(svn r23783) -Cleanup: remove ancient but not needed command flag

pull/155/head
rubidium 13 years ago
parent 0982dbf329
commit 274f446b2c

@ -633,40 +633,26 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
if (exec_as_spectator) cur_company.Change(COMPANY_SPECTATOR);
bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
bool skip_test = _networking && (cmd & CMD_NO_TEST_IF_IN_NETWORK) != 0;
/* Do we need to do a test run?
* Basically we need to always do this, except when
* the no-test-in-network flag is giving and we're
* in a network game (e.g. restoring orders would
* fail this test because the first order does not
* exist yet when inserting the second, giving that
* a wrong insert location and ignoring the command
* and thus breaking restoring). However, when we
* just want to do cost estimation we don't care
* because it's only done once anyway. */
CommandCost res;
if (estimate_only || !skip_test) {
/* Test the command. */
_cleared_object_areas.Clear();
SetTownRatingTestMode(true);
ClearStorageChanges(false);
res = proc(tile, flags, p1, p2, text);
SetTownRatingTestMode(false);
/* Make sure we're not messing things up here. */
assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
/* If the command fails, we're doing an estimate
* or the player does not have enough money
* (unless it's a command where the test and
* execution phase might return different costs)
* we bail out here. */
if (res.Failed() || estimate_only ||
(!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
cur_company.Restore();
return_dcpi(res, false);
}
/* Test the command. */
_cleared_object_areas.Clear();
SetTownRatingTestMode(true);
ClearStorageChanges(false);
CommandCost res = proc(tile, flags, p1, p2, text);
SetTownRatingTestMode(false);
/* Make sure we're not messing things up here. */
assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
/* If the command fails, we're doing an estimate
* or the player does not have enough money
* (unless it's a command where the test and
* execution phase might return different costs)
* we bail out here. */
if (res.Failed() || estimate_only ||
(!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
cur_company.Restore();
return_dcpi(res, false);
}
#ifdef ENABLE_NETWORK
@ -705,11 +691,11 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
cur_company.Restore();
}
/* If the test and execution can differ, or we skipped the test
* we have to check the return of the command. Otherwise we can
* check whether the test and execution have yielded the same
* result, i.e. cost and error state are the same. */
if (!test_and_exec_can_differ && !skip_test) {
/* If the test and execution can differ we have to check the
* return of the command. Otherwise we can check whether the
* test and execution have yielded the same result,
* i.e. cost and error state are the same. */
if (!test_and_exec_can_differ) {
assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check
} else if (res2.Failed()) {
return_dcpi(res2, false);

@ -345,7 +345,6 @@ DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
*/
enum FlaggedCommands {
CMD_NETWORK_COMMAND = 0x0100, ///< execute the command without sending it on the network
CMD_NO_TEST_IF_IN_NETWORK = 0x0200, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
CMD_FLAGS_MASK = 0xFF00, ///< mask for all command flags
CMD_ID_MASK = 0x00FF, ///< mask for the command ID
};

@ -56,8 +56,7 @@ const uint32 _veh_refit_proc_table[] = {
};
const uint32 _send_to_depot_proc_table[] = {
/* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */
CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT) | CMD_NO_TEST_IF_IN_NETWORK,
CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT),
CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT),
CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT),
CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR),

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