OpenTTD-patches/src
2008-07-29 07:51:55 +00:00
..
ai (svn r13809) -Fix: memory leak each time a "new ai" got (re)started. 2008-07-23 20:42:13 +00:00
blitter (svn r13721) -Codechange: one less multiplication for colour mixing in 32bpp blitters (GeekToo) 2008-07-17 23:43:47 +00:00
core (svn r13781) -Feature: NewGRF presets, selected by a drop down list in the NewGRF window. Presets are saved in the config file. 2008-07-22 14:17:29 +00:00
lang (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 2008-07-25 22:37:34 +00:00
misc (svn r13575) -Codechange: Move small vector to core since it fits better in there 2008-06-19 10:19:02 +00:00
music (svn r13127) -Fix (r13122): of course WIN32_LEAN_AND_MEAN excludes too much stuff 2008-05-16 22:29:27 +00:00
network (svn r13796) -Fix [FS#2161]: one couldn't start the last scenario in the "start server window"'s list of scenarios. 2008-07-23 13:10:08 +00:00
os/macosx (svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines 2008-06-18 21:19:04 +00:00
sound (svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined 2008-06-17 19:38:00 +00:00
spriteloader (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
strgen (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind. 2008-07-17 13:47:04 +00:00
table (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind. 2008-07-17 13:47:04 +00:00
video (svn r13539) -Fix (r13537): signed/unsigned warnings 2008-06-16 20:16:43 +00:00
widgets (svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter. 2008-06-28 15:44:24 +00:00
yapf (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 2008-06-11 13:54:01 +00:00
aircraft_cmd.cpp (svn r13794) -Fix: helicopters leaving a heliport could get stuck after processing conditional orders. 2008-07-22 23:29:08 +00:00
aircraft_gui.cpp (svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so window_gui.h only needs to be included in *_gui.cpp. 2008-05-17 13:01:30 +00:00
aircraft.h
airport_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
airport_movement.h
airport.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
airport.h (svn r13758) -Fix (r13226): always use st->airport_tile, st->xy is different in many cases 2008-07-20 15:50:41 +00:00
animated_tile_func.h
animated_tile.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
articulated_vehicles.cpp (svn r13850) -Fix [FS#2146]: Fix resp. implement refitting of articulated vehicles during autoreplace. 2008-07-27 15:17:16 +00:00
articulated_vehicles.h (svn r13850) -Fix [FS#2146]: Fix resp. implement refitting of articulated vehicles during autoreplace. 2008-07-27 15:17:16 +00:00
autoreplace_base.h
autoreplace_cmd.cpp (svn r13850) -Fix [FS#2146]: Fix resp. implement refitting of articulated vehicles during autoreplace. 2008-07-27 15:17:16 +00:00
autoreplace_func.h
autoreplace_gui.cpp (svn r13850) -Fix [FS#2146]: Fix resp. implement refitting of articulated vehicles during autoreplace. 2008-07-27 15:17:16 +00:00
autoreplace_gui.h
autoreplace_type.h
autoslope.h (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
aystar.cpp
aystar.h
bmp.cpp
bmp.h
bridge_gui.cpp (svn r13592) -Fix: window size remembering was broken 2008-06-20 14:54:47 +00:00
bridge_map.cpp
bridge_map.h (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 2008-06-11 13:54:01 +00:00
bridge.h (svn r13705) -Codechange: Define and use BridgePieces enum, which will remove a few more magic numbers 2008-07-15 00:34:34 +00:00
build_vehicle_gui.cpp (svn r13784) -Codechange: Truncate vehicle names in purchase list to width of window. 2008-07-22 16:13:42 +00:00
callback_table.cpp
callback_table.h
cargo_type.h
cargopacket.cpp (svn r13647) -Codechange: replace MAX_UVALUE() for std types with the equivalent constant 2008-06-27 17:46:43 +00:00
cargopacket.h
cargotype.cpp
cargotype.h
cheat_func.h
cheat_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
cheat_type.h
cheat.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
clear_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
clear_map.h
cmd_helper.h
command_func.h
command_type.h (svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not 2008-07-09 20:55:47 +00:00
command.cpp (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
console_cmds.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
console_func.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 2008-05-30 09:23:05 +00:00
console_gui.cpp (svn r13231) -Codechange: split the core console code and the console GUI. 2008-05-24 11:55:25 +00:00
console_gui.h (svn r13228) -Codechange: split console.h. 2008-05-24 10:15:06 +00:00
console_internal.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 2008-05-30 09:23:05 +00:00
