(svn r13231) -Codechange: split the core console code and the console GUI.

pull/155/head
rubidium 16 years ago
parent 9da2cd6e02
commit eb3347e9d8

@ -507,6 +507,10 @@
RelativePath=".\..\src\console_cmds.cpp"
>
</File>
<File
RelativePath=".\..\src\console_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\currency.cpp"
>

@ -504,6 +504,10 @@
RelativePath=".\..\src\console_cmds.cpp"
>
</File>
<File
RelativePath=".\..\src\console_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\currency.cpp"
>

@ -13,6 +13,7 @@ cheat.cpp
command.cpp
console.cpp
console_cmds.cpp
console_gui.cpp
currency.cpp
date.cpp
debug.cpp

@ -3,24 +3,15 @@
/** @file console.cpp Handling of the in-game console. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "console_gui.h"
#include "variables.h"
#include <stdarg.h>
#include <string.h>
#include "console_internal.h"
#include "network/network.h"
#include "network/network_data.h"
#include "network/network_server.h"
#include "core/alloc_func.hpp"
#include "window_func.h"
#include "string_func.h"
#include "gfx_func.h"
#include "rev.h"
#include <stdarg.h>
#include "table/strings.h"
#define ICON_BUFFER 79
@ -36,254 +27,21 @@ IConsoleCmd *_iconsole_cmds; ///< list of registred commands
IConsoleVar *_iconsole_vars; ///< list of registred vars
IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
/* console modes */
IConsoleModes _iconsole_mode;
/* ** main console ** */
static char *_iconsole_buffer[ICON_BUFFER + 1];
static uint16 _iconsole_cbuffer[ICON_BUFFER + 1];
static Textbuf _iconsole_cmdline;
/* ** stdlib ** */
byte _stdlib_developer = 1;
bool _stdlib_con_developer = false;
FILE *_iconsole_output_file;
/* ** main console cmd buffer ** */
static char *_iconsole_history[ICON_HISTORY_SIZE];
static byte _iconsole_historypos;
/* *************** *
* end of header *
* *************** */
static void IConsoleClearCommand()
{
memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
_iconsole_cmdline.length = 0;
_iconsole_cmdline.width = 0;
_iconsole_cmdline.caretpos = 0;
_iconsole_cmdline.caretxoffs = 0;
SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
}
static inline void IConsoleResetHistoryPos() {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
static void IConsoleHistoryAdd(const char *cmd);
static void IConsoleHistoryNavigate(int direction);
struct IConsoleWindow : Window
{
static byte scroll;
IConsoleWindow(const WindowDesc *desc) : Window(desc)
{
_iconsole_mode = ICONSOLE_OPENED;
SetBit(_no_scroll, SCROLL_CON); // override cursor arrows; the gamefield will not scroll
this->height = _screen.height / 3;
this->width = _screen.width;
}
~IConsoleWindow()
{
_iconsole_mode = ICONSOLE_CLOSED;
ClrBit(_no_scroll, SCROLL_CON);
}
virtual void OnPaint()
{
int i = IConsoleWindow::scroll;
int max = (this->height / ICON_LINE_HEIGHT) - 1;
int delta = 0;
GfxFillRect(this->left, this->top, this->width, this->height - 1, 0);
while ((i > 0) && (i > IConsoleWindow::scroll - max) && (_iconsole_buffer[i] != NULL)) {
DoDrawString(_iconsole_buffer[i], 5,
this->height - (IConsoleWindow::scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]);
i--;
}
/* If the text is longer than the window, don't show the starting ']' */
delta = this->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH;
if (delta > 0) {
DoDrawString("]", 5, this->height - ICON_LINE_HEIGHT, CC_COMMAND);
delta = 0;
}
DoDrawString(_iconsole_cmdline.buf, 10 + delta, this->height - ICON_LINE_HEIGHT, CC_COMMAND);
if (_iconsole_cmdline.caret) {
DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, this->height - ICON_LINE_HEIGHT, TC_WHITE);
}
}
virtual void OnMouseLoop()
{
if (HandleCaret(&_iconsole_cmdline)) this->SetDirty();
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
case WKC_UP:
IConsoleHistoryNavigate(+1);
this->SetDirty();
break;
case WKC_DOWN:
IConsoleHistoryNavigate(-1);
this->SetDirty();
break;
case WKC_SHIFT | WKC_PAGEUP:
