2020-09-20 06:17:36 +00:00
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use std::iter;
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2020-09-05 22:45:52 +00:00
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use cgmath::prelude::*;
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2020-09-28 05:24:43 +00:00
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use wgpu::util::DeviceExt;
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2019-12-31 00:04:38 +00:00
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use winit::{
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event::*,
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2020-09-28 05:24:43 +00:00
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event_loop::{ControlFlow, EventLoop},
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2019-12-31 00:04:38 +00:00
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window::{Window, WindowBuilder},
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};
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2020-02-24 23:23:23 +00:00
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mod texture;
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2019-12-31 00:04:38 +00:00
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#[repr(C)]
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2020-11-11 23:06:53 +00:00
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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2019-12-31 00:04:38 +00:00
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struct Vertex {
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position: [f32; 3],
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tex_coords: [f32; 2],
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}
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impl Vertex {
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2021-02-12 06:29:40 +00:00
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fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
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2019-12-31 00:04:38 +00:00
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use std::mem;
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2021-02-12 06:29:40 +00:00
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex>() as wgpu::BufferAddress,
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2019-12-31 00:04:38 +00:00
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[
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2021-02-12 06:29:40 +00:00
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wgpu::VertexAttribute {
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2019-12-31 00:04:38 +00:00
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offset: 0,
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shader_location: 0,
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2021-05-01 21:55:26 +00:00
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format: wgpu::VertexFormat::Float32x3,
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2019-12-31 00:04:38 +00:00
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},
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2021-02-12 06:29:40 +00:00
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wgpu::VertexAttribute {
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2019-12-31 00:04:38 +00:00
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offset: mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
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shader_location: 1,
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2021-05-01 21:55:26 +00:00
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format: wgpu::VertexFormat::Float32x2,
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2019-12-31 00:04:38 +00:00
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},
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2020-09-28 05:24:43 +00:00
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],
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2019-12-31 00:04:38 +00:00
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}
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}
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}
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const VERTICES: &[Vertex] = &[
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2020-09-28 05:24:43 +00:00
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Vertex {
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position: [-0.0868241, -0.49240386, 0.0],
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tex_coords: [1.0 - 0.4131759, 1.0 - 0.00759614],
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}, // A
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Vertex {
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position: [-0.49513406, -0.06958647, 0.0],
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tex_coords: [1.0 - 0.0048659444, 1.0 - 0.43041354],
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}, // B
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Vertex {
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position: [-0.21918549, 0.44939706, 0.0],
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2021-08-04 12:32:59 +00:00
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tex_coords: [1.0 - 0.28081453, 1.0 - 0.949397],
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2020-09-28 05:24:43 +00:00
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}, // C
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Vertex {
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position: [0.35966998, 0.3473291, 0.0],
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2021-08-04 12:32:59 +00:00
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tex_coords: [1.0 - 0.85967, 1.0 - 0.84732914],
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2020-09-28 05:24:43 +00:00
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}, // D
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Vertex {
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position: [0.44147372, -0.2347359, 0.0],
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tex_coords: [1.0 - 0.9414737, 1.0 - 0.2652641],
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}, // E
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2019-12-31 00:04:38 +00:00
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];
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2021-05-02 01:02:38 +00:00
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const INDICES: &[u16] = &[0, 1, 4, 1, 2, 4, 2, 3, 4, /* padding */ 0];
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2019-12-31 00:04:38 +00:00
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2020-08-03 10:44:46 +00:00
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#[rustfmt::skip]
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2019-12-31 00:04:38 +00:00
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pub const OPENGL_TO_WGPU_MATRIX: cgmath::Matrix4<f32> = cgmath::Matrix4::new(
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1.0, 0.0, 0.0, 0.0,
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2020-04-24 03:17:41 +00:00
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0.0, 1.0, 0.0, 0.0,
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2019-12-31 00:04:38 +00:00
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0.0, 0.0, 0.5, 0.0,
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0.0, 0.0, 0.5, 1.0,
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);
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2020-01-09 20:08:01 +00:00
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const NUM_INSTANCES_PER_ROW: u32 = 10;
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2020-09-28 05:24:43 +00:00
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const INSTANCE_DISPLACEMENT: cgmath::Vector3<f32> = cgmath::Vector3::new(
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NUM_INSTANCES_PER_ROW as f32 * 0.5,
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0.0,
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NUM_INSTANCES_PER_ROW as f32 * 0.5,
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);
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2020-01-09 20:08:01 +00:00
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2019-12-31 00:04:38 +00:00
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struct Camera {
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eye: cgmath::Point3<f32>,
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target: cgmath::Point3<f32>,
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up: cgmath::Vector3<f32>,
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aspect: f32,
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fovy: f32,
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znear: f32,
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zfar: f32,
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}
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impl Camera {
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fn build_view_projection_matrix(&self) -> cgmath::Matrix4<f32> {
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2021-04-11 07:46:59 +00:00
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let view = cgmath::Matrix4::look_at_rh(self.eye, self.target, self.up);
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2019-12-31 00:04:38 +00:00
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let proj = cgmath::perspective(cgmath::Deg(self.fovy), self.aspect, self.znear, self.zfar);
