(svn r13341) -Codechange: make most of the network settings configurable via the patch command.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 16 years ago
parent 933c9df335
commit 00ccb1dc33

@ -597,43 +597,6 @@ DEF_CONSOLE_CMD(ConServerInfo)
return true;
}
DEF_CONSOLE_HOOK(ConHookValidateMaxClientsCount)
{
if (_network_game_info.clients_max > MAX_CLIENTS) {
_network_game_info.clients_max = MAX_CLIENTS;
IConsoleError("Maximum clients out of bounds, truncating to limit.");
}
return true;
}
DEF_CONSOLE_HOOK(ConHookValidateMaxCompaniesCount)
{
if (_network_game_info.companies_max > MAX_PLAYERS) {
_network_game_info.companies_max = MAX_PLAYERS;
IConsoleError("Maximum companies out of bounds, truncating to limit.");
}
return true;
}
DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount)
{
/* XXX see ConHookValidateMaxClientsCount */
if (_network_game_info.spectators_max > 10) {
_network_game_info.spectators_max = 10;
IConsoleError("Maximum spectators out of bounds, truncating to limit.");
}
return true;
}
DEF_CONSOLE_HOOK(ConHookCheckMinPlayers)
{
CheckMinPlayers();
return true;
}
DEF_CONSOLE_CMD(ConKick)
{
NetworkClientInfo *ci;
@ -1305,30 +1268,6 @@ DEF_CONSOLE_CMD(ConSayClient)
return true;
}
DEF_CONSOLE_HOOK(ConHookServerPW)
{
if (strcmp(_settings_client.network.server_password, "*") == 0) {
_settings_client.network.server_password[0] = '\0';
_network_game_info.use_password = false;
} else {
ttd_strlcpy(_network_game_info.server_password, _settings_client.network.server_password, sizeof(_network_game_info.server_password));
_network_game_info.use_password = true;
}
return true;
}
DEF_CONSOLE_HOOK(ConHookRconPW)
{
if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
_settings_client.network.rcon_password[0] = '\0';
}
ttd_strlcpy(_network_game_info.rcon_password, _settings_client.network.rcon_password, sizeof(_network_game_info.rcon_password));
return true;
}
extern void HashCurrentCompanyPassword();
/* Also use from within player_gui to change the password graphically */
@ -1362,56 +1301,6 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[])
return true;
}
DEF_CONSOLE_HOOK(ConProcPlayerName)
{
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
if (ci == NULL) return false;
/* Don't change the name if it is the same as the old name */
if (strcmp(ci->client_name, _settings_client.network.player_name) != 0) {
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.player_name);
} else {
if (NetworkFindName(_settings_client.network.player_name)) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.player_name);
ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name));
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
}
}
return true;
}
DEF_CONSOLE_HOOK(ConHookServerName)
{
ttd_strlcpy(_network_game_info.server_name, _settings_client.network.server_name, sizeof(_network_game_info.server_name));
return true;
}
DEF_CONSOLE_HOOK(ConHookServerAdvertise)
{
if (!_network_advertise) // remove us from advertising
NetworkUDPRemoveAdvertise();
return true;
}
DEF_CONSOLE_CMD(ConProcServerIP)
{
if (argc == 0) {
IConsolePrintF(CC_WARNING, "Current value for 'server_ip': %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
return true;
}
if (argc != 1) return false;
_network_server_bind_ip = (strcmp(argv[0], "all") == 0) ? inet_addr("0.0.0.0") : inet_addr(argv[0]);
snprintf(_settings_client.network.server_bind_ip, sizeof(_settings_client.network.server_bind_ip), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
IConsolePrintF(CC_WARNING, "'server_ip' changed to: %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
return true;
}
#endif /* ENABLE_NETWORK */
DEF_CONSOLE_CMD(ConPatch)
@ -1427,17 +1316,7 @@ DEF_CONSOLE_CMD(ConPatch)
if (argc == 2) {
IConsoleGetPatchSetting(argv[1]);
} else {
uint32 val;
if (GetArgumentInteger(&val, argv[2])) {
if (!IConsoleSetPatchSetting(argv[1], val)) {
if (_network_server) {
IConsoleError("This command/variable is not available during network games.");
} else {
IConsoleError("This command/variable is only available to a network server.");
}
}
}
IConsoleSetPatchSetting(argv[1], argv[2]);
}
return true;
@ -1595,71 +1474,36 @@ void IConsoleStdLibRegister()
IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
/*** Networking variables ***/
IConsoleVarRegister("net_frame_freq", &_settings_client.network.frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1");
IConsoleVarHookAdd("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("net_sync_freq", &_settings_client.network.sync_freq, ICONSOLE_VAR_UINT16, "The amount of frames to check if the game is still in sync. Default value: 100");
