Commit Graph

73 Commits

Author SHA1 Message Date
bm98
27fff2aada Fix for alpha AC 1.3: substitute removed js1_ or xi_ mark in defaultProfile to make it no longer bailing out on init
Everything else is not checked or changed in this build.
2015-10-26 23:06:04 +01:00
bm98
b9bffdc587 BETA 2.15 Build 48 Update for AC Alpha 1.1.6
Adjust for new AC file structure to find the files again
Note: Dump Log does not work right now as CIG does not list the detected controllers anymore :-((
2015-08-10 23:18:21 +02:00
bm98
a72b762956 BETA 2.14 Build 47 Update for AC alpha 1.1.2 -
- updated  defaultProfile.xml
2015-05-09 16:07:02 +02:00
bm98
288533d3a9 BETA 2.13 Build 46 Update for AC 1.1.1 -
update - added new defaultProfile and actionmaps
add - keyboard modifier for joystick
fix - device checkbox applied after Reassign
fix - invert checkbox handling (removed flight invert - see Tuning)
fix - Add CustUI Header and Devices List in any case
2015-04-26 23:14:56 +02:00
bm98
5cf5c6174b BETA 2.12 - Update for joystick CustomizationUIHeader of AC 1.03 (add instance from jsN) 2015-02-28 23:43:52 +01:00
bm98
e209baced6 fixed bugs in deadzone handling, addbind command reading, config file read,
default mapping handling when starting the app
Created 2.11 Build 44 BETA
2015-01-14 00:04:04 +01:00
bm98
3272d48513 V 2.10 - Build 43 - Production
- new feature - added Action Tree context menu for Assign, Clear and Blend
- fix - issue for Js Reassignment if more than one was not yet assigned
- improvement - Right click in Action Tree selects the items (no need to select and then right click anymore)
- doc update
2015-01-04 01:56:04 +01:00
bm98
179c414816 Add prj file to commit 2015-01-01 20:41:31 +01:00
bm98
301f18bbbe Build 42 beta 3 - 2015-01-01 20:40:53 +01:00
bm98
28b23252c0 Fix of issue for Js Reassignment if more than one was not yet assigned 2015-01-01 20:40:01 +01:00
bm98
d7086deb69 Build 41:
fix: #26 null ptr issue in Device Tuning with unassigned axes, rework of newly introduced changes with regards to not assigned items (Device, Deadzone, Invert)
improve: add tooltip with Device Name and GUID to Device Tabs
update: Beta Version tag includes build and beta tag

