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BETA 2.15 Build 48 Update for AC Alpha 1.1.6
Adjust for new AC file structure to find the files again Note: Dump Log does not work right now as CIG does not list the detected controllers anymore :-((
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@ -32,5 +32,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion( "2.14.0.47" )]
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[assembly: AssemblyFileVersion( "2.14.0.47" )]
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[assembly: AssemblyVersion( "2.15.0.48" )]
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[assembly: AssemblyFileVersion( "2.15.0.48" )]
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82
SC/SCPath.cs
82
SC/SCPath.cs
@ -89,6 +89,30 @@ static private String SCLauncherFile3
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}
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/// <summary>
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/// Try to locate the launcher from Alpha 1.1.6 - e.g. E:\G\StarCitizen\CIGLauncher.exe
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/// </summary>
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static private String SCLauncherFile4
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{
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get
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{
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log.Debug( "SCLauncherFile4 - Entry" );
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String scLauncher = ( String )Registry.GetValue( @"HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\App Paths\CIGLauncher.exe", "", null );
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if ( scLauncher != null ) {
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log.Info( "SCLauncherFile4 - Found HKCU - CIGLauncher.exe" );
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if ( File.Exists( scLauncher ) ) {
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return scLauncher;
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}
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else {
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log.WarnFormat( "SCLauncherFile4 - file does not exist: {0}", scLauncher );
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return "";
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}
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}
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log.Warn( "SCLauncherFile4 - did not found HKCU - CIGLauncher.exe" );
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return "";
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}
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}
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/// <summary>
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/// Returns the base SC install path from something like "E:\G\StarCitizen\Launcher\StarCitizenLauncher.exe"
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/// </summary>
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@ -108,20 +132,24 @@ static private String SCBasePath
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}
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}
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else {
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// start the registry search
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scp = SCLauncherFile1;
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// start the registry search - turn sequence to 4..1 to get the newest method first
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scp = SCLauncherFile4;
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if ( String.IsNullOrEmpty( scp ) ) {
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scp = SCLauncherFile2;
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scp = SCLauncherFile3;
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if ( String.IsNullOrEmpty( scp ) ) {
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scp = SCLauncherFile3;
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scp = SCLauncherFile2;
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if ( String.IsNullOrEmpty( scp ) ) {
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log.Warn( "SCBasePath - cannot find any valid SC path" );
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return ""; // sorry did not found a thing..
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scp = SCLauncherFile1;
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if ( String.IsNullOrEmpty( scp ) ) {
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log.Warn( "SCBasePath - cannot find any valid SC path" );
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return ""; // sorry did not found a thing..
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}
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}
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}
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// found the launcher.exe file - path adjust for the old subdir (may be remove path find 1..3 later)
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scp = Path.GetDirectoryName( scp ); // "E:\G\StarCitizen\Launcher"
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}
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// found the launcher.exe file - path adjust
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scp = Path.GetDirectoryName( scp ); // "E:\G\StarCitizen\Launcher"
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// AC 1.1.6 path OK - this one needs no adjustments anymore but removing the filename
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scp = Path.GetDirectoryName( scp ); // "E:\G\StarCitizen"
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}
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@ -145,7 +173,8 @@ static public String SCInstallPath
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/// <summary>
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/// Returns the SC Client path e.g. "E:\G\StarCitizen\CitizenClient"
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/// Returns the SC Client path
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/// AC 1.1.6: E:\G\StarCitizen\StarCitizen\Public
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/// </summary>
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static public String SCClientPath
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{
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@ -155,17 +184,19 @@ static public String SCClientPath
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String scp = SCBasePath;
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if ( String.IsNullOrEmpty( scp ) ) return ""; // no valid one can be found
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//
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scp = Path.Combine( scp, "CitizenClient" );
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scp = Path.Combine( scp, "StarCitizen" );
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scp = Path.Combine( scp, "Public" );
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if ( Directory.Exists( scp ) ) return scp;
