(svn r13705) -Codechange: Define and use BridgePieces enum, which will remove a few more magic numbers

pull/155/head
belugas 16 years ago
parent 2e68b35106
commit ba53aa91a1

@ -9,6 +9,23 @@
#include "direction_type.h"
#include "tile_cmd.h"
/** This enum is related to the definition of bridge pieces,
* which is used to determine the proper sprite table to use
* while drawing a given bridge part.
*/
enum BridgePieces {
BRIDGE_PIECE_NORTH = 0,
BRIDGE_PIECE_SOUTH,
BRIDGE_PIECE_INNER_NORTH,
BRIDGE_PIECE_INNER_SOUTH,
BRIDGE_PIECE_MIDDLE_ODD,
BRIDGE_PIECE_MIDDLE_EVEN,
BRIDGE_PIECE_HEAD,
BRIDGE_PIECE_INVALID,
};
DECLARE_POSTFIX_INCREMENT(BridgePieces);
enum {
MAX_BRIDGES = 13
};

@ -55,7 +55,7 @@ void ResetBridges()
/* First, free sprite table data */
for (BridgeType i = 0; i < MAX_BRIDGES; i++) {
if (_bridge[i].sprite_table != NULL) {
for (uint j = 0; j < 7; j++) free(_bridge[i].sprite_table[j]);
for (BridgePieces j = BRIDGE_PIECE_NORTH; j < BRIDGE_PIECE_INVALID; j++) free(_bridge[i].sprite_table[j]);
free(_bridge[i].sprite_table);
}
}
@ -106,10 +106,10 @@ bool HasBridgeFlatRamp(Slope tileh, Axis axis)
return (tileh != SLOPE_FLAT);
}
static inline const PalSpriteID *GetBridgeSpriteTable(int index, byte table)
static inline const PalSpriteID *GetBridgeSpriteTable(int index, BridgePieces table)
{
const BridgeSpec *bridge = GetBridgeSpec(index);
assert(table < 7);
assert(table < BRIDGE_PIECE_INVALID);
if (bridge->sprite_table == NULL || bridge->sprite_table[table] == NULL) {
return _bridge_sprite_table[index][table];
} else {
@ -940,9 +940,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
/* Table number 6 always refers to the bridge heads for any bridge type */
/* Table number BRIDGE_PIECE_HEAD always refers to the bridge heads for any bridge type */
if (transport_type != TRANSPORT_WATER) {
psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD)[base_offset];
} else {
psid = _aqueduct_sprites + base_offset;
}
@ -990,14 +990,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge.
* bridges pieces sequence (middle parts)
* bridge len 1: 0
* bridge len 2: 0 1
* bridge len 3: 0 4 1
* bridge len 4: 0 2 3 1
* bridge len 5: 0 2 5 3 1
* bridge len 6: 0 2 3 2 3 1
* bridge len 7: 0 2 3 4 2 3 1
* bridges pieces sequence (middle parts).
* Note that it is not covering the bridge heads, which are always referenced by the same sprite table.
* bridge len 1: BRIDGE_PIECE_NORTH
* bridge len 2: BRIDGE_PIECE_NORTH BRIDGE_PIECE_SOUTH
* bridge len 3: BRIDGE_PIECE_NORTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_SOUTH
* bridge len 4: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH
* bridge len 5: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_MIDDLE_EVEN BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH
* bridge len 6: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH
* bridge len 7: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH
* #0 - always as first, #1 - always as last (if len>1)
* #2,#3 are to pair in order
* for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
@ -1005,18 +1006,18 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
* @param south Southernmost tile of bridge
* @return Index of bridge piece
*/
static uint CalcBridgePiece(uint north, uint south)
static BridgePieces CalcBridgePiece(uint north, uint south)
{
if (north == 1) {
return 0;
return BRIDGE_PIECE_NORTH;
} else if (south == 1) {
return 1;
return BRIDGE_PIECE_SOUTH;
} else if (north < south) {
return north & 1 ? 3 : 2;
return north & 1 ? BRIDGE_PIECE_INNER_SOUTH : BRIDGE_PIECE_INNER_NORTH;
} else if (north > south) {
return south & 1 ? 2 : 3;
return south & 1 ? BRIDGE_PIECE_INNER_NORTH : BRIDGE_PIECE_INNER_SOUTH;
} else {
return north & 1 ? 5 : 4;
return north & 1 ? BRIDGE_PIECE_MIDDLE_EVEN : BRIDGE_PIECE_MIDDLE_ODD;
}
}
@ -1049,7 +1050,7 @@ void DrawBridgeMiddle(const TileInfo* ti)
TransportType transport_type = GetTunnelBridgeTransportType(rampsouth);
Axis axis = GetBridgeAxis(ti->tile);
uint piece = CalcBridgePiece(
BridgePieces piece = CalcBridgePiece(
GetTunnelBridgeLength(ti->tile, rampnorth) + 1,
GetTunnelBridgeLength(ti->tile, rampsouth) + 1
);

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