OpenTTD-patches/src
2012-03-25 19:23:59 +00:00
..
3rdparty (svn r23962) -Fix [FS#5068]: [Script] Infinite recursion within a script wasn't caught properly, so they could cause crashes of OpenTTD instead of the AI 2012-02-17 21:49:53 +00:00
ai (svn r23969) -Codechange: trunk heads to 1.3 now 2012-02-19 19:14:17 +00:00
blitter (svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels. 2012-02-25 17:39:34 +00:00
core (svn r23941) -Add: support for clang 2012-02-12 21:17:32 +00:00
depend (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
game (svn r23969) -Codechange: trunk heads to 1.3 now 2012-02-19 19:14:17 +00:00
lang (svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles 2012-03-25 19:06:59 +00:00
misc (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
music (svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts 2011-12-21 12:28:02 +00:00
network (svn r24062) -Fix [FS#5097]: immediately start querying the last joined server instead of waiting for the requery loop (adf88) 2012-03-25 18:17:41 +00:00
os (svn r23698) -Fix (r21685): small, apparantly yearly reoccuring, typo 2012-01-01 00:05:02 +00:00
pathfinder (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
saveload (svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI. 2012-03-17 11:14:25 +00:00
script (svn r24029) -Change: [NoAI] make AIEngine::IsArticulated return true if the articulated callback flag is set, don't try to run the callback. 2012-03-14 20:49:54 +00:00
settingsgen (svn r23940) -Codechange: remove superfluous semicolons 2012-02-12 19:46:40 +00:00
sound (svn r22877) -Fix (r22874): Fix broken compilation on MinGW. 2011-09-03 10:31:28 +00:00
spriteloader (svn r23898) -Remove: PNG sprite loader. 2012-02-04 22:19:02 +00:00
strgen (svn r23853) -Fix: several incorrect @files 2012-01-25 22:10:14 +00:00
table (svn r24022) -Add: CARGO_LIST control code for strings 2012-03-10 19:04:49 +00:00
thread (svn r23481) -Add: Function to get the CPU core count. 2011-12-10 16:54:41 +00:00
video (svn r23980) -Fix (r23977): crash when starting with the 32bpp anim blitter 2012-02-23 21:10:08 +00:00
widgets (svn r24037) -Feature: Allow display of baseset textfiles. (LordAro) 2012-03-17 15:45:37 +00:00
aircraft_cmd.cpp (svn r24060) -Fix [FS#5123] (r23504): Do not freeze aircraft mid-flight when skipping to an out-of-range destination. 2012-03-25 11:29:33 +00:00
aircraft_gui.cpp (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
aircraft.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
airport_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
airport.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
airport.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
animated_tile_func.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
animated_tile.cpp
articulated_vehicles.cpp (svn r24029) -Change: [NoAI] make AIEngine::IsArticulated return true if the articulated callback flag is set, don't try to run the callback. 2012-03-14 20:49:54 +00:00
articulated_vehicles.h (svn r24029) -Change: [NoAI] make AIEngine::IsArticulated return true if the articulated callback flag is set, don't try to run the callback. 2012-03-14 20:49:54 +00:00
autoreplace_base.h
autoreplace_cmd.cpp (svn r23965) -Fix [FS#5070]: Refittability should never depend on the current capacity of a vehicle. 2012-02-19 18:34:24 +00:00
autoreplace_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
autoreplace_gui.cpp (svn r23863) -Fix (r22981): '' != ' == 0'. 2012-01-28 17:56:48 +00:00
autoreplace_gui.h
autoreplace_type.h
autoreplace.cpp (svn r22413) -Document: even more stuff 2011-05-02 20:59:54 +00:00
autoslope.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
base_media_base.h (svn r24037) -Feature: Allow display of baseset textfiles. (LordAro) 2012-03-17 15:45:37 +00:00
base_media_func.h (svn r23886) -Codechange: Allow limiting the MD5 file hash to the first x bytes of the file. 2012-02-04 13:29:00 +00:00
base_station_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
bmp.cpp (svn r22872) -Fix [FS#4746]: Improve handling of slightly invalid BMP files using the under-specified RLE compression. Improve coding style while at it as well. (Based on patch by monoid) 2011-09-02 20:16:29 +00:00
bmp.h
bootstrap_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
bridge_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
bridge_map.cpp (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
bridge_map.h (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
bridge.h (svn r22413) -Document: even more stuff 2011-05-02 20:59:54 +00:00
build_vehicle_gui.cpp (svn r23792) -Feature [FS#4958]: move 'refitable to' text above custom newgrf text in build vehicle gui 2012-01-12 19:23:00 +00:00
cargo_type.h (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
cargopacket.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargopacket.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargotype.cpp (svn r23860) -Feature: [NewGRF] Add cargo property 1D to set the capacity multipliers when refitting vehicles, which do not use callback 15. 2012-01-28 12:08:03 +00:00
