(svn r23604) -Add: initial support for GameScripts

pull/155/head
truebrain 13 years ago
parent 2b381d0765
commit f66f27d249

@ -913,6 +913,10 @@
<ClCompile Include="..\src\ai\ai_scanner.cpp" />
<ClInclude Include="..\src\ai\ai_scanner.hpp" />
<ClInclude Include="..\src\script\api\ai_changelog.hpp" />
<ClInclude Include="..\src\game\game.hpp" />
<ClCompile Include="..\src\game\game_core.cpp" />
<ClCompile Include="..\src\game\game_instance.cpp" />
<ClInclude Include="..\src\game\game_instance.hpp" />
<ClInclude Include="..\src\script\api\script_accounting.hpp" />
<ClInclude Include="..\src\script\api\script_airport.hpp" />
<ClInclude Include="..\src\script\api\script_base.hpp" />

@ -43,57 +43,60 @@
<Filter Include="AI API">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000013}</UniqueIdentifier>
</Filter>
<Filter Include="Script API">
<Filter Include="Game Core">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000014}</UniqueIdentifier>
</Filter>
<Filter Include="Script API Implementation">
<Filter Include="Script API">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000015}</UniqueIdentifier>
</Filter>
<Filter Include="Blitters">
<Filter Include="Script API Implementation">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000016}</UniqueIdentifier>
</Filter>
<Filter Include="Drivers">
<Filter Include="Blitters">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000017}</UniqueIdentifier>
</Filter>
<Filter Include="Sprite loaders">
<Filter Include="Drivers">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000018}</UniqueIdentifier>
</Filter>
<Filter Include="NewGRF">
<Filter Include="Sprite loaders">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000019}</UniqueIdentifier>
</Filter>
<Filter Include="Map Accessors">
<Filter Include="NewGRF">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000020}</UniqueIdentifier>
</Filter>
<Filter Include="Misc">
<Filter Include="Map Accessors">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000021}</UniqueIdentifier>
</Filter>
<Filter Include="Network Core">
<Filter Include="Misc">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000022}</UniqueIdentifier>
</Filter>
<Filter Include="Pathfinder">
<Filter Include="Network Core">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000023}</UniqueIdentifier>
</Filter>
<Filter Include="NPF">
<Filter Include="Pathfinder">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000024}</UniqueIdentifier>
</Filter>
<Filter Include="YAPF">
<Filter Include="NPF">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000025}</UniqueIdentifier>
</Filter>
<Filter Include="Video">
<Filter Include="YAPF">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000026}</UniqueIdentifier>
</Filter>
<Filter Include="Music">
<Filter Include="Video">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000027}</UniqueIdentifier>
</Filter>
<Filter Include="Sound">
<Filter Include="Music">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000028}</UniqueIdentifier>
</Filter>
<Filter Include="Windows files">
<Filter Include="Sound">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000029}</UniqueIdentifier>
</Filter>
<Filter Include="Threading">
<Filter Include="Windows files">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000030}</UniqueIdentifier>
</Filter>
<Filter Include="Threading">
<UniqueIdentifier>{c76ff9f1-1e62-46d8-8d55-000000000031}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\airport.cpp">
@ -1962,6 +1965,18 @@
<ClInclude Include="..\src\script\api\ai_changelog.hpp">
<Filter>AI API</Filter>
</ClInclude>
<ClInclude Include="..\src\game\game.hpp">
<Filter>Game Core</Filter>
</ClInclude>
<ClCompile Include="..\src\game\game_core.cpp">
<Filter>Game Core</Filter>
</ClCompile>
<ClCompile Include="..\src\game\game_instance.cpp">
<Filter>Game Core</Filter>
</ClCompile>
<ClInclude Include="..\src\game\game_instance.hpp">
<Filter>Game Core</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_accounting.hpp">
<Filter>Script API</Filter>
</ClInclude>

@ -2975,6 +2975,26 @@
>
</File>
</Filter>
<Filter
Name="Game Core"
>
<File
RelativePath=".\..\src\game\game.hpp"
>
</File>
<File
RelativePath=".\..\src\game\game_core.cpp"
>
</File>
<File
RelativePath=".\..\src\game\game_instance.cpp"
>
</File>
<File
RelativePath=".\..\src\game\game_instance.hpp"
>
</File>
</Filter>
<Filter
Name="Script API"
>

