(svn r6637) -Codechange: merged all (vehicle type)EnterDepot into VehicleEnterDepot()

This revealed duplicated code like aircraft lists got invalidated twice
   Moved invalidation of the vehicle detail window to VehicleServiceInDepot() as it should always be updated when serviced
pull/155/head
bjarni 18 years ago
parent 4204eb6674
commit db9cdd6749

@ -21,5 +21,6 @@ static inline bool IsAircraftInHangarStopped(const Vehicle* v)
uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type);
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
inline void HandleAircraftEnterHangar(Vehicle *v);
#endif /* AIRCRAFT_H */

@ -833,14 +833,17 @@ static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
}
}
static void ServiceAircraft(Vehicle *v)
/** Handle Aircraft specific tasks when a an Aircraft enters a hangar
* Made inline because it's only called from one location (VehicleEnterDepot)
* Can't be moved to vehicle.c because it calls static Aircraft specific functions
* @param *v Vehicle that enters the hangar
*/
inline void HandleAircraftEnterHangar(Vehicle *v)
{
Vehicle *u;
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 0;
v->vehstatus |= VS_HIDDEN;
u = v->next;
u->vehstatus |= VS_HIDDEN;
@ -851,10 +854,6 @@ static void ServiceAircraft(Vehicle *v)
}
SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
VehicleServiceInDepot(v);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}
static void PlayAircraftSound(const Vehicle* v)
@ -1385,48 +1384,6 @@ static void AircraftEntersTerminal(Vehicle *v)
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
}
static void AircraftEnterHangar(Vehicle *v)
{
Order old_order;
ServiceAircraft(v);
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if (v->current_order.type == OT_GOTO_DEPOT) {
int32 cost;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
old_order = v->current_order;
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
_current_player = v->owner;
cost = DoCommand(v->tile, v->index, old_order.refit_cargo | old_order.refit_subtype << 8, DC_EXEC, CMD_REFIT_AIRCRAFT);
if (!CmdFailed(cost) && v->owner == _local_player && cost != 0) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
if (HASBIT(old_order.flags, OFB_PART_OF_ORDERS)) {
v->cur_order_index++;
} else if (HASBIT(old_order.flags, OFB_HALT_IN_DEPOT)) { // force depot visit
v->vehstatus |= VS_STOPPED;
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
if (v->owner == _local_player) {
SetDParam(0, v->unitnumber);
AddNewsItem(
STR_A014_AIRCRAFT_IS_WAITING_IN,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
v->index,
0
);
}
}
}
}
static void AircraftLand(Vehicle *v)
{
v->sprite_width = v->sprite_height = 2;
@ -1493,7 +1450,7 @@ static void AircraftEventHandler_EnterTerminal(Vehicle *v, const AirportFTAClass
static void AircraftEventHandler_EnterHangar(Vehicle *v, const AirportFTAClass *Airport)
{
AircraftEnterHangar(v);
VehicleEnterDepot(v);
v->u.air.state = Airport->layout[v->u.air.pos].heading;
}

@ -2006,7 +2006,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
v->vehstatus |= VS_HIDDEN; /* hide it */
v->direction = ReverseDir(v->direction);
if (v->next == NULL)
TrainEnterDepot(v, tile);
VehicleEnterDepot(v);
v->tile = tile;
InvalidateWindow(WC_VEHICLE_DEPOT, tile);
return 4;

@ -22,8 +22,6 @@
#include "yapf/yapf.h"
#include "depot.h"
void RoadVehEnterDepot(Vehicle *v);
static uint CountRoadBits(RoadBits r)
{
@ -1057,7 +1055,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
if (v->type == VEH_Road &&
v->u.road.frame == 11 &&
_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
RoadVehEnterDepot(v);
VehicleEnterDepot(v);
return 4;
}
break;

@ -1575,52 +1575,6 @@ again:
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
}
void RoadVehEnterDepot(Vehicle *v)
{
v->u.road.state = 254;
v->vehstatus |= VS_HIDDEN;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
VehicleServiceInDepot(v);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if (v->current_order.type == OT_GOTO_DEPOT) {
Order t;
int32 cost;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
t = v->current_order;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
_current_player = v->owner;
cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, CMD_REFIT_ROAD_VEH);
if (!CmdFailed(cost) && v->owner == _local_player && cost != 0) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
// Part of the orderlist?
if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
v->cur_order_index++;
} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
SetDParam(0, v->unitnumber);
AddNewsItem(
STR_9016_ROAD_VEHICLE_IS_WAITING,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
v->index,
0
);
}
}
}
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClasses(WC_ROADVEH_LIST);
}
static void AgeRoadVehCargo(Vehicle *v)
{
if (_age_cargo_skip_counter != 0) return;

@ -6,6 +6,7 @@
#include "vehicle.h"
void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
static inline bool IsShipInDepot(const Vehicle* v)
{