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2020-08-03 10:44:46 +00:00
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proj * view
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2019-12-31 00:04:38 +00:00
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}
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}
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#[repr(C)]
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2020-11-13 02:28:53 +00:00
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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2021-08-26 18:33:10 +00:00
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struct CameraUniform {
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2020-11-13 02:28:53 +00:00
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view_proj: [[f32; 4]; 4],
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2019-12-31 00:04:38 +00:00
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}
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2021-08-26 18:33:10 +00:00
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impl CameraUniform {
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2019-12-31 00:04:38 +00:00
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fn new() -> Self {
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Self {
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2020-11-13 02:28:53 +00:00
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view_proj: cgmath::Matrix4::identity().into(),
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2019-12-31 00:04:38 +00:00
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}
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}
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2020-01-09 20:08:01 +00:00
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fn update_view_proj(&mut self, camera: &Camera) {
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2020-11-13 02:28:53 +00:00
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self.view_proj = (OPENGL_TO_WGPU_MATRIX * camera.build_view_projection_matrix()).into();
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2020-01-09 20:08:01 +00:00
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}
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2019-12-31 00:04:38 +00:00
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}
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struct CameraController {
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speed: f32,
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is_up_pressed: bool,
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is_down_pressed: bool,
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is_forward_pressed: bool,
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is_backward_pressed: bool,
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is_left_pressed: bool,
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is_right_pressed: bool,
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}
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impl CameraController {
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fn new(speed: f32) -> Self {
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Self {
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speed,
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is_up_pressed: false,
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is_down_pressed: false,
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is_forward_pressed: false,
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is_backward_pressed: false,
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is_left_pressed: false,
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is_right_pressed: false,
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}
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}
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fn process_events(&mut self, event: &WindowEvent) -> bool {
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match event {
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WindowEvent::KeyboardInput {
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2020-09-28 05:24:43 +00:00
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input:
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KeyboardInput {
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state,
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virtual_keycode: Some(keycode),
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..
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},
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2019-12-31 00:04:38 +00:00
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..
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} => {
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let is_pressed = *state == ElementState::Pressed;
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match keycode {
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VirtualKeyCode::Space => {
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self.is_up_pressed = is_pressed;
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true
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}
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VirtualKeyCode::LShift => {
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self.is_down_pressed = is_pressed;
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true
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}
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VirtualKeyCode::W | VirtualKeyCode::Up => {
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self.is_forward_pressed = is_pressed;
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true
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}
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VirtualKeyCode::A | VirtualKeyCode::Left => {
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self.is_left_pressed = is_pressed;
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true
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}
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VirtualKeyCode::S | VirtualKeyCode::Down => {
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self.is_backward_pressed = is_pressed;
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true
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}
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VirtualKeyCode::D | VirtualKeyCode::Right => {
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self.is_right_pressed = is_pressed;
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true
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}
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_ => false,
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}
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}
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_ => false,
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}
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}
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fn update_camera(&self, camera: &mut Camera) {
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2020-07-02 00:17:31 +00:00
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let forward = camera.target - camera.eye;
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let forward_norm = forward.normalize();
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let forward_mag = forward.magnitude();
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// Prevents glitching when camera gets too close to the
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// center of the scene.
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if self.is_forward_pressed && forward_mag > self.speed {
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camera.eye += forward_norm * self.speed;
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2019-12-31 00:04:38 +00:00
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}
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if self.is_backward_pressed {
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2020-07-02 00:17:31 +00:00
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camera.eye -= forward_norm * self.speed;
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2019-12-31 00:04:38 +00:00
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}
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2020-07-02 00:17:31 +00:00
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let right = forward_norm.cross(camera.up);
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// Redo radius calc in case the up/ down is pressed.
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let forward = camera.target - camera.eye;
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let forward_mag = forward.magnitude();
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2019-12-31 00:04:38 +00:00
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if self.is_right_pressed {
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2020-09-28 05:24:43 +00:00
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// Rescale the distance between the target and eye so
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// that it doesn't change. The eye therefore still
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2020-07-02 00:17:31 +00:00
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// lies on the circle made by the target and eye.