@ -2972,6 +2972,26 @@
>
</File>
</Filter>
<Filter
Name="Game Core"
>
<File
RelativePath=".\..\src\game\game.hpp"
>
</File>
<File
RelativePath=".\..\src\game\game_core.cpp"
>
</File>
<File
RelativePath=".\..\src\game\game_instance.cpp"
>
</File>
<File
RelativePath=".\..\src\game\game_instance.hpp"
>
</File>
</Filter>
<Filter
Name="Script API"
>

@ -686,6 +686,12 @@ ai/ai_scanner.hpp
# AI API
script/api/ai_changelog.hpp
# Game Core
game/game.hpp
game/game_core.cpp
game/game_instance.cpp
game/game_instance.hpp
# Script API
script/api/script_accounting.hpp
script/api/script_airport.hpp

@ -86,6 +86,9 @@ CommandCallback CcBuildCanal;
/* depot_gui.cpp */
CommandCallback CcCloneVehicle;
/* game/game_instance.cpp */
CommandCallback CcGame;
/* group_gui.cpp */
CommandCallback CcCreateGroup;

@ -0,0 +1,45 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game.hpp Base functions for all Games. */
#ifndef GAME_HPP
#define GAME_HPP
/**
* Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
*/
class Game {
public:
/**
* Called every game-tick to let Game do something.
*/
static void GameLoop();
/**
* Initialize the Game system.
*/
static void Initialize();
/**
* Uninitialize the Game system.
*/
static void Uninitialize();
/**
* Get the current GameScript instance.
*/
static class GameInstance *GetGameInstance() { return Game::instance; }
private:
static uint frame_counter; ///< Tick counter for the Game code.
static class GameInstance *instance; ///< Instance to the current active Game.
};
#endif /* GAME_HPP */

@ -0,0 +1,64 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_core.cpp Implementation of Game. */
#include "../stdafx.h"
#include "../command_func.h"
#include "../core/backup_type.hpp"
#include "../company_base.h"
#include "../company_func.h"
#include "../network/network.h"
#include "game.hpp"
#include "game_instance.hpp"
/* static */ uint Game::frame_counter = 0;
/* static */ GameInstance *Game::instance = NULL;
/* static */ void Game::GameLoop()
{
if (_networking && !_network_server) return;
Game::frame_counter++;
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
cur_company.Change(OWNER_DEITY);
Game::instance->GameLoop();
cur_company.Restore();
/* Occasionally collect garbage */
if ((Game::frame_counter & 255) == 0) {
Game::instance->CollectGarbage();
}
}
/* static */ void Game::Initialize()
{
if (Game::instance != NULL) Game::Uninitialize();
Game::frame_counter = 0;
if (Game::instance == NULL) {
/* Clients shouldn't start GameScripts */
if (_networking && !_network_server) return;
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
cur_company.Change(OWNER_DEITY);
Game::instance = new GameInstance();
Game::instance->Initialize();
cur_company.Restore();
}
}
/* static */ void Game::Uninitialize()
{
delete Game::instance;
Game::instance = NULL;
}

@ -0,0 +1,89 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_instance.cpp Implementation of GameInstance. */
#include "../stdafx.h"
#include "../debug.h"
#include "../saveload/saveload.h"
#include "../script/squirrel_class.hpp"
#include "../script/script_storage.hpp"
#include "game_instance.hpp"
#include "game.hpp"
/* Convert all Game related classes to Squirrel data.
* Note: this line is a marker in squirrel_export.sh. Do not change! */
#include "../script/api/game/game_accounting.hpp.sq"
#include "../script/api/game/game_controller.hpp.sq"
#include "../script/api/game/game_error.hpp.sq"
#include "../script/api/game/game_event.hpp.sq"
#include "../script/api/game/game_execmode.hpp.sq"
#include "../script/api/game/game_list.hpp.sq"
#include "../script/api/game/game_log.hpp.sq"
#include "../script/api/game/game_testmode.hpp.sq"
GameInstance::GameInstance() :
ScriptInstance("GS")
{}
void GameInstance::Initialize()
{
/* Register the GameController */
SQGSController_Register(this->engine);
ScriptInstance::Initialize("test/main.nut", "TestGame");
}
void GameInstance::RegisterAPI()
{
ScriptInstance::RegisterAPI();
/* Register all classes */
SQGSList_Register(this->engine);
SQGSAccounting_Register(this->engine);
SQGSError_Register(this->engine);
SQGSEvent_Register(this->engine);
SQGSEventController_Register(this->engine);
SQGSExecMode_Register(this->engine);
SQGSLog_Register(this->engine);
SQGSTestMode_Register(this->engine);
}
int GameInstance::GetSetting(const char *name)
{
return NULL;
}
ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
{
/* 'import' is not supported with GameScripts */
return NULL;
}
/**
* DoCommand callback function for all commands executed by Game Scripts.
* @param result The result of the command.
* @param tile The tile on which the command was executed.
* @param p1 p1 as given to DoCommandPInternal.
* @param p2 p2 as given to DoCommandPInternal.
*/
void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2);
Game::GetGameInstance()->Continue();
}
CommandCallback *GameInstance::GetDoCommandCallback()
{
return &CcGame;
}