console_type.h (svn r13229) -Codechange: replace some global variables that are only initialised once and always with the same value with enums. 2008-05-24 10:35:15 +00:00
console.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
currency.cpp (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 2008-06-05 11:26:38 +00:00
currency.h (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 2008-06-05 11:26:38 +00:00
date_func.h (svn r13594) -Feature(ette)[FS#2093]: Supply newgrfs with 'day of month', 'leap year' and 'day of year'. 2008-06-20 21:14:10 +00:00
date_type.h (svn r13594) -Feature(ette)[FS#2093]: Supply newgrfs with 'day of month', 'leap year' and 'day of year'. 2008-06-20 21:14:10 +00:00
date.cpp (svn r13594) -Feature(ette)[FS#2093]: Supply newgrfs with 'day of month', 'leap year' and 'day of year'. 2008-06-20 21:14:10 +00:00
debug.cpp (svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was broken 2008-07-18 12:11:46 +00:00
debug.h (svn r13728) -Codechange: define DEBUG as an empty block so compiler warns us less 2008-07-18 12:20:30 +00:00
dedicated.cpp
depot_base.h
depot_func.h
depot_gui.cpp (svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim". 2008-07-20 19:21:18 +00:00
depot_map.h
depot_type.h
depot.cpp
direction_func.h
direction_type.h
disaster_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
dock_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
driver.cpp (svn r13619) -Codechange: use 'const char *' instead of std::string for blitter and driver names 2008-06-24 09:15:45 +00:00
driver.h (svn r13619) -Codechange: use 'const char *' instead of std::string for blitter and driver names 2008-06-24 09:15:45 +00:00
dummy_land.cpp (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 2008-05-21 22:15:39 +00:00
economy_func.h (svn r13836) -Fix [FS#2074]: Automatically recalculate inflation if NewGRFs are changed and cargo types are added, so that cargo payment rates are correct. 2008-07-26 14:58:08 +00:00
economy_type.h (svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code. 2008-07-07 09:23:54 +00:00
economy.cpp (svn r13836) -Fix [FS#2074]: Automatically recalculate inflation if NewGRFs are changed and cargo types are added, so that cargo payment rates are correct. 2008-07-26 14:58:08 +00:00
effectvehicle_base.h
effectvehicle_func.h
effectvehicle.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
elrail_func.h (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
elrail.cpp (svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads). 2008-07-08 15:10:23 +00:00
endian_check.cpp (svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines 2008-06-18 21:19:04 +00:00
engine_base.h (svn r13825) -Revert (r13821 partially): preview_player_rank wasn't a PlayerByte value in r12143, and still isn't a PlayerByte value. 2008-07-25 17:33:53 +00:00
engine_func.h (svn r13287) -Codechange: move engine list gui code away from engine.cpp (and its headers) to engine_gui.cpp 2008-05-27 12:24:23 +00:00
engine_gui.cpp (svn r13844) -Fix (r13074, r13591): Power, running cost and capacity of multiheaded engines were (too often) doubled in newspaper resp. offer window. 2008-07-26 22:00:59 +00:00
engine_gui.h (svn r13314) -Codechange: Switch EngineList from std::vector to GUIList 2008-05-28 17:29:27 +00:00
engine_type.h (svn r13844) -Fix (r13074, r13591): Power, running cost and capacity of multiheaded engines were (too often) doubled in newspaper resp. offer window. 2008-07-26 22:00:59 +00:00
engine.cpp (svn r13825) -Revert (r13821 partially): preview_player_rank wasn't a PlayerByte value in r12143, and still isn't a PlayerByte value. 2008-07-25 17:33:53 +00:00
fiber_thread.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
fiber_win32.cpp
fiber.hpp
fileio.cpp (svn r13810) -Fix: small memory leak when tar files would be found. 2008-07-23 21:42:55 +00:00
fileio.h (svn r13618) -Codechange: move tar-specific declarations to separate file 2008-06-24 09:05:24 +00:00
fios.cpp (svn r13859) -Fix: loading of TTD(Patch) savegames from the command line didn't work 2008-07-28 15:31:11 +00:00
fios.h (svn r13859) -Fix: loading of TTD(Patch) savegames from the command line didn't work 2008-07-28 15:31:11 +00:00
fontcache.cpp (svn r13832) -Fix [FS#2152]: FreeType may return a bitmap glyph even if a grey-scale glyph was requested. 2008-07-26 10:21:26 +00:00
fontcache.h
functions.h (svn r13010) -Codechange: move the tree building GUI out of misc_gui.cpp. 2008-05-08 13:29:35 +00:00
gamelog.cpp (svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that 2008-07-24 15:19:26 +00:00