@ -316,7 +316,7 @@ static void UpdateShipDeltaXY(Vehicle *v, int dir)
v->sprite_height = GB(x, 24, 8);
}
static void RecalcShipStuff(Vehicle *v)
void RecalcShipStuff(Vehicle *v)
{
UpdateShipDeltaXY(v, v->direction);
v->cur_image = GetShipImage(v, v->direction);
@ -391,50 +391,6 @@ static int32 EstimateShipCost(EngineID engine_type)
return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
}
static void ShipEnterDepot(Vehicle *v)
{
v->u.ship.state = 0x80;
v->vehstatus |= VS_HIDDEN;
v->cur_speed = 0;
RecalcShipStuff(v);
VehicleServiceInDepot(v);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if (v->current_order.type == OT_GOTO_DEPOT) {
Order t;
int32 cost;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
t = v->current_order;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
_current_player = v->owner;
cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, CMD_REFIT_SHIP);
if (!CmdFailed(cost) && v->owner == _local_player && cost != 0) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
v->cur_order_index++;
} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
SetDParam(0, v->unitnumber);
AddNewsItem(
STR_981C_SHIP_IS_WAITING_IN_DEPOT,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
v->index,
0);
}
}
}
InvalidateWindowClasses(WC_SHIPS_LIST);
}
static void ShipArrivesAt(const Vehicle* v, Station* st)
{
/* Check if station was ever visited before */
@ -731,7 +687,7 @@ static void ShipController(Vehicle *v)
if (v->dest_tile == gp.new_tile) {
if (v->current_order.type == OT_GOTO_DEPOT) {
if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
ShipEnterDepot(v);
VehicleEnterDepot(v);
return;
}
} else if (v->current_order.type == OT_GOTO_STATION) {

@ -3476,55 +3476,6 @@ void Train_Tick(Vehicle *v)
}
}
void TrainEnterDepot(Vehicle *v, TileIndex tile)
{
UpdateSignalsOnSegment(tile, GetRailDepotDirection(tile));
if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v);
VehicleServiceInDepot(v);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
v->load_unload_time_rem = 0;
v->cur_speed = 0;
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if (v->current_order.type == OT_GOTO_DEPOT) {
Order t;
int32 cost;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
t = v->current_order;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
_current_player = v->owner;
cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, CMD_REFIT_RAIL_VEHICLE);
if (!CmdFailed(cost) && v->owner == _local_player && cost != 0) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) { // Part of the orderlist?
v->u.rail.days_since_order_progr = 0;
v->cur_order_index++;
} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) { // User initiated?
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
SetDParam(0, v->unitnumber);
AddNewsItem(
STR_8814_TRAIN_IS_WAITING_IN_DEPOT,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
v->index,
0
);
}
}
}
InvalidateWindowClasses(WC_TRAINS_LIST);
}
#define MAX_ACCEPTABLE_DEPOT_DIST 16
static void CheckIfTrainNeedsService(Vehicle *v)

@ -106,6 +106,7 @@ void VehicleServiceInDepot(Vehicle *v)
v->date_of_last_service = _date;
v->breakdowns_since_last_service = 0;
v->reliability = GetEngine(v->engine_type)->reliability;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index); // ensure that last service date and reliability are updated
}
bool VehicleNeedsService(const Vehicle *v)
@ -2416,6 +2417,84 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
return (flags & DC_EXEC) ? 0 : CMD_ERROR;
}
void VehicleEnterDepot(Vehicle *v)
{
switch (v->type) {
case VEH_Train:
InvalidateWindowClasses(WC_TRAINS_LIST);
if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v);
UpdateSignalsOnSegment(v->tile, GetRailDepotDirection(v->tile));
v->load_unload_time_rem = 0;
break;
case VEH_Road:
InvalidateWindowClasses(WC_ROADVEH_LIST);
v->u.road.state = 254;
break;
case VEH_Ship:
InvalidateWindowClasses(WC_SHIPS_LIST);
v->u.ship.state = 0x80;
RecalcShipStuff(v);
break;
case VEH_Aircraft:
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
HandleAircraftEnterHangar(v);
break;
default: NOT_REACHED();
}
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
v->vehstatus |= VS_HIDDEN;
v->cur_speed = 0;
VehicleServiceInDepot(v);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if (v->current_order.type == OT_GOTO_DEPOT) {
Order t;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
t = v->current_order;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
if (t.refit_cargo != CT_NO_REFIT) {
int32 cost;
_current_player = v->owner;
cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, CMD_REFIT_VEH(v->type));
if (!CmdFailed(cost) && v->owner == _local_player && cost != 0) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
}
if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
/* Part of orders */
if (v->type == VEH_Train) v->u.rail.days_since_order_progr = 0;
v->cur_order_index++;
} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
/* Force depot visit */
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
StringID string;
switch (v->type) {
case VEH_Train: string = STR_8814_TRAIN_IS_WAITING_IN_DEPOT; break;
case VEH_Road: string = STR_9016_ROAD_VEHICLE_IS_WAITING; break;
case VEH_Ship: string = STR_981C_SHIP_IS_WAITING_IN_DEPOT; break;
case VEH_Aircraft: string = STR_A014_AIRCRAFT_IS_WAITING_IN; break;
default: NOT_REACHED(); string = STR_EMPTY; // Set the string to something to avoid a compiler warning
}
SetDParam(0, v->unitnumber);
AddNewsItem(string, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
}
}
}
}
/** Give a custom name to your vehicle
* @param tile unused

@ -272,8 +272,6 @@ int32 GetRefitCost(EngineID engine_type);
void ViewportAddVehicles(DrawPixelInfo *dpi);
void TrainEnterDepot(Vehicle *v, TileIndex tile);
/* train_cmd.h */
int GetTrainImage(const Vehicle* v, Direction direction);
int GetAircraftImage(const Vehicle* v, Direction direction);
@ -320,6 +318,7 @@ bool VehicleNeedsService(const Vehicle *v);
uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type);
void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
void VehicleEnterDepot(Vehicle *v);
/* Flags to add to p2 for goto depot commands */
/* Note: bits 8-10 are used for VLW flags */

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