IConsoleVarHookAdd("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarStringRegister("server_pw", &_settings_client.network.server_password, sizeof(_settings_client.network.server_password), "Set the server password to protect your server. Use '*' to clear the password");
IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_POST_ACTION, ConHookServerPW);
IConsoleAliasRegister("server_password", "server_pw %+");
IConsoleVarStringRegister("rcon_pw", &_settings_client.network.rcon_password, sizeof(_settings_client.network.rcon_password), "Set the rcon-password to change server behaviour. Use '*' to disable rcon");
IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_POST_ACTION, ConHookRconPW);
IConsoleAliasRegister("rcon_password", "rcon_pw %+");
IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword);
IConsoleAliasRegister("company_password", "company_pw %+");
IConsoleVarStringRegister("name", &_settings_client.network.player_name, sizeof(_settings_client.network.player_name), "Set your name for multiplayer");
IConsoleVarHookAdd("name", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleVarHookAdd("name", ICONSOLE_HOOK_POST_ACTION, ConProcPlayerName);
IConsoleVarStringRegister("server_name", &_settings_client.network.server_name, sizeof(_settings_client.network.server_name), "Set the name of the server for multiplayer");
IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_POST_ACTION, ConHookServerName);
IConsoleVarRegister("server_port", &_settings_client.network.server_port, ICONSOLE_VAR_UINT32, "Set the server port. Changes take effect the next time you start a server");
IConsoleVarRegister("server_ip", &_network_server_bind_ip, ICONSOLE_VAR_UINT32, "Set the IP the server binds to. Changes take effect the next time you start a server. Use 'all' to bind to any IP.");
IConsoleVarProcAdd("server_ip", ConProcServerIP);
IConsoleAliasRegister("server_bind_ip", "server_ip %+");
IConsoleAliasRegister("server_ip_bind", "server_ip %+");
IConsoleAliasRegister("server_bind", "server_ip %+");
IConsoleVarRegister("server_advertise", &_settings_client.network.server_advertise, ICONSOLE_VAR_BOOLEAN, "Set if the server will advertise to the master server and show up there");
IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise);
IConsoleVarRegister("max_clients", &_network_game_info.clients_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of connected players during runtime. Default value: 10");
IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxClientsCount);
IConsoleVarRegister("max_companies", &_network_game_info.companies_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active companies during runtime. Default value: 8");
IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxCompaniesCount);
IConsoleVarRegister("max_spectators", &_network_game_info.spectators_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active spectators during runtime. Default value: 9");
IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxSpectatorsCount);
IConsoleVarRegister("max_join_time", &_settings_client.network.max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500");
IConsoleVarRegister("pause_on_join", &_settings_client.network.pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users");
IConsoleVarHookAdd("pause_on_join", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("autoclean_companies", &_settings_client.network.autoclean_companies, ICONSOLE_VAR_BOOLEAN, "Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'");
IConsoleVarHookAdd("autoclean_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("autoclean_protected", &_settings_client.network.autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically remove the password from an inactive company after the given amount of months");
IConsoleVarHookAdd("autoclean_protected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("autoclean_unprotected", &_settings_client.network.autoclean_unprotected, ICONSOLE_VAR_BYTE, "Automatically shut down inactive companies after the given amount of months");
IConsoleVarHookAdd("autoclean_unprotected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("restart_game_year", &_settings_client.network.restart_game_year, ICONSOLE_VAR_UINT16, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this");
IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("min_players", &_settings_client.network.min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount");
IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers);
IConsoleVarRegister("reload_cfg", &_settings_client.network.reload_cfg, ICONSOLE_VAR_BOOLEAN, "reload the entire config file between the end of this game, and starting the next new game - dedicated servers");
