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@ -428,7 +428,7 @@ impl State {
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}
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async fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
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fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
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self.size = new_size;
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self.sc_desc.width = new_size.width;
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self.sc_desc.height = new_size.height;
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@ -441,7 +441,7 @@ impl State {
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self.camera_controller.process_events(event)
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}
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async fn update(&mut self) {
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fn update(&mut self) {
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self.camera_controller.update_camera(&mut self.uniform_staging.camera);
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self.uniform_staging.model_rotation += cgmath::Deg(2.0);
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self.uniform_staging.update_uniforms(&mut self.uniforms);
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@ -460,7 +460,7 @@ impl State {
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self.queue.submit(&[encoder.finish()]);
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}
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async fn render(&mut self) {
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fn render(&mut self) {
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let frame = self.swap_chain.get_next_texture()
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.expect("Timeout getting texture");
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@ -534,18 +534,18 @@ fn main() {
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}
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}
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WindowEvent::Resized(physical_size) => {
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block_on(state.resize(*physical_size));
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state.resize(*physical_size);
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}
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WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
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// new_inner_size is &mut so w have to dereference it twice
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block_on(state.resize(**new_inner_size));
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state.resize(**new_inner_size);
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}
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_ => {}
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}
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}
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Event::RedrawRequested(_) => {
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block_on(state.update());
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block_on(state.render());
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state.update();
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state.render();
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}
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Event::MainEventsCleared => {
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// RedrawRequested will only trigger once, unless we manually
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