pull/177/head
Ben Hansen 3 years ago
parent c21c7bd889
commit 8e6e6e7092

@ -128,7 +128,7 @@ impl State {
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

@ -129,7 +129,7 @@ impl State {
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

@ -294,7 +294,7 @@ impl State {
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

@ -279,7 +279,7 @@ impl State {
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

@ -376,7 +376,7 @@ impl State {
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

@ -340,7 +340,7 @@ impl State {
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

@ -535,7 +535,7 @@ impl State {
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

@ -350,7 +350,7 @@ impl State {
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

@ -286,7 +286,7 @@ impl State {
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

@ -379,7 +379,7 @@ impl State {
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

@ -172,7 +172,7 @@ let texture_bind_group_layout = device.create_bind_group_layout(
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},

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