IConsoleVarHookAdd("reload_cfg", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleAliasRegister("net_frame_freq", "patch frame_freq %+");
IConsoleAliasRegister("net_sync_freq", "patch sync_freq %+");
IConsoleAliasRegister("server_pw", "patch server_password %+");
IConsoleAliasRegister("server_password", "patch server_password %+");
IConsoleAliasRegister("rcon_pw", "patch rcon_password %+");
IConsoleAliasRegister("rcon_password", "patch rcon_password %+");
IConsoleAliasRegister("name", "patch player_name %+");
IConsoleAliasRegister("server_name", "patch server_name %+");
IConsoleAliasRegister("server_port", "patch server_port %+");
IConsoleAliasRegister("server_ip", "patch server_bind_ip %+");
IConsoleAliasRegister("server_bind_ip", "patch server_bind_ip %+");
IConsoleAliasRegister("server_ip_bind", "patch server_bind_ip %+");
IConsoleAliasRegister("server_bind", "patch server_bind_ip %+");
IConsoleAliasRegister("server_advertise", "patch server_advertise %+");
IConsoleAliasRegister("max_clients", "patch max_clients %+");
IConsoleAliasRegister("max_companies", "patch max_companies %+");
IConsoleAliasRegister("max_spectators", "patch max_spectators %+");
IConsoleAliasRegister("max_join_time", "patch max_join_time %+");
IConsoleAliasRegister("pause_on_join", "patch pause_on_join %+");
IConsoleAliasRegister("autoclean_companies", "patch autoclean_companies %+");
IConsoleAliasRegister("autoclean_protected", "patch autoclean_protected %+");
IConsoleAliasRegister("autoclean_unprotected", "patch autoclean_unprotected %+");
IConsoleAliasRegister("restart_game_year", "patch restart_game_year %+");
IConsoleAliasRegister("min_players", "patch min_players %+");
IConsoleAliasRegister("reload_cfg", "patch reload_cfg %+");
#endif /* ENABLE_NETWORK */
// debugging stuff

@ -19,6 +19,8 @@ void IConsoleClose();
void IConsolePrint(ConsoleColour color_code, const char *string);
void CDECL IConsolePrintF(ConsoleColour color_code, const char *s, ...);
void IConsoleDebug(const char *dbg, const char *string);
void IConsoleWarning(const char *string);
void IConsoleError(const char *string);
/* Parser */
void IConsoleCmdExec(const char *cmdstr);

@ -105,10 +105,6 @@ extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
void IConsoleClearBuffer();
void IConsoleOpen();
/* console output */
void IConsoleWarning(const char *string);
void IConsoleError(const char *string);
/* Commands */
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc);
void IConsoleAliasRegister(const char *name, const char *cmd);

@ -25,7 +25,10 @@
#include "screenshot.h"
#include "variables.h"
#include "network/network.h"
#include "network/network_internal.h"
#include "network/network_data.h"
#include "network/network_client.h"
#include "network/network_server.h"
#include "network/network_udp.h"
#include "settings_internal.h"
#include "command_func.h"
#include "console_func.h"
@ -1135,12 +1138,12 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
#define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\
SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
#define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\
SDTG_GENERAL(var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
#define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\
SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
#define SDTC_STR(var, type, flags, guiflags, def, str, proc)\
SDTG_GENERAL(var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
#define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\
SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to)
@ -1433,6 +1436,69 @@ static int32 CheckNoiseToleranceLevel(const char *value)
return 0;
}
#ifdef ENABLE_NETWORK
static int32 UpdateMinPlayers(int32 p1)
{
CheckMinPlayers();
return 0;
}
static int32 UpdatePlayerName(int32 p1)
{
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
if (ci == NULL) return 0;
/* Don't change the name if it is the same as the old name */
if (strcmp(ci->client_name, _settings_client.network.player_name) != 0) {
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.player_name);
} else {
if (NetworkFindName(_settings_client.network.player_name)) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.player_name);
ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name));
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
}
}
return 0;
}
static int32 UpdateServerName(int32 p1)
{
ttd_strlcpy(_network_game_info.server_name, _settings_client.network.server_name, sizeof(_network_game_info.server_name));
return 0;
}
static int32 UpdateServerPassword(int32 p1)
