(svn r12575) -Codechange: unduplicate Process*Orders for trains, ships and road vehicles.

This commit is contained in:
rubidium 2008-04-05 10:55:50 +00:00
parent fcf888799f
commit 3fdddeac40
9 changed files with 157 additions and 226 deletions

View File

@ -23,6 +23,8 @@
#include "settings_type.h"
#include "string_func.h"
#include "newgrf_cargo.h"
#include "timetable.h"
#include "vehicle_func.h"
#include "table/strings.h"
@ -1275,6 +1277,118 @@ Date GetServiceIntervalClamped(uint index)
return (_patches.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
}
/**
* Handle the orders of a vehicle and determine the next place
* to go to if needed.
* @param v the vehicle to do this for.
* @return true *if* the vehicle is eligible for reversing
* (basically only when leaving a station).
*/
bool ProcessOrders(Vehicle *v)
{
switch (v->current_order.type) {
case OT_GOTO_DEPOT:
/* Let a depot order in the orderlist interrupt. */
if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return false;
if ((v->current_order.flags & OFB_SERVICE_IF_NEEDED) && !VehicleNeedsService(v)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
break;
case OT_LOADING:
case OT_LEAVESTATION:
return false;
default: break;
}
/**
* Reversing because of order change is allowed only just after leaving a
* station (and the difficulty setting to allowed, of course)
* this can be detected because only after OT_LEAVESTATION, current_order
* will be reset to nothing. (That also happens if no order, but in that case
* it won't hit the point in code where may_reverse is checked)
*/
bool may_reverse = v->current_order.type == OT_NOTHING;
/* Check if we've reached the waypoint? */
if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
/* Check if we've reached a non-stop station while TTDPatch nonstop is enabled.. */
if (_patches.new_nonstop &&
v->current_order.flags & OFB_NON_STOP &&
IsTileType(v->tile, MP_STATION) &&
v->current_order.dest == GetStationIndex(v->tile)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
/* Get the current order */
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
const Order *order = GetVehicleOrder(v, v->cur_order_index);
/* If no order, do nothing. */
if (order == NULL) {
v->current_order.Free();
v->dest_tile = 0;
if (v->type == VEH_ROAD) ClearSlot(v);
return false;
}
/* If it is unchanged, keep it. */
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->dest == v->current_order.dest &&
(v->type != VEH_SHIP || order->type != OT_GOTO_STATION || GetStation(order->dest)->dock_tile != 0)) {
return false;
}
/* Otherwise set it, and determine the destination tile. */
v->current_order = *order;
InvalidateVehicleOrder(v);
switch (v->type) {
default:
NOT_REACHED();
case VEH_ROAD:
case VEH_TRAIN:
break;
case VEH_SHIP:
InvalidateWindowClasses(v->GetVehicleListWindowClass());
break;
}
switch (order->type) {
case OT_GOTO_STATION:
if (order->dest == v->last_station_visited) {
v->last_station_visited = INVALID_STATION;
}
v->dest_tile = v->GetOrderStationLocation(order->dest);
break;
case OT_GOTO_DEPOT:
v->dest_tile = GetDepot(order->dest)->xy;
break;
case OT_GOTO_WAYPOINT:
v->dest_tile = GetWaypoint(order->dest)->xy;
break;
default:
v->dest_tile = 0;
return false;
}
return may_reverse;
}
/**
*

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@ -36,6 +36,7 @@ bool VehicleHasDepotOrders(const Vehicle *v);
void CheckOrders(const Vehicle*);
void DeleteVehicleOrders(Vehicle *v);
bool CheckForValidOrders(const Vehicle* v);
bool ProcessOrders(Vehicle *v);
#define MIN_SERVINT_PERCENT 5
#define MAX_SERVINT_PERCENT 90

View File

@ -76,6 +76,7 @@ struct RoadVehicle : public Vehicle {
bool IsInDepot() const { return this->u.road.state == RVSB_IN_DEPOT; }
void Tick();
void OnNewDay();
TileIndex GetOrderStationLocation(StationID station);
};
byte GetRoadVehLength(const Vehicle *v);

