(svn r8335) -Feature: the build ship window is now also resizable horizontally and contains sorting options

-Codechange: the build ship window is merged into build_vehicle_gui.cpp
pull/155/head
bjarni 18 years ago
parent e6e1334eb3
commit c39e513076

@ -3,6 +3,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "train.h"
#include "ship.h"
#include "aircraft.h"
#include "debug.h"
#include "functions.h"
@ -74,6 +75,14 @@ static void SetupWindowStrings(const Window *w, byte type)
w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_8820_RENAME;
w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_8845_RENAME_TRAIN_VEHICLE_TYPE;
break;
case VEH_Ship:
w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9808_NEW_SHIPS;
w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK;
w->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9809_BUILD_SHIP;
w->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9826_BUILD_THE_HIGHLIGHTED_SHIP;
w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9836_RENAME;
w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9837_RENAME_SHIP_TYPE;
break;
case VEH_Aircraft:
w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_A005_NEW_AIRCRAFT;
w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_A025_AIRCRAFT_SELECTION_LIST;
@ -89,6 +98,9 @@ static bool _internal_sort_order; // descending/ascending
static byte _last_sort_criteria_train = 0;
static bool _last_sort_order_train = false;
static byte _last_sort_criteria_ship = 0;
static bool _last_sort_order_ship = false;
static byte _last_sort_criteria_aircraft = 0;
static bool _last_sort_order_aircraft = false;
@ -305,6 +317,21 @@ static const StringID _train_sort_listing[] = {
INVALID_STRING_ID
};
static EngList_SortTypeFunction * const _ship_sorter[] = {
&EngineNumberSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineReliabilitySorter,
};
static const StringID _ship_sort_listing[] = {
STR_ENGINE_SORT_ENGINE_ID,
STR_ENGINE_SORT_INTRO_DATE,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_RELIABILITY,
INVALID_STRING_ID
};
static EngList_SortTypeFunction * const _aircraft_sorter[] = {
&EngineNumberSorter,
&AircraftEngineCostSorter,
@ -392,6 +419,30 @@ static int DrawVehiclePurchaseInfo(int x, int y, EngineID engine_number, const R
return y;
}
/* Draw ship specific details */
static int DrawVehiclePurchaseInfo(int x, int y, EngineID engine_number, const ShipVehicleInfo *svi)
{
/* Purchase cost - Max speed */
SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
SetDParam(1, svi->max_speed / 2);
DrawString(x,y, STR_PURCHASE_INFO_COST_SPEED, 0);
y += 10;
/* Cargo type + capacity */
SetDParam(0, svi->cargo_type);
SetDParam(1, svi->capacity);
SetDParam(2, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY);
DrawString(x,y, STR_PURCHASE_INFO_CAPACITY, 0);
y += 10;
/* Running cost */
SetDParam(0, svi->running_cost * _price.ship_running >> 8);
DrawString(x,y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
y += 10;
return y;
}
/* Draw aircraft specific details */
static int DrawVehiclePurchaseInfo(int x, int y, EngineID engine_number, const AircraftVehicleInfo *avi)
{
@ -463,6 +514,9 @@ void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
y += 10;
}
break;
case VEH_Ship:
y = DrawVehiclePurchaseInfo(x, y, engine_number, ShipVehInfo(engine_number));
break;
case VEH_Aircraft:
y = DrawVehiclePurchaseInfo(x, y, engine_number, AircraftVehInfo(engine_number));
break;
@ -490,6 +544,10 @@ void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
const RailVehicleInfo *rvi = RailVehInfo(engine_number);
if (rvi->capacity > 0) y += ShowRefitOptionsList(x, y, w, engine_number);
} break;
case VEH_Ship: {
const ShipVehicleInfo *svi = ShipVehInfo(engine_number);
if (svi->refittable) y += ShowRefitOptionsList(x, y, w, engine_number);
} break;
case VEH_Aircraft:
y += ShowRefitOptionsList(x, y, w, engine_number);
break;
@ -543,6 +601,25 @@ static void GenerateBuildTrainList(Window *w)
EngList_SortPartial(&bv->eng_list, _train_sorter[bv->sort_criteria], num_engines, num_wagons);
}
/* Figure out what aircraft EngineIDs to put in the list */
static void GenerateBuildShipList(Window *w)
{
EngineID eid, sel_id;
buildvehicle_d *bv = &WP(w, buildvehicle_d);
EngList_RemoveAll(&bv->eng_list);
sel_id = INVALID_ENGINE;
for (eid = SHIP_ENGINES_INDEX; eid < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; eid++) {
