OpenTTD-patches/src
2008-06-11 15:08:52 +00:00
..
ai (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
blitter (svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in drawing (depends on architecture and compiler) 2008-06-10 17:28:37 +00:00
core (svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most places 2008-06-10 21:59:22 +00:00
lang (svn r13444) -Codechange: make the order GUI somewhat more efficient. The most used options can be done with a single click now. 2008-06-10 16:46:11 +00:00
misc (svn r13342) -Fix: smallvec.h/sortlist_type.h didn't include everything they needed. 2008-05-30 09:32:24 +00:00
music (svn r13127) -Fix (r13122): of course WIN32_LEAN_AND_MEAN excludes too much stuff 2008-05-16 22:29:27 +00:00
network (svn r13433) -Codechange: remove a now useless global variable. 2008-06-09 12:17:01 +00:00
os/macosx (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
sound (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
spriteloader (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
strgen (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
table (svn r13469) -Codechange: add support for loading Action 0x05, type 0F: "tracks for slopes". It's not useful right now, but it will be in the future. 2008-06-11 14:55:02 +00:00
video (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
widgets (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
yapf (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 2008-06-11 13:54:01 +00:00
aircraft_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
aircraft_gui.cpp (svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so window_gui.h only needs to be included in *_gui.cpp. 2008-05-17 13:01:30 +00:00
aircraft.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
airport_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
airport_movement.h (svn r11408) -Fix [FS#1422]: do not do a 270 degree turn when 90 degrees is enough on a commuter airport. 2007-11-11 13:04:51 +00:00
airport.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
airport.h (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. 2008-05-24 02:54:47 +00:00
animated_tile_func.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
animated_tile.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
articulated_vehicles.cpp (svn r13385) -Fix (r12137): In the purchase list, CB36 for capacity was not called for the first part of rail and road vehicles. 2008-06-05 07:38:22 +00:00
articulated_vehicles.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
autoreplace_base.h (svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location. 2008-01-07 09:19:53 +00:00
autoreplace_cmd.cpp (svn r13146) -Codechange: vehicle_base.h doesn't need to be included in vehicle_gui.h. 2008-05-17 20:54:18 +00:00
autoreplace_func.h (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
autoreplace_gui.cpp (svn r13314) -Codechange: Switch EngineList from std::vector to GUIList 2008-05-28 17:29:27 +00:00
autoreplace_gui.h (svn r11899) -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically a duplicate of ShowReplaceGroupVehicleWindow(). 2008-01-17 17:35:59 +00:00
autoreplace_type.h (svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location. 2008-01-07 09:19:53 +00:00
autoslope.h (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
aystar.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
aystar.h (svn r11700) -Codechange: reduce the amount of unnecessary includes. 2007-12-25 23:42:52 +00:00
bmp.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
bmp.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
bridge_gui.cpp (svn r13419) -Fix [FS#2063]: Entries in the bridge list were not sorted when the window was just opened. 2008-06-08 19:18:01 +00:00
bridge_map.cpp (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 2007-12-16 15:38:51 +00:00
bridge_map.h (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 2008-06-11 13:54:01 +00:00
bridge.h (svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents 2008-02-12 03:05:27 +00:00
build_vehicle_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
callback_table.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
callback_table.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
cargo_type.h (svn r11704) -Codechange: remove another bunch of useless includes. 2007-12-26 23:04:26 +00:00
cargopacket.cpp (svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well 2008-05-04 10:05:35 +00:00
cargopacket.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
cargotype.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
cargotype.h (svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers. 2008-05-07 09:07:19 +00:00
cheat_func.h (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 2008-04-17 21:21:01 +00:00
cheat_gui.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
cheat_type.h (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 2008-04-17 21:21:01 +00:00
cheat.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
clear_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
clear_map.h (svn r11776) -Codechange: more header splittings to reduce the dependencies. 2008-01-07 14:02:26 +00:00
cmd_helper.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
command_func.h (svn r11839) -Codechange: move some variables from variables.h to a more logical location. 2008-01-13 21:41:24 +00:00
command_type.h (svn r13256) -Codechange: merge the OPTS and PATS chuncks. 2008-05-26 00:31:36 +00:00
command.cpp (svn r13256) -Codechange: merge the OPTS and PATS chuncks. 2008-05-26 00:31:36 +00:00
console_cmds.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
console_func.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 2008-05-30 09:23:05 +00:00
