(svn r5609) CodeChange : Apply coding style

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
belugas 18 years ago
parent fd0305197e
commit 6082507fea

@ -32,7 +32,7 @@
void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number)
{
const AircraftVehicleInfo *avi = AircraftVehInfo(engine_number);
const Engine* e = GetEngine(engine_number);
const Engine *e = GetEngine(engine_number);
CargoID cargo;
YearMonthDay ymd;
ConvertDayToYMD(&ymd, e->intro_date);
@ -93,7 +93,7 @@ static void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selectio
void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
const Vehicle* v = GetVehicle(_new_vehicle_id);
const Vehicle *v = GetVehicle(_new_vehicle_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
@ -127,7 +127,7 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e)
EngineID eid;
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
const AircraftVehicleInfo* avi;
const AircraftVehicleInfo *avi;
if (!HASBIT(GetEngine(eid)->player_avail, _local_player)) continue;
@ -150,7 +150,7 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e)
EngineID eid;
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
const AircraftVehicleInfo* avi;
const AircraftVehicleInfo *avi;
if (!HASBIT(GetEngine(eid)->player_avail, _local_player)) continue;
@ -322,7 +322,7 @@ static const WindowDesc _aircraft_refit_desc = {
AircraftRefitWndProc
};
static void ShowAircraftRefitWindow(const Vehicle* v)
static void ShowAircraftRefitWindow(const Vehicle *v)
{
Window *w;
@ -482,7 +482,7 @@ static const WindowDesc _aircraft_details_desc = {
};
static void ShowAircraftDetailsWindow(const Vehicle* v)
static void ShowAircraftDetailsWindow(const Vehicle *v)
{
Window *w;
VehicleID veh = v->index;
@ -522,7 +522,7 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Vehicle* v = GetVehicle(w->window_number);
const Vehicle *v = GetVehicle(w->window_number);
uint32 disabled = 1 << 8;
StringID str;
@ -576,7 +576,7 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
} break;
case WE_CLICK: {
const Vehicle* v = GetVehicle(w->window_number);
const Vehicle *v = GetVehicle(w->window_number);
switch (e->click.widget) {
case 5: /* start stop */
@ -618,7 +618,7 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
break;
case WE_MOUSELOOP: {
const Vehicle* v = GetVehicle(w->window_number);
const Vehicle *v = GetVehicle(w->window_number);
uint32 h = IsAircraftInHangarStopped(v) ? 1 << 7 : 1 << 11;
if (h != w->hidden_state) {
@ -639,9 +639,9 @@ static const WindowDesc _aircraft_view_desc = {
};
void ShowAircraftViewWindow(const Vehicle* v)
void ShowAircraftViewWindow(const Vehicle *v)
{
Window* w = AllocateWindowDescFront(&_aircraft_view_desc, v->index);
Window *w = AllocateWindowDescFront(&_aircraft_view_desc, v->index);
if (w != NULL) {
w->caption_color = v->owner;
@ -774,7 +774,7 @@ static void AircraftDepotClickAircraft(Window *w, int x, int y)
* @param *v is the original vehicle to clone
* @param *w is the window of the hangar where the clone is build
*/
static void HandleCloneVehClick(const Vehicle* v, const Window* w)
static void HandleCloneVehClick(const Vehicle *v, const Window *w)
{
if (v == NULL || v->type != VEH_Aircraft) return;
@ -785,9 +785,9 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
ResetObjectToPlace();
}
static void ClonePlaceObj(const Window* w)
static void ClonePlaceObj(const Window *w)
{
const Vehicle* v = CheckMouseOverVehicle();
const Vehicle *v = CheckMouseOverVehicle();
if (v != NULL) HandleCloneVehClick(v, w);
}
@ -841,7 +841,7 @@ static void AircraftDepotWndProc(Window *w, WindowEvent *e)
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
const Vehicle* v = _place_clicked_vehicle;
const Vehicle *v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 8)) {
@ -943,7 +943,7 @@ void ShowAircraftDepotWindow(TileIndex tile)
}
}
static void DrawSmallOrderList(const Vehicle* v, int x, int y)
static void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
int sel, i = 0;
@ -1088,7 +1088,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
const Vehicle* v;
const Vehicle *v;
if (id_v >= w->vscroll.cap) return; // click out of bounds

@ -9,16 +9,16 @@
#include "variables.h"
#include "airport_movement.h"
static AirportFTAClass* CountryAirport;
static AirportFTAClass* CityAirport;
static AirportFTAClass* Oilrig;
static AirportFTAClass* Heliport;
static AirportFTAClass* MetropolitanAirport;
static AirportFTAClass* InternationalAirport;
static AirportFTAClass* CommuterAirport;
static AirportFTAClass* HeliDepot;
static AirportFTAClass* IntercontinentalAirport;
static AirportFTAClass* HeliStation;
static AirportFTAClass *CountryAirport;
static AirportFTAClass *CityAirport;
static AirportFTAClass *Oilrig;
static AirportFTAClass *Heliport;
static AirportFTAClass *MetropolitanAirport;
static AirportFTAClass *InternationalAirport;
static AirportFTAClass *CommuterAirport;
static AirportFTAClass *HeliDepot;
static AirportFTAClass *IntercontinentalAirport;
static AirportFTAClass *HeliStation;
static void AirportFTAClass_Constructor(AirportFTAClass *Airport,
const byte *terminals, const byte *helipads,
@ -201,7 +201,7 @@ static void AirportFTAClass_Constructor(AirportFTAClass *Airport,
byte nofterminals, nofhelipads;
byte nofterminalgroups = 0;
byte nofhelipadgroups = 0;
const byte * curr;
const byte *curr;
int i;
nofterminals = nofhelipads = 0;
@ -329,7 +329,7 @@ static void AirportBuildAutomata(AirportFTAClass *Airport, const AirportFTAbuild
// outgoing nodes from the same position, create linked list
while (current->position == FA[internalcounter + 1].position) {
AirportFTA* newNode = malloc(sizeof(AirportFTA));
AirportFTA *newNode = malloc(sizeof(AirportFTA));
newNode->position = FA[internalcounter + 1].position;
newNode->heading = FA[internalcounter + 1].heading;
@ -444,7 +444,7 @@ static void AirportPrintOut(const AirportFTAClass *Airport, const bool full_repo
}
#endif
const AirportFTAClass* GetAirport(const byte airport_type)
const AirportFTAClass *GetAirport(const byte airport_type)
{
//FIXME -- AircraftNextAirportPos_and_Order -> Needs something nicer, don't like this code
// needs constant change if more airports are added

@ -150,7 +150,7 @@ typedef struct AirportFTA {
void InitializeAirports(void);
void UnInitializeAirports(void);
const AirportFTAClass* GetAirport(const byte airport_type);
const AirportFTAClass *GetAirport(const byte airport_type);
const AirportMovingData *GetAirportMovingData(byte airport_type, byte position);
/** Get buildable airport bitmask.

@ -146,7 +146,7 @@ static void BuildAirportPickerWndProc(Window *w, WindowEvent *e)
int sel;
int rad = 4; // default catchment radious
uint32 avail_airports;
const AirportFTAClass* airport;
const AirportFTAClass *airport;
if (WP(w,def_d).close) return;