{
if (strcmp(_settings_client.network.server_password, "*") == 0) {
_settings_client.network.server_password[0] = '\0';
_network_game_info.use_password = false;
} else {
ttd_strlcpy(_network_game_info.server_password, _settings_client.network.server_password, sizeof(_network_game_info.server_password));
_network_game_info.use_password = true;
}
return 0;
}
static int32 UpdateRconPassword(int32 p1)
{
if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
_settings_client.network.rcon_password[0] = '\0';
}
ttd_strlcpy(_network_game_info.rcon_password, _settings_client.network.rcon_password, sizeof(_network_game_info.rcon_password));
return 0;
}
#endif /* ENABLE_NETWORK */
/* End - Callback Functions */
#ifndef EXTERNAL_PLAYER
@ -1499,39 +1565,6 @@ static const SettingDescGlobVarList _misc_settings[] = {
SDTG_END()
};
#ifdef ENABLE_NETWORK
static const SettingDescGlobVarList _network_settings[] = {
SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _settings_client.network.sync_freq, 100, 0, 100, 0, STR_NULL, NULL),
SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _settings_client.network.frame_freq, 0, 0, 100, 0, STR_NULL, NULL),
SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _settings_client.network.max_join_time, 500, 0, 32000, 0, STR_NULL, NULL),
SDTG_BOOL("pause_on_join", S, 0, _settings_client.network.pause_on_join, true, STR_NULL, NULL),
SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _settings_client.network.server_bind_ip, "0.0.0.0", STR_NULL, NULL),
SDTG_VAR("server_port", SLE_UINT16, S, 0, _settings_client.network.server_port, NETWORK_DEFAULT_PORT, 0, 65535, 0, STR_NULL, NULL),
SDTG_BOOL("server_advertise", S, 0, _settings_client.network.server_advertise, false, STR_NULL, NULL),
SDTG_VAR("lan_internet", SLE_UINT8, S, 0, _settings_client.network.lan_internet, 0, 0, 1, 0, STR_NULL, NULL),
SDTG_STR("player_name", SLE_STRB, S, 0, _settings_client.network.player_name, NULL, STR_NULL, NULL),
SDTG_STR("server_password", SLE_STRB, S, 0, _settings_client.network.server_password, NULL, STR_NULL, NULL),
SDTG_STR("rcon_password", SLE_STRB, S, 0, _settings_client.network.rcon_password, NULL, STR_NULL, NULL),
SDTG_STR("default_company_pass", SLE_STRB, S, 0, _settings_client.network.default_company_pass, NULL, STR_NULL, NULL),
SDTG_STR("server_name", SLE_STRB, S, 0, _settings_client.network.server_name, NULL, STR_NULL, NULL),
SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _settings_client.network.connect_to_ip, NULL, STR_NULL, NULL),
SDTG_STR("network_id", SLE_STRB, S, 0, _settings_client.network.network_id, NULL, STR_NULL, NULL),
SDTG_BOOL("autoclean_companies", S, 0, _settings_client.network.autoclean_companies, false, STR_NULL, NULL),
SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _settings_client.network.autoclean_unprotected,12, 0, 60, 0, STR_NULL, NULL),
SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _settings_client.network.autoclean_protected, 36, 0, 180, 0, STR_NULL, NULL),
SDTG_VAR("max_companies", SLE_UINT8, S, 0, _settings_client.network.max_companies, 8, 1, MAX_PLAYERS, 0, STR_NULL, NULL),
SDTG_VAR("max_clients", SLE_UINT8, S, 0, _settings_client.network.max_clients, 10, 2, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _settings_client.network.max_spectators, 10, 0, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _settings_client.network.restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL),
SDTG_VAR("min_players", SLE_UINT8, S, 0, _settings_client.network.min_players, 0, 0, 10, 0, STR_NULL, NULL),
SDTG_OMANY("server_lang", SLE_UINT8, S, 0, _settings_client.network.server_lang, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL),
SDTG_BOOL("reload_cfg", S, 0, _settings_client.network.reload_cfg, false, STR_NULL, NULL),
SDTG_STR("last_host", SLE_STRB, S, 0, _settings_client.network.last_host, "0.0.0.0", STR_NULL, NULL),
SDTG_VAR("last_port", SLE_UINT16, S, 0, _settings_client.network.last_port, 0, 0, UINT16_MAX, 0, STR_NULL ,NULL),
SDTG_END()
};
#endif /* ENABLE_NETWORK */
static const uint GAME_DIFFICULTY_NUM = 18;
uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
@ -1746,45 +1779,75 @@ SDTC_CONDOMANY( gui.units, SLE_
/***************************************************************************/
/* Unsaved patch variables. */
SDTC_OMANY(gui.autosave, SLE_UINT8, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL),
SDTC_BOOL(gui.vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL),
SDTC_BOOL(gui.status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL),
SDTC_BOOL(gui.show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL),
