mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
476 lines
15 KiB
C++
476 lines
15 KiB
C++
/* $Id$ */
|
|
|
|
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
|
|
|
|
#include "stdafx.h"
|
|
#include "crashlog.h"
|
|
#include "gamelog.h"
|
|
#include "date_func.h"
|
|
#include "map_func.h"
|
|
#include "rev.h"
|
|
#include "strings_func.h"
|
|
#include "blitter/factory.hpp"
|
|
#include "base_media_base.h"
|
|
#include "music/music_driver.hpp"
|
|
#include "sound/sound_driver.hpp"
|
|
#include "video/video_driver.hpp"
|
|
#include "saveload/saveload.h"
|
|
#include "screenshot.h"
|
|
#include "gfx_func.h"
|
|
#include "network/network.h"
|
|
#include "language.h"
|
|
|
|
#include "ai/ai_info.hpp"
|
|
#include "game/game.hpp"
|
|
#include "game/game_info.hpp"
|
|
#include "company_base.h"
|
|
#include "company_func.h"
|
|
|
|
#include <time.h>
|
|
|
|
/* static */ const char *CrashLog::message = NULL;
|
|
/* static */ char *CrashLog::gamelog_buffer = NULL;
|
|
/* static */ const char *CrashLog::gamelog_last = NULL;
|
|
|
|
char *CrashLog::LogCompiler(char *buffer, const char *last) const
|
|
{
|
|
buffer += seprintf(buffer, last, " Compiler: "
|
|
#if defined(_MSC_VER)
|
|
"MSVC %d", _MSC_VER
|
|
#elif defined(__ICC) && defined(__GNUC__)
|
|
"ICC %d (GCC %d.%d.%d mode)", __ICC, __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
|
|
#elif defined(__ICC)
|
|
"ICC %d", __ICC
|
|
#elif defined(__GNUC__)
|
|
"GCC %d.%d.%d", __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
|
|
#elif defined(__WATCOMC__)
|
|
"WatcomC %d", __WATCOMC__
|
|
#else
|
|
"<unknown>"
|
|
#endif
|
|
);
|
|
#if defined(__VERSION__)
|
|
return buffer + seprintf(buffer, last, " \"" __VERSION__ "\"\n\n");
|
|
#else
|
|
return buffer + seprintf(buffer, last, "\n\n");
|
|
#endif
|
|
}
|
|
|
|
/* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
|
|
{
|
|
/* Stub implementation; not all OSes support this. */
|
|
return buffer;
|
|
}
|
|
|
|
/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
|
|
{
|
|
/* Stub implementation; not all OSes support this. */
|
|
return buffer;
|
|
}
|
|
|
|
/**
|
|
* Writes OpenTTD's version to the buffer.
|
|
* @param buffer The begin where to write at.
|
|
* @param last The last position in the buffer to write to.
|
|
* @return the position of the \c '\0' character after the buffer.
|
|
*/
|
|
char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
|
|
{
|
|
return buffer + seprintf(buffer, last,
|
|
"OpenTTD version:\n"
|
|
" Version: %s (%d)\n"
|
|
" NewGRF ver: %08x\n"
|
|
" Bits: %d\n"
|
|
" Endian: %s\n"
|
|
" Dedicated: %s\n"
|
|
" Build date: %s\n\n",
|
|
_openttd_revision,
|
|
_openttd_revision_modified,
|
|
_openttd_newgrf_version,
|
|
#ifdef _SQ64
|
|
64,
|
|
#else
|
|
32,
|
|
#endif
|
|
#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
|
|
"little",
|
|
#else
|
|
"big",
|
|
#endif
|
|
#ifdef DEDICATED
|
|
"yes",
|
|
#else
|
|
"no",
|
|
#endif
|
|
_openttd_build_date
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Writes the (important) configuration settings to the buffer.
|
|
* E.g. graphics set, sound set, blitter and AIs.
|
|
* @param buffer The begin where to write at.
|
|
* @param last The last position in the buffer to write to.
|
|
* @return the position of the \c '\0' character after the buffer.
