mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.
This commit is contained in:
parent
e6bea3961f
commit
88f6c7a9f3
@ -18,9 +18,37 @@ extern bool _cocoa_video_started;
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class VideoDriver_Cocoa : public VideoDriver {
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private:
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Dimension orig_res; ///< Saved window size for non-fullscreen mode.
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Dimension orig_res; ///< Saved window size for non-fullscreen mode.
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int device_width; ///< Width of device in pixel
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int device_height; ///< Height of device in pixel
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int device_depth; ///< Colour depth of device in bit
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int window_width; ///< Current window width in pixel
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int window_height; ///< Current window height in pixel
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int window_pitch;
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int buffer_depth; ///< Colour depth of used frame buffer
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void *pixel_buffer; ///< used for direct pixel access
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void *window_buffer; ///< Colour translation from palette to screen
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# define MAX_DIRTY_RECTS 100
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Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles
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int num_dirty_rects = MAX_DIRTY_RECTS; ///< Number of dirty rectangles
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uint32 palette[256]; ///< Colour Palette
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public:
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bool active; ///< Whether the window is visible
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bool setup;
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id window; ///< Pointer to window object
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id cocoaview; ///< Pointer to view object
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CGColorSpaceRef color_space; ///< Window color space
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CGContextRef cgcontext; ///< Context reference for Quartz subdriver
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public:
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VideoDriver_Cocoa();
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const char *Start(const StringList ¶m) override;
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/** Stop the video driver */
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@ -70,26 +98,28 @@ public:
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/** Main game loop. */
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void GameLoop(); // In event.mm.
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/** Resize the window.
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* @return whether the window was successfully resized
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*/
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bool WindowResized();
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/** Convert local coordinate to window server (CoreGraphics) coordinate
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* @param p local coordinates
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* @return window driver coordinates
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*/
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CGPoint PrivateLocalToCG(NSPoint *p);
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protected:
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Dimension GetScreenSize() const override;
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private:
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friend class WindowQuartzSubdriver;
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bool PollEvent(); // In event.mm.
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void MouseMovedEvent(int x, int y); // In event.mm.
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void WarpCursor(int x, int y); // In event.mm.
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void GameSizeChanged();
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void UpdateVideoModes();
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};
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class FVideoDriver_Cocoa : public DriverFactoryBase {
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public:
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FVideoDriver_Cocoa() : DriverFactoryBase(Driver::DT_VIDEO, 10, "cocoa", "Cocoa Video Driver") {}
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Driver *CreateInstance() const override { return new VideoDriver_Cocoa(); }
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};
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class WindowQuartzSubdriver {
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private:
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/**
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* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
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*
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@ -103,48 +133,11 @@ private:
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void GetDeviceInfo();
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bool SetVideoMode(int width, int height, int bpp);
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public:
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int device_width; ///< Width of device in pixel
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int device_height; ///< Height of device in pixel
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int device_depth; ///< Colour depth of device in bit
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int window_width; ///< Current window width in pixel
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int window_height; ///< Current window height in pixel
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int window_pitch;
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int buffer_depth; ///< Colour depth of used frame buffer
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void *pixel_buffer; ///< used for direct pixel access
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void *window_buffer; ///< Colour translation from palette to screen
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# define MAX_DIRTY_RECTS 100
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Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles
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int num_dirty_rects; ///< Number of dirty rectangles
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uint32 palette[256]; ///< Colour Palette
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bool active; ///< Whether the window is visible
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bool setup;
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id window; ///< Pointer to window object
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id cocoaview; ///< Pointer to view object
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CGColorSpaceRef color_space; ///< Window color space
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CGContextRef cgcontext; ///< Context reference for Quartz subdriver
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WindowQuartzSubdriver();
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~WindowQuartzSubdriver();
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/** Draw window
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* @param force_update Whether to redraw unconditionally
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*/
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void Draw(bool force_update = false);
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/** Mark dirty a screen region
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* @param left x-coordinate of left border
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* @param top y-coordinate of top border
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* @param width width or dirty rectangle
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* @param height height of dirty rectangle
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*/
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void MakeDirty(int left, int top, int width, int height);
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/** Update the palette */
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void UpdatePalette(uint first_color, uint num_colors);
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@ -162,32 +155,11 @@ public:
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*/
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bool IsFullscreen();
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/** Toggle between fullscreen and windowed mode
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* @return whether switch was successful
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*/
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bool ToggleFullscreen(bool fullscreen);
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/** Return the width of the current view
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* @return width of the current view
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*/
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int GetWidth() { return window_width; }
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/** Return the height of the current view
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* @return height of the current view
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*/
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int GetHeight() { return window_height; }
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/** Return the current pixel buffer
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* @return pixelbuffer
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*/
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void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; }
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/** Convert local coordinate to window server (CoreGraphics) coordinate
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* @param p local coordinates
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* @return window driver coordinates
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*/
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CGPoint PrivateLocalToCG(NSPoint *p);
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/** Return the mouse location
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* @param event UI event
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* @return mouse location as NSPoint
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@ -200,15 +172,13 @@ public:
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*/
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bool MouseIsInsideView(NSPoint *pt);
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/** Return whether the window is active (visible) */
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bool IsActive() { return active; }
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/** Resize the window.