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log.WarnFormat( "SCClientDataPath - CitizenClient subfolder does not exist: {0}", scp );
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log.WarnFormat( "SCClientDataPath - StarCitizen\\Public subfolder does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC ClientData path e.g. "E:\G\StarCitizen\CitizenClient\Data"
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/// Returns the SC ClientData path
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/// AC 1.1.6: E:\G\StarCitizen\StarCitizen\Public\Data
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/// </summary>
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static public String SCClientDataPath
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{
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@ -178,14 +209,15 @@ static public String SCClientDataPath
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scp = Path.Combine( scp, "Data" );
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if ( Directory.Exists( scp ) ) return scp;
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log.WarnFormat( "SCClientDataPath - CitizenClient.Data subfolder does not exist: {0}", scp );
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log.WarnFormat( "SCClientDataPath - StarCitizen\\Public\\Data subfolder does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC ClientData path e.g. "E:\G\StarCitizen\CitizenClient\USER"
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/// Returns the SC ClientData path
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/// AC 1.1.6: E:\G\StarCitizen\StarCitizen\Public\USER
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/// </summary>
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static public String SCClientUSERPath
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{
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@ -198,14 +230,15 @@ static public String SCClientUSERPath
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scp = Path.Combine( scp, "USER" );
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if ( Directory.Exists( scp ) ) return scp;
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log.WarnFormat( "SCClientUSERPath - CitizenClient.USER subfolder does not exist: {0}", scp );
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log.WarnFormat( "SCClientUSERPath - StarCitizen\\Public\\USER subfolder does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC ClientData path e.g. "E:\G\StarCitizen\CitizenClient\logs"
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/// Returns the SC ClientData path
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/// AC 1.1.6: E:\G\StarCitizen\StarCitizen\Public
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/// </summary>
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static public String SCClientLogsPath
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{
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@ -215,17 +248,18 @@ static public String SCClientLogsPath
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String scp = SCClientPath;
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if ( String.IsNullOrEmpty( scp ) ) return "";
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//
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scp = Path.Combine( scp, "logs" );
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//scp = Path.Combine( scp, "logs" );
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if ( Directory.Exists( scp ) ) return scp;
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log.WarnFormat( "SCClientUSERPath - CitizenClient.logs subfolder does not exist: {0}", scp );
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log.WarnFormat( "SCClientLogsPath - StarCitizen\\Public subfolder does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC ClientData path e.g. "E:\G\StarCitizen\CitizenClient\Data\Controls\Mappings"
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/// Returns the SC ClientData path
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/// AC 1.1.6: E:\G\StarCitizen\StarCitizen\Public\USER\Controls\Mappings
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/// </summary>
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static public String SCClientMappingPath
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{
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@ -239,14 +273,15 @@ static public String SCClientMappingPath
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scp = Path.Combine( scp, "Mappings" );
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if ( Directory.Exists( scp ) ) return scp;
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log.WarnFormat( "SCClientMappingPath - CitizenClient.USER.Controls.Mappings subfolder does not exist: {0}", scp );
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log.WarnFormat( "SCClientMappingPath - StarCitizen\\Public\\USER\\Controls\\Mappings subfolder does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC GameData.pak file path e.g. "E:\G\StarCitizen\CitizenClient\Data\GameData.pak"
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/// Returns the SC GameData.pak file path
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/// AC 1.1.6: E:\G\StarCitizen\StarCitizen\Public\Data\GameData.pak
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/// </summary>
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static public String SCGameData_pak
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{
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@ -259,14 +294,15 @@ static public String SCGameData_pak
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scp = Path.Combine( scp, "GameData.pak" );
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if ( File.Exists( scp ) ) return scp;
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log.WarnFormat( "SCGameData_pak - CitizenClient.Data.GameData.pak file does not exist: {0}", scp );
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log.WarnFormat( "SCGameData_pak - StarCitizen\\Public\\Data\\GameData.pak file does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC log file path to the latest logfile e.g. "E:\G\StarCitizen\CitizenClient\logs\2014-12-22_17-53-01_Log_0.log"
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/// Returns the SC log file path to the latest logfile
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/// AC 1.1.6: E:\G\StarCitizen\StarCitizen\Public\Game.log NOTE: 1.1.6 does not longer contain the needed entries .-((
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/// </summary>
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static public String SCLastLog
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{
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@ -26,8 +26,8 @@
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>47</ApplicationRevision>
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<ApplicationVersion>2.14.0.%2a</ApplicationVersion>
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<ApplicationRevision>48</ApplicationRevision>
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<ApplicationVersion>2.15.0.%2a</ApplicationVersion>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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