Michael Lutz
f5555a6d26
Fix 9c872192
: [OSX] Clear mouse button emulation flag.
2021-02-14 12:58:45 +01:00
Michael Lutz
e5c3253642
Add: [OSX] Setting to disable HiDPI graphics rendering.
2021-02-14 11:50:18 +01:00
Michael Lutz
0fc763bc55
Change: [OSX] Render screen in full native resolution on HiDPI displays.
2021-02-14 11:50:18 +01:00
Michael Lutz
8906e9e0fd
Codechange: Consistently use screen size and not driver resolution for determining window sizes.
2021-02-14 11:50:18 +01:00
Michael Lutz
b66e977acd
Change: [OSX] When auto-detecting a font, try for sans-serif first.
...
On a display, especially with small fonts or low pixel sizes, sans-serif
fonts are usually easier to read than serif fonts.
2021-02-14 11:48:58 +01:00
Michael Lutz
6755ff63e1
Add: [OSX] Native font rendering without using FreeType.
2021-02-14 11:48:58 +01:00
Michael Lutz
21a2cd7bc3
Codechange: Replace magic numbers by constants.
2021-02-14 11:48:58 +01:00
Charles Pigott
8121706b89
Fix #8620 : Scale spacing between date & news in history window according to font scaling
2021-02-13 22:15:25 +00:00
Charles Pigott
2b08f21625
Fix #8625 : Wrong ending year was displayed in highscore table
2021-02-13 22:15:16 +00:00
Charles Pigott
f1fc083f2b
Change: Make order window hotkeys toggle for load & unload variants
2021-02-13 22:14:58 +00:00
Michael Lutz
acca56b6a5
Cleanup: [OSX] Improve some comments.
2021-02-13 22:21:17 +01:00
Michael Lutz
c78e559e88
Codechange: [OSX] Remove unused 'app active' flag.
2021-02-13 22:21:17 +01:00
Michael Lutz
9c8721922b
Fix: [OSX] An emulated right mouse down event has to be followed by right mouse up.
2021-02-13 22:21:17 +01:00
Michael Lutz
649ff5f9f9
Codechange: [OSX] Use relative mouse handling during scrolling.
2021-02-13 22:21:17 +01:00
Michael Lutz
43326d11d8
Change: [OSX] Use a layer-backed view to speed up drawing.
2021-02-13 22:21:17 +01:00
Michael Lutz
2a8c3a2cf6
Codechange: [OSX] Align backing buffer pitch for a tiny bit performance.
2021-02-13 22:21:17 +01:00
Michael Lutz
94b76ce9a4
Cleanup: [OSX] Move event loop into video driver file.
2021-02-13 22:21:17 +01:00
Michael Lutz
23389e9491
Remove: [OSX] Startup splash screen.
...
It wasn't displayed anyway as it was never copied to the bundle.
2021-02-13 22:21:17 +01:00
Michael Lutz
063b90b97d
Codechange: [OSX] Move key event handling to our view.
2021-02-13 22:21:17 +01:00
Michael Lutz
f4bd54fedd
Codechange: [OSX] Move mouse event handling to our NSView.
2021-02-13 22:21:17 +01:00
Michael Lutz
bd42fc94cc
Codechange: [OSX] Move some things from video driver to our NSView.
2021-02-13 22:21:17 +01:00
Michael Lutz
965ce12947
Codechange: [OSX] Use newer mouse tracking API.
2021-02-13 22:21:17 +01:00
Michael Lutz
42af13c141
Codechange: [OSX] Split drawing into its own subview.
...
This allows the drawing backend code to be independent
of any event or command handling.
2021-02-13 22:21:17 +01:00
Michael Lutz
60f30036f1
Codechange: [OSX] Drain autoreleased objects in each game loop cycle.
2021-02-13 22:21:17 +01:00
Michael Lutz
8aaf4ea098
Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
0eff7de659
Cleanup: [OSX] Doxygen comment style in video driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
8ced72ab10
Codechange: [OSX] Inline some functions that are used in only one place.
2021-02-13 22:21:17 +01:00
Michael Lutz
13134f9d64
Codechange: [OSX] Replace #define with modern code.
2021-02-13 22:21:17 +01:00
Michael Lutz
88f6c7a9f3
Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
e6bea3961f
Change: [OSX] Replace screen resolution list with suggested window sizes.
...
We never change the real screen resolution on OSX. As such, offering a list
of resolutions is pointless. Instead of that, offer the user a list of
commonly used window sizes up to the current screen size.
2021-02-13 22:21:17 +01:00
Michael Lutz
4db7837d06
Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.
2021-02-13 22:21:17 +01:00
Michael Lutz
63ed3f3575
Codechange: Move Fontconfig-specific code to a seperate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
f2294851e6
Codechange: [OSX] Move OSX-specific font code to a separate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
c6af8f16f6
Codechange: [Win32] Move Win32-specific font code to a seperate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
5ad1640984
Codechange: Make OS font handle of the FontCache read-only.
2021-02-13 20:09:14 +01:00
Michael Lutz
2b0200d429
Codechange: OS-specific data for font search is not used outside of searching.
2021-02-13 20:09:14 +01:00
Michael Lutz
84636fc2af
Codechange: Remove all remaining uses of cpp_offset.
2021-02-13 20:08:53 +01:00
Michael Lutz
7845434270
Codechange: Don't use cpp_offsetof in the save/load code.
...
Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
2021-02-13 20:08:53 +01:00
Michael Lutz
9c9292949f
Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
...
Many of the member variables that are used in the oldloader are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
2021-02-13 20:08:53 +01:00
translators
0f621b4956
Update: Translations from eints
...
portuguese (brazilian): 36 changes by AKANexus
2021-02-13 18:59:59 +00:00
SamuXarick
36ab9c64ef
Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordinate is negative
2021-02-13 19:18:41 +01:00
Charles Pigott
d9df20d102
Change: Use a more specific error message when attempting to bulldoze your own HQ
2021-02-13 18:10:13 +00:00
glx22
348f322df1
Fix f1f281b31
: [Win32] MinGW doesn't know timeapi.h
2021-02-13 19:07:42 +01:00
glx22
f181037bed
Change: [Actions] Also run CI for VS2017
2021-02-13 17:31:57 +01:00
glx22
5a4d5f03b0
Codechange: Implement a constructor for CurrencySpec
2021-02-13 17:31:57 +01:00
Johannes E. Krause
3ac43582c2
Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle structure (var 80+) are not implemented
2021-02-13 16:07:23 +00:00
translators
fa0704138d
Update: Translations from eints
...
spanish (mexican): 7 changes by absay
dutch: 7 changes by Afoklala
french: 7 changes by arikover
2021-02-12 19:00:59 +00:00
Patric Stout
52317bb7df
Change: [SDL2] Remove unneeded delay of redrawing the screen
...
In testing, I could find no reason why this statement is here.
The comment is rather unclear (it states what it does, but not
why it would be needed).
This line of code was introduced with f4f40448
, which gives no
further insight on why it would be needed to have it here.
As such, let's remove it and see if anyone else reports any
problems with it. If so, this commit can be reverted and a more
clear comment should be added what this line of code is dealing
with (the WHY, not the WHAT).
2021-02-11 20:23:53 +01:00
Patric Stout
2e1535389a
Codechange: [SDL2] Don't use globals if we can do with locals
2021-02-11 20:23:53 +01:00
Patric Stout
2bbef6b5cf
Codechange: [SDL2] Name paint function Paint(), like other drivers do
...
This reduces confusion when reading different drivers.
2021-02-11 20:23:53 +01:00