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* @return whether the window was successfully resized
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*/
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bool WindowResized();
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void CheckPaletteAnim();
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};
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extern WindowQuartzSubdriver *_cocoa_subdriver;
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class FVideoDriver_Cocoa : public DriverFactoryBase {
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public:
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FVideoDriver_Cocoa() : DriverFactoryBase(Driver::DT_VIDEO, 10, "cocoa", "Cocoa Video Driver") {}
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Driver *CreateInstance() const override { return new VideoDriver_Cocoa(); }
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};
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#endif /* VIDEO_COCOA_H */
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@ -55,7 +55,6 @@
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#endif
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bool _cocoa_video_started = false;
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WindowQuartzSubdriver *_cocoa_subdriver = NULL;
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/** List of common display/window sizes. */
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@ -74,31 +73,28 @@ static const Dimension _default_resolutions[] = {
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{ 2560, 1440 }
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};
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/**
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* Update the video modus.
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*/
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void VideoDriver_Cocoa::UpdateVideoModes()
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{
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_resolutions.clear();
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if (_cocoa_subdriver != nullptr && _cocoa_subdriver->IsFullscreen()) {
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/* Full screen, there is only one possible resolution. */
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NSSize screen = [ [ _cocoa_subdriver->window screen ] frame ].size;
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_resolutions.emplace_back((uint)screen.width, (uint)screen.height);
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} else {
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/* Windowed; offer a selection of common window sizes up until the
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* maximum usable screen space. This excludes the menu and dock areas. */
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NSSize maxSize = [ [ NSScreen mainScreen] visibleFrame ].size;
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for (const auto &d : _default_resolutions) {
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if (d.width < maxSize.width && d.height < maxSize.height) _resolutions.push_back(d);
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}
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_resolutions.emplace_back((uint)maxSize.width, (uint)maxSize.height);
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}
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}
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static FVideoDriver_Cocoa iFVideoDriver_Cocoa;
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VideoDriver_Cocoa::VideoDriver_Cocoa()
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{
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this->window_width = 0;
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this->window_height = 0;
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this->buffer_depth = 0;
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this->window_buffer = nullptr;
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this->pixel_buffer = nullptr;
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this->active = false;
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this->setup = false;
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this->window = nil;
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this->cocoaview = nil;
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this->color_space = nullptr;
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this->cgcontext = nullptr;
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this->num_dirty_rects = MAX_DIRTY_RECTS;
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}
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/**
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* Stop the cocoa video subdriver.
