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@ -30,6 +30,11 @@
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#include "table/bridge_land.h"
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extern const byte _track_sloped_sprites[14];
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extern const SpriteID _water_shore_sprites[15];
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extern void DrawCanalWater(TileIndex tile);
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const Bridge orig_bridge[] = {
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/*
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year of availablity
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@ -192,6 +197,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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TileIndex tile;
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TileIndexDiff delta;
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uint bridge_len;
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uint odd_middle_part;
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Axis direction;
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uint i;
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int32 cost, terraformcost, ret;
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@ -283,26 +289,6 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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cost += terraformcost;
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{
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TileIndex Heads[] = {tile_start, tile_end};
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int i;
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for (i = 0; i < 2; i++) {
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if (MayHaveBridgeAbove(Heads[i])) {
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if (IsBridgeAbove(Heads[i])) {
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TileIndex north_head = GetNorthernBridgeEnd(Heads[i]);
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int z1, z2;
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if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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z1 = GetBridgeHeight(north_head, GetBridgeAxis(Heads[i]));
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z2 = GetBridgeHeight(Heads[i], direction);
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if (z1 == z2) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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}
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}
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}
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}
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/* do the drill? */
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if (flags & DC_EXEC) {
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@ -319,42 +305,48 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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MarkTileDirtyByTile(tile_end);
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}
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// position of middle part of the odd bridge (larger than MAX(i) otherwise)
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odd_middle_part = (bridge_len % 2) ? (bridge_len / 2) : bridge_len;
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tile = tile_start;
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delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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for (i = 0; i != bridge_len; i++) {
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TransportType transport_under;
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Owner owner_under = OWNER_NONE;
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RailType rail_under = INVALID_RAILTYPE;
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uint z;
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tile += delta;
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if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
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if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
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/* Disallow crossing bridges for the time being */
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return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) {
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return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
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}
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switch (GetTileType(tile)) {
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case MP_WATER:
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if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
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if (!(IsWater(tile) || IsCoast(tile))) goto not_valid_below;
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transport_under = TRANSPORT_WATER;
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owner_under = GetTileOwner(tile);
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break;
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case MP_RAILWAY:
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if (!IsPlainRailTile(tile)) goto not_valid_below;
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if (GetRailTileType(tile) != RAIL_TILE_NORMAL ||
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GetTrackBits(tile) != (direction == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X)) {
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goto not_valid_below;
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}
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transport_under = TRANSPORT_RAIL;
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owner_under = GetTileOwner(tile);
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rail_under = GetRailType(tile);
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break;
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case MP_STREET:
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if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below;
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break;
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case MP_TUNNELBRIDGE:
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if (IsTunnel(tile)) break;
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if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below;
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if (GetBridgeHeight(tile_start, direction) == GetBridgeHeight(tile, DiagDirToAxis(GetBridgeRampDirection(tile)))) goto not_valid_below;
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break;
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case MP_CLEAR:
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if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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if (GetRoadTileType(tile) != ROAD_TILE_NORMAL ||
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GetRoadBits(tile) != (direction == AXIS_X ? ROAD_Y : ROAD_X)) {
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goto not_valid_below;
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}
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transport_under = TRANSPORT_ROAD;
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owner_under = GetTileOwner(tile);
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break;
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default:
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@ -363,11 +355,58 @@ not_valid_below:;
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ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return ret;
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cost += ret;
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transport_under = INVALID_TRANSPORT;
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break;
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}
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if (flags & DC_EXEC) {
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SetBridgeMiddle(tile, direction);
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uint piece;
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//bridges pieces sequence (middle parts)
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// bridge len 1: 0
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// bridge len 2: 0 1
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// bridge len 3: 0 4 1
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// bridge len 4: 0 2 3 1
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// bridge len 5: 0 2 5 3 1
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// bridge len 6: 0 2 3 2 3 1
