@ -10,6 +10,67 @@
<action name= "v_attack1_group2" />
<action name= "v_attack1_group3" />
</actiongroup>
<CustomisationUIHeader >
<keyboard label= "Default" description= "@ui_KeyboardDefaultDesc" image= "KeyboardDefault" />
<xboxpad label= "Default" description= "@ui_GamepadDefaultDesc" image= "GamePadDefault" />
<joystick label= "Default" description= "@ui_JoystickDefaultDesc" image= "JoystickDefault" />
</CustomisationUIHeader>
<!-- Setup default input options -->
<optiontree type= "shared" name= "root" >
<!-- Digital -->
<optiongroup name= "pilot" >
<optiongroup name= "pilot_aim" sensitivity= "0.025" />
</optiongroup>
</optiontree>
<optiontree type= "keyboard" name= "root" >
<!-- Mouse axis -->
<optiongroup name= "pilot" >
<optiongroup name= "pilot_movepitch" invert_cvar= "v_mouseInvert" />
</optiongroup>
</optiontree>
<optiontree type= "xboxpad" name= "root" >
<!-- LS / RS -->
<optiongroup name= "pilot" sensitivity_cvar= "v_gamepadSensitivity" exponent_cvar= "v_gamepadNonLinearity" >
<nonlinearity_curve >
<point in= "0.1" out= "0.001" />
<point in= "0.25" out= "0.02" />
<point in= "0.5" out= "0.1" />
<point in= "0.75" out= "0.125" />
<point in= "0.85" out= "0.15" />
<point in= "0.90" out= "0.175" />
<point in= "0.925" out= "0.25" />
<point in= "0.94" out= "0.45" />
<point in= "0.95" out= "0.75" />
</nonlinearity_curve>
<optiongroup name= "pilot_aim" sensitivity_cvar= "v_gamepadAimSensitivity" exponent_cvar= "v_gamepadAimNonLinearity" >
<optiongroup name= "pilot_aimpitch" invert_cvar= "v_gamepadInvert" />
</optiongroup>
<optiongroup name= "pilot_move" >
<optiongroup name= "pilot_movepitch" invert_cvar= "v_gamepadInvert" />
<optiongroup name= "pilot_moveyaw" invert_cvar= "cl_invertYaw" />
</optiongroup>
<optiongroup name= "pilot_view" >
<nonlinearity_curve reset= "1" />
<optiongroup name= "pilot_viewpitch" invert_cvar= "cl_invertController" />
</optiongroup>
</optiongroup>
</optiontree>
<optiontree type= "joystick" instances= "4" name= "root" >
<!-- Normal and twist axis -->
<optiongroup name= "pilot" sensitivity_cvar= "v_joystickSensitivity" exponent_cvar= "v_joystickNonLinearity" >
<optiongroup name= "pilot_move" >
<optiongroup name= "pilot_moveyaw" invert_cvar= "cl_invertYaw" />
</optiongroup>
</optiongroup>
<optiongroup name= "pilot_rot" sensitivity_cvar= "v_joystickTwistSensitivity" exponent_cvar= "v_joystickTwistNonLinearity" >
<optiongroup name= "pilot_rot_move" >
<optiongroup name= "pilot_rot_moveyaw" invert_cvar= "cl_invertYaw" />
</optiongroup>
</optiongroup>
<optiongroup name= "pilot_throttle" invert= "1" />
</optiontree>
<actionmap name= "debug" version= "22" >
<!-- debug keys - move to debug when we can switch devmode -->
@ -19,39 +80,38 @@
<action name= "ai_DebugCenterViewAgent" onPress= "1" noModifiers= "1" keyboard= "np_divide" />
<action name= "togglepdrawhelpers" onPress= "1" noModifiers= "1" keyboard= "f10" />
<action name= "ulammo" onPress= "1" noModifiers= "1" keyboard= "" />
<!-- <action name="debug" onPress="1" keyboard="7" /> -->
<!-- <action name="thirdperson" onPress="1" noModifiers="1" keyboard="f1" xboxpad="xi_dpad_up" ps3pad="pad_up"/> -->
<!-- debug keys - end -->
</actionmap>
<actionmap name= "multiplayer" version= "2 4 ">
<actionmap name= "multiplayer" version= "25" >
<!-- multiplayer specific keys -->
<action name= "self_destruct" onHold= "1" holdRepeatDelay= "-1" holdTriggerDelay= "0.5" keyboard= "ralt+backspace" xboxpad= "" joystick= "" />
<action name= "respawn" onPress= "1" keyboard= "x" xboxpad= "xi_x" />
<action name= "retry" onPress= "1" keyboard= "x" xboxpad= "xi_x" />
<action name= "ready" onPress= "1" keyboard= "x" xboxpad= "xi_x" />
</actionmap>
<actionmap name= "singleplayer" version= "2 2 ">
<actionmap name= "singleplayer" version= "2 3 ">
<!-- singleplayer specific keys -->
<action name= "save" onPress= "1" consoleCmd= "1" keyboard= "f5" />
<action name= "loadLastSave" onPress= "1" consoleCmd= "1" keyboard= "f9" />
<action name= "load" onPress= "1" consoleCmd= "1" keyboard= "f8" />
<action name= "retry" onPress= "1" keyboard= "x" xboxpad= "xi_x" />
<action name= "ready" onPress= "1" keyboard= "x" xboxpad= "xi_x" />
</actionmap>
<actionmap name= "default" version= "24" >
<action name= "hmd_toggle" onPress= "1" keyboard= "np_1" />
<action name= "hmd_center" onPress= "1" keyboard= "np_2" />
<!-- default keys -->
<action name= "screenshot" onPress= "1" keyboard= "f12" />
<action name= "skip_cutscene" onPress= "1" noModifiers= "1" keyboard= "space" />
<action name= "cancel_cinematic" onPress= "1" noModifiers= "1" keyboard= "space" xboxpad= "xi_back" />
<action name= "cam_toggle_cinematic" onPress= "1" keyboard= "ralt+c" />
<action name= "objectives" onPress= "1" onRelease= "1" noModifiers= "0" keyboard= "o" />
<!-- UI keys -->
<action name= "ui_toggle_pause" onPress= "1" xboxpad= "xi_start" ps3pad= "pad_start" />
<action name= "ui_start_pause" onPress= "1" keyboard= "escape" />
<!-- CIG BEGIN - nfaletra @ IllFonic - The ui_start_pause menu can't be closed in FPS mode. Moving the key to be a toggle instead -->
<action name= "ui_toggle_pause" onPress= "1" keyboard= "escape" xboxpad= "xi_start" ps3pad= "pad_start" />
<!-- <action name="ui_start_pause" onPress="1" keyboard="escape"/> -->
<!-- CIG END -->
<action name= "ui_click" onPress= "1" onRelease= "1" xboxpad= "xi_a" ps3pad= "pad_cross" >
<keyboard >
<inputdata input= "enter" />
@ -127,12 +187,9 @@
<action name= "ui_confirm" onPress= "1" onRelease= "1" xboxpad= "xi_y" ps3pad= "pad_triangle" />
<action name= "ui_reset" onPress= "1" onRelease= "1" xboxpad= "xi_x" ps3pad= "pad_square" />
<action name= "ui_skip_video" onPress= "1" onRelease= "1" keyboard= "space" xboxpad= "xi_a" ps3pad= "pad_cross" />
<!-- Trap alt+tab to stop actions on alt or tab from firing -->
<action name= "windows_tabbing" keyboard= "lalt+tab" />
</actionmap>
<actionmap name= "player" version= "2 4 ">
<actionmap name= "player" version= "25" >
<!-- player keys -->
<action name= "use" onPress= "1" onRelease= "1" keyboard= "f" xboxpad= "xi_y" ps3pad= "pad_triangle" />
<action name= "attack1" onPress= "1" onRelease= "1" onHold= "1" keyboard= "mouse1" xboxpad= "xi_triggerr_btn" ps3pad= "pad_r2" joystick= "js1_button1" />
@ -140,16 +197,22 @@
<action name= "xi_zoom" onPress= "1" onRelease= "1" onHold= "1" xboxpad= "xi_triggerl_btn" ps3pad= "pad_l2" />
<action name= "firemode" onPress= "1" keyboard= "x" xboxpad= "xi_dpad_down" ps3pad= "pad_down" />
<action name= "cycle_spectator_mode" onPress= "1" keyboard= "space" />
<action name= "prev_spectator_target" onPress= "1" keyboard= "left" xboxpad= "xi_dpad_right" ps3pad= "pad_right" />
<action name= "next_spectator_target" onPress= "1" keyboard= "right" xboxpad= "xi_dpad_left" ps3pad= "pad_left" />
<action name= "revive" onPress= "1" keyboard= "mouse1" xboxpad= "xi_triggerr_btn" ps3pad= "pad_r2" />
<action name= "stabilize" onPress= "1" onRelease= "1" keyboard= "lshift" xboxpad= "xi_thumbl" ps3pad= "pad_l1" />
<action name= "prone" onPress= "1" keyboard= "x" xboxpad= "xi_dpad_down" ps3pad= "pad_down" />