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*/
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@ -108,8 +104,14 @@ void VideoDriver_Cocoa::Stop()
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CocoaExitApplication();
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delete _cocoa_subdriver;
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_cocoa_subdriver = nullptr;
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/* Release window mode resources */
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if (this->window != nil) [ this->window close ];
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CGContextRelease(this->cgcontext);
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CGColorSpaceRelease(this->color_space);
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free(this->window_buffer);
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free(this->pixel_buffer);
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_cocoa_video_started = false;
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}
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@ -139,18 +141,17 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm)
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return "The cocoa quartz subdriver only supports 8 and 32 bpp.";
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}
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_cocoa_subdriver = new WindowQuartzSubdriver();
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if (!_cocoa_subdriver->ChangeResolution(width, height, bpp)) {
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if (!this->ChangeResolution(width, height, bpp)) {
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Stop();
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return "Could not create subdriver";
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}
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if (_fullscreen) _cocoa_subdriver->ToggleFullscreen(_fullscreen);
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if (_fullscreen) this->ToggleFullscreen(_fullscreen);
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this->GameSizeChanged();
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this->UpdateVideoModes();
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return NULL;
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return nullptr;
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}
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/**
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@ -163,9 +164,13 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm)
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*/
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void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height)
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{
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assert(_cocoa_subdriver != NULL);
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_cocoa_subdriver->MakeDirty(left, top, width, height);
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if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
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dirty_rects[this->num_dirty_rects].left = left;
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dirty_rects[this->num_dirty_rects].top = top;
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dirty_rects[this->num_dirty_rects].right = left + width;
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dirty_rects[this->num_dirty_rects].bottom = top + height;
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}
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this->num_dirty_rects++;
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}
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/**
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@ -190,12 +195,8 @@ void VideoDriver_Cocoa::MainLoop()
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*/
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bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
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{
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assert(_cocoa_subdriver != NULL);
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bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactory::GetCurrentBlitter()->GetScreenDepth());
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bool ret = this->ChangeResolution(w, h, BlitterFactory::GetCurrentBlitter()->GetScreenDepth());
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this->GameSizeChanged();
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return ret;
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}
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@ -207,11 +208,15 @@ bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
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*/
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bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
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{
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assert(_cocoa_subdriver != NULL);
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if (this->IsFullscreen() == full_screen) return true;
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bool res = _cocoa_subdriver->ToggleFullscreen(full_screen);
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this->UpdateVideoModes();
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return res;
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if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) {
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[ this->window performSelector:@selector(toggleFullScreen:) withObject:this->window ];
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this->UpdateVideoModes();
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return true;
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}
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return false;
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}
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/**
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@ -229,7 +234,7 @@ bool VideoDriver_Cocoa::AfterBlitterChange()
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*/
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void VideoDriver_Cocoa::EditBoxLostFocus()
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{
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if (_cocoa_subdriver != NULL) [ [ _cocoa_subdriver->cocoaview inputContext ] discardMarkedText ];
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[ [ this->cocoaview inputContext ] discardMarkedText ];
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/* Clear any marked string from the current edit box. */
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HandleTextInput(NULL, true);
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}
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@ -248,16 +253,14 @@ Dimension VideoDriver_Cocoa::GetScreenSize() const
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*/
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void VideoDriver_Cocoa::GameSizeChanged()
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{
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if (_cocoa_subdriver == nullptr) return;
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/* Tell the game that the resolution has changed */
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_screen.width = _cocoa_subdriver->GetWidth();
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_screen.height = _cocoa_subdriver->GetHeight();
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_screen.pitch = _cocoa_subdriver->GetWidth();
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_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
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_screen.width = this->window_width;
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_screen.height = this->window_height;
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_screen.pitch = this->window_width;
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_screen.dst_ptr = this->GetPixelBuffer();
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/* Store old window size if we entered fullscreen mode. */
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bool fullscreen = _cocoa_subdriver->IsFullscreen();
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bool fullscreen = this->IsFullscreen();
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if (fullscreen && !_fullscreen) this->orig_res = _cur_resolution;
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_fullscreen = fullscreen;
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@ -266,18 +269,16 @@ void VideoDriver_Cocoa::GameSizeChanged()
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::GameSizeChanged();
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}
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class WindowQuartzSubdriver;
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/* Subclass of OTTD_CocoaView to fix Quartz rendering */
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@interface OTTD_QuartzView : OTTD_CocoaView
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- (void)setDriver:(WindowQuartzSubdriver *)drv;
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- (void)setDriver:(VideoDriver_Cocoa *)drv;
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- (void)drawRect:(NSRect)invalidRect;
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@end
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@implementation OTTD_QuartzView
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- (void)setDriver:(WindowQuartzSubdriver *)drv
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- (void)setDriver:(VideoDriver_Cocoa *)drv
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{
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driver = drv;
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}
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@ -360,7 +361,29 @@ class WindowQuartzSubdriver;
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@end
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void WindowQuartzSubdriver::GetDeviceInfo()
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/**
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* Update the video modus.
