(svn r5298) Hide function declarations and remove function stubs which aren't needed in the !ENABLE_NETWORK case

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 18 years ago
parent c8f6c4ef2f
commit 95d009bde8

@ -1433,9 +1433,5 @@ void NetworkShutDown(void)
}
#endif
}
#else
void ParseConnectionString(const char **player, const char **port, char *connection_string) {}
void NetworkUpdateClientInfo(uint16 client_index) {}
#endif /* ENABLE_NETWORK */

@ -215,6 +215,13 @@ byte NetworkSpectatorCount(void);
VARDEF char *_network_host_list[10];
VARDEF char *_network_ban_list[25];
void ParseConnectionString(const char **player, const char **port, char *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
void NetworkAddServer(const char *b);
void NetworkRebuildHostList(void);
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
void NetworkPopulateCompanyInfo(void);
#endif /* ENABLE_NETWORK */
// Those variables must always be registered!
@ -224,11 +231,4 @@ VARDEF bool _network_server; // network-server is active
VARDEF bool _network_dedicated; // are we a dedicated server?
VARDEF PlayerID _network_playas; // an id to play as..
void ParseConnectionString(const char **player, const char **port, char *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
void NetworkAddServer(const char *b);
void NetworkRebuildHostList(void);
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
void NetworkPopulateCompanyInfo(void);
#endif /* NETWORK_H */

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