<action name= "cycle_spectator_mode" onPress= "1" keyboard= "space" />
<action name= "spectate_next_target" onPress= "1" keyboard= "mouse2" xboxpad= "xi_shoulderr" joystick= "js1_button1" />
<action name= "spectate_prev_target" onPress= "1" keyboard= "mouse1" xboxpad= "xi_shoulderl" joystick= "js1_button2" />
<action name= "spectate_zoom" keyboard= "maxis_z" />
<action name= "spectate_zoom_in" onPress= "1" onHold= "1" xboxpad= "xi_triggerr_btn" joystick= "js1_hat1_up" />
<action name= "spectate_zoom_out" onPress= "1" onHold= "1" xboxpad= "xi_triggerl_btn" joystick= "js1_hat1_down" />
<action name= "spectate_rotateyaw" joystick= "js1_x" xboxpad= "xi_thumblx" ps3pad= "pad_sticklx" />
<action name= "spectate_rotatepitch" joystick= "js1_y" xboxpad= "xi_thumbly" ps3pad= "pad_stickly" />
<action name= "moveleft" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "a" />
<action name= "moveright" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "d" />
<action name= "moveforward" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "w" />
<action name= "moveback" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "s" />
<action name= "jump" onPress= "1" onRelease= "1" keyboard= "space" />
<action name= "crouch" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "c" />
<action name= "prone" onPress= "1" onHold= "1" keyboard= "z" />
<action name= "sprint" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "lshift" xboxpad= "xi_thumbl" ps3pad= "pad_l1" />
<action name= "special" onPress= "1" onRelease= "1" keyboard= "t" xboxpad= "xi_thumbr" />
<action name= "leanleft" onPress= "1" onRelease= "1" onHold= "1" keyboard= "q" />
@ -158,11 +221,6 @@
<action name= "drop" onPress= "1" onRelease= "1" keyboard= "j" />
<action name= "nextitem" onPress= "1" keyboard= "mwheel_up" xboxpad= "xi_dpad_right" ps3pad= "pad_right" />
<action name= "previtem" onPress= "1" keyboard= "mwheel_down" />
<action name= "small" onPress= "1" keyboard= "1" />
<action name= "medium" onPress= "1" keyboard= "2" />
<action name= "explosive" onPress= "1" keyboard= "3" />
<action name= "suitmode" onPress= "1" keyboard= "4" />
<action name= "utility" onPress= "1" keyboard= "5" />
<action name= "handgrenade" onPress= "1" keyboard= "h" />
<action name= "grenade" onPress= "1" onRelease= "1" keyboard= "g" />
<action name= "rotateyaw" keyboard= "maxis_x" />
@ -175,6 +233,9 @@
</action>
<!-- CIG BEGIN - ernst @ IllFonic : Adding magnetic boot support. -->
<action name= "toggle_magnetic_boots" onPress= "1" keyboard= "b" xboxpad= "xi_x" ps3pad= "pad_square" />
<!-- CIG BEGIN - nick @ IllFonic : Adding visor mode switching. -->
<action name= "visor_next_mode" onPress= "1" keyboard= "semicolon" />
<action name= "visor_prev_mode" onPress= "1" keyboard= "apostrophe" />
<!-- CIG END -->
<!-- CONSOLE SPECIFIC CONTROLS START -->
<action name= "xi_movey" xboxpad= "xi_thumbly" ps3pad= "pad_stickly" />
@ -186,8 +247,7 @@
<!-- CONSOLE SPECIFIC CONTROLS END -->
<action name= "thirdperson" onPress= "1" noModifiers= "1" keyboard= "insert" xboxpad= "xi_triggerl_btn+xi_thumbr" ps3pad= "pad_up" />
<action name= "enable_mouse_input" onPress= "1" onRelease= "0" retriggerable= "0" keyboard= "tab" />
<action name= "disable_mouse_input" onPress= "0" onRelease= "1" retriggerable= "0" keyboard= "tab" />
<action name= "toggle_cursor_input" onPress= "1" onRelease= "1" retriggerable= "0" keyboard= "tab" xboxpad= "xi_back" />
<action name= "free_thirdperson_camera" onPress= "1" onRelease= "1" retriggerable= "0" keyboard= "g" xboxpad= "xi_dpad_left" />
<!-- HMD -->
<action name= "hmd_rotateyaw" keyboard= "HMD_Yaw" />
@ -222,7 +282,7 @@
<action name= "flycam_clear" onPress= "1" keyboard= "c" xboxpad= "xi_y" ps3pad= "pad_triangle" />
</actionmap>
<actionmap name= "vehicle_general" version= "2 6 ">
<actionmap name= "vehicle_general" version= "2 7 ">
<!-- vehicle keys -->
<action name= "v_boost" onPress= "1" onRelease= "1" keyboard= "lshift" xboxpad= "xi_thumbr" ps3pad= "pad_l1" />
<action name= "v_exit" onPress= "1" onRelease= "1" onHold= "1" xboxpad= "xi_y" ps3pad= "pad_triangle" keyboard= "f" />
@ -238,10 +298,8 @@
<action name= "v_view_pitch_mouse" keyboard= "maxis_y" />
<action name= "v_view_yaw" xboxpad= "xi_thumbrx" ps3pad= "pad_stickrx" />
<action name= "v_view_pitch" xboxpad= "xi_thumbry" ps3pad= "pad_stickry" />
<action name= "v_enable_mouse_input" onPress= "1" onRelease= "0" retriggerable= "0" keyboard= "tab" />
<action name= "v_disable_mouse_input" onPress= "0" onRelease= "1" retriggerable= "0" keyboard= "tab" />
<action name= "v_toggle_cursor_input" onPress= "0" onRelease= "1" retriggerable= "0" keyboard= "tab" xboxpad= "xi_back" />
<action name= "v_target_cycle_all_fwd" onPress= "0" onRelease= "1" retriggerable= "0" keyboard= "lshift" />
<action name= "v_target_toggle_lock_selected" onPress= "1" onHold= "1" onRelease= "1" retriggerable= "0" keyboard= "capslock" />
<!-- This needs to be in vehicle_general to allow the weapons mount to fire in the hangar -->
<action name= "v_attack1_group1" onPress= "1" onRelease= "1" onHold= "1" keyboard= "mouse1" xboxpad= "xi_triggerr_btn" ps3pad= "pad_r2" joystick= "js1_button1" />
@ -273,112 +331,6 @@
<!-- STAR CITIZEN ACTION MAPS START -->
<actionmap name= "spaceship" version= "29" >
<!-- NOTE These inputs are in ADDITION to the action map "vehicle_general" which is always initialized -->
<!-- Flight Control System Inputs, Keyboard -->
<action name= "v_yaw_left" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= "a" />
<action name= "v_yaw_right" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= "d" />
<action name= "v_pitch_down" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= "w" />
<action name= "v_pitch_up" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= "s" />
<action name= "v_roll_left" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= "q" />
<action name= "v_roll_right" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= "e" />
<action name= "v_use_docking" onPress= "1" onRelease= "1" onHold= "1" keyboard= "space" xboxpad= "xi_a" ps3pad= "pad_cross" />
<!-- Head look Inputs, Keyboard -->
<action name= "v_view_yaw_right" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= "right" />
<action name= "v_view_yaw_left" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= "left" />
<action name= "v_view_pitch_up" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= "up" />
<action name= "v_view_pitch_down" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= "down" />
<!-- Flight Control System Inputs, Gamepad/Joystick -->
<action name= "v_pitch" xboxpad= "xi_thumbly" ps3pad= "pad_stickly" joystick= "js1_y" />
<action name= "v_pitch_gamepad" xboxpad= "xi_thumbly" ps3pad= "pad_stickly" />
<action name= "v_pitch_flightstick" joystick= "js1_y" />
<action name= "v_yaw" xboxpad= "xi_thumblx" ps3pad= "pad_sticklx" joystick= "js1_rotz" />
<action name= "v_roll" xboxpad= "xi_triggerl_btn+xi_thumblx" joystick= "js1_x" />
<!-- <action name="v_throttle_up" onPress="1" onHold="1" keyboard="equals" xboxpad="xi_shoulderr" ps3pad="pad_r1"/>