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*/
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void VideoDriver_Cocoa::UpdateVideoModes()
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{
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_resolutions.clear();
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if (this->IsFullscreen()) {
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/* Full screen, there is only one possible resolution. */
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NSSize screen = [ [ this->window screen ] frame ].size;
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_resolutions.emplace_back((uint)screen.width, (uint)screen.height);
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} else {
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/* Windowed; offer a selection of common window sizes up until the
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* maximum usable screen space. This excludes the menu and dock areas. */
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NSSize maxSize = [ [ NSScreen mainScreen] visibleFrame ].size;
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for (const auto &d : _default_resolutions) {
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if (d.width < maxSize.width && d.height < maxSize.height) _resolutions.push_back(d);
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}
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_resolutions.emplace_back((uint)maxSize.width, (uint)maxSize.height);
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}
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}
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void VideoDriver_Cocoa::GetDeviceInfo()
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{
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/* Initialize the video settings; this data persists between mode switches
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* and gather some information that is useful to know about the display */
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@ -375,27 +398,12 @@ void WindowQuartzSubdriver::GetDeviceInfo()
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CGDisplayModeRelease(cur_mode);
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}
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bool WindowQuartzSubdriver::IsFullscreen()
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bool VideoDriver_Cocoa::IsFullscreen()
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{
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return this->window != nil && ([ this->window styleMask ] & NSWindowStyleMaskFullScreen) != 0;
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}
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/** Switch to full screen mode on OSX 10.7
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* @return Whether we switched to full screen
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*/
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bool WindowQuartzSubdriver::ToggleFullscreen(bool fullscreen)
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{
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if (this->IsFullscreen() == fullscreen) return true;
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if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) {
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[ this->window performSelector:@selector(toggleFullScreen:) withObject:this->window ];
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return true;
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}
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return false;
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}
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bool WindowQuartzSubdriver::SetVideoMode(int width, int height, int bpp)
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bool VideoDriver_Cocoa::SetVideoMode(int width, int height, int bpp)
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{
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this->setup = true;
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this->GetDeviceInfo();
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@ -508,7 +516,7 @@ bool WindowQuartzSubdriver::SetVideoMode(int width, int height, int bpp)
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return ret;
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}