console_gui.cpp (svn r13231) -Codechange: split the core console code and the console GUI. 2008-05-24 11:55:25 +00:00
console_gui.h (svn r13228) -Codechange: split console.h. 2008-05-24 10:15:06 +00:00
console_internal.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 2008-05-30 09:23:05 +00:00
console_type.h (svn r13229) -Codechange: replace some global variables that are only initialised once and always with the same value with enums. 2008-05-24 10:35:15 +00:00
console.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
currency.cpp (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 2008-06-05 11:26:38 +00:00
currency.h (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 2008-06-05 11:26:38 +00:00
date_func.h (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
date_type.h (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
date.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
debug.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
debug.h (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
dedicated.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
depot_base.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
depot_func.h (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
depot_gui.cpp (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 2008-05-28 11:56:21 +00:00
depot_map.h (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
depot_type.h (svn r12467) -Codechange: move DepotID to a more logical location. 2008-03-28 16:32:27 +00:00
depot.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
direction_func.h (svn r12870) -Codechange: remove some magic numbers from u.ship.state handling 2008-04-24 13:05:51 +00:00
direction_type.h (svn r11843) -Fix: mark dirty canal tile even in diagonal direction from flooded tile 2008-01-13 22:12:39 +00:00
disaster_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
dock_gui.cpp (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 2008-06-11 13:54:01 +00:00
driver.cpp (svn r13462) -Codechange: move DriverFactoryBase destructor definition from header file (saves ~16kB) 2008-06-11 12:46:28 +00:00
driver.h (svn r13462) -Codechange: move DriverFactoryBase destructor definition from header file (saves ~16kB) 2008-06-11 12:46:28 +00:00
dummy_land.cpp (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 2008-05-21 22:15:39 +00:00
economy_func.h (svn r12468) -Codechange: move some type related stuff from station.h (and openttd.h) to station_type.h. 2008-03-28 16:33:28 +00:00
economy_type.h (svn r13356) -Codechange: Incorrect documentation and variable type for inflation rates 2008-06-02 06:42:27 +00:00
economy.cpp (svn r13356) -Codechange: Incorrect documentation and variable type for inflation rates 2008-06-02 06:42:27 +00:00
effectvehicle_base.h (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00
effectvehicle_func.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
effectvehicle.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
elrail_func.h (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
elrail.cpp (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 2008-05-14 18:31:21 +00:00
endian_check.cpp (svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line. 2007-07-25 00:16:30 +00:00
engine_base.h (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
engine_func.h (svn r13287) -Codechange: move engine list gui code away from engine.cpp (and its headers) to engine_gui.cpp 2008-05-27 12:24:23 +00:00
engine_gui.cpp (svn r13315) -Fix (r13314): Assert if no engines or wagons available 2008-05-28 20:06:00 +00:00
engine_gui.h (svn r13314) -Codechange: Switch EngineList from std::vector to GUIList 2008-05-28 17:29:27 +00:00
engine_type.h (svn r13388) -Codechange: Remove "my invented flag for something that is a wagon" 2008-06-05 12:08:20 +00:00
engine.cpp (svn r13388) -Codechange: Remove "my invented flag for something that is a wagon" 2008-06-05 12:08:20 +00:00
fiber_thread.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
fiber_win32.cpp (svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable. 2008-04-14 19:54:33 +00:00
fiber.hpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
fileio.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
fileio.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
fios.cpp (svn r13359) -Codechange: convert _fios_items to a SmallVector 2008-06-02 14:19:27 +00:00
fios.h (svn r13360) -Fix (r13359): Forgot to remove some instances of FiosAlloc() 2008-06-02 14:27:58 +00:00
fontcache.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
fontcache.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
functions.h (svn r13010) -Codechange: move the tree building GUI out of misc_gui.cpp. 2008-05-08 13:29:35 +00:00
gamelog.cpp (svn r13396) -Fix (r13375): assertion failing when changing grfs in game (compatible grfs) 2008-06-06 19:27:09 +00:00
gamelog.h (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
genworld_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
genworld.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
genworld.h (svn r13320) -Codechange: move some enums from openttd.h to more logical locations. 2008-05-29 09:54:47 +00:00
gfx_func.h (svn r12977) -Codechange: remove quite some redundant (duplicate) function declarations. 2008-05-06 22:17:12 +00:00
gfx_type.h (svn r12863) -Codechange: rewrite GeneratePlayerColour to be better understandable. 2008-04-24 11:11:50 +00:00
gfx.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
gfxinit.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
gfxinit.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
graph_gui.cpp (svn r13225) -Fix (r13041): Missing calls to FindWindowPlacementAndResize() from lots 2008-05-23 23:02:13 +00:00