<action name= "v_throttle_down" onPress= "1" onHold= "1" keyboard= "minus" xboxpad= "xi_shoulderl" ps3pad= "pad_l1" /> -->
<action name= "v_throttle" joystick= "js1_throttlez" />
<action name= "v_afterburner" onPress= "1" onRelease= "1" onHold= "1" keyboard= "lshift" xboxpad= "xi_a" ps3pad= "pad_cross" />
<action name= "v_brake" onPress= "1" onRelease= "1" onHold= "1" keyboard= "space" xboxpad= "xi_b" ps3pad= "pad_circle" />
<!-- Camera views Inputs -->
<action name= "v_view_mode" onPress= "1" onRelease= "1" keyboard= "tab" xboxpad= "xi_thumbr" ps3pad= "pad_r3" />
<action name= "v_view_option" onPress= "1" onRelease= "1" keyboard= "pgup" xboxpad= "xi_triggerl_btn" joystick= "" />
<!-- Weapon System Inputs -->
<action name= "v_attack1_group1" onPress= "1" onRelease= "1" onHold= "1" keyboard= "mouse1" xboxpad= "xi_triggerr_btn" ps3pad= "pad_r2" joystick= "js1_button1" />
<action name= "v_attack1_group2" onPress= "1" onRelease= "1" onHold= "1" keyboard= "mouse2" xboxpad= "xi_a" ps3pad= "pad_cross" joystick= "js1_button2" />
<action name= "v_weapon_cycle_firemode_fwd" onPress= "1" keyboard= "f" />
<action name= "v_weapon_cycle_ammo_fwd" onPress= "1" keyboard= "b" />
<action name= "v_weapon_toggle_ai" onPress= "1" keyboard= "l" />
<!-- Missile Inputs -->
<action name= "v_weapon_cycle_missile_fwd" onPress= "1" keyboard= "n" />
<action name= "v_weapon_toggle_arm_missile" onPress= "1" onHold= "1" holdRepeatDelay= "-1" holdTriggerDelay= "0.4" onRelease= "1" keyboard= "m" xboxpad= "xi_reserved" joystick= "" />
<action name= "v_weapon_launch_missile" onPress= "1" keyboard= "mouse2" />
<!-- Lights -->
<!--
ju - moved to vehicle_default for buggy usage
<action name= "v_lights" onPress= "1" keyboard= "o" />
-->
<!-- Debuging / Test Inputs -->
<action name= "v_debug_1" onPress= "1" onRelease= "1" keyboard= "" />
<!-- HMD -->
<action name= "v_view_yaw_absolute" keyboard= "HMD_Yaw" />
<action name= "v_view_pitch_absolute" keyboard= "HMD_Pitch" />
<action name= "v_view_roll_absolute" keyboard= "HMD_Roll" />
<!-- Shields -->
<action name= "v_shield_raise_level_forward" onPress= "1" onRelease= "1" onHold= "1" keyboard= "rctrl+np_8" />
<action name= "v_shield_raise_level_back" onPress= "1" onRelease= "1" onHold= "1" keyboard= "rctrl+np_2" />
<action name= "v_shield_raise_level_left" onPress= "1" onRelease= "1" onHold= "1" keyboard= "rctrl+np_4" />
<action name= "v_shield_raise_level_right" onPress= "1" onRelease= "1" onHold= "1" keyboard= "rctrl+np_6" />
<action name= "v_shield_raise_level_up" onPress= "1" onRelease= "1" onHold= "1" keyboard= "rctrl+np_9" />
<action name= "v_shield_raise_level_down" onPress= "1" onRelease= "1" onHold= "1" keyboard= "rctrl+np_7" />
<action name= "v_shield_reset_level" onPress= "0" onRelease= "1" onHold= "0" keyboard= "rctrl+np_5" />
<!-- Exit -->
<action name= "v_eject" onPress= "1" onHold= "1" keyboard= "ralt+l" />
<!-- Input options -->
<options >
<option sensitivity_cvar= "v_gamepadSensitivity" nonlinearity= "2" >
<optiondata input= "xi_thumblx" action= "v_yaw" invert_cvar= "cl_invertYaw" />
<optiondata input= "xi_thumblx" />
<optiondata input= "xi_thumbly" action= "v_pitch" invert_cvar= "v_gamepadInvert" />
<optiondata input= "xi_thumbly" />
</option>
<option sensitivity_cvar= "v_joystickSensitivity" nonlinearity= "2" >
<optiondata input= "js1_x" />
<optiondata input= "js1_y" action= "v_yaw" invert_cvar= "cl_invertYaw" />
<optiondata input= "js1_y" />
</option>
<option sensitivity_cvar= "v_joystickTwistSensitivity" nonlinearity_cvar= "v_joystickTwistNonLinearity" >
<optiondata input= "js1_rotz" />
</option>
</options>
<!-- LEGACY -->
<options >
<option input= "xboxpad" sensitivity_cvar= "v_gamepadSensitivity" nonlinearity= "2" >
<optiondata action= "v_pitch" invert_cvar= "cl_invertControllerFlight" />
<optiondata action= "v_yaw" />
<optiondata action= "v_roll" />
</option>
<option input= "joystick" sensitivity_cvar= "v_joystickSensitivity" nonlinearity= "2" >
<optiondata action= "v_pitch" />
<optiondata action= "v_yaw" />
<optiondata action= "v_roll" />
</option>
</options>
</actionmap>
<actionmap name= "spaceship_general" version= "2" >
<!-- Action map for a spaceship bits and pieces -->
@ -389,11 +341,18 @@
<!-- Power managements -->
<action name= "v_power_cycle_preset_fwd" onPress= "1" keyboard= "u" xboxpad= "" joystick= "" />
<action name= "v_power_cycle_preset_back" onPress= "1" keyboard= "i" xboxpad= "" joystick= "" />
<action name= "v_power_focus_group_1" onPress= "1" onRelease= "1" onHold= "1" holdTriggerDelay= "0.15" keyboard= "1" xboxpad= "" joystick= "" />
<action name= "v_power_focus_group_2" onPress= "1" onRelease= "1" onHold= "1" holdTriggerDelay= "0.15" keyboard= "2" xboxpad= "" joystick= "" />
<action name= "v_power_focus_group_3" onPress= "1" onRelease= "1" onHold= "1" holdTriggerDelay= "0.15" keyboard= "3" xboxpad= "" joystick= "" />
<action name= "v_power_reset_focus" onPress= "1" onRelease= "1" onHold= "1" holdTriggerDelay= "0.15" keyboard= "4" xboxpad= "" joystick= "" />
<!-- Exit -->
<action name= "v_exit" onPress= "1" onRelease= "1" onHold= "1" keyboard= "f" xboxpad= "xi_a" joystick= "" />
<action name= "v_eject" onPress= "1" onHold= "1" keyboard= "ralt+l" xboxpad= "xi_triggerl_btn+xi_back" joystick= "jsx_reserved" />
<!-- Self destruct -->
<action name= "v_self_destruct" onHold= "1" holdRepeatDelay= "-1" holdTriggerDelay= "0.5" keyboard= "ralt+backspace" xboxpad= "" joystick= "" />
<!-- Debuging / Test Inputs -->
<action name= "v_debug_1" onPress= "1" onRelease= "1" keyboard= "" />
<!-- CIG BEGIN David Campbell BHVR -->
@ -401,139 +360,202 @@
<!-- CIG END David Campbell BHVR -->
</actionmap>
<actionmap name= "spaceship_view" version= "1 6 ">
<actionmap name= "spaceship_view" version= "1 9 ">
<!-- Camera view -->
<action name= "v_view_yaw_left" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_left" />
<action name= "v_view_yaw_right" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_right" />
<action name= "v_view_yaw" xboxpad= "xi_thumbrx" joystick= "jsx_reserved" />
<action name= "v_view_aim_yaw" xboxpad= "xi_taxisrx" joystick= "jsx_reserved" />
<action name= "v_view_yaw_toggled_mouse" keyboard= "maxis_x" />
<action name= "v_view_yaw_mouse" keyboard= "maxis_x" />
<action name= "v_view_yaw_absolute" keyboard= "HMD_Yaw" />
<action name= "v_view_pitch_up" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_down" />
<action name= "v_view_pitch_down" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_up" />
<action name= "v_view_pitch" xboxpad= "xi_thumbry" joystick= "jsx_reserved" />
<action name= "v_view_aim_pitch" xboxpad= "xi_taxisry" joystick= "jsx_reserved" />
<action name= "v_view_pitch_toggled_mouse" keyboard= "maxis_y" />
<action name= "v_view_pitch_mouse" keyboard= "maxis_y" />
<action name= "v_view_pitch_absolute" keyboard= "HMD_Pitch" />
<action name= "v_view_roll_absolute" keyboard= "HMD_Roll" />
<action name= "v_view_cycle_fwd" onPress= "1" keyboard= "insert" xboxpad= "xi_triggerl_btn+xi_thumbr" joystick= "js1_button6" />