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camera.eye = camera.target - (forward + right * self.speed).normalize() * forward_mag;
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2019-12-31 00:04:38 +00:00
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}
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if self.is_left_pressed {
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2020-07-02 00:17:31 +00:00
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camera.eye = camera.target - (forward - right * self.speed).normalize() * forward_mag;
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2019-12-31 00:04:38 +00:00
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}
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}
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}
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2020-01-09 20:08:01 +00:00
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const ROTATION_SPEED: f32 = 2.0 * std::f32::consts::PI / 60.0;
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struct Instance {
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position: cgmath::Vector3<f32>,
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rotation: cgmath::Quaternion<f32>,
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}
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impl Instance {
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2020-09-05 22:45:52 +00:00
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fn to_raw(&self) -> InstanceRaw {
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2020-09-28 05:24:43 +00:00
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let transform =
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cgmath::Matrix4::from_translation(self.position) * cgmath::Matrix4::from(self.rotation);
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2020-11-18 18:48:37 +00:00
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InstanceRaw {
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transform: transform.into(),
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}
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2020-01-09 20:08:01 +00:00
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}
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}
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2020-04-24 03:17:41 +00:00
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#[repr(C)]
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2020-11-18 17:48:28 +00:00
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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2020-04-24 03:17:41 +00:00
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struct InstanceRaw {
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2020-11-18 17:48:28 +00:00
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transform: [[f32; 4]; 4],
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2020-04-24 03:17:41 +00:00
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}
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2020-11-18 17:48:28 +00:00
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impl InstanceRaw {
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2021-02-12 06:29:40 +00:00
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fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
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2020-11-18 17:48:28 +00:00
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use std::mem;
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2021-02-12 06:29:40 +00:00
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<InstanceRaw>() as wgpu::BufferAddress,
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2020-11-18 17:48:28 +00:00
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// We need to switch from using a step mode of Vertex to Instance
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// This means that our shaders will only change to use the next
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// instance when the shader starts processing a new instance
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &[
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2021-02-12 06:29:40 +00:00
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wgpu::VertexAttribute {
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2020-11-18 17:48:28 +00:00
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offset: 0,
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// While our vertex shader only uses locations 0, and 1 now, in later tutorials we'll
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// be using 2, 3, and 4, for Vertex. We'll start at slot 5 not conflict with them later
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shader_location: 5,
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2021-05-01 21:55:26 +00:00
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format: wgpu::VertexFormat::Float32x4,
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2020-11-18 17:48:28 +00:00
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},
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// A mat4 takes up 4 vertex slots as it is technically 4 vec4s. We need to define a slot
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// for each vec4. We don't have to do this in code though.
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2021-02-12 06:29:40 +00:00
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wgpu::VertexAttribute {
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2020-11-18 17:48:28 +00:00
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offset: mem::size_of::<[f32; 4]>() as wgpu::BufferAddress,
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shader_location: 6,
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2021-05-01 21:55:26 +00:00
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format: wgpu::VertexFormat::Float32x4,
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2020-11-18 17:48:28 +00:00
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},
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2021-02-12 06:29:40 +00:00
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wgpu::VertexAttribute {
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2020-11-18 17:48:28 +00:00
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offset: mem::size_of::<[f32; 8]>() as wgpu::BufferAddress,
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shader_location: 7,
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2021-05-01 21:55:26 +00:00
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format: wgpu::VertexFormat::Float32x4,
|
2020-11-18 17:48:28 +00:00
|
|
|
|
},
|
2021-02-12 06:29:40 +00:00
|
|
|
|
wgpu::VertexAttribute {
|
2020-11-18 17:48:28 +00:00
|
|
|
|
offset: mem::size_of::<[f32; 12]>() as wgpu::BufferAddress,
|
|
|
|
|
shader_location: 8,
|
2021-05-01 21:55:26 +00:00
|
|
|
|
format: wgpu::VertexFormat::Float32x4,
|
2020-11-18 17:48:28 +00:00
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-04-24 03:17:41 +00:00
|
|
|
|
|
2019-12-31 00:04:38 +00:00
|
|
|
|
struct State {
|
|
|
|
|
surface: wgpu::Surface,
|
|
|
|
|
device: wgpu::Device,
|
|
|
|
|
queue: wgpu::Queue,
|
2021-08-28 22:11:33 +00:00
|
|
|
|
config: wgpu::SurfaceConfiguration,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
render_pipeline: wgpu::RenderPipeline,
|
|
|
|
|
vertex_buffer: wgpu::Buffer,
|
|
|
|
|
index_buffer: wgpu::Buffer,
|
|
|
|
|
num_indices: u32,
|
2020-09-05 22:45:52 +00:00
|
|
|
|
#[allow(dead_code)]
|
2020-02-24 23:23:23 +00:00
|
|
|
|
diffuse_texture: texture::Texture,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
diffuse_bind_group: wgpu::BindGroup,
|
2020-01-09 20:08:01 +00:00
|
|
|
|
camera: Camera,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
camera_controller: CameraController,
|
2021-08-26 18:33:10 +00:00
|
|
|
|
camera_uniform: CameraUniform,
|
|
|
|
|
camera_buffer: wgpu::Buffer,
|
|
|
|
|
camera_bind_group: wgpu::BindGroup,
|
2020-01-11 22:55:08 +00:00
|
|
|
|
size: winit::dpi::PhysicalSize<u32>,
|
2020-01-09 20:08:01 +00:00
|
|
|
|
instances: Vec<Instance>,
|
|
|
|
|
instance_buffer: wgpu::Buffer,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn quat_mul(q: cgmath::Quaternion<f32>, r: cgmath::Quaternion<f32>) -> cgmath::Quaternion<f32> {
|
2020-09-28 05:24:43 +00:00
|
|
|
|
// This block uses quaternions of the form of
|
2020-01-09 20:08:01 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
// q=q0+iq1+jq2+kq3
|
2020-01-09 20:08:01 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
// and
|
2020-01-09 20:08:01 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
// r=r0+ir1+jr2+kr3.
