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Codechange: Consistently use screen size and not driver resolution for determining window sizes.
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@ -270,7 +270,7 @@ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
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*/
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bool VideoDriver_Cocoa::AfterBlitterChange()
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{
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this->ChangeResolution(_screen.width, _screen.height);
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this->ChangeResolution(_cur_resolution.width, _cur_resolution.height);
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this->UpdatePalette(0, 256);
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return true;
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}
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@ -2158,8 +2158,8 @@ void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
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* the resolution clamp it in such a manner that it stays within the bounds. */
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int new_right = w->left + w->width + delta_x;
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int new_bottom = w->top + w->height + delta_y;
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if (new_right >= (int)_cur_resolution.width) delta_x -= Ceil(new_right - _cur_resolution.width, std::max(1U, w->nested_root->resize_x));
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if (new_bottom >= (int)_cur_resolution.height) delta_y -= Ceil(new_bottom - _cur_resolution.height, std::max(1U, w->nested_root->resize_y));
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if (new_right >= (int)_screen.width) delta_x -= Ceil(new_right - _screen.width, std::max(1U, w->nested_root->resize_x));
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if (new_bottom >= (int)_screen.height) delta_y -= Ceil(new_bottom - _screen.height, std::max(1U, w->nested_root->resize_y));
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}
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w->SetDirty();
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@ -3468,7 +3468,7 @@ void ReInitAllWindows()
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NetworkReInitChatBoxSize();
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/* Make sure essential parts of all windows are visible */
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RelocateAllWindows(_cur_resolution.width, _cur_resolution.height);
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RelocateAllWindows(_screen.width, _screen.height);
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MarkWholeScreenDirty();
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}
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