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void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
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void VideoDriver_Cocoa::BlitIndexedToView32(int left, int top, int right, int bottom)
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{
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const uint32 *pal = this->palette;
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const uint8 *src = (uint8*)this->pixel_buffer;
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@ -524,37 +532,7 @@ void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, in
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}
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WindowQuartzSubdriver::WindowQuartzSubdriver()
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{
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this->window_width = 0;
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this->window_height = 0;
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this->buffer_depth = 0;
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this->window_buffer = NULL;
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this->pixel_buffer = NULL;
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this->active = false;
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this->setup = false;
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this->window = nil;
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this->cocoaview = nil;
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this->cgcontext = NULL;
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this->num_dirty_rects = MAX_DIRTY_RECTS;
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}
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WindowQuartzSubdriver::~WindowQuartzSubdriver()
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{
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/* Release window mode resources */
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if (this->window != nil) [ this->window close ];
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CGContextRelease(this->cgcontext);
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CGColorSpaceRelease(this->color_space);
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free(this->window_buffer);
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free(this->pixel_buffer);
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}
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||||
|
||||
void WindowQuartzSubdriver::Draw(bool force_update)
|
||||
void VideoDriver_Cocoa::Draw(bool force_update)
|
||||
{
|
||||
PerformanceMeasurer framerate(PFE_VIDEO);
|
||||
|
||||
@ -596,18 +574,7 @@ void WindowQuartzSubdriver::Draw(bool force_update)
|
||||
this->num_dirty_rects = 0;
|
||||
}
|
||||
|
||||
void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height)
|
||||
{
|
||||
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
|
||||
dirty_rects[this->num_dirty_rects].left = left;
|
||||
dirty_rects[this->num_dirty_rects].top = top;
|
||||
dirty_rects[this->num_dirty_rects].right = left + width;
|
||||
dirty_rects[this->num_dirty_rects].bottom = top + height;
|
||||
}
|
||||
this->num_dirty_rects++;
|
||||
}
|
||||
|
||||
void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors)
|
||||
void VideoDriver_Cocoa::UpdatePalette(uint first_color, uint num_colors)
|
||||
{
|
||||
if (this->buffer_depth != 8) return;
|
||||
|
||||
@ -622,7 +589,7 @@ void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors)
|
||||
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
||||
}
|
||||
|
||||
bool WindowQuartzSubdriver::ChangeResolution(int w, int h, int bpp)
|
||||
bool VideoDriver_Cocoa::ChangeResolution(int w, int h, int bpp)
|
||||
{
|
||||
int old_width = this->window_width;
|
||||
int old_height = this->window_height;
|
||||
@ -635,7 +602,7 @@ bool WindowQuartzSubdriver::ChangeResolution(int w, int h, int bpp)
|
||||
}
|
||||
|
||||
/* Convert local coordinate to window server (CoreGraphics) coordinate */
|
||||
CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
|
||||
CGPoint VideoDriver_Cocoa::PrivateLocalToCG(NSPoint *p)
|
||||
{
|
||||
|
||||
p->y = this->window_height - p->y;
|
||||
@ -651,7 +618,7 @@ CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
|
||||
return cgp;
|
||||
}
|
||||
|
||||
NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event)
|
||||
NSPoint VideoDriver_Cocoa::GetMouseLocation(NSEvent *event)