gamelog.h (svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that 2008-07-24 15:19:26 +00:00
genworld_gui.cpp (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind. 2008-07-17 13:47:04 +00:00
genworld.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
genworld.h (svn r13320) -Codechange: move some enums from openttd.h to more logical locations. 2008-05-29 09:54:47 +00:00
gfx_func.h (svn r13787) -Codechange: resize the red error message box if needed 2008-07-22 19:25:47 +00:00
gfx_type.h (svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim". 2008-07-20 19:21:18 +00:00
gfx.cpp (svn r13787) -Codechange: resize the red error message box if needed 2008-07-22 19:25:47 +00:00
gfxinit.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
gfxinit.h
graph_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
group_cmd.cpp (svn r13807) -Fix: memory leak when loading groups. 2008-07-23 18:41:15 +00:00
group_gui.cpp (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
group_gui.h
group_type.h
group.h
gui.h (svn r13628) -Feature: enable building of aqueducts in the scenario editor 2008-06-25 17:30:16 +00:00
heightmap.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
heightmap.h
industry_cmd.cpp (svn r13864) -Feature(FS #2164): All industry creations are now generating a news event, even those funded by a real player. 2008-07-28 23:37:19 +00:00
industry_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
industry_map.h (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
industry_type.h
industry.h (svn r13174) -Codechange: make a class of the IndustryDirectoryWindow. 2008-05-18 23:36:33 +00:00
intro_gui.cpp (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
landscape_type.h
landscape.cpp (svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback. 2008-06-12 21:36:56 +00:00
landscape.h
livery.h
lzoconf.h
main_gui.cpp (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
map_func.h (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch(). 2008-06-25 18:46:05 +00:00
map_type.h
map.cpp (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch(). 2008-06-25 18:46:05 +00:00
masm64.rules
md5.cpp
md5.h
minilzo.cpp (svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined 2008-06-17 19:38:00 +00:00
minilzo.h
misc_cmd.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
misc_gui.cpp (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 2008-07-25 22:37:34 +00:00
misc.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
mixer.cpp (svn r13706) -Fix (r13695): Small typo. 2008-07-15 17:13:50 +00:00
mixer.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
music_gui.cpp (svn r13185) -Codechange: remove everything related to the WindowProc callbacks. 2008-05-19 09:48:47 +00:00
music.cpp
music.h
namegen_func.h
namegen.cpp
newgrf_callbacks.h
newgrf_canal.cpp
newgrf_canal.h
newgrf_cargo.cpp (svn r13855) -Fix [FS#2157]: Cargo type lookup was incorrect for GRFv7 files without a translation table. 2008-07-28 06:16:34 +00:00
newgrf_cargo.h
newgrf_commons.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
newgrf_commons.h
newgrf_config.cpp (svn r13865) -Codechange: Use case-insensitive sort for NewGRF list. 2008-07-29 07:51:55 +00:00
newgrf_config.h (svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that 2008-07-24 15:19:26 +00:00
newgrf_engine.cpp (svn r13761) -Codechange: Remove dependency on rail for altering purchase list position (mostly function renaming) 2008-07-20 21:23:28 +00:00
newgrf_engine.h (svn r13761) -Codechange: Remove dependency on rail for altering purchase list position (mostly function renaming) 2008-07-20 21:23:28 +00:00
newgrf_generic.cpp
newgrf_generic.h
newgrf_gui.cpp (svn r13818) -Fix [FS#2157]: Deselect currently selected NewGRF when changing GRF preset. 2008-07-24 18:29:01 +00:00
newgrf_house.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
newgrf_house.h
newgrf_industries.cpp (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
newgrf_industries.h
newgrf_industrytiles.cpp (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
newgrf_industrytiles.h
newgrf_sound.cpp
newgrf_sound.h
newgrf_spritegroup.cpp (svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F. 2008-06-17 07:05:17 +00:00
newgrf_spritegroup.h
newgrf_station.cpp (svn r13851) -Fix (r9393): GetTownByTile() is only valid for houses and roads. 2008-07-27 18:36:11 +00:00
newgrf_station.h (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 2008-07-25 22:37:34 +00:00
newgrf_storage.cpp
newgrf_storage.h
newgrf_text.cpp
newgrf_text.h
newgrf_town.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
newgrf_town.h
newgrf_townname.cpp