@ -25,24 +25,24 @@ int _aystar_stats_closed_size;
// This looks in the Hash if a node exists in ClosedList
// If so, it returns the PathNode, else NULL
static PathNode* AyStarMain_ClosedList_IsInList(AyStar* aystar, const AyStarNode* node)
static PathNode* AyStarMain_ClosedList_IsInList(AyStar *aystar, const AyStarNode *node)
{
return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
}
// This adds a node to the ClosedList
// It makes a copy of the data
static void AyStarMain_ClosedList_Add(AyStar* aystar, const PathNode* node)
static void AyStarMain_ClosedList_Add(AyStar *aystar, const PathNode *node)
{
// Add a node to the ClosedList
PathNode* new_node = malloc(sizeof(*new_node));
PathNode *new_node = malloc(sizeof(*new_node));
*new_node = *node;
Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
}
// Checks if a node is in the OpenList
// If so, it returns the OpenListNode, else NULL
static OpenListNode* AyStarMain_OpenList_IsInList(AyStar* aystar, const AyStarNode* node)
static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, const AyStarNode *node)
{
return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
}
@ -53,7 +53,7 @@ static OpenListNode* AyStarMain_OpenList_IsInList(AyStar* aystar, const AyStarNo
static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
{
// Return the item the Queue returns.. the best next OpenList item.
OpenListNode* res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
OpenListNode *res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
if (res != NULL) {
Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
}
@ -63,10 +63,10 @@ static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
// Adds a node to the OpenList
// It makes a copy of node, and puts the pointer of parent in the struct
static void AyStarMain_OpenList_Add(AyStar* aystar, PathNode* parent, const AyStarNode* node, int f, int g)
static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AyStarNode *node, int f, int g)
{
// Add a new Node to the OpenList
OpenListNode* new_node = malloc(sizeof(*new_node));
OpenListNode *new_node = malloc(sizeof(*new_node));
new_node->g = g;
new_node->path.parent = parent;
new_node->path.node = *node;
@ -81,7 +81,7 @@ static void AyStarMain_OpenList_Add(AyStar* aystar, PathNode* parent, const AySt
* return values:
* AYSTAR_DONE : indicates we are done
*/
int AyStarMain_CheckTile(AyStar* aystar, AyStarNode* current, OpenListNode* parent)
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
{
int new_f, new_g, new_h;
PathNode *closedlist_parent;
@ -147,7 +147,7 @@ int AyStarMain_CheckTile(AyStar* aystar, AyStarNode* current, OpenListNode* pare
* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
*/
int AyStarMain_Loop(AyStar* aystar)
int AyStarMain_Loop(AyStar *aystar)
{
int i, r;
@ -191,7 +191,7 @@ int AyStarMain_Loop(AyStar* aystar)
/*
* This function frees the memory it allocated
*/
void AyStarMain_Free(AyStar* aystar)
void AyStarMain_Free(AyStar *aystar)
{
aystar->OpenListQueue.free(&aystar->OpenListQueue, false);
/* 2nd argument above is false, below is true, to free the values only
@ -207,7 +207,7 @@ void AyStarMain_Free(AyStar* aystar)
* This function make the memory go back to zero
* This function should be called when you are using the same instance again.
*/
void AyStarMain_Clear(AyStar* aystar)
void AyStarMain_Clear(AyStar *aystar)
{
// Clean the Queue, but not the elements within. That will be done by
// the hash.
@ -266,7 +266,7 @@ int AyStarMain_Main(AyStar *aystar) {
* clear() automatically when the algorithm finishes
* g is the cost for starting with this node.
*/
void AyStarMain_AddStartNode(AyStar* aystar, AyStarNode* start_node, uint g)
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g)
{
#ifdef AYSTAR_DEBUG
printf("[AyStar] Starting A* Algorithm from node (%d, %d, %d)\n",
@ -275,7 +275,7 @@ void AyStarMain_AddStartNode(AyStar* aystar, AyStarNode* start_node, uint g)
AyStarMain_OpenList_Add(aystar, NULL, start_node, 0, g);
}
void init_AyStar(AyStar* aystar, Hash_HashProc hash, uint num_buckets)
void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
{
// Allocated the Hash for the OpenList and ClosedList
init_Hash(&aystar->OpenListHash, hash, num_buckets);

@ -99,7 +99,7 @@ typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
// For internal use, see aystar.c
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode* start_node, uint g);
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
typedef int AyStar_Main(AyStar *aystar);
typedef int AyStar_Loop(AyStar *aystar);
typedef int AyStar_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
@ -112,11 +112,11 @@ struct AyStar {
/* These should point to the application specific routines that do the
* actual work */
AyStar_CalculateG* CalculateG;
AyStar_CalculateH* CalculateH;
AyStar_GetNeighbours* GetNeighbours;
AyStar_EndNodeCheck* EndNodeCheck;
AyStar_FoundEndNode* FoundEndNode;
AyStar_CalculateG *CalculateG;
AyStar_CalculateH *CalculateH;
AyStar_GetNeighbours *GetNeighbours;
AyStar_EndNodeCheck *EndNodeCheck;
AyStar_FoundEndNode *FoundEndNode;
/* These are completely untouched by AyStar, they can be accesed by
* the application specific routines to input and output data.
@ -144,12 +144,12 @@ struct AyStar {
/* These will contain the methods for manipulating the AyStar. Only
* main() should be called externally */
AyStar_AddStartNode* addstart;
AyStar_Main* main;
AyStar_Loop* loop;
AyStar_Free* free;
AyStar_Clear* clear;
AyStar_CheckTile* checktile;
AyStar_AddStartNode *addstart;
AyStar_Main *main;
AyStar_Loop *loop;
AyStar_Free *free;
AyStar_Clear *clear;
AyStar_CheckTile *checktile;
/* These will contain the open and closed lists */
@ -173,7 +173,7 @@ void AyStarMain_Clear(AyStar *aystar);
/* Initialize an AyStar. You should fill all appropriate fields before
* callling init_AyStar (see the declaration of AyStar for which fields are
* internal */
void init_AyStar(AyStar* aystar, Hash_HashProc hash, uint num_buckets);
void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets);
#endif /* AYSTAR_H */

@ -59,11 +59,11 @@ static void IConsoleClearCommand(void)
static inline void IConsoleResetHistoryPos(void) {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
static void IConsoleHistoryAdd(const char* cmd);
static void IConsoleHistoryAdd(const char *cmd);
static void IConsoleHistoryNavigate(int direction);
// ** console window ** //
static void IConsoleWndProc(Window* w, WindowEvent* e)
static void IConsoleWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
@ -255,7 +255,7 @@ static void IConsoleClear(void)
IConsoleClearBuffer();
}
static void IConsoleWriteToLogFile(const char* string)
static void IConsoleWriteToLogFile(const char *string)
{
if (_iconsole_output_file != NULL) {
// if there is an console output file ... also print it there
@ -331,7 +331,7 @@ void IConsoleOpen(void) {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch(
* scroll, etc. Put it to the beginning as it is the latest text
* @param cmd Text to be entered into the 'history'
*/
static void IConsoleHistoryAdd(const char* cmd)
static void IConsoleHistoryAdd(const char *cmd)
{
free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
@ -376,7 +376,7 @@ static void IConsoleHistoryNavigate(int direction)
* @param color_code the colour of the command. Red in case of errors, etc.
* @param string the message entered or output on the console (notice, error, etc.)
*/
void IConsolePrint(uint16 color_code, const char* string)
void IConsolePrint(uint16 color_code, const char *string)
{
#ifdef ENABLE_NETWORK
if (_redirect_console_to_client != 0) {
@ -433,7 +433,7 @@ void CDECL IConsolePrintF(uint16 color_code, const char *s, ...)
* @debug() in debug.c. You need at least a level 2 (developer) for debugging
* messages to show up
*/
void IConsoleDebug(const char* string)
void IConsoleDebug(const char *string)
{
if (_stdlib_developer > 1)
IConsolePrintF(_icolour_dbg, "dbg: %s", string);
@ -444,7 +444,7 @@ void IConsoleDebug(const char* string)
* errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
* debugging messages to show up
*/
void IConsoleWarning(const char* string)
void IConsoleWarning(const char *string)
{
if (_stdlib_developer > 0)
IConsolePrintF(_icolour_warn, "WARNING: %s", string);
@ -454,7 +454,7 @@ void IConsoleWarning(const char* string)
* It is possible to print error information to the console. This can include
* game errors, or errors in general you would want the user to notice
*/
void IConsoleError(const char* string)
void IConsoleError(const char *string)
{
IConsolePrintF(_icolour_err, "ERROR: %s", string);
}
@ -693,7 +693,7 @@ static inline int IConsoleCopyInParams(char *dst, const char *src, uint bufpos)
* @param tokencount the number of parameters passed
* @param *tokens are the parameters given to the original command (0 is the first param)
*/
static void IConsoleAliasExec(const IConsoleAlias* alias, byte tokencount, char* tokens[ICON_TOKEN_COUNT])
static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT])
{
const char *cmdptr;
char *aliases[ICON_MAX_ALIAS_LINES], aliasstream[ICON_MAX_STREAMSIZE];
@ -859,7 +859,7 @@ static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value)
* @param *var the variable in question
* @param *value the new value
*/
static void IConsoleVarSetStringvalue(const IConsoleVar* var, const char* value)
static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value)
{
if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return;

@ -126,7 +126,7 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
* @param tile The tile to analyse
* @param *tileh the tileh
*/
static void AdjustTileh(TileIndex tile, Slope* tileh)
static void AdjustTileh(TileIndex tile, Slope *tileh)
{
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(tile)) {

@ -240,7 +240,7 @@ void EnginesDailyLoop(void)
if (_cur_year >= 130) return;
for (i = 0; i != lengthof(_engines); i++) {
Engine* e = &_engines[i];
Engine *e = &_engines[i];
if (e->flags & ENGINE_INTRODUCING) {
if (e->flags & ENGINE_PREVIEWING) {
@ -489,7 +489,7 @@ static EngineRenew *AllocateEngineRenew(void)
* engine type from the given renewlist */
static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
{
EngineRenew* er = (EngineRenew*)erl; /* Fetch first element */
EngineRenew *er = (EngineRenew*)erl; /* Fetch first element */
while (er) {
if (er->from == engine) return er;
er = er->next;
@ -497,9 +497,9 @@ static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
return NULL;
}
void RemoveAllEngineReplacement(EngineRenewList* erl)
void RemoveAllEngineReplacement(EngineRenewList *erl)
{
EngineRenew* er = (EngineRenew*)(*erl); /* Fetch first element */
EngineRenew *er = (EngineRenew*)(*erl); /* Fetch first element */
while (er) {
er->from = INVALID_ENGINE; /* "Deallocate" all elements */
er = er->next;
@ -513,7 +513,7 @@ EngineID EngineReplacement(EngineRenewList erl, EngineID engine)
return er == NULL ? INVALID_ENGINE : er->to;
}
int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags)
int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, uint32 flags)
{
EngineRenew *er;
@ -538,10 +538,10 @@ int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID n
return 0;
}
int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags)
int32 RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, uint32 flags)
{
EngineRenew* er = (EngineRenew*)(*erl); /* Start at the first element */
EngineRenew* prev = NULL;
EngineRenew *er = (EngineRenew*)(*erl); /* Start at the first element */
EngineRenew *prev = NULL;
while (er)
{