@ -0,0 +1,36 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_instance.hpp The GameInstance tracks games. */
#ifndef GAME_INSTANCE_HPP
#define GAME_INSTANCE_HPP
#include "../script/script_instance.hpp"
/** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
class GameInstance : public ScriptInstance {
public:
GameInstance();
/**
* Initialize the script and prepare it for its first run.
*/
void Initialize();
/* virtual */ int GetSetting(const char *name);
/* virtual */ ScriptInfo *FindLibrary(const char *library, int version);
private:
/* virtual */ void RegisterAPI();
/* virtual */ CommandCallback *GetDoCommandCallback();
/* virtual */ void LoadDummyScript() {}
};
#endif /* GAME_INSTANCE_HPP */

@ -27,6 +27,7 @@
#include "network/network_func.h"
#include "window_func.h"
#include "core/pool_type.hpp"
#include "game/game.hpp"
extern TileIndex _cur_tileloop_tile;
@ -94,6 +95,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
InitializeCompanies();
AI::Initialize();
Game::Initialize();
InitializeCheats();
InitTextEffects();

@ -47,6 +47,7 @@ static CommandCallback * const _callback_table[] = {
/* 0x17 */ CcRoadStop,
/* 0x18 */ CcBuildIndustry,
/* 0x19 */ CcStartStopVehicle,
/* 0x1A */ CcGame,
};
/**

@ -62,6 +62,7 @@
#include "hotkeys.h"
#include "newgrf.h"
#include "misc/getoptdata.h"
#include "game/game.hpp"
#include "town.h"
@ -284,8 +285,9 @@ static void ShutdownGame()
UnInitWindowSystem();
/* stop the AI */
/* stop the scripts */
AI::Uninitialize(false);
Game::Uninitialize();
/* Uninitialize variables that are allocated dynamically */
GamelogReset();
@ -1253,6 +1255,7 @@ void StateGameLoop()
/* dont execute the state loop during pause */
if (_pause_mode != PM_UNPAUSED) {
UpdateLandscapingLimits();
Game::GameLoop();
CallWindowTickEvent();
return;
}
@ -1291,6 +1294,7 @@ void StateGameLoop()
ClearStorageChanges(true);
AI::GameLoop();
Game::GameLoop();
UpdateLandscapingLimits();
CallWindowTickEvent();

@ -0,0 +1,28 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_accounting.hpp"
#include "../template/template_accounting.hpp.sq"
template <> const char *GetClassName<ScriptAccounting, ST_GS>() { return "GSAccounting"; }
void SQGSAccounting_Register(Squirrel *engine)
{
DefSQClass<ScriptAccounting, ST_GS> SQGSAccounting("GSAccounting");
SQGSAccounting.PreRegister(engine);
SQGSAccounting.AddConstructor<void (ScriptAccounting::*)(), 1>(engine, "x");
SQGSAccounting.DefSQMethod(engine, &ScriptAccounting::GetCosts, "GetCosts", 1, "x");
SQGSAccounting.DefSQMethod(engine, &ScriptAccounting::ResetCosts, "ResetCosts", 1, "x");
SQGSAccounting.PostRegister(engine);
}

@ -0,0 +1,28 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../script_controller.hpp"
template <> const char *GetClassName<ScriptController, ST_GS>() { return "GSController"; }
void SQGSController_Register(Squirrel *engine)
{
DefSQClass<ScriptController, ST_GS> SQGSController("GSController");
SQGSController.PreRegister(engine);
SQGSController.DefSQStaticMethod(engine, &ScriptController::GetTick, "GetTick", 1, ".");
SQGSController.DefSQStaticMethod(engine, &ScriptController::GetOpsTillSuspend, "GetOpsTillSuspend", 1, ".");
SQGSController.DefSQStaticMethod(engine, &ScriptController::SetCommandDelay, "SetCommandDelay", 2, ".i");
SQGSController.DefSQStaticMethod(engine, &ScriptController::Sleep, "Sleep", 2, ".i");
SQGSController.DefSQStaticMethod(engine, &ScriptController::GetSetting, "GetSetting", 2, ".s");
SQGSController.DefSQStaticMethod(engine, &ScriptController::GetVersion, "GetVersion", 1, ".");
SQGSController.DefSQStaticMethod(engine, &ScriptController::Print, "Print", 3, ".bs");
SQGSController.PostRegister(engine);
}