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// bridge len 7: 0 2 3 4 2 3 1
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// #0 - always as first, #1 - always as last (if len>1)
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// #2,#3 are to pair in order
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// for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
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if (i == 0) { // first tile
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piece = 0;
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} else if (i == bridge_len - 1) { // last tile
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piece = 1;
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} else if (i == odd_middle_part) { // we are on the middle of odd bridge: #5 on even pos, #4 on odd
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piece = 5 - (i % 2);
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} else {
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// generate #2 and #3 in turns [i%2==0], after the middle of odd bridge
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// this sequence swaps [... XOR (i>odd_middle_part)],
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// for even bridges XOR does not apply as odd_middle_part==bridge_len
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piece = 2 + ((i % 2 == 0) ^ (i > odd_middle_part));
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}
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if (transport == TRANSPORT_RAIL) {
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MakeRailBridgeMiddle(tile, bridge_type, piece, direction, railtype);
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} else {
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MakeRoadBridgeMiddle(tile, bridge_type, piece, direction);
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}
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switch (transport_under) {
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case TRANSPORT_RAIL: SetRailUnderBridge(tile, owner_under, rail_under); break;
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case TRANSPORT_ROAD: SetRoadUnderBridge(tile, owner_under); break;
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case TRANSPORT_WATER:
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if (owner_under == OWNER_WATER) {
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SetWaterUnderBridge(tile);
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} else {
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SetCanalUnderBridge(tile, owner_under);
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}
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break;
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default: SetClearUnderBridge(tile); break;
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}
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MarkTileDirtyByTile(tile);
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}
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}
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@ -552,7 +591,7 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags)
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return _price.clear_tunnel * (length + 1);
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}
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#if 0
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static uint GetBridgeHeightRamp(TileIndex t)
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{
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/* Return the height there (the height of the NORTH CORNER)
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@ -560,7 +599,6 @@ static uint GetBridgeHeightRamp(TileIndex t)
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* the z coordinate is 1 height level too low. Compensate for that */
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return TilePixelHeight(t) + (GetTileSlope(t, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0);
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}
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#endif
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static int32 DoClearBridge(TileIndex tile, uint32 flags)
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@ -568,10 +606,47 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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DiagDirection direction;
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TileIndexDiff delta;
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TileIndex endtile;
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Vehicle *v;
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Town *t;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (IsBridgeMiddle(tile)) {
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if (IsTransportUnderBridge(tile)) {
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/* delete transport route under the bridge */
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int32 cost;
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// check if we own the tile below the bridge..
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if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)))
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return CMD_ERROR;
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if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
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cost = _price.remove_rail;
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} else {
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cost = _price.remove_road * 2;
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}
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if (flags & DC_EXEC) {
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SetClearUnderBridge(tile);
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MarkTileDirtyByTile(tile);
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}
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return cost;
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} else if (IsWaterUnderBridge(tile) && TilePixelHeight(tile) != 0) {
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/* delete canal under bridge */
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// check for vehicles under bridge
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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SetClearUnderBridge(tile);
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MarkTileDirtyByTile(tile);
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}
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return _price.clear_water;
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}
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tile = GetSouthernBridgeEnd(tile);
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}
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// floods, scenario editor can always destroy bridges
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if (_current_player != OWNER_WATER && _game_mode != GM_EDITOR && !CheckTileOwnership(tile)) {
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if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || !IsTileOwner(tile, OWNER_TOWN))
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@ -585,6 +660,18 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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direction = GetBridgeRampDirection(tile);
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delta = TileOffsByDir(direction);
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/* Make sure there's no vehicle on the bridge
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Omit tile and endtile, since these are already checked, thus solving the problem
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of bridges over water, or higher bridges, where z is not increased, eg level bridge
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*/
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/* Bridges on slopes might have their Z-value offset..correct this */
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v = FindVehicleBetween(
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tile + delta,
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endtile - delta,
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GetBridgeHeightRamp(tile) + TILE_HEIGHT
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);
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if (v != NULL) return_cmd_error(VehicleInTheWayErrMsg(v));
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t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
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// check if you're allowed to remove the bridge owned by a town.