<action name= "v_view_cycle_internal_fwd" onPress= "1" keyboard= "home" xboxpad= "" joystick= "" />
<action name= "v_view_option" onPress= "1" onRelease= "1" keyboard= " tab" xboxpad= "xi_triggerl_btn " joystick= "jsx_reserved" />
<action name= "v_view_option" onPress= "1" onRelease= "1" keyboard= " " xboxpad= "xi_reserved " joystick= "jsx_reserved" />
<action name= "v_view_mode" onPress= "1" onRelease= "1" keyboard= "pgup" xboxpad= "xi_thumbr" joystick= "jsx_reserved" />
<action name= "v_view_zoom_in" onPress= "1" onHold = "1" keyboard= "mwheel_up" xboxpad= "xi_dpad_up" joystick= "js1_hat1_up" />
<action name= "v_view_zoom_out" onPress= "1" onHold = "1" keyboard= "mwheel_down" xboxpad= "xi_dpad_down" joystick= "js1_hat1_down" />
<action name= "v_view_interact" onPress= "1" onRelease= "1" keyboard= "f" xboxpad= "xi_a" joystick= "" />
<action name= "v_view_toggle_mouse" onRelease= "1" keyboard= "tab" releaseTriggerThreshold= "0.25" />
<action name= "v_view_dynamic_focus_in" onPress= "1" keyboard= "mwheel_up" />
<action name= "v_view_dynamic_focus_out" onPress= "1" keyboard= "mwheel_down" />
<action name= "v_view_cycle_headlook_mode" onRelease= "1" releaseTriggerThreshold= "0.25" keyboard= "tab" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_view_dynamic_focus" keyboard= "maxis_z" />
<action name= "v_view_dynamic_focus_toggle" onPress= "1" xboxpad= "xi_thumbr" joystick= "js1_button11" />
<action name= "v_view_track_target" onPress= "1" onRelease= "1" keyboard= "lctrl+tab" xboxpad= "" joystick= "" />
<!-- Input options -->
<options >
<!-- <option sensitivity="0.0015" sensitivity_cvar="cl_sensitivity">
<optiondata input= "maxis_y" />
<optiondata input= "maxis_x" />
</option> -->
<option sensitivity_cvar= "v_gamepadAimSensitivity" nonlinearity_cvar= "v_gamepadAimNonLinearity" >
<nonlinearity_curve >
<point in= "0.1" out= "0.006" />
<point in= "0.25" out= "0.04" />
<point in= "0.5" out= "0.15" />
<point in= "0.75" out= "0.37" />
<point in= "0.85" out= "0.5" />
</nonlinearity_curve>
<optiondata input= "xi_taxisrx" action= "v_view_aim_yaw" />
<optiondata input= "xi_taxisry" action= "v_view_aim_pitch" invert_cvar= "cl_invertController" />
</option>
<option >
<optiondata input= "xi_thumbry" invert_cvar= "cl_invertController" />
</option>
</options>
<!-- Pad stick input options -->
<optiongroup type= "xboxpad" >
<option group= "pilot_view" />
<!-- currently done directly in PlayerInput code: <option action="v_view_pitch" group="pilot_viewpitch" /> -->
</optiongroup>
</actionmap>
<actionmap name= "spaceship_movement" version= "1 0 ">
<actionmap name= "spaceship_movement" version= "13" UILabel= "@ui_CustomisationGroupSpaceFlight" >
<!-- Action map for a spaceship piloting -->
<!-- IFCS (requires avionics) -->
<action name= "v_pitch_up" on Hold ="1" onRelease= "1" retriggerable= "1" keyboard= " " xboxpad= "" joystick= "" />
<action name= "v_pitch_down" on Hold ="1" onRelease= "1" retriggerable= "1" keyboard= " " xboxpad= "" joystick= "" />
<action name= "v_pitch" xboxpad= "xi_t axisly" joystick= "js1_y" />
<action name= "v_pitch_up" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " xboxpad= "" joystick= "" UILabel= "@ui_CustomisationInputPitchUp" UIDescription= "@ui_CustomisationInputPitchUpDesc" />
<action name= "v_pitch_down" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " xboxpad= "" joystick= "" />
<action name= "v_pitch" xboxpad= "xi_thumbly" joystick= "js1_y" UILabel= "@ui_CustomisationInputPitch" UIDescription= "@ui_CustomisationInputPitchDesc" />
<action name= "v_pitch_mouse" keyboard= "maxis_y" />
<action name= "v_yaw_left" on Hold ="1" onRelease= "1" retriggerable= "1" keyboard= " " xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_yaw_right" on Hold ="1" onRelease= "1" retriggerable= "1" keyboard= " " xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_yaw" xboxpad= "xi_t axis lx" joystick= "js1_rotz" />
<action name= "v_yaw_left" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_yaw_right" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_yaw" xboxpad= "xi_thumblx" joystick= "js1_rotz" />
<action name= "v_yaw_mouse" keyboard= "maxis_x" />
<action name= "v_toggle_relative_mouse_mode" onPress= "1" onRelease= "1" keyboard= "lctrl+ f " xboxpad= "" joystick= "" />
<action name= "v_roll_left" on Hold ="1" onRelease= "1" retriggerable= "1" keyboard= "a" xboxpad= "" joystick= "" />
<action name= "v_roll_right" on Hold ="1" onRelease= "1" retriggerable= "1" keyboard= "d" xboxpad= "" joystick= "" />
<action name= "v_roll" xboxpad= "xi_triggerl_btn+xi_t axis lx" joystick= "js1_x" />
<action name= "v_toggle_relative_mouse_mode" onPress= "1" onRelease= "1" keyboard= "lctrl+c" xboxpad= "" joystick= "" />
<action name= "v_roll_left" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "a" xboxpad= "" joystick= "" />
<action name= "v_roll_right" on Press ="1" onRelease= "1" retriggerable= "1" keyboard= "d" xboxpad= "" joystick= "" />
<action name= "v_roll" xboxpad= "xi_triggerl_btn+xi_t humb lx" joystick= "js1_x" />
<action name= "v_throttle_toggle_minmax" onPress= "1" keyboard= "backspace" xboxpad= "" joystick= "" />
<action name= "v_throttle_zero" onPress= "1" keyboard="" joystick="" >
<action name= "v_throttle_zero" onPress= "1" joystick="" >
<xboxpad multiTap= "2" input= "xi_shoulderl" />
<keyboard multiTap= "2" input= "s" />
</action>
<action name= "v_throttle_100" onPress= "1" keyboard= "" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_throttle_up" onPress= "1" onHold= "1" onRelease= "1" keyboard= "w" xboxpad= "xi_shoulderr" joystick= "" />
<action name= "v_throttle_down" onPress= "1" onHold= "1" onRelease= "1" keyboard = "s" xboxpad= "xi_shoulderl" joystick= "" />
<action name= "v_throttle" keyboard= "" xboxpad= "" joystick= "js1_throttlez" />
<action name= "v_throttle_100" onPress= "1" joystick= "jsx_reserved" >
<xboxpad multiTap= "2" input= "xi_shoulderr" />
<keyboard multiTap= "2" input= "w" />
</action>
<action name= "v_throttle_up" onPress= "1" onRelease= "1" keyboard= "w" xboxpad= "xi_shoulderr" joystick= "" />
<action name= "v_throttle_down" onPress= "1" onRelease= "1" keyboard = "s" xboxpad= "xi_shoulderl" joystick= "" />
<action name= "v_throttle" keyboard= "" xboxpad= "xi_reserved" joystick= "js1_throttlez" />
<action name= "v_brake" onPress= "1" onHold= "1" onRelease= "1" keyboard= "space" xboxpad= "xi_shoulderl+xi_shoulderr" joystick= "jsx_reserved" />
<action name= "v_target_match_vel" onPress= "1" onRelease= "1" keyboard= "m" joystick= "js1_button8" >
<xboxpad multiTap= "2" input= "xi_shoulderr" />
</action>
<!-- Advanced IFCS on (requires IFCS) -->
<action name= "v_ifcs_toggle_vector_decoupling" onPress= "1" onRelease= "1" keyboard= "capslock" xboxpad= "xi_thumbl" joystick= "jsx_reserved" />
<action name= "v_strafe_up" onHold= "1" onRelease= "1" retriggerable= "1" keyboard= "e" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_strafe_down" onHold= "1" onRelease= "1" retriggerable= "1" keyboard= "q" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_strafe_vertical" xboxpad= "xi_triggerl_btn+xi_taxisly" joystick= "jsx_reserved" />