@ -0,0 +1,115 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_error.hpp"
#include "../template/template_error.hpp.sq"
template <> const char *GetClassName<ScriptError, ST_GS>() { return "GSError"; }
void SQGSError_Register(Squirrel *engine)
{
DefSQClass<ScriptError, ST_GS> SQGSError("GSError");
SQGSError.PreRegister(engine);
SQGSError.AddConstructor<void (ScriptError::*)(), 1>(engine, "x");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_NONE, "ERR_CAT_NONE");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_GENERAL, "ERR_CAT_GENERAL");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_VEHICLE, "ERR_CAT_VEHICLE");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_STATION, "ERR_CAT_STATION");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_BRIDGE, "ERR_CAT_BRIDGE");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_TUNNEL, "ERR_CAT_TUNNEL");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_TILE, "ERR_CAT_TILE");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_SIGN, "ERR_CAT_SIGN");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_RAIL, "ERR_CAT_RAIL");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_ROAD, "ERR_CAT_ROAD");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_ORDER, "ERR_CAT_ORDER");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_MARINE, "ERR_CAT_MARINE");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_WAYPOINT, "ERR_CAT_WAYPOINT");
SQGSError.DefSQConst(engine, ScriptError::ERR_CAT_BIT_SIZE, "ERR_CAT_BIT_SIZE");
SQGSError.DefSQConst(engine, ScriptError::ERR_NONE, "ERR_NONE");
SQGSError.DefSQConst(engine, ScriptError::ERR_UNKNOWN, "ERR_UNKNOWN");
SQGSError.DefSQConst(engine, ScriptError::ERR_PRECONDITION_FAILED, "ERR_PRECONDITION_FAILED");
SQGSError.DefSQConst(engine, ScriptError::ERR_PRECONDITION_STRING_TOO_LONG, "ERR_PRECONDITION_STRING_TOO_LONG");
SQGSError.DefSQConst(engine, ScriptError::ERR_NEWGRF_SUPPLIED_ERROR, "ERR_NEWGRF_SUPPLIED_ERROR");
SQGSError.DefSQConst(engine, ScriptError::ERR_GENERAL_BASE, "ERR_GENERAL_BASE");
SQGSError.DefSQConst(engine, ScriptError::ERR_NOT_ENOUGH_CASH, "ERR_NOT_ENOUGH_CASH");
SQGSError.DefSQConst(engine, ScriptError::ERR_LOCAL_AUTHORITY_REFUSES, "ERR_LOCAL_AUTHORITY_REFUSES");
SQGSError.DefSQConst(engine, ScriptError::ERR_ALREADY_BUILT, "ERR_ALREADY_BUILT");
SQGSError.DefSQConst(engine, ScriptError::ERR_AREA_NOT_CLEAR, "ERR_AREA_NOT_CLEAR");
SQGSError.DefSQConst(engine, ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY, "ERR_OWNED_BY_ANOTHER_COMPANY");
SQGSError.DefSQConst(engine, ScriptError::ERR_NAME_IS_NOT_UNIQUE, "ERR_NAME_IS_NOT_UNIQUE");
SQGSError.DefSQConst(engine, ScriptError::ERR_FLAT_LAND_REQUIRED, "ERR_FLAT_LAND_REQUIRED");
SQGSError.DefSQConst(engine, ScriptError::ERR_LAND_SLOPED_WRONG, "ERR_LAND_SLOPED_WRONG");
SQGSError.DefSQConst(engine, ScriptError::ERR_VEHICLE_IN_THE_WAY, "ERR_VEHICLE_IN_THE_WAY");
SQGSError.DefSQConst(engine, ScriptError::ERR_SITE_UNSUITABLE, "ERR_SITE_UNSUITABLE");
SQGSError.DefSQConst(engine, ScriptError::ERR_TOO_CLOSE_TO_EDGE, "ERR_TOO_CLOSE_TO_EDGE");
SQGSError.DefSQConst(engine, ScriptError::ERR_STATION_TOO_SPREAD_OUT, "ERR_STATION_TOO_SPREAD_OUT");
ScriptError::RegisterErrorMap(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY, ScriptError::ERR_NOT_ENOUGH_CASH);
ScriptError::RegisterErrorMap(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS, ScriptError::ERR_LOCAL_AUTHORITY_REFUSES);
ScriptError::RegisterErrorMap(STR_ERROR_ALREADY_BUILT, ScriptError::ERR_ALREADY_BUILT);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, ScriptError::ERR_ALREADY_BUILT);
