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@ -1,9 +1,10 @@
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use cgmath::prelude::*;
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use winit::{
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event::*,
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event_loop::{EventLoop, ControlFlow},
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window::{Window, WindowBuilder},
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};
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use cgmath::prelude::*;
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use wgpu::util::DeviceExt;
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mod texture;
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@ -210,7 +211,7 @@ struct Instance {
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}
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impl Instance {
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fn to_matrix(&self) -> InstanceRaw {
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fn to_raw(&self) -> InstanceRaw {
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let transform = cgmath::Matrix4::from_translation(self.position) * cgmath::Matrix4::from(self.rotation);
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InstanceRaw {
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transform,
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@ -233,24 +234,19 @@ struct State {
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queue: wgpu::Queue,
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sc_desc: wgpu::SwapChainDescriptor,
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swap_chain: wgpu::SwapChain,
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render_pipeline: wgpu::RenderPipeline,
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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num_indices: u32,
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#[allow(dead_code)]
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diffuse_texture: texture::Texture,
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diffuse_bind_group: wgpu::BindGroup,
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camera: Camera,
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camera_controller: CameraController,
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uniforms: Uniforms,
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uniform_buffer: wgpu::Buffer,
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uniform_bind_group: wgpu::BindGroup,
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size: winit::dpi::PhysicalSize<u32>,
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instances: Vec<Instance>,
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instance_buffer: wgpu::Buffer,
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}
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@ -289,22 +285,24 @@ impl State {
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async fn new(window: &Window) -> Self {
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let size = window.inner_size();
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let surface = wgpu::Surface::create(window);
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let adapter = wgpu::Adapter::request(
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// The instance is a handle to our GPU
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// BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU
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let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
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let surface = unsafe { instance.create_surface(window) };
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let adapter = instance.request_adapter(
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&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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compatible_surface: Some(&surface),
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},
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wgpu::BackendBit::PRIMARY, // Vulkan + Metal + DX12 + Browser WebGPU
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).await.unwrap();
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let (device, queue) = adapter.request_device(&wgpu::DeviceDescriptor {
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extensions: wgpu::Extensions {
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anisotropic_filtering: false,
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let (device, queue) = adapter.request_device(
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&wgpu::DeviceDescriptor {
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features: wgpu::Features::empty(),
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limits: wgpu::Limits::default(),
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shader_validation: true,
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},
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limits: Default::default(),
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}).await;
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None, // Trace path
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).await.unwrap();
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let sc_desc = wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
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@ -316,45 +314,55 @@ impl State {
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let swap_chain = device.create_swap_chain(&surface, &sc_desc);
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let diffuse_bytes = include_bytes!("happy-tree.png");
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let (diffuse_texture, cmd_buffer) = texture::Texture::from_bytes(&device, diffuse_bytes, "happy-tree.png").unwrap();
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queue.submit(&[cmd_buffer]);
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let texture_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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bindings: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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multisampled: false,
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dimension: wgpu::TextureViewDimension::D2,
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component_type: wgpu::TextureComponentType::Uint,
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let diffuse_texture = texture::Texture::from_bytes(