SDTC_BOOL(gui.autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL),
SDTC_BOOL(gui.reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL),
SDTC_BOOL(gui.smooth_scroll, S, 0, false, STR_CONFIG_PATCHES_SMOOTH_SCROLLING, NULL),
SDTC_BOOL(gui.measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL),
SDTC_VAR(gui.errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL),
SDTC_VAR(gui.toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar),
SDTC_VAR(gui.window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL),
SDTC_BOOL(gui.population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive),
SDTC_BOOL(gui.link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR, NULL),
SDTC_VAR(gui.liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen),
SDTC_BOOL(gui.prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
SDTC_VAR(gui.scrollwheel_scrolling, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL),
SDTC_VAR(gui.scrollwheel_multiplier, SLE_UINT8, S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER, NULL),
SDTC_BOOL(gui.pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL),
SDTC_VAR(gui.advanced_vehicle_list, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL),
SDTC_BOOL(gui.timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL),
SDTC_VAR(gui.loading_indicators, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen),
SDTC_VAR(gui.default_rail_type, SLE_UINT8, S,MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL),
SDTC_BOOL(gui.enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, CloseSignalGUI),
SDTC_VAR(gui.drag_signals_density, SLE_UINT8, S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY, DragSignalsDensityChanged),
SDTC_VAR(gui.semaphore_build_before, SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant),
SDTC_BOOL(gui.train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL),
SDTC_VAR(gui.order_review_system, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL),
SDTC_BOOL(gui.lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL),
SDTC_BOOL(gui.autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate),
SDTC_VAR(gui.autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate),
SDTC_VAR(gui.autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate),
SDTC_BOOL(gui.always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
SDTC_BOOL(gui.new_nonstop, S, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL),
SDTC_BOOL(gui.keep_all_autosave, S, 0, false, STR_NULL, NULL),
SDTC_BOOL(gui.autosave_on_exit, S, 0, false, STR_NULL, NULL),
SDTC_VAR(gui.max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL),
SDTC_BOOL(gui.bridge_pillars, S, 0, true, STR_NULL, NULL),
SDTC_BOOL(gui.auto_euro, S, 0, true, STR_NULL, NULL),
SDTC_VAR(gui.news_message_timeout, SLE_UINT8, S, 0, 2, 1, 255, 0, STR_NULL, NULL),
SDTC_OMANY(gui.autosave, SLE_UINT8, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL),
SDTC_BOOL(gui.vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL),
SDTC_BOOL(gui.status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL),
SDTC_BOOL(gui.show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL),
SDTC_BOOL(gui.autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL),
SDTC_BOOL(gui.reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL),
SDTC_BOOL(gui.smooth_scroll, S, 0, false, STR_CONFIG_PATCHES_SMOOTH_SCROLLING, NULL),
SDTC_BOOL(gui.measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL),
SDTC_VAR(gui.errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL),
SDTC_VAR(gui.toolbar_pos, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar),
SDTC_VAR(gui.window_snap_radius, SLE_UINT8, S, D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL),
SDTC_BOOL(gui.population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive),
SDTC_BOOL(gui.link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR, NULL),
SDTC_VAR(gui.liveries, SLE_UINT8, S, MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen),
SDTC_BOOL(gui.prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
SDTC_VAR(gui.scrollwheel_scrolling, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL),
SDTC_VAR(gui.scrollwheel_multiplier, SLE_UINT8, S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER, NULL),
SDTC_BOOL(gui.pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL),
SDTC_VAR(gui.advanced_vehicle_list, SLE_UINT8, S, MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL),
SDTC_BOOL(gui.timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL),
SDTC_VAR(gui.loading_indicators, SLE_UINT8, S, MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen),
SDTC_VAR(gui.default_rail_type, SLE_UINT8, S, MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL),