ScriptError::RegisterErrorMap(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_RAILROAD, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_BUOY_IN_THE_WAY, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_GENERIC_OBJECT_IN_THE_WAY, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_COMPANY_HEADQUARTERS_IN, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_OBJECT_IN_THE_WAY, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_REMOVE_ROAD_FIRST, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_EXCAVATION_WOULD_DAMAGE, ScriptError::ERR_AREA_NOT_CLEAR);
ScriptError::RegisterErrorMap(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER, ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY);
ScriptError::RegisterErrorMap(STR_ERROR_OWNED_BY, ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY);
ScriptError::RegisterErrorMap(STR_ERROR_NAME_MUST_BE_UNIQUE, ScriptError::ERR_NAME_IS_NOT_UNIQUE);
ScriptError::RegisterErrorMap(STR_ERROR_FLAT_LAND_REQUIRED, ScriptError::ERR_FLAT_LAND_REQUIRED);
ScriptError::RegisterErrorMap(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION, ScriptError::ERR_LAND_SLOPED_WRONG);
ScriptError::RegisterErrorMap(STR_ERROR_TRAIN_IN_THE_WAY, ScriptError::ERR_VEHICLE_IN_THE_WAY);
ScriptError::RegisterErrorMap(STR_ERROR_ROAD_VEHICLE_IN_THE_WAY, ScriptError::ERR_VEHICLE_IN_THE_WAY);
ScriptError::RegisterErrorMap(STR_ERROR_SHIP_IN_THE_WAY, ScriptError::ERR_VEHICLE_IN_THE_WAY);
ScriptError::RegisterErrorMap(STR_ERROR_AIRCRAFT_IN_THE_WAY, ScriptError::ERR_VEHICLE_IN_THE_WAY);
ScriptError::RegisterErrorMap(STR_ERROR_SITE_UNSUITABLE, ScriptError::ERR_SITE_UNSUITABLE);
ScriptError::RegisterErrorMap(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP, ScriptError::ERR_TOO_CLOSE_TO_EDGE);
ScriptError::RegisterErrorMap(STR_ERROR_STATION_TOO_SPREAD_OUT, ScriptError::ERR_STATION_TOO_SPREAD_OUT);
ScriptError::RegisterErrorMapString(ScriptError::ERR_NONE, "ERR_NONE");
ScriptError::RegisterErrorMapString(ScriptError::ERR_UNKNOWN, "ERR_UNKNOWN");
ScriptError::RegisterErrorMapString(ScriptError::ERR_PRECONDITION_FAILED, "ERR_PRECONDITION_FAILED");
ScriptError::RegisterErrorMapString(ScriptError::ERR_PRECONDITION_STRING_TOO_LONG, "ERR_PRECONDITION_STRING_TOO_LONG");
ScriptError::RegisterErrorMapString(ScriptError::ERR_NEWGRF_SUPPLIED_ERROR, "ERR_NEWGRF_SUPPLIED_ERROR");
ScriptError::RegisterErrorMapString(ScriptError::ERR_NOT_ENOUGH_CASH, "ERR_NOT_ENOUGH_CASH");
ScriptError::RegisterErrorMapString(ScriptError::ERR_LOCAL_AUTHORITY_REFUSES, "ERR_LOCAL_AUTHORITY_REFUSES");
ScriptError::RegisterErrorMapString(ScriptError::ERR_ALREADY_BUILT, "ERR_ALREADY_BUILT");
ScriptError::RegisterErrorMapString(ScriptError::ERR_AREA_NOT_CLEAR, "ERR_AREA_NOT_CLEAR");
ScriptError::RegisterErrorMapString(ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY, "ERR_OWNED_BY_ANOTHER_COMPANY");
ScriptError::RegisterErrorMapString(ScriptError::ERR_NAME_IS_NOT_UNIQUE, "ERR_NAME_IS_NOT_UNIQUE");
ScriptError::RegisterErrorMapString(ScriptError::ERR_FLAT_LAND_REQUIRED, "ERR_FLAT_LAND_REQUIRED");
ScriptError::RegisterErrorMapString(ScriptError::ERR_LAND_SLOPED_WRONG, "ERR_LAND_SLOPED_WRONG");
ScriptError::RegisterErrorMapString(ScriptError::ERR_VEHICLE_IN_THE_WAY, "ERR_VEHICLE_IN_THE_WAY");
ScriptError::RegisterErrorMapString(ScriptError::ERR_SITE_UNSUITABLE, "ERR_SITE_UNSUITABLE");
ScriptError::RegisterErrorMapString(ScriptError::ERR_TOO_CLOSE_TO_EDGE, "ERR_TOO_CLOSE_TO_EDGE");
ScriptError::RegisterErrorMapString(ScriptError::ERR_STATION_TOO_SPREAD_OUT, "ERR_STATION_TOO_SPREAD_OUT");
SQGSError.DefSQStaticMethod(engine, &ScriptError::GetErrorCategory, "GetErrorCategory", 1, ".");
SQGSError.DefSQStaticMethod(engine, &ScriptError::GetLastError, "GetLastError", 1, ".");
SQGSError.DefSQStaticMethod(engine, &ScriptError::GetLastErrorString, "GetLastErrorString", 1, ".");
SQGSError.PostRegister(engine);
}