newgrf_townname.h
newgrf.cpp (svn r13831) -Codechange: Make purchase list order NewGRF property an extended byte. 2008-07-26 07:43:20 +00:00
newgrf.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
news_func.h (svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages. 2008-07-18 16:26:51 +00:00
news_gui.cpp (svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages. 2008-07-18 16:26:51 +00:00
news_gui.h
news_type.h (svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages. 2008-07-18 16:26:51 +00:00
npf.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
npf.h
oldloader.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
oldpool_func.h (svn r13733) -Fix (r13731): gcc2.95 compilation 2008-07-18 21:01:30 +00:00
oldpool.cpp
oldpool.h
openttd.cpp (svn r13859) -Fix: loading of TTD(Patch) savegames from the command line didn't work 2008-07-28 15:31:11 +00:00
openttd.h (svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h. 2008-06-03 08:06:58 +00:00
order_base.h
order_cmd.cpp (svn r13753) -Cleanup (r13752): save before commit instead of the other way around is usually better. 2008-07-20 12:59:27 +00:00
order_func.h (svn r13702) -Fix: do not overflow the order/timetable window when 'long' orders are displayed. 2008-07-14 20:18:06 +00:00
order_gui.cpp (svn r13704) -Fix: make timetables work more sensible when used in conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump. 2008-07-14 21:01:49 +00:00
order_type.h (svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup. 2008-07-20 07:41:43 +00:00
os2.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
os_timer.cpp
osk_gui.cpp (svn r13310) -Fix: invalidate OSK when parent editbox changes (from keyboard) 2008-05-28 15:28:27 +00:00
ottdres.rc.in (svn r13347) -Fix (r12396): ottdres.rc.in was forgotten 2008-05-31 22:12:53 +00:00
pathfind.cpp (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 2008-06-11 13:54:01 +00:00
pathfind.h
player_base.h (svn r13733) -Fix (r13731): gcc2.95 compilation 2008-07-18 21:01:30 +00:00
player_face.h (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
player_func.h (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
player_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
player_gui.h
player_type.h (svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers. 2008-07-25 10:00:03 +00:00
players.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
querystring_gui.h (svn r13151) -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean. 2008-05-17 23:11:06 +00:00
queue.cpp
queue.h
rail_cmd.cpp (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
rail_gui.cpp (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
rail_gui.h
rail_map.h (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 2008-05-14 18:31:21 +00:00
rail_type.h
rail.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rail.h (svn r13469) -Codechange: add support for loading Action 0x05, type 0F: "tracks for slopes". It's not useful right now, but it will be in the future. 2008-06-11 14:55:02 +00:00
rev.cpp.in (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
rev.h (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
road_cmd.cpp (svn r13824) -Fix (r13822): also make sure a tile is a road stop tile before trying to get information about the roadstop... 2008-07-25 13:20:50 +00:00
road_cmd.h
road_func.h
road_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
road_gui.h
road_internal.h (svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops. 2008-05-24 22:15:10 +00:00
road_map.cpp
road_map.h (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner. 2008-05-24 19:36:20 +00:00
road_type.h
road.cpp (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
roadveh_cmd.cpp (svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not 2008-07-09 20:55:47 +00:00
roadveh_gui.cpp (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind. 2008-07-17 13:47:04 +00:00
roadveh.h
saveload.cpp (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
saveload.h (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 2008-06-03 18:35:58 +00:00
screenshot.cpp (svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines 2008-06-18 21:19:04 +00:00
screenshot.h
sdl.cpp
sdl.h
settings_func.h (svn r13781) -Feature: NewGRF presets, selected by a drop down list in the NewGRF window. Presets are saved in the config file. 2008-07-22 14:17:29 +00:00
settings_gui.cpp (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind. 2008-07-17 13:47:04 +00:00
settings_internal.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 2008-05-30 09:23:05 +00:00
