rubidium
b2479212ef
(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would get stopped on load.
16 years ago
rubidium
ba22744899
(svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot.
16 years ago
rubidium
c1add55758
(svn r13673) -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled.
16 years ago
smatz
e00df941fa
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
16 years ago
glx
b60a1326bf
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
16 years ago
rubidium
e8767f730a
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
16 years ago
smatz
1f55797fe3
(svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details
16 years ago
rubidium
387f4cfbe1
(svn r13344) -Codechange: remove some code duplication.
16 years ago
rubidium
bae02e8c67
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
16 years ago
rubidium
02dbab8721
(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
16 years ago
rubidium
e7a501100a
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
16 years ago
rubidium
4151d68480
(svn r13322) -Codechange: _no_scroll belongs more with the window code.
16 years ago
rubidium
4a3dd37582
(svn r13321) -Codechange: move some GUI/viewport related functions out op openttd.cpp to viewport.cpp/window.cpp.
16 years ago
peter1138
6c7e6861f8
(svn r13297) -Codechange: Use GUIList for the town directory window
16 years ago
rubidium
290b3bd3cc
(svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing the NewGRF settings window.
16 years ago
rubidium
d289464d69
(svn r13255) -Codechange: move _opt to _settings.
16 years ago
rubidium
dc77647ea4
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
16 years ago
rubidium
ce821b1ada
(svn r13242) -Codechange: remove _opt_ptr.
16 years ago
rubidium
bf3b61cfa3
(svn r13228) -Codechange: split console.h.
16 years ago
belugas
08671d2e78
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
...
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
16 years ago
glx
dc1c529a31
(svn r13174) -Codechange: make a class of the IndustryDirectoryWindow.
16 years ago
glx
1c77928886
(svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on _loaded_newgrf_feature.has_2CC changes
16 years ago
smatz
e4dee736c5
(svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often
16 years ago
smatz
f92a48c24b
(svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
16 years ago
rubidium
962273e242
(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
16 years ago
glx
dacd2c5de8
(svn r13047) -Codechange: remove vp_d
16 years ago
rubidium
0f7d925121
(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
16 years ago
smatz
273448436a
(svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one
16 years ago
smatz
b4968c6bea
(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
16 years ago
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
16 years ago
smatz
f0064d5165
(svn r12955) -Fix (r12858): compilation with desync debug was broken
16 years ago
rubidium
c878af4841
(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
16 years ago
smatz
89a8dc8cf7
(svn r12944) -Codechange: use rev.h instead of externs at many places
16 years ago
peter1138
45034bc522
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
16 years ago
rubidium
6056d1fb31
(svn r12921) -Codechange: coding style fixes and documentation updates.
16 years ago
smatz
f129ba40a7
(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash
16 years ago
rubidium
29ce273067
(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.
16 years ago
rubidium
420b1b53d3
(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced.
16 years ago
rubidium
d010ae9408
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
16 years ago
rubidium
ba0532b595
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
16 years ago
rubidium
0670ec6ee1
(svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp.
16 years ago
rubidium
136e26925e
(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
16 years ago
rubidium
7e5639ccea
(svn r12779) -Codechange: remove a few constants from openttd.h.
16 years ago
rubidium
d46d8d9c9d
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
16 years ago
rubidium
18e64b28e2
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
16 years ago
rubidium
6d063c3ad6
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
16 years ago
smatz
ec588da9e8
(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
16 years ago
smatz
966e476df8
(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
16 years ago
rubidium
b6ce235700
(svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems.
16 years ago
rubidium
a277d2df86
(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles.
16 years ago
rubidium
4ad8b95dcc
(svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type.
16 years ago
rubidium
e61dcab79d
(svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
...
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
16 years ago
rubidium
973997e896
(svn r12617) -Codechange: add type safety to the Order's load and unload types.
16 years ago
rubidium
53d101cc99
(svn r12593) -Codechange: hide Order's flags in most of the code.
16 years ago
rubidium
935b562074
(svn r12588) -Codechange: do not access the destination of an order directly.
16 years ago
rubidium
3edb967ecf
(svn r12586) -Codechange: do not access an order's refit variables directly.
16 years ago
rubidium
3b0e3d8d30
(svn r12584) -Codechange: do not access the order type directly.
16 years ago
smatz
673055d27f
(svn r12556) -Fix (r6001): remove fences with fields when loading old savegames, looks better
16 years ago
smatz
8ed3f5fd5e
(svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened
16 years ago
rubidium
b488fe1929
(svn r12501) -Codechange: split signs.h.
16 years ago
rubidium
8920a15979
(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore.
16 years ago
rubidium
877ca99198
(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
16 years ago
rubidium
df1d9bd880
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
16 years ago
rubidium
c51b81c247
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
16 years ago
rubidium
2426f5342f
(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
16 years ago
skidd13
49cf499cf2
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
17 years ago
frosch
81174bc523
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
17 years ago
peter1138
debabbbd9a
(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
17 years ago
peter1138
ab1fa8b8fc
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
17 years ago
smatz
2657090b1f
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
17 years ago
smatz
4a329de942
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
17 years ago
frosch
514df81e27
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
17 years ago
smatz
fe48d0be21
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
...
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
17 years ago
smatz
a3e3cd7d46
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
17 years ago
smatz
0fc6754832
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
17 years ago
smatz
b18f96d222
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
17 years ago
smatz
5bfcd657c3
(svn r12096) -Fix: remove leftover property when loading older savegames
17 years ago
smatz
6edbe4a6e7
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
17 years ago
frosch
9b2ca61044
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
17 years ago
peter1138
c05d10dd35
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
...
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
17 years ago
frosch
51f03faf83
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
17 years ago
smatz
8be486c27e
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
17 years ago
peter1138
b967c9918e
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
17 years ago
smatz
8dbf03e322
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
...
-Fix: crossing sound is bound to tile, not to vehicle
17 years ago
smatz
b20d1eee6c
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
17 years ago
rubidium
a3a5ff6057
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
...
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
17 years ago
glx
8344327a91
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
17 years ago
rubidium
9ac26e1bf1
(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
17 years ago
rubidium
fafab82a31
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
17 years ago
rubidium
0ca79e2fb8
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
17 years ago
rubidium
90acd52f22
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
17 years ago
peter1138
0f7392bd61
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago
rubidium
2fc62eab05
(svn r11818) -Codechange: split player.h into smaller pieces.
17 years ago
rubidium
97d6e0e6c0
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
17 years ago
rubidium
64d691bacc
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
17 years ago
rubidium
b09d957f31
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
17 years ago
rubidium
444e77d8bc
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
17 years ago
rubidium
2469bca24c
(svn r11771) -Codechange: split settings.h into better separated headers.
17 years ago
peter1138
890296c125
(svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
17 years ago
peter1138
96d09cfae9
(svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.
17 years ago