@ -0,0 +1,67 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_event.hpp"
#include "../template/template_event.hpp.sq"
template <> const char *GetClassName<ScriptEvent, ST_GS>() { return "GSEvent"; }
void SQGSEvent_Register(Squirrel *engine)
{
DefSQClass<ScriptEvent, ST_GS> SQGSEvent("GSEvent");
SQGSEvent.PreRegister(engine);
SQGSEvent.AddConstructor<void (ScriptEvent::*)(ScriptEvent::ScriptEventType type), 2>(engine, "xi");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_INVALID, "ET_INVALID");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_TEST, "ET_TEST");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_SUBSIDY_OFFER, "ET_SUBSIDY_OFFER");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_SUBSIDY_OFFER_EXPIRED, "ET_SUBSIDY_OFFER_EXPIRED");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_SUBSIDY_AWARDED, "ET_SUBSIDY_AWARDED");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_SUBSIDY_EXPIRED, "ET_SUBSIDY_EXPIRED");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_ENGINE_PREVIEW, "ET_ENGINE_PREVIEW");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_COMPANY_NEW, "ET_COMPANY_NEW");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_COMPANY_IN_TROUBLE, "ET_COMPANY_IN_TROUBLE");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_COMPANY_ASK_MERGER, "ET_COMPANY_ASK_MERGER");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_COMPANY_MERGER, "ET_COMPANY_MERGER");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_COMPANY_BANKRUPT, "ET_COMPANY_BANKRUPT");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_VEHICLE_CRASHED, "ET_VEHICLE_CRASHED");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_VEHICLE_LOST, "ET_VEHICLE_LOST");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_VEHICLE_WAITING_IN_DEPOT, "ET_VEHICLE_WAITING_IN_DEPOT");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_VEHICLE_UNPROFITABLE, "ET_VEHICLE_UNPROFITABLE");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_INDUSTRY_OPEN, "ET_INDUSTRY_OPEN");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_INDUSTRY_CLOSE, "ET_INDUSTRY_CLOSE");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_ENGINE_AVAILABLE, "ET_ENGINE_AVAILABLE");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_STATION_FIRST_VEHICLE, "ET_STATION_FIRST_VEHICLE");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_DISASTER_ZEPPELINER_CRASHED, "ET_DISASTER_ZEPPELINER_CRASHED");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_DISASTER_ZEPPELINER_CLEARED, "ET_DISASTER_ZEPPELINER_CLEARED");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_TOWN_FOUNDED, "ET_TOWN_FOUNDED");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_AIRCRAFT_DEST_TOO_FAR, "ET_AIRCRAFT_DEST_TOO_FAR");
SQGSEvent.DefSQMethod(engine, &ScriptEvent::GetEventType, "GetEventType", 1, "x");
SQGSEvent.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventController, ST_GS>() { return "GSEventController"; }
void SQGSEventController_Register(Squirrel *engine)
{
DefSQClass<ScriptEventController, ST_GS> SQGSEventController("GSEventController");
SQGSEventController.PreRegister(engine);
SQGSEventController.AddConstructor<void (ScriptEventController::*)(), 1>(engine, "x");
SQGSEventController.DefSQStaticMethod(engine, &ScriptEventController::IsEventWaiting, "IsEventWaiting", 1, ".");
SQGSEventController.DefSQStaticMethod(engine, &ScriptEventController::GetNextEvent, "GetNextEvent", 1, ".");
SQGSEventController.PostRegister(engine);
}

