mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
(svn r12575) -Codechange: unduplicate Process*Orders for trains, ships and road vehicles.
This commit is contained in:
parent
fcf888799f
commit
3fdddeac40
@ -23,6 +23,8 @@
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#include "settings_type.h"
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#include "string_func.h"
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#include "newgrf_cargo.h"
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#include "timetable.h"
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#include "vehicle_func.h"
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#include "table/strings.h"
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@ -1275,6 +1277,118 @@ Date GetServiceIntervalClamped(uint index)
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return (_patches.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
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}
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/**
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* Handle the orders of a vehicle and determine the next place
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* to go to if needed.
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* @param v the vehicle to do this for.
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* @return true *if* the vehicle is eligible for reversing
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* (basically only when leaving a station).
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*/
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bool ProcessOrders(Vehicle *v)
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{
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switch (v->current_order.type) {
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case OT_GOTO_DEPOT:
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/* Let a depot order in the orderlist interrupt. */
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if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return false;
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if ((v->current_order.flags & OFB_SERVICE_IF_NEEDED) && !VehicleNeedsService(v)) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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break;
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case OT_LOADING:
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case OT_LEAVESTATION:
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return false;
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default: break;
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}
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/**
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* Reversing because of order change is allowed only just after leaving a
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* station (and the difficulty setting to allowed, of course)
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* this can be detected because only after OT_LEAVESTATION, current_order
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* will be reset to nothing. (That also happens if no order, but in that case
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* it won't hit the point in code where may_reverse is checked)
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*/
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bool may_reverse = v->current_order.type == OT_NOTHING;
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/* Check if we've reached the waypoint? */
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if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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/* Check if we've reached a non-stop station while TTDPatch nonstop is enabled.. */
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if (_patches.new_nonstop &&
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v->current_order.flags & OFB_NON_STOP &&
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IsTileType(v->tile, MP_STATION) &&
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v->current_order.dest == GetStationIndex(v->tile)) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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/* Get the current order */
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if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
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const Order *order = GetVehicleOrder(v, v->cur_order_index);
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/* If no order, do nothing. */
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if (order == NULL) {
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v->current_order.Free();
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v->dest_tile = 0;
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if (v->type == VEH_ROAD) ClearSlot(v);
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return false;
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}
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/* If it is unchanged, keep it. */
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->dest == v->current_order.dest &&
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(v->type != VEH_SHIP || order->type != OT_GOTO_STATION || GetStation(order->dest)->dock_tile != 0)) {
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return false;
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}
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/* Otherwise set it, and determine the destination tile. */
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v->current_order = *order;
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InvalidateVehicleOrder(v);
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switch (v->type) {
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default:
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NOT_REACHED();
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case VEH_ROAD:
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case VEH_TRAIN:
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break;
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case VEH_SHIP:
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InvalidateWindowClasses(v->GetVehicleListWindowClass());
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break;
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}
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switch (order->type) {
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case OT_GOTO_STATION:
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if (order->dest == v->last_station_visited) {
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v->last_station_visited = INVALID_STATION;
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}
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v->dest_tile = v->GetOrderStationLocation(order->dest);
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break;
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case OT_GOTO_DEPOT:
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v->dest_tile = GetDepot(order->dest)->xy;
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break;
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case OT_GOTO_WAYPOINT:
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v->dest_tile = GetWaypoint(order->dest)->xy;
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break;
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default:
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v->dest_tile = 0;
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return false;
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}
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return may_reverse;
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}
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/**
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*
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@ -36,6 +36,7 @@ bool VehicleHasDepotOrders(const Vehicle *v);
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void CheckOrders(const Vehicle*);
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void DeleteVehicleOrders(Vehicle *v);
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bool CheckForValidOrders(const Vehicle* v);
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bool ProcessOrders(Vehicle *v);
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#define MIN_SERVINT_PERCENT 5
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#define MAX_SERVINT_PERCENT 90
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@ -76,6 +76,7 @@ struct RoadVehicle : public Vehicle {
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bool IsInDepot() const { return this->u.road.state == RVSB_IN_DEPOT; }
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void Tick();
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void OnNewDay();
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TileIndex GetOrderStationLocation(StationID station);
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};
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byte GetRoadVehLength(const Vehicle *v);
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@ -10,7 +10,6 @@
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#include "road_map.h"
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#include "roadveh.h"
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#include "station_map.h"
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#include "timetable.h"
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#include "command_func.h"
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#include "station_base.h"
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#include "news_func.h"
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@ -755,89 +754,31 @@ static void HandleBrokenRoadVeh(Vehicle *v)
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}
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}
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static void ProcessRoadVehOrder(Vehicle *v)
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TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
