OpenTTD - http://www.openttd.org/ - with additional patches
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2006-08-11 09:42:12 +00:00
ai (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
data (svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport. 2006-06-25 13:42:37 +00:00
docs (svn r5688) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-07-31 22:40:55 +00:00
lang (svn r5799) WebTranslator2 update to 2006-08-07 11:21:14 2006-08-07 09:21:30 +00:00
makefiledir (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
media
music (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
openttd.xcode
os (svn r5759) -Fix: [OSX] fixed issue where the bundle was not build if the data dir contained subdirs (now copies the subdirs as well) 2006-08-04 22:26:44 +00:00
scenario
scripts (svn r5136) Fix various style bugs: 2006-06-05 18:10:43 +00:00
sound (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
strgen (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
table (svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles 2006-08-10 14:44:32 +00:00
video (svn r5460) -Feature: [OSX] macs with touchpads that support two finger scrolling can now use this "scrollwheel" to scroll up/down (ln-) 2006-07-04 19:02:49 +00:00
yapf (svn r5813) Add x64 target to VS2005 project files (michi_cc) 2006-08-09 08:48:33 +00:00
aircraft_cmd.c (svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D. 2006-08-09 21:11:45 +00:00
aircraft_gui.c (svn r5820) - NewGRF: Add support for extra vehicle text in the purchase list for road vehicles, aircraft and ships. 2006-08-09 21:02:06 +00:00
aircraft.h (svn r5186) - NewGRF: show default aircraft cargo type and the purchase list (mart3p) 2006-06-09 06:34:28 +00:00
airport_gui.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
airport_movement.h (svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters. 2006-06-23 22:05:40 +00:00
airport.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
airport.h (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
aystar.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
aystar.h (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
bridge_gui.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
bridge_map.c (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
bridge_map.h (svn r5582) Add and use AxisToTrack{Bits,}() 2006-07-22 08:59:52 +00:00
bridge.h (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
BUGS (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
callback_table.c (svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders 2006-06-04 09:10:24 +00:00
callback_table.h
changelog.txt (svn r5688) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-07-31 22:40:55 +00:00
clear_cmd.c (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
clear_map.h (svn r4368) Revert clear_map.h changes in r4367.Error of manipulation 2006-04-11 22:15:57 +00:00
command.c (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
command.h (svn r5191) - NewGRF: add cargo refit support for road vehicles 2006-06-09 07:45:26 +00:00
configure (svn r5426) - Makefile: Make the configure script work properly for setting target compilers; Set CC_TARGET / CXX_TARGET 2006-06-29 07:19:24 +00:00
console_cmds.c (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c 2006-08-05 00:59:45 +00:00
console.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
console.h (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
COPYING
currency.c (svn r5496) -CodeChange: Removed two compiler warnings 2006-07-14 17:54:04 +00:00
currency.h (svn r4487) - Codechange: replace the custom currency magic number 23 with a define 2006-04-20 21:13:08 +00:00
debug.c (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
debug.h (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
dedicated.c
depot.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
depot.h (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
direction.h (svn r5582) Add and use AxisToTrack{Bits,}() 2006-07-22 08:59:52 +00:00
disaster_cmd.c (svn r5841) -Fix r5794: use the height of the edge of the map for shadows of disasters that are outside the map 2006-08-11 09:42:12 +00:00
dock_gui.c (svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas. 2006-06-28 17:33:04 +00:00
Doxyfile
driver.c (svn r3457) -Fix: killed some warnings about strict-alias in an ugly way (but it works ;)) 2006-01-28 11:08:07 +00:00
driver.h
dummy_land.c (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
economy.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