SDTC_BOOL(gui.enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, CloseSignalGUI),
SDTC_VAR(gui.drag_signals_density, SLE_UINT8, S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY, DragSignalsDensityChanged),
SDTC_VAR(gui.semaphore_build_before, SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant),
SDTC_BOOL(gui.train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL),
SDTC_VAR(gui.order_review_system, SLE_UINT8, S, MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL),
SDTC_BOOL(gui.lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL),
SDTC_BOOL(gui.autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate),
SDTC_VAR(gui.autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate),
SDTC_VAR(gui.autorenew_money, SLE_UINT, S, CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate),
SDTC_BOOL(gui.always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
SDTC_BOOL(gui.new_nonstop, S, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL),
SDTC_BOOL(gui.keep_all_autosave, S, 0, false, STR_NULL, NULL),
SDTC_BOOL(gui.autosave_on_exit, S, 0, false, STR_NULL, NULL),
SDTC_VAR(gui.max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL),
SDTC_BOOL(gui.bridge_pillars, S, 0, true, STR_NULL, NULL),
SDTC_BOOL(gui.auto_euro, S, 0, true, STR_NULL, NULL),
SDTC_VAR(gui.news_message_timeout, SLE_UINT8, S, 0, 2, 1, 255, 0, STR_NULL, NULL),
#ifdef ENABLE_NETWORK
SDTC_VAR(network.sync_freq, SLE_UINT16,C|S,NO, 100, 0, 100, 0, STR_NULL, NULL),
SDTC_VAR(network.frame_freq, SLE_UINT8,C|S,NO, 0, 0, 100, 0, STR_NULL, NULL),
SDTC_VAR(network.max_join_time, SLE_UINT16, S, NO, 500, 0, 32000, 0, STR_NULL, NULL),
SDTC_BOOL(network.pause_on_join, S, NO, true, STR_NULL, NULL),
SDTC_STR(network.server_bind_ip, SLE_STRB, S, NO, "0.0.0.0", STR_NULL, NULL),
SDTC_VAR(network.server_port, SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL, NULL),
SDTC_BOOL(network.server_advertise, S, NO, false, STR_NULL, NULL),
SDTC_VAR(network.lan_internet, SLE_UINT8, S, NO, 0, 0, 1, 0, STR_NULL, NULL),
SDTC_STR(network.player_name, SLE_STRB, S, 0, NULL, STR_NULL, UpdatePlayerName),
SDTC_STR(network.server_password, SLE_STRB, S, NO, NULL, STR_NULL, UpdateServerPassword),
SDTC_STR(network.rcon_password, SLE_STRB, S, NO, NULL, STR_NULL, UpdateRconPassword),
SDTC_STR(network.default_company_pass, SLE_STRB, S, 0, NULL, STR_NULL, NULL),
SDTC_STR(network.server_name, SLE_STRB, S, NO, NULL, STR_NULL, UpdateServerName),
SDTC_STR(network.connect_to_ip, SLE_STRB, S, 0, NULL, STR_NULL, NULL),
SDTC_STR(network.network_id, SLE_STRB, S, NO, NULL, STR_NULL, NULL),
SDTC_BOOL(network.autoclean_companies, S, NO, false, STR_NULL, NULL),
SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S, NO, 12, 0, 60, 0, STR_NULL, NULL),
SDTC_VAR(network.autoclean_protected, SLE_UINT8, S, NO, 36, 0, 180, 0, STR_NULL, NULL),
SDTC_VAR(network.max_companies, SLE_UINT8, S, NO, 8, 1, MAX_PLAYERS, 0, STR_NULL, NULL),
SDTC_VAR(network.max_clients, SLE_UINT8, S, NO, 10, 2, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTC_VAR(network.max_spectators, SLE_UINT8, S, NO, 10, 0, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTC_VAR(network.restart_game_year, SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL),
SDTC_VAR(network.min_players, SLE_UINT8, S, NO, 0, 0, 10, 0, STR_NULL, UpdateMinPlayers),
SDTC_OMANY(network.server_lang, SLE_UINT8, S, NO, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL),
SDTC_BOOL(network.reload_cfg, S, NO, false, STR_NULL, NULL),
SDTC_STR(network.last_host, SLE_STRB, S, 0, "0.0.0.0", STR_NULL, NULL),
SDTC_VAR(network.last_port, SLE_UINT16, S, 0, 0, 0, UINT16_MAX, 0, STR_NULL, NULL),
#endif /* ENABLE_NETWORK */
/*
* Since the network code (CmdChangePatchSetting and friends) use the index in this array to decide
@ -2026,7 +2089,6 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP
proc(ini, _currency_settings,"currency", &_custom_currency);
#ifdef ENABLE_NETWORK
proc(ini, (const SettingDesc*)_network_settings, "network", NULL);
proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL);
proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list), NULL);
#endif /* ENABLE_NETWORK */
@ -2090,7 +2152,7 @@ CommandCost CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint3
if (sd == NULL) return CMD_ERROR;
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return CMD_ERROR;
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
if ((sd->desc.flags & SGF_NEWGAME_ONLY) && _game_mode != GM_MENU) return CMD_ERROR;
@ -2140,6 +2202,23 @@ bool SetPatchValue(uint index, int32 value)
return false;
}
/**
* Set a patch value with a string.