if (IConsoleWindow::scroll - (this->height / ICON_LINE_HEIGHT) - 1 < 0) {
IConsoleWindow::scroll = 0;
} else {
IConsoleWindow::scroll -= (this->height / ICON_LINE_HEIGHT) - 1;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_PAGEDOWN:
if (IConsoleWindow::scroll + (this->height / ICON_LINE_HEIGHT) - 1 > ICON_BUFFER) {
IConsoleWindow::scroll = ICON_BUFFER;
} else {
IConsoleWindow::scroll += (this->height / ICON_LINE_HEIGHT) - 1;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_UP:
if (IConsoleWindow::scroll <= 0) {
IConsoleWindow::scroll = 0;
} else {
--IConsoleWindow::scroll;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_DOWN:
if (IConsoleWindow::scroll >= ICON_BUFFER) {
IConsoleWindow::scroll = ICON_BUFFER;
} else {
++IConsoleWindow::scroll;
}
this->SetDirty();
break;
case WKC_BACKQUOTE:
IConsoleSwitch();
break;
case WKC_RETURN: case WKC_NUM_ENTER:
IConsolePrintF(CC_COMMAND, "] %s", _iconsole_cmdline.buf);
IConsoleHistoryAdd(_iconsole_cmdline.buf);
IConsoleCmdExec(_iconsole_cmdline.buf);
IConsoleClearCommand();
break;
case WKC_CTRL | WKC_RETURN:
_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
IConsoleResize(this);
MarkWholeScreenDirty();
break;
case (WKC_CTRL | 'V'):
if (InsertTextBufferClipboard(&_iconsole_cmdline)) {
IConsoleResetHistoryPos();
this->SetDirty();
}
break;
case (WKC_CTRL | 'L'):
IConsoleCmdExec("clear");
break;
case (WKC_CTRL | 'U'):
DeleteTextBufferAll(&_iconsole_cmdline);
this->SetDirty();
break;
case WKC_BACKSPACE: case WKC_DELETE:
if (DeleteTextBufferChar(&_iconsole_cmdline, keycode)) {
IConsoleResetHistoryPos();
this->SetDirty();
}
break;
case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME:
if (MoveTextBufferPos(&_iconsole_cmdline, keycode)) {
IConsoleResetHistoryPos();
this->SetDirty();
}
break;
default:
if (IsValidChar(key, CS_ALPHANUMERAL)) {
IConsoleWindow::scroll = ICON_BUFFER;
InsertTextBufferChar(&_iconsole_cmdline, key);
IConsoleResetHistoryPos();
this->SetDirty();
} else {
return ES_NOT_HANDLED;
}
}
return ES_HANDLED;
}
};
byte IConsoleWindow::scroll = ICON_BUFFER;
static const Widget _iconsole_window_widgets[] = {
{WIDGETS_END}
};
static const WindowDesc _iconsole_window_desc = {
0, 0, 2, 2, 2, 2,
WC_CONSOLE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_iconsole_window_widgets,
};
void IConsoleInit()
{
_iconsole_output_file = NULL;
_iconsole_historypos = ICON_HISTORY_SIZE - 1;
_iconsole_mode = ICONSOLE_CLOSED;
#ifdef ENABLE_NETWORK /* Initialize network only variables */
_redirect_console_to_client = 0;
#endif
memset(_iconsole_history, 0, sizeof(_iconsole_history));
memset(_iconsole_buffer, 0, sizeof(_iconsole_buffer));
memset(_iconsole_cbuffer, 0, sizeof(_iconsole_cbuffer));
_iconsole_cmdline.buf = CallocT<char>(ICON_CMDLN_SIZE); // create buffer and zero it
_iconsole_cmdline.maxlength = ICON_CMDLN_SIZE;
IConsoleGUIInit();
IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
IConsolePrint(CC_WHITE, "------------------------------------");
IConsolePrint(CC_WHITE, "use \"help\" for more information");
IConsolePrint(CC_WHITE, "");
IConsoleStdLibRegister();
IConsoleClearCommand();
IConsoleHistoryAdd("");
}
void IConsoleClearBuffer()
{
uint i;
for (i = 0; i <= ICON_BUFFER; i++) {
free(_iconsole_buffer[i]);
_iconsole_buffer[i] = NULL;
}
}
static void IConsoleClear()
{
free(_iconsole_cmdline.buf);
IConsoleClearBuffer();
}
static void IConsoleWriteToLogFile(const char *string)
@ -313,86 +71,10 @@ bool CloseConsoleLogIfActive()
void IConsoleFree()
{
IConsoleClear();
IConsoleGUIFree();
CloseConsoleLogIfActive();
}
void IConsoleResize(Window *w)
{
switch (_iconsole_mode) {
case ICONSOLE_OPENED:
w->height = _screen.height / 3;
w->width = _screen.width;
break;
case ICONSOLE_FULL:
w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
w->width = _screen.width;
break;
default: return;
}
MarkWholeScreenDirty();
}
void IConsoleSwitch()
{
switch (_iconsole_mode) {
case ICONSOLE_CLOSED:
new IConsoleWindow(&_iconsole_window_desc);
break;