economy.h (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
elrail.c (svn r5624) Use {IsPlainRailTile,IsRailDepot,IsRailWaypoint,HasSignals}() instead of GetRailTile{T,Subt}ype() - this is more concise and a bit more flexible if/when the rail tile encoding changes 2006-07-27 05:30:53 +00:00
endian_check.c
engine_gui.c (svn r4322) - Codechange: Remove conversion of kmh to mph from gui code to within the units conversion system, in string.c. This means displaying kmh requires no conversion, instead of being convert from kmh to mph, and then back to kmh again. 2006-04-08 12:04:23 +00:00
engine.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
engine.h (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
fileio.c (svn r5761) - Cleanup: Really minor whitespace changes, and remove an extern from a function decleration in header file. 2006-08-04 23:33:05 +00:00
fileio.h (svn r5685) - Codechange: s/FiosCheckFileExists/FioCheckFileExists/ to unify the naming of these functions. 2006-07-31 22:15:39 +00:00
fios.c (svn r5800) - Fix: When directories were changed in 'Play Scenario', pressing 'New Game' showed scenarios from that directory, not the default one. Bug has been present for a pretty long time, weird nobody noticed this. 2006-08-07 09:32:29 +00:00
fios.h (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c 2006-08-05 00:59:45 +00:00
functions.h (svn r5806) Inline FindLandscapeHeight() into its only remaining caller and remove the attribute "type" from struct TileInfo 2006-08-07 17:32:29 +00:00
gfx.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
gfx.h (svn r4802) - Codechange: replace _stringwidth_base and associated magic numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed. 2006-05-09 13:23:04 +00:00
gfxinit.c (svn r5697) -Fix [r5684]: tolower() was undefined for certain architectures, strangly VS2003 didn't complain, VS2005 did. Thanks glx 2006-08-01 19:19:39 +00:00
gfxinit.h
graph_gui.c (svn r4809) Codechange : Merged two loops in only one. 2006-05-09 17:10:26 +00:00
gui.h (svn r5714) Backport from branches/TGP (r5701 and r5711) 2006-08-02 18:36:53 +00:00
hal.h (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c 2006-08-05 00:59:45 +00:00
industry_cmd.c (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
industry_gui.c (svn r5714) Backport from branches/TGP (r5701 and r5711) 2006-08-02 18:36:53 +00:00
industry_map.h (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
industry.h (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4). 2006-04-28 21:58:16 +00:00
intro_gui.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
known-bugs.txt (svn r5688) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-07-31 22:40:55 +00:00
landscape.c (svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles 2006-08-10 14:44:32 +00:00
langs_vs80.vcproj (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
langs.dsp
langs.vcproj
lzoconf.h
macros.h (svn r5088) - Add another set of parentheses, missed in r5085, somehow... (thanks ASM) 2006-06-03 19:23:14 +00:00
main_gui.c (svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism 2006-07-28 21:51:00 +00:00
mainicon.ico
Makefile (svn r5764) - Cleanup: - Cleanup: Move the now unified FiosAlloc, compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs. 2006-08-05 00:16:24 +00:00
map.c (svn r4688) - Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred. 2006-05-02 14:34:00 +00:00
map.h (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
masm64.rules (svn r5813) Add x64 target to VS2005 project files (michi_cc) 2006-08-09 08:48:33 +00:00
md5.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
md5.h
mersenne.c
minilzo.c
minilzo.h
misc_cmd.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
misc_gui.c (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c 2006-08-05 00:59:45 +00:00
misc.c (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
mixer.c
mixer.h
music_gui.c (svn r5464) [Behaviour Fix] : When starting the game, the system will now verify the presence of music files in gm forlder. 2006-07-07 02:44:51 +00:00
music.c (svn r5670) - The keyword is $Id$ not $Id :) 2006-07-31 11:52:39 +00:00
music.h (svn r5670) - The keyword is $Id$ not $Id :) 2006-07-31 11:52:39 +00:00
namegen.c (svn r5512) Fix : Remove a warning on MakeItalianTownName. 2006-07-17 20:27:17 +00:00
namegen.h
network_client.c (svn r4623) - Codechange: s/byte/PlayerID/ 2006-04-29 14:31:16 +00:00
network_client.h
network_core.h (svn r5292) -Fix: When using SIOCGIFCONF to detect network interfaces accomodate for the fact that struct sockaddr doesn't have fixed size in all implementations 2006-06-17 08:16:58 +00:00