36
gfx.c

@ -677,8 +677,8 @@ void DrawSprite(uint32 img, int x, int y)
typedef struct BlitterParams {
int start_x, start_y;
const byte* sprite;
const byte* sprite_org;
const byte *sprite;
const byte *sprite_org;
Pixel *dst;
int mode;
int width, height;
@ -690,12 +690,12 @@ typedef struct BlitterParams {
static void GfxBlitTileZoomIn(BlitterParams *bp)
{
const byte* src_o = bp->sprite;
const byte* src;
const byte *src_o = bp->sprite;
const byte *src;
int num, skip;
byte done;
Pixel *dst;
const byte* ctab;
const byte *ctab;
if (bp->mode & 1) {
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
@ -892,12 +892,12 @@ static void GfxBlitZoomInUncomp(BlitterParams *bp)
static void GfxBlitTileZoomMedium(BlitterParams *bp)
{
const byte* src_o = bp->sprite;
const byte* src;
const byte *src_o = bp->sprite;
const byte *src;
int num, skip;
byte done;
Pixel *dst;
const byte* ctab;
const byte *ctab;
if (bp->mode & 1) {
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
@ -1097,12 +1097,12 @@ static void GfxBlitZoomMediumUncomp(BlitterParams *bp)
static void GfxBlitTileZoomOut(BlitterParams *bp)
{
const byte* src_o = bp->sprite;
const byte* src;
const byte *src_o = bp->sprite;
const byte *src;
int num, skip;
byte done;
Pixel *dst;
const byte* ctab;
const byte *ctab;
if (bp->mode & 1) {
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
@ -1313,7 +1313,7 @@ static void GfxBlitTileZoomOut(BlitterParams *bp)
static void GfxBlitZoomOutUncomp(BlitterParams *bp)
{
const byte* src = bp->sprite;
const byte *src = bp->sprite;
Pixel *dst = bp->dst;
int height = bp->height;
int width = bp->width;
@ -1361,9 +1361,9 @@ static void GfxBlitZoomOutUncomp(BlitterParams *bp)
typedef void (*BlitZoomFunc)(BlitterParams *bp);
static void GfxMainBlitter(const Sprite* sprite, int x, int y, int mode)
static void GfxMainBlitter(const Sprite *sprite, int x, int y, int mode)
{
const DrawPixelInfo* dpi = _cur_dpi;
const DrawPixelInfo *dpi = _cur_dpi;
int start_x, start_y;
byte info;
BlitterParams bp;
@ -1496,8 +1496,8 @@ void GfxInitPalettes(void)
void DoPaletteAnimations(void)
{
const Colour* s;
Colour* d;
const Colour *s;
Colour *d;
/* Amount of colors to be rotated.
* A few more for the DOS palette, because the water colors are
* 245-254 for DOS and 217-226 for Windows. */
@ -1712,7 +1712,7 @@ void DrawMouseCursor(void)
static void DbgScreenRect(int left, int top, int right, int bottom)
{
DrawPixelInfo dp;
DrawPixelInfo* old;
DrawPixelInfo *old;
old = _cur_dpi;
_cur_dpi = &dp;
@ -1864,7 +1864,7 @@ void MarkWholeScreenDirty(void)
SetDirtyBlocks(0, 0, _screen.width, _screen.height);
}
bool FillDrawPixelInfo(DrawPixelInfo* n, const DrawPixelInfo* o, int left, int top, int width, int height)
bool FillDrawPixelInfo(DrawPixelInfo *n, const DrawPixelInfo *o, int left, int top, int width, int height)
{
int t;

10
gui.h

@ -41,9 +41,9 @@ void PlaceProc_BuyLand(TileIndex tile);
/* train_gui.c */
void ShowPlayerTrains(PlayerID player, StationID station);
void ShowTrainViewWindow(const Vehicle *v);
void ShowOrdersWindow(const Vehicle* v);
void ShowOrdersWindow(const Vehicle *v);
void ShowRoadVehViewWindow(const Vehicle* v);
void ShowRoadVehViewWindow(const Vehicle *v);
/* road_gui.c */
void ShowBuildRoadToolbar(void);
@ -54,7 +54,7 @@ void ShowPlayerRoadVehicles(PlayerID player, StationID station);
void ShowBuildDocksToolbar(void);
void ShowPlayerShips(PlayerID player, StationID station);
void ShowShipViewWindow(const Vehicle* v);
void ShowShipViewWindow(const Vehicle *v);
/* aircraft_gui.c */
void ShowBuildAirToolbar(void);
@ -93,7 +93,7 @@ void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
void CheckRedrawStationCoverage(const Window* w);
void CheckRedrawStationCoverage(const Window *w);
void ShowSmallMap(void);
void ShowExtraViewPortWindow(void);
@ -134,7 +134,7 @@ enum {
ZOOM_NONE = 2, // hack, used to update the button status
};
bool DoZoomInOutWindow(int how, Window * w);
bool DoZoomInOutWindow(int how, Window *w);
void ShowBuildIndustryWindow(void);
void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, WindowClass window_class, WindowNumber window_number);
void ShowMusicWindow(void);

@ -279,7 +279,7 @@ static void IndustryViewWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_PAINT: {
const Industry* i = GetIndustry(w->window_number);
const Industry *i = GetIndustry(w->window_number);
SetDParam(0, w->window_number);
DrawWindowWidgets(w);
@ -433,7 +433,7 @@ static const WindowDesc _industry_view_desc = {
void ShowIndustryViewWindow(int industry)
{
Window* w = AllocateWindowDescFront(&_industry_view_desc, industry);
Window *w = AllocateWindowDescFront(&_industry_view_desc, industry);
if (w != NULL) {
w->flags4 |= WF_DISABLE_VP_SCROLL;
@ -571,7 +571,7 @@ static void IndustryDirectoryWndProc(Window *w, WindowEvent *e)
n = 0;
while (p < _num_industry_sort) {
const Industry* i = GetIndustry(_industry_sort[p]);
const Industry *i = GetIndustry(_industry_sort[p]);
SetDParam(0, i->index);
if (i->produced_cargo[0] != CT_INVALID) {
@ -658,7 +658,7 @@ static const WindowDesc _industry_directory_desc = {
void ShowIndustryDirectory(void)
{
Window* w = AllocateWindowDescFront(&_industry_directory_desc, 0);
Window *w = AllocateWindowDescFront(&_industry_directory_desc, 0);
if (w != NULL) {
w->vscroll.cap = 16;

@ -156,7 +156,7 @@ static const Widget _ask_abandon_game_widgets[] = {
{ WIDGETS_END },
};
static void AskAbandonGameWndProc(Window* w, WindowEvent* e)
static void AskAbandonGameWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
@ -220,7 +220,7 @@ static const Widget _ask_quit_game_widgets[] = {
{ WIDGETS_END },
};
static void AskQuitGameWndProc(Window* w, WindowEvent* e)
static void AskQuitGameWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:

@ -537,7 +537,7 @@ static const Widget _player_menu_widgets[] = {
static int GetPlayerIndexFromMenu(int index)
{
if (index >= 0) {
const Player* p;
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && --index < 0) return p->index;
@ -549,7 +549,7 @@ static int GetPlayerIndexFromMenu(int index)
static void UpdatePlayerMenuHeight(Window *w)
{
uint num = 0;
const Player* p;
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active) num++;
@ -786,7 +786,7 @@ static void ToolbarIndustryClick(Window *w)
static void ToolbarTrainClick(Window *w)
{
const Vehicle* v;
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
@ -797,7 +797,7 @@ static void ToolbarTrainClick(Window *w)
static void ToolbarRoadClick(Window *w)
{
const Vehicle* v;
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
@ -808,7 +808,7 @@ static void ToolbarRoadClick(Window *w)
static void ToolbarShipClick(Window *w)
{
const Vehicle* v;
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
@ -819,7 +819,7 @@ static void ToolbarShipClick(Window *w)
static void ToolbarAirClick(Window *w)
{
const Vehicle* v;
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
@ -869,7 +869,7 @@ bool DoZoomInOutWindow(int how, Window *w)
// routine to disable/enable the zoom buttons. Didn't know where to place these otherwise
{
Window* wt = NULL;
Window *wt = NULL;
switch (w->window_class) {
case WC_MAIN_WINDOW:
@ -920,7 +920,7 @@ static void ToolbarZoomOutClick(Window *w)
static void ToolbarBuildRailClick(Window *w)
{
const Player* p = GetPlayer(_local_player);
const Player *p = GetPlayer(_local_player);
Window *w2;
w2 = PopupMainToolbMenu(w, 457, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
WP(w2,menu_d).sel_index = _last_built_railtype;
@ -1032,7 +1032,7 @@ static void ToolbarScenZoomOut(Window *w)
void ZoomInOrOutToCursorWindow(bool in, Window *w)
{
ViewPort * vp;
ViewPort *vp;
Point pt;
assert(w != 0);
@ -1629,7 +1629,7 @@ static const Widget _scenedit_industry_candy_widgets[] = {
static bool AnyTownExists(void)
{
const Town* t;
const Town *t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) return true;
@ -1809,7 +1809,7 @@ static void ToolbarBtn_NULL(Window *w)
typedef void ToolbarButtonProc(Window *w);
static ToolbarButtonProc* const _toolbar_button_procs[] = {
static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
@ -2016,7 +2016,7 @@ static const Widget _toolb_scen_widgets[] = {
{WIDGETS_END},
};
static ToolbarButtonProc* const _scen_toolbar_button_procs[] = {
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
@ -2274,7 +2274,7 @@ static WindowDesc _main_status_desc = {
extern void UpdateAllStationVirtCoord(void);
static void MainWindowWndProc(Window* w, WindowEvent* e)
static void MainWindowWndProc(Window *w, WindowEvent *e)
{
int off_x;
@ -2392,7 +2392,7 @@ void SetupColorsAndInitialWindow(void)
int width,height;
for (i = 0; i != 16; i++) {
const byte* b = GetNonSprite(PALETTE_RECOLOR_START + i);
const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
assert(b);
_color_list[i] = *(const ColorList*)(b + 0xC6);