case ICONSOLE_OPENED: case ICONSOLE_FULL:
DeleteWindowById(WC_CONSOLE, 0);
break;
}
MarkWholeScreenDirty();
}
void IConsoleClose() {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
void IConsoleOpen() {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
/**
* Add the entered line into the history so you can look it back
* scroll, etc. Put it to the beginning as it is the latest text
* @param cmd Text to be entered into the 'history'
*/
static void IConsoleHistoryAdd(const char *cmd)
{
free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
_iconsole_history[0] = strdup(cmd);
IConsoleResetHistoryPos();
}
/**
* Navigate Up/Down in the history of typed commands
* @param direction Go further back in history (+1), go to recently typed commands (-1)
*/
static void IConsoleHistoryNavigate(int direction)
{
int i = _iconsole_historypos + direction;
/* watch out for overflows, just wrap around */
if (i < 0) i = ICON_HISTORY_SIZE - 1;
if (i >= ICON_HISTORY_SIZE) i = 0;
if (direction > 0)
if (_iconsole_history[i] == NULL) i = 0;
if (direction < 0) {
while (i > 0 && _iconsole_history[i] == NULL) i--;
}
_iconsole_historypos = i;
IConsoleClearCommand();
/* copy history to 'command prompt / bash' */
assert(_iconsole_history[i] != NULL && IsInsideMM(i, 0, ICON_HISTORY_SIZE));
ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxlength);
UpdateTextBufferSize(&_iconsole_cmdline);
}
/**
* Handle the printing of text entered into the console or redirected there
* by any other means. Text can be redirected to other players in a network game
@ -427,18 +109,8 @@ void IConsolePrint(ConsoleColour color_code, const char *string)
return;
}
/* move up all the strings in the buffer one place and do the same for colour
* to accomodate for the new command/message */
free(_iconsole_buffer[0]);
memmove(&_iconsole_buffer[0], &_iconsole_buffer[1], sizeof(_iconsole_buffer[0]) * ICON_BUFFER);
_iconsole_buffer[ICON_BUFFER] = str;
memmove(&_iconsole_cbuffer[0], &_iconsole_cbuffer[1], sizeof(_iconsole_cbuffer[0]) * ICON_BUFFER);
_iconsole_cbuffer[ICON_BUFFER] = color_code;
IConsoleWriteToLogFile(_iconsole_buffer[ICON_BUFFER]);
SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
IConsoleWriteToLogFile(str);
IConsoleGUIPrint(color_code, str);
}
/**

@ -0,0 +1,366 @@
/* $Id$ */
/** @file console.cpp Handling of the in-game console. */
#include "stdafx.h"
#include "openttd.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "console_gui.h"
#include <stdarg.h>
#include <string.h>
#include "console_internal.h"
#include "window_func.h"
#include "string_func.h"
#include "gfx_func.h"
#include "core/math_func.hpp"
#include "rev.h"
#include "table/strings.h"
#define ICON_BUFFER 79
#define ICON_HISTORY_SIZE 20
#define ICON_LINE_HEIGHT 12
#define ICON_RIGHT_BORDERWIDTH 10
#define ICON_BOTTOM_BORDERWIDTH 12
#define ICON_MAX_ALIAS_LINES 40
#define ICON_TOKEN_COUNT 20
/* console modes */
IConsoleModes _iconsole_mode;
/* ** main console ** */
static char *_iconsole_buffer[ICON_BUFFER + 1];
static uint16 _iconsole_cbuffer[ICON_BUFFER + 1];
static Textbuf _iconsole_cmdline;
/* ** main console cmd buffer ** */
static char *_iconsole_history[ICON_HISTORY_SIZE];
static byte _iconsole_historypos;
/* *************** *
* end of header *
* *************** */
static void IConsoleClearCommand()
{
memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
_iconsole_cmdline.length = 0;
_iconsole_cmdline.width = 0;
_iconsole_cmdline.caretpos = 0;
_iconsole_cmdline.caretxoffs = 0;
SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
}
static inline void IConsoleResetHistoryPos() {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
static void IConsoleHistoryAdd(const char *cmd);
static void IConsoleHistoryNavigate(int direction);
struct IConsoleWindow : Window
{
static byte scroll;
IConsoleWindow(const WindowDesc *desc) : Window(desc)
{
_iconsole_mode = ICONSOLE_OPENED;