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// removal allowal depends on difficulty settings
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@ -603,8 +690,26 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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DoClearSquare(tile);
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DoClearSquare(endtile);
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for (c = tile + delta; c != endtile; c += delta) {
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ClearBridgeMiddle(c);
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MarkTileDirtyByTile(c);
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if (IsTransportUnderBridge(c)) {
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if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) {
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MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GetRailType(c));
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} else {
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uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0;
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MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town);
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}
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MarkTileDirtyByTile(c);
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} else {
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if (IsClearUnderBridge(c)) {
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DoClearSquare(c);
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} else {
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if (GetTileSlope(c, NULL) == SLOPE_FLAT) {
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MakeWater(c);
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} else {
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MakeShore(c);
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}
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MarkTileDirtyByTile(c);
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}
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}
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}
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UpdateSignalsOnSegment(tile, ReverseDiagDir(direction));
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@ -657,7 +762,29 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
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YapfNotifyTrackLayoutChange(endtile, endtrack);
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}
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return (length + 1) * (_price.build_rail >> 1);
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} else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
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} else if (IsBridge(tile) &&
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IsBridgeMiddle(tile) &&
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IsTransportUnderBridge(tile) &&
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GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
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// only check for train under bridge
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if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile))
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return CMD_ERROR;
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if (GetRailType(tile) == totype) return CMD_ERROR;
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if (exec) {
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TrackBits tracks;
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SetRailType(tile, totype);
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MarkTileDirtyByTile(tile);
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// notify YAPF about the track layout change
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for (tracks = GetRailBitsUnderBridge(tile); tracks != TRACK_BIT_NONE; tracks = KILL_FIRST_BIT(tracks))
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YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(tracks));
|
|
|
|
|
}
|
|
|
|
|
return _price.build_rail >> 1;
|
|
|
|
|
} else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
|
|
|
|
|
TileIndexDiff delta;
|
|
|
|
|
int32 cost;
|
|
|
|
|
uint z = TilePixelHeight(tile);
|
|
|
|
|
|
|
|
|
|
z += TILE_HEIGHT;
|
|
|
|
@ -678,29 +805,53 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
|
|
|
|
|
if (GetRailType(tile) == totype) return CMD_ERROR;
|
|
|
|
|
|
|
|
|
|
if (exec) {
|
|
|
|
|
TileIndexDiff delta;
|
|
|
|
|
|
|
|
|
|
Track track, endtrack;
|
|
|
|
|
SetRailType(tile, totype);
|
|
|
|
|
SetRailType(endtile, totype);
|
|
|
|
|
MarkTileDirtyByTile(tile);
|
|
|
|
|
MarkTileDirtyByTile(endtile);
|
|
|
|
|
|
|
|
|
|
delta = TileOffsByDir(GetBridgeRampDirection(tile));
|
|
|
|
|
for (tile += delta; tile != endtile; tile += delta) {
|
|
|
|
|
MarkTileDirtyByTile(tile); // TODO encapsulate this into a function
|
|
|
|
|
// notify YAPF about the track layout change
|
|
|
|
|
track = TrackdirToTrack(DiagdirToDiagTrackdir(GetBridgeRampDirection(tile)));
|
|
|
|
|
endtrack = TrackdirToTrack(DiagdirToDiagTrackdir(GetBridgeRampDirection(endtile)));
|
|
|
|
|
YapfNotifyTrackLayoutChange(tile, track);
|
|
|
|
|
YapfNotifyTrackLayoutChange(endtile, endtrack);
|
|
|
|
|
}
|
|
|
|
|
cost = 2 * (_price.build_rail >> 1);
|
|
|
|
|
delta = TileOffsByDir(GetBridgeRampDirection(tile));
|
|
|
|
|
for (tile += delta; tile != endtile; tile += delta) {
|
|
|
|
|
if (exec) {
|
|
|
|
|
SetRailTypeOnBridge(tile, totype);
|
|
|
|
|
MarkTileDirtyByTile(tile);
|
|
|
|
|
}
|
|
|
|
|
cost += _price.build_rail >> 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail >> 1);
|
|
|
|
|
return cost;
|
|
|
|
|
} else
|
|
|
|
|
return CMD_ERROR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z)
|
|
|
|
|
// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile.
|
|
|
|
|
uint GetBridgeHeight(TileIndex t)
|
|
|
|
|
{
|
|
|
|
|
return GetBridgeHeightRamp(GetSouthernBridgeEnd(t));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static const byte _bridge_foundations[2][16] = {
|
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
|
|
|
|
{0,16,18,3,20,5,0,7,22,0,10,11,12,13,14},
|
|
|
|
|
{0,15,17,0,19,5,6,7,21,9,10,11, 0,13,14},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
extern const byte _road_sloped_sprites[14];
|
|
|
|
|
|
|
|
|
|
static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int y, int z)
|
|
|
|
|
{
|
|
|
|
|
if (image != 0) {
|
|
|
|
|
bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0);
|
|
|
|
|
Axis axis = GetBridgeAxis(ti->tile);
|
|
|
|
|
bool drawfarpillar = !HASBIT(GetBridgeFlags(GetBridgeType(ti->tile)), 0);
|
|
|
|
|
int back_height, front_height;
|
|
|
|
|
int i = z;
|
|
|
|
|
const byte *p;
|
|
|
|
@ -763,11 +914,17 @@ uint GetBridgeFoundation(Slope tileh, Axis axis)
|
|
|
|
|
* <li>Bit 2: Set if the bridge head is sloped</li>
|
|
|
|
|
* <li>Bit 3 and more: Railtype Specific subset</li>
|
|
|
|
|
* </ul>
|
|
|
|
|
* For middle parts:
|
|
|
|
|
* <ul><li>Bits 0-1: need to be 0</li>
|
|
|
|
|
* <li>Bit 2: direction</li>
|
|
|
|
|
* <li>Bit 3 and above: Railtype Specific subset</li>
|
|
|
|
|
* </ul>
|
|
|
|
|
* Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
|
|
|
|
|
*/
|
|
|
|
|
static void DrawTile_TunnelBridge(TileInfo *ti)
|
|
|
|
|
{
|
|
|
|
|
uint32 image;
|
|
|
|
|
const PalSpriteID *b;
|
|
|
|
|
bool ice = _m[ti->tile].m4 & 0x80;
|
|
|
|
|
|
|
|
|
|
if (IsTunnel(ti->tile)) {
|
|
|
|
@ -784,12 +941,19 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
|
|
|
|
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
|
|
|
|
|
|
|
|
|
|
AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z);
|
|
|
|
|
DrawBridgeMiddle(ti);
|
|
|
|
|
} else if (IsBridge(ti->tile)) { // XXX is this necessary?