cargotype.h (svn r23860) -Feature: [NewGRF] Add cargo property 1D to set the capacity multipliers when refitting vehicles, which do not use callback 15. 2012-01-28 12:08:03 +00:00
cheat_func.h
cheat_gui.cpp (svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings. 2012-01-05 19:32:51 +00:00
cheat_type.h (svn r23733) -Fix-ish [FS#4939]: cheating to different climates messes things even more up than changing NewGRFs in-game... so guess what happened 2012-01-03 19:21:32 +00:00
cheat.cpp (svn r22413) -Document: even more stuff 2011-05-02 20:59:54 +00:00
clear_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
clear_func.h (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
clear_map.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
cmd_helper.h (svn r23742) -Revert (r23735): for some reason gcc-trunk is more picky than basically everything else :( 2012-01-03 21:58:26 +00:00
command_func.h (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00
command_type.h (svn r23783) -Cleanup: remove ancient but not needed command flag 2012-01-09 22:21:45 +00:00
command.cpp (svn r23800) -Codechange: also desync log failed commands 2012-01-14 19:44:25 +00:00
company_base.h (svn r23931) -Change: Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type. 2012-02-11 22:43:39 +00:00
company_cmd.cpp (svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay 2012-01-17 21:13:02 +00:00
company_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
company_gui.cpp (svn r23931) -Change: Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type. 2012-02-11 22:43:39 +00:00
company_gui.h (svn r23410) -Add: A window with a detailed overview over the infrastructure of a company. 2011-12-03 23:40:08 +00:00
company_manager_face.h (svn r23940) -Codechange: remove superfluous semicolons 2012-02-12 19:46:40 +00:00
company_type.h (svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium) 2011-12-19 20:50:36 +00:00
console_cmds.cpp (svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on 2012-01-03 21:47:01 +00:00
console_func.h
console_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
console_gui.h
console_internal.h
console_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
console.cpp (svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on 2012-01-03 21:47:01 +00:00
crashlog.cpp (svn r23660) -Feature-ish: add the game script to the crash log 2011-12-22 20:05:52 +00:00
crashlog.h
currency.cpp (svn r23196) -Fix: GCC 4.7 compilation 2011-11-12 10:21:00 +00:00
currency.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
date_func.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
date_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
date_gui.h
date_type.h (svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre) 2011-06-09 16:35:09 +00:00
date.cpp (svn r23406) -Change: Run the monthly subsidy loop after cargo acceptance has been calculated. 2011-12-03 22:22:25 +00:00
debug.cpp (svn r23854) -Codechange: make it easier to put random debug stuff into the random log 2012-01-26 17:24:56 +00:00
debug.h (svn r23854) -Codechange: make it easier to put random debug stuff into the random log 2012-01-26 17:24:56 +00:00
dedicated.cpp
depot_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
depot_cmd.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
depot_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
depot_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
depot_map.h
depot_type.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
depot.cpp (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
direction_func.h (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. 2011-11-21 20:51:43 +00:00
direction_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
disaster_cmd.cpp (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
dock_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
driver.cpp (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
driver.h (svn r22407) -Document: the "root" driver related stuff 2011-05-01 20:04:09 +00:00
economy_base.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
economy_func.h
economy_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
economy.cpp (svn r23931) -Change: Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type. 2012-02-11 22:43:39 +00:00
effectvehicle_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
effectvehicle_func.h (svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects) 2011-05-28 09:45:12 +00:00
effectvehicle.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
elrail_func.h
elrail.cpp (svn r23110) -Codechange: let the flying altitude return ints are well 2011-11-04 13:40:59 +00:00
endian_check.cpp (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
engine_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
engine_func.h (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 2011-10-03 17:20:56 +00:00
engine_gui.cpp (svn r24058) -Fix [FS#5124]: Wrong numbering of string parameters. 2012-03-24 15:21:07 +00:00
