(svn r5841) -Fix r5794: use the height of the edge of the map for shadows of disasters that are outside the map

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 18 years ago
parent 811e79ba4c
commit bdb64325fd

@ -116,7 +116,6 @@ static void DeleteDisasterVeh(Vehicle *v)
static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
{
Vehicle *u;
int yt;
BeginVehicleMove(v);
v->x_pos = x;
@ -129,11 +128,14 @@ static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
EndVehicleMove(v);
if ( (u=v->next) != NULL) {
int safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE);
int safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
BeginVehicleMove(u);
u->x_pos = x;
u->y_pos = yt = y - 1 - (max(z - GetSlopeZ(x, y-1), 0) >> 3);
u->z_pos = GetSlopeZ(x,yt);
u->y_pos = y - 1 - (max(z - GetSlopeZ(safe_x, safe_y), 0) >> 3);
safe_y = clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
u->z_pos = GetSlopeZ(safe_x, safe_y);
u->direction = v->direction;
DisasterVehicleUpdateImage(u);

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