|
|
|
|
|
int base_offset;
|
|
|
|
|
|
|
|
|
|
if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
|
|
|
|
|
base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
|
|
|
|
|
RailType rt;
|
|
|
|
|
|
|
|
|
|
if (IsBridgeRamp(ti->tile)) {
|
|
|
|
|
rt = GetRailType(ti->tile);
|
|
|
|
|
} else {
|
|
|
|
|
rt = GetRailTypeOnBridge(ti->tile);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
base_offset = GetRailTypeInfo(rt)->bridge_offset;
|
|
|
|
|
assert(base_offset != 8); /* This one is used for roads */
|
|
|
|
|
} else {
|
|
|
|
|
base_offset = 8;
|
|
|
|
@ -798,152 +962,124 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
|
|
|
|
/* as the lower 3 bits are used for other stuff, make sure they are clear */
|
|
|
|
|
assert( (base_offset & 0x07) == 0x00);
|
|
|
|
|
|
|
|
|
|
if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
|
|
|
|
|
int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
|
|
|
|
|
if (f) DrawFoundation(ti, f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// HACK Wizardry to convert the bridge ramp direction into a sprite offset
|
|
|
|
|
base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
|
|
|
|
|
|
|
|
|
|
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
|
|
|
|
|
|
|
|
|
|
/* Table number 6 always refers to the bridge heads for any bridge type */
|
|
|
|
|
image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
|
|
|
|
|
if (IsBridgeRamp(ti->tile)) {
|
|
|
|
|
if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
|
|
|
|
|
int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
|
|
|
|
|
if (f) DrawFoundation(ti, f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!ice) {
|
|
|
|
|
DrawClearLandTile(ti, 3);
|
|
|
|
|
} else {
|
|
|
|
|
DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
|
|
|
|
|
}
|
|
|
|
|
// HACK Wizardry to convert the bridge ramp direction into a sprite offset
|
|
|
|
|
base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
|
|
|
|
|
|
|
|
|
|
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
|
|
|
|
|
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
|
|
|
|
|
|
|
|
|
|
// draw ramp
|
|
|
|
|
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
|
|
|
|
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
|
|
|
|
|
/* Table number 6 always refers to the bridge heads for any bridge type */
|
|
|
|
|
image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
|
|
|
|
|
|
|
|
|
|
DrawBridgeMiddle(ti);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!ice) {
|
|
|
|
|
DrawClearLandTile(ti, 3);
|
|
|
|
|
} else {
|
|
|
|
|
DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
|
|
|
|
|
|
|
|
|
|
//bridges pieces sequence (middle parts)
|
|
|
|
|
// bridge len 1: 0
|
|
|
|
|
// bridge len 2: 0 1
|
|
|
|
|
// bridge len 3: 0 4 1
|
|
|
|
|
// bridge len 4: 0 2 3 1
|
|
|
|
|
// bridge len 5: 0 2 5 3 1
|
|
|
|
|
// bridge len 6: 0 2 3 2 3 1
|
|
|
|
|
// bridge len 7: 0 2 3 4 2 3 1
|
|
|
|
|
// #0 - always as first, #1 - always as last (if len>1)
|
|
|
|
|
// #2,#3 are to pair in order
|
|
|
|
|
// for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
|
|
|
|
|
static uint CalcBridgePiece(uint north, uint south)
|
|
|
|
|
{
|
|
|
|
|
if (north == 1) {
|
|
|
|
|
return 0;
|
|
|
|
|
} else if (south == 1) {
|
|
|
|
|
return 1;
|
|
|
|
|
} else if (north < south) {
|
|
|
|
|
return north & 1 ? 3 : 2;
|
|
|
|
|
} else if (north > south) {
|
|
|
|
|
return south & 1 ? 2 : 3;
|
|
|
|
|
} else {
|
|
|
|
|
return north & 1 ? 5 : 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawBridgeMiddle(const TileInfo* ti)