engine_gui.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
engine_type.h (svn r23861) -Feature: [NewGRF] New algorithm (activated via an engine flag) to determine the capacity of vehicles. This allows vehicles to better control the capacity for cargotypes which they know; and let cargo NewGRFs influence the capacity for cargos the vehicle NewGRF does not know, but which the vehicle is refittable to due to cargo classes. 2012-01-28 12:11:23 +00:00
engine.cpp (svn r23861) -Feature: [NewGRF] New algorithm (activated via an engine flag) to determine the capacity of vehicles. This allows vehicles to better control the capacity for cargotypes which they know; and let cargo NewGRFs influence the capacity for cargos the vehicle NewGRF does not know, but which the vehicle is refittable to due to cargo classes. 2012-01-28 12:11:23 +00:00
error_gui.cpp (svn r23803) -Fix [FS#4969]: newgrf textstack was not properly used when storing parameters for the error message window 2012-01-15 13:06:11 +00:00
error.h (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
fileio_func.h (svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory 2011-12-19 20:54:37 +00:00
fileio_type.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
fileio.cpp (svn r23983) -Fix [FS#5083]: tarred heightmaps wouldn't be found 2012-02-25 08:42:39 +00:00
fios_gui.cpp (svn r23901) -Fix: memory leak everytime one clicked a savegame in the load GUI 2012-02-05 15:51:13 +00:00
fios.cpp (svn r23216) -Codechange: introduce the concept of having different tar lists 2011-11-14 21:28:43 +00:00
fios.h (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
fontcache.cpp (svn r23987) -Fix (r23000): Also reset the font glyph cache when switching blitters. 2012-02-25 17:20:02 +00:00
fontcache.h (svn r23992) -Fix: compilation without freetype 2012-02-25 22:18:53 +00:00
gamelog_internal.h
gamelog.cpp (svn r23901) -Fix: memory leak everytime one clicked a savegame in the load GUI 2012-02-05 15:51:13 +00:00
gamelog.h (svn r23901) -Fix: memory leak everytime one clicked a savegame in the load GUI 2012-02-05 15:51:13 +00:00
genworld_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
genworld.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
genworld.h (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 2011-12-19 20:56:50 +00:00
gfx_func.h (svn r23791) -Fix [FS#4960]: resize text panel for parameter description if it doesn't fit in 4 lines. 2012-01-12 19:11:51 +00:00
gfx_type.h (svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure 2011-12-08 18:13:29 +00:00
gfx.cpp (svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles 2012-03-25 19:06:59 +00:00
gfxinit.cpp (svn r23987) -Fix (r23000): Also reset the font glyph cache when switching blitters. 2012-02-25 17:20:02 +00:00
gfxinit.h
goal_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
goal_gui.cpp (svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options 2012-01-21 12:03:55 +00:00
goal_type.h (svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options 2012-01-21 12:03:55 +00:00
goal.cpp (svn r23950) -Fix (r23731) [FS#5063]: never show GSGoal::Question() to spectators. Accidently INVALID_COMPANY == COMPANY_SPECTATOR 2012-02-15 15:18:38 +00:00
graph_gui.cpp (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
graph_gui.h
ground_vehicle.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
ground_vehicle.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
group_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
group_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
group_gui.h
group_type.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
group.h (svn r22985) -Feature: Display autoreplace status in group GUI. 2011-10-03 17:26:37 +00:00
gui.h (svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options 2012-01-21 12:03:55 +00:00
heightmap.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
heightmap.h
highscore_gui.cpp (svn r23534) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:39:48 +00:00
highscore.cpp
highscore.h
hotkeys.cpp (svn r23193) -Codechange: don't cast away const unneededly 2011-11-12 08:10:22 +00:00
hotkeys.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
house_type.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
house.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
industry_cmd.cpp (svn r24040) -Fix [FS#5095]: Improve error messages wrt. the placement restrictions of banks, water towers and toy shops. 2012-03-17 19:48:26 +00:00
industry_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
industry_map.h
industry_type.h
industry.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
industrytype.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
ini_load.cpp (svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on 2012-01-03 21:47:01 +00:00
ini_type.h (svn r22824) -Codechange: pass sub directory to ini loading 2011-08-24 13:38:26 +00:00
ini.cpp (svn r22824) -Codechange: pass sub directory to ini loading 2011-08-24 13:38:26 +00:00