if (!IsEngineBuildable(eid, VEH_Ship, _local_player)) continue;
EngList_Add(&bv->eng_list, eid);
if (eid == bv->sel_engine) sel_id = eid;
}
bv->sel_engine = sel_id;
}
/* Figure out what aircraft EngineIDs to put in the list */
static void GenerateBuildAircraftList(Window *w)
{
@ -590,6 +667,11 @@ static void GenerateBuildList(Window *w)
case VEH_Train:
GenerateBuildTrainList(w);
break;
case VEH_Ship:
GenerateBuildShipList(w);
_internal_sort_order = bv->descending_sort_order;
EngList_Sort(&bv->eng_list, _ship_sorter[bv->sort_criteria]);
break;
case VEH_Aircraft:
GenerateBuildAircraftList(w);
_internal_sort_order = bv->descending_sort_order;
@ -624,6 +706,14 @@ static void DrawBuildVehicleWindow(Window *w)
DrawTrainEngine(x + 29, y + 6, engine, GetEnginePalette(engine, _local_player));
}
break;
case VEH_Ship:
for (; position < max; position++, y += 24) {
const EngineID engine = bv->eng_list[position];
DrawString(x + 75, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
DrawShipEngine(x + 35, y + 10, engine, GetEnginePalette(engine, _local_player));
}
break;
case VEH_Aircraft:
for (; position < max; position++, y += 24) {
const EngineID engine = bv->eng_list[position];
@ -643,6 +733,7 @@ static void DrawBuildVehicleWindow(Window *w)
StringID str = STR_NULL;
switch (bv->vehicle_type) {
case VEH_Train: str = _train_sort_listing[bv->sort_criteria]; break;
case VEH_Ship: str = _ship_sort_listing[bv->sort_criteria]; break;
case VEH_Aircraft: str = _aircraft_sort_listing[bv->sort_criteria]; break;
}
@ -679,6 +770,9 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e)
case VEH_Train:
ShowDropDownMenu(w, _train_sort_listing, bv->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
break;
case VEH_Ship:
ShowDropDownMenu(w, _ship_sort_listing, bv->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
break;
case VEH_Aircraft:
ShowDropDownMenu(w, _aircraft_sort_listing, bv->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
break;
@ -693,6 +787,9 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e)
DoCommandP(w->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->flags & RVI_WAGON) ? CcBuildWagon : CcBuildLoco,
CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE));
break;
case VEH_Ship:
DoCommandP(w->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP));
break;
case VEH_Aircraft:
DoCommandP(w->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
break;
@ -709,6 +806,7 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e)
bv->rename_engine = sel_eng;
switch (bv->vehicle_type) {
case VEH_Train: str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break;
case VEH_Ship: str = STR_9838_RENAME_SHIP_TYPE; break;
case VEH_Aircraft: str = STR_A039_RENAME_AIRCRAFT_TYPE; break;
}
ShowQueryString(GetCustomEngineName(sel_eng), str, 31, 160, w, CS_ALPHANUMERAL);
@ -750,6 +848,7 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e)
_cmd_text = e->we.edittext.str;
switch (bv->vehicle_type) {
case VEH_Train: str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break;
case VEH_Ship: str = STR_9839_CAN_T_RENAME_SHIP_TYPE; break;
case VEH_Aircraft: str = STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE; break;
}
DoCommandP(0, bv->rename_engine, 0, NULL, CMD_RENAME_ENGINE | CMD_MSG(str));
@ -762,6 +861,7 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e)
bv->sort_criteria = e->we.dropdown.index;
switch (bv->vehicle_type) {
case VEH_Train: _last_sort_criteria_train = bv->sort_criteria; break;
case VEH_Ship: _last_sort_criteria_ship = bv->sort_criteria; break;
case VEH_Aircraft: _last_sort_criteria_aircraft = bv->sort_criteria; break;
}
bv->regenerate_list = true;
@ -819,14 +919,18 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
bv->sort_criteria = _last_sort_criteria_train;
bv->descending_sort_order = _last_sort_order_train;
break;
case VEH_Aircraft: {
case VEH_Ship:
ResizeWindow(w, 27, 0);
bv->sort_criteria = _last_sort_criteria_ship;
bv->descending_sort_order = _last_sort_order_ship;
break;
case VEH_Aircraft:
AcceptPlanes acc_planes = (tile == 0) ? ALL : GetAirport(GetStationByTile(tile)->airport_type)->acc_planes;
bv->filter.acc_planes = acc_planes;
ResizeWindow(w, 12, 0);
bv->sort_criteria = _last_sort_criteria_aircraft;
bv->descending_sort_order = _last_sort_order_aircraft;
break;
}
}
SetupWindowStrings(w, type);
ResizeButtons(w);