SetBit(_no_scroll, SCROLL_CON); // override cursor arrows; the gamefield will not scroll
this->height = _screen.height / 3;
this->width = _screen.width;
}
~IConsoleWindow()
{
_iconsole_mode = ICONSOLE_CLOSED;
ClrBit(_no_scroll, SCROLL_CON);
}
virtual void OnPaint()
{
int i = IConsoleWindow::scroll;
int max = (this->height / ICON_LINE_HEIGHT) - 1;
int delta = 0;
GfxFillRect(this->left, this->top, this->width, this->height - 1, 0);
while ((i > 0) && (i > IConsoleWindow::scroll - max) && (_iconsole_buffer[i] != NULL)) {
DoDrawString(_iconsole_buffer[i], 5,
this->height - (IConsoleWindow::scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]);
i--;
}
/* If the text is longer than the window, don't show the starting ']' */
delta = this->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH;
if (delta > 0) {
DoDrawString("]", 5, this->height - ICON_LINE_HEIGHT, CC_COMMAND);
delta = 0;
}
DoDrawString(_iconsole_cmdline.buf, 10 + delta, this->height - ICON_LINE_HEIGHT, CC_COMMAND);
if (_iconsole_cmdline.caret) {
DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, this->height - ICON_LINE_HEIGHT, TC_WHITE);
}
}
virtual void OnMouseLoop()
{
if (HandleCaret(&_iconsole_cmdline)) this->SetDirty();
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
case WKC_UP:
IConsoleHistoryNavigate(+1);
this->SetDirty();
break;
case WKC_DOWN:
IConsoleHistoryNavigate(-1);
this->SetDirty();
break;
case WKC_SHIFT | WKC_PAGEUP:
if (IConsoleWindow::scroll - (this->height / ICON_LINE_HEIGHT) - 1 < 0) {
IConsoleWindow::scroll = 0;
} else {
IConsoleWindow::scroll -= (this->height / ICON_LINE_HEIGHT) - 1;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_PAGEDOWN:
if (IConsoleWindow::scroll + (this->height / ICON_LINE_HEIGHT) - 1 > ICON_BUFFER) {
IConsoleWindow::scroll = ICON_BUFFER;
} else {
IConsoleWindow::scroll += (this->height / ICON_LINE_HEIGHT) - 1;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_UP:
if (IConsoleWindow::scroll <= 0) {
IConsoleWindow::scroll = 0;
} else {
--IConsoleWindow::scroll;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_DOWN:
if (IConsoleWindow::scroll >= ICON_BUFFER) {
IConsoleWindow::scroll = ICON_BUFFER;
} else {
++IConsoleWindow::scroll;
}
this->SetDirty();
break;
case WKC_BACKQUOTE:
IConsoleSwitch();
break;
case WKC_RETURN: case WKC_NUM_ENTER:
IConsolePrintF(CC_COMMAND, "] %s", _iconsole_cmdline.buf);
IConsoleHistoryAdd(_iconsole_cmdline.buf);
IConsoleCmdExec(_iconsole_cmdline.buf);
IConsoleClearCommand();
break;
case WKC_CTRL | WKC_RETURN:
_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
IConsoleResize(this);
MarkWholeScreenDirty();
break;
case (WKC_CTRL | 'V'):
if (InsertTextBufferClipboard(&_iconsole_cmdline)) {
IConsoleResetHistoryPos();
this->SetDirty();
}
break;
case (WKC_CTRL | 'L'):
IConsoleCmdExec("clear");
break;
case (WKC_CTRL | 'U'):
DeleteTextBufferAll(&_iconsole_cmdline);
this->SetDirty();
break;
case WKC_BACKSPACE: case WKC_DELETE:
if (DeleteTextBufferChar(&_iconsole_cmdline, keycode)) {
IConsoleResetHistoryPos();
this->SetDirty();
}
break;
case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME:
if (MoveTextBufferPos(&_iconsole_cmdline, keycode)) {
IConsoleResetHistoryPos();
this->SetDirty();
}
break;
default:
if (IsValidChar(key, CS_ALPHANUMERAL)) {
IConsoleWindow::scroll = ICON_BUFFER;
InsertTextBufferChar(&_iconsole_cmdline, key);
IConsoleResetHistoryPos();
this->SetDirty();
} else {
return ES_NOT_HANDLED;
}
}
return ES_HANDLED;
}
};
byte IConsoleWindow::scroll = ICON_BUFFER;
static const Widget _iconsole_window_widgets[] = {
{WIDGETS_END}
};
static const WindowDesc _iconsole_window_desc = {
0, 0, 2, 2, 2, 2,
WC_CONSOLE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_iconsole_window_widgets,
};
void IConsoleGUIInit()
{
_iconsole_historypos = ICON_HISTORY_SIZE - 1;
_iconsole_mode = ICONSOLE_CLOSED;
memset(_iconsole_history, 0, sizeof(_iconsole_history));
memset(_iconsole_buffer, 0, sizeof(_iconsole_buffer));