group_cmd.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
group_gui.cpp (svn r13319) -Codechange: Remove use of imaginary horizontal scrollbar in the group vehicle list 2008-05-29 07:34:40 +00:00
group_gui.h (svn r11672) -Codechange: refactor some stuff out of gui.h. 2007-12-21 07:38:36 +00:00
group_type.h (svn r12469) -Codechange: split type related stuff from group.h (and openttd.h) to group_type.h. 2008-03-28 16:34:50 +00:00
group.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
gui.h (svn r13318) -Codechange: move some functions from gui.h/misc_gui.cpp to window_gui.h/window.cpp because they belong there. 2008-05-29 06:49:56 +00:00
heightmap.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
heightmap.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
industry_cmd.cpp (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 2008-06-03 02:20:27 +00:00
industry_gui.cpp (svn r13387) -Fix: industry directory sorting not working correctly (= != ==) 2008-06-05 11:34:26 +00:00
industry_map.h (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 2007-12-21 22:50:51 +00:00
industry_type.h (svn r11776) -Codechange: more header splittings to reduce the dependencies. 2008-01-07 14:02:26 +00:00
industry.h (svn r13174) -Codechange: make a class of the IndustryDirectoryWindow. 2008-05-18 23:36:33 +00:00
intro_gui.cpp (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
landscape_type.h (svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers. 2008-05-07 09:07:19 +00:00
landscape.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
landscape.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
livery.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
lzoconf.h
main_gui.cpp (svn r13433) -Codechange: remove a now useless global variable. 2008-06-09 12:17:01 +00:00
map_func.h (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 2008-06-03 02:20:27 +00:00
map_type.h (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
map.cpp (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 2008-06-03 02:20:27 +00:00
masm64.rules
md5.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
md5.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
minilzo.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
minilzo.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
misc_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
misc_gui.cpp (svn r13359) -Codechange: convert _fios_items to a SmallVector 2008-06-02 14:19:27 +00:00
misc.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
mixer.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
mixer.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
music_gui.cpp (svn r13185) -Codechange: remove everything related to the WindowProc callbacks. 2008-05-19 09:48:47 +00:00
music.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
music.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
namegen_func.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
namegen.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_callbacks.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_canal.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_canal.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_cargo.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_cargo.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_commons.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
newgrf_commons.h (svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities 2008-02-08 16:56:52 +00:00
newgrf_config.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
newgrf_config.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_engine.cpp (svn r13397) -Fix: Do not crash when resolving vehicle sprite groups with zero sprites. 2008-06-07 00:06:36 +00:00
newgrf_engine.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_generic.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_generic.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_gui.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
newgrf_house.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_house.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_industries.cpp (svn r13446) -Fix(r13443): changed the var previously introduced from 69 to 46, as no param was required (thanks frosch) 2008-06-10 17:47:55 +00:00
newgrf_industries.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_industrytiles.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_industrytiles.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_sound.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_sound.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_spritegroup.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_spritegroup.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_station.cpp (svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code. 2008-04-23 22:16:41 +00:00
newgrf_station.h (svn r12798) -Feature: Add some support for NewGRF station animation. (Thanks to mart3p for samples and fixes) 2008-04-19 23:19:12 +00:00
newgrf_storage.cpp (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 2007-12-25 09:48:53 +00:00
newgrf_storage.h (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 2007-12-25 09:48:53 +00:00
newgrf_text.cpp (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 2008-03-31 06:42:26 +00:00
newgrf_text.h (svn r12317) -Fix [FS#1815]: Map string IDs that are embedded from other strings. 2008-02-29 08:48:01 +00:00
newgrf_town.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
newgrf_town.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf_townname.cpp (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
