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@ -736,7 +736,7 @@ static void DrawVehicleEngine(VehicleType type, int x, int y, EngineID engine, S
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* @param selected_id what engine to highlight as selected, if any
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* @param count_location Offset to print the engine count (used by autoreplace). 0 means it's off
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*/
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void DrawEngineList(VehicleType type, int x, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group)
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void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group)
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{
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byte step_size = GetVehicleListHeight(type);
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byte x_offset = 0;
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@ -769,13 +769,15 @@ void DrawEngineList(VehicleType type, int x, int y, const GUIEngineList *eng_lis
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default: NOT_REACHED();
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}
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uint maxw = r - x - x_offset;
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for (; min < max; min++, y += step_size) {
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const EngineID engine = (*eng_list)[min];
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/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_player here. */
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const uint num_engines = GetGroupNumEngines(_local_player, selected_group, engine);
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SetDParam(0, engine);
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DrawString(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
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DrawStringTruncated(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK, maxw);
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DrawVehicleEngine(type, x, y + y_offset, engine, (count_location != 0 && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player));
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if (count_location != 0) {
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SetDParam(0, num_engines);
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@ -1118,7 +1120,7 @@ struct BuildVehicleWindow : Window {
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this->DrawWidgets();
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DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, &this->eng_list, this->vscroll.pos, max, this->sel_engine, 0, DEFAULT_GROUP);
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DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].right, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, &this->eng_list, this->vscroll.pos, max, this->sel_engine, 0, DEFAULT_GROUP);
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if (this->sel_engine != INVALID_ENGINE) {
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const Widget *wi = &this->widget[BUILD_VEHICLE_WIDGET_PANEL];
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