<action name= "v_strafe_left" onHold= "1" onRelease= "1" retriggerable= "1" keyboard= "a" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_strafe_right" onHold= "1" onRelease= "1" retriggerable= "1" keyboard= "d" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_strafe_lateral" xboxpad= "xi_triggerl_btn+xi_taxislx" joystick= "jsx_reserved" />
<action name= "v_strafe_forward" onHold= "1" onRelease= "1" retriggerable= "1" keyboard= "w" xboxpad= "xi_shoulderr" joystick= "jsx_reserved" />
<action name= "v_strafe_back" onHold= "1" onRelease= "1" retriggerable= "1" keyboard= "s" xboxpad= "xi_shoulderl" joystick= "jsx_reserved" />
<action name= "v_strafe_longitudinal" joystick= "jsx_reserved" />
<action name= "v_newtonian_yaw" xboxpad= "xi_taxislx" joystick= "js1_x" />
<action name= "v_newtonian_pitch" xboxpad= "xi_taxisly" joystick= "js1_y" />
<action name= "v_newtonian_brake" onPress= "1" onRelease= "1" keyboard= "space" xboxpad= "xi_triggerl_btn+xi_shoulderl" joystick= "jsx_reserved" />
<action name= "v_ifcs_toggle_safety" onPress= "1" onRelease= "1" keyboard= "lctrl+capslock" xboxpad= "xi_triggerl_btn+xi_thumbl" joystick= "jsx_reserved" />
<action name= "v_ifcs_toggle_vector_decoupling" onPress= "1" keyboard= "capslock" xboxpad= "xi_thumbl" joystick= "jsx_reserved" />
<action name= "v_strafe_up" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "r" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_strafe_down" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "f" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_strafe_vertical" xboxpad= "xi_triggerl_btn+xi_thumbry" joystick= "jsx_reserved" />
<action name= "v_strafe_left" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "q" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_strafe_right" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "e" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_strafe_lateral" xboxpad= "xi_triggerl_btn+xi_thumbrx" joystick= "jsx_reserved" />
<action name= "v_strafe_forward" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_strafe_back" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_strafe_longitudinal" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_ifcs_toggle_safeties" onPress= "1" keyboard= "lctrl+capslock" xboxpad= "xi_triggerl_btn+xi_thumbl" joystick= "jsx_reserved" />
<action name= "v_ifcs_toggle_gforce_safety" onPress= "1" keyboard= " " xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_ifcs_toggle_comstab" onPress= "1" keyboard= " " xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<!-- Decoupled flight mode (requires advanced IFCS) -->
<action name= "v_decoupled_strafe_up" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "r" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_decoupled_strafe_down" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "f" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_decoupled_strafe_vertical" xboxpad= "xi_triggerl_btn+xi_thumbry" joystick= "jsx_reserved" />
<action name= "v_decoupled_strafe_left" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "q" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_decoupled_strafe_right" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "e" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_decoupled_strafe_lateral" xboxpad= "xi_triggerl_btn+xi_thumbrx" joystick= "jsx_reserved" />
<action name= "v_decoupled_strafe_forward" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "w" xboxpad= "xi_shoulderr" joystick= "jsx_reserved" />
<action name= "v_decoupled_strafe_back" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "s" xboxpad= "xi_shoulderl" joystick= "jsx_reserved" />
<action name= "v_decoupled_strafe_longitudinal" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_decoupled_yaw" xboxpad= "xi_thumblx" joystick= "js1_rotz" />
<action name= "v_decoupled_yaw_left" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " />
<action name= "v_decoupled_yaw_right" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " />
<action name= "v_decoupled_pitch" xboxpad= "xi_thumbly" joystick= "js1_y" />
<action name= "v_decoupled_pitch_up" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " />
<action name= "v_decoupled_pitch_down" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " />
<action name= "v_decoupled_roll_left" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "a" />
<action name= "v_decoupled_roll_right" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= "d" />
<action name= "v_decoupled_roll" xboxpad= "xi_triggerl_btn+xi_thumblx" joystick= "js1_x" />
<action name= "v_decoupled_brake" onPress= "1" onRelease= "1" keyboard= "space" xboxpad= "xi_shoulderr+xi_shoulderl" joystick= "jsx_reserved" />
<!-- Afterburner installed (requires IFCS) -->
<action name= "v_afterburner" onPress= "1" onRelease= "1" onHold= "1" keyboard= "lshift" xboxpad= "xi_b" joystick= "js1_button7" />
<!-- Input options -->
<options >
<option invert_cvar= "v_mouseInvert" >
<optiondata input= "maxis_y" />
</option>
<option sensitivity_cvar= "v_gamepadSensitivity" nonlinearity_cvar= "v_gamepadNonLinearity" >
<nonlinearity_curve >
<point in= "0.1" out= "0.006" />
<point in= "0.25" out= "0.04" />
<point in= "0.5" out= "0.15" />
<point in= "0.75" out= "0.37" />
<point in= "0.85" out= "0.5" />
</nonlinearity_curve>
<optiondata input= "xi_taxislx" action= "v_yaw" invert_cvar= "cl_invertYaw" />
<optiondata input= "xi_taxislx" />
<optiondata input= "xi_taxisly" invert_cvar= "v_gamepadInvert" />
<optiondata input= "xi_taxisrx" action= "v_newtonian_yaw" invert_cvar= "cl_invertYaw" />
<optiondata input= "xi_taxisry" invert_cvar= "v_gamepadInvert" />
</option>
<option sensitivity_cvar= "v_joystickSensitivity" nonlinearity_cvar= "v_joystickNonLinearity" >
<optiondata input= "js1_x" />
<optiondata input= "js1_y" action= "v_yaw" invert_cvar= "cl_invertYaw" />
<optiondata input= "js1_y" action= "v_newtonian_yaw" invert_cvar= "cl_invertYaw" />
<optiondata input= "js1_y" />
</option>
<option sensitivity_cvar= "v_joystickTwistSensitivity" nonlinearity_cvar= "v_joystickTwistNonLinearity" >
<optiondata input= "js1_rotz" action= "v_yaw" invert_cvar= "cl_invertYaw" />
<optiondata input= "js1_rotz" action= "v_newtonian_yaw" invert_cvar= "cl_invertYaw" />
<optiondata input= "js1_rotz" />
</option>
</options>
<action name= "v_toggle_landing_gear" onPress= "1" onRelease= "1" keyboard= "end" joystick= "jsx_reserved" />
<!-- Mouse input options -->
<optiongroup type= "keyboard" >
<option input= "_y" group= "pilot_movepitch" />
</optiongroup>
<!-- Pad stick input options -->
<optiongroup type= "xboxpad" >
<option group= "pilot_move" />
<option action= "v_yaw" group= "pilot_moveyaw" />
<option action= "v_decoupled_yaw" group= "pilot_moveyaw" />
<option action= "v_pitch" group= "pilot_movepitch" />
<option action= "v_decoupled_pitch" group= "pilot_movepitch" />
</optiongroup>
<!-- Joystick input options -->
<optiongroup type= "joystick" >
<!-- main stick -->