|
||||
{
|
||||
NSPoint pt;
|
||||
|
||||
@ -666,7 +633,7 @@ NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event)
|
||||
return pt;
|
||||
}
|
||||
|
||||
bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
|
||||
bool VideoDriver_Cocoa::MouseIsInsideView(NSPoint *pt)
|
||||
{
|
||||
return [ cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ];
|
||||
}
|
||||
@ -682,7 +649,7 @@ static void ClearWindowBuffer(uint32 *buffer, uint32 pitch, uint32 height)
|
||||
}
|
||||
}
|
||||
|
||||
bool WindowQuartzSubdriver::WindowResized()
|
||||
bool VideoDriver_Cocoa::WindowResized()
|
||||
{
|
||||
if (this->window == nil || this->cocoaview == nil) return true;
|
||||
|
||||
@ -722,7 +689,7 @@ bool WindowQuartzSubdriver::WindowResized()
|
||||
}
|
||||
}
|
||||
|
||||
static_cast<VideoDriver_Cocoa *>(VideoDriver::GetInstance())->GameSizeChanged();
|
||||
this->GameSizeChanged();
|
||||
|
||||
/* Redraw screen */
|
||||
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
||||
@ -730,4 +697,28 @@ bool WindowQuartzSubdriver::WindowResized()
|
||||
return true;
|
||||
}
|
||||
|
||||
void VideoDriver_Cocoa::CheckPaletteAnim()
|
||||
{
|
||||
if (_cur_palette.count_dirty != 0) {
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
|
||||
switch (blitter->UsePaletteAnimation()) {
|
||||
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
|
||||
this->UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty);
|
||||
break;
|
||||
|
||||
case Blitter::PALETTE_ANIMATION_BLITTER:
|
||||
blitter->PaletteAnimate(_cur_palette);
|
||||
break;
|
||||
|
||||
case Blitter::PALETTE_ANIMATION_NONE:
|
||||
break;
|
||||
|
||||
default:
|
||||
NOT_REACHED();
|
||||
}
|
||||
_cur_palette.count_dirty = 0;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* WITH_COCOA */
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
class WindowQuartzSubdriver;
|
||||
class VideoDriver_Cocoa;
|
||||
|
||||
extern NSString *OTTDMainLaunchGameEngine;
|
||||
|
||||
@ -23,10 +23,10 @@ extern NSString *OTTDMainLaunchGameEngine;
|
||||
|
||||
/** Subclass of NSWindow to cater our special needs */
|
||||
@interface OTTD_CocoaWindow : NSWindow {
|
||||
WindowQuartzSubdriver *driver;
|
||||
VideoDriver_Cocoa *driver;
|
||||
}
|
||||
|
||||
- (void)setDriver:(WindowQuartzSubdriver *)drv;
|
||||
- (void)setDriver:(VideoDriver_Cocoa *)drv;
|
||||
|
||||
- (void)miniaturize:(id)sender;
|
||||
- (void)display;
|
||||
@ -39,10 +39,10 @@ extern NSString *OTTDMainLaunchGameEngine;
|
||||
/** Subclass of NSView to fix Quartz rendering and mouse awareness */
|
||||
@interface OTTD_CocoaView : NSView <NSTextInputClient>
|
||||
{
|
||||
WindowQuartzSubdriver *driver;
|
||||
VideoDriver_Cocoa *driver;
|
||||
NSTrackingRectTag trackingtag;
|
||||
}
|
||||
- (void)setDriver:(WindowQuartzSubdriver *)drv;
|
||||
- (void)setDriver:(VideoDriver_Cocoa *)drv;
|
||||
- (void)drawRect:(NSRect)rect;
|
||||
- (BOOL)isOpaque;
|
||||
- (BOOL)acceptsFirstResponder;
|
||||
@ -59,10 +59,10 @@ extern NSString *OTTDMainLaunchGameEngine;
|
||||
/** Delegate for our NSWindow to send ask for quit on close */
|
||||
@interface OTTD_CocoaWindowDelegate : NSObject <NSWindowDelegate>
|
||||
{
|
||||
WindowQuartzSubdriver *driver;
|
||||
VideoDriver_Cocoa *driver;
|
||||
}
|
||||
|
||||
- (void)setDriver:(WindowQuartzSubdriver *)drv;
|
||||
- (void)setDriver:(VideoDriver_Cocoa *)drv;
|
||||
|
||||
- (BOOL)windowShouldClose:(id)sender;
|
||||
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification;
|
||||
|
@ -70,7 +70,7 @@ static OTTDMain *_ottd_main;
|
||||
- (void)launchGameEngine: (NSNotification*) note
|
||||
{
|
||||
/* Setup cursor for the current _game_mode. */
|
||||
[ _cocoa_subdriver->cocoaview resetCursorRects ];
|
||||
[ static_cast<VideoDriver_Cocoa *>(VideoDriver::GetInstance())->cocoaview resetCursorRects ];
|
||||
|
||||
/* Hand off to main application code. */
|
||||
static_cast<VideoDriver_Cocoa *>(VideoDriver::GetInstance())->GameLoop();
|
||||
@ -282,7 +282,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
|
||||
|
||||
@implementation OTTD_CocoaWindow
|
||||
|
||||
- (void)setDriver:(WindowQuartzSubdriver *)drv
|
||||
- (void)setDriver:(VideoDriver_Cocoa *)drv
|
||||
{
|
||||
driver = drv;
|
||||
}
|
||||
@ -404,7 +404,7 @@ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count)
|
||||
/**
|
||||
* Initialize the driver
|
||||
*/
|
||||
- (void)setDriver:(WindowQuartzSubdriver *)drv
|
||||
- (void)setDriver:(VideoDriver_Cocoa *)drv
|
||||
