(svn r23943) -Fix (r23835) [FS#5061]: Also list DEITY signs in the signlist in SE.

This commit is contained in:
frosch 2012-02-13 17:34:53 +00:00
parent 61ce522bfa
commit d43fbf595f

View File

@ -131,7 +131,7 @@ struct SignList {
{
assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
/* Hide sign if non-own signs are hidden in the viewport */
return (*a)->owner == _local_company;
return (*a)->owner == _local_company || (*a)->owner == OWNER_DEITY;
}
/** Filter out signs from the sign list that does not match the name filter */
@ -139,7 +139,7 @@ struct SignList {
{
FilterInfo filter_info = {this->filter_string, this->match_case};
this->signs.Filter(&SignNameFilter, filter_info);
this->signs.Filter(&OwnerDeityFilter, filter_info);
if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, filter_info);
if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) {
this->signs.Filter(&OwnerVisibilityFilter, filter_info);
}
@ -642,7 +642,7 @@ static const WindowDesc _query_sign_edit_desc(
*/
void HandleClickOnSign(const Sign *si)
{
if (_ctrl_pressed && si->owner == _local_company) {
if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) {
RenameSign(si->index, NULL);
return;
}