<option input= "_x" group= "pilot_move" />
<option input= "_y" group= "pilot_move" />
<option input= "_y" action= "v_yaw" group= "pilot_moveyaw" />
<option input= "_y" action= "v_decoupled_yaw" group= "pilot_moveyaw" />
<!-- twist -->
<option input= "_rotz" group= "pilot_rot_move" />
<option input= "_rotz" action= "v_yaw" group= "pilot_rot_moveyaw" />
<option input= "_rotz" action= "v_decoupled_yaw" group= "pilot_rot_moveyaw" />
<!-- throttle -->
<option action= "v_throttle" group= "pilot_throttle" />
</optiongroup>
</actionmap>
<actionmap name= "spaceship_targeting" version= " 4 ">
<actionmap name= "spaceship_targeting" version= "7" >
<!-- Action map for a spaceship targeting controls -->
<!-- Aiming -->
<action name= "v_aim_yaw" xboxpad= "xi_thumbrx" joystick= "jsx_reserved" />
<action name= "v_aim_yaw_left" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_left" />
<action name= "v_aim_yaw_right" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_right" />
<action name= "v_aim_pitch" xboxpad= "xi_thumbry" joystick= "jsx_reserved" />
<action name= "v_aim_pitch_up" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_down" />
<action name= "v_aim_pitch_down" onPress= "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_up" />
<action name= "v_aim_yaw_mouse" keyboard= "maxis_x" />
<action name= "v_aim_pitch_mouse" keyboard= "maxis_y" />
<action name= "v_aim_snap" onPress= "1" joystick= "jsx_reserved" >
<xboxpad multiTap= "2" input= "xi_thumbr" />
</action>
<!-- Targeting computer controls (requires avionics) -->
<action name= "v_target_toggle_computer_onoff" onPress= "1" onRelease= "1" keyboard= "" xboxpad= "" joystick= "" />
<action name= "v_target_cycle_all_fwd" onPress= "1" onRelease= "1" keyboard= "y" xboxpad= "xi_dpad_up" joystick= "js1_hat1_up" />
<action name= "v_target_cycle_all_back" onPress= "1" onRelease= "1" keyboard= "lctrl+y" xboxpad= "xi_dpad_down" joystick= "js1_hat1_down" />
<action name= "v_target_cycle_friendly_fwd" onPress= "1" onRelease= "1" keyboard= "h" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_target_cycle_friendly_back" onPress= "1" onRelease= "1" keyboard= "lctrl+h" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_target_toggle_pinned_focused" onPress= "1" onRelease= "1" keyboard= "g" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_target_missile_lock_focused" onPress= "1" onRelease= "1" keyboard= "mouse3" xboxpad= "xi_y" joystick= "js1_button4" />
<!-- Additional targeting computer controls (requires flight avionics) -->
<action name= "v_target_cycle_hostile_fwd" onPress= "1" onRelease= "1" keyboard= "t" xboxpad= "xi_dpad_right" joystick= "js1_hat1_right" />
<action name= "v_target_cycle_hostile_back" onPress= "1" onRelease= "1" keyboard= "lctrl+t" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_target_nearest_hostile" onPress= "1" onRelease= "1" keyboard= "c" xboxpad= "xi_dpad_left" joystick= "js1_hat1_left" />
<action name= "v_target_nearest_landzone" onPress= "1" onRelease= "1" keyboard= "n" xboxpad= "" joystick= "" />
<action name= "v_target_pin_reticule" onPress= "1" onRelease= "1" keyboard= "lctrl+g" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_target_cycle_subsystem_fwd" onPress= "1" onRelease= "1" keyboard= "b" xboxpad= "" joystick= "" />
<action name= "v_target_cycle_subsystem_back" onPress= "1" onRelease= "1" keyboard= "lctrl+b" xboxpad= "" joystick= "" />
<optiongroup type= "shared" >
<!-- Digital buttons input options -->
<option action= "v_aim_yaw_left" group= "pilot_aim" />
<option action= "v_aim_yaw_right" group= "pilot_aim" />
<option action= "v_aim_pitch_up" group= "pilot_aim" />
<option action= "v_aim_pitch_down" group= "pilot_aim" />
</optiongroup>
<optiongroup type= "keyboard" >
<!-- Mouse input options -->
<option input= "_y" group= "pilot_movepitch" />
</optiongroup>
<optiongroup type= "xboxpad" >
<!-- Pad stick input options -->
<option group= "pilot_aim" />
<option action= "v_aim_yaw" group= "pilot_aim" />
<option action= "v_aim_pitch" group= "pilot_aimpitch" />
</optiongroup>
</actionmap>
<actionmap name= "spaceship_turret" version= "1" >
<!-- Action map for a spaceship targeting controls -->
<!-- Aiming -->
<action name= "v_aim_yaw" xboxpad= "xi_thumblx" joystick= "jsx_reserved" />
<action name= "v_aim_yaw_left" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_left" />
<action name= "v_aim_yaw_right" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_right" />
<action name= "v_aim_pitch" xboxpad= "xi_thumbly" joystick= "jsx_reserved" />
<action name= "v_aim_pitch_up" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_down" />
<action name= "v_aim_pitch_down" onPress= "1" onHold = "1" onRelease= "1" retriggerable= "1" keyboard= " " joystick= "js1_hat2_up" />
<action name= "v_aim_yaw_mouse" keyboard= "maxis_x" />
<action name= "v_aim_pitch_mouse" keyboard= "maxis_y" />
<action name= "v_aim_snap" onPress= "1" joystick= "jsx_reserved" >
<xboxpad multiTap= "2" input= "xi_thumbr" />
</action>
<!-- Targeting computer controls (requires avionics) -->
<action name= "v_target_toggle_computer_onoff" onPress= "1" onRelease= "1" keyboard= "" xboxpad= "" joystick= "" />
<action name= "v_target_cycle_all_fwd" onPress= "1" onRelease= "1" keyboard= "y" xboxpad= "xi_dpad_up" joystick= "js1_hat1_up" />
@ -550,6 +572,24 @@
<action name= "v_target_pin_reticule" onPress= "1" onRelease= "1" keyboard= "lctrl+g" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_target_cycle_subsystem_fwd" onPress= "1" onRelease= "1" keyboard= "b" xboxpad= "" joystick= "" />
<action name= "v_target_cycle_subsystem_back" onPress= "1" onRelease= "1" keyboard= "lctrl+b" xboxpad= "" joystick= "" />
<optiongroup type= "shared" >
<!-- Digital buttons input options -->
<option action= "v_aim_yaw_left" group= "pilot_aim" />
<option action= "v_aim_yaw_right" group= "pilot_aim" />
<option action= "v_aim_pitch_up" group= "pilot_aim" />
<option action= "v_aim_pitch_down" group= "pilot_aim" />
</optiongroup>
<optiongroup type= "keyboard" >
<!-- Mouse input options -->
<option input= "_y" group= "pilot_movepitch" />
</optiongroup>
<optiongroup type= "xboxpad" >
<!-- Pad stick input options -->
<option group= "pilot_aim" />
<option action= "v_aim_yaw" group= "pilot_aim" />
<option action= "v_aim_pitch" group= "pilot_aimpitch" />
</optiongroup>
</actionmap>
<actionmap name= "spaceship_weapons" version= "2" >
@ -577,18 +617,18 @@
<!-- Action map for a spaceship countermeasures and shields -->
<!-- Countermeasures installed (requires weapons control on) -->
<action name= "v_weapon_launch_countermeasure" onPress= "1" keyboard="z" xboxpad= "xi_triggerl_btn+xi_y" joystick= "js1_button5" />
<action name= "v_weapon_launch_countermeasure" onPress= "1" onRelease="1" keyboard="z" xboxpad= "xi_triggerl_btn+xi_y" joystick= "js1_button5" />
<action name= "v_weapon_cycle_countermeasure_fwd" onPress= "1" keyboard= "x" xboxpad= "xi_reserved" joystick= "js1_button8" />
<action name= "v_weapon_cycle_countermeasure_back" onPress= "1" keyboard= "" xboxpad= "" joystick= "" />