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{
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const Order *order;
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TileIndex dest = INVALID_TILE;
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switch (v->current_order.type) {
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case OT_GOTO_DEPOT:
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/* Let a depot order in the orderlist interrupt. */
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if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return;
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if (v->current_order.flags & OFB_SERVICE_IF_NEEDED &&
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!VehicleNeedsService(v)) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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const RoadStop *rs = GetStation(station)->GetPrimaryRoadStop(this);
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if (rs != NULL) {
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uint mindist = MAX_UVALUE(uint);
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for (; rs != NULL; rs = rs->GetNextRoadStop(this)) {
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uint dist = DistanceManhattan(this->tile, rs->xy);
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if (dist < mindist) {
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mindist = dist;
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dest = rs->xy;
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}
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break;
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case OT_LOADING:
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case OT_LEAVESTATION:
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return;
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default: break;
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}
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if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
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order = GetVehicleOrder(v, v->cur_order_index);
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if (order == NULL) {
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v->current_order.Free();
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v->dest_tile = 0;
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ClearSlot(v);
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return;
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}
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->dest == v->current_order.dest) {
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return;
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}
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v->current_order = *order;
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switch (order->type) {
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case OT_GOTO_STATION: {
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if (order->dest == v->last_station_visited) {
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v->last_station_visited = INVALID_STATION;
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}
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const RoadStop *rs = GetStation(order->dest)->GetPrimaryRoadStop(v);
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TileIndex dest = INVALID_TILE;
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if (rs != NULL) {
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uint mindist = MAX_UVALUE(uint);
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for (; rs != NULL; rs = rs->GetNextRoadStop(v)) {
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uint dist = DistanceManhattan(v->tile, rs->xy);
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if (dist < mindist) {
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mindist = dist;
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dest = rs->xy;
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}
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}
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}
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if (dest != INVALID_TILE) {
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v->dest_tile = dest;
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} else {
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/* There is no stop left at the station, so don't even TRY to go there */
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v->cur_order_index++;
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v->dest_tile = 0;
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}
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break;
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}
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case OT_GOTO_DEPOT:
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v->dest_tile = GetDepot(order->dest)->xy;
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break;
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default:
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v->dest_tile = 0;
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break;
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}
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InvalidateVehicleOrder(v);
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if (dest != INVALID_TILE) {
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return dest;
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} else {
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/* There is no stop left at the station, so don't even TRY to go there */
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this->cur_order_index++;
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return 0;
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}
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}
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static void StartRoadVehSound(const Vehicle* v)
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@ -1939,7 +1880,7 @@ static void RoadVehController(Vehicle *v)
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if (v->vehstatus & VS_STOPPED) return;
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ProcessRoadVehOrder(v);
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ProcessOrders(v);
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v->HandleLoading();
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if (v->current_order.type == OT_LOADING) return;
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@ -42,6 +42,7 @@ struct Ship: public Vehicle {
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bool IsInDepot() const { return this->u.ship.state == 0x80; }
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void Tick();
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void OnNewDay();
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TileIndex GetOrderStationLocation(StationID station);
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};
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#endif /* SHIP_H */
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@ -242,66 +242,15 @@ void Ship::PlayLeaveStationSound() const
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PlayShipSound(this);
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}
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static void ProcessShipOrder(Vehicle *v)
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TileIndex Ship::GetOrderStationLocation(StationID station)
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{
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const Order *order;
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switch (v->current_order.type) {
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case OT_GOTO_DEPOT:
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if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return;
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if (v->current_order.flags & OFB_SERVICE_IF_NEEDED &&
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!VehicleNeedsService(v)) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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break;
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case OT_LOADING:
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case OT_LEAVESTATION:
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return;
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default: break;
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}
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if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
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order = GetVehicleOrder(v, v->cur_order_index);
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if (order == NULL) {
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v->current_order.Free();
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v->dest_tile = 0;
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return;
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}
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->dest == v->current_order.dest &&
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(order->type != OT_GOTO_STATION || GetStation(order->dest)->dock_tile != 0))
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return;
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v->current_order = *order;
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if (order->type == OT_GOTO_STATION) {
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const Station *st;
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if (order->dest == v->last_station_visited)
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v->last_station_visited = INVALID_STATION;
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st = GetStation(order->dest);
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if (st->dock_tile != 0) {
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v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
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} else {