|
|
|
|
|
{
|
|
|
|
|
const PalSpriteID* b;
|
|
|
|
|
PalSpriteID image;
|
|
|
|
|
uint base_offset;
|
|
|
|
|
TileIndex rampnorth;
|
|
|
|
|
TileIndex rampsouth;
|
|
|
|
|
Axis axis;
|
|
|
|
|
uint piece;
|
|
|
|
|
uint type;
|
|
|
|
|
int x;
|
|
|
|
|
int y;
|
|
|
|
|
uint z;
|
|
|
|
|
|
|
|
|
|
if (!IsBridgeAbove(ti->tile)) return;
|
|
|
|
|
|
|
|
|
|
rampnorth = GetNorthernBridgeEnd(ti->tile);
|
|
|
|
|
rampsouth = GetSouthernBridgeEnd(ti->tile);
|
|
|
|
|
|
|
|
|
|
axis = GetBridgeAxis(ti->tile);
|
|
|
|
|
piece = CalcBridgePiece(
|
|
|
|
|
DistanceManhattan(ti->tile, rampnorth),
|
|
|
|
|
DistanceManhattan(ti->tile, rampsouth)
|
|
|
|
|
);
|
|
|
|
|
type = GetBridgeType(rampsouth);
|
|
|
|
|
// draw ramp
|
|
|
|
|
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
|
|
|
|
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
|
|
|
|
|
} else {
|
|
|
|
|
// bridge middle part.
|
|
|
|
|
Axis axis = GetBridgeAxis(ti->tile);
|
|
|
|
|
uint z;
|
|
|
|
|
int x,y;
|
|
|
|
|
|
|
|
|
|
if (IsTransportUnderBridge(ti->tile)) {
|
|
|
|
|
uint f = _bridge_foundations[axis][ti->tileh];
|
|
|
|
|
|
|
|
|
|
if (f != 0) DrawFoundation(ti, f);
|
|
|
|
|
|
|
|
|
|
if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) {
|
|
|
|
|
const RailtypeInfo* rti = GetRailTypeInfo(GetRailType(ti->tile));
|
|
|
|
|
|
|
|
|
|
if (ti->tileh == SLOPE_FLAT) {
|
|
|
|
|
image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X);
|
|
|
|
|
} else {
|
|
|
|
|
image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
|
|
|
|
|
}
|
|
|
|
|
image += rti->total_offset;
|
|
|
|
|
if (ice) image += rti->snow_offset;
|
|
|
|
|
} else {
|
|
|
|
|
if (ti->tileh == SLOPE_FLAT) {
|
|
|
|
|
image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
|
|
|
|
|
} else {
|
|
|
|
|
image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
|
|
|
|
|
}
|
|
|
|
|
if (ice) image += 19;
|
|
|
|
|
}
|
|
|
|
|
DrawGroundSprite(image);
|
|
|
|
|
} else {
|
|
|
|
|
if (IsClearUnderBridge(ti->tile)) {
|
|
|
|
|
image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE);
|
|
|
|
|
DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]);
|
|
|
|
|
} else {
|
|
|
|
|
if (ti->tileh == SLOPE_FLAT) {
|
|
|
|
|
DrawGroundSprite(SPR_FLAT_WATER_TILE);
|
|
|
|
|
if (ti->z != 0) DrawCanalWater(ti->tile);
|
|
|
|
|
} else {
|
|
|
|
|
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (GetBridgeTransportType(rampsouth) == TRANSPORT_RAIL) {
|
|
|
|
|
base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
|
|
|
|
|
} else {
|
|
|
|
|
base_offset = 8;
|
|
|
|
|
}
|
|
|
|
|
if (axis != AXIS_X) base_offset += 4;
|
|
|
|
|
|
|
|
|
|
b = base_offset + GetBridgeSpriteTable(type, piece);
|
|
|
|
|
if (axis != AXIS_X) b += 4;
|
|
|
|
|
/* base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */
|
|
|
|
|
assert( (base_offset & 0x03) == 0x00);
|
|
|
|
|
// get bridge sprites
|
|
|
|
|
b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset;
|
|
|
|
|
|
|
|
|
|
x = ti->x;
|
|
|
|
|
y = ti->y;
|
|
|
|
|
z = GetBridgeHeight(rampsouth, axis) - 3;
|
|
|
|
|
z = GetBridgeHeight(ti->tile) + 5;
|
|
|
|
|
|
|
|
|
|
image = b[0];
|
|
|
|
|
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
|
|
|
|
if (axis == AXIS_X) {
|
|
|
|
|
AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z);
|
|
|
|
|
} else {
|
|
|
|
|
AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z);
|
|
|
|
|
}
|
|
|
|
|
// draw rail or road component
|
|
|
|
|
image = b[0];
|
|
|
|
|
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
|
|
|
|
if (axis == AXIS_X) {
|
|
|
|
|