|
2020-01-09 20:08:01 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
// The quaternion product has the form of
|
2020-01-09 20:08:01 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
// t=q×r=t0+it1+jt2+kt3,
|
2020-01-09 20:08:01 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
// where
|
2020-01-09 20:08:01 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
// t0=(r0 q0 − r1 q1 − r2 q2 − r3 q3)
|
|
|
|
|
// t1=(r0 q1 + r1 q0 − r2 q3 + r3 q2)
|
|
|
|
|
// t2=(r0 q2 + r1 q3 + r2 q0 − r3 q1)
|
|
|
|
|
// t3=(r0 q3 − r1 q2 + r2 q1 + r3 q0
|
2020-01-09 20:08:01 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let w = r.s * q.s - r.v.x * q.v.x - r.v.y * q.v.y - r.v.z * q.v.z;
|
|
|
|
|
let xi = r.s * q.v.x + r.v.x * q.s - r.v.y * q.v.z + r.v.z * q.v.y;
|
|
|
|
|
let yj = r.s * q.v.y + r.v.x * q.v.z + r.v.y * q.s - r.v.z * q.v.x;
|
|
|
|
|
let zk = r.s * q.v.z - r.v.x * q.v.y + r.v.y * q.v.x + r.v.z * q.s;
|
2020-01-16 21:13:50 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
cgmath::Quaternion::new(w, xi, yj, zk)
|
2019-12-31 00:04:38 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl State {
|
2020-04-24 03:17:41 +00:00
|
|
|
|
async fn new(window: &Window) -> Self {
|
2019-12-31 00:04:38 +00:00
|
|
|
|
let size = window.inner_size();
|
|
|
|
|
|
2020-09-05 22:45:52 +00:00
|
|
|
|
// The instance is a handle to our GPU
|
|
|
|
|
// BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU
|
2021-08-28 22:11:33 +00:00
|
|
|
|
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
2020-09-05 22:45:52 +00:00
|
|
|
|
let surface = unsafe { instance.create_surface(window) };
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let adapter = instance
|
|
|
|
|
.request_adapter(&wgpu::RequestAdapterOptions {
|
2021-02-07 19:17:22 +00:00
|
|
|
|
power_preference: wgpu::PowerPreference::default(),
|
2020-04-24 03:17:41 +00:00
|
|
|
|
compatible_surface: Some(&surface),
|
2020-09-28 05:24:43 +00:00
|
|
|
|
})
|
|
|
|
|
.await
|
|
|
|
|
.unwrap();
|
|
|
|
|
let (device, queue) = adapter
|
|
|
|
|
.request_device(
|
|
|
|
|
&wgpu::DeviceDescriptor {
|
2021-02-07 19:17:22 +00:00
|
|
|
|
label: None,
|
2020-09-28 05:24:43 +00:00
|
|
|
|
features: wgpu::Features::empty(),
|
|
|
|
|
limits: wgpu::Limits::default(),
|
|
|
|
|
},
|
|
|
|
|
None, // Trace path
|
|
|
|
|
)
|
|
|
|
|
.await
|
|
|
|
|
.unwrap();
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
2021-08-28 22:11:33 +00:00
|
|
|
|
let config = wgpu::SurfaceConfiguration {
|
|
|
|
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
|
|
|
format: surface.get_preferred_format(&adapter).unwrap(),
|
2020-01-11 22:55:08 +00:00
|
|
|
|
width: size.width,
|
|
|
|
|
height: size.height,
|
2020-04-24 03:17:41 +00:00
|
|
|
|
present_mode: wgpu::PresentMode::Fifo,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
};
|
2021-08-28 22:11:33 +00:00
|
|
|
|
surface.configure(&device, &config);
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
|
|
|
|
let diffuse_bytes = include_bytes!("happy-tree.png");
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let diffuse_texture =
|
|
|
|
|
texture::Texture::from_bytes(&device, &queue, diffuse_bytes, "happy-tree.png").unwrap();
|
|
|
|
|
|
|
|
|
|
let texture_bind_group_layout =
|
|
|
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
2020-09-05 22:45:52 +00:00
|
|
|
|
entries: &[
|
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
visibility: wgpu::ShaderStage::FRAGMENT,
|
2021-02-12 06:29:40 +00:00
|
|
|
|
ty: wgpu::BindingType::Texture {
|
2020-09-05 22:45:52 +00:00
|
|
|
|
multisampled: false,
|
2021-02-12 06:29:40 +00:00
|
|
|
|
view_dimension: wgpu::TextureViewDimension::D2,
|
2021-05-18 03:15:25 +00:00
|
|
|
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
2020-09-05 22:45:52 +00:00
|
|
|
|
},
|
|
|
|
|
count: None,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
},
|
2020-09-05 22:45:52 +00:00