@ -43,7 +43,7 @@ typedef struct LandInfoData {
static void LandInfoWndProc(Window *w, WindowEvent *e)
{
if (e->event == WE_PAINT) {
const LandInfoData* lid;
const LandInfoData *lid;
StringID str;
int i;
@ -488,7 +488,7 @@ static void ErrmsgWndProc(Window *w, WindowEvent *e)
_errmsg_message_1,
238);
} else {
const Player* p = GetPlayer(GetDParamX(_errmsg_decode_params,2));
const Player *p = GetPlayer(GetDParamX(_errmsg_decode_params,2));
DrawPlayerFace(p->face, p->player_color, 2, 16);
DrawStringMultiCenter(
@ -718,7 +718,7 @@ void DrawStationCoverageAreaText(int sx, int sy, uint mask, int rad) {
}
}
void CheckRedrawStationCoverage(const Window* w)
void CheckRedrawStationCoverage(const Window *w)
{
if (_thd.dirty & 1) {
_thd.dirty &= ~1;
@ -1197,9 +1197,9 @@ static void MakeSortedSaveGameList(void)
uint s_amount;
int i;
/* Directories are always above the files (FIOS_TYPE_DIR)
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
* Only sort savegames/scenarios, not directories
/* Directories are always above the files (FIOS_TYPE_DIR)
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
* Only sort savegames/scenarios, not directories
*/
for (i = 0; i < _fios_num; i++) {
switch (_fios_list[i].type) {
@ -1218,7 +1218,7 @@ static void GenerateFileName(void)
{
/* Check if we are not a specatator who wants to generate a name..
Let's use the name of player #0 for now. */
const Player* p = GetPlayer(_local_player < MAX_PLAYERS ? _local_player : 0);
const Player *p = GetPlayer(_local_player < MAX_PLAYERS ? _local_player : 0);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
@ -1274,7 +1274,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
y = w->widget[7].top + 1;
for (pos = w->vscroll.pos; pos < _fios_num; pos++) {
const FiosItem* item = _fios_list + pos;
const FiosItem *item = _fios_list + pos;
DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], w->width - 18);
y += 10;
@ -1503,7 +1503,7 @@ static const Widget _select_scenario_widgets[] = {
{ WIDGETS_END},
};
static void SelectScenarioWndProc(Window* w, WindowEvent* e)
static void SelectScenarioWndProc(Window *w, WindowEvent *e)
{
const int list_start = 45;
@ -1560,7 +1560,7 @@ static void SelectScenarioWndProc(Window* w, WindowEvent* e)
GenRandomNewGame(Random(), InteractiveRandom());
} else {
int y = (e->click.pt.y - list_start) / 10;
const char* name;
const char *name;
const FiosItem *file;
if (y < 0 || (y += w->vscroll.pos) >= w->vscroll.count) return;

@ -100,7 +100,7 @@ enum {
// called when a new server is found on the network
void UpdateNetworkGameWindow(bool unselect)
{
Window* w = FindWindowById(WC_NETWORK_WINDOW, 0);
Window *w = FindWindowById(WC_NETWORK_WINDOW, 0);
if (w != NULL) {
if (unselect) WP(w, network_ql_d).n.server = NULL;
@ -183,7 +183,7 @@ static void BuildNetworkGameList(network_ql_d *nqld)
static void SortNetworkGameList(network_ql_d *nqld)
{
static NGameNameSortFunction* const ngame_sorter[] = {
static NGameNameSortFunction * const ngame_sorter[] = {
&NGameNameSorter,
&NGameClientSorter,
&NGameAllowedSorter
@ -564,7 +564,7 @@ void ShowNetworkGameWindow(void)
w = AllocateWindowDesc(&_network_game_window_desc);
if (w != NULL) {
querystr_d* querystr = &WP(w, network_ql_d).q;
querystr_d *querystr = &WP(w, network_ql_d).q;
ttd_strlcpy(_edit_str_buf, _network_player_name, lengthof(_edit_str_buf));
w->vscroll.cap = 12;
@ -1052,9 +1052,9 @@ static WindowDesc _client_list_desc = {
};
// Finds the Xth client-info that is active
static const NetworkClientInfo* NetworkFindClientInfo(byte client_no)
static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
{
const NetworkClientInfo* ci;
const NetworkClientInfo *ci;
for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
// Skip non-active items
@ -1174,7 +1174,7 @@ static uint ClientListPopupHeigth(void) {
static Window *PopupClientList(Window *w, int client_no, int x, int y)
{
int i, h;
const NetworkClientInfo* ci;
const NetworkClientInfo *ci;
DeleteWindowById(WC_TOOLBAR_MENU, 0);
// Clean the current actions
@ -1476,7 +1476,7 @@ static byte _chat_type;
static byte _chat_dest;
static void SendChat(const char* buf)
static void SendChat(const char *buf)
{
if (buf[0] == '\0') return;
if (!_network_server) {

@ -459,7 +459,7 @@ static void MoveToNexItem(void)
switch (GetNewsDisplayValue(ni->type)) {
case 0: { /* Off - show nothing only a small reminder in the status bar */
Window* w = FindWindowById(WC_STATUS_BAR, 0);
Window *w = FindWindowById(WC_STATUS_BAR, 0);
if (w != NULL) {
WP(w, def_d).data_2 = 91;
@ -866,7 +866,7 @@ void DeleteVehicleNews(VehicleID vid, StringID news)
if (ni->flags & NF_VEHICLE &&
ni->data_a == vid &&
(news == INVALID_STRING_ID || ni->string_id == news)) {
Window* w;
Window *w;
byte i;
if (_forced_news == n) MoveToNexItem();

@ -68,7 +68,7 @@ extern void ShowOSErrorBox(const char *buf);
* caused by the user, i.e. missing files or fatal configuration errors.
* Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
void CDECL error(const char* s, ...)
void CDECL error(const char *s, ...)
{
va_list va;
char buf[512];
@ -230,7 +230,7 @@ md_continue_here:;
}
static void ParseResolution(int res[2], const char* s)
static void ParseResolution(int res[2], const char *s)
{
char *t = strchr(s, 'x');
if (t == NULL) {
@ -310,7 +310,7 @@ static void LoadIntroGame(void)
extern void DedicatedFork(void);
#endif
int ttd_main(int argc, char* argv[])
int ttd_main(int argc, char *argv[])
{
MyGetOptData mgo;
int i;
@ -1001,7 +1001,7 @@ void GameLoop(void)
void BeforeSaveGame(void)
{
const Window* w = FindWindowById(WC_MAIN_WINDOW, 0);
const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
if (w != NULL) {
_saved_scrollpos_x = WP(w, const vp_d).scrollpos_x;
@ -1034,7 +1034,7 @@ static void ConvertTownOwner(void)
// before savegame version 4, the name of the company determined if it existed
static void CheckIsPlayerActive(void)
{
Player* p;
Player *p;
FOR_ALL_PLAYERS(p) {
if (p->name_1 != 0) p->is_active = true;
@ -1044,7 +1044,7 @@ static void CheckIsPlayerActive(void)
// since savegame version 4.1, exclusive transport rights are stored at towns
static void UpdateExclusiveRights(void)
{
Town* t;
Town *t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) t->exclusivity = (byte)-1;
@ -1264,13 +1264,13 @@ bool AfterLoadGame(void)
/* Elrails got added in rev 24 */
if (CheckSavegameVersion(24)) {
Vehicle* v;
Vehicle *v;
uint i;
TileIndex t;
RailType min_rail = RAILTYPE_ELECTRIC;
for (i = 0; i < lengthof(_engines); i++) {
Engine* e = GetEngine(i);
Engine *e = GetEngine(i);
if (e->type == VEH_Train &&
(e->railtype != RAILTYPE_RAIL || RailVehInfo(i)->engclass == 2)) {
e->railtype++;