{
|
||||
driver = drv;
|
||||
}
|
||||
@ -491,7 +491,7 @@ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count)
|
||||
*/
|
||||
- (void)mouseExited:(NSEvent *)theEvent
|
||||
{
|
||||
if (_cocoa_subdriver != NULL) UndrawMouseCursor();
|
||||
if (driver->window != nil) UndrawMouseCursor();
|
||||
_cursor.in_window = false;
|
||||
}
|
||||
|
||||
@ -810,7 +810,7 @@ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count)
|
||||
|
||||
@implementation OTTD_CocoaWindowDelegate
|
||||
/** Initialize the video driver */
|
||||
- (void)setDriver:(WindowQuartzSubdriver *)drv
|
||||
- (void)setDriver:(VideoDriver_Cocoa *)drv
|
||||
{
|
||||
driver = drv;
|
||||
}
|
||||
|
@ -73,15 +73,13 @@ static uint32 GetTick()
|
||||
return tim.tv_usec / 1000 + tim.tv_sec * 1000;
|
||||
}
|
||||
|
||||
static void QZ_WarpCursor(int x, int y)
|
||||
void VideoDriver_Cocoa::WarpCursor(int x, int y)
|
||||
{
|
||||
assert(_cocoa_subdriver != NULL);
|
||||
|
||||
/* Only allow warping when in foreground */
|
||||
if (![ NSApp isActive ]) return;
|
||||
|
||||
NSPoint p = NSMakePoint(x, y);
|
||||
CGPoint cgp = _cocoa_subdriver->PrivateLocalToCG(&p);
|
||||
CGPoint cgp = this->PrivateLocalToCG(&p);
|
||||
|
||||
/* Do the actual warp */
|
||||
CGWarpMouseCursorPosition(cgp);
|
||||
@ -90,32 +88,6 @@ static void QZ_WarpCursor(int x, int y)
|
||||
}
|
||||
|
||||
|
||||
static void QZ_CheckPaletteAnim()
|
||||
{
|
||||
if (_cur_palette.count_dirty != 0) {
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
|
||||
switch (blitter->UsePaletteAnimation()) {
|
||||
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
|
||||
_cocoa_subdriver->UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty);
|
||||
break;
|
||||
|
||||
case Blitter::PALETTE_ANIMATION_BLITTER:
|
||||
blitter->PaletteAnimate(_cur_palette);
|
||||
break;
|
||||
|
||||
case Blitter::PALETTE_ANIMATION_NONE:
|
||||
break;
|
||||
|
||||
default:
|
||||
NOT_REACHED();
|
||||
}
|
||||
_cur_palette.count_dirty = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct VkMapping {
|
||||
unsigned short vk_from;
|
||||
byte map_to;
|
||||
@ -343,10 +315,10 @@ static void QZ_DoUnsidedModifiers(unsigned int newMods)
|
||||
_current_mods = newMods;
|
||||
}
|
||||
|
||||
static void QZ_MouseMovedEvent(int x, int y)
|
||||
void VideoDriver_Cocoa::MouseMovedEvent(int x, int y)
|
||||
{
|
||||
if (_cursor.UpdateCursorPosition(x, y, false)) {
|
||||
QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
|
||||
this->WarpCursor(_cursor.pos.x, _cursor.pos.y);
|
||||
}
|
||||
HandleMouseEvents();
|
||||
}
|
||||
@ -380,10 +352,8 @@ static void QZ_MouseButtonEvent(int button, BOOL down)
|
||||
|
||||
|
||||
|
||||
static bool QZ_PollEvent()
|
||||
bool VideoDriver_Cocoa::PollEvent()
|
||||
{
|
||||
assert(_cocoa_subdriver != NULL);
|
||||
|
||||
#ifdef _DEBUG
|
||||
uint32 et0 = GetTick();
|
||||
#endif
|
||||
@ -395,7 +365,7 @@ static bool QZ_PollEvent()
|
||||
#endif
|
||||
|
||||
if (event == nil) return false;
|
||||
if (!_cocoa_subdriver->IsActive()) {
|
||||
if (!this->active) {
|
||||
[ NSApp sendEvent:event ];
|
||||
return true;
|
||||
}
|
||||
@ -408,18 +378,18 @@ static bool QZ_PollEvent()
|
||||
case NSMouseMoved:
|
||||
case NSOtherMouseDragged:
|
||||
case NSLeftMouseDragged:
|
||||
pt = _cocoa_subdriver->GetMouseLocation(event);
|
||||
if (!_cocoa_subdriver->MouseIsInsideView(&pt) && !_emulating_right_button) {
|
||||
pt = this->GetMouseLocation(event);
|
||||
if (!this->MouseIsInsideView(&pt) && !_emulating_right_button) {
|
||||
[ NSApp sendEvent:event ];
|
||||
break;
|
||||
}
|
||||
|
||||
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
this->MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
break;
|
||||
|
||||
case NSRightMouseDragged:
|
||||
pt = _cocoa_subdriver->GetMouseLocation(event);
|
||||
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
pt = this->GetMouseLocation(event);
|
||||
this->MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
break;
|
||||
|
||||
case NSLeftMouseDown:
|
||||
@ -428,13 +398,13 @@ static bool QZ_PollEvent()
|
||||
if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
|
||||
if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
|
||||
|
||||
pt = _cocoa_subdriver->GetMouseLocation(event);
|
||||
pt = this->GetMouseLocation(event);
|
||||
|
||||
if (!([ event modifierFlags ] & keymask) || !_cocoa_subdriver->MouseIsInsideView(&pt)) {
|
||||
if (!([ event modifierFlags ] & keymask) || !this->MouseIsInsideView(&pt)) {
|
||||