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
|
binding: 1,
|
|
|
|
|
visibility: wgpu::ShaderStage::FRAGMENT,
|
2021-02-19 03:04:09 +00:00
|
|
|
|
ty: wgpu::BindingType::Sampler {
|
2021-02-12 06:29:40 +00:00
|
|
|
|
comparison: false,
|
2021-02-19 03:04:09 +00:00
|
|
|
|
filtering: true,
|
2021-02-12 06:29:40 +00:00
|
|
|
|
},
|
2020-09-05 22:45:52 +00:00
|
|
|
|
count: None,
|
2020-04-24 03:17:41 +00:00
|
|
|
|
},
|
2020-09-05 22:45:52 +00:00
|
|
|
|
],
|
|
|
|
|
label: Some("texture_bind_group_layout"),
|
2020-09-28 05:24:43 +00:00
|
|
|
|
});
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let diffuse_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
|
|
|
layout: &texture_bind_group_layout,
|
|
|
|
|
entries: &[
|
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
|
|
|
|
|
},
|
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
|
binding: 1,
|
|
|
|
|
resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
label: Some("diffuse_bind_group"),
|
|
|
|
|
});
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
|
|
|
|
let camera = Camera {
|
2020-01-09 20:08:01 +00:00
|
|
|
|
eye: (0.0, 5.0, -10.0).into(),
|
2019-12-31 00:04:38 +00:00
|
|
|
|
target: (0.0, 0.0, 0.0).into(),
|
|
|
|
|
up: cgmath::Vector3::unit_y(),
|
2021-08-28 22:11:33 +00:00
|
|
|
|
aspect: config.width as f32 / config.height as f32,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
fovy: 45.0,
|
|
|
|
|
znear: 0.1,
|
|
|
|
|
zfar: 100.0,
|
|
|
|
|
};
|
|
|
|
|
let camera_controller = CameraController::new(0.2);
|
|
|
|
|
|
2021-08-26 18:33:10 +00:00
|
|
|
|
let mut camera_uniform = CameraUniform::new();
|
|
|
|
|
camera_uniform.update_view_proj(&camera);
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
2021-08-26 18:33:10 +00:00
|
|
|
|
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
2021-08-26 22:07:50 +00:00
|
|
|
|
label: Some("Camera Buffer"),
|
2021-08-26 18:33:10 +00:00
|
|
|
|
contents: bytemuck::cast_slice(&[camera_uniform]),
|
2020-09-28 05:24:43 +00:00
|
|
|
|
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
|
|
|
|
});
|
2020-01-16 21:13:50 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let instances = (0..NUM_INSTANCES_PER_ROW)
|
|
|
|
|
.flat_map(|z| {
|
|
|
|
|
(0..NUM_INSTANCES_PER_ROW).map(move |x| {
|
|
|
|
|
let position = cgmath::Vector3 {
|
|
|
|
|
x: x as f32,
|
|
|
|
|
y: 0.0,
|
|
|
|
|
z: z as f32,
|
|
|
|
|
} - INSTANCE_DISPLACEMENT;
|
|
|
|
|
|
|
|
|
|
let rotation = if position.is_zero() {
|
|
|
|
|
// this is needed so an object at (0, 0, 0) won't get scaled to zero
|
|
|
|
|
// as Quaternions can effect scale if they're not create correctly
|
|
|
|
|
cgmath::Quaternion::from_axis_angle(
|
|
|
|
|
cgmath::Vector3::unit_y(),
|
|
|
|
|
cgmath::Deg(0.0),
|
|
|
|
|
)
|
|
|
|
|
} else {
|
2021-08-04 13:13:08 +00:00
|
|
|
|
cgmath::Quaternion::from_axis_angle(position.normalize(), cgmath::Deg(45.0))
|
2020-09-28 05:24:43 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Instance { position, rotation }
|
|
|
|
|
})
|
2020-01-09 20:08:01 +00:00
|
|
|
|
})
|
2020-09-28 05:24:43 +00:00
|
|
|
|
.collect::<Vec<_>>();
|
2020-01-09 20:08:01 +00:00
|
|
|
|
|
2020-09-05 22:45:52 +00:00
|
|
|
|
let instance_data = instances.iter().map(Instance::to_raw).collect::<Vec<_>>();
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let instance_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some("Instance Buffer"),
|
|
|
|
|
contents: bytemuck::cast_slice(&instance_data),
|
2020-11-18 17:48:28 +00:00
|
|
|
|
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
2020-09-28 05:24:43 +00:00
|
|
|
|
});
|
2020-01-09 20:08:01 +00:00
|
|
|
|
|
2021-08-26 18:33:10 +00:00
|
|
|
|
let camera_bind_group_layout =
|
2020-09-28 05:24:43 +00:00
|
|
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
2020-11-18 18:48:37 +00:00
|
|
|
|
entries: &[wgpu::BindGroupLayoutEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
