mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
(svn r13673) -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled.
This commit is contained in:
parent
a380976a2a
commit
c1add55758
@ -683,6 +683,8 @@ static void ShowScreenshotResult(bool b)
|
||||
|
||||
static void MakeNewGameDone()
|
||||
{
|
||||
SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
|
||||
|
||||
/* In a dedicated server, the server does not play */
|
||||
if (_network_dedicated) {
|
||||
SetLocalPlayer(PLAYER_SPECTATOR);
|
||||
@ -696,7 +698,6 @@ static void MakeNewGameDone()
|
||||
_current_player = _local_player;
|
||||
DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
|
||||
|
||||
SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
|
||||
InitializeRailGUI();
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
Loading…
Reference in New Issue
Block a user