newgrf_townname.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
newgrf.cpp (svn r13469) -Codechange: add support for loading Action 0x05, type 0F: "tracks for slopes". It's not useful right now, but it will be in the future. 2008-06-11 14:55:02 +00:00
newgrf.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
news_func.h (svn r13102) -Codechange: make a class of the NewsWindow. 2008-05-15 13:47:55 +00:00
news_gui.cpp (svn r13434) -Fix (r13317): news window with invalid news item could be shown 2008-06-09 12:20:00 +00:00
news_gui.h (svn r12768) -Codechange: move the statusbar GUI to it's own file. 2008-04-18 15:13:45 +00:00
news_type.h (svn r13389) -Codechange: remove NM_CALLBACK because that information could be gathered from the fact that a callback has been specified. Patch by Cirdan. 2008-06-05 16:55:00 +00:00
npf.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
npf.h (svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers. 2008-05-07 09:07:19 +00:00
oldloader.cpp (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 2008-06-05 11:26:38 +00:00
oldpool_func.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
oldpool.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
oldpool.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
openttd.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
openttd.h (svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h. 2008-06-03 08:06:58 +00:00
order_base.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
order_cmd.cpp (svn r13358) -Codechange: split next order determination and conditional order processing functionality from the order handling. Patch based on work by michi_cc. 2008-06-02 08:33:38 +00:00
order_func.h (svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles) 2008-04-27 20:09:29 +00:00
order_gui.cpp (svn r13444) -Codechange: make the order GUI somewhat more efficient. The most used options can be done with a single click now. 2008-06-10 16:46:11 +00:00
order_type.h (svn r12670) -Add: unconditional/always order 'jump/skip' variable. 2008-04-12 13:07:25 +00:00
os2.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
os_timer.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
osk_gui.cpp (svn r13310) -Fix: invalidate OSK when parent editbox changes (from keyboard) 2008-05-28 15:28:27 +00:00
ottdres.rc.in (svn r13347) -Fix (r12396): ottdres.rc.in was forgotten 2008-05-31 22:12:53 +00:00
pathfind.cpp (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 2008-06-11 13:54:01 +00:00
pathfind.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
player_base.h (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
player_face.h (svn r13101) -Codechange: remove a unused global function. 2008-05-15 13:47:22 +00:00
player_func.h (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
player_gui.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
player_gui.h (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
player_type.h (svn r11827) -Codechange: do not include enum_type.hpp unnecessary. 2008-01-13 00:28:01 +00:00
players.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
querystring_gui.h (svn r13151) -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean. 2008-05-17 23:11:06 +00:00
queue.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
queue.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
rail_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rail_gui.cpp (svn r13350) -Fix: wrong tooltip for waypoint picker scrollbar 2008-06-01 13:23:40 +00:00
rail_gui.h (svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened 2008-04-03 21:54:31 +00:00
rail_map.h (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 2008-05-14 18:31:21 +00:00
rail_type.h (svn r11827) -Codechange: do not include enum_type.hpp unnecessary. 2008-01-13 00:28:01 +00:00
rail.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rail.h (svn r13469) -Codechange: add support for loading Action 0x05, type 0F: "tracks for slopes". It's not useful right now, but it will be in the future. 2008-06-11 14:55:02 +00:00
rev.cpp.in (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
rev.h (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
road_cmd.cpp (svn r13379) -Fix (r13255): drive side can't be changed in intro 2008-06-04 22:03:22 +00:00
road_cmd.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
road_func.h (svn r12419) -Cleanup: of the internal road-piece building and removing. 2008-03-25 18:59:25 +00:00
road_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
road_gui.h (svn r11672) -Codechange: refactor some stuff out of gui.h. 2007-12-21 07:38:36 +00:00
road_internal.h (svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops. 2008-05-24 22:15:10 +00:00
road_map.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
road_map.h (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner. 2008-05-24 19:36:20 +00:00
road_type.h (svn r11914) -Documentation: fix some @file statement 2008-01-18 03:48:29 +00:00
road.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
roadveh_cmd.cpp (svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most places 2008-06-10 21:59:22 +00:00
roadveh_gui.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
roadveh.h (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
saveload.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
saveload.h (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
screenshot.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
screenshot.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
sdl.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
sdl.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
settings_func.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 2008-05-30 09:23:05 +00:00
