|
|
|
@ -215,6 +215,13 @@ byte NetworkSpectatorCount(void);
|
|
|
|
|
VARDEF char *_network_host_list[10];
|
|
|
|
|
VARDEF char *_network_ban_list[25];
|
|
|
|
|
|
|
|
|
|
void ParseConnectionString(const char **player, const char **port, char *connection_string);
|
|
|
|
|
void NetworkUpdateClientInfo(uint16 client_index);
|
|
|
|
|
void NetworkAddServer(const char *b);
|
|
|
|
|
void NetworkRebuildHostList(void);
|
|
|
|
|
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
|
|
|
|
|
void NetworkPopulateCompanyInfo(void);
|
|
|
|
|
|
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
|
|
|
|
|
|
// Those variables must always be registered!
|
|
|
|
@ -224,11 +231,4 @@ VARDEF bool _network_server; // network-server is active
|
|
|
|
|
VARDEF bool _network_dedicated; // are we a dedicated server?
|
|
|
|
|
VARDEF PlayerID _network_playas; // an id to play as..
|
|
|
|
|
|
|
|
|
|
void ParseConnectionString(const char **player, const char **port, char *connection_string);
|
|
|
|
|
void NetworkUpdateClientInfo(uint16 client_index);
|
|
|
|
|
void NetworkAddServer(const char *b);
|
|
|
|
|
void NetworkRebuildHostList(void);
|
|
|
|
|
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
|
|
|
|
|
void NetworkPopulateCompanyInfo(void);
|
|
|
|
|
|
|
|
|
|
#endif /* NETWORK_H */
|
|
|
|
|