@ -0,0 +1,25 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_execmode.hpp"
#include "../template/template_execmode.hpp.sq"
template <> const char *GetClassName<ScriptExecMode, ST_GS>() { return "GSExecMode"; }
void SQGSExecMode_Register(Squirrel *engine)
{
DefSQClass<ScriptExecMode, ST_GS> SQGSExecMode("GSExecMode");
SQGSExecMode.PreRegister(engine);
SQGSExecMode.AddConstructor<void (ScriptExecMode::*)(), 1>(engine, "x");
SQGSExecMode.PostRegister(engine);
}

@ -0,0 +1,63 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_list.hpp"
#include "../template/template_list.hpp.sq"
template <> const char *GetClassName<ScriptList, ST_GS>() { return "GSList"; }
void SQGSList_Register(Squirrel *engine)
{
DefSQClass<ScriptList, ST_GS> SQGSList("GSList");
SQGSList.PreRegister(engine);
SQGSList.AddConstructor<void (ScriptList::*)(), 1>(engine, "x");
SQGSList.DefSQConst(engine, ScriptList::SORT_BY_VALUE, "SORT_BY_VALUE");
SQGSList.DefSQConst(engine, ScriptList::SORT_BY_ITEM, "SORT_BY_ITEM");
SQGSList.DefSQConst(engine, ScriptList::SORT_ASCENDING, "SORT_ASCENDING");
SQGSList.DefSQConst(engine, ScriptList::SORT_DESCENDING, "SORT_DESCENDING");
SQGSList.DefSQMethod(engine, &ScriptList::AddItem, "AddItem", 3, "xii");
SQGSList.DefSQMethod(engine, &ScriptList::RemoveItem, "RemoveItem", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::Clear, "Clear", 1, "x");
SQGSList.DefSQMethod(engine, &ScriptList::HasItem, "HasItem", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::Begin, "Begin", 1, "x");
SQGSList.DefSQMethod(engine, &ScriptList::Next, "Next", 1, "x");
SQGSList.DefSQMethod(engine, &ScriptList::IsEmpty, "IsEmpty", 1, "x");
SQGSList.DefSQMethod(engine, &ScriptList::IsEnd, "IsEnd", 1, "x");
SQGSList.DefSQMethod(engine, &ScriptList::Count, "Count", 1, "x");
SQGSList.DefSQMethod(engine, &ScriptList::GetValue, "GetValue", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::SetValue, "SetValue", 3, "xii");
SQGSList.DefSQMethod(engine, &ScriptList::Sort, "Sort", 3, "xib");
SQGSList.DefSQMethod(engine, &ScriptList::AddList, "AddList", 2, "xx");
SQGSList.DefSQMethod(engine, &ScriptList::RemoveAboveValue, "RemoveAboveValue", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::RemoveBelowValue, "RemoveBelowValue", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::RemoveBetweenValue, "RemoveBetweenValue", 3, "xii");
SQGSList.DefSQMethod(engine, &ScriptList::RemoveValue, "RemoveValue", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::RemoveTop, "RemoveTop", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::RemoveBottom, "RemoveBottom", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::RemoveList, "RemoveList", 2, "xx");
SQGSList.DefSQMethod(engine, &ScriptList::KeepAboveValue, "KeepAboveValue", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::KeepBelowValue, "KeepBelowValue", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::KeepBetweenValue, "KeepBetweenValue", 3, "xii");
SQGSList.DefSQMethod(engine, &ScriptList::KeepValue, "KeepValue", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::KeepTop, "KeepTop", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::KeepBottom, "KeepBottom", 2, "xi");
SQGSList.DefSQMethod(engine, &ScriptList::KeepList, "KeepList", 2, "xx");
SQGSList.DefSQAdvancedMethod(engine, &ScriptList::_get, "_get");
SQGSList.DefSQAdvancedMethod(engine, &ScriptList::_set, "_set");
SQGSList.DefSQAdvancedMethod(engine, &ScriptList::_nexti, "_nexti");
SQGSList.DefSQAdvancedMethod(engine, &ScriptList::Valuate, "Valuate");
SQGSList.PostRegister(engine);
}

@ -0,0 +1,29 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_log.hpp"
#include "../template/template_log.hpp.sq"
template <> const char *GetClassName<ScriptLog, ST_GS>() { return "GSLog"; }
void SQGSLog_Register(Squirrel *engine)
{
DefSQClass<ScriptLog, ST_GS> SQGSLog("GSLog");
SQGSLog.PreRegister(engine);
SQGSLog.AddConstructor<void (ScriptLog::*)(), 1>(engine, "x");
SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Info, "Info", 2, "..");
SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Warning, "Warning", 2, "..");
SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Error, "Error", 2, "..");
SQGSLog.PostRegister(engine);
}