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&device,
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&queue,
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diffuse_bytes,
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"happy-tree.png"
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).unwrap();
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let texture_bind_group_layout = device.create_bind_group_layout(
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&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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multisampled: false,
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dimension: wgpu::TextureViewDimension::D2,
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component_type: wgpu::TextureComponentType::Uint,
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},
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count: None,
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},
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler {
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comparison: false,
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler {
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comparison: false,
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},
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count: None,
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},
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},
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],
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label: Some("texture_bind_group_layout"),
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});
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],
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label: Some("texture_bind_group_layout"),
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}
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);
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let diffuse_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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bindings: &[
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wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
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},
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wgpu::Binding {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
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}
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],
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label: Some("diffuse_bind_group"),
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});
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let diffuse_bind_group = device.create_bind_group(
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&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
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}
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],
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label: Some("diffuse_bind_group"),
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}
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);
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let camera = Camera {
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eye: (0.0, 5.0, -10.0).into(),
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@ -370,9 +378,12 @@ impl State {
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let mut uniforms = Uniforms::new();
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uniforms.update_view_proj(&camera);
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let uniform_buffer = device.create_buffer_with_data(
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bytemuck::cast_slice(&[uniforms]),
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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let uniform_buffer = device.create_buffer_init(
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&wgpu::util::BufferInitDescriptor {
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label: Some("Uniform Buffer"),
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contents: bytemuck::cast_slice(&[uniforms]),
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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}
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);
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let instances = (0..NUM_INSTANCES_PER_ROW).flat_map(|z| {
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@ -393,114 +404,128 @@ impl State {
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})
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}).collect::<Vec<_>>();
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let instance_data = instances.iter().map(Instance::to_matrix).collect::<Vec<_>>();
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let instance_buffer_size = instance_data.len() * std::mem::size_of::<cgmath::Matrix4<f32>>();
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let instance_buffer = device.create_buffer_with_data(
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bytemuck::cast_slice(&instance_data),
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wgpu::BufferUsage::STORAGE_READ | wgpu::BufferUsage::COPY_DST,
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let instance_data = instances.iter().map(Instance::to_raw).collect::<Vec<_>>();
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let instance_buffer = device.create_buffer_init(
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&wgpu::util::BufferInitDescriptor {
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label: Some("Instance Buffer"),
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contents: bytemuck::cast_slice(&instance_data),
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usage: wgpu::BufferUsage::STORAGE | wgpu::BufferUsage::COPY_DST,
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}
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);
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let uniform_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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bindings: &[
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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min_binding_size: None,
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},
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count: None,
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},
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// NEW!