intro_gui.cpp (svn r23607) -Add: wire GameScript in all the GUIs 2011-12-19 20:56:06 +00:00
landscape_type.h
landscape.cpp (svn r23885) -Codechange: Use the GRF sprite loader for then mapgen sprites as well. 2012-02-04 13:28:56 +00:00
landscape.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
language.h (svn r23585) -Codechange: replace some magic numbers with less magic constants 2011-12-17 23:16:16 +00:00
livery.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
main_gui.cpp (svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles 2012-03-25 19:06:59 +00:00
map_func.h (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
map_type.h
map.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
misc_cmd.cpp (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 2011-12-19 20:58:59 +00:00
misc_gui.cpp (svn r24048) -Cleanup: Sync credits in readme and ingame information 2012-03-19 20:01:55 +00:00
misc.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
mixer.cpp
mixer.h
music_gui.cpp (svn r23544) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:02:27 +00:00
music.cpp (svn r23214) -Codechange: for base media sets pass the "search in tars" parameter to determine what to do 2011-11-14 19:24:22 +00:00
newgrf_airport.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_airport.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_airporttiles.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_airporttiles.h
newgrf_animation_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_animation_type.h (svn r22745) -Fix: [NewGRF] SAT_CARGO_TAKEN and AAT_STATION_CARGO_TAKEN shall only be triggered when all cargo was taken. 2011-08-14 13:45:36 +00:00
newgrf_callbacks.h (svn r23527) -Codechange: unify colo(u)r as far as it goes 2011-12-15 22:02:00 +00:00
newgrf_canal.cpp (svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60. 2011-11-08 17:23:30 +00:00
newgrf_canal.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_cargo.cpp (svn r23917) -Fix (r11252,, r23914, r23915): Also use the CTT for refitmasks for version 6 GRFs. I.e. fix the cursed GetCargoTranslation() function for the fourth time. 2012-02-08 18:11:49 +00:00
newgrf_cargo.h
newgrf_class_func.h (svn r22410) -Document: some more bits ;) 2011-05-02 16:14:23 +00:00
newgrf_class.h
newgrf_commons.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_commons.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_config.cpp (svn r23935) -Codechange: generalise GetTextfile 2012-02-12 10:51:43 +00:00
newgrf_config.h (svn r23932) -Codechange: split the NewGRF text window into its own source files 2012-02-12 10:32:41 +00:00
newgrf_debug_gui.cpp (svn r23541) -Codechange: Consistent naming of widgets in NewGRF debug window 2011-12-16 17:15:40 +00:00
newgrf_debug.h (svn r22570) -Codechange: Store the GrfID of the caller when opening a parent window in the NewGRF debug GUI. 2011-06-12 20:51:38 +00:00
newgrf_engine.cpp (svn r23965) -Fix [FS#5070]: Refittability should never depend on the current capacity of a vehicle. 2012-02-19 18:34:24 +00:00
newgrf_engine.h (svn r23174) -Codechange: Deduplicate code between GetEngineProperty() and GetVehicleProperty(). 2011-11-09 16:39:34 +00:00
newgrf_generic.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_generic.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_gui.cpp (svn r23933) -Codechange: make the text file window strings more generic (LordAro) 2012-02-12 10:35:15 +00:00
newgrf_house.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_house.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
newgrf_industries.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_industries.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_industrytiles.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_industrytiles.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_object.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_object.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_properties.h (svn r23504) -Feature: Aircraft range. 2011-12-13 00:43:35 +00:00
newgrf_railtype.cpp (svn r23866) -Feature: [NewGRF] Give NewGRF defined level crossings and rail depots access to the townzone. 2012-01-28 19:36:22 +00:00
newgrf_railtype.h
newgrf_sound.cpp (svn r24052) -Fix (r23883) [FS#5107]: Imported GRF sounds were inserted into the wrong slots. 2012-03-19 22:55:29 +00:00
newgrf_sound.h (svn r24052) -Fix (r23883) [FS#5107]: Imported GRF sounds were inserted into the wrong slots. 2012-03-19 22:55:29 +00:00
newgrf_spritegroup.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_spritegroup.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_station.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_station.h (svn r24031) -Feature: increase the station class limit from 32 to 256 2012-03-15 22:42:28 +00:00
newgrf_storage.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
newgrf_storage.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_text.cpp (svn r23830) -Revert (r23804) [FS#4986]: while the idea was good, it causes too much trouble 2012-01-21 13:57:24 +00:00
