(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them

pull/155/head
smatz 17 years ago
parent 7dbb21c69b
commit 2657090b1f

@ -2364,7 +2364,9 @@ bool AfterLoadGame()
if (CheckSavegameVersion(87)) {
for (TileIndex t = 0; t < map_size; t++) {
if (!IsTileType(t, MP_VOID) && (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1)) {
/* skip oil rigs at borders! */
if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
(TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1)) {
/* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
* This conversion has to be done before buoys with invalid owner are removed. */
SetWaterClass(t, WATER_CLASS_SEA);

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