@ -117,10 +117,10 @@ enum WindowEventCodes {
WE_DOUBLE_CLICK , ///< Left mouse button double click
WE_RCLICK , ///< Right mouse button click
WE_MOUSEOVER ,
WE_MOUSELOOP ,
WE_MOUSEWHEEL ,
WE_TICK , ///< Regularly occurring event (about once every 20 seconds orso, 10 days) for slowly changing content (typically list sorting)
WE_4 , ///< Regularly occurring event for updating continuously changing window content (other than view ports), or timer expiring
WE_MOUSELOOP , ///< Event for each mouse event in the game (at least once every game tick)
WE_TICK , ///< Regularly occurring event (every game tick)
WE_100_TICKS , ///< Regularly occurring event (every 100 game ticks, approximatelly 3 seconds)
WE_TIMEOUT ,
WE_PLACE_OBJ ,
WE_ABORT_PLACE_OBJ ,
@ -504,7 +504,6 @@ enum WindowFlags {
/* window.cpp */
void CallWindowEventNP ( Window * w , int event ) ;
void CallWindowTickEvent ( ) ;
Window * BringWindowToFrontById ( WindowClass cls , WindowNumber number ) ;
Window * FindWindowFromPt ( int x , int y ) ;