@ -0,0 +1,25 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_testmode.hpp"
#include "../template/template_testmode.hpp.sq"
template <> const char *GetClassName<ScriptTestMode, ST_GS>() { return "GSTestMode"; }
void SQGSTestMode_Register(Squirrel *engine)
{
DefSQClass<ScriptTestMode, ST_GS> SQGSTestMode("GSTestMode");
SQGSTestMode.PreRegister(engine);
SQGSTestMode.AddConstructor<void (ScriptTestMode::*)(), 1>(engine, "x");
SQGSTestMode.PostRegister(engine);
}

@ -17,7 +17,7 @@
/**
* Class that keeps track of the costs, so you can request how much a block of
* commands did cost in total. Works in both Execute as in Test mode.
* @api ai
* @api ai game
* Example:
* <pre>
* {

@ -19,7 +19,7 @@
* The Controller, the class each Script should extend. It creates the Script,
* makes sure the logic kicks in correctly, and that GetTick() has a valid
* value.
* @api ai
* @api ai game
*/
class ScriptController {
friend class AIScanner;

@ -40,7 +40,7 @@
/**
* Class that handles all error related functions.
* @api ai
* @api ai game
*/
class ScriptError : public ScriptObject {
public:

@ -18,7 +18,7 @@
* Class that handles all event related functions.
* You can lookup the type, and than convert it to the real event-class.
* That way you can request more detailed information about the event.
* @api ai
* @api ai game
*/
class ScriptEvent : public ScriptObject {
public:
@ -74,7 +74,7 @@ protected:
/**
* Class that handles all event related functions.
* @api ai
* @api ai game
* @note it is not needed to create an instance of ScriptEvent to access it, as
* all members are static, and all data is stored AI-wide.
*/

@ -20,7 +20,7 @@
* Execute. The original mode is stored and recovered from when ever the
* instance is destroyed.
* In Execute mode all commands you do are executed for real.
* @api ai
* @api ai game
*/
class ScriptExecMode : public ScriptObject {
private:

@ -22,7 +22,7 @@
* the information here can be used for libraries, but the information
* will not be shown in the GUI except for error/debug messages.
*
* @api ai
* @api ai game
*/
class ScriptInfo {
public:
@ -151,13 +151,12 @@ public:
* and not the bugfix number as valid return for this function.
*
* Valid return values are:
* - "0.7"
* - "1.0"
* - "1.1"
* - "1.2"
* - "0.7" (for AI only)
* - "1.0" (for AI only)
* - "1.1" (for AI only)
* - "1.2" (for both AI and GS)
*
* @return The version this Script is compatible with.
* @note This function is optional.
*/
string GetAPIVersion();

@ -21,7 +21,7 @@ class ScriptListSorter;
/**
* Class that creates a list which can keep item/value pairs, which you can walk.
* @api ai
* @api ai game
*/
class ScriptList : public ScriptObject {
public:

@ -16,7 +16,7 @@
/**
* Class that handles all log related functions.
* @api ai
* @api ai game
*/
class ScriptLog : public ScriptObject {
/* ScriptController needs access to Enum and Log, in order to keep the flow from

@ -22,7 +22,7 @@
* In Test mode all the commands you execute aren't really executed. The
* system only checks if it would be able to execute your requests, and what
* the cost would be.
* @api ai
* @api ai game
*/
class ScriptTestMode : public ScriptObject {
private:

@ -95,11 +95,13 @@ BEGIN {
has_fileheader = "false"
cls_level = 0
RS = "\r|\n"
apis = tolower(api)
if (apis == "gs") apis = "game"
}
/@file/ {
filename = $3
gsub("^" tolower(api) "_", "script_", filename)
gsub("^" apis "_", "script_", filename)
}
# Ignore special doxygen blocks
@ -133,9 +135,9 @@ BEGIN {
api_selected = "false"
} else if ($0 == "-all") {
api_selected = "false"
} else if (match($0, "-" tolower(api))) {
} else if (match($0, "-" apis)) {
api_selected = "false"
} else if (match($0, tolower(api))) {
} else if (match($0, apis)) {
api_selected = "true"
}

@ -39,6 +39,7 @@ fi
case $apilc in
template) apiuc="Template" ;;
ai) apiuc="AI" ;;
game) apiuc="GS" ;;
*) echo "Unknown API type."; exit 1 ;;
esac

@ -16,7 +16,8 @@
/** The type of script we're working with, i.e. for who is it? */
enum ScriptType {
ST_AI, ///< The script is for the AI.
ST_AI, ///< The script is for AI scripts.
ST_GS, ///< The script is for Game scripts.
};
class Squirrel {

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