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z);
|
|
|
|
|
} else {
|
|
|
|
|
AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
image = b[1];
|
|
|
|
|
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
|
|
|
|
x = ti->x;
|
|
|
|
|
y = ti->y;
|
|
|
|
|
image = b[1];
|
|
|
|
|
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
|
|
|
|
|
|
|
|
|
// draw roof, the component of the bridge which is logically between the vehicle and the camera
|
|
|
|
|
if (axis == AXIS_X) {
|
|
|
|
|
y += 12;
|
|
|
|
|
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
|
|
|
|
|
} else {
|
|
|
|
|
x += 12;
|
|
|
|
|
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
|
|
|
|
|
}
|
|
|
|
|
// draw roof, the component of the bridge which is logically between the vehicle and the camera
|
|
|
|
|
if (axis == AXIS_X) {
|
|
|
|
|
y += 12;
|
|
|
|
|
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
|
|
|
|
|
} else {
|
|
|
|
|
x += 12;
|
|
|
|
|
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
|
|
|
|
|
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC || GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
|
|
|
|
|
|
|
|
|
|
if (ti->z + 5 == z) {
|
|
|
|
|
// draw poles below for small bridges
|
|
|
|
|
image = b[2];
|
|
|
|
|
if (image != 0) {
|
|
|
|
|
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
|
|
|
|
DrawGroundSpriteAt(image, x, y, z);
|
|
|
|
|
if (ti->z + 5 == z) {
|
|
|
|
|
// draw poles below for small bridges
|
|
|
|
|
image = b[2];
|
|
|
|
|
if (image != 0) {
|
|
|
|
|
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
|
|
|
|
DrawGroundSpriteAt(image, x, y, z);
|
|
|
|
|
}
|
|
|
|
|
} else if (_patches.bridge_pillars) {
|
|
|
|
|
// draw pillars below for high bridges
|
|
|
|
|
DrawBridgePillars(b[2], ti, x, y, z);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (_patches.bridge_pillars) {
|
|
|
|
|
// draw pillars below for high bridges
|
|
|
|
|
DrawBridgePillars(b[2], ti, axis, type, x, y, z);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
uint SetSpeedLimitOnBridge(Vehicle *v)
|
|
|
|
|
{
|
|
|
|
|
uint bridge_speed;
|
|
|
|
|
if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */
|
|
|
|
|
|
|
|
|
|
bridge_speed = _bridge[GetBridgeType(v->tile)].speed;
|
|
|
|
|
|
|
|
|
|
if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */
|
|
|
|
|
|
|
|
|
|
if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed;
|
|
|
|
|
return bridge_speed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
|
|
|
|
|
{
|
|
|
|
|
TileIndex tile = ti->tile;
|
|
|
|
@ -958,30 +1094,44 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
|
|
|
|
|
// In the tunnel entrance?
|
|
|
|
|
if (5 <= pos && pos <= 10) return z;
|
|
|
|
|
} else {
|
|
|
|
|
DiagDirection dir = GetBridgeRampDirection(tile);
|
|
|
|
|
uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
|
|
|
|
|
|
|
|
|
|
// On the bridge ramp?
|
|
|
|
|
if (5 <= pos && pos <= 10) {
|
|
|
|
|
uint delta;
|
|
|
|
|
|
|
|
|
|
if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
|
|
|
|
|
|
|
|
|
|
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
|
|
|
|
|
switch (dir) {
|
|
|
|
|
default:
|
|
|
|
|
case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
|
|
|
|
|
case DIAGDIR_SE: delta = y / 2; break;
|
|
|
|
|
case DIAGDIR_SW: delta = x / 2; break;
|
|
|
|
|
case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
|
|
|
|
|
if (IsBridgeRamp(tile)) {
|
|
|
|
|
DiagDirection dir = GetBridgeRampDirection(tile);
|
|
|
|
|
uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
|
|
|
|
|
|
|
|
|
|
// On the bridge ramp?