network_data.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
network_data.h (svn r4267) - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg(). 2006-04-03 18:31:01 +00:00
network_gamelist.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
network_gamelist.h
network_gui.c (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c 2006-08-05 00:59:45 +00:00
network_server.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
network_server.h (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 2006-04-22 09:46:31 +00:00
network_udp.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
network_udp.h
network.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
network.h (svn r5298) Hide function declarations and remove function stubs which aren't needed in the !ENABLE_NETWORK case 2006-06-17 14:11:26 +00:00
newgrf_callbacks.h (svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D. 2006-08-09 21:11:45 +00:00
newgrf_cargo.c (svn r4903) CodeChange : forgot the Id tag. Sorry 2006-05-18 02:52:07 +00:00
newgrf_cargo.h (svn r4902) Newgrf : Introduction of the newgrf_cargo files. 2006-05-18 02:43:23 +00:00
newgrf_engine.c (svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters. 2006-06-23 22:05:40 +00:00
newgrf_engine.h (svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info window, ensuring the correct direction is used (inspiration from mart3p) 2006-06-22 21:15:27 +00:00
newgrf_spritegroup.c (svn r5136) Fix various style bugs: 2006-06-05 18:10:43 +00:00
newgrf_spritegroup.h (svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow support for variable 7F for unbuilt vehicles (mart3p) 2006-06-22 21:25:51 +00:00
newgrf_station.c (svn r5690) Factor common code to reduce code duplication 2006-08-01 06:08:11 +00:00
newgrf_station.h (svn r5632) Replace a boolean variable in DeallocateSpecFromStation() by a return 2006-07-29 17:39:58 +00:00
newgrf_text.c (svn r4905) - NewGRF: fix typo that prevented non-english NewGRF text from working. 2006-05-18 15:34:36 +00:00
newgrf_text.h (svn r4832) - NewGRF: add support for original string ID to newgrf text handling. So far, this is used for vehicles when no English or American translation is provided. 2006-05-11 16:27:46 +00:00
newgrf.c (svn r5787) Rename width, height and unk of struct DrawTileSeqStruct to size_{x,y,z} 2006-08-06 08:23:19 +00:00
newgrf.h (svn r4901) - Codechange: change 'SpriteGroup *' to 'struct SpriteGroup *' within StationSpec and GRFFile struct declarations. Now only code which actually references those pointers needs to know about the SpriteGroup struct. Remove some unnecessary lingering header dependencies. 2006-05-17 21:26:12 +00:00
news_gui.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
news.h
npf.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
npf.h
oldloader.c (svn r5765) - Codechange: Fully unify the OS-specific FiosGet...List functions into fios.c, as well as FiosGetSavegameList and FiosGetScenarioList functions with the help of some callbacks. 2006-08-05 00:47:32 +00:00
openttd_vs80.sln (svn r5813) Add x64 target to VS2005 project files (michi_cc) 2006-08-09 08:48:33 +00:00
openttd_vs80.vcproj (svn r5813) Add x64 target to VS2005 project files (michi_cc) 2006-08-09 08:48:33 +00:00
openttd.c (svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism 2006-07-28 21:51:00 +00:00
openttd.h (svn r5806) Inline FindLandscapeHeight() into its only remaining caller and remove the attribute "type" from struct TileInfo 2006-08-07 17:32:29 +00:00
openttd.ico
openttd.sln (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
openttd.tgt
openttd.vcproj (svn r5764) - Cleanup: - Cleanup: Move the now unified FiosAlloc, compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs. 2006-08-05 00:16:24 +00:00
order_cmd.c (svn r5615) Move GetStationTileForVehicle() to its only user 2006-07-26 10:00:33 +00:00
order_gui.c (svn r5624) Use {IsPlainRailTile,IsRailDepot,IsRailWaypoint,HasSignals}() instead of GetRailTile{T,Subt}ype() - this is more concise and a bit more flexible if/when the rail tile encoding changes 2006-07-27 05:30:53 +00:00
order.h (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
os2.c (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c 2006-08-05 00:59:45 +00:00
os_timer.c (svn r4218) - Codechange: Try to make the rdtsc() not present warning message a bit more clear 2006-03-31 21:13:53 +00:00
ottdres.rc (svn r5415) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-06-28 23:05:00 +00:00