settings_gui.cpp (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 2008-06-05 11:26:38 +00:00
settings_internal.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 2008-05-30 09:23:05 +00:00
settings_type.h (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 2008-06-05 11:26:38 +00:00
settings.cpp (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 2008-06-05 11:26:38 +00:00
ship_cmd.cpp (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 2008-06-11 13:54:01 +00:00
ship_gui.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
ship.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
signal_func.h (svn r13088) -Codechange: use SigSegState enum instead of bool variable (michi_cc) 2008-05-14 16:38:53 +00:00
signal_type.h (svn r12457) -Codechange: Move signal enums on their own header. 2008-03-28 03:23:49 +00:00
signal.cpp (svn r13207) -Fix: misleading comments (michi_cc) 2008-05-22 00:37:27 +00:00
signs_base.h (svn r13298) -Codechange: remove unused _total_signs 2008-05-27 20:25:28 +00:00
signs_func.h (svn r12501) -Codechange: split signs.h. 2008-03-31 07:25:49 +00:00
signs_gui.cpp (svn r13185) -Codechange: remove everything related to the WindowProc callbacks. 2008-05-19 09:48:47 +00:00
signs_type.h (svn r12501) -Codechange: split signs.h. 2008-03-31 07:25:49 +00:00
signs.cpp (svn r13298) -Codechange: remove unused _total_signs 2008-05-27 20:25:28 +00:00
slope_func.h (svn r12541) -Codechange: Declare Slope enum as bit set, and remove some (then) unneeded casts. 2008-04-02 14:13:15 +00:00
slope_type.h (svn r12541) -Codechange: Declare Slope enum as bit set, and remove some (then) unneeded casts. 2008-04-02 14:13:15 +00:00
smallmap_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
sortlist_type.h (svn r13342) -Fix: smallvec.h/sortlist_type.h didn't include everything they needed. 2008-05-30 09:32:24 +00:00
sound_func.h (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 2007-12-29 09:24:26 +00:00
sound_type.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
sound.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
sprite.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
spritecache.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
spritecache.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
station_base.h (svn r12987) -Codechange: split viewport and tile selection. 2008-05-07 13:10:15 +00:00
station_cmd.cpp (svn r13472) -Backport (r13467 from NoAI): make CmdRemoveRoadStop use p2 as documented (only look at bit 0, not at the complete value) 2008-06-11 15:08:52 +00:00
station_func.h (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. 2008-05-24 02:54:47 +00:00
station_gui.cpp (svn r13302) -Fix (r13301): GCC doesn't necessarily like what MSVC likes... 2008-05-27 22:02:26 +00:00
station_gui.h (svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData. 2008-05-18 16:51:44 +00:00
station_map.h (svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops. 2008-05-24 22:15:10 +00:00
station_type.h (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
station.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
statusbar_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
statusbar_gui.h (svn r13114) -Codechange: use InvalidateData instead of direct window access to modify the state of the statusbar from outside the statusbar. 2008-05-16 07:08:04 +00:00
stdafx.h (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
string_func.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
string_type.h (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 2008-01-07 14:23:25 +00:00
string.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
strings_func.h (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. 2008-04-19 08:21:55 +00:00
strings_type.h (svn r11886) -Add: sort the strings in languages dropdown 2008-01-17 00:21:43 +00:00
strings.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
subsidy_gui.cpp (svn r13373) -Fix (r10210): loading of very old savegames was broken 2008-06-03 11:39:15 +00:00
terraform_cmd.cpp (svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin 2008-05-19 01:51:57 +00:00
terraform_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
terraform_gui.h (svn r11768) -Codechange: move some terraform related gui stuff from main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin. 2008-01-06 18:56:43 +00:00
textbuf_gui.h (svn r13191) -Fix: segfault after confirming query subwindow in the Generate New World window 2008-05-19 19:17:56 +00:00
texteff.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
texteff.hpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
tgp.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
tgp.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
thread_morphos.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
thread_none.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
thread_os2.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
thread_pthread.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
thread_win32.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
thread.h (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
tile_cmd.h (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 2008-05-21 22:15:39 +00:00
tile_map.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
tile_map.h (svn r12303) -Codechange: move IsValidTile() in a more suitable place and make it static inline 2008-02-28 00:10:08 +00:00
tile_type.h (svn r12020) -Documentation: Correct description of TropicZone. 2008-01-30 17:22:06 +00:00
tilehighlight_func.h (svn r13160) -Codechange: prepare GUIPlaceProcDragXY for the removal of WindowEvent. 2008-05-18 12:40:38 +00:00