|
|
|
|
|
if (5 <= pos && pos <= 10) {
|
|
|
|
|
uint delta;
|
|
|
|
|
|
|
|
|
|
if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
|
|
|
|
|
|
|
|
|
|
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
|
|
|
|
|
switch (dir) {
|
|
|
|
|
default:
|
|
|
|
|
case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
|
|
|
|
|
case DIAGDIR_SE: delta = y / 2; break;
|
|
|
|
|
case DIAGDIR_SW: delta = x / 2; break;
|
|
|
|
|
case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
|
|
|
|
|
}
|
|
|
|
|
return z + 1 + delta;
|
|
|
|
|
} else {
|
|
|
|
|
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
|
|
|
|
|
|
|
|
|
|
if (f != 0) {
|
|
|
|
|
if (f < 15) return z + TILE_HEIGHT;
|
|
|
|
|
tileh = _inclined_tileh[f - 15];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return z + 1 + delta;
|
|
|
|
|
} else {
|
|
|
|
|
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
|
|
|
|
|
// HACK on the bridge?
|
|
|
|
|
if (_get_z_hint >= z + TILE_HEIGHT + (tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)) return _get_z_hint;
|
|
|
|
|
|
|
|
|
|
if (f != 0) {
|
|
|
|
|
if (f < 15) return z + TILE_HEIGHT;
|
|
|
|
|
tileh = _inclined_tileh[f - 15];
|
|
|
|
|
if (IsTransportUnderBridge(tile)) {
|
|
|
|
|
uint f = _bridge_foundations[GetBridgeAxis(tile)][tileh];
|
|
|
|
|
|
|
|
|
|
if (f != 0) {
|
|
|
|
|
if (f < 15) return z + TILE_HEIGHT;
|
|
|
|
|
tileh = _inclined_tileh[f - 15];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -1040,6 +1190,9 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
|
|
|
|
|
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
|
|
|
|
|
} else {
|
|
|
|
|
td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
|
|
|
|
|
|
|
|
|
|
// the owner is stored at the end of the bridge
|
|
|
|
|
if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile);
|
|
|
|
|
}
|
|
|
|
|
td->owner = GetTileOwner(tile);
|
|
|
|
|
}
|
|
|
|
@ -1074,6 +1227,10 @@ static void TileLoop_TunnelBridge(TileIndex tile)
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) {
|
|
|
|
|
TileLoop_Water(tile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void ClickTile_TunnelBridge(TileIndex tile)
|
|
|
|
@ -1084,13 +1241,37 @@ static void ClickTile_TunnelBridge(TileIndex tile)
|
|
|
|
|
|
|
|
|
|
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
|
|
|
|
|
{
|
|
|
|
|
uint32 result;
|
|
|
|
|
|
|
|
|
|
if (IsTunnel(tile)) {
|
|
|
|
|
if (GetTunnelTransportType(tile) == mode) {
|
|
|
|
|
return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202;
|
|
|
|
|
}
|
|
|
|
|
} else if (IsBridge(tile)) { // XXX is this necessary?
|
|
|
|
|
if (GetBridgeTransportType(tile) != mode) return 0;
|
|
|
|
|
return (DiagDirToAxis(GetBridgeRampDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
|
|
|
|
|
if (IsBridgeRamp(tile)) {
|
|
|
|
|
if (GetBridgeTransportType(tile) != mode) return 0;
|
|
|
|
|
return (DiagDirToAxis(GetBridgeRampDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
|
|
|
|
|
} else {
|
|
|
|
|
result = 0;
|
|
|
|
|
if (GetBridgeTransportType(tile) == mode) {
|
|
|
|
|
result = (GetBridgeAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
|
|
|
|
|
}
|
|
|
|
|
if (IsTransportUnderBridge(tile)) {
|
|
|
|
|
if (GetTransportTypeUnderBridge(tile) != mode) return result;
|
|
|
|
|
} else {
|
|
|
|
|
if (IsClearUnderBridge(tile)) {
|
|
|
|
|
return result;
|
|
|
|
|
} else {
|
|
|
|
|
if (mode != TRANSPORT_WATER) return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* If we've not returned yet, there is a compatible
|
|
|
|
|
* transport or water beneath, so we can add it to
|
|
|
|
|
* result */
|
|
|
|
|
/* Why is this xor'd ? Can't it just be or'd? */
|
|
|
|
|
result ^= (GetBridgeAxis(tile) == AXIS_X ? 0x202 : 0x101);
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
} else {
|
|
|
|
|
assert(0); /* This should never occur */
|
|
|
|
|
}
|
|
|
|
@ -1104,7 +1285,16 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
|
|
|
|
|
if (new_player != OWNER_SPECTATOR) {
|
|
|
|
|
SetTileOwner(tile, new_player);
|
|
|
|
|
} else {
|
|
|
|
|
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
|
|
|
|
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
|
|
|
|
|
// the stuff BELOW the middle part is owned by the deleted player.