* @param index the patch settings index.
* @param value the value to write
* @note CANNOT BE SAVED IN THE SAVEGAME.
*/
bool SetPatchValue(uint index, const char *value)
{
const SettingDesc *sd = &_patch_settings[index];
assert(sd->save.conv & SLF_NETWORK_NO);
char *var = (char*)GetVariableAddress(NULL, &sd->save);
ttd_strlcpy(var, value, sd->save.length);
return true;
}
const SettingDesc *GetPatchFromName(const char *name, uint *i)
{
const SettingDesc *sd;
@ -2165,23 +2244,40 @@ const SettingDesc *GetPatchFromName(const char *name, uint *i)
/* Those 2 functions need to be here, else we have to make some stuff non-static
* and besides, it is also better to keep stuff like this at the same place */
bool IConsoleSetPatchSetting(const char *name, int32 value)
void IConsoleSetPatchSetting(const char *name, const char *value)
{
bool success;
uint index;
const SettingDesc *sd = GetPatchFromName(name, &index);
void *ptr;
if (sd == NULL) {
IConsolePrintF(CC_WARNING, "'%s' is an unknown patch setting.", name);
return true;
}
GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
ptr = GetVariableAddress(s, &sd->save);
bool success;
if (sd->desc.cmd == SDT_STRING) {
success = SetPatchValue(index, value);
} else {
uint32 val;
extern bool GetArgumentInteger(uint32 *value, const char *arg);
success = GetArgumentInteger(&val, value);
if (success) success = SetPatchValue(index, val);
}
if (!success) {
if (_network_server) {
IConsoleError("This command/variable is not available during network games.");
} else {
IConsoleError("This command/variable is only available to a network server.");
}
}
}
success = SetPatchValue(index, value);
return success;
void IConsoleSetPatchSetting(const char *name, int value)
{
uint index;
const SettingDesc *sd = GetPatchFromName(name, &index);
assert(sd != NULL);
SetPatchValue(index, value);
}
void IConsoleGetPatchSetting(const char *name)
@ -2198,14 +2294,18 @@ void IConsoleGetPatchSetting(const char *name)
ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
if (sd->desc.cmd == SDT_BOOLX) {
snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
if (sd->desc.cmd == SDT_STRING) {
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr);
} else {
snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
}
if (sd->desc.cmd == SDT_BOOLX) {
snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
} else {
snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
}
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
}
}
void IConsoleListPatches()
@ -2218,6 +2318,8 @@ void IConsoleListPatches()
if (sd->desc.cmd == SDT_BOOLX) {
snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
} else if (sd->desc.cmd == SDT_STRING) {
snprintf(value, sizeof(value), "%s", (const char *)ptr);
} else {
snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv));
}

@ -5,7 +5,8 @@
#ifndef SETTINGS_FUNC_H
#define SETTINGS_FUNC_H
bool IConsoleSetPatchSetting(const char *name, int32 value);
void IConsoleSetPatchSetting(const char *name, const char *value);
void IConsoleSetPatchSetting(const char *name, int32 value);
void IConsoleGetPatchSetting(const char *name);
void IConsoleListPatches();

@ -85,5 +85,6 @@ enum IniGroupType {
const SettingDesc *GetPatchFromName(const char *name, uint *i);
bool SetPatchValue(uint index, int32 value);
bool SetPatchValue(uint index, const char *value);
#endif /* SETTINGS_H */

Loading…
Cancel
Save