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(svn r24029) -Change: [NoAI] make AIEngine::IsArticulated return true if the articulated callback flag is set, don't try to run the callback.
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@ -54,6 +54,16 @@ static EngineID GetNextArticulatedPart(uint index, EngineID front_type, Vehicle
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return GetNewEngineID(front_engine->GetGRF(), front_engine->type, callback);
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}
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/**
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* Does a NewGRF report that this should be an articulated vehicle?
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* @param engine_type The engine to check.
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* @return True iff the articulated engine callback flag is set.
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*/
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bool IsArticulatedEngine(EngineID engine_type)
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{
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return HasBit(EngInfo(engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE);
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}
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/**
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* Count the number of articulated parts of an engine.
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* @param engine_type The engine to get the number of parts of.
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@ -23,6 +23,7 @@ uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_car
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uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
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bool IsArticulatedVehicleCarryingDifferentCargoes(const Vehicle *v, CargoID *cargo_type);
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bool IsArticulatedVehicleRefittable(EngineID engine);
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bool IsArticulatedEngine(EngineID engine_type);
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void CheckConsistencyOfArticulatedVehicle(const Vehicle *v);
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@ -233,7 +233,7 @@
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if (!IsValidEngine(engine_id)) return false;
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if (GetVehicleType(engine_id) != ScriptVehicle::VT_ROAD && GetVehicleType(engine_id) != ScriptVehicle::VT_RAIL) return false;
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return CountArticulatedParts(engine_id, true) != 0;
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return IsArticulatedEngine(engine_id);
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}
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/* static */ ScriptAirport::PlaneType ScriptEngine::GetPlaneType(EngineID engine_id)
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