|
|
|
|
|
if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
|
|
|
|
|
SetClearUnderBridge(tile);
|
|
|
|
|
} else {
|
|
|
|
|
SetTileOwner(tile, OWNER_NONE);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1124,15 +1314,14 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
|
|
|
|
|
|
|
|
|
|
static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
|
|
|
|
|
{
|
|
|
|
|
int z = GetSlopeZ(x, y) - v->z_pos;
|
|
|
|
|
|
|
|
|
|
if (myabs(z) > 2) return 8;
|
|
|
|
|
|
|
|
|
|
if (IsTunnel(tile)) {
|
|
|
|
|
int z = GetSlopeZ(x, y) - v->z_pos;
|
|
|
|
|
byte fc;
|
|
|
|
|
DiagDirection dir;
|
|
|
|
|
DiagDirection vdir;
|
|
|
|
|
|
|
|
|
|
if (myabs(z) > 2) return 8;
|
|
|
|
|
|
|
|
|
|
if (v->type == VEH_Train) {
|
|
|
|
|
fc = (x & 0xF) + (y << 4);
|
|
|
|
|
|
|
|
|
@ -1193,53 +1382,30 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (IsBridge(tile)) { // XXX is this necessary?
|
|
|
|
|
DiagDirection dir;
|
|
|
|
|
|
|
|
|
|
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
|
|
|
|
|
/* modify speed of vehicle */
|
|
|
|
|
uint16 spd = _bridge[GetBridgeType(tile)].speed;
|
|
|
|
|
|
|
|
|
|
if (v->type == VEH_Road) spd *= 2;
|
|
|
|
|
if (v->cur_speed > spd) v->cur_speed = spd;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dir = GetBridgeRampDirection(tile);
|
|
|
|
|
if (DirToDiagDir(v->direction) == dir) {
|
|
|
|
|
switch (dir) {
|
|
|
|
|
default:
|
|
|
|
|
case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break;
|
|
|
|
|
case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break;
|
|
|
|
|
case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break;
|
|
|
|
|
case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break;
|
|
|
|
|
if (IsBridgeRamp(tile) || v->z_pos > GetTileMaxZ(tile)) {
|
|
|
|
|
/* modify speed of vehicle */
|
|
|
|
|
uint16 spd = _bridge[GetBridgeType(tile)].speed;
|
|
|
|
|
if (v->type == VEH_Road) spd *= 2;
|
|
|
|
|
if (v->cur_speed > spd) v->cur_speed = spd;
|
|
|
|
|
}
|
|
|
|
|
if (v->type == VEH_Train) {
|
|
|
|
|
v->u.rail.track = 0x40;
|
|
|
|
|
CLRBIT(v->u.rail.flags, VRF_GOINGUP);
|
|
|
|
|
CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
|
|
|
|
|
} else {
|
|
|
|
|
v->u.road.state = 0xFF;
|
|
|
|
|
}
|
|
|
|
|
return 4;
|
|
|
|
|
} else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
|
|
|
|
|
v->tile = tile;
|
|
|
|
|
if (v->type == VEH_Train) {
|
|
|
|
|
if (v->u.rail.track == 0x40) {
|
|
|
|
|
v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
|
|
|
|
|
return 4;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (v->u.road.state == 0xFF) {
|
|
|
|
|
v->u.road.state = _road_exit_tunnel_state[dir];
|
|
|
|
|
v->u.road.frame = 0;
|
|
|
|
|
return 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
|
|
|
|
|
{
|
|
|
|
|
TileIndex tile;
|
|
|
|
|
TileIndexDiff delta = (v->direction & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
|
|
|
|
|
byte z = v->z_pos;
|
|
|
|
|
|
|
|
|
|
for (tile = v->tile;; tile += delta) {
|
|
|
|
|
if (IsTunnelTile(tile) && GetTileZ(tile) == z) break;
|
|
|
|
|
}
|
|
|
|
|
return tile;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const TileTypeProcs _tile_type_tunnelbridge_procs = {
|
|
|
|
|
DrawTile_TunnelBridge, /* draw_tile_proc */
|
|
|
|
|
GetSlopeZ_TunnelBridge, /* get_slope_z_proc */
|
|
|
|
|