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::StorageBuffer {
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// We don't plan on changing the size of this buffer
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dynamic: false,
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// The shader is not allowed to modify it's contents
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readonly: true,
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}
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}
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min_binding_size: None,
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},
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count: None,
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},
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],
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label: Some("uniform_bind_group_layout"),
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});
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let uniform_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &uniform_bind_group_layout,
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bindings: &[
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wgpu::Binding {
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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buffer: &uniform_buffer,
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range: 0..std::mem::size_of_val(&uniforms) as wgpu::BufferAddress,
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}
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resource: wgpu::BindingResource::Buffer(uniform_buffer.slice(..))
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},
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wgpu::Binding {
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// NEW!
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Buffer {
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buffer: &instance_buffer,
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range: 0..instance_buffer_size as wgpu::BufferAddress,
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}
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}
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resource: wgpu::BindingResource::Buffer(instance_buffer.slice(..))
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},
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],
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label: Some("uniform_bind_group"),
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});
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let vs_src = include_str!("challenge.vert");
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let fs_src = include_str!("shader.frag");
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let mut compiler = shaderc::Compiler::new().unwrap();
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let vs_spirv = compiler.compile_into_spirv(vs_src, shaderc::ShaderKind::Vertex, "challenge.vert", "main", None).unwrap();
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let fs_spirv = compiler.compile_into_spirv(fs_src, shaderc::ShaderKind::Fragment, "shader.frag", "main", None).unwrap();
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let vs_data = wgpu::read_spirv(std::io::Cursor::new(vs_spirv.as_binary_u8())).unwrap();
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let fs_data = wgpu::read_spirv(std::io::Cursor::new(fs_spirv.as_binary_u8())).unwrap();
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let vs_module = device.create_shader_module(&vs_data);
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let fs_module = device.create_shader_module(&fs_data);
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let render_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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bind_group_layouts: &[&texture_bind_group_layout, &uniform_bind_group_layout],
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});
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let vs_module = device.create_shader_module(wgpu::include_spirv!("shader.vert.spv"));
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let fs_module = device.create_shader_module(wgpu::include_spirv!("shader.frag.spv"));
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let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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layout: &render_pipeline_layout,
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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entry_point: "main",
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},
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fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
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module: &fs_module,
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entry_point: "main",
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}),
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rasterization_state: Some(wgpu::RasterizationStateDescriptor {
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: wgpu::CullMode::Back,
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depth_bias: 0,
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depth_bias_slope_scale: 0.0,
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depth_bias_clamp: 0.0,
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[
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wgpu::ColorStateDescriptor {
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format: sc_desc.format,
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color_blend: wgpu::BlendDescriptor::REPLACE,
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alpha_blend: wgpu::BlendDescriptor::REPLACE,
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write_mask: wgpu::ColorWrite::ALL,
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let render_pipeline_layout = device.create_pipeline_layout(
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&wgpu::PipelineLayoutDescriptor {
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label: Some("Render Pipeline Layout"),
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bind_group_layouts: &[
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&texture_bind_group_layout,
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&uniform_bind_group_layout,
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],
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push_constant_ranges: &[],
