Rename "Uniform" to "Camera" in labels too

pull/224/head
Martino Fontana 3 years ago
parent 463b6117eb
commit 372082ae90

@ -342,7 +342,7 @@ impl State {
camera_staging.update_camera(&mut camera_uniform);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -326,7 +326,7 @@ impl State {
camera_uniform.update_view_proj(&camera);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -423,7 +423,7 @@ impl State {
camera_uniform.update_view_proj(&camera);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -387,7 +387,7 @@ impl State {
camera_uniform.update_view_proj(&camera);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -585,7 +585,7 @@ impl State {
camera_uniform.update_view_proj(&camera);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -397,7 +397,7 @@ impl State {
camera_uniform.update_view_proj(&camera);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -318,7 +318,7 @@ impl State {
camera_uniform.update_view_proj(&camera);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -409,7 +409,7 @@ impl State {
camera_uniform.update_view_proj(&camera);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});
@ -622,8 +622,11 @@ impl State {
(cgmath::Quaternion::from_axis_angle((0.0, 1.0, 0.0).into(), cgmath::Deg(1.0))
* old_position)
.into();
self.queue
.write_buffer(&self.light_buffer, 0, bytemuck::cast_slice(&[self.light_uniform]));
self.queue.write_buffer(
&self.light_buffer,
0,
bytemuck::cast_slice(&[self.light_uniform]),
);
}
fn render(&mut self) -> Result<(), wgpu::SwapChainError> {

@ -430,7 +430,7 @@ impl State {
camera_uniform.update_view_proj(&camera);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -304,7 +304,7 @@ impl State {
camera_uniform.update_view_proj(&camera, &projection);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -303,7 +303,7 @@ impl State {
camera_uniform.update_view_proj(&camera, &projection);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -234,7 +234,7 @@ impl State {
camera_uniform.update_view_proj(&camera, &projection);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});

@ -106,7 +106,7 @@ impl CameraUniform {
view_proj: cgmath::Matrix4::identity(),
};
let buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[data]),
usage: wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::UNIFORM,
});
@ -121,7 +121,7 @@ impl CameraUniform {
pub fn update_buffer(&self, device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder) {
let staging_buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("Uniform Update Buffer"),
label: Some("Camera Update Buffer"),
contents: bytemuck::cast_slice(&[self.data]),
usage: wgpu::BufferUsage::COPY_SRC,
});
@ -157,7 +157,7 @@ impl UniformBinding {
},
count: None,
}],
label: Some("UniformBinding::layout"),
label: Some("CameraBinding::layout"),
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &layout,
@ -165,7 +165,7 @@ impl UniformBinding {
binding: 0,
resource: camera_uniform.buffer.as_entire_binding(),
}],
label: Some("UniformBinding::bind_group"),
label: Some("CameraBinding::bind_group"),
});
Self { layout, bind_group }
@ -178,7 +178,7 @@ impl UniformBinding {
binding: 0,
resource: camera_uniform.buffer.as_entire_binding(),
}],
label: Some("UniformBinding::bind_group"),
label: Some("CameraBinding::bind_group"),
});
}
}

@ -124,7 +124,7 @@ camera_uniform.update_view_proj(&camera);
let camera_buffer = device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[camera_uniform]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
}

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