pathfind.c (svn r5396) - Remove two fixed parameters 2006-06-28 06:10:20 +00:00
pathfind.h (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
player_gui.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
player.h (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
players.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
pool.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
pool.h (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
queue.c
queue.h
rail_cmd.c (svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles 2006-08-10 14:44:32 +00:00
rail_gui.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
rail_map.h (svn r5624) Use {IsPlainRailTile,IsRailDepot,IsRailWaypoint,HasSignals}() instead of GetRailTile{T,Subt}ype() - this is more concise and a bit more flexible if/when the rail tile encoding changes 2006-07-27 05:30:53 +00:00
rail.c (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
rail.h (svn r5582) Add and use AxisToTrack{Bits,}() 2006-07-22 08:59:52 +00:00
railtypes.h (svn r4946) "Feature": Add a cheat that allows running electric engines on normal rail 2006-05-22 14:41:20 +00:00
readme.txt (svn r5688) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-07-31 22:40:55 +00:00
resource.h
road_cmd.c (svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles 2006-08-10 14:44:32 +00:00
road_cmd.h (svn r5723) - Move the declaration of DrawRoadDepotSprite() out of functions.h (but I'm not too happy with the new header) 2006-08-03 06:44:54 +00:00
road_gui.c (svn r5723) - Move the declaration of DrawRoadDepotSprite() out of functions.h (but I'm not too happy with the new header) 2006-08-03 06:44:54 +00:00
road_map.c (svn r5798) - Fix [r5062]: When expanding a town, the test to check if a tile is a 2006-08-07 06:21:59 +00:00
road_map.h (svn r5582) Add and use AxisToTrack{Bits,}() 2006-07-22 08:59:52 +00:00
road.h (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
roadveh_cmd.c (svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D. 2006-08-09 21:11:45 +00:00
roadveh_gui.c (svn r5820) - NewGRF: Add support for extra vehicle text in the purchase list for road vehicles, aircraft and ships. 2006-08-09 21:02:06 +00:00
roadveh.h (svn r5118) Add IsRoadVehInDepot{Stopped,}() 2006-06-05 10:23:18 +00:00
saveload.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
saveload.h (svn r4524) - Codechange: Use GB() macros for getting the saveload file/memory types 2006-04-22 12:40:25 +00:00
screenshot.c (svn r5627) Fix (r5626) : Forgot to rename one instance make_screenshot to current_screenshot_type 2006-07-28 22:01:43 +00:00
screenshot.h (svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism 2006-07-28 21:51:00 +00:00
sdl.c
sdl.h
settings_gui.c (svn r5714) Backport from branches/TGP (r5701 and r5711) 2006-08-02 18:36:53 +00:00
settings.c (svn r5504) Feature : Added Italian town name generator. (sidew) 2006-07-16 00:32:00 +00:00
settings.h (svn r4944) Codechange: make _patches_newgame available via settings.h and remove instances of extern Patches _patches_newgame in .c files 2006-05-22 09:59:09 +00:00
ship_cmd.c (svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D. 2006-08-09 21:11:45 +00:00
ship_gui.c (svn r5839) Fix : A ship in a depot must be stopped before allowed to be cloned. 2006-08-11 03:07:46 +00:00
ship.h (svn r5121) Add forgotten file in r5120 2006-06-05 11:28:31 +00:00
signs.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
signs.h
slope.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
smallmap_gui.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
sound.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
sound.h
sprite.h (svn r5787) Rename width, height and unk of struct DrawTileSeqStruct to size_{x,y,z} 2006-08-06 08:23:19 +00:00
spritecache.c (svn r4481) - Fix: Validate the given sprite ID when loading a sprite. 2006-04-20 05:57:47 +00:00
spritecache.h (svn r4446) - Add function to determine if a Sprite ID exists. 2006-04-16 11:26:23 +00:00
station_cmd.c (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
station_gui.c (svn r4891) - Fix (r4822): The station list window had some overlapping widgets (peter1138) 2006-05-16 18:01:20 +00:00
station_map.c (svn r4938) Remove STATION_HANGAR, because it isn't really a station type of its own 2006-05-21 12:01:57 +00:00
station_map.h (svn r5582) Add and use AxisToTrack{Bits,}() 2006-07-22 08:59:52 +00:00
station.h (svn r5615) Move GetStationTileForVehicle() to its only user 2006-07-26 10:00:33 +00:00
StdAfx.c