visibility: wgpu::ShaderStage::VERTEX,
|
2021-02-12 06:29:40 +00:00
|
|
|
|
ty: wgpu::BindingType::Buffer {
|
|
|
|
|
ty: wgpu::BufferBindingType::Uniform,
|
|
|
|
|
has_dynamic_offset: false,
|
2020-11-18 18:48:37 +00:00
|
|
|
|
min_binding_size: None,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
},
|
2020-11-18 18:48:37 +00:00
|
|
|
|
count: None,
|
|
|
|
|
}],
|
2021-08-26 18:33:10 +00:00
|
|
|
|
label: Some("camera_bind_group_layout"),
|
2020-09-28 05:24:43 +00:00
|
|
|
|
});
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
2021-08-26 18:33:10 +00:00
|
|
|
|
let camera_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
|
|
|
layout: &camera_bind_group_layout,
|
2020-11-18 18:48:37 +00:00
|
|
|
|
entries: &[wgpu::BindGroupEntry {
|
|
|
|
|
binding: 0,
|
2021-08-26 18:33:10 +00:00
|
|
|
|
resource: camera_buffer.as_entire_binding(),
|
2020-11-18 18:48:37 +00:00
|
|
|
|
}],
|
2021-08-26 18:33:10 +00:00
|
|
|
|
label: Some("camera_bind_group"),
|
2019-12-31 00:04:38 +00:00
|
|
|
|
});
|
|
|
|
|
|
2021-05-19 01:16:36 +00:00
|
|
|
|
let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
|
|
|
|
label: Some("Shader"),
|
|
|
|
|
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
|
|
|
|
|
});
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let render_pipeline_layout =
|
|
|
|
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
2020-09-05 22:45:52 +00:00
|
|
|
|
label: Some("Render Pipeline Layout"),
|
2021-08-26 18:33:10 +00:00
|
|
|
|
bind_group_layouts: &[&texture_bind_group_layout, &camera_bind_group_layout],
|
2020-09-05 22:45:52 +00:00
|
|
|
|
push_constant_ranges: &[],
|
2020-09-28 05:24:43 +00:00
|
|
|
|
});
|
2020-09-05 22:45:52 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
|
|
|
label: Some("Render Pipeline"),
|
|
|
|
|
layout: Some(&render_pipeline_layout),
|
2021-02-12 06:29:40 +00:00
|
|
|
|
vertex: wgpu::VertexState {
|
2021-05-19 01:16:36 +00:00
|
|
|
|
module: &shader,
|
2020-09-28 05:24:43 +00:00
|
|
|
|
entry_point: "main",
|
2021-02-12 06:29:40 +00:00
|
|
|
|
buffers: &[Vertex::desc(), InstanceRaw::desc()],
|
2020-09-28 05:24:43 +00:00
|
|
|
|
},
|
2021-02-12 06:29:40 +00:00
|
|
|
|
fragment: Some(wgpu::FragmentState {
|
2021-05-19 01:16:36 +00:00
|
|
|
|
module: &shader,
|
2020-09-28 05:24:43 +00:00
|
|
|
|
entry_point: "main",
|
2021-02-12 06:29:40 +00:00
|
|
|
|
targets: &[wgpu::ColorTargetState {
|
2021-08-28 22:11:33 +00:00
|
|
|
|
format: config.format,
|
2021-05-01 21:55:26 +00:00
|
|
|
|
blend: Some(wgpu::BlendState {
|
|
|
|
|
color: wgpu::BlendComponent::REPLACE,
|
|
|
|
|
alpha: wgpu::BlendComponent::REPLACE,
|
|
|
|
|
}),
|
2021-09-11 16:10:18 +00:00
|
|
|
|
write_mask: wgpu::ColorWrites::ALL,
|
2021-02-12 06:29:40 +00:00
|
|
|
|
}],
|
2020-09-28 05:24:43 +00:00
|
|
|
|
}),
|
2021-02-12 06:29:40 +00:00
|
|
|
|
primitive: wgpu::PrimitiveState {
|
|
|
|
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
|
|
|
|
strip_index_format: None,
|
2020-09-28 05:24:43 +00:00
|
|
|
|
front_face: wgpu::FrontFace::Ccw,
|
2021-05-01 21:55:26 +00:00
|
|
|
|
cull_mode: Some(wgpu::Face::Back),
|
2021-02-12 06:29:40 +00:00
|
|
|
|
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
|
|
|
|
|
polygon_mode: wgpu::PolygonMode::Fill,
|
2021-05-01 21:55:26 +00:00
|
|
|
|
// Requires Features::DEPTH_CLAMPING
|
|
|
|
|
clamp_depth: false,
|
|
|
|
|
// Requires Features::CONSERVATIVE_RASTERIZATION
|
|
|
|
|
conservative: false,
|
2021-02-12 06:29:40 +00:00
|
|
|
|
},
|
|
|
|
|
depth_stencil: None,
|
|
|
|
|
multisample: wgpu::MultisampleState {
|
|
|
|
|
count: 1,
|
|
|
|
|
mask: !0,
|
|
|
|
|
alpha_to_coverage_enabled: false,
|
2020-09-28 05:24:43 +00:00
|
|
|
|
},
|
|
|
|
|
});
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some("Vertex Buffer"),
|
|
|
|
|
contents: bytemuck::cast_slice(VERTICES),
|
|
|
|
|
usage: wgpu::BufferUsage::VERTEX,