newgrf_text.h (svn r23812) -Fix [FS#4977] (r23804): custom ActionB messages were broken 2012-01-15 19:29:49 +00:00
newgrf_town.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_town.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_townname.cpp
newgrf_townname.h
newgrf.cpp (svn r24063) -Fix [FS#5125]: with certain versions of GCC and compiler flags the compiler could reorder some code badly causing the 32bpp depot flag not working 2012-03-25 18:18:35 +00:00
newgrf.h (svn r23887) -Feature: [NewGRF] Support for container version 2. 2012-02-04 13:29:04 +00:00
news_func.h
news_gui.cpp (svn r23924) -Fix [FS#5054]: [NoGo] "Some" news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used 2012-02-11 19:42:33 +00:00
news_gui.h
news_type.h (svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class 2011-12-19 20:46:17 +00:00
object_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
object_cmd.cpp (svn r23842) -Change [FS#5001, FS#5002]: do not let towns (ever) remove objects 2012-01-22 21:26:42 +00:00
object_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
object_map.h
object_type.h
object.h
openttd.cpp (svn r23963) -Fix [FS#5072]: do not look for missing sprites twice during startup 2012-02-18 17:42:27 +00:00
openttd.h (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 2011-12-19 20:58:59 +00:00
order_backup.cpp (svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 2011-12-09 20:48:13 +00:00
order_backup.h (svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 2011-12-09 20:48:13 +00:00
order_base.h (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
order_cmd.cpp (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
order_func.h (svn r23505) -Add: Indication in the order list if the next destination of an order is out of range. 2011-12-13 00:43:48 +00:00
order_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
order_type.h (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
os_timer.cpp
osk_gui.cpp (svn r23550) -Codechange: unify naming of the on screen keyboard widgets 2011-12-16 18:27:39 +00:00
pbs.cpp (svn r23564) -Fix [FS#4888]: Extending a path reservation starting at a partially reserved rail station could fail. 2011-12-17 02:02:28 +00:00
pbs.h (svn r22410) -Document: some more bits ;) 2011-05-02 16:14:23 +00:00
progress.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
progress.h (svn r22820) -Codechange: perform a full (re)draw cycle in the first draw during progress instead of waiting 200ms 2011-08-24 12:18:53 +00:00
querystring_gui.h (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
rail_cmd.cpp (svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype. 2012-01-08 12:47:54 +00:00
rail_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
rail_gui.h
rail_map.h
rail_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rail.cpp (svn r23758) -Feature: [NewGRF] Alternate rail type label list. 2012-01-05 19:40:34 +00:00
rail.h (svn r23952) -Feature: [NewGRF] Customisable tunnel portals for rail types (sprites by Snail). 2012-02-15 21:23:48 +00:00
rev.cpp.in (svn r23969) -Codechange: trunk heads to 1.3 now 2012-02-19 19:14:17 +00:00
rev.h (svn r22805) -Codechange: move use of magic number for version checking to more logical location 2011-08-21 18:57:45 +00:00
road_cmd.cpp (svn r23847) -Fix: when removing road or tram from a tram+road stop, the owner of the road stop's cache was updated instead of the owner of the removed infrastructure 2012-01-24 19:24:02 +00:00
road_cmd.h
road_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
road_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
road_gui.h
road_internal.h
road_map.cpp
road_map.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
road_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
road.cpp (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript 2011-12-19 21:02:33 +00:00
roadstop_base.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
roadstop.cpp (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
roadveh_cmd.cpp (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
roadveh_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
roadveh.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
screenshot.cpp (svn r23784) -Revert (r23740): compiling without libpng failed to include a correct header 2012-01-09 23:04:03 +00:00
screenshot.h (svn r23775) -Change: Hide the PCX screenshot format from the options window, if a 32bpp blitter is used. 2012-01-08 16:58:10 +00:00
sdl.cpp (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
sdl.h
settings_func.h (svn r23224) -Codechange: first load the config file partially so we can push scanning AIs to later in the process (when the GUI is showing the progress bar) 2011-11-14 21:42:54 +00:00
settings_gui.cpp (svn r24037) -Feature: Allow display of baseset textfiles. (LordAro) 2012-03-17 15:45:37 +00:00
settings_internal.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
settings_type.h (svn r23769) -Codechange: make the lag/join start timeouts configurable as well 2012-01-07 14:43:45 +00:00