@ -22,9 +22,9 @@
#include "train.h"
#include "water_map.h"
static int OrderGetSel(const Window* w)
static int OrderGetSel(const Window *w)
{
const Vehicle* v = GetVehicle(w->window_number);
const Vehicle *v = GetVehicle(w->window_number);
int num = WP(w,order_d).sel;
return (num >= 0 && num < v->num_orders) ? num : v->num_orders;
@ -94,27 +94,27 @@ static void DrawOrdersWindow(Window *w)
break;
case OT_GOTO_DEPOT:
SETBIT(w->disabled_state, 9); /* unload */
SETBIT(w->disabled_state, 9); /* unload */
SETBIT(w->disabled_state, 10); /* transfer */
SetDParam(2,STR_SERVICE);
break;
case OT_GOTO_WAYPOINT:
SETBIT(w->disabled_state, 8); /* full load */
SETBIT(w->disabled_state, 9); /* unload */
SETBIT(w->disabled_state, 8); /* full load */
SETBIT(w->disabled_state, 9); /* unload */
SETBIT(w->disabled_state, 10); /* transfer */
break;
default:
SETBIT(w->disabled_state, 6); /* nonstop */
SETBIT(w->disabled_state, 8); /* full load */
SETBIT(w->disabled_state, 9); /* unload */
SETBIT(w->disabled_state, 6); /* nonstop */
SETBIT(w->disabled_state, 8); /* full load */
SETBIT(w->disabled_state, 9); /* unload */
}
} else {
SETBIT(w->disabled_state, 6); /* nonstop */
SETBIT(w->disabled_state, 8); /* full load */
SETBIT(w->disabled_state, 9); /* unload */
SETBIT(w->disabled_state, 10); /* transfer */
SETBIT(w->disabled_state, 6); /* nonstop */
SETBIT(w->disabled_state, 8); /* full load */
SETBIT(w->disabled_state, 9); /* unload */
SETBIT(w->disabled_state, 10); /* transfer */
}
SetDParam(0, v->string_id);
@ -259,7 +259,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
if (IsTileType(tile, MP_STATION)) {
StationID st_index = GetStationIndex(tile);
const Station* st = GetStation(st_index);
const Station *st = GetStation(st_index);
if (st->owner == _current_player || st->owner == OWNER_NONE) {
byte facil;
@ -284,7 +284,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
return order;
}
static bool HandleOrderVehClick(const Vehicle* v, const Vehicle* u, Window* w)
static bool HandleOrderVehClick(const Vehicle *v, const Vehicle *u, Window *w)
{
if (u->type != v->type) return false;
@ -306,10 +306,10 @@ static bool HandleOrderVehClick(const Vehicle* v, const Vehicle* u, Window* w)
return true;
}
static void OrdersPlaceObj(const Vehicle* v, TileIndex tile, Window* w)
static void OrdersPlaceObj(const Vehicle *v, TileIndex tile, Window *w)
{
Order cmd;
const Vehicle* u;
const Vehicle *u;
// check if we're clicking on a vehicle first.. clone orders in that case.
u = CheckMouseOverVehicle();
@ -324,7 +324,7 @@ static void OrdersPlaceObj(const Vehicle* v, TileIndex tile, Window* w)
}
}
static void OrderClick_Goto(Window* w, const Vehicle* v)
static void OrderClick_Goto(Window *w, const Vehicle *v)
{
InvalidateWidget(w, 7);
TOGGLEBIT(w->click_state, 7);
@ -336,17 +336,17 @@ static void OrderClick_Goto(Window* w, const Vehicle* v)
}
}
static void OrderClick_FullLoad(Window* w, const Vehicle* v)
static void OrderClick_FullLoad(Window *w, const Vehicle *v)
{
DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), OFB_FULL_LOAD, NULL, CMD_MODIFY_ORDER | CMD_MSG(STR_8835_CAN_T_MODIFY_THIS_ORDER));
}
static void OrderClick_Unload(Window* w, const Vehicle* v)
static void OrderClick_Unload(Window *w, const Vehicle *v)
{
DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), OFB_UNLOAD, NULL, CMD_MODIFY_ORDER | CMD_MSG(STR_8835_CAN_T_MODIFY_THIS_ORDER));
}
static void OrderClick_Nonstop(Window* w, const Vehicle* v)
static void OrderClick_Nonstop(Window *w, const Vehicle *v)
{
DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), OFB_NON_STOP, NULL, CMD_MODIFY_ORDER | CMD_MSG(STR_8835_CAN_T_MODIFY_THIS_ORDER));
}
@ -356,19 +356,19 @@ static void OrderClick_Transfer(Window* w, const Vehicle* v)
DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), OFB_TRANSFER, NULL, CMD_MODIFY_ORDER | CMD_MSG(STR_8835_CAN_T_MODIFY_THIS_ORDER));
}
static void OrderClick_Skip(Window* w, const Vehicle* v)
static void OrderClick_Skip(Window *w, const Vehicle *v)
{
DoCommandP(v->tile, v->index, 0, NULL, CMD_SKIP_ORDER);
}
static void OrderClick_Delete(Window* w, const Vehicle* v)
static void OrderClick_Delete(Window *w, const Vehicle *v)
{
DoCommandP(v->tile, v->index, OrderGetSel(w), NULL, CMD_DELETE_ORDER | CMD_MSG(STR_8834_CAN_T_DELETE_THIS_ORDER));
}
typedef void OnButtonClick(Window* w, const Vehicle* v);
typedef void OnButtonVehClick(Window *w, const Vehicle *v);
static OnButtonClick* const _order_button_proc[] = {
static OnButtonVehClick* const _order_button_proc[] = {
OrderClick_Skip,
OrderClick_Delete,
OrderClick_Nonstop,
@ -469,7 +469,7 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
}
case WE_RCLICK: {
const Vehicle* v = GetVehicle(w->window_number);
const Vehicle *v = GetVehicle(w->window_number);
int s = OrderGetSel(w);
if (e->click.widget != 8) break;
@ -491,7 +491,7 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
const Vehicle* v = _place_clicked_vehicle;
const Vehicle *v = _place_clicked_vehicle;
/*
* Check if we clicked on a vehicle
* and if the GOTO button of this window is pressed
@ -587,7 +587,7 @@ static const WindowDesc _other_orders_desc = {
OrdersWndProc
};
void ShowOrdersWindow(const Vehicle* v)
void ShowOrdersWindow(const Vehicle *v)
{
Window *w;
VehicleID veh = v->index;

@ -151,7 +151,7 @@ static void PlayerFinancesWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_PAINT: {
PlayerID player = w->window_number;
const Player* p = GetPlayer(player);
const Player *p = GetPlayer(player);
w->disabled_state = p->current_loan != 0 ? 0 : (1 << 7);
@ -248,7 +248,7 @@ static void SelectPlayerColorWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Player* p;
const Player *p;
uint used_colors = 0;
int num_free = 16;
int x,y,pos;
@ -421,7 +421,7 @@ static void DrawPlayerVehiclesAmount(PlayerID player)
{
const int x = 110;
int y = 72;
const Vehicle* v;
const Vehicle *v;
uint train = 0;
uint road = 0;
uint air = 0;
@ -479,7 +479,7 @@ int GetAmountOwnedBy(const Player *p, PlayerID owner)
static void DrawCompanyOwnerText(const Player *p)
{
const Player* p2;
const Player *p2;
int num = -1;
FOR_ALL_PLAYERS(p2) {
@ -502,7 +502,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Player* p = GetPlayer(w->window_number);
const Player *p = GetPlayer(w->window_number);
uint32 dis = 0;
if (!IsWindowOfPrototype(w, _other_player_company_widgets)) {
@ -577,7 +577,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
} break;
case 5: {/* change president name */
const Player* p = GetPlayer(w->window_number);
const Player *p = GetPlayer(w->window_number);
WP(w, def_d).byte_1 = 0;
SetDParam(0, p->president_name_2);
ShowQueryString(p->president_name_1, STR_700B_PRESIDENT_S_NAME, 31, 94, w->window_class, w->window_number);
@ -686,7 +686,7 @@ static const WindowDesc _other_player_company_desc = {
void ShowPlayerCompany(PlayerID player)
{
Window* w;
Window *w;
w = AllocateWindowDescFront(player == _local_player ? &_my_player_company_desc : &_other_player_company_desc, player);
if (w != NULL) w->caption_color = w->window_number;

@ -555,7 +555,7 @@ typedef enum {
* @param railtype the railtype to display
* @param w the window to modify
*/
static void SetupRailToolbar(RailType railtype, Window* w)
static void SetupRailToolbar(RailType railtype, Window *w)
{
const RailtypeInfo *rti = GetRailTypeInfo(railtype);

