(svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 18 years ago
parent 24ef4ce560
commit ae7ec5cd0d

@ -28,7 +28,7 @@ static void DepotPoolNewBlock(uint start_item)
}
/* Initialize the town-pool */
MemoryPool _depot_pool = { "Depots", DEPOT_POOL_MAX_BLOCKS, DEPOT_POOL_BLOCK_SIZE_BITS, sizeof(Depot), &DepotPoolNewBlock, 0, 0, NULL };
MemoryPool _depot_pool = { "Depots", DEPOT_POOL_MAX_BLOCKS, DEPOT_POOL_BLOCK_SIZE_BITS, sizeof(Depot), &DepotPoolNewBlock, NULL, 0, 0, NULL };
/**

@ -507,7 +507,7 @@ enum {
ENGINE_RENEW_POOL_MAX_BLOCKS = 8000,
};
MemoryPool _engine_renew_pool = { "EngineRe", ENGINE_RENEW_POOL_MAX_BLOCKS, ENGINE_RENEW_POOL_BLOCK_SIZE_BITS, sizeof(EngineRenew), &EngineRenewPoolNewBlock, 0, 0, NULL };
MemoryPool _engine_renew_pool = { "EngineRe", ENGINE_RENEW_POOL_MAX_BLOCKS, ENGINE_RENEW_POOL_BLOCK_SIZE_BITS, sizeof(EngineRenew), &EngineRenewPoolNewBlock, NULL, 0, 0, NULL };
static inline uint16 GetEngineRenewPoolSize(void)
{

@ -38,7 +38,7 @@ static void IndustryPoolNewBlock(uint start_item)
}
/* Initialize the industry-pool */
MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, 0, 0, NULL };
MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, NULL, 0, 0, NULL };
static byte _industry_sound_ctr;
static TileIndex _industry_sound_tile;

@ -33,7 +33,7 @@ static void OrderPoolNewBlock(uint start_item)
}
/* Initialize the order-pool */
MemoryPool _order_pool = { "Orders", ORDER_POOL_MAX_BLOCKS, ORDER_POOL_BLOCK_SIZE_BITS, sizeof(Order), &OrderPoolNewBlock, 0, 0, NULL };
MemoryPool _order_pool = { "Orders", ORDER_POOL_MAX_BLOCKS, ORDER_POOL_BLOCK_SIZE_BITS, sizeof(Order), &OrderPoolNewBlock, NULL, 0, 0, NULL };
/**
*

@ -16,8 +16,12 @@ void CleanPool(MemoryPool *pool)
DEBUG(misc, 4)("[Pool] (%s) Cleaning pool..", pool->name);
/* Free all blocks */
for (i = 0; i < pool->current_blocks; i++)
for (i = 0; i < pool->current_blocks; i++) {
if (pool->clean_block_proc != NULL) {
pool->clean_block_proc(i * (1 << pool->block_size_bits), (i + 1) * (1 << pool->block_size_bits) - 1);
}
free(pool->blocks[i]);
}
/* Free the block itself */
free(pool->blocks);

@ -8,6 +8,8 @@ typedef struct MemoryPool MemoryPool;
/* The function that is called after a new block is added
start_item is the first item of the new made block */
typedef void MemoryPoolNewBlock(uint start_item);
/* The function that is called before a block is cleaned up */
typedef void MemoryPoolCleanBlock(uint start_item, uint end_item);
/**
* Stuff for dynamic vehicles. Use the wrappers to access the MemoryPool
@ -22,6 +24,8 @@ struct MemoryPool {
/// Pointer to a function that is called after a new block is added
MemoryPoolNewBlock *new_block_proc;
/// Pointer to a function that is called to clean a block
MemoryPoolCleanBlock *clean_block_proc;
uint current_blocks; ///< How many blocks we have in our pool
uint total_items; ///< How many items we now have in this pool