settings.cpp (svn r23609) -Add: save/load all GameScript related material 2011-12-19 20:56:34 +00:00
ship_cmd.cpp (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
ship_gui.cpp (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
ship.h (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
signal_func.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
signal_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
signal.cpp
signs_base.h (svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting 2011-11-04 11:09:06 +00:00
signs_cmd.cpp (svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable. 2012-01-22 13:54:02 +00:00
signs_func.h
signs_gui.cpp (svn r23943) -Fix (r23835) [FS#5061]: Also list DEITY signs in the signlist in SE. 2012-02-13 17:34:53 +00:00
signs_type.h (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
signs.cpp (svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up. 2011-11-24 17:37:20 +00:00
slope_func.h (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
slope_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
smallmap_gui.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
smallmap_gui.h
sortlist_type.h
sound_func.h
sound_type.h (svn r23887) -Feature: [NewGRF] Support for container version 2. 2012-02-04 13:29:04 +00:00
sound.cpp (svn r24052) -Fix (r23883) [FS#5107]: Imported GRF sounds were inserted into the wrong slots. 2012-03-19 22:55:29 +00:00
sprite.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
sprite.h (svn r23706) -Codechange: prevent 'unknown command' doxygen errors 2012-01-01 17:36:19 +00:00
spritecache.cpp (svn r23986) -Fix (r23889): Invalid reads when scaling an odd-sized sprite smaller. 2012-02-25 17:18:17 +00:00
spritecache.h (svn r23887) -Feature: [NewGRF] Support for container version 2. 2012-02-04 13:29:04 +00:00
station_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
station_cmd.cpp (svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them 2012-02-13 17:18:20 +00:00
station_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
station_gui.cpp (svn r24023) -Fix [FS#5090]: pass cases down into the list of cargos 2012-03-10 19:18:04 +00:00
station_gui.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
station_map.h (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
station_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
station.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
statusbar_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:21:13 +00:00
statusbar_gui.h (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
stdafx.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
string_func.h (svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change 2012-01-16 22:29:25 +00:00
string_type.h (svn r23940) -Codechange: remove superfluous semicolons 2012-02-12 19:46:40 +00:00
string.cpp (svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change 2012-01-16 22:29:25 +00:00
strings_func.h (svn r23945) -Fix: Better rounding when converting internal speed to displayed speed. 2012-02-14 17:03:56 +00:00
strings_type.h (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 2011-09-23 19:27:15 +00:00
strings.cpp (svn r24022) -Add: CARGO_LIST control code for strings 2012-03-10 19:04:49 +00:00
subsidy_base.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
subsidy_func.h
subsidy_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
subsidy_type.h (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
subsidy.cpp (svn r23876) -Fix (r23408) [FS#5039]: Generate industry subsidies again. (Emmeran) 2012-02-02 19:31:11 +00:00
tar_type.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
terraform_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
terraform_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:21:13 +00:00
terraform_gui.h
textbuf_gui.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
texteff.cpp (svn r24066) -Change: do not redraw the text effect when nothing changed (Rhamphoryncus) 2012-03-25 19:23:59 +00:00
texteff.hpp
textfile_gui.cpp (svn r23935) -Codechange: generalise GetTextfile 2012-02-12 10:51:43 +00:00
textfile_gui.h (svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro) 2012-02-12 10:58:18 +00:00
textfile_type.h (svn r23932) -Codechange: split the NewGRF text window into its own source files 2012-02-12 10:32:41 +00:00
tgp.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
tgp.h
tile_cmd.h (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well 2011-11-04 11:36:10 +00:00
tile_map.cpp (svn r23708) -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits 2012-01-01 19:20:08 +00:00
tile_map.h (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
tile_type.h
tilearea_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
tilearea.cpp (svn r23402) -Add: Function to check if a TileArea contains a tile. (michi_cc) 2011-12-03 20:19:33 +00:00
tilehighlight_func.h
tilehighlight_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
tilematrix_type.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