@ -179,7 +179,7 @@ static OnButtonClick* const _build_road_button_proc[] = {
BuildRoadClick_Landscaping,
};
static void BuildRoadToolbWndProc(Window* w, WindowEvent* e)
static void BuildRoadToolbWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
@ -346,7 +346,7 @@ void ShowBuildRoadScenToolbar(void)
AllocateWindowDescFront(&_build_road_scen_desc, 0);
}
static void BuildRoadDepotWndProc(Window* w, WindowEvent* e)
static void BuildRoadDepotWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:

@ -29,7 +29,7 @@
void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number)
{
const RoadVehicleInfo *rvi = RoadVehInfo(engine_number);
const Engine* e = GetEngine(engine_number);
const Engine *e = GetEngine(engine_number);
bool refittable = (_engine_info[engine_number].refit_mask != 0);
YearMonthDay ymd;
ConvertDayToYMD(&ymd, e->intro_date);
@ -286,7 +286,7 @@ static const WindowDesc _roadveh_details_desc = {
RoadVehDetailsWndProc
};
static void ShowRoadVehDetailsWindow(const Vehicle* v)
static void ShowRoadVehDetailsWindow(const Vehicle *v)
{
Window *w;
VehicleID veh = v->index;
@ -365,7 +365,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
} break;
case WE_CLICK: {
const Vehicle* v = GetVehicle(w->window_number);
const Vehicle *v = GetVehicle(w->window_number);
switch (e->click.widget) {
case 5: /* start stop */
@ -410,7 +410,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
case WE_MOUSELOOP:
{
const Vehicle* v = GetVehicle(w->window_number);
const Vehicle *v = GetVehicle(w->window_number);
uint32 h = IsRoadVehInDepotStopped(v) ? 1 << 7 | 1 << 8 : 1 << 11 | 1 << 12;
if (h != w->hidden_state) {
@ -448,9 +448,9 @@ static const WindowDesc _roadveh_view_desc = {
RoadVehViewWndProc,
};
void ShowRoadVehViewWindow(const Vehicle* v)
void ShowRoadVehViewWindow(const Vehicle *v)
{
Window* w = AllocateWindowDescFront(&_roadveh_view_desc, v->index);
Window *w = AllocateWindowDescFront(&_roadveh_view_desc, v->index);
if (w != NULL) {
w->caption_color = v->owner;
@ -468,7 +468,7 @@ static void DrawNewRoadVehWindow(Window *w)
{
int count = 0;
int num = NUM_ROAD_ENGINES;
const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
const Engine *e = GetEngine(ROAD_ENGINES_INDEX);
do {
if (HASBIT(e->player_avail, _local_player))
@ -481,7 +481,7 @@ static void DrawNewRoadVehWindow(Window *w)
{
int num = NUM_ROAD_ENGINES;
const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
const Engine *e = GetEngine(ROAD_ENGINES_INDEX);
int x = 1;
int y = 15;
int sel = WP(w,buildtrain_d).sel_index;
@ -510,7 +510,7 @@ static void DrawNewRoadVehWindow(Window *w)
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
const Vehicle* v;
const Vehicle *v;
if (!success) return;
@ -735,7 +735,7 @@ static void RoadDepotClickVeh(Window *w, int x, int y)
* @param *v is the original vehicle to clone
* @param *w is the window of the depot where the clone is build
*/
static void HandleCloneVehClick(const Vehicle* v, const Window* w)
static void HandleCloneVehClick(const Vehicle *v, const Window *w)
{
if (v == NULL || v->type != VEH_Road) return;
@ -746,9 +746,9 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
ResetObjectToPlace();
}
static void ClonePlaceObj(const Window* w)
static void ClonePlaceObj(const Window *w)
{
const Vehicle* v = CheckMouseOverVehicle();
const Vehicle *v = CheckMouseOverVehicle();
if (v != NULL) HandleCloneVehClick(v, w);
}
@ -801,7 +801,7 @@ static void RoadDepotWndProc(Window *w, WindowEvent *e)
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
const Vehicle* v = _place_clicked_vehicle;
const Vehicle *v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 8)) {
@ -891,7 +891,7 @@ static const WindowDesc _road_depot_desc = {
void ShowRoadDepotWindow(TileIndex tile)
{
Window* w = AllocateWindowDescFront(&_road_depot_desc, tile);
Window *w = AllocateWindowDescFront(&_road_depot_desc, tile);
if (w != NULL) {
w->caption_color = GetTileOwner(w->window_number);
@ -960,7 +960,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
/* draw the widgets */
if (station == INVALID_STATION) {
const Player* p = GetPlayer(owner);
const Player *p = GetPlayer(owner);
/* Company Name -- (###) Road vehicles */
SetDParam(0, p->name_1);
@ -1024,7 +1024,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
return;
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
const Vehicle* v;
const Vehicle *v;
if (id_v >= w->vscroll.cap) return; // click out of bounds

@ -30,7 +30,7 @@ void DrawShipPurchaseInfo(int x, int y, EngineID engine_number)
{
YearMonthDay ymd;
const ShipVehicleInfo *svi = ShipVehInfo(engine_number);
const Engine* e;
const Engine *e;
/* Purchase cost - Max speed */
SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
@ -138,7 +138,7 @@ static const WindowDesc _ship_refit_desc = {
ShipRefitWndProc,
};
static void ShowShipRefitWindow(const Vehicle* v)
static void ShowShipRefitWindow(const Vehicle *v)
{
Window *w;
@ -282,7 +282,7 @@ static const WindowDesc _ship_details_desc = {
ShipDetailsWndProc
};
static void ShowShipDetailsWindow(const Vehicle* v)
static void ShowShipDetailsWindow(const Vehicle *v)
{
Window *w;
VehicleID veh = v->index;
@ -297,7 +297,7 @@ static void ShowShipDetailsWindow(const Vehicle* v)
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
const Vehicle* v;
const Vehicle *v;
if (!success) return;
v = GetVehicle(_new_vehicle_id);
@ -323,7 +323,7 @@ static void NewShipWndProc(Window *w, WindowEvent *e)
{
int count = 0;
int num = NUM_SHIP_ENGINES;
const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
const Engine *e = GetEngine(SHIP_ENGINES_INDEX);
do {
if (HASBIT(e->player_avail, _local_player)) count++;
@ -335,7 +335,7 @@ static void NewShipWndProc(Window *w, WindowEvent *e)
{
int num = NUM_SHIP_ENGINES;
const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
const Engine *e = GetEngine(SHIP_ENGINES_INDEX);
int x = 2;
int y = 15;
int sel = WP(w,buildtrain_d).sel_index;
@ -448,7 +448,7 @@ static void ShowBuildShipWindow(TileIndex tile)
}
static void ShipViewWndProc(Window* w, WindowEvent* e)
static void ShipViewWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
@ -511,7 +511,7 @@ static void ShipViewWndProc(Window* w, WindowEvent* e)
} break;
case WE_CLICK: {
const Vehicle* v = GetVehicle(w->window_number);
const Vehicle *v = GetVehicle(w->window_number);
switch (e->click.widget) {
case 5: /* start stop */
@ -554,7 +554,7 @@ static void ShipViewWndProc(Window* w, WindowEvent* e)
case WE_MOUSELOOP:
{
const Vehicle* v = GetVehicle(w->window_number);
const Vehicle *v = GetVehicle(w->window_number);
uint32 h = IsShipInDepot(v) ? 1 << 7 : 1 << 11;
if (h != w->hidden_state) {
@ -591,9 +591,9 @@ static const WindowDesc _ship_view_desc = {
ShipViewWndProc
};
void ShowShipViewWindow(const Vehicle* v)
void ShowShipViewWindow(const Vehicle *v)
{
Window* w = AllocateWindowDescFront(&_ship_view_desc, v->index);
Window *w = AllocateWindowDescFront(&_ship_view_desc, v->index);
if (w != NULL) {
w->caption_color = v->owner;
@ -722,7 +722,7 @@ static void ShipDepotClick(Window *w, int x, int y)
* @param *v is the original vehicle to clone
* @param *w is the window of the depot where the clone is build
*/
static void HandleCloneVehClick(const Vehicle* v, const Window* w)
static void HandleCloneVehClick(const Vehicle *v, const Window *w)
{
if (v == NULL || v->type != VEH_Ship) return;
@ -733,14 +733,14 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
ResetObjectToPlace();
}
static void ClonePlaceObj(const Window* w)
static void ClonePlaceObj(const Window *w)
{
const Vehicle* v = CheckMouseOverVehicle();
const Vehicle *v = CheckMouseOverVehicle();
if (v != NULL) HandleCloneVehClick(v, w);
}
static void ShipDepotWndProc(Window* w, WindowEvent* e)
static void ShipDepotWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
@ -788,7 +788,7 @@ static void ShipDepotWndProc(Window* w, WindowEvent* e)
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
const Vehicle* v = _place_clicked_vehicle;
const Vehicle *v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 8)) {
@ -875,7 +875,7 @@ static const WindowDesc _ship_depot_desc = {
void ShowShipDepotWindow(TileIndex tile)
{
Window* w = AllocateWindowDescFront(&_ship_depot_desc,tile);
Window *w = AllocateWindowDescFront(&_ship_depot_desc,tile);
if (w != NULL) {
w->caption_color = GetTileOwner(w->window_number);
@ -889,7 +889,7 @@ void ShowShipDepotWindow(TileIndex tile)
}
static void DrawSmallOrderList(const Vehicle* v, int x, int y)
static void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
int sel, i = 0;
@ -1035,7 +1035,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
return;
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
const Vehicle* v;
const Vehicle *v;
if (id_v >= w->vscroll.cap) return; // click out of bounds