|
|
*/
|
|
char *CrashLog::LogConfiguration(char *buffer, const char *last) const
|
|
{
|
|
buffer += seprintf(buffer, last,
|
|
"Configuration:\n"
|
|
" Blitter: %s\n"
|
|
" Graphics set: %s (%u)\n"
|
|
" Language: %s\n"
|
|
" Music driver: %s\n"
|
|
" Music set: %s (%u)\n"
|
|
" Network: %s\n"
|
|
" Sound driver: %s\n"
|
|
" Sound set: %s (%u)\n"
|
|
" Video driver: %s\n\n",
|
|
BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(),
|
|
BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
|
|
BaseGraphics::GetUsedSet() == NULL ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
|
|
_current_language == NULL ? "none" : _current_language->file,
|
|
_music_driver == NULL ? "none" : _music_driver->GetName(),
|
|
BaseMusic::GetUsedSet() == NULL ? "none" : BaseMusic::GetUsedSet()->name,
|
|
BaseMusic::GetUsedSet() == NULL ? UINT32_MAX : BaseMusic::GetUsedSet()->version,
|
|
_networking ? (_network_server ? "server" : "client") : "no",
|
|
_sound_driver == NULL ? "none" : _sound_driver->GetName(),
|
|
BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name,
|
|
BaseSounds::GetUsedSet() == NULL ? UINT32_MAX : BaseSounds::GetUsedSet()->version,
|
|
_video_driver == NULL ? "none" : _video_driver->GetName()
|
|
);
|
|
|
|
buffer += seprintf(buffer, last, "AI Configuration (local: %i):\n", (int)_local_company);
|
|
const Company *c;
|
|
FOR_ALL_COMPANIES(c) {
|
|
if (c->ai_info == NULL) {
|
|
buffer += seprintf(buffer, last, " %2i: Human\n", (int)c->index);
|
|
} else {
|
|
buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
|
|
}
|
|
}
|
|
|
|
if (Game::GetInfo() != NULL) {
|
|
buffer += seprintf(buffer, last, " GS: %s (v%d)\n", Game::GetInfo()->GetName(), Game::GetInfo()->GetVersion());
|
|
}
|
|
buffer += seprintf(buffer, last, "\n");
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/* Include these here so it's close to where it's actually used. */
|
|
#ifdef WITH_ALLEGRO
|
|
# include <allegro.h>
|
|
#endif /* WITH_ALLEGRO */
|
|
#ifdef WITH_FONTCONFIG
|
|
# include <fontconfig/fontconfig.h>
|
|
#endif /* WITH_FONTCONFIG */
|
|
#ifdef WITH_PNG
|
|
/* pngconf.h, included by png.h doesn't like something in the
|
|
* freetype headers. As such it's not alphabetically sorted. */
|
|
# include <png.h>
|
|
#endif /* WITH_PNG */
|
|
#ifdef WITH_FREETYPE
|
|
# include <ft2build.h>
|
|
# include FT_FREETYPE_H
|
|
#endif /* WITH_FREETYPE */
|
|
#ifdef WITH_ICU
|
|
# include <unicode/uversion.h>
|
|
#endif /* WITH_ICU */
|
|
#ifdef WITH_LZMA
|
|
# include <lzma.h>
|
|
#endif
|
|
#ifdef WITH_LZO
|
|
#include <lzo/lzo1x.h>
|
|
#endif
|
|
#ifdef WITH_SDL
|
|
# include "sdl.h"
|
|
# include <SDL.h>
|
|
#endif /* WITH_SDL */
|
|
#ifdef WITH_ZLIB
|
|
# include <zlib.h>
|
|
#endif
|
|
|
|
/**
|
|
* Writes information (versions) of the used libraries.
|
|
* @param buffer The begin where to write at.
|
|
* @param last The last position in the buffer to write to.
|
|
* @return the position of the \c '\0' character after the buffer.