timetable_cmd.cpp (svn r24053) -Fix (r23947) [FS#5111]: Crash when timetabling a maximum travel speed of 0. 2012-03-20 13:11:20 +00:00
timetable_gui.cpp (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
timetable.h
toolbar_gui.cpp (svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles 2012-03-25 19:06:59 +00:00
toolbar_gui.h (svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles 2012-03-25 19:06:59 +00:00
town_cmd.cpp (svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails 2012-03-25 18:19:21 +00:00
town_gui.cpp (svn r23787) -Fix: add some missing spaces 2012-01-11 18:47:32 +00:00
town_map.h
town_type.h (svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct. 2011-11-15 20:47:53 +00:00
town.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
townname_func.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
townname_type.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
townname.cpp (svn r23759) -Fix (r17612)[FS#4951]: the check for duplicate town names wasn't really working 2012-01-05 19:56:48 +00:00
track_func.h
track_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
train_cmd.cpp (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
train_gui.cpp (svn r23991) -Fix [FS#5076]: Also display the cargo subtype for vehicles which have no capacity, but a subtype. 2012-02-25 20:47:16 +00:00
train.h (svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype. 2012-01-08 12:47:54 +00:00
transparency_gui.cpp (svn r23535) -Codechange: unify widget naming of transparency toolbar 2011-12-16 16:42:04 +00:00
transparency_gui.h
transparency.h (svn r22506) -Feature [FS#4625]: Make the transparency options for industries also affect the effect vehicles created by industries. 2011-05-28 09:46:37 +00:00
transport_type.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
tree_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
tree_gui.cpp (svn r23538) -Codechange: Consistent naming of widgets in tree plant gui 2011-12-16 16:57:15 +00:00
tree_map.h
tunnel_map.cpp (svn r23167) -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit) 2011-11-08 19:44:41 +00:00
tunnel_map.h (svn r23167) -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit) 2011-11-08 19:44:41 +00:00
tunnelbridge_cmd.cpp (svn r23952) -Feature: [NewGRF] Customisable tunnel portals for rail types (sprites by Snail). 2012-02-15 21:23:48 +00:00
tunnelbridge_map.h
tunnelbridge.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
vehicle_base.h (svn r23714) -Codechange: don't mix Viewport with non-viewport code 2012-01-02 13:44:37 +00:00
vehicle_cmd.cpp (svn r23848) -Fix: Even if A == B, A can make more sense than B. 2012-01-24 22:30:57 +00:00
vehicle_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
vehicle_gui_base.h
vehicle_gui.cpp (svn r24023) -Fix [FS#5090]: pass cases down into the list of cargos 2012-03-10 19:18:04 +00:00
vehicle_gui.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
vehicle_type.h (svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs. 2011-11-01 16:51:47 +00:00
vehicle.cpp (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
vehiclelist.cpp (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 2011-05-18 12:19:58 +00:00
vehiclelist.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
viewport_func.h (svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not to. Fixes lifts and industry graphics. 2011-11-25 23:06:17 +00:00
viewport_gui.cpp (svn r23532) -Codechange: unify widget naming of (extra) viewport 2011-12-16 16:29:53 +00:00
viewport_type.h (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
viewport.cpp (svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles 2012-03-25 19:06:59 +00:00
void_cmd.cpp (svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions 2011-11-08 17:37:32 +00:00
void_map.h
water_cmd.cpp (svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope. 2012-02-09 22:38:39 +00:00
water_map.h (svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted 2011-12-13 23:01:36 +00:00
water.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
waypoint_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
waypoint_cmd.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
waypoint_func.h (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
waypoint_gui.cpp (svn r23530) -Codechange: begin unify the naming of widgets and add comments to them, in this case the waypoint view widgets 2011-12-16 16:25:34 +00:00
waypoint.cpp
widget_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
widget.cpp (svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only) 2011-12-19 21:05:14 +00:00
window_func.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
window_gui.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
window_type.h (svn r23932) -Codechange: split the NewGRF text window into its own source files 2012-02-12 10:32:41 +00:00
window.cpp (svn r23932) -Codechange: split the NewGRF text window into its own source files 2012-02-12 10:32:41 +00:00
zoom_func.h
zoom_type.h (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00