memset(_iconsole_cbuffer, 0, sizeof(_iconsole_cbuffer));
_iconsole_cmdline.buf = CallocT<char>(ICON_CMDLN_SIZE); // create buffer and zero it
_iconsole_cmdline.maxlength = ICON_CMDLN_SIZE;
IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
IConsolePrint(CC_WHITE, "------------------------------------");
IConsolePrint(CC_WHITE, "use \"help\" for more information");
IConsolePrint(CC_WHITE, "");
IConsoleClearCommand();
IConsoleHistoryAdd("");
}
void IConsoleClearBuffer()
{
uint i;
for (i = 0; i <= ICON_BUFFER; i++) {
free(_iconsole_buffer[i]);
_iconsole_buffer[i] = NULL;
}
}
void IConsoleGUIFree()
{
free(_iconsole_cmdline.buf);
IConsoleClearBuffer();
}
void IConsoleResize(Window *w)
{
switch (_iconsole_mode) {
case ICONSOLE_OPENED:
w->height = _screen.height / 3;
w->width = _screen.width;
break;
case ICONSOLE_FULL:
w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
w->width = _screen.width;
break;
default: return;
}
MarkWholeScreenDirty();
}
void IConsoleSwitch()
{
switch (_iconsole_mode) {
case ICONSOLE_CLOSED:
new IConsoleWindow(&_iconsole_window_desc);
break;
case ICONSOLE_OPENED: case ICONSOLE_FULL:
DeleteWindowById(WC_CONSOLE, 0);
break;
}
MarkWholeScreenDirty();
}
void IConsoleClose() {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
void IConsoleOpen() {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
/**
* Add the entered line into the history so you can look it back
* scroll, etc. Put it to the beginning as it is the latest text
* @param cmd Text to be entered into the 'history'
*/
static void IConsoleHistoryAdd(const char *cmd)
{
free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
_iconsole_history[0] = strdup(cmd);
IConsoleResetHistoryPos();
}
/**
* Navigate Up/Down in the history of typed commands
* @param direction Go further back in history (+1), go to recently typed commands (-1)
*/
static void IConsoleHistoryNavigate(int direction)
{
int i = _iconsole_historypos + direction;
/* watch out for overflows, just wrap around */
if (i < 0) i = ICON_HISTORY_SIZE - 1;
if (i >= ICON_HISTORY_SIZE) i = 0;
if (direction > 0) {
if (_iconsole_history[i] == NULL) i = 0;
}
if (direction < 0) {
while (i > 0 && _iconsole_history[i] == NULL) i--;
}
_iconsole_historypos = i;
IConsoleClearCommand();
/* copy history to 'command prompt / bash' */
assert(_iconsole_history[i] != NULL && IsInsideMM(i, 0, ICON_HISTORY_SIZE));
ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxlength);
UpdateTextBufferSize(&_iconsole_cmdline);
}
/**
* Handle the printing of text entered into the console or redirected there
* by any other means. Text can be redirected to other players in a network game
* as well as to a logfile. If the network server is a dedicated server, all activities
* are also logged. All lines to print are added to a temporary buffer which can be
* used as a history to print them onscreen
* @param color_code the colour of the command. Red in case of errors, etc.
* @param string the message entered or output on the console (notice, error, etc.)
*/
void IConsoleGUIPrint(ConsoleColour color_code, char *str)
{
/* move up all the strings in the buffer one place and do the same for colour
* to accomodate for the new command/message */
free(_iconsole_buffer[0]);
memmove(&_iconsole_buffer[0], &_iconsole_buffer[1], sizeof(_iconsole_buffer[0]) * ICON_BUFFER);
_iconsole_buffer[ICON_BUFFER] = str;
memmove(&_iconsole_cbuffer[0], &_iconsole_cbuffer[1], sizeof(_iconsole_cbuffer[0]) * ICON_BUFFER);
_iconsole_cbuffer[ICON_BUFFER] = color_code;
SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
}

@ -135,4 +135,9 @@ void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc);
/* Supporting functions */
bool GetArgumentInteger(uint32 *value, const char *arg);
#endif /* CONSOLE_H */
void IConsoleGUIInit();
void IConsoleGUIFree();
void IConsoleGUIPrint(ConsoleColour color_code, char *string);
#endif /* CONSOLE_INTERNAL_H */

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