { * Hash */ struct HashNode { - uint key1; - uint key2; + TileIndex tile; + Trackdir dir; void *value; HashNode *next; }; @@ -67,7 +70,7 @@ struct HashNode { * Generates a hash code from the given key pair. You should make sure that * the resulting range is clearly defined. */ -typedef uint Hash_HashProc(uint key1, uint key2); +typedef uint Hash_HashProc(TileIndex tile, Trackdir dir); struct Hash { /* The hash function used */ Hash_HashProc *hash; @@ -83,10 +86,10 @@ struct Hash { void Init(Hash_HashProc *hash, uint num_buckets); - void *Get(uint key1, uint key2) const; - void *Set(uint key1, uint key2, void *value); + void *Get(TileIndex tile, Trackdir dir) const; + void *Set(TileIndex tile, Trackdir dir, void *value); - void *DeleteValue(uint key1, uint key2); + void *DeleteValue(TileIndex tile, Trackdir dir); void Clear(bool free_values); void Delete(bool free_values); @@ -103,7 +106,7 @@ protected: #ifdef HASH_STATS void PrintStatistics() const; #endif - HashNode *FindNode(uint key1, uint key2, HashNode** prev_out) const; + HashNode *FindNode(TileIndex tile, Trackdir dir, HashNode** prev_out) const; }; #endif /* QUEUE_H */ diff --git a/src/script/api/script_infrastructure.cpp b/src/script/api/script_infrastructure.cpp index 0a9de4f34e..85853c8159 100644 --- a/src/script/api/script_infrastructure.cpp +++ b/src/script/api/script_infrastructure.cpp @@ -41,24 +41,14 @@ ::Company *c = ::Company::Get((::CompanyID)company); switch (infra_type) { - case INFRASTRUCTURE_RAIL: { - uint32 count = 0; - for (::RailType rt = ::RAILTYPE_BEGIN; rt != ::RAILTYPE_END; rt++) { - count += c->infrastructure.rail[rt]; - } - return count; - } + case INFRASTRUCTURE_RAIL: + return c->infrastructure.GetRailTotal(); case INFRASTRUCTURE_SIGNALS: return c->infrastructure.signal; - case INFRASTRUCTURE_ROAD: { - uint32 count = 0; - for (::RoadType rt = ::ROADTYPE_BEGIN; rt != ::ROADTYPE_END; rt++) { - count += c->infrastructure.road[rt]; - } - return count; - } + case INFRASTRUCTURE_ROAD: + return c->infrastructure.GetRoadTotal() + c->infrastructure.GetTramTotal(); case INFRASTRUCTURE_CANAL: return c->infrastructure.water; diff --git a/src/stdafx.h b/src/stdafx.h index 703cc1bfdf..1651636388 100644 --- a/src/stdafx.h +++ b/src/stdafx.h @@ -42,11 +42,9 @@ * does not have stdint.h. * For OSX the inclusion is already done in osx_stdafx.h. */ #if !defined(__APPLE__) && (!defined(_MSC_VER) || _MSC_VER >= 1600) -# if !defined(SUNOS) -# define __STDC_LIMIT_MACROS -# define __STDC_FORMAT_MACROS -# include -# endif +# define __STDC_LIMIT_MACROS +# define __STDC_FORMAT_MACROS +# include #endif #include @@ -65,7 +63,7 @@ # include #endif -#if defined(SUNOS) || defined(HPUX) || defined(__CYGWIN__) +#if defined(__CYGWIN__) # include #endif diff --git a/src/strings.cpp b/src/strings.cpp index ebcb48a430..de0729e3df 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -170,8 +170,11 @@ bool HaveDParamChanged(const std::vector &backup) { bool changed = false; for (size_t i = 0; !changed && i < backup.size(); i++) { - if (backup[i].string.has_value()) { - changed = backup[i].string.value() != (const char *)(size_t)_global_string_params.GetParam(i); + bool global_has_string = _global_string_params.GetParamStr(i) != nullptr; + if (global_has_string != backup[i].string.has_value()) return true; + + if (global_has_string) { + changed = backup[i].string.value() != _global_string_params.GetParamStr(i); } else { changed = backup[i].data != _global_string_params.GetParam(i); } diff --git a/src/table/settings/settings.ini b/src/table/settings/settings.ini index 6ba0079c79..0a8dd1978e 100644 --- a/src/table/settings/settings.ini +++ b/src/table/settings/settings.ini @@ -5651,6 +5651,7 @@ interval = 1 str = STR_CONFIG_SETTING_STOP_LOCATION strhelp = STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT strval = STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END +post_cb = [](auto) { SetWindowClassesDirty(WC_VEHICLE_ORDERS); } cat = SC_BASIC [SDTC_BOOL] diff --git a/src/train_gui.cpp b/src/train_gui.cpp index 8893cbcbf0..c17624072a 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -443,7 +443,7 @@ void DrawTrainDetails(const Train *v, const Rect &r, int vscroll_pos, uint16 vsc if (e->GetGRF() != nullptr) { pitch = ScaleSpriteTrad(e->GetGRF()->traininfo_vehicle_pitch); } - PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u); VehicleSpriteSeq seq; u->GetImage(dir, EIT_IN_DETAILS, &seq); seq.Draw(px + (rtl ? -offset.x : offset.x), r.top - line_height * vscroll_pos + sprite_y_offset + pitch, pal, (v->vehstatus & VS_CRASHED) != 0); diff --git a/src/vehicle.cpp b/src/vehicle.cpp index d0f57ba18b..084b88bff8 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -2426,9 +2426,11 @@ void AgeVehicle(Vehicle *v) if (!v->IsPrimaryVehicle() && (v->type != VEH_TRAIN || !Train::From(v)->IsEngine())) return; int age = v->age - v->max_age; - if (age == DAYS_IN_LEAP_YEAR * 0 || age == DAYS_IN_LEAP_YEAR * 1 || - age == DAYS_IN_LEAP_YEAR * 2 || age == DAYS_IN_LEAP_YEAR * 3 || age == DAYS_IN_LEAP_YEAR * 4) { - v->reliability_spd_dec <<= 1; + for (int i = 0; i <= 4; i++) { + if (age == DateAtStartOfYear(i)) { + v->reliability_spd_dec <<= 1; + break; + } } SetWindowDirty(WC_VEHICLE_DETAILS, v->index); diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index bb926f71c1..6babc8e5cc 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1567,7 +1567,7 @@ static bool VehicleNameSorter(const Vehicle * const &a, const Vehicle * const &b /** Sort vehicles by their age */ static bool VehicleAgeSorter(const Vehicle * const &a, const Vehicle * const &b) { - int r = a->age - b->age; + auto r = a->age - b->age; return (r != 0) ? r < 0 : VehicleNumberSorter(a, b); } @@ -3126,9 +3126,9 @@ struct VehicleDetailsWindow : Window { Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); /* Draw running cost */ - SetDParam(1, v->age / DAYS_IN_LEAP_YEAR); + SetDParam(1, DateToYear(v->age)); SetDParam(0, (v->age + DAYS_IN_YEAR < v->max_age) ? STR_VEHICLE_INFO_AGE : STR_VEHICLE_INFO_AGE_RED); - SetDParam(2, v->max_age / DAYS_IN_LEAP_YEAR); + SetDParam(2, DateToYear(v->max_age)); SetDParam(3, v->GetDisplayRunningCost()); DrawString(tr, STR_VEHICLE_INFO_AGE_RUNNING_COST_YR); tr.top += FONT_HEIGHT_NORMAL;