@ -216,7 +216,7 @@ static const uint16 * const _legend_table[] = {
}
/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */
static inline void WRITE_PIXELS_OR(Pixel* d, uint32 val)
static inline void WRITE_PIXELS_OR(Pixel *d, uint32 val)
{
# if defined(TTD_BIG_ENDIAN)
d[0] |= GB(val, 24, 8);
@ -262,7 +262,7 @@ typedef struct AndOr {
uint32 mand;
} AndOr;
static inline uint32 ApplyMask(uint32 colour, const AndOr* mask)
static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
{
return (colour & mask->mand) | mask->mor;
}
@ -605,7 +605,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
/* setup owner table */
if (type == 5) {
const Player* p;
const Player *p;
/* fill with some special colors */
_owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
@ -672,7 +672,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
reps = (dpi->height - y + 1) / 2;
if (reps > 0) {
// assert(ptr >= dpi->dst_ptr);
DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask, _smallmap_draw_procs[type]);
DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[type]);
}
skip_column:
@ -963,7 +963,7 @@ static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
} break;
case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */
const Window* w2 = FindWindowById(WC_MAIN_WINDOW, 0);
const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
int x = WP(w2, const vp_d).scrollpos_x;
int y = WP(w2, const vp_d).scrollpos_y;

@ -20,7 +20,7 @@ typedef struct FileEntry {
} FileEntry;
static uint _file_count;
static FileEntry* _files;
static FileEntry *_files;
#define SOUND_SLOT 63
// Number of levels of panning per side
@ -29,7 +29,7 @@ static FileEntry* _files;
static void OpenBankFile(const char *filename)
{
FileEntry* fe;
FileEntry *fe;
uint count;
uint i;
@ -102,8 +102,8 @@ static void OpenBankFile(const char *filename)
static bool SetBankSource(MixerChannel *mc, uint bank)
{
const FileEntry* fe;
int8* mem;
const FileEntry *fe;
int8 *mem;
uint i;
if (bank >= _file_count) return false;
@ -136,7 +136,7 @@ bool SoundInitialize(const char *filename)
// Low level sound player
static void StartSound(uint sound, int panning, uint volume)
{
MixerChannel* mc;
MixerChannel *mc;
uint left_vol, right_vol;
if (volume == 0) return;
@ -182,7 +182,7 @@ static const byte _sound_idx[] = {
static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
{
const Window* w;
const Window *w;
if (msf.effect_vol == 0) return;

@ -15,7 +15,7 @@
static void HandleSubsidyClick(int y)
{
const Subsidy* s;
const Subsidy *s;
uint num;
int offs;
TileIndex xy;
@ -73,10 +73,10 @@ handle_click:
}
}
static void DrawSubsidiesWindow(const Window* w)
static void DrawSubsidiesWindow(const Window *w)
{
YearMonthDay ymd;
const Subsidy* s;
const Subsidy *s;
uint num;
int x;
int y;
@ -116,7 +116,7 @@ static void DrawSubsidiesWindow(const Window* w)
for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type != CT_INVALID && s->age >= 12) {
const Player* p;
const Player *p;
int xt;
SetupSubsidyDecodeParam(s, 1);

@ -110,7 +110,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
{
int y;
const Player* p;
const Player *p;
int r;
StringID str;
@ -219,7 +219,7 @@ static const WindowDesc _town_authority_desc = {
static void ShowTownAuthorityWindow(uint town)
{
Window* w = AllocateWindowDescFront(&_town_authority_desc, town);
Window *w = AllocateWindowDescFront(&_town_authority_desc, town);
if (w != NULL) {
w->vscroll.cap = 5;
@ -442,7 +442,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
{
const Town* t;
const Town *t;
int n = 0;
uint16 i = w->vscroll.pos;
int y = 28;
@ -489,7 +489,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
if (id_v >= _num_town_sort) return; // click out of town bounds
{
const Town* t = GetTown(_town_sort[id_v]);
const Town *t = GetTown(_town_sort[id_v]);
assert(t->xy);
ScrollMainWindowToTile(t->xy);
@ -519,7 +519,7 @@ static const WindowDesc _town_directory_desc = {
void ShowTownDirectory(void)
{
Window* w = AllocateWindowDescFront(&_town_directory_desc, 0);
Window *w = AllocateWindowDescFront(&_town_directory_desc, 0);
if (w != NULL) {
w->vscroll.cap = 16;

@ -30,7 +30,7 @@
void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number)
{
const RailVehicleInfo *rvi = RailVehInfo(engine_number);
const Engine* e = GetEngine(engine_number);
const Engine *e = GetEngine(engine_number);
int multihead = (rvi->flags&RVI_MULTIHEAD?1:0);
YearMonthDay ymd;
ConvertDayToYMD(&ymd, e->intro_date);
@ -132,7 +132,7 @@ void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number)
void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
Vehicle *v,*found;
Vehicle *v, *found;
if (!success) return;
@ -158,7 +158,7 @@ void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
const Vehicle* v;
const Vehicle *v;
if (!success) return;
@ -176,7 +176,7 @@ void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2)
}
static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
EngineID* selected_id, RailType railtype, byte show_max, bool is_engine)
EngineID *selected_id, RailType railtype, byte show_max, bool is_engine)
{
EngineID j;
@ -619,7 +619,7 @@ static void TrainDepotClickTrain(Window *w, int x, int y)
* @param *v is the original vehicle to clone
* @param *w is the window of the depot where the clone is build
*/
static void HandleCloneVehClick(const Vehicle* v, const Window* w)
static void HandleCloneVehClick(const Vehicle *v, const Window *w)
{
if (v == NULL || v->type != VEH_Train) return;
@ -637,9 +637,9 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
ResetObjectToPlace();
}
static void ClonePlaceObj(const Window* w)
static void ClonePlaceObj(const Window *w)
{
Vehicle* v = CheckMouseOverVehicle();
Vehicle *v = CheckMouseOverVehicle();
if (v != NULL) HandleCloneVehClick(v, w);
}
@ -690,7 +690,7 @@ static void TrainDepotWndProc(Window *w, WindowEvent *e)
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
const Vehicle* v = _place_clicked_vehicle;
const Vehicle *v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 9)) {
@ -914,7 +914,7 @@ static const Widget _train_view_widgets[] = {
{ WIDGETS_END }
};
static void ShowTrainDetailsWindow(const Vehicle* v);
static void ShowTrainDetailsWindow(const Vehicle *v);
static void TrainViewWndProc(Window *w, WindowEvent *e)
{
@ -1053,7 +1053,7 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
break;
case WE_MOUSELOOP: {
const Vehicle* v = GetVehicle(w->window_number);
const Vehicle *v = GetVehicle(w->window_number);
uint32 h;
assert(v->type == VEH_Train);
@ -1076,9 +1076,9 @@ static const WindowDesc _train_view_desc = {
TrainViewWndProc
};
void ShowTrainViewWindow(const Vehicle* v)
void ShowTrainViewWindow(const Vehicle *v)
{
Window* w = AllocateWindowDescFront(&_train_view_desc,v->index);
Window *w = AllocateWindowDescFront(&_train_view_desc,v->index);
if (w != NULL) {
w->caption_color = v->owner;
@ -1341,7 +1341,7 @@ static const WindowDesc _train_details_desc = {
};
static void ShowTrainDetailsWindow(const Vehicle* v)
static void ShowTrainDetailsWindow(const Vehicle *v)
{
Window *w;
VehicleID veh = v->index;
@ -1485,7 +1485,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
const Vehicle* v;
const Vehicle *v;
if (id_v >= w->vscroll.cap) return; // click out of bounds