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}
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);
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let render_pipeline = device.create_render_pipeline(
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&wgpu::RenderPipelineDescriptor {
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|
|
|
label: Some("Render Pipeline"),
|
|
|
|
|
layout: Some(&render_pipeline_layout),
|
|
|
|
|
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
|
|
|
|
module: &vs_module,
|
|
|
|
|
entry_point: "main",
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
depth_stencil_state: None,
|
|
|
|
|
vertex_state: wgpu::VertexStateDescriptor {
|
|
|
|
|
index_format: wgpu::IndexFormat::Uint16,
|
|
|
|
|
vertex_buffers: &[
|
|
|
|
|
Vertex::desc(),
|
|
|
|
|
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
|
|
|
|
module: &fs_module,
|
|
|
|
|
entry_point: "main",
|
|
|
|
|
}),
|
|
|
|
|
rasterization_state: Some(
|
|
|
|
|
wgpu::RasterizationStateDescriptor {
|
|
|
|
|
front_face: wgpu::FrontFace::Ccw,
|
|
|
|
|
cull_mode: wgpu::CullMode::Back,
|
|
|
|
|
depth_bias: 0,
|
|
|
|
|
depth_bias_slope_scale: 0.0,
|
|
|
|
|
depth_bias_clamp: 0.0,
|
|
|
|
|
clamp_depth: false,
|
|
|
|
|
}
|
|
|
|
|
),
|
|
|
|
|
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
|
|
|
|
color_states: &[
|
|
|
|
|
wgpu::ColorStateDescriptor {
|
|
|
|
|
format: sc_desc.format,
|
|
|
|
|
color_blend: wgpu::BlendDescriptor::REPLACE,
|
|
|
|
|
alpha_blend: wgpu::BlendDescriptor::REPLACE,
|
|
|
|
|
write_mask: wgpu::ColorWrite::ALL,
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
},
|
|
|
|
|
sample_count: 1,
|
|
|
|
|
sample_mask: !0,
|
|
|
|
|
alpha_to_coverage_enabled: false,
|
|
|
|
|
});
|
|
|
|
|
depth_stencil_state: None,
|
|
|
|
|
vertex_state: wgpu::VertexStateDescriptor {
|
|
|
|
|
index_format: wgpu::IndexFormat::Uint16,
|
|
|
|
|
vertex_buffers: &[Vertex::desc()],
|
|
|
|
|
},
|
|
|
|
|
sample_count: 1,
|
|
|
|
|
sample_mask: !0,
|
|
|
|
|
alpha_to_coverage_enabled: false,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
let vertex_buffer = device.create_buffer_with_data(
|
|
|
|
|
bytemuck::cast_slice(VERTICES),
|
|
|
|
|
wgpu::BufferUsage::VERTEX,
|
|
|
|
|
let vertex_buffer = device.create_buffer_init(
|
|
|
|
|
&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some("Vertex Buffer"),
|
|
|
|
|
contents: bytemuck::cast_slice(VERTICES),
|
|
|
|
|
usage: wgpu::BufferUsage::VERTEX,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
let index_buffer = device.create_buffer_with_data(
|
|
|
|
|
bytemuck::cast_slice(INDICES),
|
|
|
|
|
wgpu::BufferUsage::INDEX,
|
|
|
|
|
let index_buffer = device.create_buffer_init(
|
|
|
|
|
&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some("Index Buffer"),
|
|
|
|
|
contents: bytemuck::cast_slice(INDICES),
|
|
|
|
|
usage: wgpu::BufferUsage::INDEX,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
let num_indices = INDICES.len() as u32;
|
|
|
|
|
|
|
|
|
@ -544,37 +569,21 @@ impl State {
|
|
|
|
|
fn update(&mut self) {
|
|
|
|
|
self.camera_controller.update_camera(&mut self.camera);
|
|
|
|
|
self.uniforms.update_view_proj(&self.camera);
|
|
|
|
|
|
|
|
|
|
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
|
label: Some("update encoder"),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
let staging_buffer = self.device.create_buffer_with_data(
|
|
|
|
|
bytemuck::cast_slice(&[self.uniforms]),
|
|
|
|
|
wgpu::BufferUsage::COPY_SRC,
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
encoder.copy_buffer_to_buffer(&staging_buffer, 0, &self.uniform_buffer, 0, std::mem::size_of::<Uniforms>() as wgpu::BufferAddress);
|
|
|
|
|
self.queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[self.uniforms]));
|
|
|
|
|
|
|
|
|
|
for instance in &mut self.instances {
|
|
|
|
|
let amount = cgmath::Quaternion::from_angle_y(cgmath::Rad(ROTATION_SPEED));
|
|
|
|
|
let current = instance.rotation;
|
|
|
|
|
instance.rotation = quat_mul(amount, current);
|
|
|
|
|
}
|
|
|
|
|
let instance_data = self.instances.iter().map(Instance::to_matrix).collect::<Vec<_>>();
|
|
|
|
|
let instance_buffer_size = instance_data.len() * std::mem::size_of::<cgmath::Matrix4<f32>>();
|
|
|
|
|
let instance_buffer = self.device.create_buffer_with_data(
|
|
|
|
|
bytemuck::cast_slice(&instance_data),
|
|
|
|
|
wgpu::BufferUsage::COPY_SRC,
|
|
|
|
|
);
|
|
|
|
|
encoder.copy_buffer_to_buffer(&instance_buffer, 0, &self.instance_buffer, 0, instance_buffer_size as wgpu::BufferAddress);
|
|
|
|
|
|
|
|
|
|
self.queue.submit(&[encoder.finish()]);
|
|
|
|
|
let instance_data = self.instances.iter().map(Instance::to_raw).collect::<Vec<_>>();
|
|
|
|
|
self.queue.write_buffer(&self.instance_buffer, 0, bytemuck::cast_slice(&instance_data));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn render(&mut self) {
|
|
|
|
|
let frame = self.swap_chain.get_next_texture()
|
|
|
|
|
.expect("Timeout getting texture");
|
|
|
|
|
let frame = self.swap_chain.get_current_frame()
|
|
|
|
|
.expect("Timeout getting texture")
|
|
|
|
|
.output;
|
|
|
|
|
|
|
|
|
|
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
|
label: Some("Render Encoder"),
|
|
|
|
@ -586,14 +595,17 @@ impl State {
|
|
|
|
|
wgpu::RenderPassColorAttachmentDescriptor {
|
|
|
|
|
attachment: &frame.view,
|
|
|
|
|
resolve_target: None,
|
|
|
|
|
load_op: wgpu::LoadOp::Clear,
|
|
|
|
|
store_op: wgpu::StoreOp::Store,
|
|
|
|
|
clear_color: wgpu::Color {
|
|
|
|
|
r: 0.1,
|
|
|
|
|
g: 0.2,
|
|
|
|
|
b: 0.3,
|
|
|
|
|
a: 1.0,
|
|
|
|
|
},
|
|
|
|
|
ops: wgpu::Operations {
|
|
|
|
|
load: wgpu::LoadOp::Clear(
|
|
|
|
|
wgpu::Color {
|
|
|
|
|
r: 0.1,
|
|
|
|
|
g: 0.2,
|
|
|
|
|
b: 0.3,
|
|
|
|
|
a: 1.0,
|
|
|
|
|
}
|
|
|
|
|
),
|
|
|
|
|
store: true,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
depth_stencil_attachment: None,
|
|
|
|
@ -602,14 +614,12 @@ impl State {
|
|
|
|
|
render_pass.set_pipeline(&self.render_pipeline);
|
|
|
|
|
render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
|
|
|
|
|
render_pass.set_bind_group(1, &self.uniform_bind_group, &[]);
|
|
|
|
|
render_pass.set_vertex_buffer(0, &self.vertex_buffer, 0, 0);
|
|
|
|
|
render_pass.set_index_buffer(&self.index_buffer, 0, 0);
|
|
|
|
|
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
|
|
|
|
render_pass.set_index_buffer(self.index_buffer.slice(..));
|
|
|
|
|
render_pass.draw_indexed(0..self.num_indices, 0, 0..self.instances.len() as u32);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.queue.submit(&[
|
|
|
|
|
encoder.finish()
|
|
|
|
|
]);
|
|
|
|
|
self.queue.submit(Some(encoder.finish()));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|