settings_type.h (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 2008-06-05 11:26:38 +00:00
settings.cpp (svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that 2008-07-24 15:19:26 +00:00
ship_cmd.cpp (svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not 2008-07-09 20:55:47 +00:00
ship_gui.cpp
ship.h
signal_func.h (svn r13088) -Codechange: use SigSegState enum instead of bool variable (michi_cc) 2008-05-14 16:38:53 +00:00
signal_type.h
signal.cpp (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
signs_base.h (svn r13298) -Codechange: remove unused _total_signs 2008-05-27 20:25:28 +00:00
signs_func.h (svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker) 2008-06-12 22:29:42 +00:00
signs_gui.cpp (svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker) 2008-06-12 22:29:42 +00:00
signs_type.h
signs.cpp (svn r13298) -Codechange: remove unused _total_signs 2008-05-27 20:25:28 +00:00
slope_func.h (svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback. 2008-06-12 21:36:56 +00:00
slope_type.h
smallmap_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
sortlist_type.h (svn r13575) -Codechange: Move small vector to core since it fits better in there 2008-06-19 10:19:02 +00:00
sound_func.h
sound_type.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
sound.cpp (svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized 2008-06-17 17:25:22 +00:00
sprite.h
spritecache.cpp (svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the sprite cache. 2008-07-12 14:03:36 +00:00
spritecache.h
station_base.h
station_cmd.cpp (svn r13845) -Fix (r13838): When adding a WaterClass to oilrig station tiles, also make use of it. 2008-07-27 09:12:18 +00:00
station_func.h (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. 2008-05-24 02:54:47 +00:00
station_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
station_gui.h (svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData. 2008-05-18 16:51:44 +00:00
station_map.h (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
station_type.h (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
station.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
statusbar_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
statusbar_gui.h (svn r13114) -Codechange: use InvalidateData instead of direct window access to modify the state of the statusbar from outside the statusbar. 2008-05-16 07:08:04 +00:00
stdafx.h (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
string_func.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
string_type.h
string.cpp
strings_func.h (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind. 2008-07-17 13:47:04 +00:00
strings_type.h (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind. 2008-07-17 13:47:04 +00:00
strings.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
subsidy_gui.cpp (svn r13373) -Fix (r10210): loading of very old savegames was broken 2008-06-03 11:39:15 +00:00
tar_type.h (svn r13814) -Fix (r13810): MSVC (as usual) does stupid things. This time it is copying around a struct it created itself, causing bad things to happen if you don't explicitly set all variables to something remotely sane in the constructor. 2008-07-24 08:46:34 +00:00
terraform_cmd.cpp (svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin 2008-05-19 01:51:57 +00:00
terraform_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
terraform_gui.h
textbuf_gui.h (svn r13191) -Fix: segfault after confirming query subwindow in the Generate New World window 2008-05-19 19:17:56 +00:00
texteff.cpp (svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter. 2008-06-28 15:44:24 +00:00
texteff.hpp
tgp.cpp (svn r13671) -Cleanup: Zeros for sell. 2008-07-01 18:56:40 +00:00
tgp.h
thread_morphos.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
thread_none.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
thread_os2.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
thread_pthread.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
thread_win32.cpp (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
thread.h (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 2008-06-08 15:27:57 +00:00
tile_cmd.h (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 2008-07-25 22:37:34 +00:00
tile_map.cpp
tile_map.h
tile_type.h
tilehighlight_func.h (svn r13160) -Codechange: prepare GUIPlaceProcDragXY for the removal of WindowEvent. 2008-05-18 12:40:38 +00:00
tilehighlight_type.h (svn r13009) -Codechange: move more tile highlighting related functions/types to tilehighlight_*.h. 2008-05-08 13:21:55 +00:00
timetable_cmd.cpp (svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup. 2008-07-20 07:41:43 +00:00