@ -215,7 +215,7 @@ static void DoSetViewportPosition(Window *w, int left, int top, int width, int h
}
}
static void SetViewportPosition(Window* w, int x, int y)
static void SetViewportPosition(Window *w, int x, int y)
{
ViewPort *vp = w->viewport;
int old_left = vp->virtual_left;
@ -420,7 +420,7 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz,
{
ViewportDrawer *vd = _cur_vd;
ParentSpriteToDraw *ps;
const Sprite* spr;
const Sprite *spr;
Point pt;
assert((image & SPRITE_MASK) < MAX_SPRITES);
@ -1018,7 +1018,7 @@ static void ViewportDrawTileSprites(TileSpriteToDraw *ts)
} while (ts != NULL);
}
static void ViewportSortParentSprites(ParentSpriteToDraw* psd[])
static void ViewportSortParentSprites(ParentSpriteToDraw *psd[])
{
while (*psd != NULL) {
ParentSpriteToDraw* ps = *psd;
@ -1662,9 +1662,9 @@ static void SafeShowTrainViewWindow(const Vehicle* v)
ShowTrainViewWindow(v);
}
static void Nop(const Vehicle* v) {}
static void Nop(const Vehicle *v) {}
typedef void OnVehicleClickProc(const Vehicle* v);
typedef void OnVehicleClickProc(const Vehicle *v);
static OnVehicleClickProc* const _on_vehicle_click_proc[] = {
SafeShowTrainViewWindow,
ShowRoadVehViewWindow,
@ -1676,7 +1676,7 @@ static OnVehicleClickProc* const _on_vehicle_click_proc[] = {
void HandleViewportClicked(const ViewPort *vp, int x, int y)
{
const Vehicle* v;
const Vehicle *v;
if (CheckClickOnTown(vp, x, y)) return;
if (CheckClickOnStation(vp, x, y)) return;
@ -1693,8 +1693,8 @@ void HandleViewportClicked(const ViewPort *vp, int x, int y)
Vehicle *CheckMouseOverVehicle(void)
{
const Window* w;
const ViewPort* vp;
const Window *w;
const ViewPort *vp;
int x = _cursor.pos.x;
int y = _cursor.pos.y;
@ -1737,7 +1737,7 @@ void PlaceObject(void)
/* scrolls the viewport in a window to a given location */
bool ScrollWindowTo(int x , int y, Window* w)
bool ScrollWindowTo(int x , int y, Window *w)
{
Point pt;

@ -479,7 +479,7 @@ void DrawShipDepotSprite(int x, int y, int image)
}
static uint GetSlopeZ_Water(const TileInfo* ti)
static uint GetSlopeZ_Water(const TileInfo *ti)
{
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
@ -610,7 +610,7 @@ static void FloodVehicle(Vehicle *v)
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
RebuildVehicleLists();
} else if (v->type == VEH_Train) {
Vehicle* u;
Vehicle *u;
v = GetFirstVehicleInChain(v);
u = v;
@ -747,7 +747,7 @@ const TileTypeProcs _tile_type_water_procs = {
ClearTile_Water, /* clear_tile_proc */
GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
GetTileDesc_Water, /* get_tile_desc_proc */
GetTileTrackStatus_Water, /* get_tile_track_status_proc */
GetTileTrackStatus_Water,/* get_tile_track_status_proc */
ClickTile_Water, /* click_tile_proc */
AnimateTile_Water, /* animate_tile_proc */
TileLoop_Water, /* tile_loop_clear */

@ -24,10 +24,10 @@ void HandleButtonClick(Window *w, byte widget)
}
static Window* StartWindowDrag(Window* w);
static Window* StartWindowSizing(Window* w);
static Window *StartWindowDrag(Window *w);
static Window *StartWindowSizing(Window *w);
static void DispatchLeftClickEvent(Window* w, int x, int y)
static void DispatchLeftClickEvent(Window *w, int x, int y)
{
WindowEvent e;
const Widget *wi;
@ -86,7 +86,7 @@ static void DispatchLeftClickEvent(Window* w, int x, int y)
w->wndproc(w, &e);
}
static void DispatchRightClickEvent(Window* w, int x, int y)
static void DispatchRightClickEvent(Window *w, int x, int y)
{
WindowEvent e;
@ -114,7 +114,7 @@ static void DispatchRightClickEvent(Window* w, int x, int y)
* @param widget the widget where the scrollwheel was used
* @param wheel scroll up or down
*/
static void DispatchMouseWheelEvent(Window* w, int widget, int wheel)
static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
{
const Widget *wi1, *wi2;
Scrollbar *sb;
@ -142,7 +142,7 @@ static void DispatchMouseWheelEvent(Window* w, int widget, int wheel)
}
static void DrawOverlappedWindow(Window* w, int left, int top, int right, int bottom);
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom);
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
{
@ -160,9 +160,9 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
}
}
static void DrawOverlappedWindow(Window* w, int left, int top, int right, int bottom)
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
{
const Window* v = w;
const Window *v = w;
int x;
while (++v != _last_window) {
@ -219,7 +219,7 @@ void CallWindowEventNP(Window *w, int event)
w->wndproc(w, &e);
}
void SetWindowDirty(const Window* w)
void SetWindowDirty(const Window *w)
{
if (w == NULL) return;
SetDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height);
@ -293,7 +293,7 @@ void DeleteWindowByClass(WindowClass cls)
}
static Window* BringWindowToFront(Window* w);
static Window *BringWindowToFront(Window *w);
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
{
@ -320,7 +320,7 @@ static inline bool IsVitalWindow(const Window *w)
* - New window, Chatbar (only if open)
* @param w window that is put into the foreground
*/
static Window* BringWindowToFront(Window* w)
static Window *BringWindowToFront(Window *w)
{
Window *v;
Window temp;
@ -378,7 +378,7 @@ static Window *ForceFindDeletableWindow(void)
}
}
bool IsWindowOfPrototype(const Window* w, const Widget* widget)
bool IsWindowOfPrototype(const Window *w, const Widget *widget)
{
return (w->original_widget == widget);
}
@ -390,7 +390,7 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
if (widget != NULL) {
uint index = 1;
const Widget* wi;
const Widget *wi;
for (wi = widget; wi->type != WWT_LAST; wi++) index++;
@ -1070,7 +1070,7 @@ static bool HandleWindowDragging(void)
return false;
}
static Window* StartWindowDrag(Window* w)
static Window *StartWindowDrag(Window *w)
{
w->flags4 |= WF_DRAGGING;
_dragging_window = true;
@ -1083,7 +1083,7 @@ static Window* StartWindowDrag(Window* w)
return w;
}
static Window* StartWindowSizing(Window* w)
static Window *StartWindowSizing(Window *w)
{
w->flags4 |= WF_SIZING;
_dragging_window = true;
@ -1170,7 +1170,7 @@ stop_capt:;
}
if (w->window_class != WC_SMALLMAP) {
ViewPort* vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
if (vp == NULL)
goto stop_capt;
@ -1282,7 +1282,7 @@ static Window *MaybeBringWindowToFront(Window *w)
* @param wparam Specifies additional message-specific information
* @param lparam Specifies additional message-specific information
*/
static void SendWindowMessageW(Window* w, uint msg, uint wparam, uint lparam)
static void SendWindowMessageW(Window *w, uint msg, uint wparam, uint lparam)
{
WindowEvent e;
@ -1536,14 +1536,14 @@ int GetMenuItemIndex(const Window *w, int x, int y)
void InvalidateWindow(WindowClass cls, WindowNumber number)
{
const Window* w;
const Window *w;
for (w = _windows; w != _last_window; w++) {
if (w->window_class == cls && w->window_number == number) SetWindowDirty(w);
}
}
void InvalidateWidget(const Window* w, byte widget_index)
void InvalidateWidget(const Window *w, byte widget_index)
{
const Widget *wi = &w->widget[widget_index];
@ -1555,7 +1555,7 @@ void InvalidateWidget(const Window* w, byte widget_index)
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
{
const Window* w;
const Window *w;
for (w = _windows; w != _last_window; w++) {
if (w->window_class == cls && w->window_number == number) {
@ -1566,7 +1566,7 @@ void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_in
void InvalidateWindowClasses(WindowClass cls)
{
const Window* w;
const Window *w;
for (w = _windows; w != _last_window; w++) {
if (w->window_class == cls) SetWindowDirty(w);

@ -249,7 +249,7 @@ typedef struct querystr_d {
WindowClass wnd_class;
WindowNumber wnd_num;
Textbuf text;
const char* orig;
const char *orig;
} querystr_d;
#define WP(ptr,str) (*(str*)(ptr)->custom)
@ -301,11 +301,11 @@ struct Window {
};
typedef struct {
byte item_count; /* follow_vehicle */
byte sel_index; /* scrollpos_x */
byte main_button; /* scrollpos_y */
byte item_count; /* follow_vehicle */
byte sel_index; /* scrollpos_x */
byte main_button; /* scrollpos_y */
byte action_id;
StringID string_id; /* unk30 */
StringID string_id; /* unk30 */
uint16 checked_items; /* unk32 */
byte disabled_items;
} menu_d;
@ -556,7 +556,7 @@ enum WindowFlags {
/* window.c */
void CallWindowEventNP(Window *w, int event);
void CallWindowTickEvent(void);
void SetWindowDirty(const Window* w);
void SetWindowDirty(const Window *w);
void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, uint wparam, uint lparam);
Window *FindWindowById(WindowClass cls, WindowNumber number);
@ -564,7 +564,7 @@ void DeleteWindow(Window *w);
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
Window *FindWindowFromPt(int x, int y);
bool IsWindowOfPrototype(const Window* w, const Widget* widget);
bool IsWindowOfPrototype(const Window *w, const Widget *widget);
void AssignWidgetToWindow(Window *w, const Widget *widget);
Window *AllocateWindow(
int x,
@ -586,7 +586,7 @@ void ResetWindowSystem(void);
int GetMenuItemIndex(const Window *w, int x, int y);
void InputLoop(void);
void UpdateWindows(void);
void InvalidateWidget(const Window* w, byte widget_index);
void InvalidateWidget(const Window *w, byte widget_index);
void GuiShowTooltips(StringID string_id);

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