Build 40: fixed issue #25
2014-12-28 18:58:20 +01:00
bm98
30db0e48dc More Update for AC1.0:
add DumpLog - get the AC detected controller config from the latest AC log file
fix Blend and Clear to apply any input kind (assign checks for the right one)
2014-12-22 22:37:32 +01:00
bm98
c0d691b728 more AC 1.0 Updates:
support Invert Option commands
2014-12-22 18:05:21 +01:00
bm98
47fb23f1cf Re-design and update for AC1.0 mapping policies
Can only map to appropriate device type (mixed ones no longer supported)
Can extend an action which then uses addbind in XML (context menu)
Removed Invert per command (no longer supported)
Update options usage and syntax
Changed actionmap version to 1
Persist treeview filter checkboxes in app settings
2014-12-22 01:34:09 +01:00
bm98
4c617f85ab AC 1.0 Update:
change for new option tree and naming
2014-12-20 21:15:45 +01:00
bm98
0640564f6a Update for AC 1.0:
in defaultProfile: recognize also blanks in addition to jsx_reserved / xi_reserved as placeholders for valid action entries
2014-12-20 17:24:17 +01:00
bm98
17c06da6ac Final Beta - #19 add support for keyboard and gamepad; #21 Allow Invert on Axis controls
#22 fixed issue with initial jsN Assignment
2014-12-01 23:32:31 +01:00
bm98
0342968614 fix - init Actiontree with Show Checkboxes applied 2014-12-01 00:59:01 +01:00
bm98
13beb20da3 add checkboxes to show Joystick, Gamepad, Kbd and Mapped Only
fix - Blended ones don't reload with proper visual
Change build to 37
2014-12-01 00:23:31 +01:00
bm98
984a0f24cd Fixed jsN init inconsitency - does js1... jsn now also when loading defaultProfile 2014-11-28 23:22:36 +01:00
bm98
94e03d4947 Build updated to 35 2014-11-19 23:59:31 +01:00
bm98
44a37ce10c Second V2.8 - more BETA now
Supports Gamepad Tuning too, cleanup and some refactoring
2014-11-18 23:50:35 +01:00
bm98
7dc4b37164 First Alpha for Keyboard and Gamepad support (ex Tuning)
New DSsharp dlls V2.6.3 via NuGet
2014-11-17 00:36:17 +01:00
bm98
a0f3e3e9dd Merge pull request #20 from bm98/master
Integrate Tuning Changes into Main
2014-11-11 21:48:17 +01:00
bm98
fbb97157d6 Build 33 - cleanup and bugfix (Null ptr for joystick devices if not mapped)
Doc updated for 2.7
2014-10-29 00:22:11 +01:00
bm98
9ac0766ce4 Delete old files from tree 2014-10-26 23:19:23 +01:00
bm98
3aadcbc8e4 First Commit of Joystick Tuning Code 2014-10-26 23:11:57 +01:00
bm98
29b5496afd Update Version No to 2.6 2014-10-26 21:30:46 +01:00
bm98
c83731f541 fix issue getting actionmaps from config file
fix issue with options don't reset before Grab
add GER quick guide
2014-10-19 14:13:11 +02:00
bm98
7a0ec928e6 support option tags #18
support version and ignoreversion, can force ignoreversion
does not longer dump empty maps
supported actionmaps are preset in config file (instead of code)
Doc Update
2014-09-20 01:07:53 +02:00
bm98
4a06ab6654 improved on #17 allows js1..js8
adopt for AC 0.9 - add actionmaps flycam and spaceship_turret
2014-09-14 19:51:42 +02:00
bm98
8e46f91780 - new feature #16 - allow reassignment of the jsN group
- improvement - uniquely identified devices with the same name (use GUID)
- improvement - shows jsN assignment in Joystick tab
- improvement - detection of the SC install path extended to one more Registry entry
- fix - blend unmapped works properly now
- fix #16 - manual entry of SC directory works now
- update doc
2014-08-31 15:05:56 +02:00
bm98
837c2c9e8b late fix for the new settings - need to rebuild the tree after accepting changes
doc updated with new dialog screenshot
2014-08-03 00:10:55 +02:00
bm98
bb31a17c88 Doc Update for V 2.2 2014-08-02 23:03:59 +02:00
bm98
d6aea16dd1 add new actionmaps (multiplayer, singleplayer, player)
add ignore actionmaps checkboxes in Settings
some GUI tweaks for > 4 joysticks
add Upgrade Settings for new versions
2014-08-02 22:28:13 +02:00
bm98
caba37b390 Final V 2.1 doc update 2014-07-09 23:18:38 +02:00
bm98
7f18ab9d26 Added Blend Unmapped (jsx_reserved) option 2014-07-06 18:13:32 +02:00
bm98
1d1a90e8f3 issue #6 add Settings to ignore buttons
also add Setting to define SC install path - in case it cannot be found
or the user wants to have it somewhere else.
2014-07-06 02:14:57 +02:00
bm98
d45059b11e Update README.md 2014-07-05 22:49:22 +02:00
bm98
8371532108 Add log4net instrumentation (Win 8.1 seems to make still problems)
Compiled for AnyCPU
2014-07-05 22:46:58 +02:00
bm98
d924956508 issue #6 and #11; can assign throttle to any axis now, sense detection limit can be set in config file if the default 150 is inconvenient Add pp_rebindkey mapping to allow copy ... and then e.g. paste into the Cry console 2014-07-03 01:15:43 +02:00
bm98
26ec51d0bd issue #6 and #11; can assign throttle to any axis now, sense detection limit can be set in config file if the default 150 is inconvenient
Add  pp_rebindkey mapping to allow copy  ... and then e.g. paste into the Cry console
2014-07-03 01:09:52 +02:00
bm98
c7eb6d56c9 Update Version for V2.0 2014-06-30 23:19:06 +02:00
bm98
41088f6f53 Doc update for V2 2014-06-30 22:48:18 +02:00
bm98
1a9bbdaf4d issue #1 save XML into the Mappings folder AND a backup copy in 'My Documents\SCJMapper"
load from Game Mappings folder all - SC and user mappings
2014-06-30 00:04:27 +02:00
bm98
fee09048c1 issue #10 final implementation - items filtered properly (performance is even better than before...) 2014-06-29 23:24:58 +02:00
bm98
3653e63a72 issue #12 addressed - added link label to Github
Little GUI layout improvements
2014-06-29 22:10:22 +02:00
bm98
ed3672f2c3 issue #1 add save of own mappings into the SC ..\Controls\Mappings folder (for now)
Loading from own or SC provided mappings
2014-06-29 03:26:39 +02:00
bm98
0158172b99 issue #11 - added DidAxisChange2 as alternative ( also for sliders), seems to be more stable now
Reason: % relative is prone to small changes around 0 - which is likely the case with axes
2014-06-29 01:40:59 +02:00
bm98
86ab0047d6 issue #10 can apply a filter - though as one cannot hide TreeNodes this is a cheat
to hide  - but at least it allows to find things more easily
A real solution is to remove and insert nodes - but this is a topic for refactoring later...
2014-06-29 01:03:44 +02:00