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v->cur_order_index++;
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}
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} else if (order->type == OT_GOTO_DEPOT) {
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v->dest_tile = GetDepot(order->dest)->xy;
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Station *st = GetStation(station);
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if (st->dock_tile != 0) {
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return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
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} else {
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v->dest_tile = 0;
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this->cur_order_index++;
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return 0;
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}
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InvalidateVehicleOrder(v);
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InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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void Ship::UpdateDeltaXY(Direction direction)
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@ -650,7 +599,7 @@ static void ShipController(Vehicle *v)
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if (v->vehstatus & VS_STOPPED) return;
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ProcessShipOrder(v);
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ProcessOrders(v);
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v->HandleLoading();
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if (v->current_order.type == OT_LOADING) return;
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@ -306,6 +306,7 @@ struct Train : public Vehicle {
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bool IsStoppedInDepot() const { return CheckTrainStoppedInDepot(this) >= 0; }
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void Tick();
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void OnNewDay();
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TileIndex GetOrderStationLocation(StationID station);
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};
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#endif /* TRAIN_H */
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@ -11,7 +11,6 @@
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#include "gui.h"
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#include "station_map.h"
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#include "tunnel_map.h"
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#include "timetable.h"
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#include "articulated_vehicles.h"
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#include "command_func.h"
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#include "pathfind.h"
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@ -2616,94 +2615,9 @@ bad:;
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return reverse_best != 0;
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}
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static bool ProcessTrainOrder(Vehicle *v)
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TileIndex Train::GetOrderStationLocation(StationID station)
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{
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switch (v->current_order.type) {
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case OT_GOTO_DEPOT:
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if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return false;
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if ((v->current_order.flags & OFB_SERVICE_IF_NEEDED) &&
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!VehicleNeedsService(v)) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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break;
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case OT_LOADING:
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case OT_LEAVESTATION:
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return false;
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default: break;
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}
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/**
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* Reversing because of order change is allowed only just after leaving a
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* station (and the difficulty setting to allowed, of course)
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* this can be detected because only after OT_LEAVESTATION, current_order
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* will be reset to nothing. (That also happens if no order, but in that case
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* it won't hit the point in code where may_reverse is checked)
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*/
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bool may_reverse = v->current_order.type == OT_NOTHING;
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/* check if we've reached the waypoint? */
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if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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/* check if we've reached a non-stop station while TTDPatch nonstop is enabled.. */
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if (_patches.new_nonstop &&
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v->current_order.flags & OFB_NON_STOP &&
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IsTileType(v->tile, MP_STATION) &&
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v->current_order.dest == GetStationIndex(v->tile)) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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/* Get the current order */
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if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
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const Order *order = GetVehicleOrder(v, v->cur_order_index);
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/* If no order, do nothing. */
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if (order == NULL) {
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v->current_order.Free();
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v->dest_tile = 0;
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return false;
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}
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/* If it is unchanged, keep it. */
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->dest == v->current_order.dest)
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return false;
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/* Otherwise set it, and determine the destination tile. */
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v->current_order = *order;
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v->dest_tile = 0;
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InvalidateVehicleOrder(v);
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switch (order->type) {
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case OT_GOTO_STATION:
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if (order->dest == v->last_station_visited)
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v->last_station_visited = INVALID_STATION;
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v->dest_tile = GetStation(order->dest)->xy;
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break;
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case OT_GOTO_DEPOT:
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v->dest_tile = GetDepot(order->dest)->xy;
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break;
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case OT_GOTO_WAYPOINT:
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v->dest_tile = GetWaypoint(order->dest)->xy;
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break;
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default:
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return false;
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}
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return may_reverse && CheckReverseTrain(v);
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return GetStation(station)->xy;
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}
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void Train::MarkDirty()
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@ -3565,7 +3479,7 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
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/* exit if train is stopped */
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if (v->vehstatus & VS_STOPPED && v->cur_speed == 0) return;
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if (ProcessTrainOrder(v)) {
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if (ProcessOrders(v) && CheckReverseTrain(v)) {
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v->load_unload_time_rem = 0;
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v->cur_speed = 0;
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v->subspeed = 0;
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@ -488,6 +488,15 @@ public:
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inline bool IsOrderListShared() const { return this->next_shared != NULL || this->prev_shared != NULL; };
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bool NeedsAutorenewing(const Player *p) const;
|
||||
|
||||
/**
|
||||
* Determine the location for the station where the vehicle goes to next.
|
||||
* Things done for example are allocating slots in a road stop or exact
|
||||
* location of the platform is determined for ships.
|
||||
* @param station the station to make the next location of the vehicle.
|
||||
* @return the location (tile) to aim for.
|
||||
*/
|
||||
virtual TileIndex GetOrderStationLocation(StationID station) { return INVALID_TILE; }
|
||||
};
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user