|
|
*/
|
|
char *CrashLog::LogLibraries(char *buffer, const char *last) const
|
|
{
|
|
buffer += seprintf(buffer, last, "Libraries:\n");
|
|
|
|
#ifdef WITH_ALLEGRO
|
|
buffer += seprintf(buffer, last, " Allegro: %s\n", allegro_id);
|
|
#endif /* WITH_ALLEGRO */
|
|
|
|
#ifdef WITH_FONTCONFIG
|
|
int version = FcGetVersion();
|
|
buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", version / 10000, (version / 100) % 100, version % 100);
|
|
#endif /* WITH_FONTCONFIG */
|
|
|
|
#ifdef WITH_FREETYPE
|
|
FT_Library library;
|
|
int major, minor, patch;
|
|
FT_Init_FreeType(&library);
|
|
FT_Library_Version(library, &major, &minor, &patch);
|
|
FT_Done_FreeType(library);
|
|
buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", major, minor, patch);
|
|
#endif /* WITH_FREETYPE */
|
|
|
|
#ifdef WITH_ICU
|
|
/* 4 times 0-255, separated by dots (.) and a trailing '\0' */
|
|
char buf[4 * 3 + 3 + 1];
|
|
UVersionInfo ver;
|
|
u_getVersion(ver);
|
|
u_versionToString(ver, buf);
|
|
buffer += seprintf(buffer, last, " ICU: %s\n", buf);
|
|
#endif /* WITH_ICU */
|
|
|
|
#ifdef WITH_LZMA
|
|
buffer += seprintf(buffer, last, " LZMA: %s\n", lzma_version_string());
|
|
#endif
|
|
|
|
#ifdef WITH_LZO
|
|
buffer += seprintf(buffer, last, " LZO: %s\n", lzo_version_string());
|
|
#endif
|
|
|
|
#ifdef WITH_PNG
|
|
buffer += seprintf(buffer, last, " PNG: %s\n", png_get_libpng_ver(NULL));
|
|
#endif /* WITH_PNG */
|
|
|
|
#ifdef WITH_SDL
|
|
#ifdef DYNAMICALLY_LOADED_SDL
|
|
if (SDL_CALL SDL_Linked_Version != NULL) {
|
|
#else
|
|
{
|
|
#endif
|
|
const SDL_version *v = SDL_CALL SDL_Linked_Version();
|
|
buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch);
|
|
}
|
|
#endif /* WITH_SDL */
|
|
|
|
#ifdef WITH_ZLIB
|
|
buffer += seprintf(buffer, last, " Zlib: %s\n", zlibVersion());
|
|
#endif
|
|
|
|
buffer += seprintf(buffer, last, "\n");
|
|
return buffer;
|
|
}
|
|
|
|
/**
|
|
* Helper function for printing the gamelog.
|
|
* @param s the string to print.
|
|
*/
|
|
/* static */ void CrashLog::GamelogFillCrashLog(const char *s)
|
|
{
|
|
CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
|
|
}
|
|
|
|
/**
|
|
* Writes the gamelog data to the buffer.
|
|
* @param buffer The begin where to write at.
|
|
* @param last The last position in the buffer to write to.
|
|
* @return the position of the \c '\0' character after the buffer.
|
|
*/
|
|
char *CrashLog::LogGamelog(char *buffer, const char *last) const
|
|
{
|
|
CrashLog::gamelog_buffer = buffer;
|
|
CrashLog::gamelog_last = last;
|
|
GamelogPrint(&CrashLog::GamelogFillCrashLog);
|
|
return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
|
|
}
|
|
|
|
/**
|
|
* Fill the crash log buffer with all data of a crash log.
|
|
* @param buffer The begin where to write at.
|
|
* @param last The last position in the buffer to write to.
|
|
* @return the position of the \c '\0' character after the buffer.
|
|
*/
|
|
char *CrashLog::FillCrashLog(char *buffer, const char *last) const
|
|
{
|
|
time_t cur_time = time(NULL);
|
|
buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
|
|
buffer += seprintf(buffer, last, "Crash at: %s", asctime(gmtime(&cur_time)));
|
|
|
|
YearMonthDay ymd;
|
|
ConvertDateToYMD(_date, &ymd);
|
|
buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i)\n\n", ymd.year, ymd.month + 1, ymd.day, _date_fract);
|
|
|
|
buffer = this->LogError(buffer, last, CrashLog::message);
|
|
buffer = this->LogOpenTTDVersion(buffer, last);
|
|
buffer = this->LogRegisters(buffer, last);
|
|
buffer = this->LogStacktrace(buffer, last);
|
|
buffer = this->LogOSVersion(buffer, last);
|
|
buffer = this->LogCompiler(buffer, last);
|
|
buffer = this->LogConfiguration(buffer, last);
|
|
buffer = this->LogLibraries(buffer, last);
|
|
buffer = this->LogModules(buffer, last);
|
|
buffer = this->LogGamelog(buffer, last);
|
|
|
|
buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
|
|
return buffer;
|
|
}
|
|
|
|
/**
|
|
* Write the crash log to a file.
|
|
* @note On success the filename will be filled with the full path of the
|
|
* crash log file. Make sure filename is at least \c MAX_PATH big.
|
|
* @param buffer The begin of the buffer to write to the disk.
|
|
* @param filename Output for the filename of the written file.
|
|
* @param filename_last The last position in the filename buffer.
|
|
* @return true when the crash log was successfully written.