View File

@ -10,7 +10,6 @@
#include "road_map.h"
#include "roadveh.h"
#include "station_map.h"
#include "timetable.h"
#include "command_func.h"
#include "station_base.h"
#include "news_func.h"
@ -755,89 +754,31 @@ static void HandleBrokenRoadVeh(Vehicle *v)
}
}
static void ProcessRoadVehOrder(Vehicle *v)
TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
{
const Order *order;
TileIndex dest = INVALID_TILE;
switch (v->current_order.type) {
case OT_GOTO_DEPOT:
/* Let a depot order in the orderlist interrupt. */
if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return;
if (v->current_order.flags & OFB_SERVICE_IF_NEEDED &&
!VehicleNeedsService(v)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
const RoadStop *rs = GetStation(station)->GetPrimaryRoadStop(this);
if (rs != NULL) {
uint mindist = MAX_UVALUE(uint);
for (; rs != NULL; rs = rs->GetNextRoadStop(this)) {
uint dist = DistanceManhattan(this->tile, rs->xy);
if (dist < mindist) {
mindist = dist;
dest = rs->xy;
}
break;
case OT_LOADING:
case OT_LEAVESTATION:
return;
default: break;
}
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
order = GetVehicleOrder(v, v->cur_order_index);
if (order == NULL) {
v->current_order.Free();
v->dest_tile = 0;
ClearSlot(v);
return;
}
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->dest == v->current_order.dest) {
return;
}
v->current_order = *order;
switch (order->type) {
case OT_GOTO_STATION: {
if (order->dest == v->last_station_visited) {
v->last_station_visited = INVALID_STATION;
}
const RoadStop *rs = GetStation(order->dest)->GetPrimaryRoadStop(v);
TileIndex dest = INVALID_TILE;
if (rs != NULL) {
uint mindist = MAX_UVALUE(uint);
for (; rs != NULL; rs = rs->GetNextRoadStop(v)) {
uint dist = DistanceManhattan(v->tile, rs->xy);
if (dist < mindist) {
mindist = dist;
dest = rs->xy;
}
}
}
if (dest != INVALID_TILE) {
v->dest_tile = dest;
} else {
/* There is no stop left at the station, so don't even TRY to go there */
v->cur_order_index++;
v->dest_tile = 0;
}
break;
}
case OT_GOTO_DEPOT:
v->dest_tile = GetDepot(order->dest)->xy;
break;
default:
v->dest_tile = 0;
break;
}
InvalidateVehicleOrder(v);
if (dest != INVALID_TILE) {
return dest;
} else {
/* There is no stop left at the station, so don't even TRY to go there */
this->cur_order_index++;
return 0;
}
}
static void StartRoadVehSound(const Vehicle* v)
@ -1939,7 +1880,7 @@ static void RoadVehController(Vehicle *v)
if (v->vehstatus & VS_STOPPED) return;
ProcessRoadVehOrder(v);
ProcessOrders(v);
v->HandleLoading();
if (v->current_order.type == OT_LOADING) return;

View File

@ -42,6 +42,7 @@ struct Ship: public Vehicle {
bool IsInDepot() const { return this->u.ship.state == 0x80; }
void Tick();
void OnNewDay();
TileIndex GetOrderStationLocation(StationID station);
};
#endif /* SHIP_H */

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@ -242,66 +242,15 @@ void Ship::PlayLeaveStationSound() const
PlayShipSound(this);
}
static void ProcessShipOrder(Vehicle *v)
TileIndex Ship::GetOrderStationLocation(StationID station)
{
const Order *order;
switch (v->current_order.type) {
case OT_GOTO_DEPOT:
if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return;
if (v->current_order.flags & OFB_SERVICE_IF_NEEDED &&
!VehicleNeedsService(v)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
break;
case OT_LOADING:
case OT_LEAVESTATION:
return;
default: break;
}
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
order = GetVehicleOrder(v, v->cur_order_index);
if (order == NULL) {
v->current_order.Free();
v->dest_tile = 0;
return;
}
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->dest == v->current_order.dest &&
(order->type != OT_GOTO_STATION || GetStation(order->dest)->dock_tile != 0))
return;
v->current_order = *order;
if (order->type == OT_GOTO_STATION) {
const Station *st;
if (order->dest == v->last_station_visited)
v->last_station_visited = INVALID_STATION;
st = GetStation(order->dest);
if (st->dock_tile != 0) {
v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
} else {
v->cur_order_index++;
}
} else if (order->type == OT_GOTO_DEPOT) {
v->dest_tile = GetDepot(order->dest)->xy;
Station *st = GetStation(station);
if (st->dock_tile != 0) {
return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
} else {
v->dest_tile = 0;
this->cur_order_index++;
return 0;
}
InvalidateVehicleOrder(v);
InvalidateWindowClasses(WC_SHIPS_LIST);
}
void Ship::UpdateDeltaXY(Direction direction)
@ -650,7 +599,7 @@ static void ShipController(Vehicle *v)
if (v->vehstatus & VS_STOPPED) return;
ProcessShipOrder(v);
ProcessOrders(v);
v->HandleLoading();
if (v->current_order.type == OT_LOADING) return;