|
|
|
|
|
});
|
|
|
|
|
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some("Index Buffer"),
|
|
|
|
|
contents: bytemuck::cast_slice(INDICES),
|
|
|
|
|
usage: wgpu::BufferUsage::INDEX,
|
|
|
|
|
});
|
2019-12-31 00:04:38 +00:00
|
|
|
|
let num_indices = INDICES.len() as u32;
|
|
|
|
|
|
|
|
|
|
Self {
|
|
|
|
|
surface,
|
|
|
|
|
device,
|
|
|
|
|
queue,
|
2021-08-28 22:11:33 +00:00
|
|
|
|
config,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
render_pipeline,
|
|
|
|
|
vertex_buffer,
|
|
|
|
|
index_buffer,
|
|
|
|
|
num_indices,
|
|
|
|
|
diffuse_texture,
|
|
|
|
|
diffuse_bind_group,
|
2020-01-09 20:08:01 +00:00
|
|
|
|
camera,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
camera_controller,
|
2021-08-26 18:33:10 +00:00
|
|
|
|
camera_buffer,
|
|
|
|
|
camera_bind_group,
|
|
|
|
|
camera_uniform,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
size,
|
2020-01-09 20:08:01 +00:00
|
|
|
|
instances,
|
|
|
|
|
instance_buffer,
|
2019-12-31 00:04:38 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-26 00:36:50 +00:00
|
|
|
|
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
2021-08-08 22:46:47 +00:00
|
|
|
|
if new_size.width > 0 && new_size.height > 0 {
|
|
|
|
|
self.size = new_size;
|
2021-08-28 22:11:33 +00:00
|
|
|
|
self.config.width = new_size.width;
|
|
|
|
|
self.config.height = new_size.height;
|
|
|
|
|
self.surface.configure(&self.device, &self.config);
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
2021-08-28 22:11:33 +00:00
|
|
|
|
self.camera.aspect = self.config.width as f32 / self.config.height as f32;
|
2021-08-08 22:46:47 +00:00
|
|
|
|
}
|
2019-12-31 00:04:38 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn input(&mut self, event: &WindowEvent) -> bool {
|
|
|
|
|
self.camera_controller.process_events(event)
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-26 00:36:50 +00:00
|
|
|
|
fn update(&mut self) {
|
2020-01-09 20:08:01 +00:00
|
|
|
|
self.camera_controller.update_camera(&mut self.camera);
|
2021-08-26 18:33:10 +00:00
|
|
|
|
self.camera_uniform.update_view_proj(&self.camera);
|
2020-09-28 05:24:43 +00:00
|
|
|
|
self.queue.write_buffer(
|
2021-08-26 18:33:10 +00:00
|
|
|
|
&self.camera_buffer,
|
2020-09-28 05:24:43 +00:00
|
|
|
|
0,
|
2021-08-26 18:33:10 +00:00
|
|
|
|
bytemuck::cast_slice(&[self.camera_uniform]),
|
2020-09-28 05:24:43 +00:00
|
|
|
|
);
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
2020-01-09 20:08:01 +00:00
|
|
|
|
for instance in &mut self.instances {
|
|
|
|
|
let amount = cgmath::Quaternion::from_angle_y(cgmath::Rad(ROTATION_SPEED));
|
|
|
|
|
let current = instance.rotation;
|
|
|
|
|
instance.rotation = quat_mul(amount, current);
|
|
|
|
|
}
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let instance_data = self
|
|
|
|
|
.instances
|
|
|
|
|
.iter()
|
|
|
|
|
.map(Instance::to_raw)
|
|
|
|
|
.collect::<Vec<_>>();
|
|
|
|
|
self.queue.write_buffer(
|
|
|
|
|
&self.instance_buffer,
|
|
|
|
|
0,
|
|
|
|
|
bytemuck::cast_slice(&instance_data),
|
|
|
|
|
);
|
2019-12-31 00:04:38 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-08-28 22:11:33 +00:00
|
|
|
|
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
2021-09-11 16:10:18 +00:00
|
|
|
|
let output = self.surface.get_current_frame()?.output;
|
|
|
|
|
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let mut encoder = self
|
|
|
|
|
.device
|
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
|
label: Some("Render Encoder"),
|
|
|
|
|
});
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
2021-02-07 19:17:22 +00:00
|
|
|
|
label: Some("Render Pass"),
|
2021-05-01 21:55:26 +00:00
|
|
|
|
color_attachments: &[wgpu::RenderPassColorAttachment {
|
2021-09-11 16:10:18 +00:00
|
|
|
|
view: &view,
|
2020-09-28 05:24:43 +00:00
|
|
|
|
resolve_target: None,
|
|
|
|
|
ops: wgpu::Operations {
|
|
|
|
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