[ NSApp sendEvent:event ];
|
||||
}
|
||||
|
||||
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
this->MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
|
||||
/* Right mouse button emulation */
|
||||
if ([ event modifierFlags ] & keymask) {
|
||||
@ -448,9 +418,9 @@ static bool QZ_PollEvent()
|
||||
case NSLeftMouseUp:
|
||||
[ NSApp sendEvent:event ];
|
||||
|
||||
pt = _cocoa_subdriver->GetMouseLocation(event);
|
||||
pt = this->GetMouseLocation(event);
|
||||
|
||||
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
this->MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
|
||||
/* Right mouse button emulation */
|
||||
if (_emulating_right_button) {
|
||||
@ -462,24 +432,24 @@ static bool QZ_PollEvent()
|
||||
break;
|
||||
|
||||
case NSRightMouseDown:
|
||||
pt = _cocoa_subdriver->GetMouseLocation(event);
|
||||
if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
|
||||
pt = this->GetMouseLocation(event);
|
||||
if (!this->MouseIsInsideView(&pt)) {
|
||||
[ NSApp sendEvent:event ];
|
||||
break;
|
||||
}
|
||||
|
||||
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
this->MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
QZ_MouseButtonEvent(1, YES);
|
||||
break;
|
||||
|
||||
case NSRightMouseUp:
|
||||
pt = _cocoa_subdriver->GetMouseLocation(event);
|
||||
if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
|
||||
pt = this->GetMouseLocation(event);
|
||||
if (!this->MouseIsInsideView(&pt)) {
|
||||
[ NSApp sendEvent:event ];
|
||||
break;
|
||||
}
|
||||
|
||||
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
this->MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
QZ_MouseButtonEvent(1, NO);
|
||||
break;
|
||||
|
||||
@ -492,7 +462,7 @@ static bool QZ_PollEvent()
|
||||
break;
|
||||
}
|
||||
|
||||
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
this->MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
QZ_MouseButtonEvent([ event buttonNumber ], YES);
|
||||
break;
|
||||
|
||||
@ -503,7 +473,7 @@ static bool QZ_PollEvent()
|
||||
break;
|
||||
}
|
||||
|
||||
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
this->MouseMovedEvent((int)pt.x, (int)pt.y);
|
||||
QZ_MouseButtonEvent([ event buttonNumber ], NO);
|
||||
break;
|
||||
#endif
|
||||
@ -524,7 +494,7 @@ static bool QZ_PollEvent()
|
||||
unsigned short unicode = [ chars length ] > 0 ? [ chars characterAtIndex:0 ] : 0;
|
||||
if (EditBoxInGlobalFocus()) {
|
||||
if (QZ_KeyEvent([ event keyCode ], unicode, YES)) {
|
||||
[ _cocoa_subdriver->cocoaview interpretKeyEvents:[ NSArray arrayWithObject:event ] ];
|
||||
[ this->cocoaview interpretKeyEvents:[ NSArray arrayWithObject:event ] ];
|
||||
}
|
||||
} else {
|
||||
QZ_KeyEvent([ event keyCode ], unicode, YES);
|
||||
@ -629,32 +599,32 @@ void VideoDriver_Cocoa::GameLoop()
|
||||
#endif
|
||||
|
||||
DisplaySplashImage();
|
||||
QZ_CheckPaletteAnim();
|
||||
_cocoa_subdriver->Draw(true);
|
||||
this->CheckPaletteAnim();
|
||||
this->Draw(true);
|
||||
CSleep(1);
|
||||
|
||||
for (int i = 0; i < 2; i++) ::GameLoop();
|
||||
|
||||
UpdateWindows();
|
||||
QZ_CheckPaletteAnim();
|
||||
_cocoa_subdriver->Draw();
|
||||
this->CheckPaletteAnim();
|
||||
this->Draw();
|
||||
CSleep(1);
|
||||
|
||||
/* Set the proper OpenTTD palette which got spoilt by the splash
|
||||
* image when using 8bpp blitter */
|
||||
GfxInitPalettes();
|
||||
QZ_CheckPaletteAnim();
|
||||
_cocoa_subdriver->Draw(true);
|
||||
this->CheckPaletteAnim();
|
||||
this->Draw(true);
|
||||
|
||||
for (;;) {
|
||||
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
|
||||
InteractiveRandom(); // randomness
|
||||
|
||||
while (QZ_PollEvent()) {}
|
||||
while (this->PollEvent()) {}
|
||||
|
||||
if (_exit_game) {
|
||||
/* Restore saved resolution if in fullscreen mode. */
|
||||
if (_cocoa_subdriver->IsFullscreen()) _cur_resolution = this->orig_res;
|
||||
if (this->IsFullscreen()) _cur_resolution = this->orig_res;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -685,8 +655,8 @@ void VideoDriver_Cocoa::GameLoop()
|
||||
::GameLoop();
|
||||
|
||||
UpdateWindows();
|
||||
QZ_CheckPaletteAnim();
|
||||
_cocoa_subdriver->Draw();
|
||||
this->CheckPaletteAnim();
|
||||
this->Draw();
|
||||
} else {
|
||||
#ifdef _DEBUG
|
||||
uint32 st0 = GetTick();
|
||||
@ -697,7 +667,7 @@ void VideoDriver_Cocoa::GameLoop()
|
||||
#endif
|
||||
NetworkDrawChatMessage();
|
||||
DrawMouseCursor();
|
||||
_cocoa_subdriver->Draw();
|
||||
this->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user