stdafx.h (svn r5765) - Codechange: Fully unify the OS-specific FiosGet...List functions into fios.c, as well as FiosGetSavegameList and FiosGetScenarioList functions with the help of some callbacks. 2006-08-05 00:47:32 +00:00
string.c (svn r5697) -Fix [r5684]: tolower() was undefined for certain architectures, strangly VS2003 didn't complain, VS2005 did. Thanks glx 2006-08-01 19:19:39 +00:00
string.h (svn r5684) - Codechange: create an strtolower() function that uses tolower() on a whole string and apply it in the places this was used. 2006-07-31 22:11:34 +00:00
strings.c (svn r5763) - Cleanup: Move the now unified GetLanguageList and comparator function to strings.c where it belongs. 2006-08-04 23:45:20 +00:00
strings.h
subsidy_gui.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
svnup.sh
terraform_gui.c (svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas. 2006-06-28 17:33:04 +00:00
texteff.c
thread.c
thread.h
tile.c (svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228 2006-06-25 17:39:19 +00:00
tile.h (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
town_cmd.c (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
town_gui.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
town_map.h (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town 2006-06-08 18:31:54 +00:00
town.h (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor. 2006-04-27 11:19:12 +00:00
train_cmd.c (svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D. 2006-08-09 21:11:45 +00:00
train_gui.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
train.h
tree_cmd.c (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
tree_map.h (svn r4271) s/\<TR_/TREE_/ resp. s/\<TR_/TREE_GROUND/ 2006-04-04 06:25:05 +00:00
tunnel_map.c
tunnel_map.h
tunnelbridge_cmd.c (svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles 2006-08-10 14:44:32 +00:00
unix.c (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c 2006-08-05 00:59:45 +00:00
unmovable_cmd.c (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
unmovable_map.h (svn r5136) Fix various style bugs: 2006-06-05 18:10:43 +00:00
unmovable.h
variables.h (svn r5805) -Fix: FS#189 Boolean cheats do not work 2006-08-07 16:56:00 +00:00
vehicle_gui.c (svn r5820) - NewGRF: Add support for extra vehicle text in the purchase list for road vehicles, aircraft and ships. 2006-08-09 21:02:06 +00:00
vehicle_gui.h (svn r4561) - NewGRF: implement most of callback 0x23: additional text in vehicle purchase windows. 2006-04-23 22:33:10 +00:00
vehicle.c (svn r5614) Move a type declaration to its only user 2006-07-26 08:41:14 +00:00
vehicle.h (svn r5614) Move a type declaration to its only user 2006-07-26 08:41:14 +00:00
viewport.c (svn r5806) Inline FindLandscapeHeight() into its only remaining caller and remove the attribute "type" from struct TileInfo 2006-08-07 17:32:29 +00:00
viewport.h
void_map.h
water_cmd.c (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
water_map.h (svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots 2006-06-04 16:04:15 +00:00
waypoint.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
waypoint.h (svn r5313) Move IsRailWaypoint() to rail_map.h and remove unused enum 2006-06-19 09:15:16 +00:00
widget.c (svn r4753) - Truncate text in dropdown lists to stop text overflowing. 2006-05-06 20:29:31 +00:00
win32.c (svn r5836) - Silence a warning on mingw. Thanks glx. 2006-08-10 17:28:13 +00:00
win32.h
win64.asm
window.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
window.h (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
yapf.txt (svn r5136) Fix various style bugs: 2006-06-05 18:10:43 +00:00

OpenTTD README
Last updated:    2006-07-31
Release version: 0.4.8
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS                 - SDL
	FreeBSD              - SDL
	Linux                - SDL
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
	MorphOS              - SDL
	OS/2                 - SDL
	Windows              - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS X:
  Use "make" or Xcode (which will then call make for you)
	This will give you a binary for your CPU type (PPC/Intel)
	To make an universal binary type "make FAT_BINARY:=1"

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK, latest libnix updates (else
  C++ parts of OpenTTD will not build) and the powersdl.library SDK. Optionally
  libz and libpng developer files.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before beginning the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the character set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokai) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!