@ -737,7 +737,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
ResetObjectToPlace();
switch (WP(w, depot_d).type) {
case VEH_Road: ShowBuildRoadVehWindow(w->window_number); break;
case VEH_Ship: ShowBuildShipWindow(w->window_number); break;
case VEH_Ship:
case VEH_Train:
case VEH_Aircraft:
ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type);

@ -5,6 +5,7 @@
#include "vehicle.h"
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);

@ -7,67 +7,13 @@
#include "ship.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "vehicle.h"
#include "viewport.h"
#include "station.h"
#include "command.h"
#include "player.h"
#include "engine.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "date.h"
/**
* Draw the purchase info details of a ship at a given location.
* @param x,y location where to draw the info
* @param engine_number the engine of which to draw the info of
*/
void DrawShipPurchaseInfo(int x, int y, uint w, EngineID engine_number)
{
YearMonthDay ymd;
const ShipVehicleInfo *svi = ShipVehInfo(engine_number);
const Engine *e;
/* Purchase cost - Max speed */
SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
SetDParam(1, svi->max_speed / 2);
DrawString(x,y, STR_PURCHASE_INFO_COST_SPEED, 0);
y += 10;
/* Cargo type + capacity */
SetDParam(0, svi->cargo_type);
SetDParam(1, svi->capacity);
SetDParam(2, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY);
DrawString(x,y, STR_PURCHASE_INFO_CAPACITY, 0);
y += 10;
/* Running cost */
SetDParam(0, svi->running_cost * _price.ship_running >> 8);
DrawString(x,y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
y += 10;
/* Design date - Life length */
e = GetEngine(engine_number);
ConvertDateToYMD(e->intro_date, &ymd);
SetDParam(0, ymd.year);
SetDParam(1, e->lifelength);
DrawString(x,y, STR_PURCHASE_INFO_DESIGNED_LIFE, 0);
y += 10;
/* Reliability */
SetDParam(0, e->reliability * 100 >> 16);
DrawString(x,y, STR_PURCHASE_INFO_RELIABILITY, 0);
y += 10;
/* Additional text from NewGRF */
y += ShowAdditionalText(x, y, w, engine_number);
if (svi->refittable) y += ShowRefitOptionsList(x, y, w, engine_number);
}
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
{
@ -239,134 +185,6 @@ void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
if (success) ShowShipViewWindow(GetVehicle(_new_vehicle_id));
}
static void NewShipWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
EngineID selected_id;
EngineID eid;
int count;
int pos;
int sel;
int y;
SetWindowWidgetDisabledState(w, 5, w->window_number == 0);
count = 0;
for (eid = SHIP_ENGINES_INDEX; eid < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; eid++) {
if (HASBIT(GetEngine(eid)->player_avail, _local_player)) count++;
}
SetVScrollCount(w, count);
DrawWindowWidgets(w);
y = 15;
sel = WP(w,buildvehicle_d).sel_index;
pos = w->vscroll.pos;
selected_id = INVALID_ENGINE;
for (eid = SHIP_ENGINES_INDEX; eid < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; eid++) {
if (!HASBIT(GetEngine(eid)->player_avail, _local_player)) continue;
if (sel == 0) selected_id = eid;
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(77, y + 7, GetCustomEngineName(eid), sel == 0 ? 0xC : 0x10);
DrawShipEngine(37, y + 10, eid, GetEnginePalette(eid, _local_player));
y += 24;
}
sel--;
}
WP(w,buildvehicle_d).sel_engine = selected_id;
if (selected_id != INVALID_ENGINE) {
const Widget *wi = &w->widget[4];
DrawShipPurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, selected_id);
}
break;
}
case WE_CLICK:
switch (e->we.click.widget) {
case 2: { /* listbox */
uint i = (e->we.click.pt.y - 14) / 24;
if (i < w->vscroll.cap) {
WP(w,buildvehicle_d).sel_index = i + w->vscroll.pos;
SetWindowDirty(w);
}
} break;
case 5: { /* build */
EngineID sel_eng = WP(w,buildvehicle_d).sel_engine;
if (sel_eng != INVALID_ENGINE)
DoCommandP(w->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP));
} break;
case 6: { /* rename */
EngineID sel_eng = WP(w,buildvehicle_d).sel_engine;
if (sel_eng != INVALID_ENGINE) {
WP(w, buildvehicle_d).rename_engine = sel_eng;
ShowQueryString(GetCustomEngineName(sel_eng), STR_9838_RENAME_SHIP_TYPE, 31, 160, w, CS_ALPHANUMERAL);
}
} break;
}
break;
case WE_ON_EDIT_TEXT:
if (e->we.edittext.str[0] != '\0') {
_cmd_text = e->we.edittext.str;
DoCommandP(0, WP(w, buildvehicle_d).rename_engine, 0, NULL,
CMD_RENAME_ENGINE | CMD_MSG(STR_9839_CAN_T_RENAME_SHIP_TYPE));
}
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 24;
w->widget[2].data = (w->vscroll.cap << 8) + 1;
break;
}
}
static const Widget _new_ship_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 254, 0, 13, STR_9808_NEW_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 242, 14, 109, 0x401, STR_9825_SHIP_SELECTION_LIST_CLICK},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 243, 254, 14, 109, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 0, 254, 110, 201, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 121, 202, 213, STR_9809_BUILD_SHIP, STR_9826_BUILD_THE_HIGHLIGHTED_SHIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 122, 242, 202, 213, STR_9836_RENAME, STR_9837_RENAME_SHIP_TYPE},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 243, 254, 202, 213, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _new_ship_desc = {
WDP_AUTO, WDP_AUTO, 255, 214,
WC_BUILD_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_new_ship_widgets,
NewShipWndProc
};
void ShowBuildShipWindow(TileIndex tile)
{
Window *w;
DeleteWindowById(WC_BUILD_VEHICLE, tile);
w = AllocateWindowDescFront(&_new_ship_desc, tile);
w->vscroll.cap = 4;
w->widget[2].data = (w->vscroll.cap << 8) + 1;
w->resize.step_height = 24;
if (tile != 0) {
w->caption_color = GetTileOwner(tile);
} else {
w->caption_color = _local_player;
}
}
static void ShipViewWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {