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@ -306,6 +306,7 @@ struct Train : public Vehicle {
bool IsStoppedInDepot() const { return CheckTrainStoppedInDepot(this) >= 0; }
void Tick();
void OnNewDay();
TileIndex GetOrderStationLocation(StationID station);
};
#endif /* TRAIN_H */

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@ -11,7 +11,6 @@
#include "gui.h"
#include "station_map.h"
#include "tunnel_map.h"
#include "timetable.h"
#include "articulated_vehicles.h"
#include "command_func.h"
#include "pathfind.h"
@ -2616,94 +2615,9 @@ bad:;
return reverse_best != 0;
}
static bool ProcessTrainOrder(Vehicle *v)
TileIndex Train::GetOrderStationLocation(StationID station)
{
switch (v->current_order.type) {
case OT_GOTO_DEPOT:
if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return false;
if ((v->current_order.flags & OFB_SERVICE_IF_NEEDED) &&
!VehicleNeedsService(v)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
break;
case OT_LOADING:
case OT_LEAVESTATION:
return false;
default: break;
}
/**
* Reversing because of order change is allowed only just after leaving a
* station (and the difficulty setting to allowed, of course)
* this can be detected because only after OT_LEAVESTATION, current_order
* will be reset to nothing. (That also happens if no order, but in that case
* it won't hit the point in code where may_reverse is checked)
*/
bool may_reverse = v->current_order.type == OT_NOTHING;
/* check if we've reached the waypoint? */
if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
/* check if we've reached a non-stop station while TTDPatch nonstop is enabled.. */
if (_patches.new_nonstop &&
v->current_order.flags & OFB_NON_STOP &&
IsTileType(v->tile, MP_STATION) &&
v->current_order.dest == GetStationIndex(v->tile)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
/* Get the current order */
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
const Order *order = GetVehicleOrder(v, v->cur_order_index);
/* If no order, do nothing. */
if (order == NULL) {
v->current_order.Free();
v->dest_tile = 0;
return false;
}
/* If it is unchanged, keep it. */
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->dest == v->current_order.dest)
return false;
/* Otherwise set it, and determine the destination tile. */
v->current_order = *order;
v->dest_tile = 0;
InvalidateVehicleOrder(v);
switch (order->type) {
case OT_GOTO_STATION:
if (order->dest == v->last_station_visited)
v->last_station_visited = INVALID_STATION;
v->dest_tile = GetStation(order->dest)->xy;
break;
case OT_GOTO_DEPOT:
v->dest_tile = GetDepot(order->dest)->xy;
break;
case OT_GOTO_WAYPOINT:
v->dest_tile = GetWaypoint(order->dest)->xy;
break;
default:
return false;
}
return may_reverse && CheckReverseTrain(v);
return GetStation(station)->xy;
}
void Train::MarkDirty()
@ -3565,7 +3479,7 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
/* exit if train is stopped */
if (v->vehstatus & VS_STOPPED && v->cur_speed == 0) return;
if (ProcessTrainOrder(v)) {
if (ProcessOrders(v) && CheckReverseTrain(v)) {
v->load_unload_time_rem = 0;
v->cur_speed = 0;
v->subspeed = 0;

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@ -488,6 +488,15 @@ public:
inline bool IsOrderListShared() const { return this->next_shared != NULL || this->prev_shared != NULL; };
bool NeedsAutorenewing(const Player *p) const;
/**
* Determine the location for the station where the vehicle goes to next.
* Things done for example are allocating slots in a road stop or exact
* location of the platform is determined for ships.
* @param station the station to make the next location of the vehicle.
* @return the location (tile) to aim for.
*/
virtual TileIndex GetOrderStationLocation(StationID station) { return INVALID_TILE; }
};
/**