<!-- Shields -->
<action name= "v_shield_raise_level_forward" onPress= "1" onRelease= "1" onHold= "1" keyboard=" rctrl+ np_8"/>
<action name= "v_shield_raise_level_back" onPress= "1" onRelease= "1" onHold= "1" keyboard=" rctrl+ np_2"/>
<action name= "v_shield_raise_level_left" onPress= "1" onRelease= "1" onHold= "1" keyboard=" rctrl+ np_4"/>
<action name= "v_shield_raise_level_right" onPress= "1" onRelease= "1" onHold= "1" keyboard=" rctrl+ np_6"/>
<action name= "v_shield_raise_level_up" onPress= "1" onRelease= "1" onHold= "1" keyboard=" rctrl+ np_9"/>
<action name= "v_shield_raise_level_down" onPress= "1" onRelease= "1" onHold= "1" keyboard=" rctrl+ np_7"/>
<action name= "v_shield_reset_level" onPress= "0" onRelease= "1" onHold= "0" keyboard=" rctrl+ np_5"/>
<action name= "v_shield_raise_level_forward" onPress= "1" onRelease= "1" onHold= "1" holdTriggerDelay="0.15" keyboard=" np_8"/>
<action name= "v_shield_raise_level_back" onPress= "1" onRelease= "1" onHold= "1" holdTriggerDelay="0.15" keyboard=" np_2"/>
<action name= "v_shield_raise_level_left" onPress= "1" onRelease= "1" onHold= "1" holdTriggerDelay="0.15" keyboard=" np_4"/>
<action name= "v_shield_raise_level_right" onPress= "1" onRelease= "1" onHold= "1" holdTriggerDelay="0.15" keyboard=" np_6"/>
<action name= "v_shield_raise_level_up" onPress= "1" onRelease= "1" onHold= "1" holdTriggerDelay="0.15" keyboard=" np_9"/>
<action name= "v_shield_raise_level_down" onPress= "1" onRelease= "1" onHold= "1" holdTriggerDelay="0.15" keyboard=" np_7"/>
<action name= "v_shield_reset_level" onPress= "0" onRelease= "1" onHold= "0" holdTriggerDelay="0.15" keyboard=" np_5"/>
<!-- Shields control (requires flight avionics) -->
<action name= "v_shield_toggle_generator_onoff" onPress= "1" keyboard= "" xboxpad= "" joystick= "" />
<action name= "v_shield_power_up" onPress= "1" keyboard= "equal" xboxpad= "" joystick= "" />
@ -622,12 +662,14 @@
<action name= "v_radar_toggle_view_focus" onPress= "1" keyboard= "" xboxpad= "" joystick= "" />
</actionmap>
<actionmap name= "spaceship_hud" version= " 1 ">
<actionmap name= "spaceship_hud" version= " 2 ">
<!-- Action map for a spaceship HUD controls -->
<!-- HUD controls (general) -->
<action name= "v_hud_cycle_mode_fwd" onPress= "1" onRelease= "1" keyboard= "semicolon" xboxpad= "" joystick= "" />
<action name= "v_hud_cycle_mode_back" onPress= "1" onRelease= "1" keyboard= "apostrophe" xboxpad= "" joystick= "" />
<action name= "v_hud_cycle_mode_fwd" onPress= "1" onRelease= "1" keyboard= "semicolon" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_hud_cycle_mode_back" onPress= "1" onRelease= "1" keyboard= "apostrophe" xboxpad= "" joystick= "jsx_reserved" />
<action name= "v_hud_focused_cycle_mode_fwd" onPress= "1" onRelease= "1" keyboard= "" xboxpad= "xi_shoulderr" joystick= "" />
<action name= "v_hud_focused_cycle_mode_back" onPress= "1" onRelease= "1" keyboard= "" xboxpad= "xi_shoulderl" joystick= "" />
<action name= "v_hud_toggle_cursor_input" onHold= "1" onRelease= "1" holdTriggerDelay= "0.25" holdRepeatDelay= "-1" retriggerable= "0" keyboard= "tab" xboxpad= "xi_start" joystick= "" />
<!-- HUD controls (quick keys) -->
<action name= "v_hud_open_tab1" onPress= "1" onRelease= "1" keyboard= "f1" xboxpad= "" joystick= "jsx_reserved" />
@ -640,6 +682,8 @@
<action name= "v_hud_open_tab8" onPress= "1" onRelease= "1" keyboard= "f8" xboxpad= "" joystick= "" />
<action name= "v_hud_open_tab9" onPress= "1" onRelease= "1" keyboard= "f9" xboxpad= "" joystick= "" />
<action name= "v_hud_open_tab10" onPress= "1" onRelease= "1" keyboard= "f10" xboxpad= "" joystick= "" />
<!-- commenting out for GamesCom to avoid conflict with shield management -->
<!--
<action name= "v_hud_num_zero" onPress= "1" onRelease= "1" keyboard= "np_0" xboxpad= "" joystick= "" />
<action name= "v_hud_num_del" onPress= "1" onRelease= "1" keyboard= "np_period" xboxpad= "" joystick= "" />
<action name= "v_hud_num_1" onPress= "1" onRelease= "1" keyboard= "np_1" xboxpad= "" joystick= "" />
@ -651,24 +695,17 @@
<action name= "v_hud_num_7" onPress= "1" onRelease= "1" keyboard= "np_7" xboxpad= "" joystick= "" />
<action name= "v_hud_num_8" onPress= "1" onRelease= "1" keyboard= "np_8" xboxpad= "" joystick= "" />
<action name= "v_hud_num_9" onPress= "1" onRelease= "1" keyboard= "np_9" xboxpad= "" joystick= "" />
-->
<action name= "v_hud_open_scoreboard" onPress= "1" onRelease= "1" keyboard= "lalt" xboxpad= "xi_reserved" joystick= "jsx_reserved" />
<action name= "v_hud_toggle_maximised" onPress= "1" onRelease= "1" keyboard= "f11" xboxpad= "" joystick= "" />
<!-- HUD controls (interaction) -->
<action name= "v_hud_confirm" onPress= "1" onRelease= "1" xboxpad= "xi_triggerL_btn+xi_a" joystick= "" >
<keyboard >
<inputdata input= "enter" />
</keyboard>
</action>
<action name= "v_hud_interact" onPress= "1" onRelease= "1" keyboard= "" xboxpad= "xi_triggerl_btn" joystick= "" />
<action name= "v_hud_cancel" onPress= "1" onRelease= "1" keyboard= "" xboxpad= "xi_triggerl_btn+xi_b" joystick= "" />
<action name= "v_hud_left_panel_up" onPress= "1" onRelease= "1" keyboard= "up" xboxpad= "xi_triggerl_btn+xi_dpad_up" joystick= "" />
<action name= "v_hud_left_panel_down" onPress= "1" onRelease= "1" keyboard= "down" xboxpad= "xi_triggerl_btn+xi_dpad_down" joystick= "" />
<action name= "v_hud_left_panel_left" onPress= "1" onRelease= "1" keyboard= "left" xboxpad= "xi_triggerl_btn+xi_dpad_left" joystick= "" />
<action name= "v_hud_left_panel_right" onPress= "1" onRelease= "1" keyboard= "right" xboxpad= "xi_triggerl_btn+xi_dpad_right" joystick= "" />
<action name= "v_hud_slash" onPress= "1" onRelease= "1" keyboard= "np_divide" xboxpad= "p" joystick= "" />
<action name= "v_hud_star" onPress= "1" onRelease= "1" keyboard= "np_multiply" xboxpad= "" joystick= "" />
<action name= "v_hud_minus" onPress= "1" onRelease= "1" keyboard= "np_subtract" xboxpad= "" joystick= "" />
<action name= "v_hud_plus" onPress= "1" onRelease= "1" keyboard= "np_add" xboxpad= "" joystick= "" />
<action name= "v_hud_interact_toggle" onPress= "1" onRelease= "0" keyboard= "home" xboxpad= "xi_back" joystick= "jsx_reserved" />
<action name= "v_hud_confirm" onPress= "1" onRelease= "1" keyboard= "enter" xboxpad= "xi_a" joystick= "jsx_reserved" />
<action name= "v_hud_cancel" onPress= "1" onRelease= "1" keyboard= "rctrl" xboxpad= "xi_b" joystick= "jsx_reserved" />
<action name= "v_hud_left_panel_up" onPress= "1" onRelease= "1" keyboard= "up" xboxpad= "xi_dpad_up" joystick= "" />
<action name= "v_hud_left_panel_down" onPress= "1" onRelease= "1" keyboard= "down" xboxpad= "xi_dpad_down" joystick= "" />
<action name= "v_hud_left_panel_left" onPress= "1" onRelease= "1" keyboard= "left" xboxpad= "xi_dpad_left" joystick= "" />
<action name= "v_hud_left_panel_right" onPress= "1" onRelease= "1" keyboard= "right" xboxpad= "xi_dpad_right" joystick= "" />
<!-- Comm system controls -->
<action name= "v_comm_open_chat" onPress= "1" onRelease= "1" keyboard= "backslash" xboxpad= "" joystick= "" />
@ -679,32 +716,50 @@