@ -1021,7 +1021,7 @@ typedef struct ThreadedSave {
} ThreadedSave;
/* A maximum size of of 128K * 500 = 64.000KB savegames */
static MemoryPool _save_pool = {"Savegame", SAVE_POOL_MAX_BLOCKS, SAVE_POOL_BLOCK_SIZE_BITS, sizeof(byte), NULL, 0, 0, NULL};
static MemoryPool _save_pool = {"Savegame", SAVE_POOL_MAX_BLOCKS, SAVE_POOL_BLOCK_SIZE_BITS, sizeof(byte), NULL, NULL, 0, 0, NULL};
static ThreadedSave _ts;
static bool InitMem(void)

@ -30,7 +30,7 @@ static void SignPoolNewBlock(uint start_item)
}
/* Initialize the sign-pool */
MemoryPool _sign_pool = { "Signs", SIGN_POOL_MAX_BLOCKS, SIGN_POOL_BLOCK_SIZE_BITS, sizeof(SignStruct), &SignPoolNewBlock, 0, 0, NULL };
MemoryPool _sign_pool = { "Signs", SIGN_POOL_MAX_BLOCKS, SIGN_POOL_BLOCK_SIZE_BITS, sizeof(SignStruct), &SignPoolNewBlock, NULL, 0, 0, NULL };
/**
*

@ -61,8 +61,8 @@ static void RoadStopPoolNewBlock(uint start_item)
}
/* Initialize the station-pool and roadstop-pool */
MemoryPool _station_pool = { "Stations", STATION_POOL_MAX_BLOCKS, STATION_POOL_BLOCK_SIZE_BITS, sizeof(Station), &StationPoolNewBlock, 0, 0, NULL };
MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POOL_BLOCK_SIZE_BITS, sizeof(RoadStop), &RoadStopPoolNewBlock, 0, 0, NULL };
MemoryPool _station_pool = { "Stations", STATION_POOL_MAX_BLOCKS, STATION_POOL_BLOCK_SIZE_BITS, sizeof(Station), &StationPoolNewBlock, NULL, 0, 0, NULL };
MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POOL_BLOCK_SIZE_BITS, sizeof(RoadStop), &RoadStopPoolNewBlock, NULL, 0, 0, NULL };
// FIXME -- need to be embedded into Airport variable. Is dynamically

@ -45,7 +45,7 @@ static void TownPoolNewBlock(uint start_item)
}
/* Initialize the town-pool */
MemoryPool _town_pool = { "Towns", TOWN_POOL_MAX_BLOCKS, TOWN_POOL_BLOCK_SIZE_BITS, sizeof(Town), &TownPoolNewBlock, 0, 0, NULL };
MemoryPool _town_pool = { "Towns", TOWN_POOL_MAX_BLOCKS, TOWN_POOL_BLOCK_SIZE_BITS, sizeof(Town), &TownPoolNewBlock, NULL, 0, 0, NULL };
// Local
static int _grow_town_result;

@ -80,7 +80,7 @@ static void VehiclePoolNewBlock(uint start_item)
}
/* Initialize the vehicle-pool */
MemoryPool _vehicle_pool = { "Vehicle", VEHICLES_POOL_MAX_BLOCKS, VEHICLES_POOL_BLOCK_SIZE_BITS, sizeof(Vehicle), &VehiclePoolNewBlock, 0, 0, NULL };
MemoryPool _vehicle_pool = { "Vehicle", VEHICLES_POOL_MAX_BLOCKS, VEHICLES_POOL_BLOCK_SIZE_BITS, sizeof(Vehicle), &VehiclePoolNewBlock, NULL, 0, 0, NULL };
void VehicleServiceInDepot(Vehicle *v)
{

@ -39,7 +39,7 @@ static void WaypointPoolNewBlock(uint start_item)
}
/* Initialize the town-pool */
MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, 0, 0, NULL };
MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, NULL, 0, 0, NULL };
/* Create a new waypoint */
static Waypoint* AllocateWaypoint(void)

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