|
|
*/
|
|
bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
|
|
{
|
|
seprintf(filename, filename_last, "%scrash.log", _personal_dir);
|
|
|
|
FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
|
|
if (file == NULL) return false;
|
|
|
|
size_t len = strlen(buffer);
|
|
size_t written = fwrite(buffer, 1, len, file);
|
|
|
|
FioFCloseFile(file);
|
|
return len == written;
|
|
}
|
|
|
|
/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
|
|
{
|
|
/* Stub implementation; not all OSes support this. */
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Write the (crash) savegame to a file.
|
|
* @note On success the filename will be filled with the full path of the
|
|
* crash save file. Make sure filename is at least \c MAX_PATH big.
|
|
* @param filename Output for the filename of the written file.
|
|
* @param filename_last The last position in the filename buffer.
|
|
* @return true when the crash save was successfully made.
|
|
*/
|
|
bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
|
|
{
|
|
/* If the map array doesn't exist, saving will fail too. If the map got
|
|
* initialised, there is a big chance the rest is initialised too. */
|
|
if (_m == NULL) return false;
|
|
|
|
try {
|
|
GamelogEmergency();
|
|
|
|
seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
|
|
|
|
/* Don't do a threaded saveload. */
|
|
return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY, false) == SL_OK;
|
|
} catch (...) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Write the (crash) screenshot to a file.
|
|
* @note On success the filename will be filled with the full path of the
|
|
* screenshot. Make sure filename is at least \c MAX_PATH big.
|
|
* @param filename Output for the filename of the written file.
|
|
* @param filename_last The last position in the filename buffer.
|
|
* @return true when the crash screenshot was successfully made.
|
|
*/
|
|
bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
|
|
{
|
|
/* Don't draw when we have invalid screen size */
|
|
if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == NULL) return false;
|
|
|
|
bool res = MakeScreenshot(SC_RAW, "crash");
|
|
if (res) strecpy(filename, _full_screenshot_name, filename_last);
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* Makes the crash log, writes it to a file and then subsequently tries
|
|
* to make a crash dump and crash savegame. It uses DEBUG to write
|
|
* information like paths to the console.
|
|
* @return true when everything is made successfully.
|
|
*/
|
|
bool CrashLog::MakeCrashLog() const
|
|
{
|
|
/* Don't keep looping logging crashes. */
|
|
static bool crashlogged = false;
|
|
if (crashlogged) return false;
|
|
crashlogged = true;
|
|
|
|
char filename[MAX_PATH];
|
|
char buffer[65536];
|
|
bool ret = true;
|
|
|
|
printf("Crash encountered, generating crash log...\n");
|
|
this->FillCrashLog(buffer, lastof(buffer));
|
|
printf("%s\n", buffer);
|
|
printf("Crash log generated.\n\n");
|
|
|
|
printf("Writing crash log to disk...\n");
|
|
bool bret = this->WriteCrashLog(buffer, filename, lastof(filename));
|
|
if (bret) {
|
|
printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
} else {
|
|
printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
|
|
ret = false;
|
|
}
|
|
|
|
/* Don't mention writing crash dumps because not all platforms support it. */
|
|
int dret = this->WriteCrashDump(filename, lastof(filename));
|
|
if (dret < 0) {
|
|
printf("Writing crash dump failed.\n\n");
|
|
ret = false;
|
|
} else if (dret > 0) {
|
|
printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
}
|
|
|
|
printf("Writing crash savegame...\n");
|
|
bret = this->WriteSavegame(filename, lastof(filename));
|
|
if (bret) {
|
|
printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
|
|
} else {
|
|
ret = false;
|
|
printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
|
|
}
|
|
|
|
printf("Writing crash screenshot...\n");
|
|
bret = this->WriteScreenshot(filename, lastof(filename));
|
|
if (bret) {
|
|
printf("Crash screenshot written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
} else {
|
|
ret = false;
|
|
printf("Writing crash screenshot failed.\n\n");
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Sets a message for the error message handler.
|
|
* @param message The error message of the error.
|
|
*/
|
|
/* static */ void CrashLog::SetErrorMessage(const char *message)
|
|
{
|
|
CrashLog::message = message;
|
|
}
|
|
|
|
/**
|
|
* Try to close the sound/video stuff so it doesn't keep lingering around
|
|
* incorrect video states or so, e.g. keeping dpmi disabled.
|
|
*/
|
|
/* static */ void CrashLog::AfterCrashLogCleanup()
|
|
{
|
|
if (_music_driver != NULL) _music_driver->Stop();
|
|
if (_sound_driver != NULL) _sound_driver->Stop();
|
|
if (_video_driver != NULL) _video_driver->Stop();
|
|
}
|