<action name= "v_comm_select_precanned_3" onPress= "1" onRelease= "1" keyboard= "" xboxpad= "" joystick= "" />
<action name= "v_comm_select_precanned_4" onPress= "1" onRelease= "1" keyboard= "" xboxpad= "" joystick= "" />
<action name= "v_comm_select_precanned_5" onPress= "1" onRelease= "1" keyboard= "" xboxpad= "" joystick= "" />
<!-- Comm system controls -->
<!--
<action name= "v_preset_load_current_1" onPress= "1" onRelease= "0" keyboard= "1" xboxpad= "" joystick= "" />
<action name= "v_preset_load_current_2" onPress= "1" onRelease= "0" keyboard= "2" xboxpad= "" joystick= "" />
<action name= "v_preset_load_current_3" onPress= "1" onRelease= "0" keyboard= "3" xboxpad= "" joystick= "" />
<action name= "v_preset_load_current_4" onPress= "1" onRelease= "0" keyboard= "4" xboxpad= "" joystick= "" />
<action name= "v_preset_load_current_5" onPress= "1" onRelease= "0" keyboard= "5" xboxpad= "" joystick= "" />
<action name= "v_preset_load_global_1" onPress= "1" onRelease= "0" keyboard= "lctrl+1" xboxpad= "" joystick= "" />
<action name= "v_preset_load_global_2" onPress= "1" onRelease= "0" keyboard= "lctrl+2" xboxpad= "" joystick= "" />
<action name= "v_preset_load_global_3" onPress= "1" onRelease= "0" keyboard= "lctrl+3" xboxpad= "" joystick= "" />
<action name= "v_preset_load_global_4" onPress= "1" onRelease= "0" keyboard= "lctrl+4" xboxpad= "" joystick= "" />
<action name= "v_preset_load_global_5" onPress= "1" onRelease= "0" keyboard= "lctrl+5" xboxpad= "" joystick= "" />
<action name= "v_preset_save_current_1" onPress= "1" onRelease= "0" keyboard= "lshift+1" xboxpad= "" joystick= "" />
<action name= "v_preset_save_current_2" onPress= "1" onRelease= "0" keyboard= "lshift+2" xboxpad= "" joystick= "" />
<action name= "v_preset_save_current_3" onPress= "1" onRelease= "0" keyboard= "lshift+3" xboxpad= "" joystick= "" />
<action name= "v_preset_save_current_4" onPress= "1" onRelease= "0" keyboard= "lshift+4" xboxpad= "" joystick= "" />
<action name= "v_preset_save_current_5" onPress= "1" onRelease= "0" keyboard= "lshift+5" xboxpad= "" joystick= "" />
<action name= "v_preset_save_global_1" onPress= "1" onRelease= "0" keyboard= "lshift+lctrl+1" xboxpad= "" joystick= "" />
<action name= "v_preset_save_global_2" onPress= "1" onRelease= "0" keyboard= "lshift+lctrl+2" xboxpad= "" joystick= "" />
<action name= "v_preset_save_global_3" onPress= "1" onRelease= "0" keyboard= "lshift+lctrl+3" xboxpad= "" joystick= "" />
<action name= "v_preset_save_global_4" onPress= "1" onRelease= "0" keyboard= "lshift+lctrl+4" xboxpad= "" joystick= "" />
<action name= "v_preset_save_global_5" onPress= "1" onRelease= "0" keyboard= "lshift+lctrl+5" xboxpad= "" joystick= "" />
<action name= "v_preset_clear_current_1" onPress= "1" onRelease= "0" keyboard= "lalt+1" xboxpad= "" joystick= "" />
<action name= "v_preset_clear_current_2" onPress= "1" onRelease= "0" keyboard= "lalt+2" xboxpad= "" joystick= "" />
<action name= "v_preset_clear_current_3" onPress= "1" onRelease= "0" keyboard= "lalt+3" xboxpad= "" joystick= "" />
<action name= "v_preset_clear_current_4" onPress= "1" onRelease= "0" keyboard= "lalt+4" xboxpad= "" joystick= "" />
<action name= "v_preset_clear_current_5" onPress= "1" onRelease= "0" keyboard= "lalt+5" xboxpad= "" joystick= "" />
<action name= "v_preset_clear_global_1" onPress= "1" onRelease= "0" keyboard= "lalt+lctrl+1" xboxpad= "" joystick= "" />
<action name= "v_preset_clear_global_2" onPress= "1" onRelease= "0" keyboard= "lalt+lctrl+2" xboxpad= "" joystick= "" />
<action name= "v_preset_clear_global_3" onPress= "1" onRelease= "0" keyboard= "lalt+lctrl+3" xboxpad= "" joystick= "" />
<action name= "v_preset_clear_global_4" onPress= "1" onRelease= "0" keyboard= "lalt+lctrl+4" xboxpad= "" joystick= "" />
<action name= "v_preset_clear_global_5" onPress= "1" onRelease= "0" keyboard= "lalt+lctrl+5" xboxpad= "" joystick= "" />
-->
</actionmap>
<actionmap name= "zero_gravity_general" version= "1" >
<!-- general zero - gravity keys, applies to thruster and non - thruster movement -->
<action name= "z_brake" onPress= "1" onRelease= "1" keyboard= "lctrl+b" xboxpad= "xi_triggerl_btn+xi_x" ps3pad= "pad_l2+pad_square" joystick= "" />
<action name= "z_override_joystick" onPress= "1" onRelease= "1" retriggerable= "1" xboxpad= "xi_triggerl_btn" ps3pad= "pad_l2" />
<action name= "z_roll" xboxpad= "xi_triggerl_btn+xi_thumblx" ps3pad= "pad_l2+pad_sticklx" joystick= "js1_x" />
</actionmap>
<actionmap name= "gforce_tuning_mode" version= "2" >
<action name= "v_gforce_save" onPress= "1" xboxpad= "xi_start" />
<action name= "v_gforce_lock" onPress= "1" onRelease= "1" xboxpad= "xi_thumbr" />
<action name= "v_gforce_movey" xboxpad= "xi_thumbly" />
<action name= "v_gforce_movex" xboxpad= "xi_thumblx" />
<action name= "v_gforce_toggle" onPress= "1" onRelease= "1" onHold= "" xboxpad= "xi_a" />
<action name= "v_gforce_mag_down" onPress= "1" onHold= "1" xboxpad= "xi_shoulderl" />
<action name= "v_gforce_mag_up" onPress= "1" onHold= "1" xboxpad= "xi_shoulderr" />
<action name= "v_gforce_body_toggle" onPress= "1" onRelease= "1" onHold= "" xboxpad= "xi_b" />
<action name= "v_gforce_head_toggle" onPress= "1" onRelease= "1" onHold= "" xboxpad= "xi_x" />
<action name= "v_gforce_toggle_menu" onPress= "1" onRelease= "1" onHold= "" xboxpad= "xi_y" />
<action name= "v_gforce_menu_down" onPress= "1" xboxpad= "xi_dpad_down" />
<action name= "v_gforce_menu_up" onPress= "1" xboxpad= "xi_dpad_up" />
<action name= "v_gforce_param_inc" onPress= "1" onHold = "1" xboxpad= "xi_dpad_left" />
<action name= "v_gforce_param_dec" onPress= "1" onHold = "1" xboxpad= "xi_dpad_right" />
</actionmap>
<actionmap name= "IFCS_controls" version= "2" >
<action name= "v_IFCS_A" onPress= "1" onRelease= "1" onHold= "" xboxpad= "xi_a" keyboard= "rctrl+a" />
<action name= "v_IFCS_B" onPress= "1" onRelease= "1" onHold= "" xboxpad= "xi_b" keyboard= "rctrl+b" />
@ -712,18 +767,4 @@
<action name= "v_IFCS_Y" onPress= "1" onRelease= "1" onHold= "" xboxpad= "xi_y" keyboard= "rctrl+y" />
</actionmap>
<actionmap name= "vehicle_gforce_tuning" version= "2" >
<!-- vehicle keys for gforce tuning mode -->
<action name= "v_boost" onPress= "1" onRelease= "1" keyboard= "lshift" xboxpad= "xi_thumbr" ps3pad= "pad_l1" />
<action name= "v_view_option" onPress= "1" onRelease= "1" keyboard= "k" xboxpad= "xi_thumbl" ps3pad= "pad_l3" />
<action name= "v_view_yaw_mouse" keyboard= "maxis_x" />
<action name= "v_view_pitch_mouse" keyboard= "maxis_y" />
<action name= "v_view_yaw" xboxpad= "xi_thumbrx" ps3pad= "pad_stickrx" />
<action name= "v_view_pitch" xboxpad= "xi_thumbry" ps3pad= "pad_stickry" />
<action name= "v_enable_mouse_input" onPress= "1" onRelease= "0" retriggerable= "0" keyboard= "tab" />
<action name= "v_disable_mouse_input" onPress= "0" onRelease= "1" retriggerable= "0" keyboard= "tab" />
<action name= "v_target_cycle_all_fwd" onPress= "0" onRelease= "1" retriggerable= "0" keyboard= "lshift" />
<action name= "v_target_toggle_lock_selected" onPress= "1" onHold= "1" onRelease= "1" retriggerable= "0" keyboard= "capslock" />
</actionmap>
</profile>