|
|
|
|
r: 0.1,
|
|
|
|
|
g: 0.2,
|
|
|
|
|
b: 0.3,
|
|
|
|
|
a: 1.0,
|
|
|
|
|
}),
|
|
|
|
|
store: true,
|
|
|
|
|
},
|
|
|
|
|
}],
|
2019-12-31 00:04:38 +00:00
|
|
|
|
depth_stencil_attachment: None,
|
|
|
|
|
});
|
|
|
|
|
|
2020-11-18 17:48:28 +00:00
|
|
|
|
render_pass.set_vertex_buffer(1, self.instance_buffer.slice(..));
|
2019-12-31 00:04:38 +00:00
|
|
|
|
render_pass.set_pipeline(&self.render_pipeline);
|
|
|
|
|
render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
|
2021-08-26 18:33:10 +00:00
|
|
|
|
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
2020-09-05 22:45:52 +00:00
|
|
|
|
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
2021-02-12 06:29:40 +00:00
|
|
|
|
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
2020-01-09 20:08:01 +00:00
|
|
|
|
render_pass.draw_indexed(0..self.num_indices, 0, 0..self.instances.len() as u32);
|
2019-12-31 00:04:38 +00:00
|
|
|
|
}
|
|
|
|
|
|
2020-09-20 06:17:36 +00:00
|
|
|
|
self.queue.submit(iter::once(encoder.finish()));
|
2020-11-10 23:52:55 +00:00
|
|
|
|
|
|
|
|
|
Ok(())
|
2019-12-31 00:04:38 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main() {
|
2020-09-10 02:48:08 +00:00
|
|
|
|
env_logger::init();
|
2019-12-31 00:04:38 +00:00
|
|
|
|
let event_loop = EventLoop::new();
|
2020-09-28 05:24:43 +00:00
|
|
|
|
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
2019-12-31 00:04:38 +00:00
|
|
|
|
|
2021-09-11 15:34:13 +00:00
|
|
|
|
// State::new uses async code, so we're going to wait for it to finish
|
2021-07-14 12:26:05 +00:00
|
|
|
|
let mut state = pollster::block_on(State::new(&window));
|
2020-01-16 21:13:50 +00:00
|
|
|
|
|
2019-12-31 00:04:38 +00:00
|
|
|
|
event_loop.run(move |event, _, control_flow| {
|
|
|
|
|
match event {
|
|
|
|
|
Event::WindowEvent {
|
|
|
|
|
ref event,
|
|
|
|
|
window_id,
|
2020-09-28 05:24:43 +00:00
|
|
|
|
} if window_id == window.id() => {
|
|
|
|
|
if !state.input(event) {
|
|
|
|
|
match event {
|
2021-08-04 12:17:21 +00:00
|
|
|
|
WindowEvent::CloseRequested
|
|
|
|
|
| WindowEvent::KeyboardInput {
|
|
|
|
|
input:
|
|
|
|
|
KeyboardInput {
|
|
|
|
|
state: ElementState::Pressed,
|
|
|
|
|
virtual_keycode: Some(VirtualKeyCode::Escape),
|
|
|
|
|
..
|
|
|
|
|
},
|
|
|
|
|
..
|
|
|
|
|
} => *control_flow = ControlFlow::Exit,
|
2020-09-28 05:24:43 +00:00
|
|
|
|
WindowEvent::Resized(physical_size) => {
|
|
|
|
|
state.resize(*physical_size);
|
2019-12-31 00:04:38 +00:00
|
|
|
|
}
|
2020-09-28 05:24:43 +00:00
|
|
|
|
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
|
|
|
|
// new_inner_size is &mut so w have to dereference it twice
|
|
|
|
|
state.resize(**new_inner_size);
|
|
|
|
|
}
|
|
|
|
|
_ => {}
|
2019-12-31 00:04:38 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-04-24 03:17:41 +00:00
|
|
|
|
Event::RedrawRequested(_) => {
|
2020-04-26 00:36:50 +00:00
|
|
|
|
state.update();
|
2020-11-10 23:52:55 +00:00
|
|
|
|
match state.render() {
|
|
|
|
|
Ok(_) => {}
|
|
|
|
|
// Recreate the swap_chain if lost
|
2021-08-28 22:11:33 +00:00
|
|
|
|
Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
|
2020-11-11 22:41:06 +00:00
|
|
|
|
// The system is out of memory, we should probably quit
|
2021-08-28 22:11:33 +00:00
|
|
|
|
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
|
2020-11-10 23:52:55 +00:00
|
|
|
|
// All other errors (Outdated, Timeout) should be resolved by the next frame
|
|
|
|
|
Err(e) => eprintln!("{:?}", e),
|
|
|
|
|
}
|
2020-04-24 03:17:41 +00:00
|
|
|
|
}
|
2020-01-11 22:55:08 +00:00
|
|
|
|
Event::MainEventsCleared => {
|
2020-04-24 03:17:41 +00:00
|
|
|
|
// RedrawRequested will only trigger once, unless we manually
|
|
|
|
|
// request it.
|
|
|
|
|
window.request_redraw();
|
2019-12-31 00:04:38 +00:00
|
|
|
|
}
|
2020-04-24 03:17:41 +00:00
|
|
|
|
_ => {}
|
2019-12-31 00:04:38 +00:00
|
|
|
|
}
|
|
|
|
|
});
|
2020-01-16 21:13:50 +00:00
|
|
|
|
}
|