@ -1049,7 +1049,7 @@ static void DrawVehiclePurchaseInfoLocal(const int x, const int y, uint w, const
{
switch (GetEngine(engine_number)->type) {
case VEH_Road: DrawRoadVehPurchaseInfo(x, y, w, engine_number); break;
case VEH_Ship: DrawShipPurchaseInfo(x, y, w, engine_number); break;
case VEH_Ship:
case VEH_Train:
case VEH_Aircraft:
DrawVehiclePurchaseInfo(x, y, w, engine_number);
@ -1739,7 +1739,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
case VLW_WIDGET_NEW_VEHICLES:
switch (vl->vehicle_type) {
case VEH_Road: ShowBuildRoadVehWindow(0); break;
case VEH_Ship: ShowBuildShipWindow(0); break;
case VEH_Ship:
case VEH_Train:
case VEH_Aircraft: ShowBuildVehicleWindow(0, vl->vehicle_type); break;
}

@ -34,7 +34,6 @@ void PlayerVehWndProc(Window *w, WindowEvent *e);
void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawShipPurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
@ -42,7 +41,6 @@ void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
void ShowBuildRoadVehWindow(TileIndex tile);
void ShowBuildShipWindow(TileIndex tile);
void ShowBuildVehicleWindow(TileIndex tile, byte type);
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);

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