timetable_gui.cpp (svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup. 2008-07-20 07:41:43 +00:00
timetable.h
toolbar_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
toolbar_gui.h (svn r13106) -Codechange: rework the toolbar code a little so functions do not have to return the Window they just created. 2008-05-15 19:00:20 +00:00
town_cmd.cpp (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 2008-07-25 22:37:34 +00:00
town_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
town_map.h (svn r13437) -Feature[newGRF]: Add long format introduction and maximum construction year for house. 2008-06-10 00:42:19 +00:00
town_type.h (svn r13413) -Codechange: remove some enums that haven't been used for years. 2008-06-08 12:28:23 +00:00
town.h (svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers. 2008-07-25 10:00:03 +00:00
track_func.h (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 2008-05-14 18:31:21 +00:00
track_type.h
train_cmd.cpp (svn r13817) -Cleanup (r13816): no need to check for ENABLE_NETWORK, _networking is defined anyway 2008-07-24 16:23:55 +00:00
train_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
train.h (svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that 2008-07-24 15:19:26 +00:00
transparency_gui.cpp (svn r13185) -Codechange: remove everything related to the WindowProc callbacks. 2008-05-19 09:48:47 +00:00
transparency_gui.h
transparency.h
transport_type.h
tree_cmd.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
tree_gui.cpp (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
tree_map.h
tunnel_map.cpp
tunnel_map.h
tunnelbridge_cmd.cpp (svn r13795) -Change: do not require canals/rivers/seas to be empty when building a bridge over it as it is not required for roads and rails either. 2008-07-22 23:45:55 +00:00
tunnelbridge_map.h
tunnelbridge.h
unix.cpp (svn r13852) -Fix (r13849): [OSX] fixed universal binary building without breaking anything this time 2008-07-27 20:43:21 +00:00
unmovable_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
unmovable_map.h
unmovable.h
variables.h (svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h. 2008-06-03 08:06:58 +00:00
vehicle_base.h (svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads). 2008-07-08 15:10:23 +00:00
vehicle_func.h (svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that 2008-07-24 15:19:26 +00:00
vehicle_gui.cpp (svn r13720) -Fix (r13715): string wasn't correctly passed to draw function. 2008-07-17 21:15:57 +00:00
vehicle_gui.h (svn r13587) -Codechange: make some globals members of VehicleListBase since they are used as such 2008-06-19 19:58:30 +00:00
vehicle_type.h (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 2008-05-28 11:56:21 +00:00
vehicle.cpp (svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that 2008-07-24 15:19:26 +00:00
vehiclelist.cpp (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 2008-05-28 11:56:21 +00:00
vehiclelist.h (svn r13575) -Codechange: Move small vector to core since it fits better in there 2008-06-19 10:19:02 +00:00
viewport_func.h (svn r13010) -Codechange: move the tree building GUI out of misc_gui.cpp. 2008-05-08 13:29:35 +00:00
viewport_type.h (svn r13009) -Codechange: move more tile highlighting related functions/types to tilehighlight_*.h. 2008-05-08 13:21:55 +00:00
viewport.cpp (svn r13575) -Codechange: Move small vector to core since it fits better in there 2008-06-19 10:19:02 +00:00
void_map.h
water_cmd.cpp (svn r13846) -Fix (r13838): Do not draw water borders inside of industries. 2008-07-27 09:16:23 +00:00
water_map.h (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
water.h (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
waypoint_type.h
waypoint.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
waypoint.h
widget.cpp (svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter. 2008-06-28 15:44:24 +00:00
win32.cpp (svn r13701) -Codechange: add some more info in crash.log 2008-07-14 20:04:54 +00:00
win32.h
win64.asm
window_func.h (svn r13028) -Codechange: WE_MESSAGE and WE_INVALIDATE_DATA were doing the same thing. 2008-05-10 12:30:27 +00:00
window_gui.h (svn r13732) -Feature: add a few extra columns with information to the server list. Patch by Pegasus. 2008-07-18 20:44:35 +00:00
window_type.h (svn r13628) -Feature: enable building of aqueducts in the scenario editor 2008-06-25 17:30:16 +00:00
window.cpp (svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse. 2008-06-12 19:06:30 +00:00
zoom_func.h
zoom_type.h (svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized 2008-06-17 17:25:22 +00:00