2006-06-05 11:28:31 +00:00
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/* $Id$ */
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2007-04-04 01:35:16 +00:00
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/** @file ship.h */
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2006-09-28 18:42:35 +00:00
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#ifndef SHIP_H
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#define SHIP_H
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2007-12-27 13:35:39 +00:00
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#include "vehicle_base.h"
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2008-03-31 00:17:39 +00:00
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#include "engine_func.h"
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2007-12-21 21:50:46 +00:00
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#include "economy_func.h"
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2006-06-05 11:28:31 +00:00
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2007-01-22 00:26:46 +00:00
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void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
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2006-10-04 12:01:59 +00:00
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void RecalcShipStuff(Vehicle *v);
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2007-02-10 13:37:32 +00:00
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void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
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2006-06-05 11:28:31 +00:00
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2007-04-29 21:24:08 +00:00
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/**
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* This class 'wraps' Vehicle; you do not actually instantiate this class.
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* You create a Vehicle using AllocateVehicle, so it is added to the pool
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* and you reinitialize that to a Train using:
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* v = new (v) Ship();
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*
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* As side-effect the vehicle type is set correctly.
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*/
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struct Ship: public Vehicle {
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/** Initializes the Vehicle to a ship */
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Ship() { this->type = VEH_SHIP; }
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/** We want to 'destruct' the right class. */
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2007-08-05 17:43:04 +00:00
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virtual ~Ship() { this->PreDestructor(); }
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2007-04-29 21:24:08 +00:00
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2007-05-02 09:39:11 +00:00
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const char *GetTypeString() const { return "ship"; }
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2007-04-29 22:33:51 +00:00
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void MarkDirty();
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2007-05-01 16:35:14 +00:00
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void UpdateDeltaXY(Direction direction);
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2007-05-02 09:39:11 +00:00
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ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
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WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; }
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2007-05-07 15:58:05 +00:00
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void PlayLeaveStationSound() const;
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2007-06-01 12:03:10 +00:00
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bool IsPrimaryVehicle() const { return true; }
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2007-07-01 19:11:47 +00:00
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int GetImage(Direction direction) const;
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2007-08-26 20:43:22 +00:00
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int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; }
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2007-08-28 06:46:33 +00:00
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int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; }
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2007-08-29 21:27:16 +00:00
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Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; }
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2007-08-29 21:49:08 +00:00
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bool IsInDepot() const { return this->u.ship.state == 0x80; }
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2007-07-01 19:24:54 +00:00
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void Tick();
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2008-02-01 22:02:14 +00:00
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void OnNewDay();
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2008-04-05 10:55:50 +00:00
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TileIndex GetOrderStationLocation(StationID station);
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2008-04-11 08:14:43 +00:00
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bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
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2007-04-29 21:24:08 +00:00
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};
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2006-09-28 18:42:35 +00:00
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#endif /* SHIP_H */
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