tilehighlight_type.h (svn r13009) -Codechange: move more tile highlighting related functions/types to tilehighlight_*.h. 2008-05-08 13:21:55 +00:00
timetable_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
timetable_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
timetable.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
toolbar_gui.cpp (svn r13339) -Feature: splitting of the main toolbar when the resolution becomes very low so the buttons are still visible and useable. Patch by Dominik. 2008-05-29 23:33:37 +00:00
toolbar_gui.h (svn r13106) -Codechange: rework the toolbar code a little so functions do not have to return the Window they just created. 2008-05-15 19:00:20 +00:00
town_cmd.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
town_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
town_map.h (svn r13437) -Feature[newGRF]: Add long format introduction and maximum construction year for house. 2008-06-10 00:42:19 +00:00
town_type.h (svn r13413) -Codechange: remove some enums that haven't been used for years. 2008-06-08 12:28:23 +00:00
town.h (svn r13383) -Codechange: Put the cost of house removal in a class member 2008-06-05 01:43:03 +00:00
track_func.h (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 2008-05-14 18:31:21 +00:00
track_type.h (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 2008-02-20 17:49:50 +00:00
train_cmd.cpp (svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most places 2008-06-10 21:59:22 +00:00
train_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
train.h (svn r12977) -Codechange: remove quite some redundant (duplicate) function declarations. 2008-05-06 22:17:12 +00:00
transparency_gui.cpp (svn r13185) -Codechange: remove everything related to the WindowProc callbacks. 2008-05-19 09:48:47 +00:00
transparency_gui.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
transparency.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
transport_type.h (svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers. 2008-05-07 09:07:19 +00:00
tree_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
tree_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
tree_map.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
tunnel_map.cpp (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
tunnel_map.h (svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers. 2008-05-07 09:07:19 +00:00
tunnelbridge_cmd.cpp (svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either. 2008-06-11 14:51:31 +00:00
tunnelbridge_map.h (svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers. 2008-05-07 09:07:19 +00:00
tunnelbridge.h (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 2008-04-18 10:16:51 +00:00
unix.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
unmovable_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
unmovable_map.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
unmovable.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
variables.h (svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h. 2008-06-03 08:06:58 +00:00
vehicle_base.h (svn r13205) -Codechange: Remove unnecessary code-style-buggering-up macro. 2008-05-21 12:06:05 +00:00
vehicle_func.h (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 2008-05-28 11:56:21 +00:00
vehicle_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
vehicle_gui.h (svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData. 2008-05-18 16:51:44 +00:00
vehicle_type.h (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 2008-05-28 11:56:21 +00:00
vehicle.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
vehiclelist.cpp (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 2008-05-28 11:56:21 +00:00
vehiclelist.h (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 2008-05-28 11:56:21 +00:00
viewport_func.h (svn r13010) -Codechange: move the tree building GUI out of misc_gui.cpp. 2008-05-08 13:29:35 +00:00
viewport_type.h (svn r13009) -Codechange: move more tile highlighting related functions/types to tilehighlight_*.h. 2008-05-08 13:21:55 +00:00
viewport.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
void_map.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
water_cmd.cpp (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 2008-06-11 13:54:01 +00:00
water_map.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
water.h (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. 2008-02-06 16:12:23 +00:00
waypoint_type.h (svn r12474) -Codechange: split type related stuff from waypoints from waypoint.h (and openttd.h) to waypoint_type.h. 2008-03-28 16:41:12 +00:00
waypoint.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
waypoint.h (svn r12989) -Codechange: move ViewportSign to viewport_type.h. 2008-05-07 13:18:33 +00:00
widget.cpp (svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to the Window class and remove Window from their naming. 2008-05-17 12:48:06 +00:00
win32.cpp (svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most places 2008-06-10 21:59:22 +00:00
win32.h
win64.asm
window_func.h (svn r13028) -Codechange: WE_MESSAGE and WE_INVALIDATE_DATA were doing the same thing. 2008-05-10 12:30:27 +00:00
window_gui.h (svn r13322) -Codechange: _no_scroll belongs more with the window code. 2008-05-29 11:13:11 +00:00
window_type.h (svn r13160) -Codechange: prepare GUIPlaceProcDragXY for the removal of WindowEvent. 2008-05-18 12:40:38 +00:00
window.cpp (svn r13346) -Fix (r13322): scrolling the main viewport with keyboard when having a build tool selected failed. 2008-05-30 21:06:43 +00:00
zoom_func.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
zoom_type.h (svn r11684) -Codechange: split gfx.h in a type and functional header. 2007-12-23 10:56:02 +00:00